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  1. On this rock a new church. If the wicked stepmother in some fairy tales really only doubles for mom on a bad day and sibling conflict is the family dynamic that drives Sun / Storm, then this is a question that Glorantha up to this point rarely seems eager to address. Where are the fathers except conveniently absent, betrayed by people conveniently not ourselves?
    4 points
  2. Sh'hakarzeel the Mover of Heavens = which Dragon? He is also the Bad Emperor, though in this aspect he is the step-father rather than the husband of the lover: he gains rule by mating with Kero Fin, Orlanth's mother. In as much as mythically, tyrannicide is patricide... this is pretty much the same thing. Or is he the draconic part of Umath rather than the Tyrant per se? Consider that he 'moves the heavens' - i.e., the dome, which is precisely what Umath did. Though mythically speaking Umath is the Other of the Emperor, born, I think, from the movement of Brightface into the middle o
    4 points
  3. Saddle up! A new release for Call of Cthulhu's DOWN DARKER TRAILS... SHADOWS OVER STILLWATER is a three-part campaign, plus an additional adventure that can be played standalone or as a continuation, and adventure seeds. Also features a new and fully realized town in which to base adventures. PDF out now, hardback book in a few months. As always, get the PDF now, get the full price of the PDF off the physical book when it is released. https://www.chaosium.com/shadows-over-stillwater-pdf
    3 points
  4. Alas, no. There is a point that no one on this thread has highlighted, except Tywyll, who failed to get the most important point, though. The "multiple defense rule at a cumulative -20%", coupled with the anti-attack effect of a weapon skill, makes this spell extremely effective against mobs of opponents. Unless the GM allows the unrealistic option of more than 5-6 opponents per round engaging the entranced humakti with 200% sword skill, each round will see one poor fella slaughtered by an unparriable attack, and the rest with their weapons damaged because they will miss their attacks whi
    3 points
  5. The issue might be that there is no "Parry Trance". Or the carnage if two "tranced" people fight each other. Yes it did work very differently in RQ3. Quite a bit worked differently in RQ3, and IMO, much of it was an improvement over RQ2, mechanically.
    3 points
  6. As an addendum, what if the EWF was right? What if Orlanth is the son of the Mover of Heavens and he is born in Dragon Pass, next to the Dragon Nest for a reason...? What if the Alakoring movement wiped out a real and potent aspect of their own god? I think Argrath may have asked these questions...
    3 points
  7. I tend to beleive that any 'Trance' spell should be handled as the Aldryami 'Arrow Trance' used to be. While the spell is in effect you are in a combat focussed trance and cannot use any skill other than to attack with the trance boosted skill. You cannot eat, drink, sleep or converse while the spell is in effect. That would make any extension lasting more than a day impractical.
    3 points
  8. Lodril's not a fertility deity in that sense (although he certainly was fecund). His best farmer's aid spells are Earthwarm, Control Flood, and Stabilize Earth (for irrigation). Bless Crops comes from Dendara or Oria or whatever other Grain Goddess is locally worshiped. The average farmer calls on Lodril to protect fields and orchards against frost (which is still an issue in Peloria despite the Kalikos Expedition), to cremate the dead, and so on. And the fact that Lodril is loved by the Earth Goddesses means that by worshiping Lodril, you keep them happy.
    3 points
  9. OK so let's look at who Lightfore is: This is post the ‘death of Yelm’ and destruction of the Spik. The implication is that Lightfore is ‘missing’ during the God’s War. Now this statement is somewhat confusing, but it partially refers to the star Antirius replacing Kargzant, or being renamed. But that star is Lightfore right? Well, perhaps not, Lightfore ’rides’ Kargzant and does not replace him. This surely refers to the earlier myth of the ’Sons of Vuranostum. In essence the same story, Orlanth and Lightfore overcome Kargzant. I suspect that this is a Hyalo
    3 points
  10. New for the King Arthur Pendragon rpg - THE BOOK OF SIRES. Honor thy forefathers …The Book of Sires radically expands the Family History system first presented in the King Arthur Pendragon core rulebook to encompass knights from any of the nine realms: from Auitaine to Cornwall to Cumbria, and many points in between! Available in PDF from Chaosium: http://bit.ly/2W8NMra Available in PDF and Hardcover from DTRPG: http://bit.ly/2FH9zRD
    2 points
  11. Just some simple questions - but I'm reading the Sourcebook more thoroughly now, and I've read that the God Learners thought these to be the same, right? Before and after assuming control of a part of the Underworld and guiding/judging the dead? The Praxians worship him (I assume, he's a part of their pantheon at any rate), and say that he came in the Gray Age to separate the living from the dead. Do the Orlanthi/Heortlings have any similar stories, or did other entities perform that task? (Orlanth, Issaries, Ernalda). Is Daka Fal the Judge of the Dead in Orlanthi mythology as well? Does
    2 points
  12. Who cares? There are several ways that I can think of without trying to say how the 'first knower' could have learned their spell, from God Time shenanigans to Heroquests to some spirit Pact at the Dawn of Time. Or just from a Shaman in the same way Animists do. Maybe you can make up an interesting story that your players can follow in their own Heroquest, to learn the Spirit Magic, but that would be vast overkill if done for every run-of-the-mill spell. p368 Which, to my recollection is precisely how it was in RQ3. So you go to the Shaman, they or their Fetch troll off an
    2 points
  13. Sword Trance does not exist in RQ2. And even if RQG is based heavily on RQ2, it is not fully compatible. I would be concerned if Sword Trance was breaking RQG. Agreed. No, you're not alone, and I don't claim either. A lot of going back from RQIII to RQ2 are not pleasing me, but they are not broken. Kloster
    2 points
  14. Game balance has never figured prominently in other RPGs either, as anyone who has played a first level magic user can attest.
    2 points
  15. According to HeroQuest Glorantha, p.69, The Fate of the Dead: An Orlanthi View From the The Book of Heortling Mythology, p.58, The Court of Silence Daka Fal = Grandfather Mortal Darhudan = Grandfather Mortal Daka Fal = Darhudan = Grandfather Mortal So, yes, Daka Fal is the Judge of the Dead in Orlanthi mythology. And he has been Grandfather Mortal, before he died and became Daka Fal/Darhudan. If he's called Daka Fal or Darhudan depends on regional influences/histories/myths probably.
    2 points
  16. the limitation of once per session is, as you mentioned, intended to reduce abuse and make the use of Augments a special case, particularly with Runes and Passions. Skill based augments however are, in my opinion, much more common, and should be encouraged. But the key factor is relevance. The PC must be able to reasonably justify the augment. I recently denied a player using a sing augment to casting a spell as they wanted to cast the spell immediately, how could they benefit from the music when they barely got past the first verse? Skill augment, unlike Rune or Passion, takes time to impleme
    2 points
  17. The whole trance thing keeps it from being broken. If you actually enforce that, nobody is going to extend it for a season. You will die of dehydration if nothing else. I do not at all see it as broken. Lots of things can be unbalancing if the DM doesnt enforce the downsides with the upsides
    2 points
  18. Congratulations! In my view you are buying the BEST iteration of BRP!
    2 points
  19. I'm not in the position to choose because I'm not the GM. But we should not be so harsh: RQG contains points that don't please me, but also points that are big progresses (Rune points being one BIG improvement). Kloster
    1 point
  20. Wouldn't it be Subere coupling with Granpa Mortal to get Kyger Litor (and thence all Uzdom)?
    1 point
  21. Found this: http://glorantha.temppeli.org/digest/gd/2006.03/1790.html I think that means that the Orlanthi probably recognize him in his role as the Judge of the Dead, and God Learner influence may connect him to Grandfather Mortal, but they probably don't put much emphasis on his worship as their ancestor the way the Praxians do. I'm not sure whether or not Grandfather Mortal is the ancestor of the Trolls; some might claim so, but the Darkness/Troll pantheon doesn't always need two to tango.
    1 point
  22. I think Greg's usual comment on the subject was "fuck game balance". And the Sandy Petersen school of game design tended towards the dramatic too, the only damage boost in his computer game Quake quadrupled the player's damage. He highlighted that decision in his frequent con seminars on game design - don't pussyfoot around, give the players big toys to play with.
    1 point
  23. The rules are a little problematic - you need a Rune Master who knows the spell. That's fine for common spells, someone nearby is bound to know Healing 3, but if the last Rune Lord who knows Bladesharp 8 dies, no-one can learn Bladesharp 8 ever again. Maybe that's true, and the knowledge of these unusually large spells is carefully curated; a PC might get a directive from the high priest that they have to learn Bladesharp 8 because the last person in the area who knows it is getting on a bit or is about to go on a dangerous mission. Personally, I liked the mechanic of learning the sp
    1 point
  24. If the Trance were part of RAW, I'd agree with you, but its not.
    1 point
  25. Not always, especially if they aren't at rune level. The loss of resurrection is a trade off for being a Humakti. On the plus side, they don't get suckered into taking on threats over their head because of a lightbringers summons. Frankly I'm not all that enamored with Sword Trance for Humakti. They probably already have a high sword skill and lots of bladesharp (they are Humakti) anyway, and would probably be better off saving the rune points for something else. I look at it like: 1) If the Humakti already overmatch their opponent than the spell is a waste. 2)If the Humakt
    1 point
  26. Forcing the use of an augment? I'd never do that. I think it's a terrible idea.
    1 point
  27. 1) RQG P260: Dispel Magic Variable, Ranged, Instant - This spell eliminates magic: 1 point removes 1 magic point of spirit magic or intensity of sorcery spells; 2 points removes 1 point of Rune magic spells. The total points of the spells must be eliminated to destroy the spell. Dismiss Magic works the same way but is twice as powerful-each point of Dismiss magic removes 2 points of spirit magic or intensity of sorcery spells; 1 point removes 1 point of Rune magic. So, a Dispel Magic 2 would remove the 1 Rune Point of a Sword Trance spell, whatever the number of Magic points spent. 2
    1 point
  28. Hold the phone there Tywyll. I don't think there is a consensus that the spell is broken. You might have things about it that you don't like, at least in conjunction with some of the other rules in RQG, but that doesn't mean that everybody is up in arms over this. I'd say the reaction about this so far is mixed at best.If you feel the need to houserule this and want to post your houserule that's fine, but it's hasn't been show to be "clearly broken". At least not yet. Functionally it works, and seems to be fairly easy to understand an implement. So I would say it isn't "broken" per say. You,(
    1 point
  29. That is a fair point. I do think what they did in the process to dissolve the myths as they found them is effectively some post modernist wizardry however, even if they were aiming at something beyond just deconstruction. In fact, I think that's the merit of post modernist thought in general, whereas the weakness is precisely in that it doesn't really seem to easily lead to anything very fruitful by itself. It is very much the "solve" part of the old alchemist's "solve et coagula", which is effective, but only part of the whole toolset... but here we are, veering out of Glorantha again.
    1 point
  30. Okay, I finally caved in and ordered a copy. I've been sneaking around MW for years (a major part of my rpg upbringing was Stormbringer 1st). I hope it will fall somewhere in my sweet spot between OpenQuest and Mythras in terms of complexity. And the continued fan interest by a small, but dedicated group here did a lot to convince me that MW, despite its problematic history, is actual a very good Iteration of BRP. Let's see that fanzine, now!
    1 point
  31. As described in The Great Winter and Time of Two Counts, Windwhistler is one of the allies that comes, at the moment of crisis in the Windstop, the Sun Domers enact the 'Last Light' heroquest. The myth speaks of the 'false friend', but Lord Belvani was able to convince Count Solanthos that the wyrm was indeed a true ally. Lord Belvani later proclaims himself Count at Moonbroth 2 and embraces the Sun Dragon: Proclaiming himself the new Count there-and-then, Belvani immediately announced the Sun Domers would make a pact with Argrath White Bull, also known as the Dragonlord, leader of t
    1 point
  32. This is my top Glorantha fandom sentence YTD. Love it. Every young adult by definition is born again, we call the egg initiation. Arkat, for example, is born multiple times. MASTAKOS. The notion of spelltrading to create a point-to-point Guided Teleportation network is extremely tempting provided that the commodity (ENC <= SIZ) or information is valuable enough to justify what could easily become an 8 POW round trip cost. Since 8 POW buys me 56 words or 8 steganographic emblems of Divination, it's only economic for world-class luxury products (spice and other drugs), massive info
    1 point
  33. I've got a 'hard' example of why I think the RQ:G training rules are, RAW, broken. My party leader has managed to enrapture a very stupid Trollkin, who has effectively volunteered to become his pet, having been treated better by the leader than her mother ever did. However, the Enlo speaks no languages that any of the party do. Having it take a season for even this rock-bonced reject to learn 5% in Tradetalk (resulting in a net score of -2; I told you she was stupid (and I''m not using 5% skill modifier brackets either; I've gone RQ3 in that respect)... I'm very much of a mind to simply d
    1 point
  34. There are spirit cults and general pantheism/ancestor worship. How do you rank Ancestor worshippers or general animists in your scheme of things? In my Glorantha, a significant portion of the lowest level of Orlanthi society is highly involved in magical pursuits - it is them who initiate into niche deities, which gives them a few days in the year when they are dressed up to step into the spotlight, get feasted, and get to be important. Sure, the stickpicker crone widow who knows the rites for Ana Gor isn't going to be popular, but she is an important magical member of the clan, and that
    1 point
  35. To quote (or at least closely paraphrase) Nick Brooke: The Sky Dome is a perfect hemisphere 7000 miles across and 50 miles high. (reposted to the Illumination Riddle thread.)
    1 point
  36. Elmal's leadership functions (and Antirius') seem more consensual than Yelm's. They can be prayed to for 'justice', after all... Also Elmal becomes a Storm God-in-law by marriage, which is pretty much a peaceable arrangement, and guards the hearth as a 'duty' not as a 'privilege and right' as I think Yelm might put it. I think Yelm/the Emperor's basic mythic role is as a male god of sovereignty and glory, and his subordination of Ernalda and Dendara is a direct repudiation of the rule-bestowing nature of the Earth: it is he that claims land not by mingling and mating with the ground, but
    1 point
  37. Folks love to bring up Orlanth and his subcults. So let’s talk about them for a minute. Orlanth Adventerous and Orlanth Thunderous are both Orlanth and both accepted and foundational elements of Orlanthi society. But even though both subcults are the same god, they are treated differently. They have different religious hierarchies, emphasize different cult skills, have different magics available to them, especially different Rune magics, lead different rituals, and play different roles in Orlanthi culture. Because they have different myths and different roles, they grant different magics, and
    1 point
  38. King Tarkalor had two problems. The Lunars working cultural imperialism angles on the Elmali communities on his northern frontier, enticing them with all their shiny armor, Solar art & festivals, etc. - hoping to peel them off and assimilate them into the provinces alongside Saird, and Aggar. On his Southern border, he has the Kitori acting up. He sets his Loyal Thane Monrogh about solving both problems. Lots of Elmali, weather disgruntled and looking for a different sort of life or not, magically supported Monrogh on his great heroquest - like ya do when one of your cult's great lig
    1 point
  39. The problem with Elmal-Yelmalio is more two-fold. First Greg said explicitly that Elmal was the Sun, and was not Yelmalio: https://groups.yahoo.com/neo/groups/HeroQuest-RPG/conversations/messages/33037 My thread on this forum tries to delve into what was meant by Many Suns, so I don't want to repeat it all here, but the idea that both Yelm and Elmal could be the sun god is at the heart of Many Suns. Indeed. Elmal's mythology echoes Yelm in a way that a structuralist god learner would adore (emphasis mine): Orlanth fights the Sun, it goes badly for both of them, Orlanth saves
    1 point
  40. Looking over the Many Suns variations again, it occurs to me how similar they can be to the subcults of Elmal found in Storm Tribe and Sartar: Kingdom of Heroes: Antirius has an obvious connection to Anatyr the Chieftain, both in name, and as the "leader when there is no (Yelm/Orlanth)" aspect. Kargzant, with his closer ties to Hyalor is a good representation for the Kingdom of Heroes Hyalor subcult, or the subcult of Beren in Storm Tribe. Elmal himself is like Elmal Hearthguard, noted in Storm Tribe as the most common form for the Orlanthi, gifted with Orlanth's shield.
    1 point
  41. These are good questions. I’ve never been very convinced that many people were would choose #3, but we’re told in the various sources that most (or all in the earliest versions) followers of Elmal joined Monrogh (sometime around 1550) and that the Elmal cult is in decline. I think we’re missing a compelling mythic story that explains how folks were convinced that Elmal and Yelmalio could possibly the same god. The myths and attitudes are very divergent. The most compelling versions of the story are already contained in the Orlanthi’s Elmal myths, where Elmal was lesser when he served the
    1 point
  42. So it occurs to me that that Orlanthi have several ways in which they might respond to Monrogh and his followers when the Yelmalio missionaries show up and start trying to persuade followers of Elmal to join the cult of New Elmal, AKA Yelmalio. When challenged with the revelation that Elmal is just a mask of Yelmalio the Orlanthi have a couple answers already built into their myths about Elmal. What will the Sun Priests tell the rest of the Storm Tribe when Yelmalio claims to be the true face of Elmal? Is Elmal Yelmalio? 1) No. Elmal is not Yelmalio. Elmal left the Fire Tri
    1 point
  43. Jeff, no one is questioning your authority, even if we seem confused about your decisions and motivations. I think I was being very clear - if you wanted to make RQG more compatible with other material, including your own companies HeroQuest products, Six Ages, etc. I was suggesting how it would be easy to do so. I have absolutely no idea whatsoever why you do not want to do that, but I respect your authority to not do so. However, as someone who regularly plays more than one of your companies games, and enjoys other current Glorantha material, I prefer it when they all refer to the s
    1 point
  44. I'm pretty new to this whole thing, too, relatively speaking, and yet I've managed to find myself with a very strong opinion on which is better. Funny how that works. When I try to consider Elmal and Yelmalio as the same god, I tend to think that, once you strip out obviously cultural stuff like the phalanxes and such, the major difference in how the deities are viewed is that Yelmalio places emphasis on "what" Yelmalio does, while Elmal is more about "why" Elmal does it. That is, the cult of Yelmalio lionizes the strength that comes from enduring, while the cult of Elmal lionizes those w
    1 point
  45. As someone who has played in Glorantha since 1982, I am as baffled as you are.
    1 point
  46. As a newcomer to this setting, I never fail to be baffled by the strength of feeling the Elmal/Yelmalio issue causes. That's absolutely not a criticism, by the way, it is a genuine sense of confusion (and maybe a little alienation) at the level of emotion the subject stirs amongst the learned. Also, as a neophyte, the fact that this hasn't been explored to exhaustion within officially published materials is surprising. An entire campaign focusing on a struggling Elmali clan during the Yemalio takeover seems entirely plausible as a microcosm of the Solar/Storm conflict that underpins Sarta
    1 point
  47. I really appreciate that this excerpt has evolved significantly from earlier drafts. It still has a fair bit of the retconned 'Elmal non est hoc' flavour, but much less. I think it demonstrates, though, that the issues of publishing format and retconning the nature, history and powers of Elmal are quite separate. Elmal in that excerpt is still quite different from the God presented in S:KoH, Coming Storm and 11 Lights, such as removing the deep horse/Redalda connection, and it is hard to reconcile the history presented in Six Ages with Elmal being a regional Kethaelan variation. A few se
    1 point
  48. Honestly, I have absolutely no idea why, for major variations within the area covered by play, you would not do option 2 when the opportunity presents itself, just with a short writeup that instead says 'many people believe these two cults to be the same cosmically, but here are the pragmatic differences between the religions as practiced'. Presenting option 2 as inappropriate by referring to what the God Learners said seems to me to be conflating the issues of mythological difference with the practicalities of writing and publishing. I appreciate the practicalities of the very 'God Learn
    1 point
  49. As someone that has been quite vocal about being disappointed in the change of direction on Elmal in the RQG materials (and on social media and these forums), I’d like to say that I’ve never been bothered by the idea that Yelmalio and Elmal are believed to be the same entity my many people. That’s fine and a lovely belief. It may even be true (for whatever truth is worth in a fictional world setting). I have absolutely no problem with that. Where I have a problem that frustrates me greatly is when we’re told that the Heortling Orlanthi believe this version of the story. This fli
    1 point
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