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  1. Some notes you all might find interesting. For centuries, Belintar was able to coordinate magical activity to everyone's benefit in the Holy Country. The gods were often manifest - so you didn't need tribal rites to have that contact. Belintar (or his stand-in) would invite the god to his palace, and everyone would enjoy the blessings. In Sea Season, big rites in Seapolis; in Fire Season, big rites at the High Temple in Caladraland; in Earth season, big rites in Ezel; in Darkness season, big rites atop the Shadow Plateau; and in Storm Season, big rites in Bullflood or whatever temple
    8 points
  2. I wrote a review about Valley of Plenty: https://worldsofqw.wordpress.com/2020/06/10/valley-of-plenty-review/ I would appreciate constructive feedback about the review as this was my first time writing a longer review of, well, about anything. So, please be gentle.
    4 points
  3. Very often when we discuss the Sky, we tend to either talk about it solely as the realm of the Fire/Sky Rune (and its associated entities/deities), or alternatively as a result of the various injuries/invasions it has endured (Lorion, Darkness, Storm, Chaos, etc.). However, it seems to me that the Sky is actually something more than this, which I find interesting. We of course have Sky/Fire entities themselves represented in the constellations, but we also have Storm (Orlanth's Ring), Draconic entities, possibly Earth (depending on how one views Dendara/Entekos and the Doraddi Sky Wi
    3 points
  4. I like combining these. It wouldn't all even be known, necessarily. Ancient Forosvuli heritage. Nobody knows of this, only a few lorespeakers have even heard of them; the lineage is thought long-dead. But Sakkar knows otherwise! Doblian Dogeaters were in Sartar... maybe there was a year-marriage, or just a "fling," producing a child. In their youth, the character rescued a smilodon-cub, not even really understanding WHY they did it (but see above). Later in life, vengeance calls them; maybe they even become an assassin? Whatever -- they become not just a fighter or a so
    3 points
  5. TYVM Ian. I am drowning in your helpfulness.
    3 points
  6. Mortals preexist the gods and exist independently of them, and all of the gods and the entire Gods World is retrocreated through subjective belief and worship. There is nothing about a god that isn't in a myth, as they have no separate existence. (Prove me wrong, though!)
    2 points
  7. Sounds like how a dwarf would conceive of the draconic worldview, or at least how they'd translate it to other dwarves (especially if dwarves don't usually dream and thus wouldn't understand that metaphor. Do they?).
    2 points
  8. Part 2 of Peggy's notes on our Valley of Plenty playtest campaign are up on my blog. I hope you enjoy 'em! https://dscarpenter.wordpress.com/2020/06/12/valley-of-plenty-playtest-notes-2/
    2 points
  9. I'm no Glorantha fan, but really love the Valley of Plenty proposal. I read the "campaign notes" someone posted and really liked what I saw. Congrats!
    2 points
  10. Very traditional lifestyle based on Crofting. My Father made his living more or less this was till about 2000. I'm sorta hedging back to it currently as is he to supplement his retirement. An aside but as I see it very much the independent Oralanthi lifestyle which as a lot of personal freedom still mixed with Clan obligations.
    2 points
  11. It is entirely possible for us to give some NPC examples. Hara and Ula are already in the book (in the early bits everyone starts with the same child stats and NPCs can be raised as the PC is) and the game will run well enough with 3 Wildlings. There's a few things on my plate this morning, but give me a bit of time.
    2 points
  12. Nysalor is actually an aspect of Seseine, and not an especially important one.
    2 points
  13. I think of the Orlanthi as much more like Scottish Crofters than tenant farmers. They do rent the land. But it comes with certain rights and traditions that go both ways and access to common land. So "Your" sheep and cows are out with the clan herd, possibly you spend some time herding/shepherding or maybe your brother or son or daughter does. And you plough. And You help with harvest. And you gather nuts. And you hunt a bit. And some people craft some and do these other things as well. And today maybe you'll go gather acorns or hunt in the woods. Or do some weeding. Or make a spear. or you m
    2 points
  14. Think of archers and slingers more like World War 2 and earlier tanks. They can shoot. And they can move. But not at the same time.
    2 points
  15. Many many excellent points here. I do think looking at how very remote steadings (which I dont think are that common, it IS a dangerous place) and transient populations worship is really interesting. I think one answer maybe ancestor worship by these remote or transient types. By bringing in the dead as part of worship you get a numbers boost. I also think that some gods cults may be set up to cater to this. Sanctify isn't just there for players. God talkers and holy people/shaman exist in the community. So when the herds are taken up to the high pastures (as the Grazelanders make
    2 points
  16. One recent way of looking at the Gloranthan sky that I have acquired is as an isolating layer from the Ultimate, the Source of all (magic) energy that lies beyond Glorantha. In a way it is part of the Void that surrounds Glorantha, and also its polar opposite. And if you find that illuminating, welcome to the weirdness of the Far Sky realms. Some of the stasis and conservativism of the Sky Gods may be simply a coping mechanism to deal with the insanity that may result from interaction with the Absolute. Illumination... Other entities are drawn here, too. IMO the dragons which left th
    2 points
  17. I did say that doing your religious obligations on those days is a thing, but I also say that attendance to the services held by the priests or the local caretaker of the shrine is optional. I do think that weekly worship is more or less mandatory, but weekly communal worship is not. The individual is expected to observe religious practices. The individual is not obliged to do so under supervision of the priest - the relationship to one's primary deity is very much a personal affair. Intercession of godtalkers or priests can be helpful, but is not required for the weekly stuff. Th
    2 points
  18. I think there are some assumptions in there I would like to challenge. First off I'm pretty sure that spending the entire day in worship _isnt_ spending the entire day standing around in temple singing or whatever. I think it includes the hobnobing with friends, eating the meal, preparing it as an act of worship, all part of the deal. Benefits of worship? For most people attending the worship they are not going to have burnt through rune points every week or so. So no they don't need to spend the entire day on it but likely do spend most of the day on it. It's effectively their day
    2 points
  19. Wouldn't it be the other way round? Since a RQ writer was the Lead Designer of Elder Scrolls.
    2 points
  20. Thanks a lot there are great ideas I know nothing about Forosvuli but that can be a point. Is there large information or just a tribe name ? Nobody knows who was the greatfather of the character. I don't know if he can be a doblian dogeaters (his father was born in 1561 - darkness). The great mother didn't disappear, she was in her clan during the conception. She died in 1576 during a secret heroquest (so many secrets... maybe a link maybe nothing, just one more hook) Now (1613) the guy, previously hostage and educated in lunar ways (why not in Doblian ?), is working in Bal
    2 points
  21. The Yelm cult is the cult of the hereditary aristocracy. If you are a member of a Yelmic family, you are already on that road to power. If you are ambitious and aren’t in direct succession, the Yelm cult still generally provides enough paths to power for anyone with relatively normal levels of ambition. There will be those In Yelmic families who are still unsatisfied with Yelm as a ‘career path’ (especially those who do not excel at traditional Yelmic martial/masculine virtues), but for even those it’s almost always Yelm and Lunar initiation, rather than choosing one or the other. You don
    2 points
  22. I have not been able to do more than skim the book, but I just read the blog page and I have a small request if not done already. My group size is one - player. We are both novices to the setting. I have one request of the developer’s, and that is some npc sidekick children with some background, to fill in the gap of a normal party. I only ask this (as I could do it myself, but not as good), as the writer’s know the setting and could set up friendships and animosity’s. I am sure other gm’s could find a use for them also, maybe in the same situation or with only 2 players (not sure what th
    2 points
  23. I still buy the stuff...just this month I spent ~150USD on new era Chaosium stuff...so either I'm a jerk for saying something you don't like or throwing the money I work for at the thing you do like... If you're referring to the comment about feces in that last section of your comment, I can explain that in a PM and it's definitely not what you think it is...I was making a joke that was misinterpreted (my fault 100%...I just posted the punchline with no setup, but the joke was pretty good and not in any way offensive or combative). I don't post on here a lot because there's only so m
    2 points
  24. It sucks! Just kidding. Generally I liked it a lot; you included a link to the product (which is something a lot of reviewers forget to do), you covered the contents well, and you addressed the flaws in the product as well. You provided plenty of follow up material. Honestly there's not a lot to hate in that review - kudos.
    2 points
  25. Sky is Purity and often connected to Truth, it could be displaying the "true forms" of things on the surface or their "essence" or whatever The Sun is also associated with Life and Immortality - perhaps the things in the Sky are the immortal portions of everything, while those in the Underworld are the dead portions of everything. The Middle World is the world of both life and death, where everything is stuck inbetween.
    2 points
  26. As a teenager the PC snuck into the outskirts of a broo camp and rescued a frightened smilidon cub, who was hiding precariously behind a bush while the broos were busy with the rest of the family. Since then all smilidon encounters are friendly.
    2 points
  27. In May/June of 2015 was "the return of the Great Old Ones" -- Greg Stafford & Sandy Petersen exerted their majority-ownership and took over Chaosium. One of the first things they did (one suspects it may have been pre-negotiated) was to bring on the Moon Design team. Moon Design was a group of gamers/fans/designers/authors (largely from the Runequest sphere), with a proven track-record of good business operations (in addition to being notable as actual gamers/etc). Moon Design brought in a major cash infusion, not just "new hires" but buying an ownership stake in Chao
    2 points
  28. I share your sentiment. I feel that in trying to give too much mechanical depth to the rune magic system they ended up making it all way too gamey. It is usually assumed that the game rules are there only for the players to interact with the world through their adventurers, and not that the whole world is running under those mechanics like a video game, but that is the impression that RQG gives me when I see rules for mundane worshiping being stated out like this. I preferred the more abstract handling in RQII, and also the lower incidence of rune magic in general in that edition, but that is
    2 points
  29. Sakkar (aka smilodons) is the God of Fear (and as noted in the Guide p.678, he is also Hunter of Men). I think the encounter would have to have the person overcome their innate Fear, and find a means to negotiate with the smilodon (or smilodon spirit). This likely means that the character must show an affinity with the Beast Rune (NOT the Man Rune), and prove they are a hunter/killer too. Research/divination would probably show the ancient ancestor who proved they too were a smilodon in spirit, and probably started a War Clan or brotherhood that hunted/killed other humans to survive th
    2 points
  30. RQ:G doesnt allow moving and shooting with a bow except when mounted on a horse or chariot. Page 213 "shooting while moving"
    2 points
  31. Definitely enjoyable! Now looking forward to getting the book when I have a chance. 🙂
    1 point
  32. From Orlanth's POV, the Middle Air is his property and Rufelza is claiming it as hers. So imagine that you have your house--it's bought and paid for and legally yours (the Great Compromise)-- and one day some woman shows up and just moves her stuff in and says that the house is actually hers. She manages to defeat you in a fist fight (the battle of Castle Blue) and then her buddies (the Lunar Empire) just move into your whole neighborhood and start forcing your friends to stop talking to you (the banning of the worship of Orlanth), and then she locks you in your bedroom and tries to starve you
    1 point
  33. I also think it's pretty realistic in this. As Dissolve says above it's pretty hard to shoot on the run even with modern weapons at anything other than point blank ranges (and I have some experience of IPSC and CQB myself). You put your entire body into pulling a bow or using a sling. I'd happily allow Move-Then-Shoot or the reverse subject to strike rank concerns. I would allow I think readying an arrow or sling stone or javelin-to-atlai on the run with a SR penalty and a reduction of speed. More load on the move rather than run I suppose. Someone with a High Dex could probably move pretty fa
    1 point
  34. Correct. RQG is unusual for an RPG in that thrown weapons are really good, both because they don't have movement restrictions like this (RQG skirmishers had better use thrown weapons!) and because you get half DB.
    1 point
  35. If they find a cub then they could rear it. Look at Cattle Raid in the Gamemaster Screen Pack to see how you might find one...
    1 point
  36. There isn't that much. The tribe was founded relatively early in the Vingkotling Age from parts of the remnants of the Lastralgortelli tribe after their warband and leaders had been destroyed near Nivorah. Two granddaughters of Vingkot, a daughter of Kodig who married Liorn and a daughter of Korol who married Forosil Ferocious, reclaimed the survivors, and with their Star Captain husbands (Orlanthi heroes who had acquired their own stars when Orlanth had conquered the Upper Sky) created these new tribes, the first of the Star Tribes. Forosil's heroic deeds that gave him his star are
    1 point
  37. Sakkar is the God of Fear and the Hunter of Men. He had many battles in the God Time, and only the mightiest could defeat him, eventually driving him into the wilds so that his children are now rare. His temples are guarded by his children, and only let pass those whom he favors. He is the patron of the Doblian Dogeaters regiment. So... the most simple might be that the character discovers that one of his ancestors was of that regiment - either some time ago, or depending on their age, and the year, more recently when the regiment served in Sartar. It might be due to a relationship their
    1 point
  38. I've seen 10,000 B.C. just these days, which contains a very impressive part, in which the hero helps a (much bigger) smilodon, which is trapped under some fallen tree trunks. And shortly after that the smilodon helps the hero, when he is encircled by a whole initially hostile tribe. But communicating with the smilodon gets him the favour of this tribe. I could very well imagine, how this could happen in Glorantha, and how this could lead to relation between the hero and the big predator ...
    1 point
  39. For Issaries, away from major cities where markets are always open, market day - (when possible market day should be Wildday of Movement week )- IS the minor holy day. So, two birds with one stone! Do well by doing good, that's the issaries way.
    1 point
  40. Well, in Six Ages the ancient Forosvuli Tribe of the Vingkotlings have smilodons as companions. It's possible they could descend from that tribe, and have an ancient connection that they plan on restoring, relearning ancient magics.
    1 point
  41. Why would you be on a duck in the first place, or shouldn't I ask?
    1 point
  42. Argath vs Nysalor is a battle where neither of them is Gbaji, rather, he used Argath's obsessive mania and Nysalor's utter lack of caring about his worshippers to pit them against each other to lay waste to Glorantha. This was a battlle where the only way Gbaji doesn't win is if they stop fighting. The same applies to the EWF vs the God-Learners and Argath vs. the Red Goddess. None of them were Gbaji, but by ensuring that mortals lay waste to Genertla, they facilitate the eventual victory of Chaos. Also, illumination, while not inherently evil, is probably going to cause you to be
    1 point
  43. I wanted to thank everyone for this thread. I learned a lot about Glorantha... and I learned a few things about the people who posted on it as well. Of all the posts I read, this one resonated the most for me, not only in terms of its logic, but it seemed to explain the sometimes over-the-top arguments that several people made: Greg's genius in creating Glorantha, as far as I can tell, is creating cultures and conflicting points of view that people can line up alongside and be utterly certain the other side is wrong, wrong wrong --- just like the fictional people living in these f
    1 point
  44. Which community/way of life is good? Which community/way of life is bad? I don't think there are simplistic answers to that. This isn't Middle Earth. At the heart of Glorantha is that no one way knows everything or is wholly correct about its understanding of the world. Just about every culture in Glorantha has tried to impose its point of view on another by force of arms. The Lunar Empire is doing it 'now'. Argrath will try to do it soon. And they are far from alone. Have the Lunars done things that would be judged questionable (even evil) by the norms of our society? Almost certainl
    1 point
  45. I could think of numerous setbacks Argrath suffers, several of which people have recounted. It's just that we don't actually get very much of a window at all into Argrath as a person in King of Sartar (very much by design), so we can only speculate on how that affected him personally in most cases. The framing of it of someone centuries after the fact trying to piece together a fractured historical record also means that we can't really get a feel for how much work he actually had to put into his victories and his recoveries from the setbacks mentioned; the feeling that none of it ever really
    1 point
  46. Thank you! I made it this morning, to delight you. The art is from the 1985 Voices: cool modern vaguely sci-fi levitating buddhist chick on the (political) left, who you'd love to hang out with, and some sinister shifty guy who looks like he's about to murder his uncle in a minor Shakespeare play vanishing into the shadows on the (far) right.
    1 point
  47. The whole lot of 'em are. Ever read Mularik's bio? IIRC he's literally got the OP banned RuneQuest Sight.
    1 point
  48. 1 point
  49. Because once you have answered a secret, it is no longer mysterious. And all settings should have mysteries.
    1 point
  50. "It were horrible, Lucius. They told us the 'cluding blues were just a bunch of farmers and shepherds. And we believed 'em. Until the lighting started. So much 'cluding lightning. It's all corflued now, you ask me. We never should've crossed the Line."
    1 point
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