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Showing content with the highest reputation on 06/13/2019 in all areas

  1. Doh! Good thing I didn't print a copy yet. Here's they fixed key. I think there are a few minor glitches but I'm going to wait until I update my tablet to correct.
    4 points
  2. Miskatonic Monday #15: The Saltwater Inheritance—A review of the Jazz Age scenario written by Mark Morrison and published by Chaosium, Inc. for use with Call of Cthulhu, Seventh Edition, revivified from a competition entry for White Dwarf #61 in January, 1985. http://rlyehreviews.blogspot.com/2019/06/miskatonic-monday-15-saltwater.html
    3 points
  3. Here are the mostly final versions of the maps. At least for now. I made a a number of changes to both the style and based on suggestions.
    2 points
  4. Without having bought the the scenario I can say that I am generally interested in one on one scenarios. Not just CoC, but any system.
    1 point
  5. Was gonna respond immediately, but I decided I probably shouldn't comment until I read it. So, I bought it. First Impressions: 1) You have a really good value going here. Having both a full color and print version of your scenario is greatly appreciated. The stat page and image of the threat will also save so much time. I can tell you think like a Keeper. Thank you. 2) The text is very well laid out, great selection of handouts and detailed investigation. It will take me some time to read through it. That's a compliment. Of course, neither of those things have anything to
    1 point
  6. I hope that you put in some entirely superficial and non-coercitive pseudo-structural elements drawn solely in an aesthetical manner from Carpenter's Escape from New York. But it's a bloody good idea for a scenario !! I've run something somewhat similar once, and provided you have a genuinely extensive understanding of the whole city and its quarters and suburbs and all its surroundings, including stuff like what's underground and what lives in the Storm and Mountains above, your players should end up being scared out of their wits from having F all idea on how to proceed outside of
    1 point
  7. Lets not go any further down this rabbit hole, please, jokes about donuts and Jedi have gone on a little too long regardless of the veracity of real world political references. I think we need a moderator to come along and delete most of the last 15 messages in this thread, including this one!
    1 point
  8. Here we come to the inherent conflict between Glorantha and RuneQuest (or any game system). Glorantha is a mythology, a mystical experience revealed to the world primarily by Greg Stafford. Even he never really understood all the fine details of how everything works in Glorantha, and RuneQuest will only ever be a simplistic sketch of Glorantha with certain details glossed over. You're absolutely right to go by what the rules say, if you don't want to delve into the arcane mysteries of Glorantha to discover your own truths. But the discussion of such things as "what happens when an initiate bre
    1 point
  9. That's a very nice map. Thanks for sharing.
    1 point
  10. Characters take geases on their own free will - you aren't FORCED to join the cult of Humakt. But if you do, you swear a powerful oath to the god - a geas - and get a gift from the god. All done voluntarily. Humakt (or whatever god you swore by) KNOWS when you broken the oath. And when you present it that way to the players, they tend to be far less rules-lawyering about it. "Sure you might not think that violates the geas, but ultimately Humakt decides whether or not you broke it, and there's no appeal from the God of Endings." You'd be amazed how concerned players get about not violating the
    1 point
  11. <Hangs head in shame> You are right, I don't know what came over me.
    1 point
  12. Then you're doing it wrong. A Jedi Doughnut is light&fluffy, with a thick & sickly-sweet interior. Ich bin ein Berliner.
    1 point
  13. As a gm i'm pretty relaxed when it comes to languages (my family are bilingual from birth) and im surrounded by people who speak multiple languages everyday. Because of this I feel the rules are unnecesarily tough on characters who want to speak multiple languages, so I allow, depending on backstory, several languages based on Edu. Folks want to have fun.
    1 point
  14. My Orlanthi PC has a bonded Trickster that was more or less forced on him. For many sessions, the Trickster, Gisli, was mostly just a pain in the ass, like any good Eurmali. Eventually the player said "what good is this? I feel like he's just a troublemaker." I pointed out that the player was mostly trying to keep Gisli from causing trouble, so Gisli was mostly causing trouble FOR HIM. He got this surprised look on his face and realized that he could use Gisli to cause trouble for other people, which makes Gisli a lot less of a problem. So he started having Gisli use his Outrageous Lie ability
    1 point
  15. I think determining when and if a geas has been broken depends on three things - what the god knows, what the character knows, and what the player knows. From the description of Divination on P271 RQG we know that for a god to know something from the current world it must be told it by an initiate or above in their prayers - specifically told it, not just have the worshipper thinking about it. The character knows what the character witnessed, and what other people tell them happened. The character may or may not believe things they are told, and may or may not pass them along to thei
    1 point
  16. I have an interview with the author on the next Mythras Matter Podcast - published 1st July 2019 Looking forward to having a chat about this
    1 point
  17. So, for the two or three of you that might have missed it, Chaosium has purchased John Wick Enterprises and it's products. This is the developer of the 7th Sea setting. But I have a sick, somewhat derpy sense of humor. In the announcement thread I said something to the effect of 'would anybody who thought Chaosium was going to produce a Keanu Reeves assassin game please raise your hand'. Yeah, I know. I'd tell you that I couldn't help it, but the fact is I really didn't even try, so.... This brought up the question of how to fix 'John Wick' /'Matrix' /'Equilibrium' style firear
    1 point
  18. Then I will create my character, as I described below. Two own language from education, Latin from class skill points, and two more languages from "hobby" points. Thank you for everyone who helped
    1 point
  19. Ok, so I redrew the area map and made some modifications using some digital tools. I think it turned out ok. I'll need to create a style to use so it's still a bit rough but here it is. Next up is redrawing the close in view of Two Sisters which I've started on with suggestions.
    1 point
  20. The MISKATONIC REPOSITORY is going from strength-to-strength! Here are recent contributions from Call of Cthulhu creators from around the world - check them out on DriveThruRPG!: https://www.chaosium.com/blogmiskatonic-monday-a-whole-lot-of-new-community-content-titles-to-enjoy
    1 point
  21. The holy trinity- spot hidden, library use and shotgun. M
    1 point
  22. Well here's the initial pass. Other maps look to show some other item I think I should add... a couple of shrines maybe... some more trees, etc. and details. I also am going to draw a zoomed in are right around Two Sisters. EDIT: letters because I could’t see what I was typing apparently.
    1 point
  23. Jon Hook has a new scenario out, Spark of Life, this one designed for a Keeper and one Investigator. In the preview I really like the page background! I know not everyone's a fan of them, and I don't know if the PDF utilizes layers to hide it and/or save ink on printing, but I noticed it and was easy on my eyes.
    1 point
  24. Wait. Why are none of you listing "Run Away!" as a key skill???!? You don't have to be faster than the Ghast that's chasing you, you just have to NOT be the slowest one in the party...
    1 point
  25. Just thought I'd share this site in case anyone is unaware. Excellent selection of figures available! Pulp Figures
    1 point
  26. yes. In a SciFi game I'm playing in, my character Alan Vishnu - Lord of light has the flaw of Boring 3M. In the middle of my battle plan speech, the narrator asks me to roll my Boring. I roll 19 a failure bumped to a success, no one listens to me. The other characters resist with an appropriate skill, one has Space Cowboy at 5M. 3M vs 5M masteries cancel, I roll a 1 vs his 18 (If you have an Alexa it can do dice rolls without you having to move). I succeed with a critical and he fails, I get a Major victory and he falls asleep. In a later event I rescue the daughter of the Emperor of the
    1 point
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