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Showing content with the highest reputation on 12/01/2018 in all areas

  1. 3 points
    So it took two things for me to make the jump. One was the fantastic Seth Skorkowski 9 part review, that goes very much into the weeds and depth for me to make that decision and the fact that I know that there is a Korean Call of Cthulhu edition I can get for my wife.
  2. 2 points
    The West in particular is a little like Kate Bush fandom. There's only ten studio albums we all share and then endless alternate mixes to die on.
  3. 1 point
    Well technically an man like creature with an octopus like head. My son spent quite some time modelling it then get it 3D printed.
  4. 1 point
    A mini scenario that sits between the second and third scenario of the GM's Pack, with a tie-in to another product... War in Winter.pdf
  5. 1 point
    I love the refreshed edition. The Gatan setting material deserves it's own book, and keeping the page count below 200 was a great decision. For me, OpenQuest is a game I run when I feel Mythras is too much for me and my players. That's why I voted for Option 1. But the best scenario that I could envision would be updating the current version of the rules with new 6x9 layout and new B&W artwork (Jakob is spot on saying the B&W layout of Crypts & Things looks excellent). The book would likely be around 250-280 pages long, and available in hardcover. This re-refreshed edition could be followed by a Empire of Gatan setting book, refreshed digest editions of Savage North and Crucible of Dragons (the latter being my absolute favorite) and an OpenQuest Companion book containing new gameplay systems you could bolt onto the core game if you need extra crunch. This would keep the game at an entry level of complexity, with the Companion being a toolkit covering the whole spectrum between OQ and Mythras. Some other books I would love to see down the line: - Adventures in Pherae - a set of published adventures to go with Crucible of Dragons - OpenQuest: Mythic Earth Companion - guidelines on using Mythic Rome, Mythic Constantinople and Mythic Britain with OQ (or just Non Semper Erit Aestas expanded into a full setting book)
  6. 1 point
    Its chaotic nature even disrupts the forum page layout.
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  8. 1 point
    Yes, it's absolutely familiar. Mythras took the RQ2 "Cult" ideas, wherein you had to have, e.g., 90% in [Cult] Lore and whatever core skill(s) the cult had (Sword for Humakt, Bargain for Issaries, etc). They broadened that notion to most sorts of organizations... guilds... "brotherhoods." They all like your organization-specific skills to be among the higher tiers of ability, before they consider advancing you to the higher tiers of power within the organization. And then CF re-purposed that general mechanism, saying "advancing a level in a class is exactly like upon advancing in a skills-based organization!"
  9. 1 point
    Answered in the other thread - Sorry, just seen that it was moved.
  10. 1 point
    Definitely get Rogue Mistress, even if it costs you a finger or something.
  11. 1 point
  12. 1 point
    I can answer some of these questions, but honestly I'd rather wait until we have more to show. But first, please take the arguments about the genesis of various other games to another thread, or vanish them altogether. Closest to hard science fiction. More Brin than Burroughs. Somewhere between the first two, depending on what your definitions are. Not the third. Yes, to be explained later. Ringworld, given it's leaning more towards hard sci-fi than anything else. This will be mentioned when the game is discussed further. We're not being coy here. Right now the author is still finishing up two big projects for us and is developing the "setting bible". Until that's locked down there's no point in discussing anything about it, as that might change.
  13. 1 point
    If anything, this tongue-in-cheek comment illustrates perfectly how 7th Edition got even more intuitive. Prior products are rife with rolls like: "Make a DEX X5" or a "Dex X2" roll. I find defining three clear levels of success to be far more intuitive. Now that all scores are based off 100, it is easy to compare to "below, half or fifth" values to determine success. I'm prepared to call early editions a bit too THACO for my tastes. "POWX3" for difficulty is inherently less intuitive than just basing everything off 100. If someone likes THACO, more power to them. I will tell you that THACO-like rules limited the accessibility of the hobby. Skill X[Integer] "difficulties" were far more crunch. I'm sure people will call this splitting hairs, but my area of expertise is learning and "Roll your skill, did you get under, half or fifth?" is far more intuitive for most people than "Multiply your skill times a number that is different every time and try to roll under that new number." There is one less mental step, and that makes a big difference for people. Whether or not someone thinks that "they should be able to do the math" needs to spend less time judging others and more time thinking of how to make things accessible, in my opinion. This is supposed to be fun. Doing a bunch of mental math isn't FUN for a lot of people. And nobody should ever tell someone how to feel about anything. Do we want a bigger hobby? 7th opens it up for a more accessible, less intellectually cliquey hobby.
  14. 1 point
    Arkat (Ralian sects, Stygian, and True Arkat), Rokarism, Mostal, and (why the heck not) Indlas Somer
  15. 1 point
    +1 on a full treatment of the Lunars. Oasis Folk stuff Ronance All the other deities of the Paps all those 10000 Goddesses of Esrolia (I presume it isn't REALLY 10K; and that there's lots of broad sweep that can apply to many/most of them, without each one getting a "full" write-up that mostly overlaps many others).
  16. 1 point
    The Agimori verson of Lodril. Lanbril. Hrestolism. Each of the Seven Mothers. Craftsmen gods. Zola Fel as opposed to Heler and Engizzi.
  17. 1 point
  18. 1 point
    *looks at the IRS* ……. I plead the Fifth. *starts drinking heavily*
  19. 1 point
    It's a boy! one of the six possible genders of Orlanthi!
  20. 1 point
    If you are looking at produce material based upon Open Game Content, I strongly recommend watching the five-part video series by Matt Finch in which he explains your rights and obligations under the Open Game License (OGL). Matt is a lawyer and is well-known in the Old School Renaissance (OSR) movement. He worked on one of the first D&D retroclones (OSRIC) and subsequently published his own game (Swords & Wizardry). As a lawyer, Matt is in a good position to explain what each section of the Open Game License means and how to use it. The videos take almost an hour to chew through, but clarify how to use the Open Game License to "publish" your own material: Part 1: What is the D&D Open Game License and How to Use it Part 2: What is the D&D Open Game License and How to Use it Part 3: What is the D&D Open Game License and How to Use it Part 4: What is the D&D Open Game License and How to Use it Part 5: What is the Open Game License and How to Use it As a minimum, You have to comply with the terms of the Open Game License - which means that you need to attach a copy of the licence to your work and update Section 15 to list all of the works that you are using Open Game Content from. You also need to clearly identify what parts of your work are designated as Open Game Content and which parts are Product Identity. And if you want to indicate compatibility with the Legend game system and use the Legend logo on your work, you need to comply with the trademark license that was available on the Mongoose site - http://www.mongoosepublishing.com/pdf/leglogopack.zip This seems to have gone AWOL during a recent reorganization of the website, but the key bit of text is: The entire text of the Legend RPG is designated Open Game Content, as is the entire text of all books in this line with plain colour covers and the words ‘… of Legend’ in their title. By using any Open Content material in any of these books, you also have permission to freely use the Legend Compatible logo on any publication or web site where this Open Content is used or modified. The Legend Compatible logo may be re-sized but may not otherwise be altered in any way. Legend, the text of Legend rulebooks, the Legend logo and the Legend Compatible logo remain Copyright Mongoose Publishing 2011. Any and all artwork included in Legend rulebooks is specifically not designated as Open Content, and may not be used without written permission from Mongoose Publishing. The compatibility pack did contains a copy of the Legend logo for third-party publishers to use. I can probably dig out a copy of the trademark license and logo if folks are interested.
  21. 1 point
    In a nutshell, yes. As Legend is OGL, you can use it, or parts of it, or whatever, in another OGL supplement. In fact, you should be able to use bits from various OGL works together, as long as you keep the various acknowledgments. You do not need to ask anyone for permisison to use the Legend rules in a supplement, whether Loz or Pete, Matt from Mongoose or whomever. All you need to do is to include the OGL wording and the relevant copyright wording and you are good to go. It's a shame that Mongoose have not continued with Legend, as I think it's a cracking set of rules.
  22. 1 point
    Keep in mind that this flood may be directed and we may have weird phenomenon like the Great Bore - a five-mile wide wall of water that traveled up the Engizi banks and jumped across the Trader's Valley to the Oslir.
  23. 1 point
    The humble belt buckle salesman is of course a reference to one of Greg's more itinerant early career choices. It comes up most recently in the description of the town of Hsin Yin in the Guide.
  24. 1 point
    I had a lot of fun with a campaign set during the 830's with Lord Pavis as the patron of the player characters, who were trouble shooters for the new settlement. The idea in the back of my mind was always that Pavis was creating a new universe within the walls - with new creation myths, and new elementals (similar to the new Lunar elementals) The Heroes reenacted some myths which were slightly different to the originals to reflect the new world. They escorted a cradle downriver and it turns out, in my Glorantha, that Thog the Giant (who was a baby on the cradle the PC heroes escorted to Hell) was the son of Lord Pavis and therefore a legitimate heir of the City.
  25. 1 point
    Marrying Pavis to the Red Moon is the official story, and I'm sure most of the straight Lunars believe it, but there seems to be a lack of urgency to the project. Nothing happens on this front between 1610 and 1625 when Argrath White Bull liberates the city. And the cult of Pavis wasn't exactly eager to make it happen -- instead, they were stalling. Thus, I don't really see a conflict between Ginkizzie and the priests of Pavis -- Ginkizzie has had centuries to make sure that the Pavis priests are faithful supporters or at least not harmful to the plan. If we assume that there is a Gbaji conspiracy among the lunars, I don't think they care much about Pavis -- they want control over Cacodemon's birthplace, and access to the Eye of Wakboth (now that they have learned of its existence). And thus neither the Lunars or the Pavisites invested much into the marriage. I don't doubt that the dwarfs are pulling the strings, but I think Pavis is a willing partner in their plan (as far as he knows the plan). It seems Pavis retired to his crystal palace quite voluntarily -- Flintnail had already left, Ginkizzie was only about 30 years old, and I doubt that the remaining dwarfs were powerful enough to be able to command Pavis. I wonder if the Plan requires Pavis to remain mortal (Grandfather Mortal's defining trait). That would explain why he has been pottering about in his stasis chamber instead of gaining immortality, like a proper superhero/godling. I also note that P:GtA portrays the cult of Pavis as strictly sorcerous -- and allied with the materialist-atheist-sorcerous dwarfs. Is there an anti-theist materialist-humanist agenda to Pavis' Plan -- the Man rune as secular-civilized humanism? Both elves and trolls have been present a long time, but there is no mention of Pavis/Flintnail attempts of diplomacy, treaties or alliance with them. But God Learners were evidently welcome, given that they were given a settlement in the city.