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  1. 3 points
    The manuscript for the medieval Japanese Pendragon adaptation (working title Monogatari, also referred to as Samurai at times) is complete (I should know—I wrote the final version!) and we'll be going forward with it as well, but it's a ways off in the pipeline. Regardless, all three spinoff games utilize the core Pendragon engine; this certainly wouldn't prevent someone from writing, say, a more historically-grounded BRP game set during the reign of Charlemagne. I'd happily buy it and use it for additional background and adventure material whenever I ran Paladin.
  2. 3 points
    Ah, I missed that. But hell, it was a clever move by the players so I'm happy to have rewarded their ingenuity. Plus the ensuing Berserker rage was too entertaining to pass up.
  3. 3 points
    At present my section on Arkat's wars in Ralios is: [This is of course non-canonical. Other sections deal with him in Seshnela, and Talor in Fronela.] The Coming of Arkat After cleansing Seshnela and Tanisor of the evil works of Nysalor, the Hero led his army deep into Ralios, where he found that many barbarian nations and non-humans had embraced the evil cult. Since non-humans were uncommon in Seshnela and Brithos, the invaders called the forces arrayed against them now the League of Monsters, using the word krjalki to describe their nonhuman enemies as a single group. In their ignorance, much of the Western army thought that the krjalki were mutated monsters who had long sold themselves to Chaos. The elves, who revered Nysalor, and had been allies of the Unity Council since 130 ST, revealed The Light in Darkness, whose worshippers were all women revering the Star Huntress who lived in their forest. A cult of unicorn riding virgins served this goddess[1] and they defended Hrelar Amali against Arkat and his army of sorcerers. He crushed their defenses, razed Hrelar Amali (though the ruins still glow with Ehilm’s light), and scattered the cult. This destruction also broke the power of the Galanini. Arkat led his forces north and east, and at this time his foes could not rally against him. The Greatwood of the elves was divided in the wars, its trees felled, reducing it to the Ballid in the north and Tarinwood in the south. By this time, Arkat’s armies still included some Brithini, many Seshnegi, and Orlanthi of the Ralian hill lands. After being crowned King Grimnos had continued to allow his knights and soldiers to follow the Hero. Despite the forces[2] arrayed against him, Arkat defeated the Dorastoran general Deringogus, routing the Second Dari Alliance and waded through gore until he reached the fortress Kartolin, but was unable to breach its defenses. Then, in 418 ST, Arkat was slain himself by Nysalor’s lieutenant, Palangio the Iron Vrok[3]. The armies of the Bright Empire launched a counter offensive, through Kartolin Pass. For four years, in his absence, the armies of Nysalor rampaged through Ralios and into Arolanit. Many of the cities in Safelster were barely able to withstand the onslaught and their armies fought many desperate battles. The Hero Harmast Barefoot[4], one of the Old Ways Orlanthi oppressed by Nysalor’s empire in Dragon Pass, set out on his god’s path and undertook the first human Lightbringers’ Quest, and returned from the Underworld with Arkat, reappearing amidst the rubble of Hrelar Amali in 422 ST. Harmast spearheaded the Lightning Revolt of the Enerali tribes against the Bright Empire, whilst Arkat rallied his allies in the west. In 424 ST, the Orlanthi, led by King Alongor Lightning of Surkorion[5] and Harmast, held off the Dorastoran army at Vanganth Hill until Arkat returned with an army of Seshnegi cavalry. The Battle of Vanganth Hill at the confluence of the Doskior and Allspring rivers proved to be a decisive victory, followed by a very effective pursuit. Afterwards most of the Seshnegi departed. The city of Kasda in Delela was besieged and destroyed by the army of the Bright Empire in 425 ST. Under the Bright Empire, Chalana Arroy healers were widely distrusted by those who fought against Lokamayadon. The pacifist Chalana Arroy healers opposed Arkat and his rampage of war; Arkat’s Humakti bodyguard Makla Mann ritually murdered a band of them shocking the Hero[6]. Arkat and Harmast showed the Enerali that their High God Humat was not the High Storm Tarumath of the Bright Empire, but Humakt, after Orlanth’s theft of Death. This prevented the cult of Humat from further falling under the influence of the false god of the High Storm. Arkat and Harmast stayed in Ralios for several years. The old man taught the Ralian Orlanthi the secrets of his Lightbringers’ Quest[7]. Arkat cast aside the tripart triangle of the Invisible God and joined the Orlanthi Cult of Death[8]. Many Westerners were appalled at this, and most of his remaining Seshnelan allies returned to Seshnela despairing at his fall into pagan ways. Arkat lingered in Ralios to learn from Harmast and broke entirely with the Hrestoli Way. These acts endeared him to the people of Ralios. Under his renewed leadership, one by one the strongholds of the Bright Empire in Ralios fell. Even an elf warlord of Ballid forest led his troops out to aid Arkat the Liberator. In 428 ST Arkat led his army of Orlanthi and few remaining Seshnegi to Kartolin Pass. In a terrible battle at Kartolin, Arkat was sorely wounded and forced to retreat only to assault and escalade the fortifications again and again trying to force his way through the Pass. The Hero was now accompanied by twelve Companions, and each of them were served by a band of the Guards of Arkat. All knew Arkat’s secrets and were pledged to his service. After two more years spent in the fruitless siege and assaults, and after storming the City of Wolves, Arkat left an army before Kartolin and sought a new approach to the strongholds of Nysalor. In 430 ST, Arkat and his army left Ralios and moved downriver to the sea and went to Slontos, where his foe Palangio was oppressing the people. Ralios was relatively quiet after that, and for centuries after Arkat returned and organized the Empire of Peace. [1] The goddess known as Yelorna. Her cult in Ralios and Saird was shattered and scattered during the victories of Arkat, and the Dark Empire that followed Arkat claimed to have extinguished the Yelornan cult everywhere west of the Rockwoods. Despite his efforts, the cult endured to greet the Sun Dome Templar mercenaries of the EWF in the Second Age. One text declares that the Sun Women lived among the Enerali before this, though they claimed no descent from Eneral’s four sons. In Ralios she was associated with the Pole Star, and legend claimed that when she returned to the Sky World she found her place had been usurped by another god. [2] The armies of the Bright Empire included Dara Happan regiments sent by the Emperor Radaidavu and later Emperor Anirestyu. Before ascending the throne as a young man Radaidavu had fought in Ralios; his son, Anirestyu, was not a warrior, but his generals and armies fought Arkat in Ralios. [3] So named for the flying iron vrok Nysalor had gifted him. [4] Harmast casts a large figure in Orlanthi histories, but in the West is accounted little more than the outland retainer and companion of Arkat, and then of Talor. The Orlanthi of Ralios were the first to embrace Harmast as an important figure after his Lightbringers Quest returned from the Underworld with Arkat. [5] Named for a region of the Western Korioni tribe. [6] Modern Orlanthi do not believe in ‘bad healers’ and this act seems an atrocity; this was, however, in the context of a war in which Illuminated Orlanthi, Tarumathi, Humakti and Chalana Arroy cultists fought against each other, ignoring cult and cultural restrictions whenever it proved expedient. [7] Harmast's Lightbrings Quest did not strictly follow Orlanth's path, as he had to fill the gaps in his knowledge with conjecture. [8] Arkat was first initiated into the cult of Orlanth in 426 ST, after four years of instruction by Harmast. He joined the cult of Humakt later. The Malkioni say that Humct, whom the Orlanthi call Humakt, was a Western sorcerer who attempted to master the ways of Death.
  4. 3 points
  5. 2 points
    In your case yes, you're not questioning it, but apparently others are. I'm up front about enjoying Derleth's work quite a bit, and I don't at all mind those who don't. It isn't the kind of work every person may want from Lovecraftian horror. I do reject the notion however, no matter how critical or flawed one might view Derleth's writing as, that it's improper and clashes with Lovecraft's work. Derleth was a close friend and pupil of Lovecraft as I've stated several times. If Lovecraft was fond of and eagerly encouraged Derleth to write cosmic horror, then that to me says that Derleth and others like him, while definitely a different flavor of cosmic horror not everyone will enjoy, are still very much a valid, consistent part of it all. How can he not be "proper" Lovecraftian when Lovecraft approved of him and even helped him with his stories? Lovecraft didn't care about keeping everything 100% consistent to his personal stories, he said it himself, and was quite the opposite. He thought to do so would be incredibly restrictive and openly expressed his desire that people contribute however they want to his weird fiction. Derleth isn't for everyone, some people hate him and find his work clashing, but from all we know, Lovecraft himself would disagree in both cases, even though he held widely different personal viewpoints and wrote different stories than Derleth did. They were still strong friends, and Lovecraft still happily welcomed him to write, and in the end, Derleth was one of two men almost singlehandedly responsible for saving Lovecraft's legacy from fading into the unknown like the majority of other Weird Tales fiction of the time. He has his critics, but I wouldn't say it's generally agreed on that he veered away from Lovecraft. It is generally agreed that his Catholic views influenced his work, yeah, but that's not a good or bad statement, depending on how you see it. It was just his beliefs, just as Lovecraft's love of archaic history and enjoyment of using verbage that even people in the 20s thought was ancient influenced his work. It adds its own flavor in my opinion and, when influences are done right, makes it unique. No one writes quite like Lovecraft does. Others may disagree about all this though. I take absolutely no issue with that. It's just my view on the subject. In King's case I agree. It wouldn't make sense for a Buddhist monastery to run amok in coastal Maine. However, the original point is still one I think is true. There's a lot of reluctance to cast certain things into a villainous or negative light, even for fiction, and at times it seems almost undeniable that political correctness is in play. Society at large won't balk at a villainous Christian character, but there may be some vocal backlash against a villainous Buddhist, or a villainous Shamanist, enough backlash to keep writers on their toes about doing it. Not always, but I think that kind of feeling is there. You know, I didn't think about that. In another side note, the Lovecraft-inspired Deadlands has Native Americans as the ones who summon a load of demons that nearly wipe out the continent, so there's that as well. It's definitely not so exaggerated that there's never a single villain of those cultures or peoples, and I agree on that.
  6. 2 points
    A bit of a spoiler. Adult initiation can be deadly. Just ask my character who is trapped in the underworld and with any luck will be rescued by the other Wildlings.
  7. 2 points
    Damned splchkin demon, hell spawn. evil doer and j-walking malcontent and oathbreaker anyway! Bah, may the impests of a thousand thransgressions infest its nethers! That demon is the bane of my existence on the Fora... Oh sure, be all logical and calm about it!
  8. 2 points
    We used to do that, cast Vigor or Berserker, then drink down a poison antidote if we could get one out of our packs. We also played that a Treat Poison roll that wad one before the poison took effect reduced the POT of the attacking poison, but when applied after the effect reduced the damage taken. I used Poison Purge (Variable, Instant) that subtracts its points from the POT of the Poison, so casting Poison Purge 4 on a POT 12 Poison reduces it to POT 8. The PCs got it on a HeroQuest, I think.
  9. 2 points
    Caveat: I haven't read much of King for decades, but for awhile there I was an ardent follower (basically until people stopped editing him and his books got bloated and painful to read -- maybe he got better). Anyway, Pet Sematary was pretty dark and disturbing, and for awhile was my favorite King novel. Salem's Lot and Shining are also good. You might also try some of the short stories from books like Night Shift and Skeleton Crew. As others have suggested, I'd avoid tackling things like The Stand and the Dark Tower series, as they are pretty long treks, and if you've gotten through a few King books you'll probably notice more of the easter eggs in the Dark Tower series. Skip The Tommyknockers altogether -- watch the 1960s Hammer film Quatermass and the Pit/Five Million Years to Earth, as that's where Stevie got the idea -- and Nigel Kneale did a helluva lot better.
  10. 2 points
    Yes, but if you're searching for something, it makes sense to use the word with 400x as many hits rather than the "joke" version; no?
  11. 2 points
    Obviously. I'm not sure why I have to say this stuff out loud. At any given time, most Praxians aren't in Prax. A fair number of them would never have visited Prax throughout the period of Lunar Occupation. The examples we've been given are for the Flower Bison and Sable Green clans, from their What My Father Told Me narratives: BISON: "Prax is our holy land, and most clans go there once in a lifetime. Our own clan visits the Paps every ten-hands-plus-one years, following our beasts' great migration across the Greatlands. You were born there, and I do not expect us to return in my lifetime." (Gloranthan Voices, 2003) SABLE: "Prax is our holy land, and most clans make periodic pilgrimages there. Our own clan visits the Paps every ten-hands-less-one years." (Player's Book: Genertela; Orange box, 1988) Editor's note: the Bison What My Father Told Me is basically the Sable version rewritten to cut out any fancy language, because that's not how any Bison Tribesman I've ever met would talk.
  12. 2 points
    FWIW, poison actually can't be cured with healing spells. At least, going with rules-as-written. I don't know if "ordinary Healing spells" makes a distinction between the spirit magic spell Heal, or Heal Wound, or what. And it's definitely a rule I think feels reasonable to YGMV away. Good on 'im! Who needs to pay attention to a pesky goddess when monsters need a good thrashing, anyhow?
  13. 2 points
    Funnily enough, "completely wrong" is how a lot of people regard Derleth's Mythos contributions, particularly his attempt to introduce a systematized quasi-Catholic moral framework to the contest between the Elder Gods and the Outer Gods as a struggle between good and evil. Lovecraft philosophically grounded his cosmic horror in Neitzsche and Schopenhauer, not the Old and New Testaments. (Just look at the fun he had applying the adjective "blasphemous" to everything.) I'm perfectly content with a purist approach to the Mythos, even if it's necessarily narrower in scope. Honestly, though, the question of authorial intent and reader interpretation has been going on for a very long time (see the adage from Lawrence above), and it will outlast this thread. By all means, please continue your discussion, but please don't infer hostility or "edginess" on my part.
  14. 2 points
    Succubison is the Praxian variety, preying only on Uroxi😁
  15. 2 points
    I don't see much hostility towards religions here, just an interesting conversation, and that's much pleasant. Just a few more points, for the pleasure of conversation : I think about D.H. Lawrence's Lady Chatterley - the author is a man and he has written one of the most important stories about women's sexual pleasure - the very first story that claims their right to have some, and from a woman point of view (third person). So yes, a man can write believable female dialogue and even feelings. Not any man, for sure, but some can. I do believe you can enjoy an author without being agree with his beliefs. For example, I'm rather found of both Louis-Ferdinand Céline who is politically indefensible but probably the greatest french writer of the 20th century (Bukowski agrees with that in Pulp) and Norman Spinrad - relentless anarchist ever... The first is humanely a swine, the second shows an empathy (in my own cosmogony the most important human vertue ever) so intense towards people that it is catching and almost makes me crying (oops! I think you know now for whom my human beliefs tend to...). And still Céline as Spinrad have modern and deep writings I would recommend to anyone (just advertising on Céline... and do not read Bagatelle pour un massacre - this is crap in every way). I am atheistic. I write short stories and some magazines and anthologies publish them. As far as I can remember, I never talked about it in my stories. But maybe some attentive readers can see it through my writing? I don't know. I have no intent about it, and I just don't care. I like to think I am tolerant (I married at church for respect of my wife's beliefs). I just write stories I intent to enjoy myself (when writing) and maybe a few others (when reading). And I hope they are not so bad... 🥴 Anout HPL and christianism, I read somewhere (can't remember where - an essay, maybe Houellebecq's) that in Dunwich horror, the final death of the son of Yog-Sothoth at the top of a hill, with his shout "F... FATHER..." looked quite a bit at the Golgotha's scene with Jesus wondering "Eli, Eli, sabaknati...". That's an interesting point, wether you agree with it or not. You can be atheistic and still catch some inspiration from your undeniable cultural - and religious - background, conscienciously or not. And I don't think HPL's intention is to jerk christianity here (I'm even not sure he's aware of this possible comparison), but just catching the intensity of a scene, maybe an image that stroke him in his youth and remained in his mind. As I said I am atheistic, but I won't deny the evocative strength of some Bible passages I read. In my opinion, the debate about can you write cosmic horror if you are theist or not is specious. Little tags, again, both on stories and individuals... 😉 Going back to Stephen King (after all, he's the subject of this topic). I don't have the cultural keys to understand King's beliefs as you can do. I'm french, and religious matters are quite different here. Few christian believers, especially in my birth area, which is one of the most atheistics - for several historical reasons. We are certainly wrong, but here we see King (and I'm talking about people who do enjoy King's stories) like a conservative man - not reactionary, of course. Do you see him that way? Differences of points of view from one place to another is much interesting... Sorry for this long long post... and for the many faults I certainly made... ☺️
  16. 2 points
    This is all crazy talk, though, because most Sable clans are off in the deep Wastelands and might only return to Holy Prax once in seven years, or forty-nine years, or when they next need to make a Khan. Many Sable clans have never heard of the Lunar Empire, and most Sable clans have never heard of this Argrath White Bull chap. (They know the White Bull prophecy, of course, but not that some crazy mystic seems to be fulfilling it).
  17. 2 points
    My apologies, really. Oh, c'mon! I was constructive straight out of the gate. I was just building a gallows for crap manifestos like "Without a Higher Power there is no morality, only survival of the fittest" that someone thought he could drop uncontested. !i!
  18. 2 points
    I thought that at first to, but I don't think it was intended to be hostile. He went on to say constructive stuff afterward, and we were able to set aside our differences.
  19. 2 points
    Maybe people are struggling with some general ideas, so let's make it specific with 2 examples. I would like to make a Dark Ages Britain setting, after the Romans have left, with invading Angles, Saxons, Jutes and Frisians, with Gaels, Picts and Fae and possibly with historical or legendary characters, including King Arthur. This would not be a faux-medieval high-chivalry setting but would be based on earlier works. However it could include characters such as Lancelot. Is this permissible under the BRP OGL? I would like to make a Charlemagne/Alfred the Great setting (yes, they are a generation apart but are similar), with Franks and Anglo-Saxons, Franks fighting off marauding Moors and Anglo-Saxons fighting off rampaging Vikings. It might include elements of the Song of Roland and its characters. Is this permissible under the BRP OGL? One of these is definitely not hypothetical, by the way.
  20. 2 points
    The old adage "trust the tale, not the teller" applies here.
  21. 1 point
    I'm looking into starting an RQG campaign over at Roll20. I have found a great charchter sheet as well as the walk-through for it by @Marc: https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view Are there any other assets being shared, like tokens, macros, maps, etc? Any hint & tricks, pitfalls to avoid, etc are gratefully accepted.
  22. 1 point
    King of Sartar introduces the Feathered Horse Queens with a myth regarding the Pure Horse People versions of Ernalda an her sisters. Eneera Tor became the first FHQ in 1455. Here, a connection to Queen Bruvala of Esrolia is hinted, and 1455 is also the year in which the Shakers priestesses incarnated Sorana Tor into their High priestess. So, are these "historical" events simply an echo of the myth above (an example of synchronicity, without causal relationships between them), or are there some events or hidden meanings I am missing? Is the death of Erantha Gor in some way related to the above? Also, citing from Glorantha Sourcebook (or from the previous link), Isn't the wording a bit strange? I mean, she became Queen of Dragon Pass, hence she proved to be the incarnation of Sorana Tor? Also, how could she prove to be the incarnation of Sorana Tor if, during her life, someone else already was recognized as such? At first I thought that, maybe, "incarnation of Sorana Tor" is just a title, but isn't it odd in a world with real incarnations?
  23. 1 point
    Poison is deadly, or can be. If you have a CON 30 scorpion man, or a CON18 scorpion man with several Venom Boostings, you wquickly get into the territory of half POT means death for a normal PC, so you die whether the Poison succeeded or failed. To survive Poisons, you need to stock up on Antidotes and Poison-Healing spells. My Players were so relieved to get a spell that helped them against poisons even a little bit.
  24. 1 point
    The Derlethian legacy debate reached a head in Lovecraftian criticism in the 80s. It's more or less subsided, which is why it's not especially interesting ground to retread. You've plenty of time to catch up—I'd recommend skipping ahead and reading S. T. Joshi on HPL.
  25. 1 point
    I said, specifically, that cosmic horror is fundamentally atheistic (it's also philosophically pessimistic). Trying to force it into a theistic (or optimistic) framework breaks the genre. Lovecraft was a scientifically-minded materialist who was profoundly influenced by Nietzsche early in his life. Recasting him as some kind of heterodox dilettante is just bizarre. No, but one must suspend ones personal beliefs in, say, some kind of benign deity or human significance if one is going to engage in cosmic horror, where they have no place. King has a whole pantheon of benevolent deities in his overarching Dark Tower series and children defeating an eldritch entity through the power of friendship in It. Honestly, though, you seem to be taking this discussion entirely too much to heart. You're fighting battles in Lovecraft criticism that subsided long ago.
  26. 1 point
    That kind of grand design works better as when instituted from the start. Deciding to embark on this overarching creative project part way through a literary career means going back to earlier works and shoehorning them into the scheme retroactively. Different tones and genres among the works also presents complications. Letting a grand design emerge organically has a better chance of success.
  27. 1 point
    Time for an update. I apologize for it being so much time passing. We are still at work on the manuscript itself. My writing on it had to slow way down, though to be fair a year may have been ambitious on getting this done. Regardless, I hate making a promise and not delivering. Let me list some things we have accomplished. Finalized the visual aspects of the magical language Finalized character creation, in terms of the changes needed. Finalized the look we want for the book. Almost done the free First Look. It will reveal all the folk and their in game stats and how to create characters. In addition it will speak about the world in basic terms. I hope to have some art to put with it. Will also talk more ind depth about magic and maybe a wee few beasties. We have spent a lot of time on dragons and how their existence affects the lives of people as well as their place in religion and the environment. We have talked about demons and elementals and how they will fit into the magic paradigm. Still working on that. Remember, mechanically we are not making many changes at all to how sorcery is done, but some of the details for world building will look different. On the new news front, we are going to be doing an audio podcast of the playtest. More radio drama than actual play, but it will be an actual play. We may recruit some additional players. I have a few questions to ask Chaosium about that, but as long as it is all good, So we hope this will be something all of you enjoy and help you get a feel for how we think the world will roll. Of course, to steal a phrase, your Ashes will vary. Which is one reason we are still committed to a blank slate land where GM's can set their own campaigns if they do not like the main play area. I am not setting any time frames at this moment. We have a meeting today and then we shall see what time I have. I wold love to present something by the end of the month. Everyone has been supportive I want you all to see something. Thank you! To the fans, to Chaosium. Everyone has been great so far. We are still on the road, even it is longer than I anticipated. ~SMH
  28. 1 point
    I think another factor is that they're so dangerous, often because they're connected with a creature's CON. So a high-CON creature is harder to kill (more likely to get a poison hit in), harder to resist, and deals more damage even if you do resist. It's tricky. I feel like even just giving full-healability to poisons works OK, because of how much damage they do. Taking 3-6 points of unhealable damage feels okay to me. Not great, but okay. The unhealable rule has felt, to me, kind of like "have all antidotes on hand at all times, or roll a new adventurer," when you factor in all the different sources of poison. It feels like it's a rule aimed at low poison amounts, that just sort of stuck around for CON/POT 18 autokill monsters.
  29. 1 point
    Me either. I could see that eventually turning into several codes/philosophies for each culture. The Celts, Irish and Saxons all had their own warrior cultures with their own set of virtues. That's basically what the religious bonus reflects. Chivalry stood out apart because it is about being a knight. I think if we go down the rabbit hole of various philosophies and codes of ethics we will wind up with dozens of bonuses, and everybody will wind up qualifying for something. Once everybody has some type of special bonus, then the bonuses are no longer special.
  30. 1 point
    Since I had already shared my Dark Souls files in Mythras, I figured I'd also included my Lamentations of the Flame Princess/Call of Cthulhu Renaissance file as well. It's something of an abandoned project since I can't get anyone to play Renaissance from among my friends – getting (some of) them to try the original BRP Classic Fantasy monograph was like pulling teeth, and now one of them refuses to upgrade to the Mythras version despite my insistence that the original BRP version was not, nor will be, completed. For the most part, the LotFP crossover can be run as is, with the social classes and professions having been rebalanced to have equivalent point totals (for the most part – Peasants still have 20 additional points, I think). It also includes a nearly-complete writeup of the factions from Clockwork & Chivalry (to aid in keeping with the setting). The Battle Alchemy and Witchcraft magic fit well with LotFP, but I also included Elven magic and Arcane Magic (the former being a sort of variant on Folk Magic from Mythras, and the latter being a catchall for both Call of Cthulhu-style magic AND Magic User magic from the source material). I'm also including my house rules, which includes a little overhaul to the Major Wound mechanic of the system that makes it so that higher skill levels are required to actually get in the deadlier hits. Might be interesting to some of you, and it fits well with the LotFP crossover stuff. I also have a Ravenloft thingy I started last year after the LotFP thing started, but... well... yeah. Anyway, hope this is of use to someone. Game on, everyone! Renaissance House Rules.doc Renaissance - LOFTP SIMPLE.doc Crimson Twilight Notes v0.1.doc
  31. 1 point
    Sorry, yes, I meant a spirit spell. It just seems so deadly to NEED a Chalana Arroy cultist around when poison attacks are fairly common, and so fast-acting. Also the fact that even resisted poison deals half damage makes it deadly no matter what. Perhaps making resisted poison damage healable? Or maybe I should just make the vast majority of poisons take longer to kill someone (like in real life?) and then players will have time to seek-out a CA healer.
  32. 1 point
    Firstly - they aren't friendly - they are pro-Lunar. They are actively embracing the Lunar pantheon and the benefits that brings. Then exactly as Nick says. The two phratries in Prax are the pro-Lunar ones. The ancestral lands of the sables is in Prax, occupying that is status for many sables. There's another conservative phratry led by Roneer the Hue. His clan are secretly based at the Paps up on the hills behind. The neutrals are out in the Wastes. The others in the Wastes, along with all the impala and Bison (who lost at Moonbroth I). Personally I'm not going to do a detailed numbers game on this as I don't think it's needed and you can put clans, septs, phratries and tribes where you like for your game. As for ancestral grazings in Prax, after Moonbroth I, the Pol-joni took advantage of the disarray and completely overran the Bison and High Llama ancestral grazings, where before they were grudgingly tolerated and continually harassed before the Lunars. The Sables took back control of the whole of their grazing, regaining the part occupied by the Pol-Joni. The Morokanth are still occupying their's (but many of the clans are in the Wastes). The Impalas' is in the Wastes.
  33. 1 point
    Like Cure Poison? Or do you mean a spirit magic spell? I could see it as a shamanic ability too, for sure.
  34. 1 point
    From Cambridge Dictionary:
  35. 1 point
    My own opinion on that matter is that the Galanin/Enerali had been Orlanthi since the Storm Age - they were Malkioni Slaves of Nida (and possibly the Vadeli) who were freed by Orlanthi heroes. People worshipping Galin may have had horse-changing magics but I don't think they were Hsunchen and the one passage in King of Sartar that does mention that the Malkioni called them Hsunchen calls it fallacious. I believe the magic of Galin were the lost attributes of Hippogriff (Fangs, Claws, Wings) rather than the ability to take the form of a horse. There were two sorts of cultists - one that cast the Galni magics on their steads (to get man-eating horses, winged horses or horses with that extra kick) or those that cast the Galin magics on themselves. There are magicians who try to achieve the hippogriff form but they end up being stuch in doonkey form*. I think most worshippers of Galin (and I am including the Horse Society of Seshnela here) here cast the magic on their horses and only a few wierdos cast it on themselves. A tantalizing source is Troll Gods which has tantalizing details in the Arkat cult writeup of the Outer Atomic Explorers using the Astelkel Horse to destroy the pathways to reach Arkat. *I'm basically riffing of the Golden Ass in which the protagonist casts a spell to become a bird and ends up in Donkey form. The point of becoming a transformed hippogriff would be to fly into the Sky World etc.
  36. 1 point
    Genpei was mine, under Arthaus, so that gives you an idea of how long ago that was. There was at least one later that Greg was coordinating with another author, but that didn't move forward last I heard. I don't think there's one currently on the books, but now would be a great time to put in a place keeper. !i!
  37. 1 point
  38. 1 point
    Wow, I might actually obtain a copy...
  39. 1 point
    I agree with the point you're trying to make, but to be entirely fair, Derleth's not that good of an example. His contributions to the mythos have always been a bit controversial precisely for not being "lovecraftian" enough and drawing too much from christian concepts.
  40. 1 point
    Lots of perfectly nice people do. You know, when they're not constructing their own fictitious moralities. Don't let it ruffle you. Although a person of a particular faith might disagree, writing is an intellectual process that can be entirely hypothetical noodling, though focused through the lens of your personal perspective out of necessity. Can one write about xenophobia and racism without being xenophobic or racist? I dunno -- can a man write believable female dialogue? The issue of writing about The Other is an age-old topic of debate in the circles of literary criticism. It's certainly been tried, with outcomes of varying degrees of success. Questions: Do your characters and events pass the sniff-test of realism for behavior and dialogue? Can they and do they act in contrast to your personal values without necessary moral consequence? Do you have an agenda in writing the story that contradicts its ostensible framework? (i.e., is it really Cosmic Horror if YHWH's waiting in the wings with a fire extinguisher?) !i!
  41. 1 point
    Quite cryptic my friend:) That applies to all Lovecraft's work actually, cause if one was to say that a person has to be an atheist to write lovecraftian that would mean one would also need a dose of xenophobia and racism... And as @Loïc states... we shall all write what we are inspired to write....
  42. 1 point
    King doesn't hate christianity. He just hates religious fundamentalism and believes organized religion can be dangerous. Also, he isn't an atheist. He's stated several times that he believes in God as a source of hope and strength. The man writes horror. Subversion of things we deem "pure" and "good" - showing things that are supposed to guide us towards the light instead throwing us into deeper darkness - is a huge part of his writing. Using monstrous christians in his stories doesn't mean he hates christianity, only that he believes christianity can also be corrupted - which is a great theme for a horror story and one that he seems to be very interested in. Questioning faith and christianity isn't automatically an execration of those things. Also, most of his stories are set either in Maine or the american heartland. An evil hindu or buddhist would make very little sense in that setting and seem extremely forced, but a fundamentalist christian or a corrupt priest would be right at home - and be much scarier too, due to familiarity. An evil christian is a much more powerful image in horror than an evil buddhist or whatever, precisely because christianity is supposed to be a beacon of light, good and kindness in the western world.
  43. 1 point
    Back on track? It sounds like you have a great group of proactive players. They've created plot lines for themselves - instead of trying to bring them back to your originally conceived plot line, spin new plots off what they've done already. GM's tend to go from one pole to the other: From "This is my campaign and you are just here to provide dialog and dice rolls. I already know what is going to happen." To "Here's the world, your characters are here. What do you want to do?". I stopped trying to lay out a monolithic plot for my players years ago: I hate being railroaded, so I don't railroad. Instead, I create a dozen or so plots at the outset, drop hints and clues, and see which ones the players are interested in. As the players follow plots (or imagine plots that I've never thought of and follow those), I build the game based on what they're doing, not what I think they ought to have done. My current campaign is up to 35 sessions, and is going very well using those principles. But I'm lucky, as are you, I have a group of good players. As for your lockdown issue: Roll20.net. That's how my group is gaming, and we're very happy with it.
  44. 1 point
    I see it that way: If "The Orville" can run on TV for multiple seasons, and CBS dosen´t has a problem with it it is far enough away for them to be mot misinterpreted as being "Star Trek", even if it uses similar props, settings and storylines... but it clearly NOT Trek. Do the same with your BRP game* and you are safe. *NOT being misinterpreted as being or copying CoC, RQ/Glorantha or KAP
  45. 1 point
    Here's a basic overview, unlikely to be fleshed out completely as it leaves plenty of space for story hooks and alternate endings. Cults of Prax (classic page 31) replace Storm Bull with the Twin Stars as the founder's father. The sable daughters, each a daughter of the the sable protectress, each found a phratry (a grouping that sits between tribe and clan) Legend says there were seven daughters of course, seven phratries Sables migrate along with other Praxians across Genertela. Hungry Plateau Sables (HPS) settle (a separate phratry) they always maintained contact with Prax. 5 phratries in Prax. Lunars arrive in 1608 with HPS, end up at the Paps where they of course pay respects the Most Respected Elder who naturally acknowledged them. 1610 Lunars arrive - Armistace of Prax - Lunars place Inire the Red, Sable Tribal Khan as Paps Khan. Polarisation of phratries. 2 become Lunarised (embracing HPL lunar cults) , 2 remain conservative (rejecting HPL cults), 1 neutral (leaves for the Wastes). With the support of the Lunars, Inire the Red regains the sable ancestral lands lost to the Pol-Joni and sets up a permanent camp outside Moonbroth. Inire the Red only attends the 1610 & 1611 sacred time ceremonies, then continues his decadent life at his permanent camp. Suffers no cult retribution (ever). Roneer the Hue (leader of conservative phratries) secretly acts as stand in at the Paps, fulfilling sacred roles with Egajia Chewer of Flesh (for over 10 years). Jaldon returns. Egajia (Eiritha) declares Armistace of Prax broken and Jaldon Paps Khan. She declares Inire an outcast. Roneer joins Argrath White Bull. Moonbroth II - Roneer kills Inire and becomes Sable Khan. Neutral phratry joins conservative phratries under Roneer. Sable genocide begins, lunarised phratries scatter (HPS retreat to HP), those that don't escape are murdered (mostly) by the other sables. Uninitiated children are absorbed into other phratries. Sable Khan given land inside the Rubble by King Argrath (no other tribal khan receives this). Sable religion has permanently changed, the twin stars become more important again (and the Lunar cycle acknowledged), the Seven mothers remain embedded with the tribes (they restored the Twin Stars to importance) - but there is no connection to the Lunar Empire now. (Think of Inire the Red as Baron Harkonnen, the Seven Mothers in Prax as the Bene Gesseret bringing the Twin stars myth back to prominence with a moon connection, Roneer as Paul without the religious overtones, more as psycho avenger). Roneer, who started off with the noble idea of saving his people, is Warlord of Argrath, genocidal leader of the Sables, mandated by the White Bull society to fight at the end of world with Argrath. What Praxian is going to call him out. 1625 RQG starts - plenty of room in this to do your own stuff...
  46. 1 point
    Yeah, Masquerade Vampires are a horrible pack of edgelords, I completely understand why you don't like them, but at least they don't sparkle. (Yes, I am deliberately misinterpreting your comment).
  47. 1 point
    I'll put in another vote for roll20.net. I've been running a game there for over a year now, and have had good results. The RQG character sheet there is very helpful. Here's a link to a short help file I put together for it: https://drive.google.com/open?id=10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC It is still a work in progress, so any feedback is appreciated.
  48. 1 point
    Its very clearly "Toss a coin to your.. writer.. wyter...." which fits better, both are appropriete? But I am loving to see that this world is developed via the fans going out and diving into glorantha.
  49. 1 point
    Don't forget about Tomb of Sebek free scenario on Peter's site!
  50. 1 point
    uhhhh... you *DO* know there are wingnuts promoting the stupid idea that this is a genetically-engineered virus??? FWIW -- in case anyone doesn't know / hasn't heard -- that sort of gengineering can be spotted (and has pretty definitively been ruled out) by independent researchers all over the world.
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