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Showing content with the highest reputation on 03/21/2020 in all areas

  1. 4 points
    The God Learners as such didn't emerge until fairly late in Jrusteli's pre-Closing history anyway. The Abiding Book didn't appear to/wasn't written by the Jrusteli magi until the 600s. Even then the God Learners don't really become a thing until generations later, after the Return to Rightness Crusade and the New Order of Sorcery laid the groundwork. Before then the Jrusteli magicians weren't powergamers, they were just zzaburi doing their normal thing among Malkioni societies that practiced a greater or lesser degree of henotheism based on local needs and inclinations. If the Jrusteli islanders worshiped Wachaza as their war god after the Dawn it's not so different from the way Seshnelans started worshiping Seshna Likita and had their line of sacred serpent-tailed kings in the First Age. Rather than the Jrusteli wizards being munchkins from the start, the progression I see begins with the Dawn Age Seshnelan settlers of Jrusteli taking that propensity for henotheistic Malkionism to their colonies, the zzaburi grumbling about the people acknowledging imperfect Erasanchula but getting by anyway. The capacity to recognize gods and spirits as other than devils probably helped the settlers come to terms with the original human inhabitants of Jrustela. Then the Abiding Book comes along, uniting the Jrusteli magi in ways they'd never had before. The Abiding Book took a much firmer line on dealing with gods and spirits, requiring purer observance of monotheism among all the castes, but the Jrusteli would've still had access to the sacred stories their culture picked up before the reformation. These stories return to prominence as paths to power for increasingly ambitious Malkioni sorcerous groups like the Free Men of the Sea, who seem to have directly weaponized old Jrusteli water myths to pull off the sorcerous inferno at the Battle of Tanian's Victory. From that point on the Jrusteli/Western/Middle Sea Empire approach to theistic myths and the God Plane only grows more cynical and exploitative, but it need not have always been so.
  2. 3 points
    The God Learners' monomyth is also a nice decades-long joke at the expense of Joseph Campbell, him of The Hero with a Thousand Faces, which I appreciate a great deal.
  3. 3 points
    There’s a good chance we inferred that for King of Dragon Pass. It was one of the earliest pieces when Greg Stafford was still approving all artwork individually. (Eventually he realized that it was all good, and stepped out of the pipeline.)
  4. 3 points
    While Ken certainly is a RQ alumnus and put in some Glorantha ideas into Elder Scrolls, Vivec, CHIM (Illumination but not quite), Convention (analogous to the Cosmic Compromise) and whole bunch of the rest of the RQ references, and the crazier stuff in the setting (Kalpas, the Godhead) were written by Michael Kirkbride, one of the writers for Redguard, Morrowind, Knights of the Nine, and other in-game books afterwards. Yeah I was a fan of Elder Scrolls before I ever knew Glorantha existed starting with the Xbox version of Morrowind when I was a kid, got really into the metaphysics and lore of it later on. My thoughts still drift to the star-wounded east daily.
  5. 2 points
    Hey BRP Forums, I know it might be difficult to think about recreation right now, but there may be an argument for needing exactly that to keep our SAN manageable. So, I hope you can get a positive feeling from this.
  6. 2 points
    Yeah, the real history behind the elementary textbooks is somewhere between profoundly ironic and sad. But maybe it has a happy ending if we can just resist the known conversational land mines long enough to have an authentic encounter with the god of the west, invisible or otherwise. The whole SW Genertelan coast is blooming with radical archaeological discoveries . . . tying into your other work.
  7. 2 points
    Right, I forgot the Olodo weren't autochthonous to Jrustela, they arrived via Waertagi dragon-ship in the Dawn Age from Slontos for a number of causes. Really shouldn't have surprised me that the author of "Beautiful Jrustela" downplayed their society.
  8. 2 points
    They built at least four of the original Thirteen Colonies and others now lost to the record so while imperial historians would scoff at mud huts and thatch I prefer to entertain the notion that they preserved the lost urban civilization of Slontos wiped out in the Dawn Age floods. Of course a few centuries of aggressive colonial hegemony will force the remnants off island, up into the highlands or into assimilation as you note. The alternative is a Seshnegite presence on the island over a century before the Nralarites, which is definitely a possible convolution but renders a lot of "Beautiful Jrustela" overly opaque. Or we just abandon the 500 date entirely.
  9. 2 points
    IMG "pure" monotheism is the historical exception rather than the rule and there was enough ruin & complexity in the empire that every one of these reconstructions is valid in its context. Consider it a version of the "Orlanthi All." And there's so much unexploded mythic ordnance left in the surviving records that any mention gets noisy. Trivia: any ur-proto-GodLearning on the island before the Nralarites arrive in the early 600s would have been in the Olodo cities for what that's worth. I don't think they had the kind of zzaburites we would recognize through the rokarist lens. That's interesting. And then there's that funny line that while a wave of brithini "tried" to settle the island a generation later, most were "recognized as being incorrigible" and were sent further down to Pamaltela.
  10. 2 points
    Working on that now.
  11. 2 points
    Yup, that's actually how I found out about Glorantha to begin with! Vivec, a living god of the Dark Elves in the Elder Scrolls, has "Lord of the Middle Air" as his title, as a pretty shameless nod to Glorantha, I can only assume, though in the Elder Scrolls it's more of a metaphorical title.
  12. 1 point
    I really enjoyed the Dorastor, Land of Doom supplement way back in the day, especially the Riskland campaign. Is there anything on the plate for a RQ:G edition supplement relating to either? Reprint, or new work, or anything really?
  13. 1 point
    With Ken on board now I must go and search out more details. Does anyone know if he is still involved. Vive, L’RQ Renaissance, Vive M. Rolston! And one might say I am a fan of Ken!!
  14. 1 point
    And that's fair -- I was actually thinking about it as I was writing my post. Although in my Glorantha, the Orlanthi range from olive to dark-ish skin, and are a blend of Viking/Celt cultural dynamics and north-Indian landscapes/nature and ancient daily life. Plus some random stuff I make up that I have no idea where it comes from (I'm not cultured enough to have a broad panel of historical influences so it's probably simply coming from my mix of westerner and african upbringing). So it's probably OK. Maybe. Especially if it's not even clear in my games who are the "good" guys anyway! I think where I'm coming from is that I don't know how players would react if I had NPCs tell them, say, that they've been captured and will "brought to the Sultan", and they have one picture in mind, but here comes a white guy in a toga called Sultan Remilius, surrounded by centurion-looking guards. It's... needlessly confusing. To make the confusion "useful", it feels like the Lunars would need more "Sultanish" things than just the one title. It doesn't have to completely overtake their depiction, though... when I was listing those few elements that came to mind, I should have said it was a "buffet" to pick from, not meant to all be applied. I think for my own tastes the "Sultan-ish things" would need to at least take, say, %20 of the general "Lunar picture". I'm not sure what it would be, or even what to think about all this yet (for me it might be easier to call them Satraps or Governors or whatever, and get done with it)... so apologizes if I'm thinking out in writing here.
  15. 1 point
    I can see what you mean vis literary criticism. It is very existential. Consider though, running a CoC game where the BBEGod is entirely imaginary, and the magic only seems to work due to confirmation bias, and the players never actually see any monsters, they just get creeped out by the implication that they are there... but there are actually C'thulhu worshippers, and they are insane. It would be a very odd police procedural indeed. I'm sure many regular CoC players would find it completely baffling. Nevertheless it is really a bit more of an experiment than a campaign idea.
  16. 1 point
    I mentioned no names!
  17. 1 point
    In the Gate spell, the description reads "Creation of a Gate requires the permanent expenditure of POW in a sacrifice equal to the log to base 10 of the distance the Gate connects in miles multiplied by five." Firstly, this seems ambiguously phrased. Do you take the distance in miles, multiply that figure by 5, then calculate the log of that number? From the table apparently not (but see below), but restating the sentence into something like "...POW in a sacrifice equal to five times the log to base 10 of the distance the Gate connects in miles." or even just adding a comma to the original sentence after the word "miles" would clarify the meaning. Secondly, my knowledge of maths is limited, but a Gate connecting a distance of 100 miles (as per the table) should cost 10 POW, not 5 - the log of 100 is 2, multiplied by 5 is 10. Every distance entry on the table should be shifted down one, and the top line (POW 5) should be for a distance of 10 miles. Apologies if this has been commented upon before; I couldn't find a previous posting addressing the issue. Also, please point out if I've made an obvious mathematical error.
  18. 1 point
    UTHER, p. 80: "Some titles given here appear as “abbot(-bishop).” The leader’s title is “abbot,” and the -bishop part indicates that they also have the power to make new priests, while most of the abbots do not."
  19. 1 point
    I loved Knights of the Round Table! There's also BBC Merlin Merlin mini series
  20. 1 point
    In self-reflection, that last word might do with an "r" inserted into the second position. That's occlusion for you.
  21. 1 point
    Then there's the Lunar Empire, where in true pseudo-Roman fashion holding certain religious posts is a part of holding positions in the state bureaucracy.
  22. 1 point
    Just trying to help a little here. Historically land given to the Roman Church belonged to the Roman Church and any surpluses would go to the larger church organization as a whole. So the abbot might have part of the surplus to the local Bishop, or Archbishop. Since British Christianity isn't centralized to the same extent, everything is kept more on a local level. It's much the same reason why the right to name the head of a chruch or abbey is more of a British thing than a Roman one, especially at the higher levels.
  23. 1 point
    Ken Rolston (who created the setting for Elder Scrolls) is an RQer from way back in the day (in the unlikely event that someone didn't know). If you look closely you can see Greg's fingerprints on it too.
  24. 1 point
    Pegasus Plateau is in layout. Gods of Glorantha is in final editing and art commissioning. The RQ Starter Set is written and going through editing. The GM book is still being written. Numerous other scenario and sourcebooks are still in the writing phase. Specific ETAs not given because we don't have them yet, although the Pegasus Plateau might be done with layout around the end of March.
  25. 1 point
    Magic World was my introduction to BRP and a hidden gem. The ruleset is great but the setting should have leveraged Magic World's subsystems better and the presentation could have been massively better. I know it won't happen but I can dream of a book that leverages Magic World's rules but done with the care and dilligence RuneQuest received. Would be great!
  26. 1 point
    Except that (temporary) shelter-in-place & self-isolation is the ONLY technique we have that is effective. (If we hadn't screwed up initial test-production, we might have tried that method, like S.Korea did (to good effect); but we're so far behind that curve we may not be ABLE to catch up even if we get test-production fixed). This is neither panic nor conspiracy, it's fundamental disease-control. It has been well-known for many years. We just haven't had to face the realities of logarithmic disease-spread for so long that it's striking people as an unreasonable imposition on their "god given rights." This isn't a civil-rights issue, it's a public-health emergency.
  27. 1 point
    Definitely for Griffin Island, which I found perplexing at the time in light of my familiarity with Griffin Mountain. At the risk of revealing a very obscure spoiler (Bill, look away -- I'm not going to use the code) they were odd Mostali, effectively in mecha suits. !i!
  28. 1 point
    Part of the concept of Belintar's Holy Country is that the six very different major populations and the minor mixed populations all share a collective and ancient land goddess, Kethaa, after whom the land has been known as Kethaela since the Great Flood, and possibly earlier. There are plenty of more localized land goddesses - look at Esrolia, which has Delea, Delaina and probably others like the wives of the rivers (the river valleys). Esrola more or less inherited her fertility role in many of the myths, to the point where one of the two is an aspect of the other. The Right and Left Arms are naturally divided into separate islands. The rivers divide Esrolia and Heortland into separate parts, in Heortland the elevation comes into play, too. Caladraland is organized around caldera peaks and in valleys. Only the Shadow Plateau is monolithic (literally), although it is vertically separated. There is no "Heortlandia" or "Right Armia" as local deity. There is a Caladra, but that's a quite different entity. Everything is part of a manifest Esrola - body parts of her, as manifest by her arms. To take this to a more productive note, what local goddesses do we know? The lower River valley (nowadays lower Marzeel valley) was presented as Suchara Vale in the Dragon Pass gazetteer. Suchara is the Heortling minor deity of rye, the cereal somewhat associated with darkness (dark bread, ergot, ...), a fitting neighbor to the Shadow Plateau. On the whole, river valleys tend to unify the populations there rather than to create well-defined borders. Rivers as borders are a tricky concept, as keeping the river valleys defined takes a lot of taming - an effort that probably takes place in low-lying parts of Esrolia where some irrigation and water management is likely to happen, but which won't happen in Heortland which doesn't usually have entirely dry seasons. I used to be in disagreement with Jeff on how much separate ethnic identities would be maintained in cities like Karse over the nearly two millennia of their existence. From what I see in Nochet, there has been an identifiable Pelaskite minority there for almost all of its history of being a sea port, and in all likelihood also through the dark times when Choralinthor had turned into a rather stagnant saline marshland prior to the heroism of Engizi and the reversal/self sacrifice of (nearly) all the rivers. From what I see in History of the Heortling Peoples, the foreigner laws of Aventus that date from the earliest Second Age were a returning feature in the expansion of the Hendriki kingdom in the Adjustment Wars in Esrolia, and the continued existence of the Esvulari with their strictly endogamous castes is another point in favor. The coastal Pelaskites have a (deserved) reputation for being promiscuous with whoever they come into contact with (sailors with significant others in every regular port), which will have affected their genetic make-up. Yet no matter the parentage of these children, most of their livelihood comes from activities few Heortlings or Esrolians share - the gathering and aquatic gardening (sea weed, oysters and other mollusks). There are sailors from Esrolian houses, especially in Nochet and probably in Rhigos, and there would have been a Hendriki navy or coast guard during their domination in the Adjustment Wars remnants of which probably probably remain in the County of the Isles.
  29. 1 point
    Yes, I work in IT, I should know. Bunch of clowns if ever I saw them.
  30. 1 point
    IT ... that's the one where things went horribly wrong at a call center?
  31. 1 point
    I think that he's sleeping off the headache caused by being hit in the cranium by a steamship.
  32. 1 point
    Obligatory giant crab video: (Just imagine less gunpowder and zombie pirates and more green-skinned sea folk)
  33. 1 point
    The giant crabs in the RQ Bestiary are just animals, though big tough ones. sometimes animals just happen to be sentient in Glorantha though, or the Waertagi might magically bind a spirit to a crab to control the creature and give it its own magic. trained battle crabs, wild giant crabs martialed by appropriate Summon (Entity) magic, there's a lot of ways they could've put together crab sorties on land. According to the Bestiary, Giant Crabs will range inland a few kilometers most seasons; stories of waertagi 'using' the crabs may just be locals attributing unfortunate crab scuffles to Waertagi interference, or the Waertagi may simply take advantage of opportunities created by crab bellicosity and get blamed for the inciting incident. Any of these, and many more possibilities, could be the truth.
  34. 1 point
    'Duck' is an inaccurate and offensive slur upon the mighty Durulz! This is simply the standard approach of the entrenched anti-Avian Rune-ist system.
  35. 1 point
    Yes, this is explicit in the rules. With Ancestors counting as worshipers for temple size, it’s far easier to maintain a DF shrine in your stead than any other cult. Supposedly, Ancestors with DF Rune points will be able to regain.
  36. 1 point
    Not exactly the same thing, but can ancestor ghosts worship in the same way as mortals? The ancestor ghosts shamans and Daka Fal initiates (and Daka Fal shamans etc) summon have RP and rune spells, after all. Does an Orlanthi stead with a sufficiently potent Daka Fal tradition usually have a few immaterial ancestors openly participating in ceremonies?
  37. 1 point
    In the case of spirits like Umbroli they could appear during myths as minor storm gods or something like that. You're already bringing the other side to the middle world during worship, O don't think it'd be that hard for some spirits to join in.
  38. 1 point
    There's no further published detail as far as I known. It's mentioned as far back as Cults of Prax:
  39. 1 point
    In 13th Age Glorantha there's this Orlanthi troll, which rocks. A lot.
  40. 1 point
    games overestimate the amount of money people actually had; women could wear a literal fortune as a fringe on their headdress. this was their own money, used to buy and sell their own items. this is Orlanthi society, and other more herding societies. when we're talking about societies with massive inequality, we're not talking about these kinds of societies. this would not be Lunar Empire custom in civilised places, because honestly the Lunar Empire is Mycenean and Akkad and Egypt. Here we have stratified societies and all the trappings: slave bodyguards, treasure vaults, poverty-stricken neighborhoods, all the joys of modernity!
  41. 1 point
    Greg's daughter told me about a conversation she had with her father many years ago. She told him that she hadn't realized how poor they were when she was a kid. Greg's response was "then I guess I did a good job as a parent." In Greg's "Editorial Rambling" in WF1 he wasn't using hyperbole when he talked about them being so poor that they lived mainly off of vegetables grown in their garden, which is why it ended up in that Latin phrase. Greg always enjoyed gardening. There are glimpses of that in his writings about the Aldryami.
  42. 1 point
    I believe S&S means "Sword and Sorcery" here. In other words, that standard cry of "fantasy's old hat, everything's a Tolkien rip off" that's still going strong today.
  43. 1 point
    This summer a film version of Sir Gawain & The Green Knight is coming out
  44. 1 point
    Side note: For many years we thought this manuscript was lost, as we only had photocopies of bits and pieces of it. We found the full original manuscript in late 2017.
  45. 1 point
    The beginnings of the Pendragon Resource site are now up. It's very "bare bones" for now, but I wanted the old Nocturnal Media forums available. Please ignore any "this site is insecure" warnings. It's on http not https for the time being, while some issues are sorted and there is no danger. http://greathall.chaosium.com You can find the old Nocturnal Media forums on the Archive page. Eventually they will be imported and all of the broken links removed and replaced. They can be browsed, but not searched at the moment. Trying to click Log in, View full site and Nocturnal Media forum will not work. If you've any questions please ask. If you want to get involved message me @Scotty or email david@chaosium.com with Great Hall in the subject.
  46. 1 point
    The 50s Ivanhoe and the 82 Ivanhoe (what a cast) are my favorites. The BBC miniseries wasn't as good in my opinion. Don't forget The Knights of the Round Table. An excellent movie. Then there is Knightriders. I also like Arn: the Knight Templar.
  47. 1 point
    This must be another of those English slang things Simon, but down here in Australia you would be saying that you are Hardy or Hardened, as in 'Toughness'. But what you wrote has other connotations here, none of which would likely increase your survivability chances in Prax, heh heh
  48. 1 point
    So one might say they're culturally prejudiced, rather than religiously prejudiced? They don't like horses because everyone knows that horses are the foreign beast ridden by invaders. But when the Pol Joni and Zebra Riders join the Way of Waha, their religious devotion outweighs their beasts' weirdness.
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