Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/24/2019 in all areas

  1. I was originally pushing for the tent to be fully illustrated and I even did a test, including this very event. (it ended up being too much work, so we focused on finishing the actual scene art instead.)
    6 points
  2. I think it helps to understand Shargash as the personification of fire in a slash and burn agricultural land. First comes Shargash the red, who burns away unwanted plants, purifying and fertilizing the land. The comes Shargash the Black. The land is blackened and covered in ash. It appears dead, but the secret of Shargash is that now is the time for planting. Drill holes in the Earth and plant your seed. Finally Shargash the Green springs to life, feeding his people. Shargash the Red is also handy in war, and certainly that's an honored and important role for him. But it's an extension of
    5 points
  3. (I was wondering if the Changer was Yelmalio or Yonesh, but looking it up on the Glorantha wiki gave me a Pameltelan trickster god, also known as Running Nose.) I see a parallel between this and the GRoY's account of Mernita's rebellion against Dara Hapa pitting Sedenya the Changer against Antirius.
    3 points
  4. That's true, although it is interesting plants have the 3 dots in a triangle. I'll be back in 3 days with a giant post that uses runic symbolism to prove that plants don't exist.
    3 points
  5. The impression we get of Shargash from most of the available myths seem to be from a non-Alkothi viewpoint. Some seem to be from a more generic Pelorian/Dara Happan viewpoint (I'm leaning towards an "orthodox" noble Raibanthi or Yuthuppan perspective, but it might as well be a highly genericized Pelorian one, if such a thing exists), or a somewhat more distant Theyalan one (albeit under another name). He generally comes off as either a boisterous bully (Golden Age myths), or a raging, unstoppable, all-destroying bersker (Storm/Darkness Age myths). In either case, he is almost rage incarnate
    2 points
  6. I'd advise against the spike. The feathers or bristles on your helmet deliver a lot less shock than a solidly connected spike or horn. Ideally, cast it on the Storm Bull or Trickster in the party.
    2 points
  7. If we accept my theory that Shargash started as a slash-and-burn agriculture god, his first wife, the Rice Wife, would have been the goddess of dry rice. The rise of the River Wife is what forced Alkoth to adopt wet rice farming close to home, while still preferring dry rice farming in conquered lands. https://en.wikipedia.org/wiki/Upland_rice
    2 points
  8. Yes, that's problematic. But it also explains the expansionist nature of Alkoth. Ever since the treacherous Darjinni conspired with the Oslir to flood the Alkothi's original farmlands, they've had to conquer lands in Vanch and Darjin to secure enough fields to support their population. Someday the foul Marshland Curse will be lifted, but until then Shargash the Red's war abilities let them devour the territory around them, securing land where Shargash's true power, his agricultural magic, can hold sway. All hail Shargash!
    2 points
  9. Aeneas is the son of Prince Anchises (cousin to King Priam) and Aphrodite. Personally, I've always viewed Shargash as essentially the Solar equivalent of the Air pantheon's Urox/Storm Bull. The Dara Happans and Orlanthi respectively see Shargash and Urox as bullying brutes who've done a lot of terrible things for seemingly no good reason, but are also kind of a necessary evil because they've defeated enemies that no one else was able to. The Praxians don't change Storm Bull's essential nature when they venerate him as their chief god, though they certainly emphasize certain traits ov
    2 points
  10. Riverine durulz settlements like Duck Point and Quackford will have quite a few subterranean passages (think Borderlands) of varying levels of secrecy and accessibility, exiting into local watercourses. These will be quite uncomfortable for those not duck-sized and will frequently be flooded, notably at their egress into The Stream or C-SR. Other wettish settlements with duck populations may also have their own scarcer and more rudimentary tunnels, of a similar character. Ducks are not great engineers, though—and too selfish to spend coin on Stability magic—so these can be rather dangerou
    2 points
  11. Make an "Elasan" hero-cult specifically claiming blood relationship, if you need to. But honestly, I would allow any reasonably-Gloranthan group or relationship to be the source of an heirloom like that. For a comparable example -- in the Family History section of character generation, I don't require the "Parent" and "Grandparent" roles to be actual ancestors. A cousin? Sure. Great-Aunt? Absolutely. Part of the Gloranthan POV is close, "clannish" relations!!!
    2 points
  12. Well said. Encouraging and helping those new to RPGs and Chaosium games in particular is a good thing. Let's all get behind that and promote a positive and friendly forum for all, new and old.
    2 points
  13. Nothing forthcoming, and only silly comments on FB so I deleted the request there and... after working through the Guide, TFS, GRoY, a few other sources, I have about a page in total on all the smaller military traditions in Peloria, plus an analysis of which satrapies they reside in. Some suppositions made based on terrain. Unfortunately, I need another page as it throws all the pagination off. Saddened that Rinliddi especially is obviously a significant culture, but the available information is very slim. Addendum: a bit more material found (including something @jajagappa posted ab
    2 points
  14. As a late-comer to Glorantha(1), I have to say that the 2 most confusing or annoying parts of the product line are: Recommendations of out-of-print products. You can thankfully get the PDFs (and I'm super thankful for that, I hope more PDFs show up eventually) but I find that it's not as fun to flip through, and not as practical for "reference" type books. I understand that it's still better than "nope, there's nothing about Sartarite culture available right now" but I think it might be worth it to always add a disclaimer that only the PDF is available. And I don't mean to criticize spec
    2 points
  15. Glorantha is the mythical world created by Greg Stafford that first made its appearance with White Bear and Red Moon boardgame and later grew to fame as the default setting for the original RuneQuest role-playing game system. The setting has been used for several board games, novels, comics and several different role-playing game systems. The following is a list of products for Glorantha still in regular sale, in electronic or dead tree form. The links point to PDF versions if available, as they are not broken when the dead trees are sold out. Older OOP collectors items have been excluded from
    1 point
  16. I want Call of Cthulhu to grow and thrive and be a welcoming place for the influx of new players. I believe that means that experienced players have a responsibility to do a little bit of PR for the game, whether we like that or not. Many of you may feel inclined to ignore me. More power to you. But I’m posting this because I’m trying to actively grow this game and make sure that new players here get the help they need. There are simple steps we all can take that can help us maximize new players. Let’s start with what I consider to be a reasonably agreed upon fact in gaming: Most ne
    1 point
  17. Runeblogger takes a detailed look at M-SPACE: https://elruneblog.blogspot.com/2019/03/review-of-m-space-d100-roleplaying-in.html?m=1 As always, Runeblogger presents a thorough and balanced review.
    1 point
  18. Simple question... which will have a long answer... P12 of RQG has a nice pic of religious significance. I suspect a lot of newbies (and probably a lot of oldies as well) won't get the full significance. I do get Yelm, Orlanth and I presume Ernalda in the centre pillar of what I presume is Kero Fin (or, The Spike...). The characters across the top are the holders of the various runes - p22 & 47). But, some are clearly not what I think... Would someone please care to enlighten us? (sort of like Prince of Sartar, with lots of people chiming in noticing all the little
    1 point
  19. There are several such laminated shields in the Iliad: seven layers is a popular number, but they were also faced with bronze... The most famous was the shield of Ajax, which was probably a tower or body shield as no specific shape is given for it: his shield probably weighed in at >10kg. Interestingly, tests using a lamination of seven layers of hide show it gives excellent protection. If I recall correctly, there are two construction methods given for the various seven-layer shields: a metal worker makes the facing first and stitches the layers of hide to it, whilst a leather worker
    1 point
  20. Most cities would have sewers for rainwater, but no cloacas. Liquid human waste is likely to be collected in earthware, and "solid" waste is likely to be collected in buckets. There are various uses for this among dyers and tanners, and for making clay plyable (both as bricks and for pottery). Use as fertilizer might be left to animal waste. If you are thinking of the Vienna sewer in "The Third Man", that's in all likelihood a combined rainwater and waste water sewer, possibly even fed by some spring water. The water quality there may be little worse than the open rivers in industrialized
    1 point
  21. Grognardism isn’t all bad. Many of your fellow posters here are Runequest, Stormbringer, Pendragon and Cthulhu die-hards who kept the faith when not much was happening officially. They can not only help you with rules but give you good advice on how to create interesting monsters and NPCs, and how to write and run a good scenario. The cross-pollination of games is a good thing, too. There’s no reason your latest Mythos beastie shouldn’t be a Bronze Age Gloranthan holdout or that cult leader shouldn’t have cribbed a spell or two from Magic World.
    1 point
  22. Thought everyone would like to know that Rick seems to like the idea. He sent me this email. So I guess we need to figure out how to coordinate our work so we do not over lap each other. Hello Kevin, Thank you for sending the NPC samples. I have cc'd David Scott on this reply, as he is one of our IT gurus. I'd like Chaosium to be the keeper of these stats, and have them on one of our websites. You are welcome to prepare more converted stats, and provide them to us. We will be providing these for free to the public once they are all done and we know how to store/distribu
    1 point
  23. OK, quick overview... From the beginning, "Runequest" has had a notion of the "Runes" as being fundamental magico-mythic "building blocks" of the reality of the world of Glorantha, but has been VERY light on mechanical implementation. The new edition of the game implements Rune mechanics in a very evocative way. It's a real step up, and finally lets the game live up to its name. (There are some mechanical similarities between "Runes" and "Passions" in that each can "Augment" actions that are relevant to the associated Rune or Passion. Runes additionally have ties to your Cult/
    1 point
  24. I think being inherently left handed is a sign of bad "luck" and draconic, but dual wielding doesn't make you left handed. I'm sure any warrior culture would have some dual wielders, and it would be a sign of advanced combat ability.
    1 point
  25. Please also check out the post made by @Ellie Akers in the RuneQuest forum. A lot of what she said is applicable here too:
    1 point
  26. As well as the Men-and-a-half there are also the Pygmies (now Impala and Wasp-Riders). In the Book of Heortling Mythology, there is mention of a Great Spirit Army under the leadership of Karjarkan who invades the Vingkoltings (p34, Map p74 and legend p75). This is during the Flood so the land is still fertile then. Identifying them as being from Pamaltela, roughly lines up with Greg's thinking (a low bar I grant you but still...) It gets worse. Even in the earliest writings about Prax (Nomad Gods 1st ed rulebook p65), there is mention of Storm Bull being an invader while the Tadashi a
    1 point
  27. Maybe there's a Beaver Spirit that makes this easier. Sounds very beaverish, at least.
    1 point
  28. Yes, I found and used that source. Joining up the information on the Battle of Night and Day and other scattered material meant I was able to create about half a page about the Rinliddi military culture. Several regiments of the Lunar Army are recruited from those areas/traditions: most are best described as peltasts, including the ferocious Doblian Dogeaters. In part, have extrapolated from those regiments and the apparent lifestyle of the various peoples: many seem to be hunters.
    1 point
  29. Easiest to get the resources are the caravan for mythras http://thedesignmechanism.com/downloads.php Or check out the quieckstart senarios for Runequest 7 ei Runequest glorantha i belive one of the scenarios are about traveling.. Little moore job removing Gloranthan references though..
    1 point
  30. And unlike Maximize Damage, Mighty Blow requires just a simple success....
    1 point
  31. I'm just reading through the Adventure book from the GM Screen Pack, and I happen to notice that the Tin Inn in Apple Lane has a resident poet - male - named Pramble, who's an Initiate of Ernalda in the Sisters of Inspiriation sub-cult. Personally, I have no problems with males being allowed to initiate into Ernalda (just as women can initiate into Orlanth), although I'd probably restrict them from going higher. As the deity of life, and with numerous consorts, it should be pretty obvious that life usually requires both sexes.
    1 point
  32. I'm not exactly certain how "egregious" this is, but according to Control (Entity) it can be used to control "mundane animals such as hawks, dogs, mammoths, shadowcats, etc." I'm inclined to think this would include "normal" dinosaurs, but not "original" ones which were once Dragonewts according to the Bestiary. This requires the Discorporation Rune spell, although the Control (Entity) spell notes that it's mostly shamans who can use it. Doing so's somewhat safe, though; animals don't have listed Spirit Combat scores (and there seems to me no plausible reason to give them POWx5 like spirits) a
    1 point
  33. "To initiate to Ernalda, you must be or become a woman." Men's worship to Ernalda somewhat overlaps with their worship to Uleria.
    1 point
  34. " Only women may worship Ernalda. " I think you should rephrase that. Anybody can worship anything they like. Especially since it's a base truth that associated cults, as well as in general the entire pantheon, will also worship those deities connected. Being accepted into the cult as an initiate is something quite different.
    1 point
  35. Which RQ do you mean? The new/current "RQG" edition? Or the KS'ed "Classic" edition? RQG has "Passions" baked in. Stuff like "Hate Lunars" and "Fear Harrek the Berserk" and "Loyalty to Shaker Temple" and "Love Family" for example. You can use them to Augment certain other rolls: "Fear Harrek" might help your various stealth rolls when Harrek is around, "Hate Lunars" might help your combat skills vs. Lunar troops, etc etc. It has been part of the rules since the Quickstart was released. Then you ask about an "update," & a "starter set," so I'm confused... There
    1 point
  36. My vegetable love should grow Vaster than empires, and more slow;
    1 point
  37. Purely my opinion: despite being given as hide, wicker or wood, as in terrestrial history, most shields are of composite construction, and the type given is actually the main component. For example, in our world, a hoplite shield often consisted of a thin sheet of stressed bronze backed with a thick core of wood a glued-on leather lining, and a bronze rim; sometimes reinforcing bronze plates were added to the inside. In RQ terms, is this a wood, hide or bronze shield? Probably a large wooden shield because the wood is the primary defensive component. It has a bronze surface, wh
    1 point
  38. That is true! I actually had to give the idea some thought before I made the decision. But my knight was not very religious to begin with, and thru role play and roll play, nothing came up to indicate to him what it what exactly he was seeing. (Those who dwell in the Castle of Joy can be very close-lipped ) All my knight knew for sure is that he was in a place that was perceived to be a Christian stronghold, and that his fellow knights (who were Christians,) told him it was a miracle from God. So, I decided to use the momentum to create an interesting story line.
    1 point
  39. My game has the hero cult of Independent Jones, a master scholar who traveled to exotic places to bring back knowledge and sacred artifacts. Followers of the hero cult gain extra hit points in locations, wear leather armor, and often train to use a bullwhip. However, they must take an oath to never keep artifacts for themselves, but instead donate them to the library.
    1 point
  40. So I've got my Death Rune up to 95% but that isn't enough! I'm so deadly that only 100% Death Rune will do! But I keep failing my increase roll between adventures because it only has a 5% chance of success! I know, here's what I will do. I'll try to use my Fertility as an augment, because I can do that as often as I like, unless I accidentally succeed and then I have to wait 'til the next session. Each attempt gives me a 5% chance of fumbling, which gives an immediate 1D10% loss in Fertility and corresponding gain in Death! Sure, it's a risk that I will pass before I fumble, and get a tic
    1 point
  41. I have added a file to the Downloads section detailing my understanding of how damage works. It is available at Effects of Damage I'm sure there are errors in it so please notify of any you find.
    1 point
  42. Well, whatever Wednesday that is I'm looking forward to hearing more. I definitely would love to have a weird science-fantasy setting to draw inspiration from for a future game.
    1 point
  43. Ubiquity dice can be substituted for coins, too. They are geared for binary odd/even rolls. Odd = failure. Even = success. The official Ubiquity dice are further designed to statistically represent the rolls of many dice with few actual dice.
    1 point
  44. I also think that every RQG supplement and scenario should be followed by a PDF indicating how to use it with HQG.
    1 point
  45. That's a fair criticism, RQG is not especially innovative. But then for the most part it doesn't need to be. There are a few areas (e.g. strike ranks) that haven't aged well, but the chassis of the game is sound. It's mostly tweaking that's required. The introduction of Runes and Passions is the greatest improvement IMHO. D&D 5E is also a missed opportunity - full of things that should no longer be there (e.g. prime stats, which aren't even used - modifiers are, so why not generate them directly?). WoTC also passed up the opportunity to solve many of D&D's shortcomings, particular
    1 point
  46. I've used these in my Mythras games for pieces of equipment that might be handy, alterations to the environment that are needed, coincidental contacts, etc.
    1 point
  47. This post cannot be displayed because it is in a password protected forum. Enter Password
  48. The Esvularing are viewed by other Orlanthi as people who follow a strange school of thought and have strange traditions. They are not heretics (Theyalan polytheism doesn't really have the concept of heresy or orthodoxy since every temple tends to have a different subcult, a different associated god, etc - there's a awful lot of diversity there). Of course, they are clannish about their magic secrets - as are most other Orlanthi.
    1 point
  49. Joerg, let me introduce you to the absolute brilliance that is Tibetan religious art: Also I have a sneaking suspicion there's a chance I end up having to draw that guy, so we'll how that will turn out!
    1 point
×
×
  • Create New...