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  1. I'm taking commissions for artwork at a special rate to support JC projects. I can provide both B&W and color work. Simple compositions featuring a single figure are less expensive than multi-figure compositions. I'm a character artist, so I probably can't help you with sweeping landscapes or architectural drawings. I've attached a couple of samples.
    7 points
  2. That is the big question - the process whereby a new Mask is selected is very opaque. There clearly are requirements, and it is known that there have been terrible Dart Wars around the process. And I'd say the Red Emperor has incredible magical powers. Never underestimate him. The current Mask is handsome, witty, and a seeker of power for its own sake. He is initially popular with the urban masses and with the rural peasantry, while maintaining a glittering and hedonistic court - cheery, heartless, and amoral. It is a court of poets, artists, pleasure-seekers dominated by the Seven Daugh
    4 points
  3. Yay me! I have just skimmed through it so far (hey, I've only had it a couple of hours), but I have to say I'm surprised! Firstly, at the size , it clocks in at a square 167 pages. Secondly, at the scope of it - it's not an adventure, or even a campaign outline, it's a template for a whole style of gaming ("to go where no man has gone before!"). Thirdly, about how much I now want to run a shoe-string exploration campaign laced with corporate cut-throatery and balancing on a diplomatic knife edge.
    4 points
  4. Just a note, we are not removing functionality from the writeups. Many gamemasters have asked for spell costs (magic and Rune points) to be listed in writeups for convenience, requiring less page-flipping when spells are cast. Similarly, it is useful to note which entities know all common Rune spells and which do not, as some entities know only a handful of Rune spells and were not taught those spells as members of cults. You'll also note that armor listings have a new entry describing the Move Quietly penalty. This has not been figured into the default listed skill value, thou
    4 points
  5. To quote the Fortunate Succession, final para under the heading The Third Return "The Rite of Rejuvenation has misled some people to believe there has been more than one emperor since then, and the foolish historians of Darjiin even insist upon numbering them. Link to footnote 1- "Their numbers do not even match the number of our own masks". Personally I have a lot of respect for the Darjiini!
    3 points
  6. If you mean "invest" literally, 1500 L nets you 500 sheep. That's enough to put 5 herders to work, and you will earn (on a successful Manage Household roll and after taxes) 160L yearly, which is pretty damned good and supports a Noble living standard.
    3 points
  7. Start by paying for training and gain nobility the old fashioned way. Buy a wife and some extra hides from an impoverished noble. But I have a feeling 2K Lunar ain't much. A cow is only 20L, so it's only about 100 cows, or the equivalent of 5 hides. Enough for the land but not enough for the supporting staff and facilities. So buy a hide, get a spouse, and set some aside for the ransom.
    3 points
  8. This kinda drives a desire to see some Lunar source books written. To play as a Lunar in the heart of the empire. The problem, I started with the core runequest book 1st edition being on sale on drive thru and was working my way through the classics, and only the Glorantha Source Book to start breaking down the opaque nature of the setting. Before I could only see the Lunars as moon worshiping Roman's. For the longest time, I had no idea that the Lunars were also Solars too. When I read King of Sartar though, it also seemed the the Grand Flaw in his resurrection is also causing more
    3 points
  9. One of my players got very lucky during establishing family history and now sits on roughly 2.000L. He now asked me, how he could invest all that money. Specifically he wanted to sponsor a new shrine or build his own house. I was loathe to just guess, that's why I am asking here. So is there a more complete list of goods and services anywhere? Thanks.
    2 points
  10. Bonjour à toutes et tous I m not sure to use the good words, but let's try to be understandable If a mortal (human, dark troll, ...) wants to meet a god and be viewed by the god as himself (not with the mask of somegod the god knows) what can it try ? What I know: - Divination : but the discussion could be frustrating as very short and unclear - Shaman: at least in RQG, shaman can negotiate with a god so that means the go recognize the shaman as the shaman, doesn't it ? - Heroquest: but here you are not yourself; you incarnate another god, or some way are possible
    2 points
  11. I'm not convinced the Tests have been administered since Artifex called the recalcitrant temple's bluff. If it were me, I'd deprecate the rite right there to ensure that Raibanth knows its place. A proxy can do it if necessary . . . and as you say, why should even a god need to keep proving himself except under extraordinary circumstances? The important thing is simply demonstrating that you maintain continuity with a previous successful claimant. This presents the ambitious and alert with many opportunities.
    2 points
  12. Which means, probably to both side's horror, that Orlanth would qualify.
    2 points
  13. Oh yeah, investments. The general rate of interest across the Bronze / Early Iron Ancient Near East appears to have been 20%. A specific 'new Sumerian' deal is at a very generous 8.5%, while a specific Neo-Assyrian one is at a hefty 3.3% per month. I can only find evidence for Simple interest rates, not Compound. If you want a wider group of pricing structures, although from the later Iron and an imposed pattern that brought the Roman Empire to the brink of total collapse, have a look at Diocletian's 'Price Edict'. 😩
    2 points
  14. Great question. The back of my google envelope tells me that a Greek in 400 BC might pay 20-50 cows for a new house (typically 3000 square feet so you can play with graph paper) and the land will be extra. Buying an existing building in a really prime location might be 2.5X as expensive. A hut in the boondocks could go down to 2-3 cows. And of course fantasy bronze age may differ. It would be fun to build an Apple Lane. Any money left over could ransom people the player likes . . . become a kind of "gini banker" or bail bond office. Distraught families come in and make their plea, the pla
    2 points
  15. "Nobility" in the familiar our-world sense is not a thing in Theyalan societies, which involves wealthgiving and personal achievement, but certainly wealth is a valuable resource in the trail to glory that gives you a nice leg up. You can't buy a wife. But you can buy livestock and get someone to work it for percentage.
    2 points
  16. My sorcerer got about the same amount by pawning off a chunk of iron. I invested in some slave warriors and a magic crystal then squirreled the rest away.
    2 points
  17. gods think of the household they could amass. sure you could get good armour but you could also have herds of shaggy cows! sheep, think of the sheep, gods you'd have wool for DAYS. You'd be on the fast track to the Ring if you knew how to give that away properly. ... this game does weird things to the brain
    2 points
  18. THere's a huge list of ways to spend money in RQG. Did that not work?
    2 points
  19. I am afraid that it involves research if you want to construct a price system that in any way parallels the RW. House rental varies between 1.5 and 4 silver shekels per year (always strikes me as astoundingly reasonable) and the only price I can find for house purchase was 5 talents and 30 mina of lead! That computes to around 20,000 bolgs. Land purchase varies between 1 and 3 shekels depending upon distance from the settlement.
    2 points
  20. Sage, Within the Pelorian Aristocracy, how does one get chosen as the next Mask? Is it a political decision. Can 'anybody' be chosen (right place at the right/wrong time), and the existing personality is partially overwritten by much of the accreted Moonson experience to date (with Egi advice/IT support). It seems similar to the God King, though he seems to completely quash the previous personality. As some of the previous mask personalities seem to have been of 'poor' quality, I would assume political selection, with the chosen sometimes not quite enamored by their selection - th
    2 points
  21. Well, why not listen to this months Mythras Matters podcast when I ask Lawrence Whitaker all about the forthcoming publication. http://www.buzzsprout.com/266482/2375825-1-9-hideous-trolls-and-fairy-magic
    2 points
  22. Both, as attack and parry use the same skill in RQG. But remember the Humakti is only able to make one attack, though he can make multiple parries at a cumulative minus 20%. So this is what will happen to the Humakti with his magic enhanced 185% weapon skill: Attack - So if you are not splitting attacks ( which can only be done if the unmodified weapon skill before magic enhancements is 100% or over), your Humakti will have one attack of 100% against one opponent, but that broo opponents ability to parry the attack will be reduced by whatever % was over 100. In this case reduced by 8
    2 points
  23. Yes, I posted just an abridged summary. The basic approach is once you have 25% in the skill you can cast 1 point RUNE spells, at 50% you can cast 2 point RUNE spells, and then at 75% you can cast 3 point RUNE spells.
    2 points
  24. Bruxelles-Tokyo, December 2019 More than forty years ago a visionary author from the Land of the Rising Sun created comic books and animated series where men, machines and mythical creatures engaged in epic battles and limbs were ripped off on a regular basis. When these series reached Europe in 1978 they shaped the imagination of entire generations like few tales had done before. In that same year other visionaries created the first roleplaying game where everything was resolved with a percentile roll and limbs flew off in every combat. After four decades of waiting Alephtar Games,
    1 point
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  26. In the past, something like the William church maps of Sartar and Prax were fine for my campaigns. These days, I use the Argan Argar Atlas, as everything is covered in the same style and scale, so it is easy to use.
    1 point
  27. This is clashing a bit with my understanding that the Hsunchen are among the earliest adopters/emanation of the Man Rune, although the Four Tribes of Mountain People erecting their camps in the cardinals may be contenders (however much that myth is something that happened). But then, those mountain people would have been demigods anyway. Humanity comes from various sources, according to e.g. Entekosiad. Included are the Made People, like the Dara Happans or the Agimori (both the southern Doraddi and the coastal Thinobutans), but also wildly diverging other origins, like the Suvarian hatch
    1 point
  28. You can get some ideas from the Balastor's Barack or other supplements : (spoiler) A bag full of inflamable liquid hanging on the ceiling on which an ignite spell is cast (somebody must be able to cast the spell). A cockatrice behind a curtain / door / whatever an adventurer would have to remove, or simply hidden in a dark corner But also... The flaming guardian in Griffin Mountain. Latrines or any other place infested with disease spitrits (spirits are typical RQ guardians). Hornets nests belonging to a Gorakiki initiate A bag holding a one or sever
    1 point
  29. Yesterday I had my sister's family over for dinner, and her daughters saw and admired the "miniatures". While my sister is decidedly a reluctant board-gamer at best, my brother-in-law is a fairly eager boardgamer, and so is the elder of my two nieces, but thanks to the lure of the miniatures even my younger niece (who has a solid grounding in Harry Potter and Game of Thrones) was impressed with Chaos and was fairly excited to play that faction. The elder niece chose Darkness, my brother-in-law chose Storm, leaving me with Sky. I chose the three players board because Chaos doesn't really u
    1 point
  30. The example at the end of that last bullet point in the rulebook is a little confusing, as it doesn't make clear whether the 150% is being opposed or not. There's a tendency (for me at least) to read it as a continuation of the previous bulleted example. But in fairness it doesn't mention that its being opposed, so the example on face value stands correct - The unmodified 150% skill (not opposed by a parry/dodge) will remain with a special of 30% and crit of 8%. As soon as its opposed by a parry or dodge it will become 100% with the crit/special chances being effected accordingly.
    1 point
  31. A trap could be just an alarm that brings guards running or wakes up the dogs. Or a coating on a wall that makes climbers lose their grip half way up. It could also be something that destroys the contents of a chest if set off (e.g. sensitive documents). Most traps found within a building ought to be non-lethal, or as @jajagappa notes highly selective in who they affect, and therefore magical in nature.
    1 point
  32. Perhaps if you got enough of it and maybe magically fulled/walked it (not sure what the common English term is, but making it fluffier basically) you could get something similar to the nimbus cloud Goku rides around on in Dragon Ball. I doubt it'd be very fast (having no specific drive of movement), but hey, it's a thought!
    1 point
  33. Raw they’re calculated from the modified chance to hit. So because the 185% is opposed, following the over 100% rule combat rule, the 185% becomes 100%, so the special/crit chance will be based on 100% ability. Following RAW you would be modifying the special/crit chance for parries as they are reduced by the cumulative penalty ( but I’d probably forget to do that 😀 ). If the humakt’s attack of 185% wasn’t opposed by a parry, then the special/crit would be based on the higher 185% chance
    1 point
  34. It might well be non-canonical but I do love me some William Church. the pic is from Dragon Pass A Gazetteer of Kerofinela page 9.
    1 point
  35. I'd go for a film version of "Splinter of the Mind's Eye." Does it fit continuity and canon? No, but then neither do the sequels. 😉
    1 point
  36. The second in our Combat Training Module series, Take Cover! is now available from the TDM Webstore (PDF only, $2.99) and DrivethruRPG (PDF/POD, $2.99/$9.99). Focusing on ranged combat, can our heroes steal the gem from the lizardfolk's sacred idol and escape with their lives? As a barrage of missiles awaits them, the intrepid adventurers will need to use their wits to survive - as well as every ounce of cover available. Combat Training Modules are structured encounters designed to highlight one particular aspect of the Mythras combat mechanics, giving you everything you need to stag
    1 point
  37. ܐܠܗܝ, ܐܠܗܝ, ܠܡܢܐ ܫܒܩܬܢܝ
    1 point
  38. When I first saw the trailers for The Force Awakens, I thought that Fin was going to be the Jedi and Ray would be his companion. I thought it would be so cool to have a stormtrooper defect and become a Jedi, but that is not the film we got in the end.😑 In my opinion, though, I have not read much of it, Timothy Zahn's Thrawn trilogy makes a much better sequel trilogy than what Disney made. The rebels have actually become a legitimate government, and the Empire is actually a splinter cell that does not have the capacity to make planets into super Death Stars.
    1 point
  39. It doesn't fit the tone and morality of the rest of the series. The Rebels were the good guys, resisting the ruthless Evil Empire. Our Heroes didn't slaughter Imperial minions for sport, but the latter were clearly on the wrong side of the moral scale. The heroes could defend themselves without remorse. Just like Legolas could pick off cannibalistic orcs without shame or James Bond could eliminate SPECTRE agents that were trying to kill him anyway (not that he had qualms in the first place). If you humanize and make sympathetic the heartless foot soldiers that casually murdered Luke S
    1 point
  40. I can almost see "elven cloaks" aka LotR being made out of their wool, provided you don't treat it with dyes. They ought to be water-proof (or rather, water-dividing), good for hiding in twilight, even better in mist.
    1 point
  41. By 1980, Greg had moved on to a different version of sorcery, not a bolt on to RQ2, but whole standalone version of RQ called Arcane Lords. Of course it was never published. The manuscript (if that's the right word) lived in a brown folder and was by no means complete. It was a mixture of typed, handwritten and annotated pages from RQ2, about 236 of them. Lots of detail on the Malkoni caste structure, society and history. Only a small amount of detail on actual sorcery, other than each spell had a casting % modified by a casting bonus (based on CON, INT, POW and DEX) and that there were lesser
    1 point
  42. This is from Greg's Son of Sartar #3 contribution to Wild Hunt #46 in 1979 "RUNEQUEST doesn't have a magical system for mages, just a very well developed clerical system." (Warren James) METHODS OF WIZARDRY There are three general methods of Sorcery. To make it fit within a conception of the previously presented theistic form of Gloranthan worship it is useful to envision the individual human being as the deity which is worshipped or invoked to perform. This fits in perfectly well with Gloranthan mythology and cosmology wherein people are all descendants of Grandfather Mortal
    1 point
  43. "You there! The, erm, the horned farmhand. Yer not, uh, full-blood Colymar, are ya, kid?" "Well, they dun said that I was born from a union 'tween a minotaur 'n' Bessie our milk cow, but all I ken tell ya is that the man who dun taught me to mend fences and chop wood and be honest and guard the tula is a Colymar, and as far as I reckon' he's my Pa, and the woman who done cleaned my britches as a young'un, and who packed me this here lunch and taught me to share it with travelin' fellers is my Ma, as Orlaynth 'n' Ernalder is my witnesses."
    1 point
  44. The cliche protective farmer with a sword telling the handsome stranger staying for the night he better not lay a finger on his precious Uraldina-Mae, but she's a prized cow not his daughter.
    1 point
  45. "Clem, by now you probably figured you ain't really mine and Ma's boy. We ain't got no seven-foot nine-year-olds in either line. How I put this? You're Bessie's. But we done raised you as our own. Maybe we done wrong not giving you to your own folk but we loved you so."
    1 point
  46. Resistance is now Greco-Bactrian or Indo-Hellenic, citizen. Kindly report to Slon for reprocessing. I always thought Minotaur (WF 12) preserved the traces of a formerly viable cult that degenerated into a monster type. He looks a lot like the Bison Founder counter so this might have once been a ritual status that people across the bull belt could incarnate under the right conditions . . . maybe by mastering the Battle Rage / Eternal Battle, weeping and sleeping it off to digest the insight. (In this scenario we would expect to find at least the potential for Beast Folk mirroring the other
    1 point
  47. Or, of course, X-Files. Remember when that was a fresh cut? Tynes and the Pagans will be quick to point out that the original Delta Green article in The Unspeakable Oath preceded the airing of X-Files by a year, which in turn means production of the show was already under way a year or two before that. And The Men in Black comic book was published a couple of years before either, so put that in your pipe and smoke thoughtfully. It was a zeitgeist of the post-Cold War. !i!
    1 point
  48. Its seems to be CoC meets Stalking the Night Fantastic/Bureau 13 for the most part. Government agents who job it is to investigate strange situations.
    1 point
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