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Showing content with the highest reputation on 05/11/2020 in all areas

  1. 5 points
    Okay, hopefully this clarifies things for everyone: If a cultural skill modifier refers to a specific weapon, then apply that to the specific weapon . For example, a bonus to Lance is just Lance. If a cultural skill modifier refers to a category, apply that to a specific weapon within that category. For example, a bonus to 1H Spear could be applied to Javelin, Short Spear, or Lance. If a cultural skill modifier is even more general and applies to multiple categories, pick a specific weapon and apply it there. For example, a bonus to Battle Axe could apply to the 1H or 2H Battle Axe, as desired. If a cultural skill modifier refers to a weapon that hypothetically could be a skill category or a specific weapon, use the specific weapon. For example, a bonus to Dagger goes to Dagger, not to Parrying Dagger, Throwing Dagger, or Sickle.
  2. 4 points
    Inspired by the map in "The Pegasus Plateau", and with the kind permission of Chaosium Inc., i made my own "Adventure Locations" maps. Map I. Adventure Locations in official RQG publications: Map II. Adventure Locations in Jonstown Compendium publications: Map III. Adventure Locations in official RuneQuest 2 and RuneQuest 3 publications (medium blue = RQ2 / dark blue = new in RQ3): Map IV. Adventure Locations in official HeroWars, HeroQuest, HeroQuest 2 and HeroQuest Glorantha publications (medium green = HW/HQ1 / light green = HQ2 / dark green = HQG):
  3. 4 points
    The White Moon is one of those prophetic symbols that everyone seizes on in order to oppose the current order, but they oppose each other too. 1. One White Moon cult supposedly worships Dendara. Conservative Dara Happan women who view the Red Moon as basically a foreign whore who has usurped Yelm's affection from his rightful wife. In my Glorantha, a lot of Dara Happan women have abandoned traditional ways, joined the Lunar cult, and basically do what they want. The White Moon Dendarans see them all as traitors and their cult is devoted to undercutting and destroying those women, with the eventual goal of destroying the Red Moon and replacing it with the White Moon of Dendara. They see themselves as washed white by the shedding of foreigner and traitor blood. The Lunars keep rooting these cults out but by existing, the Lunars spur the creation of yet more. 2. The Pure Moon sect argues that the Red Goddess is red and black because she was reborn to kill people. That's what the Seven Mothers wanted -- a gore-soaked killer who would punish their enemies -- and that's what they got. The Red Goddess must die so she can be reborn as the White Moon of Harmony, to rule over a golden age. The cult faces a fundamental problem - they can't kill her without tainting themselves, so they are basically just predicting a better day to come and perserverance during the current age. The Lunars keep an eye on them but basically, they're waiting to be saved and behaving well in the meantime. 3. The White Mask sect basically preaches that all who wear the White Mask and recite the appropriate mantras each day will know paradise on the White Moon after death. Highly popular because it promises much for very little, it is basically a giant scam to give your magical potential to its high priest, who gives a substantial tithe of the power to the Lunars so they don't just kill him. (He developed this scam from studying the Rokari church.) 4. A variety of white moon sects spread among the slaves, depicting the White Moon as one of themselves, who will rise up, slaughter the Lunars and then rule in their place. The Lunars keep frantically trying to kill this off and it just pops up again.
  4. 4 points
    This is not the final cover, a few more tweaks to make, but here's the near complete cover for Valley of Plenty. Edits are complete. We've sent the book off to our layout guru and when she is done it gets a final round of edits and will be ready to go into your hands. If the cover isn't enough, here's a nice splash page peek as well. The "poor kid" in our playtest game has had quite the adventure. He's nearly started a feud by some PCs not thinking when daring him to do something. Typical kid stuff!
  5. 3 points
    "Clarify." 😆I'm looking forward to that addition / refinement. One challenge facing the Eat "Prey" Love Hypothesis is its lack of gender sophistication or even a "room of her own." I love the question. In this context I would start by saying that there are two orders of entity here. "Likita" is most properly the primal earth whom Yelm seduced and then the elemental array of srvulae [sic] emanating from her. Likita herself appears very rarely and is probably a mask of "GA" or "GA TA." The likitas, on the other hand, are mostly female, which makes Doyang Likite, father of the brown vadelites, somewhat special. His feminine relatives include Britha (mother and father), Seshna (aunt), the mysterious Kalaeda and in at least one genealogy Ernalda. However, Ernalda does not appear west of Wenelia in this era and not before circa 230 even there. I would be reluctant to project anything from her modern cult into this material, especially until we can see her complicity in the larger dragon consciousness narrative. They appear as dragons and are friendly with dragons. I suspect the Pelorian Serpent Mothers (WF 7) are a parallel manifestation but have not made a real effort to find out as the Eat/Love ("elf") vertex consumes my limited brainpower right now. They confer both authority and when pushed tectonic power. While checking these details I find a page that might interest Martin on "The Army of Seshnela" that starts "the rapid rise of the kingdom . . . " but he might already have it.
  6. 3 points
    Nice! Yeah, the decorated prows have played an important part in the campaign. The first ship that the characters captured was a large roundship carrying grain from Esrolia that featured a Grain Goddess on the prow, which was burned with torches to be unrecognizable. After the work was done, someone realized that it resembled a scorched manatee, so she was renamed to the Black Manatee. The first ship that the group built didn't have a wolf at the prow like most wolf pirate ships, but instead a fish, and she is called the Black Perch.
  7. 3 points
    I think this is a major part. The God Learners started off with the ideal that they could simply observe and record "truth". Then they learned, perhaps to their frustration, that "truth" is affected by the act of observation and altered by recording. Then they ultimately embraced this, I think. They were no longer simply charting and recording. They were manufacturing truth. As they thought it should be. I might be biased, because it's a self-criticism Social Anthropology (and probably other social science disciplines) have struggled with for a long time.
  8. 3 points
    It might be worth avoiding Secrets of Dorastor, then. The Son of Thed, a 40m Broo, has a 44D6 Damage Bonus; The Giant King of Neverdead, being a 16m Vampire Giant, has a 20D6 Damage Bonus; Heidi the Hydra has a 33D6 Damage Bonus; The Great gorp of Slimestone automatically absorbs anyone who comes in contact with it. But, it's all done in the best possible taste!
  9. 3 points
    Yeah, it's like the prophecy on 298 of the guide puts it: Peace eternal, but the peace of death.
  10. 3 points
    I finished reading The Pegasus Plateau, and wrote a "first impressions" article over on my blog. It might be interesting to some of y'all.
  11. 3 points
    I also think that the White Moon Movement is a Nysaloran movement in that it is a movement of the masses, of the peasants and promises them a better future. It allows for Illumination without Sevening through the Examiners, seeing the Face of the White Moon.
  12. 3 points
    If people are going to suggest that specific elements are (Kultain, Jar-eel elevating Pharandros, etc.), please cite from the Guide, Sourcebook, or RQ book that you think we are contradicting. Please do NOT cite from HQ materials, HW materials, or forum posts.
  13. 3 points
    I tend, rather, to see Nysaloran Illumination at all to have this kind of relationship with Yelmic religion in the first place - Nysaloran Illumination was quite explicit that normal folk had the potential for Illumination and spiritual freedom, in contrast to Yelmic tradition (and Dayzatar, etc). And I think the Lunars regard Lunar Sevening and Nysaloran Illumination as formally equivalent - but Sevening is faster and more reliable, if more dangerous (they blast their own people with Madness and so on), and much more directly tied to Lunar practice. But I think that they do maintain a very similar attitude of 'high'/vs 'low' to difference between the full Lunar path (which then offers further guidance through the Red Goddess cult, and eventually via residence on the Moon etc), which is open only to those in Lunar cults, and the various other forms. The Red Goddess cult is heavily controlled for orthodoxy as well (via the Examiners) and thoroughly a tool of the state, and offers further cool/Chaotic magical powers. The other paths are far less controlled, even those that are state sponsored like the Order of Day or the Sisterhood of New Consciousness. The Order of Day is the intellectual powerhouse of Illumination in the Empire, the Sisterhood of New Consciousness the 'official' populist outreach, the Red Goddess Cult the magical and political core (but a far more elite, difficult, achievement). The Order of Day is the approved way to integrate both the Solar, and ultimately Kralorelan influenced, strands of Illumination with the Lunar. But many strange and uncontrolled ideas about Illumination still enter Pelorian thought via these organisations - and I am sure many reject the very specifically Lunar path of the Red Goddess as impure.
  14. 3 points
    One thing I should make absolutely clear is that the Glorantha of HeroQuest and that of RuneQuest are not identical. This is a deliberate editorial decision and we're leaving it up to fans to determine whether to reconcile them or not. RQG is its own line, a new interpretation of the setting based on prior versions but also incorporating previous unpublished materials from Greg and based on lengthy discussions with Greg and Jeff. Anyone expecting RQG and HQG to be completely synchronous will be sorely disappointed.
  15. 3 points
    I've posted this before on this topic, but I always thought this was a great comic on this issue.
  16. 2 points
    Hi, I’m curious whether anyone has used MW or BRP generally to run a game set in FF’s Titan setting? The setting would suit many of the MW monsters, the Conan-like magic, and also the unusual magic additions (e.g., mask magic) in Advanced Sorcery. In terms of detail, there’s a small paperback for describing the world of Titan, as well as the revised FF rpg system which has the same information. (I bought much of those materials, but I couldn’t get the game system to operate. I tried it once and it quickly, for me and my players, came undone. But the world was appealing.) Here’s the paperback, which is handy - I got mine cheap on Amazon: https://en.wikipedia.org/wiki/Titan_(Fighting_Fantasy_book) In case you don’t know, there’s also now an exhaustive Atlas of Titan drawing on all sorts of maps and information compiled from the many game books. You can find the attached file here: https://fightingfantasy.fandom.com/wiki/The_Atlas_of_Titan What I think MW can do is provide an elegant system that won’t have the issues I encountered with the FF rpg system. If you want that old-school fantasy feel, and a different setting, it may be worth a look. (You could also use BRP Classic Fantasy in that setting, too.) N
  17. 2 points
    I just had an interesting experience of opening an e-mail, and finding one of my congregation asking if I was a pagan! Since I use Blogger for posting Bible studies as well as matters Gloranthan it carries my user name. He had googled Helering, and was now concerned for me....
  18. 2 points
    Hello, I’m new to Runequest Glorantha and this forum. I’m looking for an online RuneQuest Glorantha game. I’ve played once before at GenCon last year, and I own the books. I’m located on the East Coast of the US. If you would please point me to an online game that needs players, or a place where people post for players. Thank you.
  19. 2 points
    Animal Mothers are presented as daughters of Ernalda, but they could just as easily be daughters of Asrelia (especially given that Asrelia-Ernalda-Voria are in a sense a trinity). Animal Mothers obviously bring in the Beast Rune and the whole Hykim thing, but then the Growth/Fertility archetype brings in the Plant Rune and Aldrya/Flamal. Arguably, both Plant and Beast (and Man, or rather, the physical aspects regarding growth, reproduction in them) can be placed together in the Growth/Fertility archetype, so the distinction might be superfluous. This still gives us the "trinity" of Hard Earth, Fertile Earth, and Spiritual/Communal Earth though, and if there is a fourth... a Hidden/Transcendent Earth? (but then how would it be different from Spiritual Communal Earth except by degree?) Immature Earth? (Voria, spring? Feels a bit forced, I admit). Dead Earth? Not death as in infertility, but rather as in the deceased, the blessed dead. To Kora Tek. Rest. EDIT: This would mean pulling Hard/Bloody Earth and Dead/Hidden Earth apart from the kor/gor/tor complex. Not sure if that is the extrication you specifically wanted, though.
  20. 2 points
    Headcanon: Early human settlers throughout Greatwood learnt of the term from the elves and applied it to earth beings themselves, including the goddess otherwise only known as Seshna. So, basically, it was an exonym turned secondary title.
  21. 2 points
    That may be a feedback of the Hykimi origins, which is mostly absent in the Theyalan core lands. We certainly get ophidian or part ophidian temple guardians at the Paps. The husband-protectors of Ernalda and Esrola are different, though. Veslarthan of the feathered (winged) javelin brings a serpentine quality of his own, and if Harono has anything in common with Berneel Arashgern, we get another phallic serpent. Heler uses lightning, Orlanth has theThunderbolt, and Argan Argar picks up Veskarthan's spear. Then there are the three rivers of Esrolia - the two joining at Rhigos, forming the mesopotamic heartlands of Esrolia, and the Lyksos in the north. All of them likely offshoots of Sshorg. There appears to be less of the spear phallus in prominence where the Likiti are reported. (The iconography chosen in The Gods War does suggest a similar ophidian body for Genert, but then that game makes a couple of unexpected choices.)
  22. 2 points
    Yes, none of the variant higher pantheons map entirely onto the Theyalan Cosmic Court. In Seshnela and Ralios there are a number of 'Snake Goddesses', which seems to be in part a local perspective on Earth Goddesses, and these are represented elsewhere by the Snake Mother guardians of Earth Temples. It is curious that in the West, the Land Goddesses and their progeny often themselves retain an ophidian nature (Seshna), whilst in central Genertela, snakes are an attribute of the Earth Goddesses, their creatures, but they themselves are not serpents...
  23. 2 points
    I believe @scott-martin has/had a working theory which divided Earth goddesses into likitae- goddesses of land/terrain, aldryae- goddesses of flora/plants, and tilntae- goddesses of social/material concepts. I find it attractive (I'd add at least one more minor category), but I'll leave it to him to clarify. Apart from that, if we look at the "snake leg" iconography as suggestive of a Likita goddess, then as far as I know it's definitely associated with Ernalda. It's also associated with Genert and Pamalt, though it would be stretching things a bit to call them goddesses or to propose a distaff "Likitus". Looking at the Glorantha Sourcebook, the Esrolian iconography there doesn't produce any more likely Likitae via snake imagery, barring perhaps Ty Kora Tek's scarf.
  24. 2 points
    Yes, I know; it seems to be a Seshnelan, Ralian term. Am trying to find anything more about them. Have identified two definite, and two probable Likitae.
  25. 2 points
  26. 2 points
    That too. Truestone is scrith. The road to the moon is the arch. The Hungry Plateau is labeled in one map as 'the Lift', presumably the equivalent of the Map of Mars.....
  27. 2 points
    I honestly thought that this was going to be a plan to mix RingWorld and Glorantha when I read the title.
  28. 2 points
    I just came across an update to this: Charles on “why the diagram is wrong” by Greg and Charles, has even more info...
  29. 2 points
    Since Ali took this in a good fashion, I don't see the point in taking offense on their behalf. It does remind me of someone I knew who read LotR and Wheel of Time, but refused to read Harry Potter, because in the two former, magic was stated as coming from a monotheistic creator god, while the latter was unspecified and potentially pagan or satanic.
  30. 2 points
    1) If you have the Ultimate edition (it does not matter if you purchase the perpetual license or the subscription) you will be able to host games for unlimited amount of players. The platform is NOT providing audio and video capabilities. For those you will have to use Discord/Skype/Zoom/whatever. Fantasy Grounds is simply VTT. If you want your VTT to support audio and video, go for Roll20 which has OK charsheet for CoC and modules. Foundry VTT has no CoC support in the form of working charsheet, so don't go there. 2) what do you mean? Fantasy Grounds comes with ruleset with already defined character sheet with automation built-in 3) yes, you can use FG only for dice rolling... But the ruleset is coming with the Keeper's Rulebook as built-in module and automation for rolling and combat. You are free to use other books though if you have them - the product supports custom content such as spells, items, npcs and etc.
  31. 2 points
    As long as you're happy to ditch specials and criticals, then just roll d100 and add your skill to convert BRP to a roll over system seamlessly. If you're not willing to ditch specials and criticals, then I'm not sure how roll over is any easier than roll under to be honest, as you'd still need some way to calculate margins of success and whatever rule you use could, presumably, be applied to either.
  32. 2 points
    It's absolutely Canon for HQG. However RQG is not HQC and the two are not in sync. It's been explicitly stated that the sources for RQG are published RQG works plus the Sourcebook and Guide Slipcase. The events and runes and cults described for HQG/HW/HQ are not for RQG. RQG does not pickup from where HQG left off not least because HQG aint done yet and will progress. Kallyr dies at the Battle of the Queens, in RQG unless you wanna change that in your game. A whole bunch of runes dont exist in RQG unless you wanna change that in your game. A whole bunch of towns and cities mapped in HQ/HW/HQG will have be different in RQG unless you wanna change that in your game. Gunda the Guilty is different in RQG unless you wanna change that in your game. I mean your free to use those sources and YGMV. But dont expect The Coming Storm or Thunder Rebels et al to be used as canon in RQG. At least that's how I understand it. I speak now as a fellow fan. I have written for but am not of Chaosium. However Jason and Jeff have been pretty clear on this "RQG is its own line, a new interpretation of the setting based on prior versions but also incorporating previous unpublished materials from Greg and based on lengthy discussions with Greg and Jeff. Anyone expecting RQG and HQG to be completely synchronous will be sorely disappointed. " on t'other thread from Jason
  33. 2 points
    Sorry, missed this. Yes, that is what I feel the white Moon is about.
  34. 2 points
    Thanks everyone! I have evaluated and made changes that I'm able or willing to, up to this point.
  35. 2 points
    It will be in the very next physical product we release.
  36. 2 points
    RQ3 has a rules for setting a spear vs a charge. In RQG, you can only do it with a Pike, so it will be a lot rarer (Yelmalio or Men And A Half only, really). In RQG, it is also supposed to be only used vs cavalry charges, but it makes sense you could use it against other charging beasts etc. It has its own special hit location table and everything. The rules are more or less the same, though. No parry or dodge allowed, but you use the damage bonus of the attacking creature, which usually makes it a pretty fair threat for most charging things - even for most dinosaurs, that would mean a successful attack would take out the location. The huge head armour of a triceratops makes it a bit less vulnerable to this tactic, though. RQG also has further penalties (you don't get your Manipulation bonus or Bladesharp etc increases, which seems mean), issues with parrying, etc. In RQ3 you could use a long spear, but a lance would strike first, so long spear vs cavalry charge was often a terrible idea. I might keep this, as there are situations where a 'cavalry' charge are not equipped with lances in Glorantha (such as dinosaurs and such under magical control), so it would still see use.
  37. 2 points
    Awesome! That cover is gorgeous. I've been looking forward to read this for quite a while.
  38. 2 points
    I think it was this link: https://www.twitch.tv/videos/617329008 But it looks like it was only available for subscribers?
  39. 2 points
    -kin works too, I suppose, though it's obviously more vague. I suppose "scion" could work. "Argabscion", etc. Though it's a mouthful and less elegant. I'm also not a huge fun of stuffing latinate words into Orlanthi names, but I have a bias there. EDIT: Scots/Northern English -bairn might work too (cognate to Nor/Swe "barn" and Ice/Dan "börn")
  40. 2 points
    Only if they were Americans would that be applicable. Thank you for your concern, but I wasn't being harassed, even if it might seem that way. He was showing misplaced concern for his minister's well being. When working as denominational advisor on 'indigenous religions' I was privileged to be welcome at pagan moots - a fact he readily accepted.
  41. 2 points
    The God Learner Secret is the RuneQuest Sight, which allows the 4th wall of roleplaying to be breached. It is literally access to the RQ Rule Book so you can munchkin the crap out of it. Case closed. Did Arkat do it first? Yes.
  42. 2 points
    My thoughts on the White Moon Movement are fairly unformed and focused more on the everyday aspects of the White Moon than on the higher cosmology, but: I see the White Moon Movement as existing in a position vis a vis the orthodox/orthopraxic Lunar Way as Pure Land Buddhism in Japan existed in relationship to the existing Japanese Buddhist traditions. The Pure Land movement emphasized the potential for anyone and everyone to achieve enlightenment through the direct intervention of the Buddha Amitabha without the absolute necessity of long decades of scholasticism as an ordained monk or nun. And as such, the White Moon as a whole emphasizes the potential to achieve the transcendent Sevening/"high enlightenment" (contra the "low enlightenment" of Rashoranic/Nysalorean/Yelmic Illumination) without the formal process of going before the Examiners. And so as a consequence, any and every crackpot idea that would ordinarily be Mindblasted out finds a home in the White Moon, so you have divergent traditions like Fiscal Anarchists alongside radical conscientious objectors and people who merely question the received wisdom that the White Moon won't rise until the light of the Red Moon shines over all of Glorantha, in turn leading to the (semi) familiar story where there's repression and crackdowns leading to a steady radicalization, a massive rebellion in the Heartlands right as Pent and Dragon Pass become major problems again, etc. etc. etc. (And then, IMHW, the White Moon's remnants after close to a decade of civil war backs Phargentes the Younger to the hilt, much as the equivalent Ikko-ikki remnants ended up backing Toyotomi Hideyoshi before dissolving.) Of course, to wade into the muck of cosmology for a bit, the Seven prior Masks of Sedenya seem to represent a pair of cycles: the youth-maturity-old age (or innocence-compassion-grief) cycle of Red-Blue-Black of Verithurusa/Lesilla/Gerra, and the Blue-Red(and-Black?)-White cycle of Orogeria-Ulurda/Natha/Zaytenera, which appears to be a cycle of sensing, acting on what is sensed, then relaxing in the balance created by action. These are joined/mediated by the invisible/absent/clear Rashorana. So in that sense, the White Moon exists "outside of the text"- She is the peace that is disturbed by the beginning of the story, as it were, and the peace that is contained in the words "The End" or "And they all lived happily ever after."* As such, it is not possible to have the full White Moon of Peace truly rise, because if She does so, then that means Glorantha comes to a halt. (Now, of course, if She were to rise and set, wax and wane, as it were, then Glorantha/the metastory would be able to continue on, in the periods of the White Moon.) And this allows us to perhaps understand why Zaytenera is such a shadowy figure- absent from Her appointed city of Senthoros, only appearing in the Lives of Sedenya in the very first paragraph. She is less a person than a philosophical concept, or the idea of a person. And the White Sun that predates Brightface, perhaps, never really existed as an entity until the moment of Brightface's usurpation, created in that disjuncture as someone to usurp, as primordial consciousness forms. So in this light, the Lunar Empire's quest to bring the Lunar Way to every corner of Glorantha to make the White Moon rise is inherently quixotic (perhaps even deliberately so), an impossibility that can motivate the Lunar Empire to continue on infinitely, or an acknowledgement that all empires are temporal and fleeting and will pass. But maybe, to paraphrase Pink Floyd, there's no White Moon, really. As a matter of fact, the Moon is always White. *As such, the White Moon is white because She's an incarnation of the endpapers...
  43. 2 points
    There was a thread about the two villages near Kjartan's lake, here: 8744-villages-of-the-shores-of-kjartans-lake To confirm, Sartar Kingdom of Heroes has a map where the village is called Spawn, but there's nothing else about it there. The only thing I can see in SKoH that adds to the Gamemaster Adventures description of the Enjossi (p17), is that "they contest with the Locaem over control for the Richberry Vale", which I'd have though would be ripe to kick-off after the dragon rise... Stephen.
  44. 2 points
    Thats how it works for modern Icelanders who choose avoid a gendered patronymic.
  45. 2 points
    Before the Guide came out, I made a massive wiki with my own versions of things, including cheap handmade hex maps. I've invested too much effort in it to ditch it. Here's what I did to southeastern Genertla. South Verenela (Fethlon Forest, Matkondu, and Teshnos) My crude Hexmap Once the three great peoples of this region lived in harmony (or so they all claim), human, Elephant Hsunchen, and Embyli Elf alike. (And the Mreli but they're fewer in number and always end up the little brother.) But everyone else fucked it up, no it's not OUR fault, and now the land is rapidly sliding towards war. It doesn't help that everyone has conflicting versions of past history and that the God-Learners and Sheng Seleris both did great damage to the region's traditions, economy, and in some cases, landscape. The Aldryami assert that they used their jungles to shelter the other two, protecting them from the Great Darkness, then formed a covenant with them to share the land, until the Elephant Hsunchen betrayed everyone to the God-Learners and Sheng Seleris and had to be taught their place and then the humans cut down half the jungle and now it's time for everyone to learn not to mess with the people who speak for the trees. The sacred flame has had enough of your ill behavior, it's no wonder it's removed its grace! The Elephant Hsunchen assert the other two groups have always treated them badly, so frankly, they deserve to get sold out and this land rightly belongs to *them*. It was their strength which saved everyone during the Great Darkness and yet they were reduced to servitude to the other two groups. The sacred flame is nothing but a damn scam. The Humans assert that when the Elves abandoned them to be conquered by first the God-Learners, then Sheng Seleris, they had to cut down more jungle or *starve* and where were you when we *needed* you? The Sacred Flame is all we need now! And it's only removed its grace from the rebels who reject the peace it brings. Like you bastards! Pre-Sheng Seleris records are confusing and often contradictory. What remains are legends and each of the three groups has its own. Aldryami Version of History During the Great Darkness, we sheltered the Humans and Elephant Hsunchen in our jungle in return for their fealty and aid in fighting the monsters of the Great Darkness. We taught them to live in harmony with the jungle and our hero Chal found the Sacred Flame, known as Somash, and we learned to worship it; thus our plants had light and everyone could eat for the plants would grow. Then came Sekever, the Demon Emperor of the far northern land of black flame, who led an army of humans and trolls to conquer the land and eat everything. But Chal the Sage now forged weapons for the human warrior Bulthshasam, and his mighty steed, the Elephant Hsunchen Aruna. They battled the fearsome five-headed Sekever and cut off three of his heads, forcing him to flee. (Chal dazzled one of the heads with the light of truth, causing it to kill itself in despair for its sins. Bulthshasam set another head on fire with his ever-flaming spear. And Aruna trampled another head underfoot.) Sekever fled to Kralorela where Emperor Daruda cut off another head and ate it, becoming a dragon. Reduced to mortal status, Sekever was eaten by the trolls he could no longer control. Bulthshasam became the First Vessel of Light, the sacred king of Lur Giap, a land which encompassed all three modern states and the islands south of it as well. Guided by the wise priests of Somash, he ruled justly and was followed by many sacred kings. But in time, the humans grew ambitious and the Elephant Hsunchen rejected their place in the great cycle of life and they fell into sin, wrecking the great wheel of fate. The result was conquest by the filthy God-Learners. They burned the priests of Somash in their own sacred flames and used it to cook meat! The filthy curse of meat-eating swept through the land, corrupting the Humans and Elephant Hsunchen further. Worse, even we, the holiest of peoples, fell into sin. Our first efforts to defeat the God-Learners were a miserable failure; their magic was strong and their pacts with demons strengthened them. In our despair, we turned to Errinoru and listened to his message of trampling the God-Learners under the feet of Elvenkind through bloody force and worshiping angry gods. We built great cities in the jungle, raised armies, and prepared ourselves for war. No more did the God-Learners advance upon our lands. We united with the tribes of the great island to the East of us. All was ready finally and then... The Closing cut us off from most of our eastern brethren, shrinking our numbers. The God-Learner's magics turned on them, destroying them. Worse, our forest began to die because our magics had become too much embued with darkness and wrath! Elves began to die and though we turned back to Somash, our cities crumbled and we fought a hideous civil war among ourselves. The faithful won, but now Sheng Seleris swarmed down from the north, enslaving the Humans and the Elephant Hsunchen. We eventually helped them to win free, but centuries of God-Learner rule and then Sheng Seleris laid waste to the jungles of Teshnos and its traditions. The human priests of Somash have fallen into heresy and assert their primacy and the human ruler is nothing but a puppet for them. They distort the sacred teachings. And now the Elephant Hsunchen have revolted and taken over one of the remaining provinces (two of them drowned during the Fall of the God-Learners). They reject the Sacred Flame entirely! If we ever find the Flame Thief who stole the sacred flame of Somashtun, he will DIE, though by now he's probably dead. Stupid humans. And our eastern brethren have fallen into heresy as well. It won't be easy but we will put this land back to the sacred way, or die trying! A Human View of History Once this was a land of peace, but during the Great Darkness, it became necessary for some men to arm themselves and fight. Chief among them was Bulthshasam the Mighty. He defeated the chief of the Elephant Hsunchen, Asuna, and together, they defeated the monsters devouring the tree people's trees. In gratitude, Chel, leader of the Elves, led his people to make deadly weapons for the noble warriors who defended everyone, then prayed to Somash, the Sacred Flame, and his servitor gods for victory. Led by Bulthshasam the Mighty, the noble warriors rode their elephant servants to victory, armed with the flame weapons empowered by the prayers of the Elves. Then came the eight headed Sekever, who possessed one head for each of the eight directions. From the frozen north, he lead an army of darkness to conquer everything, commanding vast legions of the Men of Darkness, for this was the Great Darkness, when In their first battle, Bulthasam, armed with his flaming spear, slew three of the heads, and the very world changed; now only five directions exist. Sekever was no longer a greater god though his power was still vast. He came a second time and now Asuna pinned him down and Chal blocked his darkness with light, so Bulthshasam could see him. One by one, he slew the heads until only two remained and the army broken and fled, and Sekever was eaten. From what I understand, as he retreated through Kralorela, he was eaten by a dragon named Daruda, who eventually declared himself Emperor of Kralorela. But frankly, Kralorela was a pathetic shadow of the glory of Lur Giap, the kingdom founded by Bulthshasam. Somash himself declared Bulthshasam a god, his child on Earth and he became the First Vessel of Light, ruling in glory for many decades. A series of good and holy kings now reigned over the kingdom but nothing good lasts forever. With time, some of the sacred teachings were forgotten and the Elves got delusions of grandeur and began thinking they were more important than the Kings. They quarreled and when the God-Learners came, the Elves abandoned us and the Elephant Hsunchen sold us out to the God-Learners, who promised them power. Doubly betrayed, centuries passed in which we were enslaved by the God-Learners, becoming the mere peasants of the poor province of Eest, while the Elves fled into their jungle. But we persevered and stole some of their secrets to turn against them, and when the Closing came, we rose and slaughtered the God-Learners. We prayed and Somash guided us to find our way to him and we created a new kingdom, forcing the Elephant Hsunchen to understand their true place in the universe: those who fail in their study of the holy way in life are reborn to serve the faithful as half-man, half-animal creatures, the various kinds of Hsunchen. Those who serve well will return to full humanity in later lives. Unfortunately, the new nation of Paran Nai was then invaded by the filthy, but unstoppable evil of Sheng Seleris. He fed the Vessel of Light to a demon and ruled the land for long, bloody years. But after he died in 1460 at the hands of the Lunars in the battle of Kitor, there was a rebellion; as it raged, some filthy thief stole the Sacred Flame from the grand temple of Somashtun; all the lesser flames in the province went out! The result was a revolt of the Elephant Hsunchen, who seized control of Matkondu. And who remain restless everywhere else. Because of the damnable Thief of Flames, the power of Somash fails there now; the name of its capital is but a mockery of the god, retained by the Elephant Hsunchen solely to emphasize their BLASPHEMY. Further, the uppity Elves are now trying to force us to reforest vast tracks of our homeland and to reclaim their old role as the priests of Somash. Given they abandoned us to the God-Learners and Somash chose us as his true faithful, we're not foolish enough to invite them in. And their policy would force everyone to starve. The First Damas may be spiritual cripples but they will never overcome that if they are born, starve to death and then are reborn. The Elves and the Elephant Hsunchen are going to have to learn their place. Under us. The Elephant Hsunchen View of the Past Long ago, there was a golden age in which man and animal lived together. But the storm gods and the sky gods warred with each other, plunging the land into darkness when the Sun went out. The war was caused by the inevitable corruption of power; the Sun ruled unchecked, never leaving the sky, never allowing the other elements to have a place in the world. So they revolted and slew the Sun. But this didn't help for now darkness took over and rampaged unchecked. A group of men and a group of elephants both fled the darkness to a hidden valley in the southern ShanShan? mountains. They defeated the Great Serpent, and forced him to serve them and to give them their secrets. He taught them how to shed their skin and change into something else. Some of the Elephants now became Men and some of the Men, Elephants. Thus they became one people, us, who outsiders call the Elephant Hsunchen. But we call ourselves Goondas, the children of Wise Elephant, who never forgets. Unfortunately, Wise Elephant was eventually eaten by Cousin Tiger and though we escaped, we knew we could not survive without help. In the darkness, the plants were dying. We knew of a place of light but not how to dwell near it safely, for here the fire of the sun had fallen to earth and burned wild and unchecked. But Chief Asuna was wise; he brought together the Elven wise man Chal who knew magic and the strong human leader Bulthshasam by convincing each of them he was in charge; thus two men too proud to bow to another could be made to serve the common cause. Together, they braved the Great Fire and transformed it into the God Somash, who would protect the people during the Great Darkness by making the crops grow in return for sacrifices. Together they defeated the Children of Darkness, led by the horrible ten-headed demon god Sekever, who had ten bodies but one soul. Asuna tricked two of his heads into fearing the other plotted against him and they killed each other. But that trick could only work once. Then he used the secret of skin-shedding and took the place of one of the missing heads. He quietly poisoned their food, so when they confronted Asuna, Bulthshasam and Chel, Bulthshasam easily slew three of them and the rest fled, now growing much weaker. But that trick could only work once. Now that they were weak, Chal called upon Somash's power to blind the remaining heads; it is meet that we give him his due glory, for favors must be returned and all must know to credit the giver. Without it, Asuna would have been slain when they set upon him all at once, and Bulthshasam as well. Asuna now trampled one of the heads and Chal burned one to death and Bulthshasam slew the third with his mighty spear, empowered by Chal's prayers. Two heads remained but they could not come to consensus without another head to break the tie, and so they fled; one of them tried to fight a dragon and was eaten; the other was devoured by the Children of Darkness when his now faded power could not sate their hunger. And thus to all tyrants. Bulthshasam and Chal were wise and had a strong bond with Asuna, but their descendents soon forgot this land was built and Somash tamed by all three peoples. They jockeyed for power and only agreed on one thing: our ancestors were fit only to serve them. And it must be said, they succeeded in having their way for centuries. All the glories of Lur Giap were based on OUR labor. Our blood, our tears, while they lounged around in palaces and wrote poems and drank wine. We worked, and we watched and we learned. And when the God Learners came, we tore down their temples and trampled the degenerate lines of priests and kings under our mighty feet, for we are the children of Wise Elephant, who NEVER FORGETS. But the God-Learners betrayed us in turn, locking us in human form or elephant form and forcing us to serve, for no one could be their equals. They stole our legends, stole our secrets, stole our magic and used it for their own purposes. They used us as slaves. But they forgot something. Everything we see, Wise Elephant sees. He will never forget it and whispers it to us when we need it. It's amazing how much people will say in front of their slaves who they think are forever under their thumb. Even with him chained to their Great Wheel, he knew it all, saw it all, remembered it all. And he waited, for Elephants are patient. They live as long as men and Wise Elephant lives forever. The appointed day came and he struck, destroying the Great Wheel. Two entire provinces fell into the sea, destroyed as the works of the God-Learners collapsed and the sea's children claimed them for themselves. And his Children rose up and so did the humans and the Elves and the God-Learners fled and the sea turned against them and the land was cleansed. But the humans had stolen secrets of the God-Learners too and used them to enslave us once more. Ironically, it was the coming of a child of Darkness, descended from the heads of Sekever, who brought us freedom; Sheng Seleris, the great demon of the north came and conquered this land. He slaughtered our enemies but he also enslaved us himself. But all things end in time and he overreached and the Red Goddess destroyed him at the Battle of Kitor. Wise Elephant was ready. His prayers brought us our savior, the Flame Thief, whose name is a secret but who stole the Sacred Flame of the northern province, setting us free. And now we have kept our freedom, for we know how to turn back the power of gods, for we know that all the gods are false, liars who steal the power of men and spirits. Wise Elephant has seen the End of All Things and brought back the wisdom he found there and shared it with us. We know what he knows and he knows what we know. And what we know is that the gods must die if we are ever to be free. And Somash, the god we foolishly made, will be first. But not last. And then we will be free. The Peoples of Southern Verenela Aldryami: Embyli (Jungle) and Brown (Deciduous) elves are found here, though a lot of Red Elves lurk around the jungle; most, in fact, are Embyli, who outnumber the Brown Elves eight to one. They have come to heavily deviate from normal Elven religion, as will be described later. Some show a few human traits but try to deny any connection. Babadi: They are Clay Mostali, yet unlike normal Mostali, they worship Somash, reproduce like humans, and are typically initiates of lesser gods and goddesses of the pantheon. They craft the prayer wheels and other holy artifacts for the higher priests. They also usually lead the construction of any building, road, or mine. Normal dwarves tend to find them utterly repugnant; they view normal dwarves with great pity. They are not immortal but they are long-lived. Kvitti (Elephant Hsunchen): They are divided into savannah and forest clans; the savannah clans are smaller and more endurant; in human form they are only four feet tall, though as strong as a full sized human, with an intermediate complexion and wavy hair. The forest clans are taller and stronger in both human and elephant form; their human forms are dark skinned with tighly coiled hair, though they often shave their heads. In both forms, they are very perceptive and have strong memories. Kvitti have little magic in the human and elven lands but are animists and sorcerors in Matkondu. In Teshnos, they are often called 'Goondas' as an insult. Humans: Dark, straight hair and intermediate in complexion, they generally worship Somash and are otherwise normal humans. Some show an Elven feature or two, but will try to deny any connection. Fethlon Forest Population: Roughly 400,000 Embryli, 100,000 Slorifing, and 80,000 Mreli. 60,000 Elephant Hsunchen serve the others. The Fethlon Forest Elves are mostly Embyli, dwelling in a mix of deciduous forest and jungle which spends Sea and Storm season in nigh-perpetual rain. The lowlands flood frequently and hang off a spine of thickly forested hills where most of the Mreli dwell. Hordes of Red Elves (Slorifings) also live here, used as troops in war by the Yellow Elves. They are devout worshipers of Somash, though their version of his worship has gone down different roads than that of the humans. They follow the Yellow Lotus Sutra of Chel, a document written by his disciples and lost until the Hate Blight nearly killed them all back during the Fall of the God-Learners. The modern worship of Somash among the Elves emerged at that time after a long period of heresy and embracing the message of Errinoru. The Closing also cut off the eastern Embryli of Spear Island, who reverted to barbarism and now live simple, primitive lives worshiping Aldrya and Flamal. The Yellow Lotus Sutra teaches that the role of Elves is to pray, of humans to fight and to make crafts and of Elephant Hsunchen to labor to assist the others. (Red Elves also exist for fighting and are an intermediary stage between true elves and humans.) This reflects their relative spiritual capacities. All three must live in harmony with the forest, which will then facilitate the survival of all three through its bounty. Somash will bring his bliss to all if they obey him. The Fethlon elves mix theism, mysticism and a little bit of sorcery derived from the Yellow Lotus Sutra and commentaries on it. They STRICTLY reject animism as derived from demons. It is a serious problem that the humans of Teshnos are massively overpopulated which will make a movement back to proper harmony rather difficult. (It is a serious problem that the Elves are pushing the limits of what the jungle can support too.) The Elves of Fethlon have a firesense in addition to a lifesense, able to commune with and through fire and sense it; they keep sacred fires of Somash burning around the jungle, holy trees which burn with Somash's non-consuming flame. These trees radiate the peace of Somash as do the sacred fires in Teshnos. These fires also store knowledge for the Elves. Instead of having books, they write their knowledge into the fire, then any priest can access it by staring into the sacred flame. Five High Priests, one for each of the five most Sacred Trees govern the land, meeting in council at the holiest of the trees, which is defended by the fortress of Errinstala. They are currently deadlocked on what to do about Teshnos and Matkondu being consumed by heresy; two are known to support an invasion, two call for missionary work and one argues in favor of invading Kralorela to plant more trees before the population begins to starve. Errinstala (30,000): This magnificent city is built out of wood and large parts of it are actually alive; a massive tree, 200 feet tall and on fire, rises from the central temple without immolating the rest of the pentagonal city. Elephant Hsunchen constantly work to tend the plants and keep the city alive; it sits on a bluff overlooking the Hakala River. It is the one place in the country with Inns; there are a dozen, catering to those who come here to trade. The river is navigable to the sea and there is a small artificial lake which they can park their boats in. (A lock system is used to get people over the dam south of the city.) It is an especially good place to come to for woodworking, spices, or rare woods. There are rumors of secret gold trade with Ban Mi but surely the priests would not stoop to smuggling! Matkondu Population: 97,740 Matkondu is ruled by a council of clan elders, who elect a chief to lead the nation; there are thirteen clans, a mix of Babadi, Kivitti, and Humans, though two-thirds of the population is Goonda now. The humans are dwindling as intermarriage produces Goonda children. Chief Asuna is named after the legendary hero, though it is yet to be seen if he will live up to the name. The Matkondu are animists, practicing shamanism mixed with sorcery; they are strict enemies of the gods, especially Somash. They are more or less stalemated with regard to Teshnos; the powers of Somash fail in Matkondu but they are too few to invade and overthrow it. Some talk of an alliance with the Pentans but many consider that like dealing with rats in your house by inviting in a tiger to eat them. Statues of the Flame Thief, the hero who stole the Master Flame of Somashtun, are everywhere, though no one knows his real appearance, so he is depicted as a masked elephant trampling a fire with his feet. Humans are second-class citizens here, not hugely oppressed but basically stuck doing the scut-work; they are gradually dwindling as the ambitious marry into Goonda families and have Goonda children. Somashtun (20,000): Called Hallicutar by the natives, this city was originally a very holy city of Somash. But now it serves Wise Elephant and is the seat of power in Matkondu. There are several schools of sorcery and many shrines to the spirits; it's also a major trade center for mahogany and ivory and spices; the city flows with rice wine and barley bread. At the center is a burnt out ruins, the old temple of Somash; the brazier, essentially indestructable and made of jade, rises in the center of the ruins; there is no hint of the green flame which once burned here. (The five master flames were said to be connected to Beast, Man, Mineral, Plant, and Soul respectively. This was the Plant flame.) Teshnos Population: 555,756 Babadi: 85,250 Kivitti: 190,002 Humans: 280,504 This holy land is ruled by the Vessel of Light; a group of ten holy souls are periodically reincarnated and the priests of Somash find the one destined to rule and install him at his palace of Lur Nop, where he will rule in splendour for the rest of his life, leading holy rites and communing with Somash about cosmic affairs. While he battles our enemies on the higher planes, the priests use the prayer wheels built by his holy servants, the Babadi, to divine his will in mundane affairs. They do likewise for the other Nobles as well. The holy teachings of the first Vessel of Light are revered by all and they divide men into four Damas, stages of spiritual enlightenment. The first Dama is the Dirt Dama, made up of people who wallow in the mud of physicality: prostitutes, farmers, craftsmen, and the like. They live simple lives and must strive to overcome addiction to earthly pleasures if they are to be reborn in the second Dama. This is done by minimizing their contact with such pleasures, as they are not ready to face and overcome pleasure head on as third Damas do. They labor to support the more enlightened, knowing one day, other souls will support them in turn, if they do their duties and move on. It may take many lives but eventually, everyone moves to the second Dama. The Second Dama is the Water Dama; purified by many lives of dedicated labor, the priests of Somash and the other gods interpret the will of those within the Third Dama and govern the people in their name. They will labor for many lives until they are rewarded by reincarnation into the third Dama. It is the duty of the Water Dama also to determine who people's past lives were so they can be moved to their proper place in society, whenever something goes wrong and people are reincarnated into the wrong station or place. The Third Dama is the Air Dama; they rise above the filthy land and the cleansing waters, living in the great sky palaces and both enjoying the reward for many lives of hard work AND struggling to transcend attachment to it. Those who cannot overcome this attachment or who turn their minds to earthly things soon mire themselves in the physical and will never transcend the mortal clay. Further, they constantly work against Darkness in the higher planes. Eventually, purified of attachment, they ascend to the Fourth Dama. The Fourth Dama are few in number; they are the ones who stand on the threshold to guide others through; the Zitars know what was, what is and what will be and guide us all towards the flame of Somash. They are the Fire Dama and they are reborn over and over until they can no longer remain and go to dwell forever with Somash in mystical unity with him. One day, all will return to the holy fire of Somash and the world will again be one as it was in the beginning. Rumors of a fifth Dama of Darkness are blasphemy; Darkness is but another name for Chaos and it must be destroyed. All faithful Somashti have access to common magic and practice some degree of mysticism; higher degrees mix theistic initiation and mystical enlightenment. They STRICTLY reject animism as derived from demons. Teshnos is divided into five provinces, even if one of them has been in rebellion for a fifth time; perhaps it was fate; they have chosen the path of darkness and will be destroyed. When Somash tells us to strike. Each is headed by a Vessel of Joy, one of the leading nobles; other nobles tend to the lesser cities and the priests interpret their will while they deal with higher issues. Every province has a Master Flame at the central temple and lesser flames it feeds; these radiate the joy of Somash, which lightens all the burdens of mortal life and is a shadow of the bliss towards which ascended souls aspire. The faithful gather once a week on Godsday to pray at the temples and meditate; it is a day of fasting and abstension from material pleasures to help speed one's reincarnation. Ban Mi (15,000): This city is crucial but small; this is not meant as a slight against the hard working Babadi who labor here to extract sacred metal for use across the land. But there is only so much room in the mines and the Elephant Hsunchen who assist them take up a lot of space and so the city is not as big as you would think. They ship the gold down the river to Dan Chang, from which it passes to all the provinces and of course to Lur Nop itself. Every so often, they need help when they find pockets of darkness which were imprisoned by the sacred metal, and then we must, of course, aid them promptly. Let none fear for light always banishes darkness! Dan Chang (40,000): It is rumored that in this city, the sacred metal, gold, is degraded by being used to trade with foreigners, so the priests of the city wish to assure you in the name of the Vessel of Wisdom that this is a lie and that it is only that many foreigners are afraid to approach too closely to the Vessel of Light, knowing he can burn with the holy wrath of Somash as well as shine with his mercy; they are ignorant foreigners and we must forgive them their fear; karma will punish them. Certainly, the shipments from Ban Mi are in line with tradition, down to the exact ounce, neither more nor less. So perhaps we should forget such scurrilous rumors. Dan Kung (13,000): This city's main job is to coordinate the defense of the border and handle a certain amount of trade with the freakish creatures who destroyed two entire provinces and now call the area 'Hallas'. Unfortunately, they control the waters and access to certain sunken sacred sites which we must visit for certain rituals, so appeasement must be made even if these things are further down the chain of being than Elephant Hsunchen by many rungs. Especially the twisted men. And their women GO NAKED. Filthy whores. Bestiality-loving whores. How is a priest supposed to concentrate knowing these watery tarts are lurking off the coast and might appear at any time? How, I ask you? Now I must go dunk my head even if it reminds me of the sea. Hon Buri (18,000): In a perfect world, there would be more gold, the sacred metal, enough for all weapons and armor and sacred items and sacrifices and medicines. But there isn't, so we mine bronze in the hills here and the people of Hon Buri and Lo Won live miserable lives of breathing smoke and hunching over forges in order to process it. Their sacrifice is worth as many as TEN lifetimes of a farmer. We know this because in 1567, on the verge of his ascension, Zitar Kian Go gave a final sermon in which he laid down this principle. Now, far more people apply to move here than we can even employ! It's a great honor to catch the attention of one about to Ascend! And being a priest here counts double; we are spared the worst suffering but *is* harder than other places, not that we are proud of it, since that is a sin. We are merely honored by it. Lur Nop (90,000): This huge city is the heart of Teshnos, the very jewel of Genertla, the greatest of its cities, or so the priests say. Here the Vessel of Light, Pubnashap, the Vessel of Light and scion of the Chalite Dynasty, dwells in his great sky palace, the highest of them all, and does battle with Darkness in our name. So long as he remains faithful, the Darkness cannot enter into our land. Here burns the Master Flame of Somos, the largest of them all, fed by the constant prayers of the Water Dama and by two of the Fire Dama and by the prayers of everyone else and the great prayer wheels of the Babadi. A great city of marble and granite and wood sprawls under it, providing homes like an onion for the damas, the highest under the sky palace and the lowest of the low at the outskirts. Great Trade Vessels dock here, some of them having come all the way from Loksalm and Arolanit or even beyond the Isles of the Red Men! For the light of truth and hope draws all men to it. One day, the fire of Somash will burn in every city and on that day, the last age will begin. The age of glorious return to the golden age!
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    The enterprise video conferencing solution Google Meet is now free without limitations until September 30th, 2020. That is what I use for my biweekly virtual group along with Fantasy Grounds and it works very well for five people. Roll20's integrated video solution isn't supposed to work well at all, btw. Once a license holder purchases a Call of Cthulhu rule set module, Fantasy Grounds will perform all of the dice roll calculations with any pertinent modifiers (e.g., bonus or penalty dice, Hard or Extreme success, and so on) so it is certainly worth using. Players can manually enter their Investigators' information into the available character sheet templates, which are then used in dice roll calculations including Sanity and Luck. If you purchase Call of Cthulhu modules in Fantasy Grounds, any pregen characters included can be loaded into your saved Campaign and then are ready-to-go for players to use immediately. I used the pregen characters for "The Dead Boarder" scenario just a few weeks ago and nothing needed to be changed except typing in the characters' personal names.
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    p15 pic; I also noted on a quick breeze through that yes, some ships are shown with pennants/flags. Like here. (and p43,69) But not fancy flags. More decoration of sails (far more visible from a distance on those big sails), and prows/rams, like others have said.
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    Intro - me The Pegasus Plateau - Steffie The Locaem - Jeff The Rattling Wind - Helena The Grey Crane and Renekot's Hope - John and myself Crimson Petals - Diana and Dom The Ruin on the Stream - Rachael Gloomwillow's Hollow - Jason B. The Pairing Stones - Steve
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    “Yes I have [said what the GLS is]. I told Robin,and he wrote it down, and it was published.” -Greg “_Glorantha, The Second Age_ by Robin Laws states the God Learner secret on page 13.” -Greg The sidebar from Glorantha, the Second Age. It’s short, 118 words. At many many conventions Greg would do a Q&A, one of the seven (?) questions he would never answer was "What is the secret of the God Learners". I always thought this was a wind-up aimed at obsessive gamers. One of the other questions was what are the other questions you won't answer? I've no idea what the other five were. There might be more on this in the Forgotten Secrets of Glorantha and / or chapbooks (links at end). For reference start here: my favourite is the first line - "There now. That is settled. Wasn't it worth seven pages of back and forth?" http://forum.mongoosepublishing.com/viewtopic.php?f=79&t=25050&start=100 https://www.glorantha.com/forums/topic/whatever-happened-to-the-god-learners-secret/ Forgotten Secrets links (remember Sandy's & Greg's Glorantha weren't always the same. https://www.chaosium.com/forgotten-secrets-of-glorantha/ https://www.chaosium.com/more-forgotten-secrets-of-glorantha/ https://youtu.be/ELsZKL1XGe0 Part 1 https://youtu.be/FEAR8pjwSp8 Part 2
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