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Showing content with the highest reputation on 11/07/2019 in all areas

  1. 3 points
  2. A lot has been said about what the Lightbringer Missionaries brought with them in terms of mythology, social conventions, laws, technology and so forth during the First Age. However, I am here inquiring a bit about what was brought back to the Theyalan heartlands around Kethaela and Kerofinela. Here are a few suggestions of mine, mostly based on what I heard said, or contextual clues: - The name "Ernalda" to describe the general archetype of the Earth Queen Goddess from the areas around Saird. This is based on some posts I've heard here before, which are in turn possibly based on Dawn
    2 points
  3. Is there a fully statted NPC RQ:G Shaman published anywhere to date?
    2 points
  4. Dead Light has been slightly revised to address a handful of issues in the original, it also has new art. But, you don't have to buy it unless you want to. We felt the the new edition would be more attractive if it came with another scenario. It will be a relatively low price point and still cheaper if you just purchase the PDF.
    2 points
  5. Here are a couple Trolls from MadKnight.
    2 points
  6. Here are some of the finished Infinity-Engine figures for The Broken Tower free RPG day adventure. And Infinity-Engine's Morokanth and Durulz.
    2 points
  7. Jumping in as a pure player at this point. The point of advancement is because for players it is fun. I like hitting my banked HP level and getting to give my character new things she is good at. As a player I know things scale. It's not something I am unaware of. I expect the difficulty to be about the same throughout the game. It does not ruin the fun for most players. In that regard, it is just up to the gm to be running a fun game that makes people want to participate and try out new things. If I can use my 1w2 Death rune for everything, well, where's the fun? Maybe I should have used my c
    2 points
  8. If you read earlier in this thread you will see: It is three introductory scenarios that have been used to demonstrate Call of Cthulhu at conventions, the key feature being that they are all designed to be played in a one to two hour time slot, and are ready to play with pre-made investigators with minimal set up time (other than reading them over first before running them). They are designed for introducing new players to the game, although can still be fun for everyone else too. If you are looking for new material, we just put out Lightless Beacon, and the forthcoming revised new edit
    2 points
  9. Here's a sneak peak at the cover art work for a new Call of Cthulhu anthology of scenarios we're working on, due for release in Q1 2020: Featuring the writing talents of Leigh Carr (scenario contest winner, author of The Necropolis), Jon Hook (Age of Cthulhu, The Shadow over Providence, Miskatonic University Podcast), and Chaosium's own Todd Gardiner.The fab cover art is by Chris Huth (13th Age Glorantha).
    1 point
  10. Trying to hunt down tin mining and arsenic copper working souces, I happened on these nice images on Wikimedia from the Cucuteni-Tripyllia culture: n (and a sample of the raw geomagnetical data this reconstruction is based on, from a publication of Kiel university dealing with the downfall of this culture - possibly due to the lack of participation of the population in decision-making:) These appear to be sharing the division between an inner ring and an outer ring population, without any architectural indication that the outer ring population was less
    1 point
  11. For larger hex bases, you are looking for Litko. https://litko.net/collections/miniature-bases-and-base-bottoms?_=pf&pf_t_shape=baseshape%3AHexagonal They have an impressive range of shapes and sizes.
    1 point
  12. I used Zap A Gap Glue (super glue) to attach the metal figures to plastic bases. After I ran out of that glue I used The Army Painter Super Glue and it's working fine. Citadel has a super glue too and it probably works just as well. The key is to file or cut the uneven metal so that it's flat and can be adhered to the plastic base. I bought these round bases that I use for larger figures, but I'm old school and prefer hex bases. Unfortunately I don't know of any manufacturers that make hex bases larger than 25mm.
    1 point
  13. You and I both @lordabdul . I placed a Lance & Laser order for a large quantity of figures a few weeks ago when their (Glorantha) miniature line reappeared. I just got an email this morning that my order was updated to "Shipped" !!! @Dissolv You may need to resize your images to a smaller file size. I suspect that may be the issue since I'm not seeing your uploaded images either. I had to resize my images from 4MB down to around 30KB. They turned out fine for screen viewing. I may have overexposed some of the pictures, but that's the photographer in me nitpicking my ownself.
    1 point
  14. I wouldn't say that. If that happens, it either means that the GM is not correctly balancing the next adventures, or that the GM somehow wants the campaign to change tone and delve into despair and drama. The PCs do get better. Suddenly they're not afraid of bandits when traveling -- the GM might highlight that by actually having bandits attack the party, which the party would dispatch easily, much to the enjoyment of the players who might remember that time, 6 months ago, when they almost go killed by the same bandits. And by the time they get back to their original town, they have such
    1 point
  15. it is quite intuitive to me. Roll below skill percentage, but higher skill still gets an advantage in "ties". It is how I immediately thought to do it when I read how the opposed rolls were written to give the lower skill and advantage in ties. One could, of course, think of other ways to deal with the situation. Of course, "intuitive" is not always correct. There is much about reality (esp. in higher math and physics) that is counter-intuitive.
    1 point
  16. Wasn’t the LBQ basically invented by Harmast Barefoot, and it was Lifebringers Quest before that? Although it makes all kinds of sense that he constructed it from recent mythic material brought back by the missionaries.
    1 point
  17. Here are some of the figures I've finished painting. Broo pack from MadKnight... For some reason, I ended up with two of the rhino broo when I placed my order. So, I cut-off the axe head from one of them and glued a flail spiked ball and chain that I had removed from some other non-Gloranthan figure. I'm still slowly painting the remaining Broo pack figures.
    1 point
  18. Alter, Are you sure that actualplay address is right? It might be on my end but the address won’t resolve on my phone...
    1 point
  19. This is, I think, exactly where I intended to go with it. I still needed the rationale for developing an entirely new ability, and it didn't seem to jive with emerging Athena-like from a superlative result of a potentially unrelated ability. Consider this houseruled. !i!
    1 point
  20. And having run an HQG campaign with an array of players over the past 5+ years, I've generally found my players enjoy this aspect, too. I apply a version of this, and that whatever ability the HP was used on in-play provides an improvement to that ability at end of session. Whereas, those HP's not spent can be applied more widely to any ability. You haven't forfeited a bump up by playing the HP, just the flexibility of what to bump.
    1 point
  21. So this question was asked years ago and I'm sure @Archivist has come up with his own solutions long since. I found it intriguing on stumbling across it yesterday and have had some thoughts subsequently. I would reserve Alchemy and Witchcraft for Uropan characters and allow those characters access depending on their background as follows: Those from a lower class, less educated and/or from a rural background, would be able to have Witchcraft. Those from a higher class, more educated and/or from an urban background, would be able to have Alchemy. For those characters tha
    1 point
  22. He was very negative about the adventure, not about the diving rules, which he stated were better than the house rules he had come up. Since the OP is looking for 1920s era diving rules and gear, this seems to be the best supplement, regardless of the adventure.
    1 point
  23. Seth Skorkowsy reviewed that and was very negative about it. You can find the review here ->
    1 point
  24. I've backed all of MadKnight's kickstarters so far, and am super thrilled with them. The main thing that I am hoping for, is the exotic cavalry -- Sable Riders in particular. Beetles kind of qualify, but I was much more excited for the Troll Shield wall, trollkin, and Zorak Zoran based family unit. Trolls are a super common enemy for players, and those guys are very hard to get any type of reasonable miniatures for.
    1 point
  25. I had joined the cult of Chaos for organized CoC 7e play and only ever received the first 2 or 3 adventures. I haven't received anything in quite some time. Does anyone know what I can do to get caught up?
    1 point
  26. Much as I like Huth’s work, as I’ve said, this new cover is in the right art direction, so to speak, for a basic-level CoC scenario collection. It’s Indiana Jones-meets-Weird Tales, which is just fine, especially since “The Necropolis” is one of the three scenarios. This was the main aspect of Huth’s version I thought was a step in the right direction for drawing in new CoC players (and I didn’t want to derail the discussion with a history of African-American detective story heroes). I hope Chaosium will keep this in mind for the future, even as they incorporate customer feedback abo
    1 point
  27. To be honest, I don't convert Hit Points, Armour Points, Strike Ranks or Weapon stats. I just leave them as they are and treat them as slightly unusual versions of people/weapons. It makes scenarios a lot easier to use.
    1 point
  28. This cover art style is fantastic. I wished all pulp books were having this vibe.
    1 point
  29. I notice the cover has changed. Customer feedback is a good thing. https://www.chaosium.com/gateways-to-terror-pdf/
    1 point
  30. 1 point
  31. Sharing the Work in Progress cover art for 'Casting the Runes'.
    1 point
  32. Did you know A COLD FIRE WITHIN and BERLIN THE WICKED CITY are both also available in special leatherette editions? These have the same interior contents, but feature distinctive covers stamped with gold foil. Available exclusively direct from Chaosium (not available in retail), and printed in far smaller quantities than the regular editions. A Cold Fire Within Leatherette (also available in regular hardback, and PDF). Berlin the Wicked City Leatherette (also available in regular hardback, and PDF).
    1 point
  33. This is a useful thread - when I started at Chaosium I made a conscious effort to ensure handouts were readable (some older books had some quite hard to read handouts). Sometimes, like in this case, we don't get it quite right - but thank you klecser for posting a plain text version here to help everyone out. It's always a knife-edge - trying to deliver an authentic realistic handout (usually a handwritten letter/journal) versus readability. We'll endeavor to keep this in mind as we go forward. Thanks again for everyone's comments.
    1 point
  34. 1 point
  35. Many of the newer D100 games do this, but with 2 Characteristics.So, a skill might have a base of STR + DEX and then be increased by Previous Experience to have a skill. Legend, Mythras and Revolution do this, I think OpenQuest does, but am not sure.
    1 point
  36. An open letter to Ray Turney Really sorry to hear about how a young fanboy's hero got laid low Mr Turney. I am hoping that @MOB can relay this missive to you (and I am sure the feelings that follow are not mine alone) and let you know how saddened the news of your stroke made me. Now, the picture above tells me things, well, work... I am gladdened to see you well enough to enjoy other heroes of my youth in your company enjoying a game you helped create, that I have enjoyed many a time. Fantastic! May all your rolls be critical and what few fumbles you make (if any) be the thing of legend
    1 point
  37. I have always like the concept of Theatre of the Mind. That is you want a stampede of elephants you say “HOLY CRAP YOU ARE IN THE PATH OF A CRAZED HERD OF ELEPHANTS THAT ARE GOING TO CRUSH YOU BENEATH THEIR MASSIVE FEET... WHAT DO YOU DO?" A few squiggles on a battle map a couple of minis and it works wonderfully. The players make the elephants real. Voila!
    1 point
  38. I always feel a bit bad for my players when I have the most basic (lazy?) setup for gaming, but then I see pictures like these where I realize that, hey, the creators of those games also play on shabby picnic tables in a garage with a simple battlemat and some scribbled lines and paper tokens! I can't be that bad! 😅 (then of course a second later I feel bad thinking they probably have better adventures, but hey, whatever, I'll throw more Broos at my party if they complain)
    1 point
  39. Yeah, people DO still play those games. Superworld, in particular, gets the GRRM/GoT boost. But as you say -- keeping the PDFs for sale via the online storefront has minimal (essentially zero) cost. Why NOT keep them up? Given that it'd take work (and thus cost) to scrub the website & e-store... Also, it's always possible that some author/developer might get excited at the idea of revisiting those games, and make a pitch that Chaosium would like... So they are signalling that they don't see these as "dead" products.
    1 point
  40. As I’ve said before, political correctness is an enemy of (among other things) good gaming. It is a distraction from coming up with exciting stories to share with your friends. A quality product will attract customers without regard to their demographics, and it has since the inception of role-playing in the 1970s. Want to include a black investigator on, say, the cover of the new starter set? Good! Art looks great, fits the time period depicted. But that’s a whole other thing from an attitude that says, “OMG! We haven’t had enough art depicting Group X on our product. We must immediat
    1 point
  41. This cover would be absolutely fine for a Pulp Cthulhu product. I liked the cover art to A Cold Fire Within well enough with regard to how it distinguished itself from the regular CoC product line, and similarly, the recent "Weird West" titles need a slightly different aesthetic approach. But if Gateways to Terror doesn't take a lighter approach to its Mythos adventures, then this cover is a poor fit. And to reiterate, I really like Chris Huth's art overall. You can see his work across multiple genres on his website, chrishuth.com, particularly his work on CoC 7th ed. and Night's Black
    1 point
  42. That may work for players coming out of D&D or Mansions of Madness or for horror fans of Goosebumps rather than HPL. Otherwise, I find it to be too silly. The artist Chris Huth is quite capable of producing frightening Lovecraftian illustrations (check out his B&W work for Sentinel Hill Press), so I have to assume the responsibility lies with the art direction.
    1 point
  43. Gateways to Terror is 3 short-play introductory scenarios. The cover is designed with introduction in mind to a more general audience. For core books, we aiming for more like the Berlin cover moving forwards. Art is subjective and some folk like what some others do not. Here's a sneak peak at one small element of the forthcoming Dreamlands cover.
    1 point
  44. Well, there is the writings of Robert W. Chalmers, who is referenced through Call of Cthulhu too, and to be honest there is enough scope in CoC to do most gothic horror tales. TSR did make a Masque of the Red Death box set for it's Ravenloft, based on the Edgar Allen Poe story, although it had little to do with that story, truth be told. Other games have close influences - like Vampire: The Masquerade being similar to the writings of Anne Rice or Kult being similar to the writings of Clive Barker. Ken Hite's Night's Black Agents directly references Dracula in a campaign too. There
    1 point
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