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Showing content with the highest reputation on 08/28/2019 in all areas

  1. 4 points
    Oh yeah . . . Fellini Satyricon (also on YouTube) is prime Lunar Empire. I just don't spend a lot of hobby time there these days. "If the work of Petronius is the realistic, bloody and amusing description of the customs, characters and general feel of those times, the film we want to freely adapt from it could be a fresco in a fantasy key, a powerful and evocative allegory: a satire of the world we live in today. . . science fiction of the past."
  2. 3 points
    And these are the Lunars for this weekend's big battle. Not quite canon I guess but hey. The leader, who the PCs already met and hate passionately, is the left-handed one with the bun.
  3. 3 points
    I should add that in case you are curious, women wear money because it's theirs. In patriarchal societies their dowry is the only thing they own, and in more neutral societies it is theirs plus whatever they earn. You carry it! Gold bangles aren't just pretty. I bet a lot of cultures in Glorantha feature women wearing prominently coins, particularly Sun Domers (but not Yelornans), Dara Happans, and other places that are strikingly unequal (or were until recently). This rural highlands woman was photographed in her wedding dowry and someone realised her outfit was worth 4 million Nepali rupees (about US35K). Her income is classed as "poverty" as she's a mountain-dwelling woman with no running water.
  4. 3 points
    One of the things I saw in the Glorantha Sourcebook but is missing from a lot of illustrations is really fantastic premodern women's outfits. Traditional non-steppes Eurasian outfits - from Greek to Russia to China - featured very tall hats, amazingly elaborate cloth "girdles" (wide belts, Greek zone, hence English "zone") worn by adult women (i.e marriageable and older), and elaborate sleeves (long, short, hanging to the floor ("winged"), thin, wide, whatever). The modern Armenian Hemshin community still wears some traditional tat, although tall hats and the zone went out with the Young Turks and the '60s. (Pictures below. Love the baby with the corncob.) The Hemshin are an unusual Armenian community: they are Muslim, they were not part of the Genocide, because they were isolated and not recognised as Armenians by outsiders, and they maintain a rural mountainous lifestyle. They mostly grow tea. If you turn to the Sourcebook, Dendera the Good Wife is illustrated with an elaborate, horned hat in the Solar Pantheon illustration. It's a notable element. I'm not sure if it's supposed to be Pelandan, I can't remember how the Gods Wall classifies her clothing style. Anyway my point is I'd like to see some non-Celtic influence in there, because there's a world of clothing and armor from the Bronze Age.
  5. 3 points
    I'm pretty sure Greg dropped a heavy hint some years that they were related to the Runes (given that's there's five, means they are elemental). But I never made it quite work.
  6. 3 points
    I am mesmerized enough by your jargon scott-martin to go looking for the items you listed!
  7. 3 points
    Right now my core cinematic Glorantha is about half Sergei Paradjanov and half Peter Brook, which means they intersect a little awkwardly with Meetings With Remarkable Men. It's not so much any ethnographic detail as the effort to capture mythic consciousness. Brook's crowning career achievement is of course the Mahabharata (all of these are available in their entirety on YouTube), which is deceptively simple, a five-hour epic built out of a list of five primal terms: LIFE BLOOD HEART FIRE END. It was meant to be performed live. Look at the staging, the casting and the way he directs performances. The appearance of Krishna is a true coup. His other movies are less interesting than the plays but easier to find. Paradjanov is trickier to assign to a specific Gloranthan locale but the journey is more rewarding. Shadows of Forgotten Ancestors is prime barbarian belt, probably Rathorela in some historically layered period that could be now, six hundred years ago or on the edges of Time. The assignment of Color of Pomegranates, Ashik Kerib and Suram Fortress is in the eye of the beholder. The Transcaucasian setting that bridges these last three increasingly says Ralios to me. I'm also super fond of the alpine landscapes, hypnotized performances and apocalyptic doom of Werner Herzog's "Heart of Glass" as a tale of Old Sartar but I appreciate that it's a deeply anti-canonical posture. His Fata Morgana and other movies are also deeply Gloranthan but I don't know where exactly they live.
  8. 2 points
    Hi everybody, I'm preparing to run the cool-looking Red Cow campaign from CS/11L, and I have two questions if anyone can help (I've tagged this with 'Spoilers' on the off-chance it reveals deep dark secrets) 1) What's "the Bag" marked on the Jonstown Trail ? (Red Cow Lands map, p.28). The great Glorantha Wiki refers to the "Stagland Bag", but with no other detail I could find. 2) P.21 has the Red Cow Ferry as part of the King's Road <-> Stonegate trail, with the Creek being 80' wide at this point. From my reading though, the Creek seems to be about 500' wide at Red Cow Fort, and the trail could happily run over the wooden bridge (p.30) between Green Meadows and Brannagh's Farm instead avoiding the 'danger of the waters'. Is the ferry located elsewhere, or am I missing something ? Many thanks ! (and apologies if these are obvious, or have been answered elsewhere)
  9. 2 points
    Thanks for the welcome - it's good to be back. Hopefully I'll stay longer than two posts this time. 😁 The game I was starting up back in '16 ran for about six months, and went down well enough that two of the players keep asking for a return to RQ at some point. Right now I'm prepping a Paladin game to start on Monday, but will probably run a RQG game at some point in the not too distant future. I did have a quick spin through the GaGoG thread and ended up falling own a Glorantha rabbit hole (again). All I can say is given the quality and sheer awesome that is the current RQG/Pendragon/Paladin line I'm definitely going to be throwing a lot of my spare cash in Chaosium's direction for the next few years.
  10. 2 points
    I know, this has nothing to do with nothing, so why? ' Cause someone had to... but for more info, why? Because: The "hamster" reference is a Gallic taunt regarding the famed overbites of English beauties, Ygraine in the particular, who could blow out a candle while facing forward by leaning over it and exhaling straight down.. The "elderberries" is a sneer about English distillers, who for centuries made inferior gin by using elderberries instead of juniper berries. Uther Pendragon was a notable imbiber. according to the 'net...
  11. 2 points
    These look great! I've occasionally considered getting into printing mini's. A few things I'm curious about (and these are general questions for any Makers, though obviously Ochoa has shown some great expertise here! ) What's the preferred material for minis' fine detail? Are there more than one? What's the cost of the media itself, the raw filament (or resin, or other material) on a (rough) per-mini basis? How many "rough draft" or "prototype" mini's do you create before settling on a "final" unit? (Obviously more-detailed ones take longer, and similar designs are quicker) How much time do you take (hours) modelling and refining a unit before you're willing to call it "done (enough)"? What stupid oversights/assumptions am I making? What do I not know that I don't know? TYVM!
  12. 2 points
    This may not be useful to you, but I had my players race to return the Greydog bodies to their clan for proper cremation -burial. It let me get them travelling and allowed me to introduce some tribe/clan politics. They actually made a Humakti friend who's going to help out in the big battle that ends their pilgrimage.
  13. 2 points
    Hi, yes its moving forward - it should soon be heading into layout.
  14. 2 points
    Oh no, that's a statement refuting the opposite of what I said. Valare's heresy was that Entekos encompassed the Red Goddess, for which she got a sharp rap on the nose by Teelo. I'm saying the opposite: that she's a form of the Red Goddess, which is after all the basic theology of the Lunar Way. There are seven goddesses who preceded the Red Goddess and are her alternate... masks? Gerra, Lesilla, Natha, Rashorana, Ulurda, Verithurusa, and Zaytenera. As the Entokosiad comments at the end in What Valare Learned, "The Dendara Part of Rufelza, the Red Goddess, is Gerra, the Goddess of Suffering." Oh I just meant that it is messy as in "it is never going to be sorted out methodically", not "it is senseless and useless in piles". Benbeng "Bell" Fire Alk "Green" Darkness Beseda "Plenty" Earth Addi "Stick" Air Karanda "Striped" ... Water? Five Sisters Invoked is my main inspiration for Benbeng, the bell, the fire starter. Perhaps she was White Sun. Alk closes the ceremony, bringing in the darkness. I have no idea who else Karanda could be than Dendara, I'm stumped. Certainly she's the Water Bride. Maybe there were only four goddesses and they distinguished Entekos from the Water Bride Dendara because the White Sun hadn't yet been overthrown?
  15. 2 points
    One of the delights of the Entekosiad for me is the stylistic difference from FS and GRoY. Valare is a mystic who lacks the focus and the tools required to be a systematic theologian or reconstructive historian. Instead she has the inclusive genius of the experiential quester. . I don't think it is a mess, but rather that it is one of Greg's greatest works. However, this does mean that the identities and parallels are both difficult and bounded by the time and context of the 'origin' of the story. Happy hunting 😇
  16. 2 points
    The word for "War" in Sanskrit translates as "A desire for more cows", at least according to the movie 'Arrival'. Suspect it's the same in Praxian...
  17. 2 points
    I go straight to India, never mind I speak the Irish; nobody raids cows like Indra. If you can, get your tiny human hands on Strong Arms and Drinking Strength, which is about how the Rg Veda constructs masculinity in its poetry, it's truly a gem. It is clear that Jarrod L. Whitaker is an uzuz scholar who was taught by the First Elder before moving on to Wake Forest. For me, though, the Solar peeps are Sumerians with Mycenean and Central and Southeast Asian influence. The Lodrili are rice farmers...
  18. 2 points
    Same! For some really out-there, Indian-inspired goodness, I also recommend Grant Morrison's 18 Days", which is sort of a science-fantasy, magitech take on the Mahabharata (look for the artbook rather than the actual comic series, the former has much more detailed and exquisite art), and the (free!) webcomic Kill Six Billion Demons which is a bit like Hindu mythology meets Gnosticism and coming-of-age, hyperviolent martial arts manga. Both of these are unsuited for Glorantha as it is, but if you look at the artwork, and use it to imagine some parts of the Gods War (and thus Herquests and the like) I think they can be very engrossing. Then you have the artist Vsevolod Ivanov's otherworldly, part mythological, part speculative artworks of an imagined, fictionalized Slavic past. I believe it's been referenced by other fans of Glorantha in the past. It has that great otherworldly feel to it, like things look real enough, but there are parts that just make it all somewhat dreamlike. Sadly, it seems like his works have somehow become quite popular with some less savory parts of the Internet (the ones that tend to get overly obsessed in make-believe pasts and tie it to nationalism), but as art pieces in themselves they are great.
  19. 2 points
    If you hate 'em you get your money back.
  20. 2 points
    Jajah nailed it: They don't become obsolete, they evolve into so.ething relevant to the new fictional context. The connection to Kallyr becomes a connection to her hero cult. The secret identity becomes an opportunity to leverage the super identity in mundane contexts.
  21. 2 points
    Like @Joerg and @g33k I also have a fondness for the pseudo-Dark Age Germano-Celtic look & feel of the Heortlings. I don't wholly oppose Hittite or Near Eastern inspirations (and I believe there are some really clever switches going on - like replacing Celtic Oppida with Near Eastern hilltop palace complexes for the Heortling fortifications), but going full Mycenaean is a bit too much for me. Thankfully, we have more-or-less period-appropriate inspiration (as period-appropriate as the pesudo-Hellenic aesthetics of various Solar & Pelorian people) in the form of Hallstatt & La Tene Celts. Hell, if you want to integrate with Hittites and Anatolia, you've even got the Galatians, who were smack dab in the middle of it (albeit a thousand years later than Hattusa, not that it really matter, considering the vast time difference between the heyday of Sumer, Mohenjo Daro and the Hellenistic cultures mentioned above). It should be mentioned that, from what I can tell, 13th Age in Glorantha, is mixing the Hallstatt/La Tene visuals with the Mediterraean influences - to great effect, based on what I've seen. Look at these guys!: Clearly a clan chief or tribal king discussing matters with his most trusted shield-thanes. The left one might be an Elmali, if we want to get cute with it. Speaking of cute, look at this little guy, looks straight out of a Sartarite woodcarving!: Heck, he's even got storm runes on his shield and sword! Admittedly, you might want to "Mahabharatize" some of those Hallstatt people, but that's what's fun and clever about Glorantha: it's its own thing, at the end of the day.
  22. 2 points
    Were there any relationships implied by it? E.g. Secret Heir of Sartar could simply evolve into Heir of Sartar - still a target for Lunar agents, or now a potential rival to the revealed Heir of Sartar. Were there any relationships formed from it? E.g. Secret Feeder of the Crimson Bat becomes a possible Flaw as there may be those who know the secret identity. Was it like Sureela in the Red Cow stories who might have the Secret Identity of Andarna the Peddlar who was known about in Jonstown? Could be as above - varied relationships formed because of it. Evolve the Secret Identity into something like Relationship to Anders Swenson of the Black Cat Inn, or into the associated occupation Peddlar of Jonstown. Was the secret identity good or bad? If bad, evolve it into a new Flaw based on the characteristics. If good, then transform it into a new ability such as Awareness of Stickpickers. If the ability was simply a throwaway that never got used, then determine why it was created (e.g. spying on the Lunars) and evolve it into whatever its true purpose was supposed to be. Quite a few different angles to take to make it relevant in some capacity - one of the nice flexibilities in my mind with HQG.
  23. 2 points
    In my book, that was a stretch... and "summon nonexistent item from whole cloth" doesn't cover taking out enemy vision. Heortling warrior would have done the same trick with a lot less of a stretch. Flower Arrangement would... (Wait, did Janaral wear boots at all? Sandals are all the chique in the current depictions, unless people go barefoot.)
  24. 2 points
    And so, Jaranal remembered what Kallyr used to say: "keep always an extra dagger in your left boot". It felt like Kallyr was guiding Jaranal once more as she plunged the small dagger, her only weapon snatched from her left boot, into the bad man's eye. There, that wasn't too hard. If it can be used to resolve a problem, it is an ability. This is the beauty of HeroQuest.
  25. 2 points
    Your instinct is excellent, I think! John Boyle was writing a Gloranthan novel. I'm unclear why he moved it, but it apparently never got published as-such... but a VERY minor re-write has seen it published as a Hittite novel, Queen's Heir. Reviewers say that it's still clearly Gloranthan. I haven't gotten it (yet). Gilgamesh too; I believe their origins were different, but I think the Hittites absorbed a lot of that Sumerian/Mesopotamian/Assyrian/Akkadian/etc imagery and culture. I certainly find their art, & archeological records, to be visually compatible! Yeah, I throw the ancient Vedic influences in there too! Good call. Of course, it's kind of hard not to go Vedic, with Jeff saying his "go to" visual for Orlanth is this one I know Chaosium is trying to deprecate those, but personally ... I retain that whole anglo-saxon-celtic-viking northern European pastiche. It's kind of hard not to, with terms like "swordthane" and "cottar" and "hides of land" floating around. 🤫 Not to mention how that whole tribal cattle-raiding vibe sounds so bloody ancient-Irish to my ear... I just take the pastiche as ONE element, along with other ones that are less common and "generic fantasy" in feel... That was MOB originally, I think; back in Jan 2018: I've also recommended it since. I think others have, too.
  26. 2 points
    Good points... and Gilgamesh is the direction I find myself employing for inspiration to move away from the Heortland viking thing of yesteryear. For an interesting melding of sci fi and fantasy as well as a nasty look at man become god, the after effects, their infighting and dealings with mortals, might I recommend Zelazny's Lord's of Light. The pseudo-indian feel might just give a bit of imagery for a new gloranthan themed game. Always loved the book's opening line about the book's rebel Been awhile since I read it, but the new graphics in RQ G books make me think of it and the Bhagavad Gita. Have not read the Bhagavad Gita. and I do not wish to be culturally insensitive but have been told it is an incredible read for the fantasy fan. Continuing to not being culturally insensitive of a moment longer, it is a way to enter another culture's beliefs so it might have other bonuses for the gaming reader as well. Bahubali, an indian myth made into a movie a couple of years ago, was recommended here at BRP central (can not remember by who) as a great view of a Heortland super hero. A little (okay, a lot at times) cheesy and over the top in a Gloranthan way, one can expect a Bollywood sized song with the whole cast and all the extras to break out, but I agree. It is worth a watch for someone trying to immerse themselves in Gloranthan goodness. Cheers
  27. 2 points
    Or... Elmal exists not as some grand hero but a loyal servant. Elmal did not go in the light bringers quest, he was stuck keeping the hall and making sure Orlanth had a throne to come home to. His is the god servants and stewards. Loyal but often forgotten till needed. The position is important but never wins honor. Yelmalio cults arrival and importance in Sartar is only because of diplomacy. What about Heortland or other Orlanthi civilizations? Would Elmal not have a place at the table then? Plus one can assume not every Orlanthi in dragon pass was ruled by Sartar or his short lived dynasty (almost a century) beyond name. Plus what about the Ducks. Dont they hate Yelm and his progeny, I could definitely see them being Elmal hold outs.
  28. 2 points
    We have Mythic Polynesia covered. It's being written right now.
  29. 1 point
    Don't worry about confusing him... we all know the Barbarian dump-stat. 😉 Give him a beer and he'll feel better directly. 😁
  30. 1 point
    And the players can return -- "Remember, lads -- when we loot these stupid Lunars after the fight, leave the beer. The Lunars stretch their salary by cutting their beer with Broo-piss."
  31. 1 point
    Does that include the 'speculative advertisement' for Gods of Glorantha in the back of the RQG Screen Pack? 😋 Joking aside, I only picked my copies of the Bestiary and Screen Pack up today and when I saw that teaser ad for GoG I almost squeed with delight. I'm happy to wait however long it takes for that to come out as long as there's other new material to feed my need in the meantime. 😁
  32. 1 point
    I remember getting pretty badly miffed by a bunch of trollkin who once told our party to "eat ****, ***holes!" I mean, how high-brow do you want to take this? As @g33k suggests above, it's often a matter of who's saying it to whom, and not so much a matter of what they say. !i!
  33. 1 point
    Sorry for not following the trail you're making with the Bad Gods, I don't have the Entekosiad on me right now. However, I thought I'd just like to touch on this one: I don't think it's necessary to think of Erlanda and Erlandus as being the entirety of Storm and Great Earth - rather they are condemnations of the Vingkotling versions of those ideas. They're emphasizing the overt sexuality of these two, and "expelling" it, as foreign, inferior entities. I still believe that Dendara is effectively the Pelorian version of Ernalda, but with the sexual promiscuity (/freedom, agency) firmly removed and/or reined in, as befits the wife of Yelm. Her agricultural associations are also largely removed, as befits a noble lady (then again the Heortlings kinda distance Ernalda from agriculture as well through the Most, Much, Least story) but she is still the Wife, still the Mother, Still the Household Matron and still the Weaver. As in the "Least" section where Ernalda is given the immaterial gifts of the Earth from retiring Asrelia, Dendara also seems to rule over aspects of community togetherness, filial/sororal piety, domestic calm/positivity, and the organization of resources in there. Of course, Heortlings will claim that Orlanth ran away with the Great Goddess - which Solar Pelorians, I'm sure, will discount as barbaric ramblings. How could she have run away, she never left the good fertile valleys of her husband's empire! Checkmate atheists Heortlings. It's like how Heortlings "expelled" the cruel, tyrannical Sun by emphasizing his ruler nature over everything else, and instead focusing on their own, totally rad Elmal Sun. What, the Dara Happans claim that Elmal is just another name for the Cold Sun, who was a fractured and lesser sun of the Storm Age and Darkness? Pfffsshht, yeah, sure buddy. The only other alternative I can think of is that Pelorian Solar mythology divides the roles of the godesses a bit different, with Oria being given the powers of *both* the More and the Least (physical and immaterial) gifts of the Earth. In effect, Oria's cult would cover both the services that the Heortling cults of Ernalda and Esrola do, and that the Solar hegemony in Peloria managed to connect themselves to the goddesses of the land (as it seems every male-dominated culture has to do to survive) through Lodril rather than Yelm. But that leaves Dendara left as this - in my opinion - kind of anemic there-for-the-sake-of-being-there goddess, which I just find a bit... boring. But yeah, this does make the connection between Dendara-Wife-of-Yelm and Entekos of the Still Air even weirder. A bit of a sidetrack, anyhow. EDIT: Yar Gan is associated with the Pelandan/Oronini Blues, isn't he? And the Logicians? Sounds like some kind of theism-integrated western sorcerer entity. May or may not be connected to the Sea (they are interconnected around Oronin and the Sweet Sea).
  34. 1 point
    Ha! That works for me. 🙂 (and could have some interesting connection for Willandring the giant) Alternately, they could have a connection with Bergilmer and prove to be of use in the Red Cow quest.
  35. 1 point
    I tend to run games where the requirements of the fiction trump rules, which is one of the reasons HQ appeals to me so much (another is that I'm lazy and I don't like wrangling stat blocks as part of my game prep). I believe a player should always be able to trade in some or all of the points they've invested in an ability that is no longer useful to them for an ability that provides more opportunity to do cool stuff. This approach seems to fit perfectly with a game system that is all about collaborative story-telling rather than carefully balanced tactical resolution. So how does an ability become obsolete? In my mind, it happens when a player goes to their GM in between sessions and says that an ability isn't as fun or useful as they thought it would be. At that point, the player and GM should put their heads together and come up with a solution. No hard and fast rules need apply. Maybe the GM allows the player to reduce the "obsolete" ability to 13 and start a new ability at 13 plus any points left over from the old ability. Maybe they just take the old ability away and allow the player a free new ability at 13. Or the points in the old ability are split between it and the new ability. I don't think there's a right answer here - each GM knows what feels right for them and their players.
  36. 1 point
    Eyes on the prize! But where else do the Aisors . . . I mean "Issaries" . . . come from?
  37. 1 point
    Having run The Broken Tower, I am planning to run a session dealing with its aftermath when the characters return to the tribe with the cattle. The characters are an Orlanthi Noble, an Ernalda Earth Priestess, an Eurmali Entertainer, a Humakti Warrior, and an Old Tarshite Herder. They returned with both cattle raiders captured, a good two thirds of the cattle surviving, and the Ernalda Priestess having sacrificed to the Stone Woman. I have specific NPCs interested in what some of the characters learned. So the chieftain’s wife will ask general questions and will primarily be interested in dealing with arranging ransom and repayment from the offending tribe. She will general questions and take advice, but will be primarily interested in what the Orlanthi Noble has to say. The Lankor Mhy priest will want to know more about the Broken Tower and want to get up there soon. He will ask everyone questions The Maran Gor priestess will demand to know more about the Stone Woman and want to go there immediately. She will have lots of questions for the Ernalda Earth Priestess. Which leaves the other three characters. I want to involve them, but am not sure how. Anyone have any suggestions?
  38. 1 point
    Sorry for you (and for us) friend, but these modules are still work in progress gotta wait a little more! but I read that you got plenty on your bookshelf already...
  39. 1 point
    So it's a "she is me, but I am not her" thing? Ok, got it.
  40. 1 point
    thanks for the suggestion! In searching, I found this interview with him from earlier this year, in which he talks about Greg and the Glorantha connection... http://www.castaliahouse.com/john-boyle-the-queens-heir/
  41. 1 point
  42. 1 point
    It isn't as much a pastiche as a weirdly unique social structure, one largely absent from all those urban maritime cultures we discuss, or if we take their mythical stories, all those "demgod rulers by divine ancestry" top-down societies that are exactly what Orlanthi society isn't (any more, we have left the Vingkotling Age far behind us). The ox-plow cattle-herder farmer-warrior republic is fairly unique to "Northern" Europe (we're talking about the Danubian valley and Illyrian mountains, which is latitude-wise as far from the southern shore of the Baltic as it is from Lampedusa). Neolithic farming methods that spread millennia before Bronze or the corded ware people remained feasible in continental Europe when agriculture in the Fertile Crescent suffered from climate change that made the crescent a lot less fertile and in consequence required bureaucratic administration of manpower and supplies for communal works beyond religious monuments. And let me repeat: the longhouse with indoor stabling is a neolithic farmer design for a climate that has real winters which need stabling of cattle and other lifestock. It was such a useful design that it fell out of use only with the arrival of motor-driven tractors. Pants or leggins were worn by chalcolithic wanderers like the Ötztal Ice Mummy. They were still worn by Hallstatt miners or Danish bog mummies from Republican Roman era. "Thane" is an English language archaism for a form of clan nobility, heavily used in the Scottish Play by that playwright who shaped the modern language so much. If you want to use or create archaic English-related terms, you will drift to Anglo-Saxon terms. You can go and use a foreign language, like English Latin (trust me, when spoken aloud it doesn't sound anything like a Romance language) or Greek. There is the weird non-sequitur that equals "Celt" with Gaels. Read the classics! Caesar, the Greek historians... none of them ever encountered Hibernians knowingly. But hey, if you find a culture of free farmer-warriors who are both transhumant pastoralists and grain farmers and form small republics as their dominant social order, point them out and show how they weren't really led by dynastic demigod kings, and use their cultural terms for these positions
  43. 1 point
    It IS amazing - remember to turn on the English subtitles peeps (bottom right clicky). They should KickStart a full-length film of the advert.
  44. 1 point
    This is again one of those things where KAP 5.2 didn't update everything that it should have. 200 Glory is correct. When you get knighted, you get 1000 Glory. THEN you become a vassal and get granted land, earning you the 200 Glory. Two separate occasions, both give their full value: 1000 Glory + 200 Glory. Same if you marry a widowed heiress who has loads of Glory. You get 1000 Glory for the marriage and THEN you get the titles. Two occasions again.
  45. 1 point
    https://link.springer.com/article/10.1007/s10814-019-09129-6 Seemed moderately interesting🤓
  46. 1 point
    Just to refresh memory: that was the state of things in 2016. https://www.chaosium.com/blog/mythic-iceland-2nd-edition-manuscript-completed/
  47. 1 point
    To me they're like the cults in Mythras... they're your contacts, your job board, your resource for various things. They'll maybe pull your fat out of the fire... depending on how big/hot that fire is. You probably share the faction with some of your family, your wife. Seems like a big deal, and very useful, to me.
  48. 1 point
    Hi everyone. I'm relatively new to Glorantha, and I have a lot of questions about particulars of the setting. I'm currently running the HQ Colymar Campaign in 1618. Please let me know if there is a better place or better format for threads like these, and if there are certain tags I should use. The first three questions apply more to Sartar than anything else. If I'm a Sartarite from the Woodpecker clan, and I'm traveling to Jonstown on the trade road, does it make sense to seek out hospitality from every clan whose territory I'm passing through, or are trade roads exempt from this custom? Can hospitality be granted by farmers and herders, or only warriors, or does the chief get involved every time, even for travel? Does the hospitality rite compel you to tell the truth? Is there a safe way to reject hospitality, or to reject greater levels of hospitality than desired? If I only want water and safe passage, for example. If Argrath offers me duty and I want none of that, as another example. How does the hospitality rite vary among Sartarite clans, Orlanthi cultures, or in your Glorantha?
  49. 1 point
    I try to embrace the idea that failure should be as narratively interesting as success. So I try not to make any serious challenges where failure is either totally catastrophic or boring. I came up in the old 80s-style "roll dice for every little thing" approach, so I find HQ's approach liberating.
  50. 1 point
    I have the same balance problem in my Hollow Earth Expedition campaign when it comes to combat. At character creation, two players put a lot of points into fighting and action abilities while the other two players distributed their points more evenly or spent their points into abilities that are not very useful when it comes to fight. The worst thing in my opinion is that those two same players are not very creative when it comes to devise strategies that would allow them to use their best abilities at the right time. As far as combat is concerned I balance the whole thing through the number of opponents by players. I throw a higher number of adversaries against the heavy weight fighters which means they receive multiple opponents penalties. The two good fighters take the bulk of the opposition while the two other players struggle for survival against one or two opponents. That works, the combat is still fun for everyone and it is in keeping with the characters. The campaign is coming to its end next session. Before the next campaign, in session zero, I will include a talk about the abilities and the way they can be used. I will also be even more specific about the kind of threats one can have to face in the setting. I will then encourage them to keep that in mind when they create their character. Before the next session, a talk with the players explaining again what abilities are and how they can be used could solve your problem. A short practicing exercise could also help. Frame several conflicts, ask them to describe several Tactics in response and encourage them to use various abilities in the process. It takes some time to get used to HeroQuest 2, for the game master as well as the players. The players of my current campaign are used to more traditional games with skills for everything so HQ2 is a change of paradigm. For me, HQ2 is a simple but yet difficult to master game system. After seven sessions, I am still learning how to play this game.
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