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  1. 3 points
    The manuscript for the medieval Japanese Pendragon adaptation (working title Monogatari, also referred to as Samurai at times) is complete (I should know—I wrote the final version!) and we'll be going forward with it as well, but it's a ways off in the pipeline. Regardless, all three spinoff games utilize the core Pendragon engine; this certainly wouldn't prevent someone from writing, say, a more historically-grounded BRP game set during the reign of Charlemagne. I'd happily buy it and use it for additional background and adventure material whenever I ran Paladin.
  2. 3 points
    Ah, I missed that. But hell, it was a clever move by the players so I'm happy to have rewarded their ingenuity. Plus the ensuing Berserker rage was too entertaining to pass up.
  3. 3 points
    At present my section on Arkat's wars in Ralios is: [This is of course non-canonical. Other sections deal with him in Seshnela, and Talor in Fronela.] The Coming of Arkat After cleansing Seshnela and Tanisor of the evil works of Nysalor, the Hero led his army deep into Ralios, where he found that many barbarian nations and non-humans had embraced the evil cult. Since non-humans were uncommon in Seshnela and Brithos, the invaders called the forces arrayed against them now the League of Monsters, using the word krjalki to describe their nonhuman enemies as a single group. In their ignorance, much of the Western army thought that the krjalki were mutated monsters who had long sold themselves to Chaos. The elves, who revered Nysalor, and had been allies of the Unity Council since 130 ST, revealed The Light in Darkness, whose worshippers were all women revering the Star Huntress who lived in their forest. A cult of unicorn riding virgins served this goddess[1] and they defended Hrelar Amali against Arkat and his army of sorcerers. He crushed their defenses, razed Hrelar Amali (though the ruins still glow with Ehilm’s light), and scattered the cult. This destruction also broke the power of the Galanini. Arkat led his forces north and east, and at this time his foes could not rally against him. The Greatwood of the elves was divided in the wars, its trees felled, reducing it to the Ballid in the north and Tarinwood in the south. By this time, Arkat’s armies still included some Brithini, many Seshnegi, and Orlanthi of the Ralian hill lands. After being crowned King Grimnos had continued to allow his knights and soldiers to follow the Hero. Despite the forces[2] arrayed against him, Arkat defeated the Dorastoran general Deringogus, routing the Second Dari Alliance and waded through gore until he reached the fortress Kartolin, but was unable to breach its defenses. Then, in 418 ST, Arkat was slain himself by Nysalor’s lieutenant, Palangio the Iron Vrok[3]. The armies of the Bright Empire launched a counter offensive, through Kartolin Pass. For four years, in his absence, the armies of Nysalor rampaged through Ralios and into Arolanit. Many of the cities in Safelster were barely able to withstand the onslaught and their armies fought many desperate battles. The Hero Harmast Barefoot[4], one of the Old Ways Orlanthi oppressed by Nysalor’s empire in Dragon Pass, set out on his god’s path and undertook the first human Lightbringers’ Quest, and returned from the Underworld with Arkat, reappearing amidst the rubble of Hrelar Amali in 422 ST. Harmast spearheaded the Lightning Revolt of the Enerali tribes against the Bright Empire, whilst Arkat rallied his allies in the west. In 424 ST, the Orlanthi, led by King Alongor Lightning of Surkorion[5] and Harmast, held off the Dorastoran army at Vanganth Hill until Arkat returned with an army of Seshnegi cavalry. The Battle of Vanganth Hill at the confluence of the Doskior and Allspring rivers proved to be a decisive victory, followed by a very effective pursuit. Afterwards most of the Seshnegi departed. The city of Kasda in Delela was besieged and destroyed by the army of the Bright Empire in 425 ST. Under the Bright Empire, Chalana Arroy healers were widely distrusted by those who fought against Lokamayadon. The pacifist Chalana Arroy healers opposed Arkat and his rampage of war; Arkat’s Humakti bodyguard Makla Mann ritually murdered a band of them shocking the Hero[6]. Arkat and Harmast showed the Enerali that their High God Humat was not the High Storm Tarumath of the Bright Empire, but Humakt, after Orlanth’s theft of Death. This prevented the cult of Humat from further falling under the influence of the false god of the High Storm. Arkat and Harmast stayed in Ralios for several years. The old man taught the Ralian Orlanthi the secrets of his Lightbringers’ Quest[7]. Arkat cast aside the tripart triangle of the Invisible God and joined the Orlanthi Cult of Death[8]. Many Westerners were appalled at this, and most of his remaining Seshnelan allies returned to Seshnela despairing at his fall into pagan ways. Arkat lingered in Ralios to learn from Harmast and broke entirely with the Hrestoli Way. These acts endeared him to the people of Ralios. Under his renewed leadership, one by one the strongholds of the Bright Empire in Ralios fell. Even an elf warlord of Ballid forest led his troops out to aid Arkat the Liberator. In 428 ST Arkat led his army of Orlanthi and few remaining Seshnegi to Kartolin Pass. In a terrible battle at Kartolin, Arkat was sorely wounded and forced to retreat only to assault and escalade the fortifications again and again trying to force his way through the Pass. The Hero was now accompanied by twelve Companions, and each of them were served by a band of the Guards of Arkat. All knew Arkat’s secrets and were pledged to his service. After two more years spent in the fruitless siege and assaults, and after storming the City of Wolves, Arkat left an army before Kartolin and sought a new approach to the strongholds of Nysalor. In 430 ST, Arkat and his army left Ralios and moved downriver to the sea and went to Slontos, where his foe Palangio was oppressing the people. Ralios was relatively quiet after that, and for centuries after Arkat returned and organized the Empire of Peace. [1] The goddess known as Yelorna. Her cult in Ralios and Saird was shattered and scattered during the victories of Arkat, and the Dark Empire that followed Arkat claimed to have extinguished the Yelornan cult everywhere west of the Rockwoods. Despite his efforts, the cult endured to greet the Sun Dome Templar mercenaries of the EWF in the Second Age. One text declares that the Sun Women lived among the Enerali before this, though they claimed no descent from Eneral’s four sons. In Ralios she was associated with the Pole Star, and legend claimed that when she returned to the Sky World she found her place had been usurped by another god. [2] The armies of the Bright Empire included Dara Happan regiments sent by the Emperor Radaidavu and later Emperor Anirestyu. Before ascending the throne as a young man Radaidavu had fought in Ralios; his son, Anirestyu, was not a warrior, but his generals and armies fought Arkat in Ralios. [3] So named for the flying iron vrok Nysalor had gifted him. [4] Harmast casts a large figure in Orlanthi histories, but in the West is accounted little more than the outland retainer and companion of Arkat, and then of Talor. The Orlanthi of Ralios were the first to embrace Harmast as an important figure after his Lightbringers Quest returned from the Underworld with Arkat. [5] Named for a region of the Western Korioni tribe. [6] Modern Orlanthi do not believe in ‘bad healers’ and this act seems an atrocity; this was, however, in the context of a war in which Illuminated Orlanthi, Tarumathi, Humakti and Chalana Arroy cultists fought against each other, ignoring cult and cultural restrictions whenever it proved expedient. [7] Harmast's Lightbrings Quest did not strictly follow Orlanth's path, as he had to fill the gaps in his knowledge with conjecture. [8] Arkat was first initiated into the cult of Orlanth in 426 ST, after four years of instruction by Harmast. He joined the cult of Humakt later. The Malkioni say that Humct, whom the Orlanthi call Humakt, was a Western sorcerer who attempted to master the ways of Death.
  4. 3 points
  5. 2 points
    A bit of a spoiler. Adult initiation can be deadly. Just ask my character who is trapped in the underworld and with any luck will be rescued by the other Wildlings.
  6. 2 points
    Damned splchkin demon, hell spawn. evil doer and j-walking malcontent and oathbreaker anyway! Bah, may the impests of a thousand thransgressions infest its nethers! That demon is the bane of my existence on the Fora... Oh sure, be all logical and calm about it!
  7. 2 points
    We used to do that, cast Vigor or Berserker, then drink down a poison antidote if we could get one out of our packs. We also played that a Treat Poison roll that wad one before the poison took effect reduced the POT of the attacking poison, but when applied after the effect reduced the damage taken. I used Poison Purge (Variable, Instant) that subtracts its points from the POT of the Poison, so casting Poison Purge 4 on a POT 12 Poison reduces it to POT 8. The PCs got it on a HeroQuest, I think.
  8. 2 points
    Yes, but if you're searching for something, it makes sense to use the word with 400x as many hits rather than the "joke" version; no?
  9. 2 points
    Obviously. I'm not sure why I have to say this stuff out loud. At any given time, most Praxians aren't in Prax. A fair number of them would never have visited Prax throughout the period of Lunar Occupation. The examples we've been given are for the Flower Bison and Sable Green clans, from their What My Father Told Me narratives: BISON: "Prax is our holy land, and most clans go there once in a lifetime. Our own clan visits the Paps every ten-hands-plus-one years, following our beasts' great migration across the Greatlands. You were born there, and I do not expect us to return in my lifetime." (Gloranthan Voices, 2003) SABLE: "Prax is our holy land, and most clans make periodic pilgrimages there. Our own clan visits the Paps every ten-hands-less-one years." (Player's Book: Genertela; Orange box, 1988) Editor's note: the Bison What My Father Told Me is basically the Sable version rewritten to cut out any fancy language, because that's not how any Bison Tribesman I've ever met would talk.
  10. 2 points
    FWIW, poison actually can't be cured with healing spells. At least, going with rules-as-written. I don't know if "ordinary Healing spells" makes a distinction between the spirit magic spell Heal, or Heal Wound, or what. And it's definitely a rule I think feels reasonable to YGMV away. Good on 'im! Who needs to pay attention to a pesky goddess when monsters need a good thrashing, anyhow?
  11. 2 points
    Succubison is the Praxian variety, preying only on Uroxi😁
  12. 2 points
    I don't see much hostility towards religions here, just an interesting conversation, and that's much pleasant. Just a few more points, for the pleasure of conversation : I think about D.H. Lawrence's Lady Chatterley - the author is a man and he has written one of the most important stories about women's sexual pleasure - the very first story that claims their right to have some, and from a woman point of view (third person). So yes, a man can write believable female dialogue and even feelings. Not any man, for sure, but some can. I do believe you can enjoy an author without being agree with his beliefs. For example, I'm rather found of both Louis-Ferdinand Céline who is politically indefensible but probably the greatest french writer of the 20th century (Bukowski agrees with that in Pulp) and Norman Spinrad - relentless anarchist ever... The first is humanely a swine, the second shows an empathy (in my own cosmogony the most important human vertue ever) so intense towards people that it is catching and almost makes me crying (oops! I think you know now for whom my human beliefs tend to...). And still Céline as Spinrad have modern and deep writings I would recommend to anyone (just advertising on Céline... and do not read Bagatelle pour un massacre - this is crap in every way). I am atheistic. I write short stories and some magazines and anthologies publish them. As far as I can remember, I never talked about it in my stories. But maybe some attentive readers can see it through my writing? I don't know. I have no intent about it, and I just don't care. I like to think I am tolerant (I married at church for respect of my wife's beliefs). I just write stories I intent to enjoy myself (when writing) and maybe a few others (when reading). And I hope they are not so bad... 🥴 Anout HPL and christianism, I read somewhere (can't remember where - an essay, maybe Houellebecq's) that in Dunwich horror, the final death of the son of Yog-Sothoth at the top of a hill, with his shout "F... FATHER..." looked quite a bit at the Golgotha's scene with Jesus wondering "Eli, Eli, sabaknati...". That's an interesting point, wether you agree with it or not. You can be atheistic and still catch some inspiration from your undeniable cultural - and religious - background, conscienciously or not. And I don't think HPL's intention is to jerk christianity here (I'm even not sure he's aware of this possible comparison), but just catching the intensity of a scene, maybe an image that stroke him in his youth and remained in his mind. As I said I am atheistic, but I won't deny the evocative strength of some Bible passages I read. In my opinion, the debate about can you write cosmic horror if you are theist or not is specious. Little tags, again, both on stories and individuals... 😉 Going back to Stephen King (after all, he's the subject of this topic). I don't have the cultural keys to understand King's beliefs as you can do. I'm french, and religious matters are quite different here. Few christian believers, especially in my birth area, which is one of the most atheistics - for several historical reasons. We are certainly wrong, but here we see King (and I'm talking about people who do enjoy King's stories) like a conservative man - not reactionary, of course. Do you see him that way? Differences of points of view from one place to another is much interesting... Sorry for this long long post... and for the many faults I certainly made... ☺️
  13. 2 points
    This is all crazy talk, though, because most Sable clans are off in the deep Wastelands and might only return to Holy Prax once in seven years, or forty-nine years, or when they next need to make a Khan. Many Sable clans have never heard of the Lunar Empire, and most Sable clans have never heard of this Argrath White Bull chap. (They know the White Bull prophecy, of course, but not that some crazy mystic seems to be fulfilling it).
  14. 2 points
    I thought that at first to, but I don't think it was intended to be hostile. He went on to say constructive stuff afterward, and we were able to set aside our differences.
  15. 2 points
    Maybe people are struggling with some general ideas, so let's make it specific with 2 examples. I would like to make a Dark Ages Britain setting, after the Romans have left, with invading Angles, Saxons, Jutes and Frisians, with Gaels, Picts and Fae and possibly with historical or legendary characters, including King Arthur. This would not be a faux-medieval high-chivalry setting but would be based on earlier works. However it could include characters such as Lancelot. Is this permissible under the BRP OGL? I would like to make a Charlemagne/Alfred the Great setting (yes, they are a generation apart but are similar), with Franks and Anglo-Saxons, Franks fighting off marauding Moors and Anglo-Saxons fighting off rampaging Vikings. It might include elements of the Song of Roland and its characters. Is this permissible under the BRP OGL? One of these is definitely not hypothetical, by the way.
  16. 2 points
    The old adage "trust the tale, not the teller" applies here.
  17. 1 point
    I'm looking into starting an RQG campaign over at Roll20. I have found a great charchter sheet as well as the walk-through for it by @Marc: https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view Are there any other assets being shared, like tokens, macros, maps, etc? Any hint & tricks, pitfalls to avoid, etc are gratefully accepted.
  18. 1 point
    I've just introduced some reluctant Dnd5e friends to call of cthulhu and they are loving it. Dubious at first because they had played a single game in the past and didn't really enjoy it too much but by the sounds of it, their keeper had no idea/very little experience and loved my game. I ran darkness beneath the hill for them but threw in some dreams of my own for them and dropped them the yellow sign. Looking for suggestions on what to run next for them. Preferably something available on drive through as we are using roll20 and it's easier to make handouts from pdfs than having to buy the books and scan stuff. Preferably something that would last a good few sessions but not a full blown campaign like tatters. Thanks in advance.
  19. 1 point
    Last night I GM'd my group on Roll20 for the final battle against the Dragon of the Thunder Hills. Spoilers ahead. One of the party is a Storm Bull, who was equipped with Berevenenos' iron cuirass and silver helm, and feeling invulnerable he ran headlong at Yerezum Storn. She promptly exhaled her toxic breath, overcoming his resistance with her POT 18 systemic poison. The Storm Bull only had 15 hit points, so it looked like curtains for him, but my clever players found a way around this. Even fast-acting systemic poison takes 3 melee rounds to act, so he would not take the damage immediately, but equally they could not apply healing spells (as damage had not yet been done) and none of them had any antidotes. In order to stave off death, the Storm Bull cast Berserk on himself, raising his CON by 7 points and thus his hit points too, so that when the poison took effect at the end of MR3 he would still have 4 HP left. In the meantime, the rest of the party managed to take down the dragon with two solid hits from Chest Breaker and a standard broadsword impale. The obsidian sword was used to behead the beast, but when the dragon's head began talking and tried to bargain with the party, the still-Berserk Uroxi began hacking lumps out of it. All during Orgorvale Summer's divine manifestation and appeals for the party's thane to be the founder of her cult, the Storm Bull was in the background astride the bloody head, smashing out teeth and eyes. The party's Humakti cast Heal Wound on him, so that when the Berserk spell eventually ended, the Storm Bull keeled over off the dragon head, unconscious but still alive.
  20. 1 point
    King of Sartar introduces the Feathered Horse Queens with a myth regarding the Pure Horse People versions of Ernalda an her sisters. Eneera Tor became the first FHQ in 1455. Here, a connection to Queen Bruvala of Esrolia is hinted, and 1455 is also the year in which the Shakers priestesses incarnated Sorana Tor into their High priestess. So, are these "historical" events simply an echo of the myth above (an example of synchronicity, without causal relationships between them), or are there some events or hidden meanings I am missing? Is the death of Erantha Gor in some way related to the above? Also, citing from Glorantha Sourcebook (or from the previous link), Isn't the wording a bit strange? I mean, she became Queen of Dragon Pass, hence she proved to be the incarnation of Sorana Tor? Also, how could she prove to be the incarnation of Sorana Tor if, during her life, someone else already was recognized as such? At first I thought that, maybe, "incarnation of Sorana Tor" is just a title, but isn't it odd in a world with real incarnations?
  21. 1 point
    Bet there are folk in the Lunar Empire who would like to get those relics! (Unless Ralzakark has already cornered the market on them)
  22. 1 point
    Poison is deadly, or can be. If you have a CON 30 scorpion man, or a CON18 scorpion man with several Venom Boostings, you wquickly get into the territory of half POT means death for a normal PC, so you die whether the Poison succeeded or failed. To survive Poisons, you need to stock up on Antidotes and Poison-Healing spells. My Players were so relieved to get a spell that helped them against poisons even a little bit.
  23. 1 point
    SHUT UP MORTAL! I am Professor Deth reincarnate, and the Yith have nothing to do with it. My goal is to reanimate Lovecraft, and Chaosium already knows. You are meddling in affairs beyond your control, and I have your bike now!
  24. 1 point
    In your case yes, you're not questioning it, but apparently others are. I'm up front about enjoying Derleth's work quite a bit, and I don't at all mind those who don't. It isn't the kind of work every person may want from Lovecraftian horror. I do reject the notion however, no matter how critical or flawed one might view Derleth's writing as, that it's improper and clashes with Lovecraft's work. Derleth was a close friend and pupil of Lovecraft as I've stated several times. If Lovecraft was fond of and eagerly encouraged Derleth to write cosmic horror, then that to me says that Derleth and others like him, while definitely a different flavor of cosmic horror not everyone will enjoy, are still very much a valid, consistent part of it all. How can he not be "proper" Lovecraftian when Lovecraft approved of him and even helped him with his stories? Lovecraft didn't care about keeping everything 100% consistent to his personal stories, he said it himself, and was quite the opposite. He thought to do so would be incredibly restrictive and openly expressed his desire that people contribute however they want to his weird fiction. Derleth isn't for everyone, some people hate him and find his work clashing, but from all we know, Lovecraft himself would disagree in both cases, even though he held widely different personal viewpoints and wrote different stories than Derleth did. They were still strong friends, and Lovecraft still happily welcomed him to write, and in the end, Derleth was one of two men almost singlehandedly responsible for saving Lovecraft's legacy from fading into the unknown like the majority of other Weird Tales fiction of the time. He has his critics, but I wouldn't say it's generally agreed on that he veered away from Lovecraft. It is generally agreed that his Catholic views influenced his work, yeah, but that's not a good or bad statement, depending on how you see it. It was just his beliefs, just as Lovecraft's love of archaic history and enjoyment of using verbage that even people in the 20s thought was ancient influenced his work. It adds its own flavor in my opinion and, when influences are done right, makes it unique. No one writes quite like Lovecraft does. Others may disagree about all this though. I take absolutely no issue with that. It's just my view on the subject. In King's case I agree. It wouldn't make sense for a Buddhist monastery to run amok in coastal Maine. However, the original point is still one I think is true. There's a lot of reluctance to cast certain things into a villainous or negative light, even for fiction, and at times it seems almost undeniable that political correctness is in play. Society at large won't balk at a villainous Christian character, but there may be some vocal backlash against a villainous Buddhist, or a villainous Shamanist, enough backlash to keep writers on their toes about doing it. Not always, but I think that kind of feeling is there. You know, I didn't think about that. In another side note, the Lovecraft-inspired Deadlands has Native Americans as the ones who summon a load of demons that nearly wipe out the continent, so there's that as well. It's definitely not so exaggerated that there's never a single villain of those cultures or peoples, and I agree on that.
  25. 1 point
    Beware the Donkubus!
  26. 1 point
    And a lot of people greatly enjoy Derleth's contributions and admire his work in preserving and building on Lovecraft's legacy. Without his and Wandrei's work, a lot of Lovecraft fiction would've fallen into complete obscurity or been lost altogether. Those two preserved, and in many ways formed, the fiction we're discussing today. Liking or disliking Derleth's writings is opinion, but his influence on the genre is fact. Without Derleth, the "Cthulhu Mythos" wouldn't be what it is today. Remember that it was Lovecraft, not Derleth, that introduced the Elder Gods, and even before Derleth's work, where they became expressly benevolent, they still were considered the enemy of the Outer Gods and Great Old Ones, many of whom Lovecraft described as wholly evil and wicked beings. Nodens being an enemy of Nyarlathotep, one willing to directly aid humanity to oppose him, is all written by Lovecraft himself, so while he may not have conceived of a full-fledged War in Heaven, the idea of there being a conflict between malevolent and benevolent (or at least benign) entities is very much his own creation. Lovecraft drew from a very wide array of influences and sources to make his work, and he encouraged others to do the same. He absolutely wanted people to play in his world and make up worlds of their own. Selling Lovecraft as just scifi Nietzsche not only undercuts the work of all other Lovecraftian authors, but it undercuts Lovecraft himself. Authorial intent and reader interpretation is one thing, but I find it disingenuous to advise, to an aspiring author no less, that if you aren't an atheist then you can never be a true Lovecraftian writer. That's not an interpretation, it's an absurd falsehood. Factually, theists like Derleth and Petersen have immensely contributed to the Cthulhu Mythos and Lovecraftian fiction as we know it. Factually, a devout Catholic was seen as a close friend and talented pupil by the staunch atheist that fathered cosmic horror. Factually, these guys and many others, be they theists or atheists, have contributed to Lovecraftian fiction in great amounts, and that's exactly what Lovecraft wanted. I call it pretentious because that's how I see it, claiming to know better about Lovecraftian fiction than Lovecraft himself did. If theists can't be "proper" and "pure" Lovecraftian writers, why did Lovecraft have so many theist friends that he eagerly encouraged to write fiction in his worlds with? Why did he mentor Derleth to write cosmic horror? I wonder how he'd have reacted if someone told him that only atheists could write his stories the "right" way, and that theists could never be "true" cosmic horror authors. I don't see any hostility from you, but I do get the sense of a strong bias against religion and/or theism, enough to tell someone asking a genuine question that, no, they can't actually be a cosmic horror writer because they aren't atheist, and Stephen King actually never wrote Lovecraftian fiction, because he too isn't an atheist. It's as ridiculous a claim as saying every Lovecraftian story must involve the Cthulhu Mythos and that anything else isn't "pure" Lovecraft, another statement I've run into before (not from you). Claims like that aren't and never will be true, objectively and factually speaking. I don't at all begrudge you for whatever personal preferences, beliefs, or opinions you hold, but to claim what you've claimed goes beyond preference and into straight-up giving false advice. Cosmic horror and the ability to write it, play it, and enjoy it does not in any way hinge on or have prerequisities of your personal beliefs, whatever they may be. You're referring to earlier posts, but you're not refuting his point. Do you disagree that political correctness is why we don't see more villainous Buddhists, Shintoists, Shamanists, and the like? Why is the go-to good guy in a lot of modern fantasy stories so often the wise Native American elder and the villain so often the cruel, power-hungry Western priest? His claim wasn't talking about King either, not that I can tell, but more of, in general, there's a lot more placement of Christianity in the villainous role, and comparatively little of other religions, and why that doesn't seem very consistent or fair, and is disingenuous to do in the name of political correctness. I may be wrong, but that's what I gathered from his post.
  27. 1 point
    Time for an update. I apologize for it being so much time passing. We are still at work on the manuscript itself. My writing on it had to slow way down, though to be fair a year may have been ambitious on getting this done. Regardless, I hate making a promise and not delivering. Let me list some things we have accomplished. Finalized the visual aspects of the magical language Finalized character creation, in terms of the changes needed. Finalized the look we want for the book. Almost done the free First Look. It will reveal all the folk and their in game stats and how to create characters. In addition it will speak about the world in basic terms. I hope to have some art to put with it. Will also talk more ind depth about magic and maybe a wee few beasties. We have spent a lot of time on dragons and how their existence affects the lives of people as well as their place in religion and the environment. We have talked about demons and elementals and how they will fit into the magic paradigm. Still working on that. Remember, mechanically we are not making many changes at all to how sorcery is done, but some of the details for world building will look different. On the new news front, we are going to be doing an audio podcast of the playtest. More radio drama than actual play, but it will be an actual play. We may recruit some additional players. I have a few questions to ask Chaosium about that, but as long as it is all good, So we hope this will be something all of you enjoy and help you get a feel for how we think the world will roll. Of course, to steal a phrase, your Ashes will vary. Which is one reason we are still committed to a blank slate land where GM's can set their own campaigns if they do not like the main play area. I am not setting any time frames at this moment. We have a meeting today and then we shall see what time I have. I wold love to present something by the end of the month. Everyone has been supportive I want you all to see something. Thank you! To the fans, to Chaosium. Everyone has been great so far. We are still on the road, even it is longer than I anticipated. ~SMH
  28. 1 point
    Me either. I could see that eventually turning into several codes/philosophies for each culture. The Celts, Irish and Saxons all had their own warrior cultures with their own set of virtues. That's basically what the religious bonus reflects. Chivalry stood out apart because it is about being a knight. I think if we go down the rabbit hole of various philosophies and codes of ethics we will wind up with dozens of bonuses, and everybody will wind up qualifying for something. Once everybody has some type of special bonus, then the bonuses are no longer special.
  29. 1 point
  30. 1 point
    Sorry, yes, I meant a spirit spell. It just seems so deadly to NEED a Chalana Arroy cultist around when poison attacks are fairly common, and so fast-acting. Also the fact that even resisted poison deals half damage makes it deadly no matter what. Perhaps making resisted poison damage healable? Or maybe I should just make the vast majority of poisons take longer to kill someone (like in real life?) and then players will have time to seek-out a CA healer.
  31. 1 point
    From Cambridge Dictionary:
  32. 1 point
    I think at 0 hp the weapon becomes useless, so damage after that gets through. The minus is just to track when the weapon is completely destroyed/ irreparable.
  33. 1 point
    Roll20 for the virtual tabletop, character sheets and dice plus Discord for voice. In some respects the fog of war feature offers better functionality than playing face-to-face, for example when the players are exploring an area.
  34. 1 point
    I had this long response to replace my offensive post. Then I thought "why?" Here are a few bullet points. I wouldn't touch this license with a bacon-wrapped 10 ft pole. Even if dipped in honey. Using the term "open" and making any inference that it is related to the OGL is insulting to the broader Open Content community. It's misleading and demonstrates a much stronger desire to exploit that community as a marketing gimmick vs. contribute to it. Might I suggest "BRP-Derived RPG License"? Clearer, makes more sense... maybe a tad more honest? Doesn't use the word "open"? This is NOT an open license. For the fans / publishers in the cheap seats - this. license. is. NOT. OPEN. This is the polar opposite of what OPEN is supposed to mean. I get "open" is right there in the name. But French Toast is not from France and that bouncer is not named "Tiny Tom" because he's actually... tiny. Based on the responses by Chaosium staff in this thread I've gleaned a few things; a) they don't trust their fans or the broader publishing community, b) they don't like us - at all, c) they have no concept of the esprit de corps of the Open Content movement, and d) they don't appear very self-aware of how an Open License is supposed to support the "parent" publisher. I was going to drop some knowledge in the thread and then thought - "who would heed it?" Of course, it's not too late to undo it. Maybe consult an OGL expert? Rethink the whole idea of how restricted-use licensing doesn't do anything to build your market or increase your bottom line? Nah. Forget I mentioned it. Have fun storming the castle!
  35. 1 point
    Genpei was mine, under Arthaus, so that gives you an idea of how long ago that was. There was at least one later that Greg was coordinating with another author, but that didn't move forward last I heard. I don't think there's one currently on the books, but now would be a great time to put in a place keeper. !i!
  36. 1 point
  37. 1 point
    If Chaosium really wanted to pull a brilliant move, they would revise the BGB, maybe slim it down a little, remove anything they want to protect as IP (Sanity, etc.) and release the entire thing as the official SRD. Given that it's a toolkit in nature anyway, it makes sense. They could even sell a printed version of it which might spark new interest in the universal BRP system. Maybe even god forbid work on the long-awaited phantom follow up volume as an extension. As for prohibited content, (i.e. Sanity) I don't see what the big deal is really. You can have the exact same mechanic and call it by any other name: Reality Check, Mental Health/Stability, Coping Ability, etc. I think it would be awesome to say "have at it!" with the caveat of properly citing certain content. So you could totally use "Sanity" as long as you cite the origination of the mechanic as being from "Call of Cthulhu published by Chaosium" or whatever. But then again it's Wednesday and I'm prone to reckless abandon on Wednesdays.
  38. 1 point
    No pressure! But I thought that indeed, it might interest CoC players!
  39. 1 point
    I meant in that specific comment, you're comments generally are always constructive:) And I feel we are moving off topic...
  40. 1 point
    Quoting: Continuing: No one's saying everyone has to like Derleth, but his influence is undeniable. Aside from Lovecraft himself he's one of the most recognized mythos writers, a close friend of Lovecraft and something of a writing student under him, and the person to come up with the idea of a Cthulhu Mythos in the first place. He's a very important contributor and component of the mythos as we know it. This isn't to say you have to enjoy or use his works or ideas, you don't. However, it is objectively false to say that you can't write Lovecraftian fiction without being an atheist, when one of the most prominent writers of Lovecraftian fiction, tutored directly by Lovecraft himself, was Catholic. You don't have to explicitly exclude or negate religion and spirituality to have cosmic horror themes, and you don't have to be an atheist to write cosmic horror stories. It's a wide genre with more influences than just Lovecraft himself and more themes than just what's seen in Lovecraft's stories, and that's exactly what he wanted. Three more things. Derleth wasn't the first to introduce cosmic hope either, that'd be Lovecraft with Nodens. Also, Sandy Petersen, AKA the guy who made the game we're discussing right now, the game that had a major impact on bringing back the popularity of Lovecraft, is a Mormon, not an atheist either. And, most importantly of all: Naturally, if these conceptions seem good and well done to the Keeper, use them at will. Call of Cthulhu is your game. - What Was Left Out
  41. 1 point
    Who claimed this, out of curiosity? "[Author Sandy Petersen] has left out the concept of a "war in heaven" in which the Great Old Ones battled and were defeated by the Elder Gods, supposed deities of good opposed to the cosmic evil of the Great Old Ones. This idea of a cosmic war is never found in Lovecraft's own works; more importantly, it vitiates some of the stark horror found in the original ideas." ~ Call of Cthulhu RPG, "What Was Left Out", all the way back in the 1st Edition, 1981. Not that Sandy had the last word on the matter, but that's been in every edition of CoC I've ever looked at, including the most recent 7th Ed, and he scores a valid point. In fact, I more or less paraphrased him earlier by invoking God with a fire extinguisher ready to save the day. Derleth has his fans, perhaps largely because he introduces hope where Lovecraft offered none. I did it myself when I was playing CoC as a teenager. I'd make different choices today. Different strokes and all that. !i!
  42. 1 point
    Firstly, lay-membership is very fluid. If you show up to worship, pay your clack and spent your magic point, you're a lay-member. Those who want to get more involved in the temple and aim for initiate status will be a lot more serious about their lay-membership, and it will be pretty obvious who those people are. It is therefore pretty easy to scrape together 150+ lay-members, and often a tribal ring will insist that the numbers, sacrifices, and payments be met for the sole purpose of keeping a temple and its blessings available. So think in those terms; a priest who wants to found a new temple should plan to get on the good side of their tribal ring, or find a place that is sacred to the deity where they can set up a myth-specific temple. Obviously things like sacred items/relics are important too. Most temples will have a consecrated space, and also substantial wardings, and perhaps a number of discorporate spirits or elementals in service to the deity operating to support the defenses. The temple may also earn enough to support some guards, but these will largely be dependent on how threatened the temple is. These defenses will become permanent fixtures, potentially supported by initiates who are "doing work for the temple for a season". Each associated cult will need its own sub-altar, but these serve the double benefit of providing income from associated cultists who come in. For example, an issaries priest can wander into an Orlanth temple and go and pray at the Orlanth Temple's Issaries votive statue alcove, and leave a donation, and meet their cult requirements that way. On the other hand, if an Orlanth initiate wants to obtain Issaries' Lock spell, he would need to join the associated cult when the Issaries priest next comes to perform a ceremony there. This sort of thing is handled as between games day-to-day business of the temple, governed by the Manage Household skill. The Issaries shrine at Apple Lane used to be maintained by Gringle Goodsell, before the Lunars, but I believe he was cleaned out after Starbrow's Rebellion in 1613. The fact that there are 3 initiates doesn't mean that there aren't other people around the area who don't benefit from Issaries worship who will drop in to do business in Apple Lane. Passing Issaries priests will be able to manage the shrine as they need it, and it is likely that there is at least one priest from one of the Colymar settlements who works at the larger temple, but travels to the shrine periodically, but doesn't live there. Back in RQ2, the possibility for people to rent space under a Create Neutral Ground spell that would allow them to set up a temporary worship space for their deity, then pack up and ship off when their time elapsed, typically later that afternoon. Presently the rules are not specific about this sort of thing. In the case of spirit cults, especially Praxian ones, the spirit will be tied not to a place, but to a sacred object, and the reverenced object will be carried about, and a new shrine set up wherever it and its shaman are. Divine relics may perform in a similar fashion, but often the place itself becomes enchanted by being touched by the deity as worship feedback. It benefits a deity to connect to the world, as it supports their power, much like farmers will plant an orchard, and come back seasonally to pick the fruit. There is no reason not to suppose that deities are not sustained by worship, and will return to be fed again periodically. If they stop being fed, they will signal their displeasure however.
  43. 1 point
    Not hostile at all, but that's often the impression caused by attempting to convey irony via the Internet. Mea culpa. But you take away what you bring to the conversation. Right on the money, though only one in particular, and I take exception to characterising it as juvenile! I personally don't think so, but that's exactly point I was making. The debate is frequent and widespread regarding "authentic" voice. As I actually did write above, I dunno -- can a man write believable female dialogue? Depends on the writer's talent. Depends on the writer's agenda and bias (if any). Depends on the reader. !i!
  44. 1 point
    Quite cryptic my friend:) That applies to all Lovecraft's work actually, cause if one was to say that a person has to be an atheist to write lovecraftian that would mean one would also need a dose of xenophobia and racism... And as @Loïc states... we shall all write what we are inspired to write....
  45. 1 point
    So you're saying an author can only be "lovecraftian" if they denounce god? What's the difference between "lovecraftian" and "Lovecraft inspired"? That's what Lovecratian means... Also did Stephen King ever claim he aspired to be a Lovecraftian author? I never attributed that to him, he's just a master of horror in general.
  46. 1 point
    I see it that way: If "The Orville" can run on TV for multiple seasons, and CBS dosen´t has a problem with it it is far enough away for them to be mot misinterpreted as being "Star Trek", even if it uses similar props, settings and storylines... but it clearly NOT Trek. Do the same with your BRP game* and you are safe. *NOT being misinterpreted as being or copying CoC, RQ/Glorantha or KAP
  47. 1 point
    Some examples might be in order. If I do 18 points of damage on a critical hit and am parried by a weapon with 12 Hit Points, the weapon takes 12 Hit Points of damage and the remaining 6 points goes through as damage, doing 6 points ignoring armour. If I do 7 points of damage on a critical hit and am parried by a weapon with 12 Hit Points, the weapon takes 7 Hit Points of damage and nothing goes through to do damage to the opponent. If I do 18 points of damage on a special hit and am parried by a weapon with 12 Hit Points, the weapon takes 6 Hit Points of damage and 6 points goes through as damage, doing 6 points but armour protects. If I do 7 points of damage on a special hit and am parried by a weapon with 12 Hit Points, the weapon takes no damage and nothing goes through to do damage to the opponent. That's how I read it, anyway.
  48. 1 point
  49. 1 point
    Except that (temporary) shelter-in-place & self-isolation is the ONLY technique we have that is effective. (If we hadn't screwed up initial test-production, we might have tried that method, like S.Korea did (to good effect); but we're so far behind that curve we may not be ABLE to catch up even if we get test-production fixed). This is neither panic nor conspiracy, it's fundamental disease-control. It has been well-known for many years. We just haven't had to face the realities of logarithmic disease-spread for so long that it's striking people as an unreasonable imposition on their "god given rights." This isn't a civil-rights issue, it's a public-health emergency.
  50. 1 point
    uhhhh... you *DO* know there are wingnuts promoting the stupid idea that this is a genetically-engineered virus??? FWIW -- in case anyone doesn't know / hasn't heard -- that sort of gengineering can be spotted (and has pretty definitively been ruled out) by independent researchers all over the world.
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