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Showing content with the highest reputation on 07/31/2019 in all areas

  1. I thought it was a better idea to pull this discussion into its own thread. Originally talked here: The Romans (actually representing Romanized Britons) are another oddity trying to marry the (Post-)Roman Britain with the Norman England that the rest of the society is based on (see BotW and BoU). Historically, by mid-5th century the old Roman towns were largely abandoned ruins, even Londinium. By the time we get to Norman England, the character of the towns is quite different. In short, while you had villas and such during Roman times, the local town or city was still the center of
    3 points
  2. So while I think I like the intended seasonal flow of adventures in RQG, I wanted something a bit more specific in terms of how training, downtime, and so on are handled. This is what I came up with. It's somewhat rough (and I'll start rolling it out to players this upcoming session) so fair warning. My goal was to get something a bit more granular and ongoing than "Okay, adventure's over, let's narrate a few events then jump to end of season..." but not go so far as the bookkeeping of counting hours and estimating hours available for training and occupation and all that like I remember from R
    2 points
  3. Hi I'd like to know if the mutations caused by Pocharngo are related to Primal Chaos, which should imply some magical properties or maybe some danger when handling them.
    1 point
  4. plutonium is soft, so not really. but you're now in the Bronze Age and contaminated with plutonium with no idea that you even HAVE to decontaminate, never mind figure out how to.
    1 point
  5. Knot maps probably would have major, complicated knots describing locations and sub-knots giving additional info, while routes would have lesser knots e.g. describing the direction of the route, possibly using the Block as a visual reference for adjusting the direction. (I wonder whether those major routes would be more desolate than the chaparral around them.) Working with dye after producing the knots doesn't seem practical - much easier to entwine some colored yarn or strips of leather in the knots. It would be possible to create a mesh with the oases as junctions, but
    1 point
  6. Our Reiner Knizia card game KHAN OF KHANS, set in Greg Stafford's world of Glorantha, is coming to Kickstarter on Jan 10. But in the meantime, you can download the full game for free and try it out with our PRINT & PLAY version! Download it here and give it a go: http://bit.ly/khanofkhanspp
    1 point
  7. That is a really terrible definition as It is confusing "matriarchal" and "matrilineal". I would suggest getting a better dictionary, but they all seem to have taken up this horrible trend of altering the definition of words based on current "popular" usage. The English language is being steadily debased by ill-educated morons who misuse words. The answer? Get hold of a printed dictionary from about 1950 or 60 - the good old days when academics were complete snobs and didn't pander to the ignorant unwashed masses
    1 point
  8. Yeah, obviously not. It doesn't change from the fact that the system has been designed for playing knights, not pickpocketing, lockpicking thieves navigating the underworld. Since it is designed with knights in mind, that is where the focus is and where the game works best. And it also shows where the game struggles, such as playing a lady character, especially outside the rules themselves. All the adventures are with knights in mind, and usually male ones at that. It is reasonable, given the focus and the setting, but it does mean that any Lady PC will have a rougher time of it, and so
    1 point
  9. I think I might not be getting my point across. Either that, or you don't think it is a valid point. Let me try again. One thing I really like about RQ is the depth of nonhumans stats, cults, and such. Even a lowly trollkin can kill you. In KAP, you have the fae, and the traditional foes of fellow Cymri, Cambrian tribesmen, Cambrian knights, Cornish knights, Saxons (all of the various subgroups) and Cumbrians in addition to the various creatures. The Picts are one foe that many disregard because they are considered to be really inferior. Historically, they were not. The Romans bu
    1 point
  10. I think this is the heart of the problem here - these two words are directly linked in the english language - "matriarchy is patriarchy with inverted gender roles" exactly describes the relationship between the two words and the ideas they embody. If you want to describe a society with a different structure you have to use a different word to describe it.
    1 point
  11. Who better to advise you than the game's creator
    1 point
  12. You could always have them engage each other on a dynamic battleground - by which I mean one where the environment changes during the course of the battle. There are a couple of ways to achieve this - the obvious one is a static battle in a changing environment (e.g. a collapsing building/mine/cavern with floors or ceiling dropping away, a coastal or river area where changing water levels alter the terrain, or amongst a herd of animals providing cover or obstacles to movement). This allows combatants to be creative with the opportunities the environment provides (pits, rock falls, pools, stamp
    1 point
  13. Honestly, maybe try out @Cgeist7's app Cradle of Heroes for recordkeeping and quick access back and forth between the NPCs? I've used it a little and found it reasonable to work with. I don't know if it made our last fight quicker, but I do think it made things a bit easier for me to run (I also have my laptop open all the time in sessions for notes, etc so it's a norm for me). You'll want to use the non-player character generator, and compile them in either a faction or an encounter (both of which have a quick-access screen). Simplifying Statement of Intent to "SIZ or DEX?" speeds things
    1 point
  14. This is covered in the module - the clan is strongly non-serf, but it has an impromptu social class called "Oathguest", which is little better than a thrall (the exception is that you get to leave and starve if you like). You get to stay and get food provided you do everything and anything you're told.
    1 point
  15. And then reprinted in the Cult Compendium.
    1 point
  16. Daka Fal is written up in Cults of Prax (rq2 rather than rqg)
    1 point
  17. Branch That Whispers or Whispering Branch Description This is an Aldryami war bow. It looks like a living tree branch and is similar to an Elf bow, but larger and somewhat sentient with its forest. Cults: Associated: Aldrya Knowledge: Cult Secret History In the Second Age, the Aldryami had a hard time defending their forest against tougher invaders like large Uz in lead plate or iron clad Mostali. The Council of Elders decided better defensive measures were needed. The Gardner then cultivated and grew these new bows from seed around their sacred grove. Proce
    1 point
  18. I came late to this but...When I think of the Holy day rituals, especially the high holy days and sacred time..I think of Kabuki plays https://en.wikipedia.org/wiki/Kabuki_dance and the festive ceremonies such as Up Helly-Aa https://www.youtube.com/watch?v=qR7uiGVK0sQ where re-enactment of an event happens. In these situations, specific worshippers are not always required if specific cult members are missing, represented instead by mask wearing members of the clan/tribe/cult. As to including children, i have included them in the past, as a facet of their education, with guidance from
    1 point
  19. One thing worth remembering, until they reach a certain power level (and invest in the proper magic) all characters travel as fast or slow as the GM wants. So even if it takes two week to travel from say, Boldhome to Nochet, the GM can always just jump to the arrival in Nochet. Or you can take a dozen sessions for the journey, whatever floats your boat. Odysseus takes a lot longer to travel from point A to B than anyone should, but that's how the gods wanted it. Likewise Dany's dragons fly as fast as the writers want.
    1 point
  20. Update: ability to copy text versions of characters to your clipboard for pasting in other documents by using the Copy to Text image. @Crel Note that with all the skills, a full character is LONG. Edit: also added markdown to character descriptions and thrown weapon damage to ranged attacks. Example at: https://www.cradleofheroes.net/view_character/6391 --- Gradolmort Fire-wing --- Type: Player Character Homeland: Durulz (Ducks) Occupation: Noble Initiate of Cult: Yelm Description: A young duck noble of questionable birth and mythic potential. Gradolmort
    1 point
  21. Putting on my moderator hat: Let's get back to talking about the cover art and take the rest of the chat to somewhere else.
    1 point
  22. Sadly, klecser, political correctness achieves the exact opposite of its purported goals. Instead of promoting harmony and understanding among people it squelches diversity of speech and thought while dividing folks into ever-narrower mutually suspicious and aggrieved interest groups. It evaluates and values people based on their assigned category instead of on their uniqueness as individuals. Despite its demands for “tolerance” it prevents people from toughening up and learning to accept and work together with those who may disagree with them. It promotes the opposite of Martin Luther Kin
    1 point
  23. This no longer seems Gloranthan, productive, or even civil, so I'm exiting the discussion, and simply refer you to the dictionary definitions.
    1 point
  24. There is a whole segment of the hobby that wouldn't feel welcome at your table if you truly believe this. I don't believe this at all. The purpose of political correctness is respect. You respect a person and their experience so that they can feel welcome. You have it completely backwards if you ignore who your players are and don't attenuate to what language they decide is respectful or not. And that's the thing that you don't seem to understand. YOU don't get to decide whether the language you use hurts someone. You can't tell someone how they should feel. And you can't dismiss how they feel
    1 point
  25. EN World just published a favourable review of Elevation! 'Elevation is a well written and concise RPG with art, rules, and maps that provide concrete direction and detail. The setting is unique, the stakes are high, and the challenges are tough. Elevation is worth getting even if you don’t play M-Space for the clever ideas that will spark a GM’s imagination.’ Charles Dunwood Read the full article here: https://www.enworld.org/forum/content.php?6480-Stay-on-Budget-Search-for-New-Life-in-Elevation
    1 point
  26. The rules say no (and I like to follow the rules), but it kinda seems like a needless rule exception. I just explain it as "sure you can use luck to modify the roll, but it won't do any good... since your target is now lower"
    1 point
  27. No. No Luck spends on Luck rolls.
    1 point
  28. Version 1.0.0

    55 downloads

    Many years ago, fans of Glorantha had an attitude that D20 games wouldn’t fit in Glorantha, as Classes and Levels don’t work. Then came 13th Age Glorantha to disprove that notion. Also, many people in the D100 space looked down on D20 games as Classes and Levels don’t work with D100. Then came Classic Fantasy to disprove that notion. I once mentioned the idea of converting 13th Age Glorantha so that it would work with D100, but the idea was unpopular, as it was considered Crossing the Streams, which is, as we know, like, really bad. As I like things that are really bad, and had horre
    1 point
  29. I'm an American citizen and I'm not sure they'd give me a Visa. Not a good time to be here, they're arresting American citizens in public who are carrying their passports. I'd flee but uh nobody would take me?
    1 point
  30. My current plan is to put it on the back burner and await the forthcoming Lawsian Pavis book before I try for a second time.
    1 point
  31. That sounds suspiciously God Learnerist! Swapping gods again???? 😇
    1 point
  32. I played through the Broken Tower Quick Start on free RPG day in a local venue in Cardiff with @Dimbyd as GM. I hadn’t played RuneQuest for 25 or so years, but it all came back so naturally. I don’t need to preach to RuneQuest players about the systems virtues, suffice to say it was exciting from start to finish. I think I was the only player with previous RuneQuest experience ( apart from the GM). We had a mix of ages with some late teens/early 20’s playing too. The new players loved the game and picked it up easily. Beyond a very quick introduction to a couple of concepts like “t
    1 point
  33. Where do you get this? I don't find any mention of Elmal cults in the new material except for that bit above from GS. I must be psychic! 🙂 Seriously, though, Elmal is the Unblinded Yelmalio, the Yelmalio who has left Yelm's service and has joined Orlanth. It makes sense that Elmal does not have Yelm as an Associated Cult.
    1 point
  34. The clan is a new settlement. It needs to grow rapidly, have children, etc. It is comparable to the clans that formed during the Settlement of Dragon Pass. That's a hat-tip to the old Forty Acres and a Mule. A plow and ox and a hide of land is what I expect new settlers get. I suspect those sorts of names are pretty common everywhere. Your proper name might be Vargast son of Vanganth of the Orlmarth, but everyone knows you as one of the Varani (descendents of Old Maran) or as Vargast Old Man (because of your village), or Vargast etc. That's clan by clan. Most cl
    1 point
  35. The idea is to run it in a heavily simulationist style, which is what RQ supports best anyway (my players lean conservative, so I'm going RQ rather than HQ). I had the intended style of play worked out before I suddenly saw that something pretty similar had suddenly become the Next Big Thing in RPG Theory discussion circles. http://www.story-games.com/forums/discussion/22163/the-blorb-model-with-diagram I'm not going full Blorb (for one thing, you sign yourself up for intense amounts of prep), but I think the idea is right. There will be no fudged die rolls here! (I think I manged
    1 point
  36. Is anyone else following An Inner Darkness on Kickstarter? I'm pretty excited about this one. Mixing real-world horrors with the Mythos sounds like a great recipe for scenarios. And I like the idea of using structural injustice as a sort of moral analogue to cosmic horror.
    1 point
  37. Eric, you're always quick to jump in with quotes from HPL's writings as if they, in of themselves, should be justifications for a position. I think it's worth noting that not everyone treats his writings as gospel. Nor should we in this case. Remember how HPL was pretty racist himself? That is kind of the whole point. Authors are writing these scenarios because they want to make it very clear that, while we love HPL's writing and his contributions to literature, we don't support his personal ethics. The "turn the Mythos on its head" movement is deliberate and it has multiple goals. "Abiding b
    1 point
  38. I see your point, but I think it depends on how it's handled. My assumption is that the scenarios won't be dealing with "righting the wrongs of institutional racism," but rather with the oppressive force of institutional racism and the way any individual's actions to combat it feel insignificant and fruitless. That's part of why I think structural injustice could be such a nice match for Lovecraftian horror. It's not about helping granny recover her stolen purse, it's about large, pervasive, structural injustices that if handled well will compound the horror rather than present a do-go
    1 point
  39. 1 point
  40. Yup, sounds interesting. And a little darker like what Stygian Fox is doing which i am really liking.
    1 point
  41. BTW, in case it helps, here is a section on the Many Suns that appears in the Yelmalio cult writeup in Gods and Goddesses: THE MANY SUNS There are several solar cults who are often identified with Yelmalio. These are sometimes treated as independent deities, sometimes as different names for Yelmalio, and sometimes as subcults of Yelm or some other solar deity. These cults resemble Yelmalio’s cult in most respects (including spells) but rarely offer gifts and geases. ANTIRIUS This subcult of Yelm worshiped in the Lunar Heartlands shares a substantially similar mythology
    1 point
  42. Here's a few notes on the Many Suns: 1. The Little Sun cult survived the Great Darkness and was present at the Dawn. There were Little Sun cults throughout South Peloria, Dragon Pass, and Kethaela. Outside of a few places like Lolon, these cults were NOT political or religiously prominent, but they certainly existed. Most were likely family groups that tended the shrines to the Little Sun. 2. The Little Sun cults received magical and spiritual patronage from the Broken Council and learned new insights from Dara Happa as well. That's when the Little Yelm sobriquet became w
    1 point
  43. With apologies, an updated version of my non-canonical Sun Dome temple essay.... Sun Dome Temples Throughout the entire region of central Genertela, including the Lunar provinces, there are no more than fifteen major temples during the Hero Wars period. There are Little Sun cults popular throughout south Peloria and Dragon Pass. Most commonly associated with Yelmalio, the Sun Dome Temple god, the god’s myths are diverse and contradictory. All the Little Sun cults claim their god is the son of Emperor Sun; that their god survived the Lesser Darkness and was the Last Light in the
    1 point
  44. And the other Khans in the P&P:
    1 point
  45. Thanks everyone - I have fixed the URL in the link above. But here it is here again: http://bit.ly/khanofkhanspp And here is a picture of a grateful Morokanth
    1 point
  46. We'll be selling special preview copies of this book at Gen Con at our booth (#829). Jeff Richard says "The Red Book of Magic has every Rune and spirit magic in the core rules, the Cults Book, Trollpak, and many more. It is a foundational document for me, as it gives me pretty much every Rune and spirit magic spell of any cult of any size in Genertela." Quantity is limited!
    0 points
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