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Showing content with the highest reputation on 01/22/2019 in all areas

  1. 4 points
    On this rock a new church. If the wicked stepmother in some fairy tales really only doubles for mom on a bad day and sibling conflict is the family dynamic that drives Sun / Storm, then this is a question that Glorantha up to this point rarely seems eager to address. Where are the fathers except conveniently absent, betrayed by people conveniently not ourselves?
  2. 4 points
    Sh'hakarzeel the Mover of Heavens = which Dragon? He is also the Bad Emperor, though in this aspect he is the step-father rather than the husband of the lover: he gains rule by mating with Kero Fin, Orlanth's mother. In as much as mythically, tyrannicide is patricide... this is pretty much the same thing. Or is he the draconic part of Umath rather than the Tyrant per se? Consider that he 'moves the heavens' - i.e., the dome, which is precisely what Umath did. Though mythically speaking Umath is the Other of the Emperor, born, I think, from the movement of Brightface into the middle of the sky...
  3. 3 points
    Saddle up! A new release for Call of Cthulhu's DOWN DARKER TRAILS... SHADOWS OVER STILLWATER is a three-part campaign, plus an additional adventure that can be played standalone or as a continuation, and adventure seeds. Also features a new and fully realized town in which to base adventures. PDF out now, hardback book in a few months. As always, get the PDF now, get the full price of the PDF off the physical book when it is released. https://www.chaosium.com/shadows-over-stillwater-pdf
  4. 3 points
    Alas, no. There is a point that no one on this thread has highlighted, except Tywyll, who failed to get the most important point, though. The "multiple defense rule at a cumulative -20%", coupled with the anti-attack effect of a weapon skill, makes this spell extremely effective against mobs of opponents. Unless the GM allows the unrealistic option of more than 5-6 opponents per round engaging the entranced humakti with 200% sword skill, each round will see one poor fella slaughtered by an unparriable attack, and the rest with their weapons damaged because they will miss their attacks while the humakti makes his parry. In the case of trollkin, after round two very few of them will still have their spear. In the case of mobs of unintelligent or semi-intelligent opponents using natural weapons (wolves, bears, ghouls...), most kills will be the effect of parries, not attacks, and the advantage of numbers is not there, as a 200% swordsman is still at 100% parry when the sixth opponent attacks. Nor does throwing in bigger opponent able to overcome the humakti parry help that much: five uzdo with troll maul have more or less the same effect as five trollkin, as their maul attacks will miss, forfeiting their chance to damage the sword - which instead can damage the mauls. It will just take more time for the humakti to hack the trolls apart or to break their weapons, but the odds are still largely in his favour. Just think of the first encounter in the Broken tower: a guy with Sword Trance can take on the whole lizard pack single-handedly. For each attack he takes, there is only a 1-in-400 chance that he takes damage, and a 398-in-400 chance of damage to the lizard head or claw. Anyone betting his money on the lizzies? Is a sword-trancer invincible ? Of course not, but he is virtually untouchable by unintelligent foes, no matter how powerful. It is up to you to determine if a 1-point rune spell should allow this in your campaign. Extension is not the problem, as casting it on demand when you face the right kind of opponents is possibly a more effective strategy.
  5. 3 points
    The issue might be that there is no "Parry Trance". Or the carnage if two "tranced" people fight each other. Yes it did work very differently in RQ3. Quite a bit worked differently in RQ3, and IMO, much of it was an improvement over RQ2, mechanically.
  6. 3 points
    As an addendum, what if the EWF was right? What if Orlanth is the son of the Mover of Heavens and he is born in Dragon Pass, next to the Dragon Nest for a reason...? What if the Alakoring movement wiped out a real and potent aspect of their own god? I think Argrath may have asked these questions...
  7. 3 points
  8. 3 points
    I tend to beleive that any 'Trance' spell should be handled as the Aldryami 'Arrow Trance' used to be. While the spell is in effect you are in a combat focussed trance and cannot use any skill other than to attack with the trance boosted skill. You cannot eat, drink, sleep or converse while the spell is in effect. That would make any extension lasting more than a day impractical.
  9. 3 points
    Lodril's not a fertility deity in that sense (although he certainly was fecund). His best farmer's aid spells are Earthwarm, Control Flood, and Stabilize Earth (for irrigation). Bless Crops comes from Dendara or Oria or whatever other Grain Goddess is locally worshiped. The average farmer calls on Lodril to protect fields and orchards against frost (which is still an issue in Peloria despite the Kalikos Expedition), to cremate the dead, and so on. And the fact that Lodril is loved by the Earth Goddesses means that by worshiping Lodril, you keep them happy.
  10. 3 points
    OK so let's look at who Lightfore is: This is post the ‘death of Yelm’ and destruction of the Spik. The implication is that Lightfore is ‘missing’ during the God’s War. Now this statement is somewhat confusing, but it partially refers to the star Antirius replacing Kargzant, or being renamed. But that star is Lightfore right? Well, perhaps not, Lightfore ’rides’ Kargzant and does not replace him. This surely refers to the earlier myth of the ’Sons of Vuranostum. In essence the same story, Orlanth and Lightfore overcome Kargzant. I suspect that this is a Hyaloring myth, but it would seem to be an important moment for any Orlanthi rider cults, such as Elmal. In essence Lightfore seems to conquer Kargzant and then ride him, and the horse and rider cannot be told apart any more. Again we see the myth of Lightfore as a horsebreaker who chains Kargzant into submission. and then the two stars cannot be told apart. That would explain how the planet Lightfore could be both Lightfore and Kargzant, it is horse and rider!! So Lighfore’s movement through the constellations records the mythology of Yelm and via that the seasons. In a sense this is the annual time in contrast to daily time. Daily time is Light and Dark but annual time is perhaps more important to the Compromise as Life waxes and wanes in Summer and Winter. Now GRoY notes this as Antirius the “Little Sun”, but also offers that Antirius is Yelm’s consciousness i.e. is a part of Yelm. It also somewhat confusingly suggests that Antirius descended into hell, just as Bijif did. I won’t repeat the whole myth of the Young God here but it appears he [So this Sun God falls to the Dragon/River that invades the heavens, not the Rebel, and resurrects himself, rather than being resurrected by Orlanth. So is this the original mythology of Kargzant? It is worth perhaps noting that Greg put Elmal and Orlanth’s confrontation at a river. Is this the point at which the mythologies were tied - the sun god falling into the river? Of course if the river is Styx, this can be a metaphorical crossing into death, but no Orlanth killing the Emperor here. This one is an outlier and a hole in the theory though: Arraz/Lightfore? Is Lightfore simply a title for the current dominant sun. Was that once Arraz? Was Arraz the Emperor before Yelm? What does all this even imply? Answers on a Gloranthan postcard... A theory Lightfore’s mythology is given by Lightfore’s passage through the constellations. Now that mythology is wrapped around Yelm, the god of the sun disk, but it appears to belong to a different god. Lightfore is said to chain Kargzant when the star becomes Lightfore. Most likely this is the myth of the domestication of the Horse. Kargzant, the nomad sun god is here symbolic of the horse and Lightfore's chaining of him, probably of gaining the horse. But if Kargzant is the nomad horse god, then this is a story told from the Hyaloring point of view, perhaps. The Hyalorings 'conquer' the nomad's horses. Lightfore becomes one with Kargzant, the rider and the horse. But it seems more than this, the rider cult's mythologies merge here too, Kargzant and Lightfore. A structuralist reading could also have this as the ‘foreigner’s wedding', we welcome Elmal into the house by marriage to the Horse Loving Daughter (Redaylda, or is she Beren's wife, or is that much the same, marriage of hero over god). Maybe Lightfore is the old sun, gone from the world, before the sun disk of the dawn, of time, rises. This might make sense as the sunpath is created by Lightfore. So that might imply why the sun gods Anitirus, Kargant etc. become associated with him and Yelm with the sun disk. Now, as we understand it, the horse conquering sun fits Elmal better than Antirius, but we don't know enough of Antirius's myths, and Orlanth is said to bear Antirius as a weapon when he conquers the horse. But having conquered the nomad sun, the sun horse, Kargzant. the mythology of the rider and horse seem to merge. So whoever Elmal and Antirius were, becoming a rider does seem to change them. And what of Yelm, how does he acquire Kargzant's mythology. He gains it when folks begin to worship the sun disk and not the sun bearer at the dawn (who was the old sun) in the First age. But this would definitely back the idea that Yelm comes into existence with time, and the sun disk does not exist before that, Yelm’s mythology a composite of Kargzant, Antirius and others Is this Yelmalio? An opinion goes that Yelmalio is Lightfore. Well Yelmalio is the god of the winter sun, and the testing that Lightfore receives could be the testing that the Young God bears in the desert. But he does not face the serpent/dragon and he is the sun in winter, not a sun for all seasons. And the cult of the spearmen of the Golden Dome does not seem to a rider's cult, the cult of those that tamed the horse and brought horse warfare (over chariot?) So is Yelmalio just a truncated portion of the cult, the god just in Winter, a part of the sun, but not all of it, less than Elmal, Kargzant or Antirius who are the whole?
  11. 2 points
    New for the King Arthur Pendragon rpg - THE BOOK OF SIRES. Honor thy forefathers …The Book of Sires radically expands the Family History system first presented in the King Arthur Pendragon core rulebook to encompass knights from any of the nine realms: from Auitaine to Cornwall to Cumbria, and many points in between! Available in PDF from Chaosium: http://bit.ly/2W8NMra Available in PDF and Hardcover from DTRPG: http://bit.ly/2FH9zRD
  12. 2 points
    Just some simple questions - but I'm reading the Sourcebook more thoroughly now, and I've read that the God Learners thought these to be the same, right? Before and after assuming control of a part of the Underworld and guiding/judging the dead? The Praxians worship him (I assume, he's a part of their pantheon at any rate), and say that he came in the Gray Age to separate the living from the dead. Do the Orlanthi/Heortlings have any similar stories, or did other entities perform that task? (Orlanth, Issaries, Ernalda). Is Daka Fal the Judge of the Dead in Orlanthi mythology as well? Does he have an (expressed as opposed to implied) relation to Ty Kora Tek? Is he considered an ancestor, or is the identification between Grandfather Mortal and Daka Fal considered obscure by most modern Orlanthi? According to the Sourcebook, Grandfather Mortal, after he was killed, became a king in the Underworld. I'm guessing this is partially to explain why Trolls (Man-Rune Darkness beings) exist. Is this just a God Learner synthetic theory, or is a belief that trolls also have? Do they consider him an ancestor, or mate of Kyger Litor? Why couldn't he join them in their passage up from Wonderhome when the Sun fell and scorched it lifeless? I understand he was "dead", but there were already ghosts abound. Did he choose to stay? Cheers.
  13. 2 points
    Who cares? There are several ways that I can think of without trying to say how the 'first knower' could have learned their spell, from God Time shenanigans to Heroquests to some spirit Pact at the Dawn of Time. Or just from a Shaman in the same way Animists do. Maybe you can make up an interesting story that your players can follow in their own Heroquest, to learn the Spirit Magic, but that would be vast overkill if done for every run-of-the-mill spell. p368 Which, to my recollection is precisely how it was in RQ3. So you go to the Shaman, they or their Fetch troll off and find a Spirit that knows the spell you want to learn, they summon it into their Axis Mundi or whatever Sacred Space and you fight the Spirit. The Shaman looks out for you so if you lose you're not possessed, and a good Shaman finds a Spirit you can beat, and casts Spirit Screen on you so you've got the advantage in the Spirit Combat. The simple 'pay the cost;learn the spell' is an abstraction so that downtime activities don't get in the way of the episodic adventure. Most of the time it's trivial and not worth playing through, same as in RQ3. Several of the different Spirit types in the Bestiary are expected to have a CHA-full of Spirit spells. Ancestor Worshippers probably have specific Ancestors who between them know most of the common Spirit Spells, and the specific one necessary to teach the pupil what the want can be Summoned.
  14. 2 points
    Sword Trance does not exist in RQ2. And even if RQG is based heavily on RQ2, it is not fully compatible. I would be concerned if Sword Trance was breaking RQG. Agreed. No, you're not alone, and I don't claim either. A lot of going back from RQIII to RQ2 are not pleasing me, but they are not broken. Kloster
  15. 2 points
    Game balance has never figured prominently in other RPGs either, as anyone who has played a first level magic user can attest.
  16. 2 points
    According to HeroQuest Glorantha, p.69, The Fate of the Dead: An Orlanthi View From the The Book of Heortling Mythology, p.58, The Court of Silence Daka Fal = Grandfather Mortal Darhudan = Grandfather Mortal Daka Fal = Darhudan = Grandfather Mortal So, yes, Daka Fal is the Judge of the Dead in Orlanthi mythology. And he has been Grandfather Mortal, before he died and became Daka Fal/Darhudan. If he's called Daka Fal or Darhudan depends on regional influences/histories/myths probably.
  17. 2 points
    the limitation of once per session is, as you mentioned, intended to reduce abuse and make the use of Augments a special case, particularly with Runes and Passions. Skill based augments however are, in my opinion, much more common, and should be encouraged. But the key factor is relevance. The PC must be able to reasonably justify the augment. I recently denied a player using a sing augment to casting a spell as they wanted to cast the spell immediately, how could they benefit from the music when they barely got past the first verse? Skill augment, unlike Rune or Passion, takes time to implement the benefit. It make for very good cooperative playing when your PC's factor in time to properly augment their skills.
  18. 2 points
    The whole trance thing keeps it from being broken. If you actually enforce that, nobody is going to extend it for a season. You will die of dehydration if nothing else. I do not at all see it as broken. Lots of things can be unbalancing if the DM doesnt enforce the downsides with the upsides
  19. 2 points
    Congratulations! In my view you are buying the BEST iteration of BRP!
  20. 1 point
    Page 60 under COMBAT BENEFITS for becoming a Rune Lord: 2. An opponent’s parry is also reduced against a 100%+ attack. Thus a character with a normal parry of 75%, fighting a Rune Lord with a 120% attack, has only a 55% chance of parrying the Rune Lord (120-100 = 20,75-20 = 55).
  21. 1 point
    I'm not in the position to choose because I'm not the GM. But we should not be so harsh: RQG contains points that don't please me, but also points that are big progresses (Rune points being one BIG improvement). Kloster
  22. 1 point
    Wouldn't it be Subere coupling with Granpa Mortal to get Kyger Litor (and thence all Uzdom)?
  23. 1 point
    I've used a pot load of RQ3isms in my RQG game. For my money, many, even most of the reversions to RQ2 are retrograde steps. The steps away from RQ2 (Passions/Runes, RP, mostly) are what I've kept.
  24. 1 point
    True, but not all player characters count as intelligent opponents.
  25. 1 point
    I think Greg's usual comment on the subject was "fuck game balance". And the Sandy Petersen school of game design tended towards the dramatic too, the only damage boost in his computer game Quake quadrupled the player's damage. He highlighted that decision in his frequent con seminars on game design - don't pussyfoot around, give the players big toys to play with.
  26. 1 point
    If the Trance were part of RAW, I'd agree with you, but its not.
  27. 1 point
    So far, no one has pointed out any mechanical way in which it is balanced in RAW. No one has addressed the simple and cheap means of having an all season boost. No one has accounted for how it breaks the RQ2 rules. As such, I'm perfectly happy with saying its broken. Getting 'lots' of Bladesharp is much harder to accomplish and is more an end game sort of deal. Even if they have it, it only lasts 2 minutes so it is hardly gamebreaking. Also, argueably it wouldn't trigger antiparry since the bonus isn't a skill bonus but an item/situational bonus (see the thread previously on this board on how and when Bladesharp is applied to a split attack). And yet the suggestion I'm putting forward has been in the game since at least RQ2 without breaking anything. The main problem with that bonus damage is when it connects. +100% skill guarantees that it will. +30% not so much.
  28. 1 point
    Not always, especially if they aren't at rune level. The loss of resurrection is a trade off for being a Humakti. On the plus side, they don't get suckered into taking on threats over their head because of a lightbringers summons. Frankly I'm not all that enamored with Sword Trance for Humakti. They probably already have a high sword skill and lots of bladesharp (they are Humakti) anyway, and would probably be better off saving the rune points for something else. I look at it like: 1) If the Humakti already overmatch their opponent than the spell is a waste. 2)If the Humakti are even with their opponent, the spell is useful, but probably a target for being blown down with countermagic. 3) If the Humakti are in over their heads, then the spell is a desperate measure to survive. I don't really see keeping the spell up long term as a good option. It seems to me that eventually an enemy will become aware of it and plan for it, leaving the PC's in over their heads.
  29. 1 point
    Forcing the use of an augment? I'd never do that. I think it's a terrible idea.
  30. 1 point
    1) RQG P260: Dispel Magic Variable, Ranged, Instant - This spell eliminates magic: 1 point removes 1 magic point of spirit magic or intensity of sorcery spells; 2 points removes 1 point of Rune magic spells. The total points of the spells must be eliminated to destroy the spell. Dismiss Magic works the same way but is twice as powerful-each point of Dismiss magic removes 2 points of spirit magic or intensity of sorcery spells; 1 point removes 1 point of Rune magic. So, a Dispel Magic 2 would remove the 1 Rune Point of a Sword Trance spell, whatever the number of Magic points spent. 2) In the Runequest Core Rules question thread, P3, Jason said (November 17, 2018): Q: How does Dismiss Magic work on Runespells with extension? A: As normal. Q: Does extension make the main spell bigger and harder to dismiss? A: Why would it do that? Extension makes the spell last longer. That's all it does.  Hoping this clarifies. Kloster
  31. 1 point
    That's how'd I'd play it, and would probably go further to say that they are in a Trance, aka they won't drink or eat. A few days or week of that effect, and they are dead.
  32. 1 point
    Not really. The God-Learners drew on a lot of sources, sure, but their goal was to set up an ultimate, objectively true framework and cosmic narrative, by diving into the essence of existence. Postmodernists actively oppose such notions. Vehemently.
  33. 1 point
    BTW, IMO the 'RuneQuest Sight' is an in-joke, it refers to the God Learners as being a bit like RuneQuest players, who want to 'measure' the world. After all, RuneQuest didn't have much of an in-game meaning at the time, other than to become a rune level. I suspect the God Learner's secret is far closer to: "Language is a system of differences without positive terms", that is words are made up of a signifier (a sound or symbol) and a meaning, but that there is no correspondence between the two. There is nothing essentially cat-like about cat. This observation by the linguist Saussure, went on to be used by the structuralist movement who believed that much in the field of human sciences could be analyzed as a 'system of differences without positive terms'. So the story "Orlanth kills Yelm, the world falls apart, Orlanth seeks out Yelm, Orlanth offers Yelm judgement, the world is reborn" is just "The Rebel defeats the Tyrant, things falls apart, the Rebel seeks out the Tyrant, The Rebel offers the Tyrant judgement, the world is made better" and we can replace the Tyrant with any god who rules without the 'will of the people' etc. Big exponents of this theory are folks like Claude Levi-Strauss and Joseph Campbell. I think these are the God Learners, folks who explain myth in a structuralist fashion. Greg has often said that Glorantha's ages reflect his. The First Age is his naive youth where he discovered myth, the Second Age when he read a lot of books that purported to explain them, and the third where he realized that it's not that easy. I would suggest the God Learners were defeated by the equivalent of Derrida and Lacan, the 'jouissance' of myth (in language the tendency of language to have syntagmatic and paradigmatic associations - the fact that we use metaphors such as 'he was a snake' break down the structuralist view). Nowadays, Levi-Strauss and Campbell are pretty much 'dead old white guy" theorists in the study of myth. To act as a God Learner, to use the RuneQuest sight, is to see myth as a "system of differences without positive terms" . The monomyth derives from 'truths' but it is shorn of local understanding, of those 'pardigmatic and syntagmatic' associations. Elmal and Antirius may fulfill similar structural myths in this story, but all they other associations they have mean that a structuralist interpretation breaks down. I think, for my part, Glorantha is a story over the ages of how structuralism fails to capture the essence of myth. It's not really an 'in-game' secret, it is an out of game one. YMMV. (For interest: https://en.wikipedia.org/wiki/Claude_Lévi-Strauss#The_structuralist_approach_to_myth)
  34. 1 point
    Okay, I finally caved in and ordered a copy. I've been sneaking around MW for years (a major part of my rpg upbringing was Stormbringer 1st). I hope it will fall somewhere in my sweet spot between OpenQuest and Mythras in terms of complexity. And the continued fan interest by a small, but dedicated group here did a lot to convince me that MW, despite its problematic history, is actual a very good Iteration of BRP. Let's see that fanzine, now!
  35. 1 point
    As described in The Great Winter and Time of Two Counts, Windwhistler is one of the allies that comes, at the moment of crisis in the Windstop, the Sun Domers enact the 'Last Light' heroquest. The myth speaks of the 'false friend', but Lord Belvani was able to convince Count Solanthos that the wyrm was indeed a true ally. Lord Belvani later proclaims himself Count at Moonbroth 2 and embraces the Sun Dragon: Proclaiming himself the new Count there-and-then, Belvani immediately announced the Sun Domers would make a pact with Argrath White Bull, also known as the Dragonlord, leader of the Praxians. Proof of their fidelity would be shown in front of the walls of Pavis, he said, sealing the alliance. Furthermore, veneration of the Sun Dragon would resume, an aspect of the Yelmalio cult that had been suppressed for centuries. Windwhistler gave a rapturous flyby over the battlefield, trailing the Sun Dome banner, now stitched with a golden dragon. The wyrm then flew away towards Vulture’s Country... ... Several days after their victory at Second Moonbroth the nomads arrived at New Pavis, immediately laying a siege. The Sun Dome contingent appeared too, silently watching from the other side of the river (though vrok hawks were seen to pass back and forth from the Suntown enclave inside the city). Pavis’ defenses had been stiffened by the fabled Watchdog, brought up by the Lunars from Corflu. But on the very first morning it was destroyed by a gigantic golden wyrm that suddenly swooped in from the west. At this, the Sun Domers marched off downriver, and the wyrm was seen flying into the Rubble. The siege was finally broken a week later and the nomads poured into the city, intent on destruction, bloodshed and plunder. This was when the great wyrm appeared again, this time with a golden warrior perched on its back. The wyrm curled itself around the Sun Dome temple in Suntown. Its presence helped spare that quarter of the city from excessive violence or damage, although it tore the roof off the fortified Lunar headquarters (formerly the palace of Count Varthanis) to root out those taking refuge inside. The golden warrior was none other than Rurik Runespear, the famous Light Son of Pavis. After his mysterious disappearance at the time of the Cradle three years before he had been feared dead. Unknown to the Sun Dome authorities, he’d instead been one of the heroic defenders of the Cradle and then became one of Argrath’s boon companions, sharing incredible adventures across the world. Leading a mixed band of nomads and Suntowners, Rurik led the charge into the Lunar Headquarters. He personally killed the hated governor Halcyon var Enkorth, who he found hiding in a privy. On being rebuffed by most of the temple hierarchy on his triumphant return to the Sun Dome Temple, Belvani sets up shop in the Old Sun Dome. With the Dragonrise, it once again becomes a place of magical potentcy: The great dragon continued to fly in great spirals around Dragon Pass, circling Kero Fin and obscuring the Red Moon. As it did so, strange draconic energies revived that had been quiet since the days of the Empire of the Wyrms Friends. In Prax, the Old Sun Dome temple again became a true place of power, and its once-cracked dome now glistened as if covered in scales.
  36. 1 point
    I am currently running Day of the Beast. While preparing the London Burning chapter I noticed there is no mention of Special Branch who was, at the time, responsible for investigation and prevention of political violence. So I started doing a bit of research about Special Branch in 1927 -1929 First I thought it would be a nice hook if the groups BoI agent had a contact in Special Branch and with a bit of digging I found Millicent Bagot a temporary clerk with Special Branch correlating information gathered by Special Branch detectives. As for someone who could be heading up the investigation I came across Hubert "Gin" Ginhoven . This opened a whole a new wonderful can of tentacles as Ginhoven was actually a Soviet agent and was passing on information regarding surveillance of left wing groups and providing warnings about raids and arrests. It seems that Ginhoven was recruited by William Ewer a member of the Communist Part of Great Britain and journalist for the Daily Herald. Ewer ran a spy ring with sources in the India Office, home Office and Scotland. The ring was managed through a news agency the Federated Press of America. When the FPA closed Ewer and Rosa Edwardes (the group's secretary) moved operations to the Featherstone Typewriting Bureau. Aiding Ewer and Edwardes were employees of the Vigilance Detective Agency Walter Dale and Albert (Arthur) Allen ex- police detectives, with left leanings, who had been fired from the Metropolitan Police for taking part in the 1919 Police strike. Their duties were counter surveillance and acting as cut-outs between Ewer and recruited agents such as Ginhoven. Dale was Ewer's cut-out to Ginhoven and does not seem to have been particularly good at his job as he always met Ginhoven at a Lyon's teashop near Bank station. In the scenario I had Ewer's group funding and advising the Tooting Revolutionary Party. When the TRP morphed into the Tooting Sons of Terror Ewers group lost contact with them. To Ewer's group this did not seem important until a bunch of Yanks turn up and start questioning Ginhoven. Thankfully my players took the bait when Ginhoven was evasive about the investigation into Datlers death and they followed him later when he left Scotland Yard. They trailed him to the Bank station and saw him meeting Walter Dale. Dale led them to the Featherstone Typewriting Bureau where they observed Dale meeting with Rosa Edwardes and Albert Allen. They later trailed Albert Allen to a meeting with Kevin Smith the ex-leader of the TRP. I found this a much more interesting way to get them Tooting other them getting the information from a captured Son of Terror at the Dawes house. As an added twist I changed Oliver Tant to Olivia Tant. I based the character on Rotha Lintorn-Orman
  37. 1 point
    I've got a 'hard' example of why I think the RQ:G training rules are, RAW, broken. My party leader has managed to enrapture a very stupid Trollkin, who has effectively volunteered to become his pet, having been treated better by the leader than her mother ever did. However, the Enlo speaks no languages that any of the party do. Having it take a season for even this rock-bonced reject to learn 5% in Tradetalk (resulting in a net score of -2; I told you she was stupid (and I''m not using 5% skill modifier brackets either; I've gone RQ3 in that respect)... I'm very much of a mind to simply drop RQ3's model straight in. It never bothered me as a player, and it won't bother me to administer it for my players, as a GM. I'll probably do a fair bit of rounding. One thing I'd keep from RQG, which I think RQ3 had is the cap on training 'active' skills. 75% is by no means 'hero' level, and 'a couple of years' of fairly dedicated training with a bit of experience rolled in isn't unreasonable for someone to get 'competent' with a skill, if we even want to constrain our PCs (who're supposed to be Heroes eventually) with 'real world' considerations and comparisons in this regard.
  38. 1 point
    My assumption is that a sun disk which crosses the sky on a track between Dawn and Dusk only exists post-Time, where it reflects both the fact that the sun-disk must spend time in the underworld and surface world as part of the Compromise and also because it marks the passage of time. At the dawn, myths seem to see the local cultures favourite sun god as bearer, shepherd, carrier etc. of this sun disk. Later, this sun disk becomes identified in the Bright Empire with Yelm. Of course, as we post the event, it is tough to know if the 'bearer' was a re-write to account for the identification of Yelm later, or the belief at the dawn. I think it is clear though that post the Compromise, the sun is a different sun to that known before. [There is a complexity with the impliction that the people don't know the Dawn has happened until the Theyaleans tell them that, but I am less sure what that means, yet] Prior to the Compromise I would expect the situation in all of the heavens was static in the Golden Age, and then constantly changing, but with no long-lasting 'pattern' in the Storm Age and darkness. Another question of course is 'who is Lightfore?' I think that is more problematic than who is the sun-disk, because, as @Joerg, I think, points out, Lightfore is identified as a 'title' a lot. I'm not sure that I buy the identification of Elmal with Lightfore, because Elmal is the bearer of the Sun Disk, not a Little Sun. I'm not actually sure I buy Antirius or Kargzant as Lightfore either.
  39. 1 point
    To quote (or at least closely paraphrase) Nick Brooke: The Sky Dome is a perfect hemisphere 7000 miles across and 50 miles high. (reposted to the Illumination Riddle thread.)
  40. 1 point
    Elmal's leadership functions (and Antirius') seem more consensual than Yelm's. They can be prayed to for 'justice', after all... Also Elmal becomes a Storm God-in-law by marriage, which is pretty much a peaceable arrangement, and guards the hearth as a 'duty' not as a 'privilege and right' as I think Yelm might put it. I think Yelm/the Emperor's basic mythic role is as a male god of sovereignty and glory, and his subordination of Ernalda and Dendara is a direct repudiation of the rule-bestowing nature of the Earth: it is he that claims land not by mingling and mating with the ground, but by hovering cleanly above her. His sons/kinsmen are not so arrogant (even Kargzant has his mare-goddess, who clearly hid sovereignty powers).
  41. 1 point
    Orlanth could have been a Dragonslayer at one time and a Dragonfriend at another. Orlanth is not opposed to Dragons, or an enemy of Dragons, he simply killed a few of them, for various reasons. When he repented during the Greater Darkness, he may well have tried to befriend Dragons, in the same way that he embarked on the LBQ to mend the world. Cults represent events frozen in time and only focus on certain Aspects or Powers, they rarely reflect the whole Deity. The Mythos of Orlanth Dragonfriend does not include the slaying of dragons, in the same way tat the Mythos of Orlanth Dragonslayer does not say that Orlanth was friendly to dragons, but the Mythos of Orlanth Adventurous may well include Myths of Dragonslaying and Dragonfriending.
  42. 1 point
    As this pre-dates GRoY it is possible that Greg later changed his mind, but I think that he would have been aware when later surfacing the idea of Yelm spiltting into Bijif etc. that this would make Yelmalio one of the gods created at that point. Anitirius would seem a fair stab at the correlation from what GRoY tells us. KoS predates any published information on the slayer (destroyer, dismemberer, chainer) of Umath, although the name Jagrekriand gets dropped. We get Yu-Kargzant, but no explanation other than the identification with the sun, and a Grazer structure pretty similar to the long form RQ3 Yelm cult that no culture I know of is fit to worship as written. Genertela Box mentioned the orbs above the metropolises and names them as sons of Yelm, but not as planets (or even Middle Sky entities). Where we get Alkor the Green, IIRC, Raiba(mus), and Yuthu. There doesn't seem to be the concept of the Planetary Sons yet. Tolat and Annilla are twins, not parts of an octuplet. Both the Grazer sun and Elmal appear to be a lot less "one deity" than they appear to be "one stellar body". And when I played in Greg's Blue Moon troll tribes Hero Wars (or possibly HQ1) game about 10 years later, basically any of the Planetary Sons of Yelm except Shargash and Kargzant was claimed as a precursor of the moon by the Lunar Empire. To me, there appears to be some evidence that the Decapolis shown in the Copper Tablets really had 9 sun gods hovering above the city, each obscuring the One Sun God above. (The tenth city was the celestial city high above...) In that sense, there were the Many Suns way back in the Golden Age, with the One Sun above almost a mystical concept. So, what happened if you moved away from the city with its ziggurat (or mountain spire, or...)? Until you came into the territory of the neighboring city, the sun would be above you towards the direction of your city, and that direction would change rather abruptly once you passed the barrier into the next city's territory, as that city's sun would shine above. The Silver Shadow everywhere. Once you left the civilized places, things got unruly and wrong. The sun would sit in the wilderness on a moutaintop, or on the father of all trees, or... I wonder where (and whether or how) those Dara Happans would have perceived Entekos in that scheme.
  43. 1 point
    Good eye there. I always saw this as Robin Hood + Little John, Gilgamesh + Enkidu, or the meet/fight/team-up cycle when superheros first encounter one another, but didn't catch that parallel. For values of Yelmalio that include Daysenerus. I don't doubt that the illuminated doodle (Palangio?) back on the first page was looking to subsume the Many into One. Balazar's Yelmalio dates to this period as well. I see a paralllel here between the Seven Mothers in the provinces and Sedenya in the heartlands. The Lunars clearly promote Yelmalio and ally with Sun Domers in their imperial expansion efforts, but I expect you see Antirius more prominent back up in Peloria as the Sun more accessible to those outside the high nobility, especially through Avivath's example. I think part of the frustration/pushback here is with moving from a normal and healthy Your Glorantha Will Vary space into more precarious Your Gamelines Will Vary territory. Previously, when I walked into a RuneQuest game, I knew things would be a bit different WRT the particulars of how magic plays out, but could otherwise expect more or less the same world I knew from my HQ books, TGRoY, KoDP (art aside) etc. If (when ) it was going to vary somehow, I'd happily trust the GM to call that out and otherwise be confident in what I have learned being useful and applicable. The fracturing of the common reference Glorantha takes away that baseline, the sense that it was a thing that could be known (insoluble mysteries included), and the confidence in one's knowledge that goes along with it. Without a stable foundation, it's hard to know where you stand.
  44. 1 point
    Looking over the Many Suns variations again, it occurs to me how similar they can be to the subcults of Elmal found in Storm Tribe and Sartar: Kingdom of Heroes: Antirius has an obvious connection to Anatyr the Chieftain, both in name, and as the "leader when there is no (Yelm/Orlanth)" aspect. Kargzant, with his closer ties to Hyalor is a good representation for the Kingdom of Heroes Hyalor subcult, or the subcult of Beren in Storm Tribe. Elmal himself is like Elmal Hearthguard, noted in Storm Tribe as the most common form for the Orlanthi, gifted with Orlanth's shield. If the elves have their own variation, it may also line up with that of Elmalhara, the nurturing form of Elmal who married Esrola. I think IMG, some of these variations may still be found wherever the main cult is, and known by appropriate local names.
  45. 1 point
    So it occurs to me that that Orlanthi have several ways in which they might respond to Monrogh and his followers when the Yelmalio missionaries show up and start trying to persuade followers of Elmal to join the cult of New Elmal, AKA Yelmalio. When challenged with the revelation that Elmal is just a mask of Yelmalio the Orlanthi have a couple answers already built into their myths about Elmal. What will the Sun Priests tell the rest of the Storm Tribe when Yelmalio claims to be the true face of Elmal? Is Elmal Yelmalio? 1) No. Elmal is not Yelmalio. Elmal left the Fire Tribe after he was healed by Chalana Arroy and he realized he wasn’t a very nice person and his tribe weren’t very nice people. Elmal’s brothers were angry that Elmal left the Fire Tribe and were jealous that Elmal possessed the most brilliant light of all of them. Yelmalio was the greatest of those little jealous brothers. That Yelmalio’s followers claim that Elmal is just a mask of Yelmalio is a manifestation of that anger and jealously and fueled by the Teller of Lies (see: Chaos, see: Nysalor-Gbaji). 2) Yes. Elmal is Yelmalio. Elmal left the Fire Tribe after he was healed by Chalana Arroy. He wasn’t a very nice person and used to be called Yelmalio. His tribe weren’t very nice people. Chalana Arroy healed Yelmalio’s broken body and broken spirit and restored his lost power after his defeat(s) at the hands of his enemies. Yelmalio was no longer Yelmalio and now became Elmal. A wiser, nicer, and all around more chill fellow. This brought Elmal to Orlanth who proved worthy of Elmal’s service. Now Elmal uses his strength and brilliance to serve and protect others. In the process, he proved himself worthy to carry the burden of the Sun Disk across the sky. That now Yelmalio’s followers claim that Elmal is just a mask of Yelmalio is a manifestation of that anger and jealously and fueled by the Teller of Lies (see: Chaos, see: Nysalor-Gbaji). They worship the broken and unworthy Yelmalio before he was healed by Chalana Arroy. Our Elmal is the true version of what became of Elmal and a much nicer person. 3) Yes. Elmal is Yelmalio. Elmal is Yelmalio. Enemy of Orlanth and Son of Yelm. We have been lied to and Orlanth has abused our loyalty and service. Orlanth is unworthy of our loyalty. Yelmalio, the Cold Sun, survived without the aid of Chalana Arroy. Yelmalio is greater than the Storm Tribe and does not need them. We should make our own rules and follow our own ways. No follower of Orlanth is fit to rule us.
  46. 1 point
    Jeff, no one is questioning your authority, even if we seem confused about your decisions and motivations. I think I was being very clear - if you wanted to make RQG more compatible with other material, including your own companies HeroQuest products, Six Ages, etc. I was suggesting how it would be easy to do so. I have absolutely no idea whatsoever why you do not want to do that, but I respect your authority to not do so. However, as someone who regularly plays more than one of your companies games, and enjoys other current Glorantha material, I prefer it when they all refer to the same Glorantha, and will generally house rule accordingly.
  47. 1 point
    As someone that has been quite vocal about being disappointed in the change of direction on Elmal in the RQG materials (and on social media and these forums), I’d like to say that I’ve never been bothered by the idea that Yelmalio and Elmal are believed to be the same entity my many people. That’s fine and a lovely belief. It may even be true (for whatever truth is worth in a fictional world setting). I have absolutely no problem with that. Where I have a problem that frustrates me greatly is when we’re told that the Heortling Orlanthi believe this version of the story. This flies directly in the face of 25+ years of mythmaking surrounding Elmal. Whatever the actual nature of the relationship between Elmal and Yelmalio, we’ve been told that the Orlanthi believe Elmal and Yelamalio are two separate entities. Here are some of the beliefs that we’ve previously been told the Orlanthi hold regarding Elmal and Yelmalio that we’re now being told are false or wrong. We’re told that the Orlanthi don’t actually hold these views, not that they hold these views but are ultimately mistaken. There’s even views expressed from the viewpoint of Yelmalio worshippers that the new material seems to now be discrediting. 1) Elmal is the Orlanthi Sun God (Glorantha Sourcebook, pg 100). 1a) “Elmal is the Sun that rises in the morning and descends into the Underworld in the evening. It still shines upon the world because Elmal is constant and enduring.” (S:KoH, pg 151). 2) The Orlanthi name Lightfore as Yelmalio, a separate celestial entity (Glorantha Sourcebook, pg 102). 2a) Yelmalio is “A foreign God of the Winter Sun” (Book of Heortling Mythology, pg 167). 3) Monrogh and his followers betrayed Elmal when they followed Yelmalio: ”What the Sartarites think: The Sun Domers are a strange cult who betrayed Elmal for the Cold Sun. They speak our language and know our ways, but their own customs are strange. They ape the ways of the foreign Dara Happans and offer sacrifices to Yelm and the Fire Tribe. However, they were the good friends and allies of King Tarkalor and can be trusted to keep their word, for good or for ill.” (S:KoH, pg 255) 4) Yelmalio’s cult and the Teller of Lies: “Initiates should always be loyal to the chosen leaders; Elmal’s priests teach that internal dissent is the work of the Teller of Lies, criticizing the Yelmalio cult as an example of just such a deception.” (S:KoH, pg 153) 5) Orlanthi and the Many Suns: “The Many Suns The Orlanthi acknowledge that multiple gods are associated with the Sun, among them: Elmal, Yelmalio, Yelm the Emperor, and Yu- Kargzant of the Grazers. Each of these are Sun gods and yet each are different gods. And yet, there is only one Sun in the sky. The paradox of the Many Suns has often been a source of conflict and strife in Orlanthi history, most recently between the cults of Elmal and Yelmalio.” (S:KoH, pg 154) 6) Yelmalio’s cult is hostile to outsiders and Orlanthi: ”The cult wields little influence outside of its own members. Cult members are often accused of treachery by their Orlanth-worshipping neighbors. Members of the cult return the world’s distrust, for they tend to regard outsiders as unclean.” (P:GtA, pg 380) 7) Yelmalio vs Elmal: ”Yelmalio is friendly towards most Fire and Sky deities, although his cult stands outside most Fire and Sky religions. However, as a result of their intertwined history, the cults of Yelmalio and Elmal are mutually suspicious of each other.” (P:GtA, pg 381) These are some of the Orlanthi beliefs about Elmal and Yelmalio that the setting material has been supporting for the past several decades. These beliefs might all be false. Maybe Monrogh and his followers are truly enlightened and know the truth. The Red Goddess is correct. Illumination is the way. Orlanth is an obsolete barbarian god. But that’s not what we’ve been told that the Orlanthi believe. It would be one thing if we were still being given the Orlanthi perspective, even if the game acknowledged that the Orlanthi are wrong about Elmal. But we’re instead being told that the Orlanthi never actually believed these things that we’ve been told for decades are a vital part of their culture and mythology. Elmal appears all over in the Heortling myths. He’s part of the Orlanthi Sacred Calendar when they celebrate Victorious Sun Day. Survival Day is honored by all Orlanthi during Sacred Time. Elmal has stories and myths and celebrations that were presented as vital parts of Orlanthi culture that are now being ignored or erased. Previously, we were told that Elmal and Yelmalio only shared a single seasonal holy day (in Dark Season), but now were given a calendar that only presents Yelmalio. It doesn’t mention Elmal anywhere. We’re told that Elmal is just a subcult of Yelmalio whose worship is functionally identical. But the cults have been treated as distinct and different. Elmal has the Fire Rune while Yelmalio has the Light Rune. Yelmalio has Gifts and Geases. Elmal does not. Their structure and beliefs and practices are wildly different. They’re fundamentally opposed in their relationship with Orlanth. Anyway, I’m happy to see complicated relationships in the cultures and mythologies of Glorantha. The new attitude towards Elmal though seems to be trying to stamp out several decades of beautiful myths and stories and cultural details though. There’s a lot of previously written material that has to be ignored, erased, or deemed wrong in order to pave the way for the new material. And again, it isn’t that we’re getting in world stories that contradict each other, but rather we’re being told that entire attitudes and beliefs previously attributed to people, particularly the Orlanthi, were simply in error and are no longer that case. That’s a frustrating problem for me.
  48. 1 point
    Yes, that helps. The one thing that might be added is regarding the different Runes associated with the different avatars (?). Yelmalio lost his fire powers; Elmal did not. Rather than this being a definition of the deity, it may be because of how the different worshippers perceive only a portion of the actual god? We obviously have two (possibly three) competing myth cycles: Sairdite, Heortlander, Pentan, of which two of the cultures were out of touch for a considerable time (I note that Pentans and at least one Sun Dome Temple revere the ruins of the Yellow City - and I have no idea what culture/gods that is associated with other than it being Solar but possibly an enemy of Dara Happa). Sorry about the digression. So what we might require are some more contradictions to add favor and 'doubt and uncertainty'. So some lesser variation might be beneficial?
  49. 1 point
    Actually, that IS the officially licensed 7th Edition CoC dice set made by Q-Workshop. It's just that they're no longer available in that color (if they ever were). It seems you can only find them in black/green now. Maybe the picture in the book is from a limited edition run or prototype? I don't know, but that is definitely the official 7th Edition dice set from Q-Workshop. Take a look here and you'll see that they have the exact same design, it's just the colors that are different: https://q-workshop.com/en/license-dice/652/black-green-call-of-cthulhu-7th-edition-dice-set-call-of-cthulhu-dice
  50. 1 point
    I voted for chaosium runequest. I assume it means RQ2/3 RQ3 is my favourite version of the d100 system thus far
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