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  1. The Red Goddess is a redhead. Vinga is a redhead. Therefore, Vinga is the Red Goddess. QED.
    5 points
  2. https://www.drivethrurpg.com/product/31 ... r-2-BUNDLEWhat this means: * All proceeds go directly to charity * For $9.99--the normal list price of Blood Rock--you get $589.02 worth of titles. So, if you were thinking about getting Blood Rock anyway, this is like getting $579.03 of free stuff as well. Cheers.
    4 points
  3. Coming back again to share stuff I figured out, whether anyone cares or not and even though a lot of you probably already figured at least some of this out. To start with, I'll note that much earlier in this thread I speculated that Dostal and Inilla are the gods later known in Heortling myth as Siwend and Indeg; honestly, the latter works much better than the former for this, as there's more resemblance in the name and not just their role. Plus there's the fact that baskets of berries are often mentioned whenever Inilla comes up, and Indeg is known to us solely because her Thorn Basket (
    3 points
  4. I appreciate that immensely, thank you! My entire channel is devoted to bringing new players in, in fact my discord just went off someone took initiative from my "How to get into RQ" and bought the slipcase set:) Super excited to bring these incredible games to my "generation" so to speak.
    3 points
  5. Okay. Prominent among the God Learner efforts to apply a universal template to a variable and relativistic world was the establishment of the Moral Alignment Enneagram Matrix. Though ultimately rejected along with the God Learners themselves, rumor has it that vestiges of the Matrix persist in other, parallel versions of Glorantha, and that it works better than the reality that we all know. !i!
    3 points
  6. I did exactly this when I ran The Broken Tower for my friends. Though I went a little bit broader than that, also printing out the specific spells each character had, what their respective runes meant, and so on, so everyone could glance down and understand what their character could do. Overall it was a great success.(The combats got a bit bumpy as we were learning it on the fly.) The thing that impressed me the most was how invested my players were with the fictional details. We played it as a one shot at a convention, but the group (after negotiating successfully with Idrimal) sta
    3 points
  7. I've notice a some people on these forums come into a thread swinging, as if plucked from the middle of a battle they were fighting decades ago, not paying attention to what people are typing on the thread but translating everything they read into a new assault, and end up making ad hominem attacks and incoherent arguments. I chalk it up to Glorantha Fandom PTSD and try to be patient. Anyway, I for one like this thread to get back to the part where we talk about how to begin.
    3 points
  8. Because attending church on Sunday was something believers just get bored with? Gods do actual miracles. Plus you get to dress up in your best and see all your neighbours and have a decent meal (cos sacrifices go somewhere). Not to mention you want to be thought of as a good person when you need something. It's going to be a highlight of the week. Along with market day
    3 points
  9. Of course, one could completely change all the Runic associations randomly, and still come up with seemingly profoundly mythical reasons that they make sense And now that I wrote that, I'm wondering if we could make that into a little game next time we interview someone on Wind Words.... mmmmh
    3 points
  10. Our playtest game will wrap up tomorrow night! Our poor playtesters are being made to wait to get their copy. Once we finish the final scenario, we'll do a short wrap up to set things aside until Book 2 is ready to begin playtesting. Until then, we'll travel back into Sartar proper and jump forward back to 1618 and the Anmangarn clan. I'll do an actual play thread for that game since I won't be giving things away.
    3 points
  11. All ducks are Pain Ducks.
    3 points
  12. You can buy it at DTRPG https://www.drivethrurpg.com/product/311970/MSPACE-Companion?affiliate_id=272323
    2 points
  13. New Release: M-SPACE Companion M-SPACE Companion has finally been released! The new rules expand M-SPACE’s capabilities greatly. And it’s my best looking book so far. I have teamed up with Scott Crowder (Pentallion) to move M-SPACE into an even wider range of sci-fi storytelling. This is what you get: Rules for modular robots, both humanoid and simple droids. Cybernetics, with implants and body part replacements. The almost magical Q Tech implants. Rules for detailed character backgrounds. Computers and hacking. Scenario:
    2 points
  14. The Devil is little more than a QC analyst running a system test. !i!
    2 points
  15. The greatest trick the Devil ever pulled was fooling people into thinking that he's a real, singular being rather than ever-present within man's own capacity for evil and propensity for self-destruction, I suppose.
    2 points
  16. The Vingkot rune is also what Redalda has on her cheeks! Which makes a lot more sense than the Air rune, which is what I originally thought she had. (And that she has that on her skin at her age is a nice visual signifier of what a big deal she is to her clan.) I think her tattooed choker is a combination of Earth and probably Life runes, and she's got a bit of a ram horn motif on her circlet. I had been assuming that Dostal was one of the gods who died and stayed dead, so I'm happy to hear that he's still around in the Grazers' pantheon!
    2 points
  17. Given the connection between Dastal and Yelm the Youth, it wouldn't surprise me if some form of his knowledge is still found in Pent, given they still follow the age based social structure found with the Grazelanders gifted to them by Kargzant. It's applicability may be in question, but the old Cult Compendium did list Foundchild as the hunting god of Pent, so it's possible they might be a cultural name as well. As might not surprise you, it's a rune to signify Vingkot. (My guess is the spines around it indicate a shared connection to the the mastery rune, and the royal/divine
    2 points
  18. Another thing that bothers me is that saying too much about what's going on behind-the-curtain is very God-Learnerey, it's not how most Gloranthans approach the world. Shamans may have a great deal of consistency in what they do and what they see, likewise priests, but may disagree vehemently on what is actually happening. Is it one spirit that returns to the source to regenerate? One of a collection, devolved from the same entity? Is the same entity being summoned from outside of time, where the order of events has no meaning? Should I rap my student's head for claiming to be able to understa
    2 points
  19. Yea, verily. The theme of "Argrath is the counterpart to Jar-Eel" is recurrent.* On one hand, they're mirror images of one another in opposition; on the other, they're flip-sides of the same coin, joined at the backside. Together, they are Androgeus made manifest. So that's three heroes of the Hero Wars accounted for with one blow. Have we ever seen any of them together in the same room outside of a game of Dragon Pass? !i! [*Though, of course, so is "Harrek is the counterpart of Jar-Eel," so take that with a grain of salt.]
    2 points
  20. but in response to the thread-title... Uroxi: "Yuh." <rolls shoulders, cracks neck> "How far ya wan' ta go?"
    2 points
  21. Then clearly we need to go dumber.
    2 points
  22. the red goddess wants Orlanth death Argrath is the one who killed / reshape Orlanth so Argrath did what the red godess wanted the red goddess is Nysalor heir Argrath is Arkat heir. Argrath has red hair Arkat is Nysalor Argrath is the red goddess
    2 points
  23. In particularly bad stretches of the Greater Darkness the people of Nochet were saved by armies of unintelligent geese, the sacred animal of the elder Earth goddess Imarja though anyone who's dealt with geese must concur that a whole army of them would be frightful, intelligent or no
    2 points
  24. One thing to keep in mind - this is set more than 2000 years before the present.
    2 points
  25. Conflicting truths can both be correct. It also makes me think, what is the meaning of "learning the name of a spirit" so that it can be re-summoned? Are names, in this context, even specific to one individual spirit as we might think of it? If spirits lose their individuality as they devolve, what used to be one powerful entity may have become hundreds of spell-spirit-fragments that can all be accessed via one "name".
    2 points
  26. The x percent can probably be regarded as a simplification for gameplay - in practice, I don't think a farm (for instance) is supposed to tally its total production and send off 20%, rounded to the nearest value in Lunars. It's far more likely that your stead is obligated to provide the temple with n bushels of rye and two swine, or something along those lines.
    2 points
  27. This. Tithes make sense if applied to 'income' - stipends, harvests, contractual agreements (whether written or unwritten), debt interest, inheritances, lambs born in spring etc. From all these things the cult member may be able to declare a 'retained value' from which to pass on some of the gains. It doesn't make sense (outside a modern system finely tuned to close tax loopholes) to confuse tithing with things like gift-giving, which typically creates a reciprocal obligation of friendship, return gifts etc (is the cult also sharing in that obligation?). The value of any gift to a large extent
    2 points
  28. Perhaps so they can say, "not by the rune on my chinny-chin-chin".
    2 points
  29. I really second The Broken Tower as an inexpensive way to dip a group's toe in RQG. If they don't like it, you haven't spent a lot of money (or even no money if you used the free PDF version), and it doesn't take space on the shelves... You may just potentially want to get the rulebook if you'd rather they made their own character instead of using the pre-gens... but otherwise, it's such a great scenario: it's short, it establishes a bunch of basic tropes and lore about RQ Glorantha, features spirits and magic prominently to really show that this is not like another stereotypical fantasy setti
    2 points
  30. No apology needed. I’m just surprised at people who would rather have nothing to support gaming in particular parts of the lozenge. It strongly reminds me of the Elmal bollocks, when zealots mistakenly tried to bin Sun County, replacing it with... bugger all, frankly. Jonstown Compendium titles are unofficial and non-canonical. They don’t reflect Chaosium’s direction, policy or strategy. And I’m not going to bin years of my writing on someone else’s say-so. If you have your own version of the Malkioni West, bully for you... and why not share it? I honestly don’t care if you think my ma
    2 points
  31. How can you expect Time to respond to worshippers? Worshipping time will get you nothing but old.
    2 points
  32. Zzabur's book of inked skin, anyone? Oof. India has a long-standing love-affair with the moustache, and given the Indic/Dharmic inspirations found in Orlanthi culture and visual design, I suspect it's from there.
    2 points
  33. Iirc that particular tribe in op might be made from westerner migrants that brought Issaries with them, so having tatoos pointing at the primary communication organ seems reasonable.
    2 points
  34. Better than one that didn't? (The idea of the smallest, basest creatures helping fight a great ill is a fairly common one in stories, and their agency is usually more a function of instinct and perceived morality than their capacity as rational actors.)
    2 points
  35. Chaosium has a long and storied history of announcing 'forthcoming" products that never end up making it into print.
    2 points
  36. Here is what I compiled for the MiG2, which is all pre-1997 stuff, so it is RuneQuest related. I haven't gotten around to doing HeroQuest material yet. Cult List - Cults may be listed as gateway (G) or partial (P). Multiple listings are in rough order of completeness. Cult Source Aeolus (G) (P) Griffin Island Agados (P) Drastic Darkness Aldrya
    2 points
  37. Bravo, well said. Certainly not stupid (maybe not even a theory).
    1 point
  38. Oh yeah definitely. I GM'ed this for my group, as their first exposure to RQ and Glorantha (except for some of them having played Khan of Khans ). When they reached the old ruins, they managed to drive Danakos out of hiding after a little bit of cat-and-mouse ambushes, and Vasana's player trampled him with her bison. There was much cheering from the other players, who had never really played any game where "I trampled the bad guy with a bison" was even a thing you could say. Then, Idrima came out of the tower, and they got super freaked out... but the Yanioth's player remembered my little Eart
    1 point
  39. In Sartar: King of Heroes, the way it's described is essentially that all the initiates who can will at least show up for a service, but only the priests and other devotees are going to actually make a whole day of it.
    1 point
  40. Well, this is in what will later become Saird, and the descriptions of Tarshites seems to imply to me that this just tends to be a thing with northern Orlanthi groups. Although, given that, IIRC, all the Vingkotling groups you can meet shave their chins (or maybe can't grow beards) and grow long mustaches like this, it might be that the practice (or even ability) to grow beards might actually be something the Orlanthi got from foreign groups like the Riders. I don't think it's ever implied they come from the west. The Ram clans who've settled around the Black Eel River have some k
    1 point
  41. There are a few factors speaking for a (semi-)formalized court or mediation system. Or at least, the ingredients are there, imho: - Given the presence of traders and porters along the river and overland, there's a need for a system to solve disputes between locals and foreigners, as well as between foreigners. A failure to suitably deal with such disagreements, or the "dealing" being overly draconian (sending in the Gorites or the Humakti) might push trade elsewhere. - The existence of a set of formalized or semi-formalized (even if it's only normatively or customarily understood,
    1 point
  42. Based on memory, the stats for Spell Spirits which is what spirit spells were learned from. I think they had 1D6 INT in the frontier region, 2D6 in outer, 3D6 in the inner region. Something like that. In any case, bigger is going to be rarer and more dangerous, and in any case the main point is why it might be so in Glorantha, not why it might be so in RQ3 or RQG.
    1 point
  43. It's just a good place to put them from a design perspective, I think.
    1 point
  44. Good point and argumentation! Bonus (optional) question: What is the average airspeed velocity of an unladen swallow?
    1 point
  45. The Seventh Belt is the hall of Pole Star. This is depicted on the right hand side. It's the hierarchy of the stars from a single point to the greatest star. Also reinforced by the bottom figure - the single point atop the "Spike". The center shows the Resurrection Chairs where the dead stars must be brought. Note the symbol here at the bottom that appeared on the Second Belt. Here it seems associated with the Resurrection Chairs, so perhaps given the two "eyes" those suggest the second tier of the star hierarchy and the rise/resurrection into the heavens. The left hand side shows
    1 point
  46. “The fifth belt concerns using Lorion, the Skyriver, to reach the Sky World. The Resurrection Thrones are in the Sky World, so you need to reach them, after you have obtained the Corpse Stars in the Underworld. We needed a way to get you into the Sky from the Underworld. Luckily for us, this is something the Red Cow knows. The Red Cow have knowledge of Heler’s secret of the Golden Tear, which he taught to Sshorga.” and “This is the moment where the Red Cow must support you — otherwise you will not be strong enough to pass the barrier between the worlds. Everyone here will shed a tear for you w
    1 point
  47. For Belt 2, it feels like it should be read sideways. It's about the actual ceremony/ritual: "The ceremony involves Inner Mountain and Air Man, and must use the Fertility snake rites and Invoke Doom." There are a couple familiar symbols here: Inner Mountain (the upside down V's) and Air Man (Death + Storm). Note that are flanked on the outer band by Earth and Storm symbols. Reinforces the roles involved. The first two dots suggest the Infinity Rune, so might be read as a symbol for the ritual. It's flanked by a Power or Plow symbol on top. Not sure about the bottom symbol but it rem
    1 point
  48. I'm newer to this community and Delta Green is a name many associate with a BRP horror system inspired by the Cthulhu Mythos. I am however, uninitiated when it comes to exactly what Delta Green is and how it differs from Call of Cthulhu 7ed. If you dare, inform the general public this secret knowledge of the cosmos...
    1 point
  49. This tree will be extended into the Arthurian period in future books (that I worked on). It only illustrates some of the members of the family. Hoel is indeed a grandson of Budec, but was a youth when his grandfather died (his father is also named Hoel, but died fighting for Ambrosius), and Idres 'took him under his protection'... Meliau has a brother and a brother-in-law, Hoel's uncles, who also claim slices of Brittany. Hoel has sons named Ruvalen and Keyhidins, as well as Isolt of the White Hands. He is on his second marriage by the 530s, to the duchess who slanders Graelant.
    1 point
  50. "her spells are beyond mortal ken, and she does not respond to prayers and appeals." http://www.glorantha.com/docs/arachne-solara/. That's typical for great mystical entities.
    1 point
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