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  1. Based on the award winning fantasy trilogy by one of Science Fiction and Fantasy's greatest wordsmiths, Lyonesse transports you to the Elder Isles, where King Casmir plots to seize control of the Ten Kingdoms, assassinate his foes, and prevent a disturbing prophecy from being fulfilled. Elsewhere, the magicians Shimrod, Murgen, and Tamurello are locked in a private battle of wit, will and magical intrigue. All the while, the brutal, disdainful Ska are drawing their own plans of conquest. And in the immense Forest of Tantrevalles, the secretive fairies watch all that happens with wry amuse
    4 points
  2. People are having fun. The super short story that emerged during the session: They have continued to investigate people the PC cook of the caravan has befriended the amoral bookkeeper and confidant of the murdered caravan boss they really have it down to 2-3 suspects there's been another murder. Things I love that they're doing: They're trying to keep the murder a secret from the rest of the caravan until they solve it. They are working fast, so I haven't had a chance for this plan to blow up in their faces. I love how proactive they are all
    4 points
  3. https://youtu.be/EeCbXeTONTQ In which Inwils and the InCrowd find themselves In High Dudgeon, with me in the GM's chair. Beware! Contains spoilers for a forthcoming Lyonesse adventure.
    3 points
  4. It's in the category of a power that "almost all" illuminates possess. So most illuminates will be able to do but not all. Those illuminated don't get all illumination powers.
    3 points
  5. In "The Dunwich Horror", Wilbur Whateley, in the furtherance of his evil plans, attempts to steal a copy of the Necronomicon from Miskatonic University. His attempt is ignominiously thwarted by a guard dog. Wilbur's attempt was by purely mundane means - I think he broke in through a window. Now look at any of the evil cultists, priests or sorcerers that appear in pretty much any CoC module. Look at the spells and abilities at their command. In Masks of Nyarlathotep, without giving anything away, a mythos tome is stolen from a library. No muss, no fuss, they just steal it because the
    2 points
  6. And that sort of thing I would apply to the Persuade skill.
    2 points
  7. Thanks for this! It just gave me a great idea for something to include in the next Jaldonkillers book.
    2 points
  8. In conversations with @Jeff - no. However my players' twigged this early. Along with a better Special and Critical chance as you say, it acts as a buffer when you fail or fumble a roll: so with 109% you'd still have 89% with a fail and on fumble the most you'd lose is 10% leaving you with 99%. With every 10% above 100%, i've toyed with a free rune point when using that rune only. eg at 110% Air you'd get a free rune point to cast any Rune spell that uses that rune. Renewable using the usual methods, not part of your Rune pool. yes.
    2 points
  9. As it says on p.355: "A fetch is a portion of the shaman’s soul." and on p.356: "A fetch can never be Dispelled, Dismissed, or Neutralized, and it can never be awakened accidentally. If the fetch is ever destroyed, the shaman dies." It may be visualized in a number of different ways, but it is still a part of you that has been awakened - it's not a "link" in the way that an allied spirit is connected. This is incorrect. It is not a spirit. It is your awakened ability to see into the Spirit World as well as to maintain an awareness around your body while you traverse the Spirit W
    2 points
  10. In the Starter Set Adventure, there is the revelation that Miskatonic University has a library with a restricted collection. It says The Miskatonic Library is covered here https://www.chaosium.com/miskatonic-university-pdf/ with its own chapter, floor plans and NPCs. It says: Basically no one really understands what the mythos books are and what they contain. The chapter also contains details on all the Mythos works and hermetic tomes. I found it an invaluable resource. I moved the date of the break in backward to the early 20's as Wilbur fails, so has little if any effect on
    2 points
  11. Viborna, in the free adventure "The Rattling Wind," is an initiate and knows three Rune spells: Enchant (bronze), Find (copper), and Magic Point Enchantment. Enchant (bronze) isn't totally useless. Enchanted bronze lets you injure Telmori and spirits. It's not as flashy as other enchanted Rune metals, though. Since Viborna's an initiate, I suspect that one of the upsides to the Gustbran cult is that you don't need to be a Rune Master to learn enchantment spells.
    2 points
  12. Silver Seller in less than 12 hours (10 hours ago)!
    2 points
  13. So, would your promotional efforts be considered ... Sabre-rattling? 😃
    2 points
  14. Yep I think that idea of "many could be lied to" is a good one - there are lots of naive or simply too trusting people who could be swayed to join in nefarious plans without realising what they've got themselves into. This is a key plot line in the Walker in the Wastes campaign, with many of the cultists seeing it as just an alternative religion (obviously they do not know of or join in the more extreme rites conducted by the senior members). If the PCs treat them all as evil minions they are going to end up murdering a whole lot of "innocents".
    2 points
  15. Hmm. If the Unity Council's project had followed the original plan and brought Argan Argar into Time, instead of making the hard swerve towards Nysalor that broke the council, I wonder if that wouldn't have created a 'Solar destroyer,' a Pelorian or Pentan Arkat. I also wonder if Only Old One withdrew his support from the project when he realized that repercussion, prompting the Broken Council to turn to Dara Happa to fill the elemental breach, rather than the inclusion of the Dara Happans prompting Only Old One's withdrawal. He seems to have deliberately used this effect, of gods bringing
    2 points
  16. And it is # 1 on Drivethru! Congratulations!
    2 points
  17. Yes, you can convert CoC and ToC/Gumshoe scenarios. Admittedly, this takes a little effort since they're entirely different skill-based systems (it's not like converting between CoC and Delta Green, which are both d100 systems). The ToC rulebook has an appendix on conversion, and the Pelgrane website's ToC resource page contains examples of converted stats/plotlines for published CoC scenarios. Pelgrane's Repairer of Reputations is a ToC scenario and well worth looking into. It's a great example of how Chambers's weird horror differs from HPL's and treats the meta-game quite inventive
    2 points
  18. Working on more illustrations, and made up another page of material...
    2 points
  19. What are the latest news about the Dreamlands book for 7th edition?
    1 point
  20. Introducing the Questworlds System Reference Document (SRD), a roleplaying rules engine suitable for you to play across multiple genres. QuestWorlds is a rules-light RPG system that facilitates beginning play easily, and resolves conflicts in play quickly. It features an abstract, conflict-based, resolution method and scalable, customizable, character descriptions. Designed to emulate the way characters in fiction face and overcome challenges, it is suitable for a wide variety of genres and play styles. "QuestWorlds is meant to facilitate your creativity, and then to get out of your
    1 point
  21. Greetings from the Tragic Kingdom! I'm working on a project for the Jonstown Compendium which will be a combined bestiary and rogues gallery of chaos creatures going under the current title of the Chaos Compendium. While working on the section for Dancers in Darkness, I realized something interesting regarding the rules for Sorcery, and I'm hoping the designers of Runequest Glorantha could give me some information. Since Dancers in Darkness and Vampires are Undead and repelled by the Death Rune, it would be natural to believe they cannot learn the Death Rune or cast Sorcery spells using it. Th
    1 point
  22. I had a number of double-takes when reading the backstory and the research suggestions for The Smoking Ruins, so I went and had a look at the sources that I remembered. Beware of background spoilers! The most canonical source of all is the Guide, but while it gives the names Kajak-ab Braineater and Vamargic Eye-Necklace as examples for troll names, it doesn't tell their story during the Inhuman Occupation. It does offer a very short local history of the setting (p.188): Smoking Ruins: These ruins within an ancient Vingkotling hill fort are permanently thick with smok
    1 point
  23. Well, it is done. My main point is that it shouldn't have been called an Open Game License, but Chaosium had both incentive and every right to make it.
    1 point
  24. I mostly agree with you here but just as an aside many sales people train in neuro lingustics programming (NLP) and it greatly enhances your ability to understand how the other person thinks. Maybe it wouldn't be useful in discovering deception but it certainly gives you the ability to analyze and categorize people by the way they think and makes you much more effective when you are trying to persuade them of something.
    1 point
  25. Insight works like Intuition. A successful roll shouldn't detect lies, but should bring some doubt to the PC. You may also roll Insight to read someone's intent. Perhaps you see someone in the crowd and a successful Insight roll tell you he seems to be looking for someone and has a violent attitude.
    1 point
  26. In that case Argan Argar and Xiola Umbar will just have to remind Kyger Litor that we're already down to ~70% kin/30% uz. And maybe Ernalda can help show her that there's always another way.
    1 point
  27. She's a trickster and can readily be found doing whatever amongst any of the clans. Since Queen Ivartha regularly comes to many of the villages, so will Janara. It's Raven. Raven is always a trickster. Raven often leads Telmor to where the food is so that Raven can get the leftovers. Or will follow Telmor (or Death) to find food. And Raven always likes to steal shiny and magical objects. See the Jonstown Compendium heroquest Humakt, Raven, and Wolf for an example engagement with Raven. (And there's plenty of real-world Raven stories to draw upon too.) Also there's the text f
    1 point
  28. I suppose my point is two-fold. In the literature, spells are so uncommon even amongst those initiated into the mysteries of the Mythos, and copies of the various texts seem to be so thick on the ground - there are about half a dozen copies of the Necronomicon in New England alone - that it makes sense that all those mouldering tomes in library vaults are unmolested and available for research and consultation by protagonists. In the game and its various scenarios, this is not so much the case - at least when it comes to spell availability. As I'm running Masks of Nyarlathotep (MoN) a
    1 point
  29. I'm particularly interested in what could happen if a troll mother pregnant with a trollkin litter didn't deliver prematurely, but carried the full litter to healthy term and birth. By definition, any 'trollkin' born past the traditional cut-off point is not an enlo by anyone's standard, but an uz. They'd probably be little uz, goblins, but presumably they'd lack the developmental issues trollkin face.
    1 point
  30. Wow. OK. So, let's take a concept from other games, magic-poor vs magic-rich, or something similar. You can have a setting with wizard guilds and magic shops where everyone has several enchanted items and they live in floating houses with bound demons for guards. Or, you can have a game where rumors of a local witch remain just that, and a cow was once born with two heads, and the only weapons you've seen are knives and clubs and maybe a pitchfork if the guy was imaginative. See what I'm getting at? HPL says there are a few old tomes locked up, here and there. Once or twice, ever, someone with
    1 point
  31. "In a rear vestry room beside the apse Blake found a rotting desk and ceiling-high shelves of mildewed, disintegrating books. Here for the first time he received a positive shock of objective horror, for the titles of those books told him much. They were the black, forbidden things which most sane people have never even heard of, or have heard of only in furtive, timorous whispers; the banned and dreaded repositories of equivocal secrets and immemorial formulae which have trickled down the stream of time from the days of man’s youth, and the dim, fabulous days before man was. He had himself re
    1 point
  32. You don't want to see what the overdue fees are, let alone who/what is sent to your house in case of non-return!
    1 point
  33. I think we should split up to explore this dark and damp crypt faster! 😛
    1 point
  34. Mm.. sorry to intrude... I am not much into CoC verily.... (more like BRP), just following the conversations here... But it suddenly struck me... Why take great pain and incur great cost to steal a book from a library? You could just get a member card and check it out!
    1 point
  35. I think ignorance is one of they key saving graces here - not knowing that some of these tomes are at certain places (the copy of the Necronomicon at Miskatonic University seems to be the only one that's relatively widely known of) and also not knowing that these are "books of power". Just because your NPC is a cultist/high priest of evil/ancient sorcerer doesn't mean they know what the Necronomicon is/the significance of the knowledge within. We all know because we have read HP Lovecraft's stories. As for your PCs - if that's the kind of lengths they will go to in search of forbidden kno
    1 point
  36. Second short Stormbringer session of about two hours. Lots of fun was had by the players who went full old school and paranoid. They also explored room by room, chest by chest. So, they are still in the Tower of Yrkath Florn. And - surprisingly - all of them are still alive. Despite almost succumbing snake poison and major wounds in combat. A lot of chatting with demon doors, too. So, I guess we will continue... I hope, next time, to start the main adventure in Old Hrolmar
    1 point
  37. I don't imagine he cares. Chaos or not-Chaos, it matters not.
    1 point
  38. That's from the Hero Wars metaplot notes that saw limited circulation at the time HeroQuest was published. Urcheth was one of several lieutenants of the mastermind behind the build-up of the forces of Chaos or Apocalypse. Plenty of factions in the Hero Wars are going to receive offers too good to be rejected. Remember Argrath's "This is how we deal with assassins" from his entry into the city of Pavis/Boldhome? Any player of the Dragon Pass boardgame knows that the House of Sartar has assassins in its employ, too. Or ask anyone versed in the history of House Norinel and its allies 70-8
    1 point
  39. As an aside, I really enjoy this forum as a pretty open space to discuss a gloriously immense gaming setting.
    1 point
  40. This really hits the nail on the head for something missing in Glorantha gaming, and particularly Runequest. It's clear that there are pathways to becoming much more than the rules will current allow. It is also clear that pursuing these paths of power is a major tenant of (and probably reason for the terribleness of) the Hero Wars. But there is nothing mechanically on how to actually get there. It is 100% sorted out between the players and the Gamemaster. My most high powered campaign to date was really "Soltakss level out there". It featured dimensional travel, PC direct assault o
    1 point
  41. Try this one for now 1920s - New - page 3.pdf
    1 point
  42. Pavis is not a created God but a man who became a God. Or that the Greatest Khan in Prax heroformed Waha for special occasions so that afterwards everybody says it was Waha.
    1 point
  43. On of our RQ2 PCs, Derak the Dark Troll, came to the conclusion that this method did not work because it was the wrong thing to do. He also thought that troll Mothers who put themselves in the way of Gbaji's Claws only succeed in Reinforcing the Curse, not defeating it,l as they themselves are Cursed. Derak thought that Cragspider had a good idea about strengthening the mother rather than trying to block the curse. Which is exactly the conclusion that Derak came to. He had to search for something that was not of darkness, as darkness always fails. He had to do it as a man, as a
    1 point
  44. Well, John Wick of 7th Sea fame, but I can understand the confusion. Also, that’s exactly how my plans to use “A Night at the Opera” initially came about. My brother had made an offhand comment about “The Phantom of the Opera” and it got me thinking of a Hastur cultist in a pallid mask terrorizing a theatre and forcing the actors to put on an operatic rendition of “The King in Yellow” to call Hastur from the stars as Aldebaran burns brighter and brighter up above.
    1 point
  45. Well, they are not _currently_ listed as Prohibited Content... This is the issue. A someone who regularly re-skins something close to MW / BGB BRP for wildly different settings / feels, often using tweaks of "base" features... Can I use Skill Categories? Magic World Style Weapon Groups? Can I refer to "Power Points" as "mana points" and have a spell system similar to Magic World / BGB Sorcery? What about redoing my Ulfland setting (which uses hit locations and has two spell casting systems derived from the BGB). Or do I have to laboriously recreate all those mechanisms and spells with dif
    1 point
  46. The newish Thennla campaign world sourcebook has a bunch of combat styles you could pick and choose from: http://thedesignmechanism.com/resources/Thennla PDF.pdf
    1 point
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