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Showing content with the highest reputation on 02/28/2019 in all areas

  1. 2 yrs into a 1on1 campaign with my 9yr old son. Supplied him with a party: 1 Lhankor Mhy, 1 Issaries trader, a Storm Bull, a Humakti. He later switched the Humakti for a Humakti duck. I'm so proud! Started using the FATE system and plundering the RQ2 scenarios (Trollpak, Borderlands). Ran River of Cradles/Troubled Waters, which I adore. Although it was awesome for magic (I let characters use runes as skills), It didn't have enough granularity for the combat so I switched to 13AiG when it became available. This is a rollicking combat system! It has that sense of danger and flavor from RQ2,
    2 points
  2. I figure that Molandro and Molanni are of a common origin and from some borderground between Orlanthi and Solar cultures (probably the Tarsh/Saird region) which was crushed by each in turn. Really very little to go on for this. Entru is a possibility, particularly given an association with Ketha as perhaps the original land goddess of the region, but nothing canonical there to my knowledge. There are a group of Esrolian deities named Del-xxx. Delaina and Deleao are the most notable. And the Delainan Hills are a prominent feature of Esrolia. The Map in Heortling Mythology p
    2 points
  3. The rivers are not salty because they lost much of their purity. Salt is the gift of Nelat, god of purification. It is used to cleanse things of evil, such as enemies of the sea, to make them good. This can be seen when the surface god Orlanth plunged into Nelat's baths of acidic brine that burned him like fire. And even on the surface, salt is used to purify things, and to prevent Chaos from growing in tainted places. Nelat's gift makes the sea salty so that it would be protected from corruption, but the rivers and most lakes were too far to receive it.
    2 points
  4. I finally finished my document and just uploaded it. If you guys find any issues with the rules or wording of the text, please tell me so I can fix them.
    1 point
  5. Dear Moderators, I was wondering if, now that Chaosium has Pendragon/Prince Valiant again, could we please have a Pendragon/Prince Valiant category in the downloads section?
    1 point
  6. Eiotminds have started to release the art for the "New" Drakar och Demoner. This is the roleplaying game that started thehole thing in Sweden. Its basic a Brp versión of magic world, with ducks and wolf folk...
    1 point
  7. I am very curious to know about long term gms that use Glorantha as a setting, what their campaign was/is like? What system did you/ currently use? where is it set? what time period? how long have you ran it? how did you change the setting? Or did you keep to canon? loads of questions are swirling in my mind as I prepare to take the plunge myself!
    1 point
  8. Read it here: https://elruneblog.blogspot.com/2019/02/review-of-runequest-glorantha-bestiary.html
    1 point
  9. There is indeed material about swords and other weapons in The Armies and Enemies of Dragon Pass, but whilst it is based as closely as possible upon canon, it is neither definitive nor canon. The entry on greatswords is very short (because whilst they are probably a thing in Glorantha, I don't know what the thing resembles): Greatsword: a rare long and heavy two-handed sword. If I were forced to speculate, I'd suggest that an Orlanthi greatsword would be a scaled-up long-leafed sword (the blade resembles a long curved leaf), probably intended as a cutting and slashing weapon, with a
    1 point
  10. 13AiG could use expansions for Lhankor Mhy and Issaries, for starters. I used Wizard and Bard from 13A as analogs. We've left the Bard out for now because it's too complex and are still getting used to the Wizard. But it's a big ruleset with >400 pages and tons of fun. The ZZ class has some great abilities (Eat Chaos, Embarrass Sun) but ZZs are so obnoxious it's about as bad as having a trickster in your party. I'd love to try out the Earth Priestess and Hell Mother, but again, complexity ... Much more manageable if you have 3-4 players.
    1 point
  11. 13G focuses on combative Sartarites and on trolls. As you say, the classes mostly correspond to cults, though someone knowledgable could rework their flavor a bit. And some are more specific than others. As written, Orlanth gets several classes. There's a class just for Humakti. Storm Bull berserkers and Zorak Zorani share a class with some cult-specific traits for each, and there's a Trickster class. There's an Earth Priestess class for Ernalda worshippers, and a Hell Mother class for priestesses of Kygor Litor. Also a generic troll warrior class that could work for a follower of any of
    1 point
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  13. Doh! I forgot to mention Cthulhu Britannica: Folklore to add to the "perfect campaign for Steve and his friends" list...
    1 point
  14. Well the obvious one is when do we see parts 3 and 4, and what juicy extras are in store??
    1 point
  15. You are welcome, certainly! If you have any questions, please let me know and I would, of course, be interested to hear more of your early 17th century campaign as it takes shape.
    1 point
  16. That was clarified in Jason's official thread. You use the reduced value, even if it was 500% vs 50% the higher skill only has a 20% special and 5% critical chance.
    1 point
  17. A mini scenario that sits between the second and third scenario of the GM's Pack, with a tie-in to another product... War in Winter.pdf
    1 point
  18. But then the Leviathan in Sandy's Gods War and the serpentine expressions of Earth deities could be mistaken for dragons, as well.
    1 point
  19. We have updated the Mythras Core Rules (TDM110 Mythras 3rd Printing Interactive 301018) with outstanding errata and a few tweaks and clarifications to both rules and layout. A full list of the text changes is included in the PDF, pages 306 to 308. If you would like a print version of the updated rules, we are also making the book available as a hardcover POD option through DrivethruRPG/OneBookShelf, and this will be active very soon. A separate message will be sent once the POD version is ready. A softcover edition is already available from our Lulu Store: http://www.lulu.com/shop/pete-nash
    1 point
  20. Could well represent the battles between Water deities (often draconic in appearance) and Earth deities.
    1 point
  21. Bought (along with the sequel) and this is exactly what I was looking for. I even had 1610 in mind for the campaign year! So Renaissance Deluxe, these factions and my old copy of A Mighty Fortress for AD&D and that's my 17th Century Europe sandbox campaign! Many, many thanks..
    1 point
  22. Hear that? That was the sound of my jaw hitting the floor... SOLD!!!!
    1 point
  23. The Hârn Pilot's Almanac, if you can get it, also has a lot of fees and charges for ships. It includes port fees and tide times for every Lythian port. Which is kind of useless if you're not playing in Hârn, but it would be easy to make a similar table for Southern Reaches ports if you were running a maritime/trading campaign.
    1 point
  24. Here's the final write-up of the Sartar Campaign: KEENER’S SAGA Most times I hear it told that it were Kallyr the Argrath what saved Sartar from the Red Moon. Out in Prax and in the ruins of Pavis, there are them what say it was that flea-bitten ass-fucker Garrath Sharpsword. But up here on the mountain, close to the Storm where the windchildren play and the dragonnewts dance, we know the truth of it. It was Keener and his lot that did the trick. Argrath Varmondsson was his birthname. But “Keener” is what we all called him. ‘Cause when it come to killing Lunars, no one was
    1 point
  25. Given Glorantha seems to be a small part Bronze Age and more parts Iron Age, Classical and whatnot, I don't see how you can get hung up on real world parallels at all. Ancient Greece, Rome, Sarmatians, Scythians, Parthians, Cataphracts etc ad infinitum - none of these have anything to do with the bronze age at all
    1 point
  26. We are in layout, once we are happy with the way that final document looks, we will publish the SRD.
    1 point
  27. There should, of course, be far more Rush-inspired material for Mythras...
    1 point
  28. As for this, some more tidbits were revealed at THE KRAKEN 2018 during Jeff's seminar: See here (about 2/3 down).
    1 point
  29. I’m afraid not. The retro version is only in Swedish. The closest you can get is Trudvang Chronicles from the same company. As said earlier, Trudvang Chronicles is a quite distant relative to BRP. Some people love the system, some not so much. But the art and setting is fantastic.
    1 point
  30. No. Nothing have so far have gotten translated to English and I doubt it will in the foreseeable future. To be honest the game was very disappointing. It is still usable but they removed and added new things that made no sense at all and very poorly proofread texts that makes you think they rushed the product. BUT THE ART WAS GORGEOUS!. Many others in Sweden are of similar opinion as me, but I do know of several groups that despite the rules are running successful and entertaining games with Drakar och Demoner 2016 as it is called nowadays. But the company RiotMinds who released Drakar & D
    1 point
  31. Pike doing more damage than a 2-handed spear is a nonsense anyway. As is the notion of the duellist pikeman.
    1 point
  32. Tricky. Race conditions. When you declare an attack, you don't have an "opponent". Or, your opponent doesn't have a skill. After you declare, the opponent gets to declare either a parry or a dodge. They may have a higher parry skill than your attack, but a lower dodge, or vice versa. So you need to know, before you declare, whether they are going to oppose you and which skill they are going to use, and you need to know what their skill level is, and you do not get to know that. So the fact that the GM says "yes you can go early" or "no you can't go early" gives away privileged information.
    1 point
  33. Had the opportunity to slot this adventure into a weekly campaign and it went reasonably well, or at least the things I would 'want to better with' were all on my side of the ledger and not with the adventure itself. I added to the adventure by having a Grazelander PC acting as a kind of Aide de Camp presenting Queen Leika with the black arrow, and then riding between the two queens with messages. The summary and time line made it easier to work out when things were happening and there were some strong, evocative descriptions. If you do another one - and I hope you do - putting these descrip
    1 point
  34. There may be a place for a pinned thread linking to fan-made materials, but if it isn't pinned then a thread like this will get buried. I will post a link to this thread on the wiki in the "free scenarios" section. I think each scenario, or each author maybe, should have their own thread to keep discussions relevant. Done.
    1 point
  35. Salt water is a relic of the blood of dead ocean gods. Rivers now depend upon water raining from the Sky, and Heler did not die, and so his waters are not tainted by his blood.
    1 point
  36. Salt is the bones of tiny sea creatures slain during the Gods War. It is analogous to metal being the bones of the earth. Magasta is important because his death magic helps the merfolk survive in the presence of death.
    1 point
  37. I am not, although: If god learners are bad, and regarded heretics in their own ranks as their enemies, would that make a heretical god learner "good" in the eyes of a traditionalist? Was Halwal regarded as a foe of the traditionalists he supported in Fronela and Ralios, or as one of the good guys? I could enjoy being placed in the same category as Halwal (at least prior to his rise to Ascended Master). But in my theory I allow for the effects of God Learner presence in Glorantha. Such a tripartite elemental rune is nothing new: Cold (Dark without Shadow) - Dark - Shadow (Dar
    1 point
  38. So, here's my point of view. I would like to say in advance that I am a chemist whose job includes the analytical control of water. There is little about water chemistry or physical behavior in our world that you might need to explain to me. And I want to say in advance that Gloranthan matter doesn't quite reflect terrestrial chemistry. Which is why I have an issue with this: I don't think that elemental water is distilled water. Distilled water is lacking a significant component of what makes the bodies of seas, oceans and even lakes. It is dead, a liquid dust, rather than vibran
    1 point
  39. I had never realized that the phrase was part of a longer proverb. I feel a need to roll for illumination.
    1 point
  40. The illustrater has this page with.. Stuff Look http://johan-egerkrans.blogspot.se/?m=1
    1 point
  41. I believe that at some point in the playtest, Babeester Gor was another sub-class under the Berserker, but it was cut.
    0 points
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