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Showing content with the highest reputation on 06/19/2019 in all areas

  1. Since the last list was posted I've added a dozen or so cults, including Ygg, Voria, Yelorna, Horned Man, Barntar, and others.
    9 points
  2. Here's another snippet on Blackthorn trees: A legend tells of a troll, seeking revenge for Delecti turning his companions into zombies, performing an amazing feat some 150 years ago. The troll completed a tree chopping heroquest before entering the marsh and managed to hack through two consecutive Blackthorn trees before finally falling victim to the marsh’s defenders. The peninsula extending into the marsh is now known as Darkwalk. Legend also tells of his ghost still protecting it from Delecti’s rituals. Every few years during Storm Season, a band of Zorak Zorani have been seen performing
    6 points
  3. Delecti has been defending and expanding his marshy realm for centuries. He has mastered the art of luring in his victims through all manner of enticements. Here's some of what Greg and I wrote for Tales 19: Upland Marsh Encounters This article is designed as a set of general guidelines on what intruders will encounter when they enter Delecti’s domain. The Marsh is an ever-changing physical environment. Islands drift, ruins slowly sink, undead shamble around. Maps are notoriously unreliable. The Upland Marsh is a mishmash of mucky islands and rocky outcroppings surrounded by
    6 points
  4. What we need is a powerful populist leader with a catchy slogan like "Drain the swamp!"
    5 points
  5. Delicti welcomes any and all such challenges to his realm. Those zombies, ghouls and other undead aren't going to replenish their ranks without your help!
    4 points
  6. Jason Thompson aka Mockman is a comic artist and illustrator, well known to RPG circles. You may have seen his popular series of walkthrough maps of classic Dungeons & Dragons modules ('Expedition to the Barrier Peaks', 'Tomb of Horrors', etc), enabling you to trace every step of the adventure. But did you know Mockman’s also a huge Call of Cthulhu fan? For his latest walkthrough, Jason has visited the infamous Corbitt house, setting of the classic Call of Cthulhuscenario ‘The Haunting’. This map follows the doomed path countless Investigators – perhaps even yourselves – have take
    3 points
  7. I’m new to RuneQuest and RQG is my entry point. I haven’t really played RPGs since in the mid 90’s. I talked my friends into playing by highlighting a few different things and considering the length of the topic my two cents may not be that helpful. I recommended they play King of Dragon Pass. That is what got me interested in RuneQuest and Glorantha. I think the video game does a great job of easing new players into the world and giving everyone a shared mono context of what game world we will be playing in. A couple of my other friends play RPGs and have played a lot of D&D. I sold
    3 points
  8. Yes, I've committed all the boardgamegeek URLs for RuneQuest magazine articles to memory. It's the only way. If only there were some kind of engine that allowed things to be searched for, then I wouldn't have to.
    3 points
  9. I've been considering drawing up an RQG adventure/string of adventures that would involve trying to rollback the Upland Marsh, if only by a few inches. Do you all even think that this is even theoretically possible (if sticking to current Glorantha canon)? In my newbie RQG GM vision, this effort would entail trying to kill a black thorn tree (or several) and then destroying the magic rods that Delecti's servants had buried in the ground to act as markers of a marsh's new borders. All as part of an effort to begin a reclamation of parts of the marsh. Or, perhaps, the PCs are hired/convinc
    2 points
  10. This one is a mixture of Iron Age southern Italic, and Bronze Age Cretan and Anatolian. This militiaman is obviously quite wealthy (or belongs to a wealthy House) as he has a bronze helmet and pectoral, and a sword. Poorer militiamen have to make-do with leather armor. This is the fourth Esrolian sketch - the trireme captain, Kimantoring and Axe Maiden have much better armor. Haven't sketched any Lunar militia because I don't know much about their equipment, and they generally don't exist prior to 1625... but they would probably have a similar level of equipment, albeit in a differe
    2 points
  11. Latest. Not entirely happy with the flesh tones so may rework....
    2 points
  12. They are all on the unofficial RQG Wiki as SVG files: https://runequest-glorantha.fandom.com/wiki/Category:Runes
    2 points
  13. Advance copies from the printer!—the rest are on their way by ship and will be available next month. In the mean time, pick up the PDF (http://bit.ly/2KZWODJ), and you get the full price of the PDF off the physical book when it is available.
    2 points
  14. Oh mein gotts, are you suggesting: * * * Trump vs Delecti in 2020!
    1 point
  15. <drools> Jeff... you are *SUCH* a tease !
    1 point
  16. I like how non-player characters descriptions in Heroquest books often was listed with their main runes, so it came from there.
    1 point
  17. I wonder if a revised BoM is a possibility. It wouldn't take too much to update BoM to BoE's mechanics. Increase the manor income, put a space limit, and replace variable income with fixed income using the low average die results. That should do over 80% of the hard lifting.
    1 point
  18. The leatherette will be available for anyone to purchase, along with the regular hardback version. They are getting shipped together, and we will have (limited) copies available from all three of our warehouses (US, UK, Aus) next month. If you buy the PDF from Chaosium.com beforehand, you will be able to apply your coupon off the cost of the leatherette instead of the regular hardback. Going forward, we are intending to do special leatherette versions of all releases (over a certain page count). We may even do a small run of leatherettes of existing 7th edition releases too, when it comes
    1 point
  19. This is my understanding as well - the position of King of Talastar is empty since 1595, and the King of the Bilini is the closest thing there is to an actual King of Talastar.
    1 point
  20. Personally I think the whole "bronze age" tag is a bit misleading. For starters the "bronze" metal isn't really bronze, its something similar but not the same. They could just have easily called it iron and called the stuff the Mostali dig up adamantium and it wouldn't have changed a thing - except they couldn't hang the "bronze age" tag on the game. To me it's all about it being set in an age of mythology, not about the level of technology. I'm not a historian - I've read the illiad and watched a bunch of movies about ancient Greek hero's, and none of it feels quite right for Glorantha.
    1 point
  21. Back to OP... "Didn't you guys get the missive?" (hand over pretty note in New Pelorian) "The Red Emperor has granted us independence, and you guys are required to hand over your weapons and return to Furthest... ASAP". Or, "The Sun Domers have revolted and tried to raise Glamour - you are ordered to raze the Sun Dome Temple down south as retribution".
    1 point
  22. If I remember well Delecti draws a good part of his power from reenacting the myth of Korang the Slayer. So in order to make the land of the marsh "dry" your PC could try a Heroquest linked to the Earth God Hard Earth (who died figthing Korang), whose manifestation could, well, make the land hard again, or a heroquest of Engizi to wash away Delecti's minion, like Korang was washed away by the Skyfall. Alternatively, they could also discover that the "magic rods" used by Delecti are made from slivers from the Ironspike in Tovtaros, alledgedly a fragment of Korang's Poison spear. In this
    1 point
  23. This is to me the essence of the game and is the reason for the Family Background part of character generation. It is a playable crash course into the setting, your community, your foes, and your allies.
    1 point
  24. I'd suggest reading a nice version of the Iliad or the Odyssey or Gilgamesh to get the Bronze Age vibe. There's Eric Shanower's Age of Bronze, Rosemary Sutcliff's Black Ships Before Troy (with art by Alan Lee), or David Boyle and Viv Croot's Troy. Or Ludmila Zeman's Gilgamesh Trilogy. Or get Mary Renault's classics like the King Must Die. Think ancient world, when gods interacted with mortals.
    1 point
  25. Incredibly so, I think. You're giving the feedback that the "grognards" cannot give -- that of being entirely new to RQ.
    1 point
  26. All of what you said is good stuff, but I want to ask about this. Could you provide an example of some of the tactical decisions the NPCs made, and how it caused the players to change their next actions? Thanks in advance!
    1 point
  27. While I never thought of Delecti as using much Chaos to corrupt the dryad, your story is great and I think it will be a lot of fun, which is all that matters.
    1 point
  28. One of the other easy things to do is to repeat the Interim Years event for your grandparents (set in either late 1580s or 1590s), parents (ca.1606-7 - see WF#15 where Army Activity chart for Sartar notes this as "Home Civil" for ongoing civil strife and includes the Annihilation of the Maboder and the Wolf Hunt) and then for self in 1611-12 (for the Righteous Wind Rebellion). For variety with these, alter these two sets of rolls: 16 Resettled in New Pavis to escape Dragon Pass. [Note: this could become one of the following: 1) exiled, settled in {Jonstown, Boldhome, Swenston, Wilmsk
    1 point
  29. that's what happens when umath is interfering with Light from the sun, it gets weakened and you see the air instead. Perfectly obvious scientific explanation when you think about it.
    1 point
  30. We finally had the opportunity to play the final episode of our Hollow Earth Expedition campaign. I have tested two things, reintroducing some tactics through the actions of the NPCs and better descriptions, and an alternate difficulty table. Thinking about my previous games, I have came to the conclusion that I have been somehow blinded by the abstract nature of the rules. Though the rules are simple and abstract, a scene must be described well enough so that the players can visualize the playground and take informed decisions. Though I do that naturally in traditional games, I forg
    1 point
  31. Maybe the artist was using Farsee, which foreshortens distances. 4 points of the spell will make everything look 1/16 as far apart as they really are. And it probably makes the rays of vision travel more straight, meaning that you can see Kero Fin which would be largely beyond the "horizon" without the magic.
    1 point
  32. "Glorantha is one of the richest and most vivid created worlds in fantasy, a world where everything from the dirt to the stars is literally made of mythology... (Greg) Stafford did more to advance the art form of role-playing games, and in more roles—as publisher, designer, editor, world-crafter, and inspiration—than anyone else after Gygax and Arneson." —EDITORIAL, The New York Review of Science Fiction, June 2019 https://www.nyrsf.com/2019/06/editorial-glorantha-another-magical-world.html
    1 point
  33. The RQG core is for gaming. Only bronze the Guide if you are being chintzy... Most of us are having ours photoengraved onto gold-leaf scrolls.
    1 point
  34. Holy crap, MOB. that is one serious review! I don't know whether to use my RQ G books to game or whether I should bronze them and put them in a place of honour on my trophy shelf.
    1 point
  35. I made a few more updates based on my personal experience and user requests. 1st, Factions now have the summary view of characters that was in the Encounter view. It has been super useful to me in running RQiG to have my NPCs info in one place and Factions now gets to that outcome faster. Example here: http://rq-web.herokuapp.com/view_faction/christopherallison-queens-spears 2nd, one of my players wanted to have all of the base & unimproved skills as part of their character. All basic skills will now be added to each NEW character and the view character page now has another
    1 point
  36. New feature: you can now add NPCs, creatures, demons and other strangeness to the RQ app without needing to go through full character creation. Just enter the stats, passions, runes, skills, attacks that you need, chose a body type and you're ready to go. Once signed in, you can add creatures & NPCs under the Add Content navigation menu. This is a single page form, so it takes a bit, but once a monster or NPC is entered once, if it's made open, anyone can copy it and update as required. This means that you can now add mounts, spirit animals, elementals, etc. Once added, they show
    1 point
  37. A friend of mine had a Stormbull called Fretburner who had been told by a trickster, using lie, that having flowers in your hair helped you fight chaos.
    1 point
  38. Arkat is not likely to make his appearance in Gods and Goddesses, but don't worry - we've got Black Arkat making an appearance soon. Illumination is all over the Gods and Goddesses book. Vinga is a sub-cult of Orlanth. Kolat, Earth Witch, etc., appear in the Horned God.
    1 point
  39. Jeweled Note was acquired in her Crown Test from the Duke of Disorder in the Snakepipe Caverns, which was in Wyrms Footnotes and I think in Wyrms Footprints too.
    1 point
  40. I've figured out an easy way to get Gloranthan runes into a Google spreadsheet. Well, easier than my existing method anyway. Convert the runes from the official font to vectors in Inkscape Paste the runes into a LibreOffice spreadsheet Upload the spreadsheet to Google and open it Right-click on the sheet and select Copy to..., select the Google Sheet that you want to add the runes to Open the sheet, and copy and paste the rune from the Runes tab to where you want it Previously I was downloading the sheet as a local LibreOffice file, adding the runes, re-upload
    1 point
  41. I've made some improvements to my Runes sheet, fixed the problems with clipping and added some fjords to the Shargash rune.
    1 point
  42. HQ1. I have read HQ2 but don't see much in it that I would like. I like fixed mastery levels and really don't see the point of having relative difficulty ratings for narrative purposes. I am sure that it works, but it isn't for me.
    1 point
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