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  1. Thank you. Well, I have finished another sketch, after three attempts. This isn't as I'd like, but I lose fine control due to the flare-up. This noble should be riding a horse, but I decided to attempt to draw the articulated leg armor. I think that tomorrow I will attempt to do some needed illustrations that should be simpler.
    4 points
  2. One of the most widely used red colourants (even in our modern world!) is made of cochineal scale (Dactylopious spp.) a small ugly insect. It has been used since antiquity to dye textiles. Nowadays we daily consume it in red-coloured soft drinks, ice cream, joghurt and candy. Yes, some truths are hard to swallow. 🤭
    4 points
  3. What would the trolls offer for sale that might sell in Pavis? Trolls have really interesting Tech. It's biological in nature. So things that can be made via insects, fermented or brewed. They are BioChem and Lead and Stone not Bronze. Silk. Likely the top level trade item. Can you imagine the fantastic things that can be made from such silk? (https://www.wired.com/2009/09/spider-silk/#:~:text=The resulting 11-foot by,who co-led the project.) although colours may be ...off....until Trolls have a long conversation about what regular trading partners might want. Honey! Royal Jel
    4 points
  4. Orlanth: "Chaos is utterly antithetical to existence. So the Gods made a Great Compromise to bind Chaos into its place within the world of Glorantha, creating the new world of Time." Sedenya: "Chaos is now a part of Glorantha. You don't have to like it, you don't have to use it, but it's there: that's the world the Old Gods made. Now let me teach you how we can use it for good." I can see plenty of room for reconciliation between these positions. But I'm a cheerful optimist, and believe in progress. (In the nineties, Greg Stafford once wrote that the mythic opposition between Sedenya
    4 points
  5. Past ideas I have had: Vashanti is Lhankor Mhy Sheng Seleris and Argrath heroquested back to the Nights of Horrors to kill the Red Emperor and stuff up the Lunar Empire. Shargash is Zorak Zoran. GanEstoro is Argan Argar. Ompalam is Pamalt. Xemela is Chalana Arroy.
    4 points
  6. Dear Phil, I have recently started a campaign from the Blackwater Creek scenario, that can be found in the Keeper's Screen. We are playing as a group of Miskatonic University students + janitor + one professor and it worked very well as a "not-too-simple" introduction to CoC. The adventure is very flexible: you can make it straightforward and easy for your players, or very complex/ hard, depending on what are your needs. It is very well written and has a lot of potential for linking it with other MU-related scenarios (e.g. from Doors to Darkness). 4Acrossisemu mentioned Crimson Letters an
    4 points
  7. French polish is shellac, an insect secretion.
    3 points
  8. I also use it to decide what happens when the adventurers don’t have the abilities of the players.
    3 points
  9. Bouncing off of Jeff's comments over in the Kallyr's LBQ thread... It's suspicious to me just how similar the Seven Mothers' story is to the Lightbringer's Quest, and I believe there's some canon/apocryphal stuff about God Learnerism and using the LBQ or whatnot, but here's an extra Theory: they didn't just use the LBQ, they actually did the LBQ. The LBQ brings back what's needed for a Good Cosmos. For some reason, what was needed when the 7M did the LBQ was the Red Goddess.
    3 points
  10. It came to me many years ago wondering if Shargash was so important, why wasn't he mentioned in Cults of Prax? I qualify the theory somewhat these days by making Shargash the equivalent of Amastan, the fire spirit caught by Zorak Zoran and that Shargash has his own dark shadow, through which he can obtain darkness magics. So really Shargash and Zorak Zoran have become Cosmic Twins of Fire and Darkness, worshipped throughout glorantha by many people unaware of their true nature.
    2 points
  11. Also, we have an agreed upon summary of the game: "A Rockstar, her manager, and their spiritual adviser fight an evil conspiracy of evil." I submit that Comic Sans is the correct font for that sentence.
    2 points
  12. Copies of the Great Old Ones are difficult to find, but it is available on DriveThru. I don't recall that specific supplement being on the "short list" of updates that have been referenced by Chaosium employees at Cons. I want to say that Shadows of Yog-Sothoth is near the top of the list of old campaigns to get a redux? Regardless, Black Moon Rising is a classic scenario and deserves a look.
    2 points
  13. It's been a very long time since I have played any of the scenarios from The Great Old Ones, but I was just thinking about it the other day. Has there been any discussion of a new edition of this supplement? If it's not on the "to be updated" list, I wonder how challenging it would be to update to 7th edition rules... 🤔
    2 points
  14. I have fun questions, because we have discussed Ompalam being one of the faces of Pamalt (the Chaos face) Shargash as Zorak Zoran is very fun, and while it contradicts "canon", insofar as canon exists, does that make Shargash the Darkness Sun?
    2 points
  15. The strongest troll drinks could be useful to humans as cleaning agents, vermin poison and herbicides. The strongest mushrooms would be interesting for shamans. Some may have varied magical properties.
    2 points
  16. In case you didn't know about them: Daniel Harm's The Cthulhu Mythos Encyclopedia is an invaluable resource for Keepers wanting to understand the lore of the Mythos better. There are also two major Podcasts with an incredible backlog of tips for running the game: The Good Friends of Jackson Elias Podcast, and The Miskatonic University Podcast. Both have major authors/designers of Call of Cthulhu as hosts.
    2 points
  17. There is only one heroquest with 4 steps you start, you challenge, you finish, you come back with something Failure and success don't exist, it is just what you bring back (curse , death...) that describe if the quest is a failure or a success
    2 points
  18. I haven't posted in a while. Sorry. It's been a complicated few weeks. The short version is yes, though I also had a very wrong understanding of how the pass / fail cycle, so I didn't use it at all last session. I don't think I'm bring it back this next session. Anyways, last week, I was 1 player short, so the other two decided to be investigative, and the session abbreviated. All three players have decided they are all shocked and appalled that someone would dare to assassinate a spirit, and they have more or less sworn revenge. They tried to investigate the murde
    2 points
  19. Our Call of Cthulhu group began as you did with the three Starter Set scenarios and then The Haunting. After that, we moved on to the four scenarios in the Keeper Set slipcase: Amidst the Ancient Trees, Crimson Letters, Missed Dues, and then finally Blackwater Creek. Returning to Arkham from Blackwater Creek, we ran the one-shot Dead Light scenario. We are now in Doors to Darkness, on the second scenario, "Genius Loci." All of this was about a year's worth of biweekly Saturday evening sessions.
    2 points
  20. Wherever they find it, though. Under most circumstances, that's a defensive posture, because you're finding Chaos because Chaos is sticking its nose in your business or that of your community. There are no communities of Wind Lords forming sanitary cordons around Larnste's Print or Snakepipe Hollow or the Devil's Marsh, it's Storm Bulls who form those special communities. Because it's not about crusading against Chaos, it's about maintaining the integrity of the world where Chaos actively intrudes into the world. Which opens up room for philosophical debate about whether the Red Goddess'
    2 points
  21. Thanks guys - I’ll check those ideas out!
    2 points
  22. As far as I understand, Orlanthi notions of rulership derives from marriage to the sovereignty powers of the Earth. Orlanth is not an exception to this; he is the model for it. I honestly think, at least in deep time, that the Dara Happans believed the same, but they either forgot, or consciously supressed it, hence Aether and Gata's relationship, followed by Yelm's much more patriarchal marriage to Dendara, who is severely neutered in nature compared to Ernalda. Hm. There's some myth-theorizing here that's better left for another thread.
    2 points
  23. a lot of groups serialise the 1 shots into a grander campaign that you can tailor to your own needs, I've just finished a year long arc of these. However you can make the arc as long or short as you feel you would need for your groups tastes. I recommend Crimson Letters as a gateway into something grander. Its a scenario that should take about 6-10 hours to complete and is fairly open ended, and has some nice NPCs to build contacts and receive work (or build as reoccurring villains) from such as Abner Wick, and Dean Fallon. From there i'd have a look at some of the mentioned collections
    2 points
  24. You might consider some of the intermediate collections: The newly released Mansions of Madness Volume 1, or Nameless Horrors. I would still recommend Doors to Darkness even though it is an "introductory" story collection, simply for ideas. Most of those scenarios can be modified for more experienced players. Also, the two scenarios in Deadlight and Other Dark Turns work really well for groups of all experience levels. At present, published campaigns are either Pulp (A Cold Fire Within or Two-Headed Serpent) or niche (Shadows Over Stillwater, and Terror Aus
    2 points
  25. A Time to Harvest was a great campaign and not humongous. Took our group about 8 sessions.
    2 points
  26. Sasa Radivojevic (the cover artist on Treasures and The Throat of Winter) posted this over on FB, and I thought it was too funny to not share over here, for those who aren't in both places. Before and after! This is why I need artists.
    2 points
  27. TREASURES OF GLORANTHA VOLUME ONE — DRAGON PASS I'm excited to share that Treasures of Glorantha is now available Print On Demand! You don't even have to skin your own Aldryami to get a copy. If you're hungering for even more content after the recent wave of releases, I'm planning to release July's Monster of the Month tomorrow. His name's Dolorous Edd, and I love him. Treasures of Glorantha is an irregular series from Akhelas providing magic treasures, secrets, and gamemaster advice to enrich your game of RuneQuest: Roleplaying in Glorantha. This inaugural volume lays eyes on t
    1 point
  28. Folks, On June 20th I will be running a scenario of my own devising - Black Thumb - live on Twitch. Only this has one or two very special guests. The players are: Dr Paul Mitchener - the author of ENnie nominated Liminal Guy Milner - burnafterrunning.com owner and all-round nice guy (pun unintended) @pookie - you all know who he is Seth Skorkowsky - you also all know who he is and... wait for it... Shane Ivey - President of Arc Dream Publishing and co-author of Delta Green: the roleplaying game It is going to be on JamesCORP's Twitch stream - starting 7.3
    1 point
  29. I respect the fact that you are contributing free options. Everyone's financial situation is different and it is up to anyone to decide how much they are willing to spend on role-playing games. I think that it is worth mentioning that this is the official message board of a game company. Game companies have to make money to survive. They don't sell product, the game doesn't grow. My goal in creating this post was two-fold: 1) As an information resource to help prospective Keepers. I think it does this. Note that I suggest several free resources as well. and 2) To showcase some of the products
    1 point
  30. Vol II, pg 61. Leviathan's stat block is instead Cthugha's.
    1 point
  31. Inspired by this message I propose a different approach, which I find more reasonable. Why? If you sum up the prices of just pdfs of the books mentioned by klecser in the first post (I ignore "After that?" paragraph and use current DriveThruRPG values) you get $88. If you constrain yourself just to pdfs of the Starter Set and the Rulebook you get around $38. Probably in the USA it is a fair price, but people in poorer countries might not be able to spend that much on their hobby. Especially, not knowing much about the game, not sure if they will like it after all, if they can find interested p
    1 point
  32. I really like the visual of a twin god, back-to-back with opposite natures. Every time they turn around to see what the other is doing, the other turns as well. Fire never sees Darkness, Darkness never sees Fire. Sorry, sir, your theory is too intriguing to be "dumb". You lose! Next!! !i!
    1 point
  33. Given the people who wrote original RQ, i've always assumed that the woad rune magic is a skyclad (digambara) ritual magic. So naked is naked - just your weapon and shield. No belts, backpacks, hats, etc. Skyclad symbolising the unclothed truth. There are a few similar practices in Glorantha - Waha Khan making - naked ritual fight against chaos in the Marsh and the Great hunt.
    1 point
  34. Just a reminder folks - it is this Saturday, 20th June, that I am running Delta Green.
    1 point
  35. Plus there's already stuff like the Gorakiki Dragonfly cult selling its services to deal with the giant mosquito problem in Corflu.
    1 point
  36. That discussion has been held elsewhere, barding is certainly a thing in glorantha. Remember it's already in the art of published RQG and the Guide/Sourcebooks (and not by accident) and indeed as I mention above in The Smoking Ruins. Glorantha Bronze Age does not = Earth Bronze age and their tech trees DO vary. Barding, Crossbows, Great Swords and a host of stuff I cant recall as I have only drunk 1/2 of my first cup of coffee today, exist.
    1 point
  37. “The King in Yellow” page fragments
    1 point
  38. It would be cool to see unusual alternate body plans, things like environmentally/planetary-tailored forms to crazy Bug Eyed Monster-types.
    1 point
  39. I mean, Lunar cooperation is pretty much essential for something like this. Not just in a pragmatic sense, but in a mythical sense, a forced marriage would be invalid and would catastrophically backfire on anyone attempting it. But never mind that, the biggest problem is that if we acknowledge that Sedenya and Orlanth are essentially similar, then we would be faced with a bigamous marriage of equals, something Heortlings don't really accept. Where polygamous marriage occurs, it's between one superior partner and several inferior partners (eg Vingkot's wives don't have names). So to this
    1 point
  40. I am doing Soloquest (Scorpion Hall) with RQG iconics. They are more survivable than RQ2 characters but not MUCH so! They look like superheroes compared to a fresh RQ2 characters but they are still very vulnerable. When the scorp critted Harmast was suddenly a goner, despite his high sword skill.
    1 point
  41. I've not made a firm decision as yet, but I imagine if people like the way I have done it in in Vol 2, with more focus on the narrative and less on the stats (or those stats that are useful, like POW etc.), then future Rulebook editions will probably follow the same or a similar format.
    1 point
  42. Fixed to now actually be the 2.1 version! 😀
    1 point
  43. Wow, this has been my favourite thread here at BRP Central for a long, long time - and I feel like by reading it I've added a significant percentage on to my chance of Illumination next Sacred Time. Here's one from me, it was found scribbled in the visitor's book at the Jonstown Lhankor Mhy temple: If you are reading this, then I have finally succeeded. My name is unimportant, but my dire warning is. I speak of the return of the God Learners, for their foul seed lies within us all - and we must forget it! The language we call Tradetalk is their seed. Do not mock! Think! Is it not con
    1 point
  44. The God-Egg was, as the dragonewts claimed, a True Dragon egg, and Nysalor was originally a draconic being who had it suppressed by the council to further separate from the dragonewts. Of course, you can't really kill a dragon, and that's why his curse on the dragonewts didn't work - his dragon mind rose up to eat it in a draconically circular fashion. Similarly, all forms of illumination ultimately derive from the draconic origin of the universe, Ouroboros. I may also believe that dragons are the only things that have everything "right" and are in some way connected to and partially resp
    1 point
  45. (Politely refrains from sharing “Argrath was Harrek’s Cabin Boy” theory, because that’s too dumb even for this thread)
    1 point
  46. Woke up more convinced than ever that Brithos has never been a place you can physically travel to or from. "Emigrants" are pure intellectual entities devolving into matter like angels falling in Milton and facilitated by waertagi psychopomps whose boats are often purely allegorical. Humans make receptive hosts, especially when properly groomed. An effective "emigration" or conversion experience replaces the host consciousness with something ageless and immortal, creating opportunities for the rest of us to interact with personas who were always already present in prehistory and can occupy new
    1 point
  47. There's a lot of material on Glorantha spanning decades. Sometimes you pick up something old and reread a bit you read years ago and thought nothing of at the time. Knowing the origin of the name Corflu now gives a very different reading to this stray passage from the RQ2 Pavis book (p.50): Corflu was the settlement’s name. It was named after the wife of Tolkazzi; who is unknown to history except through her husband’s compliment that, “she corrects all my mistakes, treading upon my life and erasing the errors of my record from my weary mind.” 😮
    1 point
  48. Mortals preexist the gods and exist independently of them, and all of the gods and the entire Gods World is retrocreated through subjective belief and worship. There is nothing about a god that isn't in a myth, as they have no separate existence. (Prove me wrong, though!)
    1 point
  49. My issue is that I view Glorantha primarily as a roleplaying game rather than an interactive reality. Many adventures take longer than a week - indeed, many adventures the travel time alone is more than a week. These become unreasonably complicated to schedule if, in a party of 4, there are 4 different minor holy days that have to be respected each week or risk invoking spirits of retribution. I realise that a pat answer is that "Well, RQG isn't a game about adventurers, it's a game about members of a clan" which is fair enough, but there's plenty of published material that requires the P
    1 point
  50. This thread will hold various creatures as I create them. Dara Happan Lunar Footman Officer More experienced, he leads the unit and expects his orders to be obeyed. He's better aware of the strengths of non-Dara Happans than the rest of his forces. Level 2 Leader [human] Initiative: +7 Heartland One-Handed Spear +7 vs AC - 7 damage R Brace of Javelins +8 vs AC - 5 damage and the next ally to attack the target gets +2 to hit. Command Trooper - He can give one of his actions to an ally within nearby; the ally adds +2 to any rolls he makes when obeying the order.
    1 point
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