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  1. I will admit that this art reference is off in a number of ways. The pseudo-baroque/neoclassical architecture and creature design, the absence of colors beyond black and white, no purple skin, etc. etc. it's all incorrect for Glorantha in general and Luathelans specifically. I acknowledge all of this. And yet, beyond that, I saw this pic and immediately thought "Yeah this would have made for a great illustration for when Orlanth arrives at the Luathelan court to gain passage to the underworld." Something about the stark, almost ascetic style. The palpable disdain, the towering guards. May
    4 points
  2. Sold around 116 copies on DriveThruRPG. Having nothing to compare this with, the fact it is still at the #2 suggests that it is getting steady sales. Wish had been able to create a more striking cover as it doesn't exactly do Glorantha justice.
    4 points
  3. Every role-playing game and world likes its exceptionalism, and promoting it doesn't always come across well. But, that danger aside, Glorantha is quite possibly unique in that it was developed not only as a sandbox to tell stories, but to understand how and why stories work. As a world of myth, it focuses on stories, the power we invest in them and the power they have over us; how they resonate in our lives; how they provide meaning and structure. And that power will vary from listener to listener, irrespective of what the storyteller intends. So on the one hand, we have a world of mytho
    4 points
  4. Yeah, it's a sign all right! Going out of business!
    3 points
  5. "Everything was fine with our system until the power grid was shut off by dickless here." !i!
    3 points
  6. Part of it is that Westerns and jidaigeki are drawing upon similar thematic elements- they're set in a time and place where legitimate authority is absent or distant and violence is part of everyday life, where a solitary figure or a small group of people can reasonably impose order on the world and be right. And so you see some similarities with knight-errant stories from Medieval Europe and youxia stories from China too. (Or for that matter, detective novels in the noir/hard-boiled bent- it's a fun game to watch Yojimbo/A Fistful of Dollars and then read Dashiell Hammet's Red Harvest shortly
    3 points
  7. it is a little odd that an Empire that has the theology of the changing Moon would fix the phase permanently. phase locking is the kind of thing you do around borders as a protective wall, not through the entire Empire. it's a little bit solar corruption
    3 points
  8. I wonder when and how Yara Aranis metastasizes into the science of Glow manipulation and the doctrine of Permanent Full. If only someone were brave enough to turn it off . . . but arguably the empire we have now would not survive the disruption, too much is built on Permanent Full. EDIT: The Glowline was developed by Yara Aranis during and after the long war against Sheng to mark and hold the borders. The effect of the Glowline was to maintain the Lunar Constancy within its effect as if the Glowline was a container. It also increased the magnitude of this constancy to the level known toda
    3 points
  9. This finally motivates me to start looking for the ways lunar influences were consolidated not only through the Seven Mothers project but as the expanding empire recognized its reflection elsewhere. A lot of this would have happened in that heady early wane era when the shape of the world was changing and heroes were busy building what until recently was the third age status quo. Work today is being done in a few directions with the sables, the Twins and other phenomena of "Lunar" Prax . . . it strikes me that it will be even more fruitful to look in Maniria, Fronela and other areas where
    3 points
  10. Back to the original post: I agree that most experienced game masters understand that the concept of canon in an RPG is ludicrous. The setting of any game changes upon contact with game masters and players. That said, not all players and GMs who pick up a Glorantha product are necessarily that experienced, so YGWV is a nice affirmation that they don't have to know the 10,000 myths of HUMAKT to play the game. Frankly, I think YGWV doesn't grant a GM permission to monkey with the world, it places a restriction on would be Pharisees who try to use "canon" to control the GM, other player
    3 points
  11. For example here is one way to view it... Form the mind of Jeff Richards and the pens of Kalin Kadiev. Image 1: no tats, image 2: getting tats Image 3: all tatted up... Oh and never mind the tats, google (Of course I prefer Duck, Duck, Go) Prince of Sartar and start reading....] Below, a youth about to undergo an initiateship and has been taken to a holy place by nis “uncles" and undergoes a series of heroquest to become an adult." Image 1: Image 2 Image 3
    3 points
  12. OK, bumping in late and condensing down a wall of text that I typed into a smaller wall of text :D I find YGM/WV to be somewhat patronising at times and a barrier to bringing new people into the game. Reality is, no RPG has ever needed to give permission for people to vary their content. Let's be frank here. The only reason Glorantha has that stuck over the door is because various people producing content for the properties under various ownership have wanted to stamp their views on things. So over the decades you have at least a few significant content variations, especially in
    3 points
  13. It could be interesting to indeed play it like that -- I mean, you could turn into some Harrek-type guy that everybody hates but everybody's afraid of. He rolls up to your nice flowery holy day festival all covered up in blood, carrying Tusk Riders' heads on a stick, and dumping a pile of precious (but stinky and bloody) items in your tribal hall. "Hey y'all... having a party, eh? Mind if I crash it? I brought some stuff for... hey, what's this guy's problem? Why is he looking at me like... HEY YOU, YOU GOT A PROBLEM? HUH? Yeah... that's what I thought... anyway... I've got half a dozen cows o
    3 points
  14. While I'm aware that RuneQuest has a long history of fan publications and that many folks around here have been involved in doing so, as a comparatively new member of the tribe I really don't know well who does, and wants to do, what sorts of work. With the recent advent of the Jonstown Compendium, it seemed to me wise to build a list of community members interested in freelancing. In particular, since people involved in the RuneQuest & Glorantha fan communities are more familiar with the setting and content norms than others. So here's what I suggest: if you're interested in being co
    2 points
  15. can a sun god be a zzaburi or a malkioni? seems uh
    2 points
  16. Thanks for the review, Pookie. It is quite a scary prospect to put one’s material in front of an audience, especially one as well-versed as the Runequest community. As the author of Tales of the Sun County Militia: Sandheart Volume 1 your review will help me in shaping Volume 2, which is on its way. I also wanted to congratulate all the other authors for being brave and showcasing their excellent work. I hope others follow suit. Best wishes Jon
    2 points
  17. i'm unclear if it's possible, because the game wasn't written coherently by a tight group in short order, but is a long and messy trail like real life mythology. (If you think the common depiction of Zeus and the Olympians is a good representation of ancient Greek religion, I have an ugly surprise for you in that almost zero part of that is accurate.)
    2 points
  18. YGMV / YGWV Historically (for those who don't know) these derive from "YMMV" (Your Mileage May Vary) -- old internet shorthand meaning your experience / preference / taste / results / etc may be different from mine, and/or from what is written where the YMMV is placed. That derived in turn from the literal "Your Mileage May Vary" notices posted by law in the USA, whenever posting gas-mileage claims on cars: personal driving style, altitude, temperature, terrain, all notoriously made the laboratory-perfect EPA ratings notably inexact. Here amongst Glorantha's Grognardia, though,
    2 points
  19. Sorrowful Rausa. IMG the references naturally get paradoxical that far from the inner world anyway and depending on timing even the sunset colors we usually associate with them might have drained back to her eyes. The monochrome is iconographically very interesting depending on whose depiction this is or which account they were drawing from . . . absence of modern caste coloration is metaphysically significant + appropriate, but would be lost on a theyalan observer. This may also be a test or challenge for the supplicant. Always know who you are really talking to out there. They don'
    2 points
  20. Heretic! Unclean! Barbarous ignorance is no excuse! Fetch the tinder! Fetch the fuel! Fetch the torches!
    2 points
  21. Speculation: might Pelaskites be more inclined towards the Moon Rune than others, given its association with the tides? Or if not more common, perhaps just more prestigious?
    2 points
  22. Star Wars, I guess? Difference is, few people take the internal consistensy of Star Wars as seriously as many Gloranthaphiles seem to do, and the Star Wars galaxy has a lot more "holes" in it where you can fill out the blanks yourself (at least compared to a campaign set in Sartar in the early 1600s). I guess maybe Trek comes close in the obsessive detail department, and I can only assume they have some licensed tabletop RPG or other. Once again the setting scale opening up more wiggle room though.
    2 points
  23. I've been working on a little project - which may or may not end up in the Jonstown Compendium, namely the Gods of Kralorela in order to make them more crunchy and bronze age gloranthan. The first up is Metsyla, which has been made by repurposing the Yelmalio cult. Some notes: 1 - the rules for enlightenment are basically reconfigured from Cults of Terror. When GaGoG comes out, that will probably change depending on the mechanisms for illumination and mysticism used therein. 2 - the Enlightenment Runespell is a cribbed City Harmony spell from the cult of Pavis. 3 - the ma
    2 points
  24. The earth itself. Many RPGs have our own planet as setting. The earth is the most detailed campaign world ever.
    2 points
  25. Jonstown Jottings #3: This Fertile Ground—A review of Michael Paul O'Sullivan’s scenario for RuneQuest: Roleplaying in Glorantha published by Chaosium, Inc. http://rlyehreviews.blogspot.com/2019/12/jonstown-jottings-3-this-fertile-ground.html #reviewsfromrlyeh #rpgreview #rpgreviews #rpg #fantasy #Chaosium #RuneQuest #JonstownCompendium #JonstownJottings
    2 points
  26. Statistics: Use the Galana Horse Bestiary p147 (I doubt that a flying animal will be able to carry a man on horseback). Hit location: use the Sky Bull page 124. Movement: I think a 12. Dunno if they exist for sure but you never know
    2 points
  27. 6} use the rules and the cults as yer buddies and friends in yer quest to be a murderhobo, (kinda). An issaries merchant requires guards for a caravan to the far and exotic lands of Prax, Tarsh, Balazar. To help the caravan a) navigate new lands b) give early warning about dangers, (fordless rivers, hostile natives and dangerous monsters) c) Provide entertainment for the wealthy travellers with big game hunts—the Caravan master will be hiring hunters ands scouts. To record these new finds , make maps of the new lands and to document his heroics in a scholarly way, he will be looking for
    2 points
  28. I have never understood it as permission giving, but rather as Greg's understanding that not all of us enjoyed being Gregged. Ditto the latest incarnation of 'canon'. My Glorantha Does Vary in that it retains many items that are no longer canon, but that I treasure from previous visions. I have never needed permission for that👹
    2 points
  29. Yes, I find the whole YGMV overdone and it is mentioned too often. So it becomes a bit of irritating to read it over and over again in all different contextes. For me as a Glorantha fan and with an RPG background of nearly three decades, this phrase doesn't provide anything new or helpful. I guess, this is a RQ/Glorantha thing from the past or in other words: a grognard wording, which hasn't aged well. It has similarities with the recurring duck jokes on Facebook. You read it, roll your eyes and go to the next paragraph. People use it inflationary and way too often. So it lost its bit
    2 points
  30. Or that their birthdate predisposes them towards certain Runes, though perhaps as they grow they reject one or more of these for their opposite... I'd say that the clan's Earth priestess comes to bless the newborn (perhaps along with those who can see those spirits who came to attend the birth - from conversations I had with Greg many years ago, at least for some individuals there are often 3 spirits present at the birth with those destined for greater things being attended by more powerful spirits, or even gods). The priestess likely reads the omens about the child. She will consider the
    2 points
  31. During initiation, the magic of the ritual causes runes to be tattooed on the newly young adult. Whether that is self-tattooed, or by an elder wise in the ways of magic, or just magically appears is up to the GM and story. And whether the forms of the tattoos are actually truly inspired by the magic or are the choice of the tattooist is also story driven. The pre-initiate and clan/family/social organisation should often have a good idea of their runic inclinations. Some especially strong children manifest magic early, which is often not appreciated by parents and clan. Or maybe the runes
    2 points
  32. As one of the writers for the Whitewall book for RQG, I will note that the material is post-Dragonrise and does connect to the Colymar, but is not connected to the HQG content.
    2 points
  33. Yes, such a resource for KAP is on our list. The Scriptorium is a good name.
    2 points
  34. Congratulations to Jonstown Compendium creator Martin Helsden. Not only is his 'Armies and Enemies of Dragon Pass' a Copper Best Seller less than 24 hours after release, it is currently the #2 best-selling product on DriveThruRPG:
    2 points
  35. Please do not fight over the book, unless you are intending to follow one of the dueling traditions it describes.
    2 points
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  37. Hello. Is there any official information about how the Sun Dome in Sartar stood politically during the Lunar occupation of Sartar? Were they neutral, did their troops fight abroad or did they even lend a hand to the Lunars? Or were they themselves occupied or cowed into submission („stand aside or else“). Sun-Worshipers and Storm-Worshipers don’t get along too well as it is, but post 1625 those differences could spike. Thanks a lot. P.S.: Sorry that this post was added to the "Group Read". I tried to transfer it to the main Glorantha-forum, alas was unable to.
    1 point
  38. Well... being out fighting and coming back with loot to share also strengthens the clan. It's not as though people have a problem with Orlanth Adventurous dudes being away from the clan for extended periods - that's expected (possibly mandated) behaviour.
    1 point
  39. I think one of the key elements of "Kralorela" is (should be) the lack of uniformity-of-practice. It's sprawling and disparate, not monolithic. So I agree -- there SHOULD be some worship/veneration/sacrifice/etc to the Emperor, and/or to other dragons, and/or dragons generally, and/or some Kralorelan emanation of Hykim/Mikyh. Maybe some of each, maybe some "all of the above," and other variations -- with schismatic infighting amongst the various "draconic" factions about Right Worship! And there should be some more traditional "worship the Gods" stuff. And ancestor-worship...
    1 point
  40. The best information is in Wyrms Footnotes #15. The Count remained independent but was friends of Fazzur and his (paid) hoplites helped out in the conquest of Heortland.
    1 point
  41. Except you'r buying their loyalty to you, not your loyalty to them.
    1 point
  42. Yes, it was always going to happen, as soon as I saw a line of swords or a page of axes from many moons ago. Glad to see that you listened!
    1 point
  43. soltakss, you bought the PDF when Swords of Central Genertela was only 10 pages deep. And were trying to sell the rest of us, as well!
    1 point
  44. Thank you. Typos, yes. I am about to generate v1.01 and send it to MOB. At the time of writing, only the Guide definition was available. I may address this in a future update. This is why RQ should include SAN....
    1 point
  45. There are several sagas to look into here. Two fast examples: https://en.wikipedia.org/wiki/Gísla_saga https://en.wikipedia.org/wiki/Grettis_saga There is also the core Argrath type "Lunars kicked me out" which you can find on the (help me out on the website guys, work blocks everything) Prince of Sartar web comic. Incomplete, but excellent. Basically a situation can be contrived where the PC's must be exiled to placate tribal norms, end a feud, or avoid Lunar reprisals. All of which possibly due to the PC's doing what the Ring asked of them in the first place. This w
    1 point
  46. TYVM for the reply, Rick! As others, I will keep my hopes up that "on hold" just means "on hold" and not "cancelled;" I too am eager to see this project! Maybe Mr. Spivey's other commitments are such that he cannot really do the deep immersion that a setting-bible needs, or somesuch reasoning; which is fine and understandable, and I expect he (and others at Chaosium) will be doing other gaming stuff, so it's not like we aren't getting games! Keep on keeping on... with our thanks!
    1 point
  47. I started a Hyaloring campaign in the Storm Age (sadly we weren’t able to keep playing), and ran a one-shot essentially in the time of the upcoming “Lights Going Out.” So yes, that lens on Glorantha is totally playable. My understanding is that every culture has to change in some way to survive the Great Darkness. I assume your Grey Age game would deal with that in some fashion.
    1 point
  48. Edit: I've decided to add more of my AWFUL maps to help visualize the many different locations I'm describing. Storm Season (Off-time) At this point in the campaign, I think we had about 4 sessions under our belt. I decided that I wanted to allow the players more control over what their characters did each season, and so I took a break from the usual, "Chieftain tells you to do this for the good of the clan, so do it." Instead I started giving them a quick overview of what the clan folk were doing week by week, dropping rumors, and sharing news about what the other clans and neighbo
    1 point
  49. Through the Guide, you'll generally find demon or demonic applied to something 'evil' or 'hostile' from the perspective of a given pantheon. Also, demons seem to either be descended directly from a god/demigod (e.g. anti-gods such as the sea demon Turvenost; Valind's ice demons) or have some 'demonic' look (e.g. the Arandinni are a type of Andin demon that are humanoid, but larger than men, have more power, and have horns and scaled skin) or have some innate magical power/ability (e.g. Ethilrist's demon steeds, the Crimson Bat).
    1 point
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