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Showing content with the highest reputation on 05/31/2020 in all areas

  1. Latest. He is, of course, Seshnelan.
    8 points
  2. So, Piku . . . Here he is in a key moment of one of my Sartar home games. He's just "installed" Koltic the Younger's replacement arm.
    7 points
  3. HEORTLINGS OF SARTAR This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Heortlings of Sartar is a collection of game aids for gamemasters of RuneQuest. Included in this supplement are 23 generic non-player characters, provided in a printer-friendly format for use at the game table. They range in importance from minor R
    5 points
  4. Here's an image of the Third Eye Blue group that you can encounter in Six Ages. "Explorer and company, exploring in the north, meet unfamiliar outlanders wearing much heavier armor than you've seen on any human. They call themselves the Third Eye Blue—an odd name for a people! This must refer to the blue eyes tattooed in the middle of their foreheads. They ask if you know anything about dwarves and their hideouts. "The minions of the dread god Mostal hide the secrets of metal-working from humankind. We have come from the west to pry this lore from their hidden vaults." -Six Ages From
    5 points
  5. If one opponent has a skill >100, the Combat Style is reduced to 100, and the number of points above 100 are subtracted from the opponent (see page 51 of Mythras). So if Anathaym has Spear & Shield 120%, and she's fighting Bestatrix 98%, Anathaym effectively fights at 100% and Bestratrix fights at 78%. Bestatrix now has about a 25% chance of failing a roll, while Anathaym has a 5% chance of failure: Anathaym should win a Special Effect and cause damage much more frequently than Bestratrix - and it's the Special Effects that actually speed up combat. This means that very long combat
    4 points
  6. This is almost word for word what I said to my players after the session.
    3 points
  7. Here are my thoughts on whether or not Piku's use of some mysterious branch of magic is supported by this rule or that: Story always trumps rules. When I agreed to let Piku create an artificial arm for Koltic's nephew (also named Koltic) who lost his due to some poor prioritization on Koltic's part, I didn't worry about whether the HQ rules supported something so fantastic. I asked my self these questions instead: 1. Would it be cool? A minor NPC (later to become a PC, due to the troupe style of play we use for our house campaign) gets a magical arm. I think that's pretty darned coo
    3 points
  8. Jon Webb {@Incendiary Pig)'s Sandheart is one of the outstanding entries in the Chaosium's Jonstown Compendium community content store: a sandbox campaign framework for police procedural investigations on the fringes of Sun County, the xenophobic Uptight Spartans in the Wild West setting with which Ken Rolston and Michael O’Brien launched the RuneQuest Renaissance of the early 1990s. Because I like what he's doing so much (hey! it's old school!), I reworked his B&W Sandheart campaign map, and the detailed map of Cliffheath from The Corn Dolls (not shown), into full-colour versions, whi
    3 points
  9. Because he lacked the necessary combination of STR and DEX to be a druid? That is what we're still discussing, right? !i!
    3 points
  10. Given that initiation to the deity is usually distinct from initiation into adulthood, I think this can be played in a couple different ways without requiring any change to the initiation sections. As Andrew notes (p.35): "the default assumption is that all “biological” girls go through Ernaldan initiation after menstruation, and all “biological” boys go through male adulthood rites soon after coming of hair. Later, they may join cults like Vinga or Nandan to change their gender roles." So, the boy goes through typical initiation into adulthood, but their encounter/event in the pits
    3 points
  11. This may be uncanonical due to Mongoose's version of Glorantha being thrown on the fire, but: The Empire’s greatest achievement in new myth creation is clearly the Goddess Switch. God Learner sorcerers of Pythos University devoted many years of research to fi nding two pagan deities of separate cultures who had similar myths. They also needed low-powered deities who were incapable of retaliation. They chose the respective Grain Goddesses of Wenelia and Slontos: Inica, goddess of wild rice and Einkorn, the goddess of grassland wheat. Their adventurers, who blended in with the wild grazing
    3 points
  12. The King Agamemnon scenes with Sean Connery are, for me, some of the most vividly Gloranthan/RuneQuest imagery (that is not actually Gloranthan) put on screen... [the rest of the above scene is excellent too, but alas not to be found with a quick look on YouTube. King Agamemon and the kid then go back to the city, which has a very New Pavis vibe...]
    3 points
  13. As was said above, mention what rules are used and when. And why. Like, "My group was trying to cross the flooded plain and I let them discuss what their goal was and how they might accomplish it. In the end, they said they were going to try to push across by doing X, Y, and Z. So, I made it a group simple contest and decided it should be a costly automatic victory. Because if they don't get across the plain they can't further the plot by being framed for stealing x, y, and z." And it may just be me, but I love reading about a really great success or failure and when players surprise the
    3 points
  14. The Red-Line The "Sorcerous metal-workers" is used in the Brass Mountain description of the Guide but not of the TEB elsewhere. Which is repeating text from the original Redline History from Wyrms Footnotes. This is roughly my thinking., Again that's the Brass Mountains TEB. Other material on the TEB: Piku of Apple Lane. Goatmeat? In Apple Lane?!? Piku's magic is pretty unremarkable and is repeated in the RQ3 edition which had sorcery in the main rules. The next source is the Sartar Companion How much
    3 points
  15. The 3 people in the back who have subscribed to our podcast using their finest podcast player might have noticed that it's the end of the month but Episode 4 still hasn't magically appeared on their listening devices... it's taking a bit longer than usual due to it being bigger to edit and cut than our previous episodes... You'll understand why when you hear what we've got in store for you! We think you'll like it! It should go out in the next day or two...
    2 points
  16. Excellent. I'd have done the same. I also like that you've accidentally (maybe not) made links to the past. nothing could go wrong with having mechamagics as part of your body. Could it now.
    2 points
  17. I've always seen the Cruach Dragon like the dragon's breath in the movie Excalibur. Once freed, it will blanket the Southern Reaches in the Ithiluin Mists. Colin
    2 points
  18. Jon Webb {@Incendiary Pig)'s Sandheart is one of the outstanding entries in the Chaosium's Jonstown Compendium community content store: a sandbox campaign framework for police procedural investigations on the fringes of Sun County, the xenophobic Uptight Spartans in the Wild West setting with which Ken Rolston and Michael O’Brien launched the RuneQuest Renaissance of the early 1990s. Because I like what he's doing so much (hey! it's old school!), I reworked his B&W Sandheart campaign map, and the detailed map of Cliffheath from The Corn Dolls (not shown), into full-colour versions, whi
    2 points
  19. And in the process, the GLs became anti-narrative, as they focus increasingly on archetype over process. At least, that's what the Asharan wizards of Maniria argue IMG.
    2 points
  20. The Sourcebook p. 93 shows the Green Age with the land goddess Wenelia. Elsewhere (the Guide?), it is noted that the goddess of Slontos "rolled over", effectively destroying that land (although there is also the eruption of the Vent as the cause of that destruction). I like the idea that the swap was between different lands of the Middle Sea Empire. Teshna does seem a likely candidate. Wenelia (or perhaps Slonta) would seem the other (rather than Esrola) - one who is still effectively gone (and perhaps a likely reason why Maniria has not developed larger communities or more agriculture
    2 points
  21. HeroQuesting films that follow Campbell's Hero's Journey are covered in loads of articles, there's a lot of Matrix & Star Wars (Lucas is a huge fan of Campbell, his Power of Myth documentary was filmed at Skywalker Ranch) but there are others. Once you realise what Christopher Vogler did, you'll see it in plenty of Disney films. Great flowchart (infographic) - Here are 6 iconic movies that follow the hero’s journey: https://venngage.com/blog/heros-journey/ 5 Films That Play Out The Monomyth: https://www.nyfa.edu/student-resources/5-films-that-play-out-the-monomyth/ None of t
    2 points
  22. 2 points
  23. My guess is Teshna. First my reasoning. The oldest statement about the Goddess Switch is this: The RQ3 cult writeup of Ernalda states the cults of Dendara and Ernalda were switched. This mirrors the language in the Guide: It's clear that the God Learners thought Ernalda was a manifestation of Glorantha ("always as a local deity rather than the cosmic entity she is"). Now for the effects: and: Now it's clear that EWF are ruling Esrolia at the time, so the Goddess Switch occred in a neighbouring land. Almost certainly this is Slontos.
    2 points
  24. You only need one soil sample, if your magic can tell you both a precise direction and a precise range! Part of every captain's gear would be a case of samples from every port they had ever visited. Likewise, a ship would carry samples; and bring (e.g.) samples home from a valuable trading destination, to share with other ships belonging to the same nation/league/whatever. Spies would be hired to sneak in and scramble the samples, or substitute a bunch of rocks from a shallow reef that rips out the bottoms of ships; etc. We can ask if someone can raise a shield, to block su
    2 points
  25. Story obstacle resolution is definitely an adjustment from task resolution, especially for old-timers like me who have been answering the question "what do you do" with an answer like "hit the orc with my sword" since 1976. I still stumble from time-to-time, but I'm getting the hang of it!
    2 points
  26. Keywords and abilities are something our group has struggled with as well. Eventually it clicks. Most of the time. I still get them mixed up sometimes. LOL The not needing to roll all the time is a big adjustment from other games. I like it, but we've played with people who did not. It's such a personal preference thing I suppose. As someone who wants to do badass and awesome stuff, I like being able to try and not know I'll fail cause I have a low str and there's no way I can accomplish this feat cause I am at disadvantage and etc. Gentle reminders are the way. @Shawn Carpe
    2 points
  27. So why do Orlanthi in Apple Lane adore Valeeda's goat patties? That's a good question. Note that they not only like them, but their taste brings a smile to everyone's face. Couldn't be sorcery, could it? Sorcery performed by the town's ugliest woman who is married to a weird blacksmith whose forge bellows is operated by an unearthly creature that looks like it should be a walking spear and arrow target among the Orlanthi? Nah. It's probably just the blend of eleven special herbs and spices she uses to prepare the patties.
    2 points
  28. Hey, y'all! Quick update! Dixie is rounding in on the finish line. Yay! It should definitely be worth the wait. Once we have the final layout from her we'll do a last proof of it. Our intent (barring weirdness) is to release the pdf after the pod proof is accepted and we are just waiting for the proof of the pod to arrive for us to thumbs up. Which means about a 3 week lag (approximately) from pdf to pod release. We hope this makes it easier for those wanting pod to wait and get the pdf and pod together. We are going to shoot for releasing both at the same time for the remainder of the Sa
    2 points
  29. Absolutely. I wrote a fantasy naval novel that hinged on that. Why build chronometers when you had magical clocks? Why worry about longitude and latitude when you can pin point your location with soil samples from three different points? And these considerations expand to impact other tech: if you don't need chronometers, you don't need delicate and consistent springs, minute hardened gears, etc. Not only are those things not developed, neither are the tools and techniques to make them - or to make the tools used to make those tools. It snowballs gigantically in a very short time.
    2 points
  30. I actually don't have a copy of GGP's Cthulhu Invictus, but I do have the original monograph and the 5th(?) edition version - neither of which I have ever read. As @klecsersaid, I do have a lot on my plate at the moment, but it could be a nice one to do as it's fairly short and not one I had thought of doing.
    2 points
  31. I've been kinda bored since finishing Tindale and kinda been playing around with some dwarfy ideas for Dwarfhold in the Copper Mountains. Don't wanna do the generic dwarf mine thing but something different or unexpected. Yeah it will still have massive halls inside (ala Khazad-Dum), and mining equipment / strategies different and more advanced then what the humans might use. This IS their original Dwarf home after all. Was thinking I would have the mine and dwarf homes reverse of typical. Starting towards the feet of the mountain, the mine might work it's way toward the heart and upward
    2 points
  32. Latest update from New Comet Games from last night is that Chaosium has given their final approvals. The book is now off to the printers and a pdf should be arriving soon on DriveThruRPG.
    2 points
  33. The Corn Dolls: Sandheart Volume 2 is now live on DrivthruRPG. Thanks to Nick Brooke for all sorts of assistance, MOB for support and Diana Probst/Kris Herbert (Beer With Teeth) and for their advice/Sun Hawk art https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.drivethrurpg.com%2Fproduct%2F307914%2FThe-Corn-Dolls-Sandheart-Volume-2%3Faffiliate_id%3D392988%26fbclid%3DIwAR0oDa55IRNiYQixicq049MxfdU_D-VLC-og5aMzlDnNdAbnWF3HzfGvR8g&h=AT2pHkFq11syxRCDOXtrCyaXHUs35kJDUIgXdW-hnMxqxlb_PR4cc4q3o74WL3GH0mveTBw95hE1oEXxJh-QXFwvagldmxGvZVZfaPZENR1gUSsjuETtjcNUpjSkza5654A
    1 point
  34. I mean everything on Chaosium's Website listed under "Classic Pendragon". 1st, 3rd, and 4th editions and all suplements.
    1 point
  35. More like a Solar Arkat, I think?
    1 point
  36. Better idea: Don't involve argrath at all, imho, the "this character is super important and the pcs do nothing while he does all of the important things" thing blew up in white wolf's face, the same fate will occur to Glorantha unless they listen to their fans. Chaosium? See the people who love the Lunars? Including Greg? You might wanna actually do Lunar things already instead of submitting to the feedback loop of pain and suffering. You don't really know if players won't buy an Lunar Book or not until you actually try it. Sartar Rising 3 also failed so don't use the lunar handbook books
    1 point
  37. ARCANE LORE, part of the Stafford Library, is DriveThruFiction's Deal of the Day: 50% off! Arcane Lore reveals a vast treasure trove about Heroquesting in Glorantha. Collected from almost 30 years of questing, Greg Stafford explores the philosophy, mechanics, and practice of Heroquesting from a multitude of viewpoints and angles. https://bit.ly/2McCiPN
    1 point
  38. Regarding mechanics... One thing my players are having trouble with is how specific HQ rules are about when you roll. You do not roll just to see "what happens." You roll when (1) Risk is emotionally interesting to the story, and (2) you need a specific goal and strategy. I keep asking them what their goals and strategies are, but they are very locked in a mindset where every 10 feet they need to roll Climb Walls again. However, they are getting the idea of augments, both of their own rolls, and helping out other characters' rolls. Also, it took a few sessions
    1 point
  39. Found a Waertagi sword: (from the Dresdner Rüstkammer, actual efficacy dubious).
    1 point
  40. A campaign set in the wake of the Hero Wars, where the players have to deal with the problems of a new age and help the other survivors recover, a la the Theyalan missionaries.
    1 point
  41. According to the sourcebook (page 206) and guide (459), you're right. Theorising time in spoilers!
    1 point
  42. 13th Warrior for what the combat is like.
    1 point
  43. I've done it myself with a regular saddle. Smashed targets etc. Yes I had stirrups but I i wasn't especially using them... Ie not standing up into the blow or anything. Tbh I'd be okay doing it bareback without stirrups. It's more general battlefield mobility saddle and stirrups are good for. Napoleon era cav used regular saddles even lancers. There are a lot of myths regarding lance use in combat. ((for background I once commanded a mixed arms medieval reenactment group that included cav. We did a lot of trials prepping for joust displays etc ))
    1 point
  44. I will do so! I am checking with Osprey on what can be shared and what can't be. I have some art I commissioned I can share, as concept designs for the game.
    1 point
  45. OK, my most excellent friends. It's done. It's posted. I humbly present The Town of Tindale
    1 point
  46. I have done at best a deep skim of this book but it looks awesome. Not unexpected when Oscar RIos, Jeff Moeller and Lisa Padol are involved.
    1 point
  47. As you can guess from my painting, the Kushan riders in lamellar with their high collars are my favourite. The high collars especially are a neat detail, you can also see this in some earlier Chinese, contemporary Xiongnu, and later Korean armours. Also moustaches, fabulous moustaches everywhere. Here's Jeff's notes on Seshnelan art direction, some good links there: http://www.glorantha.com/docs/seshnela-art-direction/ THe illustrations in the Kushan Montvert book are not very good, but keep in mind there would've been more Indian looking troops as
    1 point
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