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Showing content with the highest reputation on 09/10/2019 in all areas

  1. 8 points
    To mark the anniversary of Greg Stafford's passing, we encourage Chaosium fans and gamers in general to play a tabletop game from October 10 to October 31 in his memory. To that end we'll be releasing a set of new free adventures for all our major game systems, including RUNEQUEST. Details about these scenarios in the coming weeks. More information here:
  2. 4 points
    To mark the anniversary of Greg Stafford's passing, we encourage Chaosium fans and gamers in general to play a tabletop game from October 10 to October 31 in his memory. To that end we'll be releasing a set of new free adventures for all our major game systems, including RUNEQUEST and HEROQUEST GLORANTHA. Details about these scenarios in the coming weeks. More information here:
  3. 4 points
    Right, I'm taking the combination of this and the "play a game in October" thing as a personal challenge. I haven't run a F2F game in far too long. Lost my nerve when I had that breakdown, but if I can stand up and deliver a talk to an audience, I can do this. Playtest as the F2F thing (assuming I can get players), then the scenario to go out here. It'll probably be pretty much systemless (it was when I ran it at Continuum a while back), but if I haven't thrown "In Pavis Fair City" at you by Xmas, feel free to nag.
  4. 4 points
    Because of Pavis's connection with dwarves, they have an unusual amount of crossbows in the city. It's practical to bring a huge shield to hide behind while reloading, so in Glorantha, this is the etymology behind the "Pavis" shield. https://en.wikipedia.org/wiki/Pavise
  5. 3 points
    OCTOBER 10 is the first anniversary of the passing Chaosium founder Greg Stafford, the 'grand shaman of gaming'. As one of the greatest game designers of all time; winner of too many awards to count; and a friend, mentor, guide, and inspiration to generations of gamers, Greg Stafford influenced the universe of tabletop gaming beyond measure. To honor his legacy and with Greg's family's blessing, we encourage Chaosium fans and gamers in general to play a tabletop game from October 10 to October 31 in remembrance of Greg. On October 10 Chaosium will be releasing a set of new free adventures for all our major game systems (RuneQuest, Call of Cthulhu, King Arthur Pendragon, 7th Sea, HeroQuest) you can play. We'll release details about these scenarios in the coming weeks. Or play any of Greg's games, or a game he influenced (that scope is **wide**) Or play any game at all - as Greg said in his last public speech at the 2018 ENnies, the gaming industry only exists because of your enthusiasm and support. We at Chaosium recognise that countless RPG fans are fans (including us!) because of Greg Stafford and what he achieved. Feel free to share an image of your game on social media or at BRP Central, with the hashtag #WeAreAllUs. Show the "Greg Rune" (aka the Sartar Rune) in your post - copy and print the image here, or from Redbubble (all "Greg Rune" merchandise is currently available at cost, with no artist margin). What better way to honor his legacy than getting your friends together and playing a game in remembrance of him! We would like to again share the final words from the obituary by Greg Stafford's family: To honor Greg’s memory the family requests, in lieu of flowers, that you strike up a conversation with someone you don’t know, go somewhere you haven’t been, face a personal challenge head on, read about something new, and enjoy life. We are all us." #WeAreAllUs.
  6. 3 points
    Hero quests don't really have all that much to do with HeroQuest. I really do want RQG heroquest rules, but the choice between HQG and RQG is about gaming styles.
  7. 2 points
    To mark the anniversary of Greg Stafford's passing, we encourage Chaosium fans and gamers in general to play a tabletop game from October 10 to October 31 in his memory. To that end we'll be releasing a set of new free adventures for all our major game systems, including his beloved KING ARTHUR PENDRAGON. Details about these scenarios in the coming weeks. More information here:
  8. 2 points
    To mark the anniversary of Greg Stafford's passing, we encourage Chaosium fans and gamers in general to play a tabletop game from October 10 to October 31 in his memory. To that end we'll be releasing a set of new free adventures for all our major game systems, including HEROQUEST GLORANTHA. Details about these scenarios in the coming weeks. More information here:
  9. 2 points
    What's your favorite weird factoid or detail from Glorantha? Indulge me, because there's so much good stuff I have two: a priestess of Xiola is required to be present for every game of trollball "but the cult never sponsors teams". This just makes me laugh. (Trollpak) if you do the math, Hon Eel introduced maize to Glorantha (and the attendant human sacrifice rituals) in approximately 1492 ST
  10. 2 points
    After reading the "How to play a pure sorcerer" thread, I decided to modify the rules for Sorcery. This is just an effort to write down what felt like the obvious alternative rules for Sorcery from what was already there, though I did use a couple minor suggestions from people in that thread. I would gladly hear peoples thoughts and critiques about this modified ruleset, or if you need clarifications feel free to ask. I didn't really keep track of who suggested what, and I'm not going to trawl through the walls of text in that thread, so if you see one of your ideas in here, then feel free to say something so I can properly attribute you. Edit: Now with version 1.1 of the rules. Changes to RuneQuest Roleplaying in Glorantha Sorcery by Mirza v1_1.pdf
  11. 2 points
    My players gave me a funny look when I told them the Air rune is associated with bronze, swords, mammals except for horses, and the color orange...
  12. 2 points
    With every one mentioning storm bulls forgets one thing. Not a lot of people enjoy having them around. Stormbulls are massive A plus ranked jerks. They are only barely tolerated, and that is only when a obvious chaos threat pops up, or all other methods have failed to solve a problem. So treat Stormbulls as just barely better than the cure. So when a bend of Stormbulls show up, they kill the chieftains prized horse, drink all of the booze, took a dump in the corner of the hall, impregnated your daughter and ate the prized cow, but took out a band of broo, and you still had to pay them.
  13. 2 points
    Cast a spell on yourself with 5 points of Extension, like Flight, Charisma, Truesword, Shield, Hallucinate, etc. If you didn't get a critical success, then drop the spell, or dispel or dismiss it if your mean old GM doesn't allow you to just drop a spell that you have cast. Regain the RP, if you don't have enough to cast it again. Remember to turn up to every worship ceremony for all your associate cults. Sing extra loud. Bring a step-ladder and sing right in @Joerg's ear. Try again until you get a critical success, so that the spell costs no Rune Points. You now have your spell up for a whole year, with all your RP still available to you. Do this before every worship ceremony if you have 6 or more RP available at the time. Eventually your luck will be with you, and you'll get that sweet spell for no RP. Oh, and remember to augment, and ritually prepare. 5 hours of ritual prep, that's another 2% crit chance. And take your time over that augment, you can double your chance of augmenting with an 80% skill or passion for just 16 melee rounds.
  14. 2 points
    Thanks for the hard work, and particularly for your willingness to let this crew advise, edit, and make suggestions. I haven't read it through as I don't really use RQG mechanics (I think RQG combat sections are a bit of a dog's breakfast, unfortunately confirmed by the fact this is already a 2-page thread), but as a GM I'd already question the idea of 'slogging' through a swamp with a bow & arrow at the ready. I'd probably insist that the only weapon that could be readied in such a situation would be one handed, as you'd almost certainly need the other to help 'slog' through the swamp. "Creeping through the woods" however, I'm totally with you then.
  15. 2 points
    The difference between an someone Occluded and an Illuminate is the same as the difference between a terrorist and a freedom fighter.
  16. 2 points
    Check it out. They keep doing amazing work. My print copy is ordered and a quick perusal of the PDF left me impressed, again. And not just because they printed my letter about Issue 1. 😜 https://www.drivethrurpg.com/product/246849/Bayt-al-Azif-2-A-magazine-for-Cthulhu-Mythos-roleplaying-games
  17. 2 points
    In the rubble runner situation, it's the experienced warrior's job to go engage those four so that the newbies don't have to. Also, if the newbie character is, say, a Lhankor Mhy sage, they don't even act in the same kinds of dimensions - you do stuff the warrior can't do in the first place. This is my default position - you don't need balance, but you do need niche protection. The warrior who is merely a worse warrior may be a tricky situation to handle (but there are plenty of dimensions even for that warrior - you might be the best mounted warrior, the best ranged combatant, or something like that). Also, the experience check system means that catching up is quicker. RQ encounters (apart from any mandatory fights, but you shouldn't have many of those) aren't balanced in the first place. That's part of the charm.
  18. 2 points
    Outside of the Empire, Illumination is going to be incredibly rare for Chaos creatures. There was one broo in Prax who I believe was a natural Illuminate. It cleansed itself of Chaos through Zola Fel, became a great priest of that deity, and is now a subcult. This is like one in a million. More.
  19. 2 points
    I've circulated a few chapters of it to some key people. For me, that and the Cults book are the most interesting things I've worked on since... I dunno RQG itself.
  20. 2 points
    Joerg is correct - Threestep Isles is pleasant by Yggs Islander standards (and honestly, what isn't?), but is barren and bleak by the standards of folk from southern Genertela. In 1621, the only folk likely to visit the Threestep Isles are Wolf Pirates (who were still majority Yggsites). In 1625, Three Step Isles is a player in the politics of the Holy Country and most Wolf Pirates are not from the Yggs Isles.
  21. 2 points
    The rule that Lhankor Mhy worshippers need to have a beard, but fake beards are ok. Reminds me of the Shabbat elevators: https://en.wikipedia.org/wiki/Shabbat_elevator
  22. 2 points
    Probably no room in the text for the full-sized sketch.
  23. 2 points
    I see the real purpose of any rule system as being to create a shared experience at the table. RuneQuest, HeroQuest, and Call of Cthulhu are each written to emphasize different aspects of the possible group experience, and the key to choosing a system is to consider the experience you and your group are looking for. RuneQuest excels at the gritty details you want for a game that feels like the historical Bronze Age, while HeroQuest lets you explore the mythic Bronze Age where every encounter takes on some kind of emotional or spiritual significance. Moving away from Glorantha for a moment and into the pulps, you might find that Pulp Cthulhu does a better job of capturing a noir detective feel while HeroQuest makes it easier to replicate some of the more over the top pulp adventures like the movie Sky Captain and the World of Tomorrow. A good group can create almost any experience with almost any ruleset, but it's always easier if you choose one that's focused on those elements of the roleplaying experience that your group wishes to highlight.
  24. 2 points
    Because he is the White Bull. He has the full backing of the Storm Bull cult, of the White Bull societies, and recognises their rights to the March. The Pol-Joni were among the first to support him - crafty bastards, aren't they?
  25. 2 points
    This is pretty much the subject of the RuneQuest Campaign book, which goes season by season to the acclamation of Argrath as Prince of Sartar, and then yearly going forward. Kallyr has support among the Kheldon, Culbrea, Cinsina, and Aranwyth tribes, and by the "Mayor" of Boldhome. She is also supported by the ducks. She is mistrusted by the powerful Colymar tribe. But actually, the reason she doesn't have much help at the Battle of the Queens is just the nature of her authority - she does get the Colymar, Malani, Culbrea, and Cinsina tribes mobilised, as well as her personal supporters. That's pretty good considering that less than two seasons before, she catastrophically failed her attempt to perform the Lightbringers Quest (and lost many of her strongest supporters in the process). The Wilmskirk tribes are disrupted by the Dragonrise, and by the rapid rise and fall of the Hendriki kingdom. After the Battle of Queens, there is nobody left in Sartar who can unite the kingdom. Queen Leika is distrusted by Kallyr's supporters and her bid fails to get any traction. And she's the strongest candidate. There's nobody else with a lawful claim + an army + charismatic authority. Except for that adventurer in Pavis and his Praxian war host.....
  26. 1 point
    Okay, I've just updated the file with the amendments below. I've added a little bit of explanatory detail around SR calculations just to make things obvious. I've also changed two of Bodran's actions and one of Angtyr's: Round 1, SR 4 - I've amended Bodran's strike rank actions so he now drops his sword and changes to spell casting, and I've added a note about there being no apparent penalties for changing Statement of Intent in RQG. Round 2, SR 3 - Bodran's second spell attempt corrected to include his DEX SR, which has a consequence (see below) Round 2, SR 4 - After moving, Angtyr now moves his sword to his shield hand to cast Protection instead of sheathing it, but still spends 5 SRs switching to spell casting. Round 2, SR 11 - Bodran now gets impaled by the arrow before his spell would take effect, so it fails. Round 4, SR 1 - Bodran therefore commits two extra magic points to his Heal Wound spell, so it goes off slightly later in the round. SR calculation also corrected for Rune spell with magic points.
  27. 1 point
    Yeah it's already confusing enough with just the RQG rules that we don't need to reference previous editions (this is where I really realize combat rules are the weak point of RQG). Thanks for the write-up, @Sumath! Here are my comments: Statement of Intent (SoI) happens before players proceed with the round. As such, the Greydogs couldn't possibly have planned to cast healing magic or whatever this turn... or maybe they did? But I think they probably declared something like "I patrol along the path and if there's anything funky, I either attack or get behind cover, depending on the funkiness". It's really surprising that there's no rule for changing your SoI... between +3 and +5 SR seems appropriate to me, because if there was no penalty, then ambushing somebody effectively only gives a penalty of +1 or +3 SR for "Surprise", and that feels not very, err, penalizing, especially when other RPGs typically make you skip your entire first round. The Greydogs' SoI effectively amounts to a "Wait" maneuver for their round, and there's no rule for that either! Even though the actual example for SoI in the book is such a maneuver! It gets especially hairy when a slow character attacks a fast one. What if the attack SR was, say, 10? Angtyr's Broadsword, with element of surprise, is SR 7+1=8. This means he could see a bunch of n00bs trying to ambush him, but he's so much better than them that he actually injures them first! I can certainly see this happening, but I would have imagined it happening for bigger differences in combat levels -- not just a mere +1 SR difference in the base SR! This means ambush is actually only helping a little bit in getting the upper hand, but not much? You wouldn't want to ambush spear-equipped Lunar soldiers with your Broadsword, then? Seems harsh! I would rule that Bodran can drop his sword to cast magic, and then pick it back up for +5 SR after the spell was cast. I would allow holding the weapon with the shield hand temporarily, but Bodran wants to use his shield to protect himself so that's not possible IMO. It might all be +5 SR anyway for any kind of grip change or whatever (not just dropping/picking up). If he didn't have any shield, he would have a free hand and would be able to cast right away, I think. Ultimately, it doesn't make much difference -- dropping the sword (and saving 5 SR) doesn't free up enough time to cast Protection 2 in the same round anyway, so either way, Bodran still has to take 2 rounds spell-casting and then 5 SR to draw/pick up his sword somehow. I'm not sure why Bodran casts Heal on SR 9? The SR for the spell should be (assuming sheathing the sword as written) 5+3+1+2=11? (+5 for the sheathing, +3 for DEX, +1 for Surprise, +2 for additional magic points). Oh I actually see that he rolls on SR 9 and the spell takes effect on SR 11... why the distinction? I can't find anything about that in the rules. I would just roll and take effect on SR 11. I like the idea of asking players ahead of time where their foci for their various spells is. Maybe they'll say their Heal spell focus is on their sword (so they can heal without sheathing/dropping the sword) but of course that means they can't use the spell quickly when their weapon is confiscated, or broken, or dropped, or whatever... I think they'll soon agree to put some of those spells on tattoos and jewellery. On Round 2, I don't think Chadestra can use her sling on SR 3... she threw a stone last round on SR 11, so she has to reload the sling before firing, so that would be resolved on SR 8? Same think for Drogarsi, who needs to reload an arrow? (this would mean they can't fire again on SR 11). Why does Drogarsi cast Bladesharp only on SR 12? Shouldn't it be SR 5+3+1=9? (+5 for switching weapons, +3 for DEX, +1 for additional magic points) It looks like it was written with the thought that changing weapons is DEX SR + 5, but I think it's a flat +5 SR... otherwise, changing weapons and attacking would result in twice the DEX SR modifier applied, when that's not the case (changing weapon and attacking is just normal DEX and weapon SR plus 5... so it makes sense to me that changing weapons without attacking would be a flat +5 SR). If I'm right, that would change a bunch of other rounds where there was also, IMO, double-dipping of DEX SR modifiers for picking up weapons/shields/etc. Any reason Bodran can re-attempt to remove the arrow only on SR 11? Doing multiple actions is usually a +5 SR affair, so why not on SR 8? Thanks again!
  28. 1 point
    Let's use a nice round number. Ten. Ten skills checked every time the adventurers have a session. If we stick to the RQG concept of an adventure every season, then 50 skills checked a year. You successfully go up in what? 40% of the skills you check? 60%? Let's say half, so 25 skill increases a year of PC adventuring. Average experience gain is 3.5 and if you multiply that by 25 you get 87.5% additional skills. Let's be generous and for simplicity's sake as well, then, and call it an even 100%. How many years have your PCs been gaming? Give the new PC 100% additional skills for every year. Then let the players deck him out in magic items to get him up to speed and give them something to do with all that extra stuff they've found.
  29. 1 point
    Yes, that's RQG. I shouldn't really have digressed into RQ3 rules in this thread.
  30. 1 point
    You would also have to decide whether character balance is even required. RuneQuest isn't D&D in this regard - game balance is optional, not mandatory. New RQG characters are potent enough that they should be able to do meaningful stuff in campaigns that have proceeded to the rune levels, as long as niche protection is in place. Those established characters fought and bled for their experience!
  31. 1 point
    Also, casting to the benefit of an adventurer who is going out of the community on some personal mission is really the exact model of "pay full price, it's how I make enough cash." Casting to the benefit of some "pillar of the community" type, who gave you a cow last year, and gives a bushel of wheat most seasns, and looks to have an even bigger herd & better crops this year... that looks like someone whose good-will and well-being is worth.FAR more than mere coin...
  32. 1 point
    Absoultuely, expecially in clans and tribes where the community ties are strong. Cities tend to be less cohesive comunities and more corrupt, so urban priests might appear to have a more mercenary attitude, but in practice it's also just harder to keep track of who is who when you have a dense population.
  33. 1 point
    It is automatic. In practice, the player tells the gamemaster that these are the spells they want to have, and the GM tells them how long it takes.
  34. 1 point
    Karrg's Sons must always let a musicians finish their pieces before giving their opinion about it.
  35. 1 point
    P.194, 'Magical Attacks and Strike Ranks' - "If more than one magic point is used to boost a Rune magic spell or otherwise increase its effects, 1 strike rank is added for each additional magic point after the first". I need to amend the example though as I've currently got the spell going off on SR 7 but it should be SR 6.
  36. 1 point
    Maybe, depends on the clan, probably. Likely if your child turns out to be famous you'd elaborate on their birth tat, which would be somewhere near your own clan tat. And men, too, are likely to have the same tattoos: fathers also love their children! Esrolian nobles for sure have elaborate and elaborating child tats, but of course they are matrilineal so maybe it's whoever is the male parent figure who gets the child's tattoo on them.
  37. 1 point
    Yes, I've run heroquests in RQG, though were not explicitly called that. The main gift they gained was a future Vision of the Colymar, which they brought back to Queen Leika. Very important for the tribe as a whole. Enroute to the vision they won/gained the following from the demigoddess Dekko: a sleeping Earth priestess Maran's Four-metal Spike (but only with the oath that "when the Green Woman speaks and asks you 'by your love of Ernalda and the 10,000 goddesses' to perform her task, you will set out to do so. And if you fail to answer her call, her curse upon you as an oathbreaker shall fall, and her fury shall pursue you even to the Hall of Judgment." a sleeper from the Chamber of Statues (who turned out to be a well-known skald) a lock of Dekko's serpentine hair (yes, it really was a serpent) the last quester only learned that the powers of Illusion cast by the Moon stand against him
  38. 1 point
    Ohohohoho you are assuming she literally joins the clan. I doubt that. First of all, technically that would make their marriage incest. In most of the world, women don't lose their clan when they marry, even when they join their husband's family permanently in historically (or currently!) patriarchal societies. For example, women in China, Japan, and Vietnam keep their surnames and have always done so. I would suggest people wouldn't get their husband's blood inked on them. She might get ink for her children, though! Smaller clan markers for each child who makes it to their naming day or whatever. Oh, and outlaws are 100% gonna get a giant brand right over their clan marker so everyone is clear they're free to murder this son of a bitch. Un-Humakti? Do enough people survive unhumakting that there's a procedure for tattoo removal?
  39. 1 point
  40. 1 point
    I've always made the characters roll for success only at the end, so if they lose concentration they haven't rolled the casting roll yet. And I've also ruled that the mps are also only used at the end.
  41. 1 point
    Haha wow, I've had this profile picture for, err, pretty much 20 years now, and it never occurred to me it could be interpreted as a facepalm! I guess the internet was a much simpler place in 1999.
  42. 1 point
    Yeah, I've thought about this as well. It seems pretty rough (and yet another in the long row of arguments for two-handed weapons) that you need to spend 10 (!) SRs to sheathe and then draw a weapon to get a spell in, while you could supposedly just take one hand off of your two-handed sword for more or less free to cast (although it has a very serious downside in that you can't parry at all during the spellcasting SRs in the situation). I would probably allow a character to simply spend an addition 5 SR in order to cast when both hands are occupied - it might be argued that you could simply hold your sword by the shield-hand momentarily while you cast.
  43. 1 point
    Here are more new Call of Cthulhu community titles in the Miskatonic Repository on DriveThruRPG! Great work by Genevieve Colter of Dark Trapezohedron Productions, who has uploaded four titles, and congratulations to G.A. Patrick, whose creation Fever: Death Toll has been previewed on Geek Native and reviewed on Roleplayer's Chronicle. It is great to see Miskatonic Repository creations getting coverage in the wider RPG-Gaming media like this! https://www.chaosium.com/blogmiskatonic-monday-some-august-releases-for-the-repository It's Miskatonic Monday again, so here are some excellent new Call of Cthulhu community content titles to peruse in the Miskatonic Repository! https://www.chaosium.com/blogmiskatonic-monday-more-new-titles-in-august Among a host of interesting Call of Cthulhu community content titles, there are two firsts for the Miskatonic Repository: the first English translation from the popular Polish 'Zgrozy' series; and the first Cthulhu Invictus title. Hopefully the first of many for both! https://www.chaosium.com/blogmiskatonic-monday-eclectic-offerings-in-september
  44. 1 point
    Have you watched the brilliant Kickstarter campaign video for Swedish Call of Cthulhu? Our incredibly talented friends at Eloso Förlag have released the next intriguing instalment. This is amazing stuff, English subtitles bottom right. The Kickstarter campaign itself is here: http://bit.ly/2kA2mKn
  45. 1 point
    The art is looking fantastic - really looking forward to this one.
  46. 1 point
    Corune, columnist for EN World, states "In my opinion, [Greg Stafford’s King Arthur Pendragon] is the greatest RPG system ever designed." So, what’s so good about it? - read on... https://www.enworld.org/threads/pendragon-a-game-design-masterclass.666703
  47. 1 point
    All is as said above. My "Love for My Mother 1M13" has become "Love for My Dead Mother 1M13". No less love, no less important, but it motivates me in different ways, including perhaps occasional melancholy, a Flaw. !i!
  48. 1 point
    Basically this appears to be a campaign to be provided with the Swedish edition of the Introduction box (with downsized rules, szenarios, dice) expanded by a campaign that leads the players from Dragon Pass into Fronela. I suppose that it is possible to play a campaign on the Janube without delving too deep into New Idealist Hrestolism, as there is plenty material in the Guide to play with. @Jeff - how much editorial oversight/insight into the Glorantha factoids will you have? Is a translation into English possible, or do I have to buckle up my Swedish to get this? In case no English translation is planned, would a German translation be ok?
  49. 1 point
    I don't disagree with this statement in general, but I think its application here is misplaced. Runes in Glorantha are immortal, immutable concepts indelibly linked to what they are and what they represent. Why would they change? More importantly, why introduce confusion and uncertainty for the sole and dubious benefit of implying that the runes change with culture and time? Glorantha is first and foremost a game world, not an exercise in anthropology.
  50. 1 point
    That seems more than a little silly. Why not just use the correct rune?
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