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Showing content with the highest reputation on 09/10/2020 in Posts

  1. 10 points
  2. Some of you on here probably know I enjoy some of the parallels I make with Armenian culture and Glorantha. I think of them as happy accidents. TIL there is a Castle Blue in Armenian pre-Christian Mythology. The oldest version of her story is in the Sasna Cṙer or "Troublemakers of Sasun" (yes, like Vidal Sassoun"), but the story dates back to Hittite times 2500 years before. Berd Kapotin, or Castle Blue, was the sacred home of the goddess Covinar (Tsaw-vih-NUHR - that's c is how Armenianists romanise ts, and the accent is always on the last syllable in Armenian), whose name is roughly "Inar of the Sea [Lake Van]". Inar here is parallel to Sanskrit Indra. The Emperor seized her after defeating her father, the Thunder God, Taru. She bore twins, and the evil Emperor, the Water Serpent, tried to kill them. Her children were the new thunder god Sasanár, and his sibling Bałdasár. Sasanar slew the evil Emperor (called "the Caliph of Baghdad"), and his head rolled three times. In Hittite stories, the triple-rolling death roll of the serpent was illustrated instead. This myth was repeated to bring rain! I know this isn't the story of Castle Blue, but I found it interesting and thought it might be worth sharing. I have more information if you are interested because Armenian myth has Indo-European stuff but a lot of really odd non-Indo-European stuff because they were deliberately uprooted and isolated by the Urartian Empire about 1000 BCE or earlier in the Caucusus. Their story of the creation of the first human involves a reed catching on fire in a pond, for example.
    4 points
  3. Have you seen the Narts comic? Caucasian sagas in comic form
    4 points
  4. @Jeff went back to the original sources. The original rune colours come the Dragon Pass board game. The Sartarites were always orange. Greg colour coded the pieces, it's also where we get the rune associations of the praxian tribes - Nomad Gods. As you're likely aware, RQG's root are RQ2 not RQ3. So stepping back to RQ2 and Appendix D. Rune Identities, You'll see that the lunar metal is Silver and the whole row for Air is missing! The missing metal is also Bronze. GoG was an error. The missing RQ2 row would have been - Air Orange Bronze Sword Mammal While in GoG - Air - Bronze / Moon - Silver
    4 points
  5. Which perhaps makes sense then. If they did the First Voyage and thought that it was the "this is not a ship" trick that got them through, then used the "let my 'not ships' through again" on the Second Voyage, then they may have concluded that that was the correct approach. But it wasn't, so the Third Voyage failed and they had to rethink what it was that actually allowed them to pass the first time. Once they figured that out, they were better prepared and succeeded with the Fourth Voyage.
    4 points
  6. You have to wonder what made it "Not a ship" though. I did pick up hints that whatever they did was a bit like a wyter ritual, but that is hardly a sorcery answer. I suppose half of what we need to ask here is "given that Zzabur is the greatest sorcerer ever, and his spell is in effect centuries after casting so he must have an immense INT to pull off a spell of that magnitude, so what sort of loophole would he miss?". The obvious one is that if you could make the ship seem like a living water creature, then the closing would almost certainly ignore the ship. Perhaps the spell looked for objects above a certain size, made of wood or metal? If that were the case, you might be able to bypass the Closing my making a spell that disguised your ship as ceramic or some-such. Another possibility is a detection blank, but who really thinks that the Closing could be averted by a week's worth of detection blank? I wonder if they did any test-bedding using disposable boats with test spells cast on them? Of course the other thing that needs to be discussed is Dormal's relationship to Belintar, given that Belintar apparently just washed up on a beach while the Closing was in effect, then later he apparently fathers Dormal. Coincidence? (When is anything ever a coincidence in Gloranthan mythology ?). I mean, Belintar is basically Ephraim Waite, right down to the deep one ancestry when I am being cynical, but does that get us anywhere? What does a body-jumping cast-away who becomes an Elemental Land uniting Pharaoh have in common with a ship god, or are we playing Nephilim here? Now there is a telling point... Grimoires are written from Belintar's teachings. So Belintar is most likely a sorcerer. You would also not really call him a good sorcerer, given that he has hacked the whole issue of immortality by hijacking bodies. Is Belintar a Vadeli one wonders? Ignoring this, there are a number of suggested links of Belintar as perhaps an adversary of the Jrusteli. Is it then such an odd idea that Belintar might know what Zzabur's Closing spell actually included?
    3 points
  7. Page 215. Heavy Scale Cuirass, for chest only, weighs 3 ENC Heavy Scale Skirts, for abdomen only, weighs 3 ENC Heavy scale Hauberk, that covers both, weighs ... 3 ENC! I could see the hauberk being less than 6 because it is more "efficient" somehow, but 3 seems wrong. Maybe I have an out of date version of the rules, or this is covered in the errata??? My search on "heavy scale" didn't pick up anything.
    2 points
  8. Nearly a week on, he OGL SRD Website funded a couple of days ago. See update about the OGL SRD and what this means We are now closing in (but £71 away) on the Saga of the Savage North, the new updated version of the Savage North with all new adventures. Read about the Saga of the Savage North Once we've hit that stretch goal, I'll post and update about the next setting/adventure book we have planed Paul Mitchener's The Clock Work Palace.
    2 points
  9. I think it would be a good idea to know which region you are planning to play in. Most of what is now Holland (the province) and Zeeland were not that heavily populated, and there were few, if any, nobles/knights there. Part of why the power of nobles in those provinces was never very great, and West-Friesland was not even subjugated by the Counts of Holland until 1300, although that could make it an exelent frontier setting. Flanders and Gelderland had more nobles, and Brabant in particular. Friesland did only reluctantly acknowledge the Holy Roman Emperor (titular ruler of Friesland\Frisia) most of the time, And Utrecht\Sticht, with the Oversticht (Overijssel), was a Bischopric, which gives some other wrinkles.
    2 points
  10. Not sure about how the BGB handles things spear related, Lloyd, but Mythras is designed to handle spear combat as demonstrated by Lindybiege very well, out of the box. All the following combat elements from Mythras feature in the Lindybiege video: Combat Style (Spear & Shield) + Formation Fighting or Shield Wall trait Weapon Size Weapon Reach (and the Opening/Closing Range rules) Sweep Attacks Passive Blocking Ward Location Used together, they model spear fighting techniques to a reasonable degree of depth. And the Combat Training Module, 'Breaking the Habit', offers a practical walkthrough of most of the above techniques.
    2 points
  11. New tool - Mythras Encounter Generator JSON UI for Roll20 and Campaign Logger Generator update Mythras Encounter Generator is a tool for generating countless number of NPCs and Enemies to help out the GM and usually oppose the players. It is easy to use and generates either on screen, PDF or PNG format encounters. But there are other format needs and so far they have been served by building perhaps a bit cryptic URL to generate the JSON. The spell has been cast. By popular request (thanks Bilharzia and others at Discord) there is now a user interface for those who need the JSON format from Mythras Encounter Generator. Mythras Encounter Generator JSON This can be useful for those who want to copy the generated enemy to other places for example Roll20. Select from the left Mythras Encounter Generator JSON and you will after a short while see the below screen. Select the tag you want Within the tag you can search for the name of the enemy if you want. Select the number of enemies (remember Roll20 wants to have only 1 at the time) Select the enemy. Select from the automatically generated list the small blue icon to copy the JSON to clipboard. Paste the content to program you want for example Roll20. Tool is available here at tools.notesfrompavis.com Previously this was only available for those who figured out how to use this with URL format Gloranthan and Mythras Color At the same time the tools.notesfrompavis.com generators got a new interface. It still contains all the generators City Bad Night Encounter Seed Generator Coin Stash Glorantha Random place and region names Fonritan Background Fonritan Person Fonritan Female Person Maslo Agimori Monster Island Tribal Taboos Broken Orlanthi names Savage names Poisons for Mythras Port Today Fonritan Rumors Sartar Background Gloranthan Ships for ships and Shieldwalls Fonritan Town rumour generator Tribal Combat Units for ships and Shieldwalls Tropical Diseases Vadeli person https://notesfrompavis.blog/2020/09/06/new-tools-mythras-encounter-generator-json-ui-for-roll20-and-campaign-logger-generator-update/
    2 points
  12. Those should have already been done - I'll chase this up and get a new PDF out asap.
    2 points
  13. Yeah, exactly. I even meant to make that explicit. The nature of Lovecraft's cosmic horror is that humanity is to the universe at large as a culture of bacteria is to the bottom of a shoe. That sense of cosmic indifference and nihilism leads some of his characters to do some inhumanly awful things, either in an effort to get the attention of greater powers or just because there's no moral authority to stop them. Alan Moore takes that a little further in his mythos-based comic Providence. The coming of the strange new aeon is mind-blastingly awful because we lack perspective to reconcile it with our current reality. Once the monstrous paradigm shift occurs, though, the characters look back at our current reality and see how awful it was. Welcome to the new normal. All that said, I meant to say that it's fortunate that this isn't the premise of Nephilim...necessarily. Andrew Montgomery cited the Hermetic paradigm in his blog post. It's not antithetical to humanity, but it's not anthropocentric, it doesn't explicitly promote the human condition. But humanity is part of the equation of what emerges on the higher plane. That's been hard for people to wrap their heads around over the years, particularly how certain passages of the book were written to suggest or state otherwise (p.83, I'm looking at you). A lot of the old wags used to liken Nephilim to playing Call of Cthulhu as the monster. I reckon, if we're allowing that stretch, it's like playing Call of Cthulhu as the monster, but with the monster playing the role of the Investigator and everything that entails. !i!
    2 points
  14. This is a tough subject and though it should be old and familiar, it is not. We are all finding our way forward (yes one can say “all”? Optimistic, yes but I like it that way) and with luck we are also holding out a helping had to bring those of us who are having trouble navigating it along with us. Without redmoongoddess Ian and myself taking a position and Crel and others taking another this might not have come to the good (better?) point . Without Exubae admitting a problem we would not have this learning experience moving in a good direction Baby steps, folk!
    2 points
  15. Ugh, it uses that stupid "vaguely chinese" font on the cover, IMHO that font is too tied to a history of people using it in relation to orientalist views of chinese people (or asian people in general) to be used on the closest thing to China in Glorantha without coming off as being unintentionally racist. Hopefully the actual content of the book avoids the same mistake, but I can't say without reading it, and frankly I sorta don't wanna with that font choice. Sorry, but it's how i feel.
    2 points
  16. Just arrived. I feel welcome so far! Hopefully that won't change soon. lol 😁
    2 points
  17. I am not going to do that. Art is well advanced and as far as I am concerned that is a key part of the book. We've moved past the point I am interested in circulating the manuscript outside of a core circle (plus those who bought previous manuscripts at GenCon). The book should be out in PDF form early next year. But I will show off a WIP picture: Jeff
    2 points
  18. Miskatonic Repository Con is a two-day virtual convention, organised by fans, celebrating the Miskatonic Repository, Chaosium's community content platform for Call of Cthulhu on DriveThruRPG. With Miskatonic Repository creators hailing from all parts of the world, the Convention is scheduled to run around the clock throughout the weekend of October 17-18. Chaosium’s global community of players have a chance to see the best that Chaosium’s community creators have to offer. Keepers from the Cult of Chaos will be running gaming sessions, and Repository creators themselves can playtest their own scenarios.The Convention will also feature panels discussing writing and publishing on the Miskatonic Repository. Featured panels include Publishing on the Miskatonic Repository and Writing for the Miskatonic Repository, with Chaosium's Mike Mason and Michael O'Brien, and Miskatonic Repository authors Jon Hook and Marek Golonka. Submissions to run events at the convention are being accepted now (closes September 27). Player sign-ups open at the end of September. For more information about the event, check out the Miskatonic Repository Con Facebook page, or contact the organisers by email: MiskatonicRepositoryCon@gmail.com.
    1 point
  19. Anybody know if it's intentional that the armour table (p215 core rules) doesn't have a Cuirboilli Cuirass? Apologies if this has been done to death, my searches on Forum posts seem sporadically successful at best.
    1 point
  20. And just to rub it in, a lot more expensive and far worse Move Silently modifier... So worse in every single aspect. It’s hilarious that scale on the abdomen is worse for stealth than scale on chest + abdomen.
    1 point
  21. I got my pdf for this and other Chaosium books via Bits & Mortar. Will this update be pushed to that venue, too?
    1 point
  22. There is a restriction on PMs for 5 new conversations per dag and max. 5 recipients per conversation, for "Regulars". For "Members", the number is 1 and 1. This to prevent the horrid PM spam we were plagued with for some time. If it provides to much of a limitation, I'll up the limit.
    1 point
  23. As I said, he didn't much care for them. In my opinion, he built traps into the Closing for them, so that when they said "Oh, we know how to deal with this", they encountered something that trashed them. It could be that Dormal found out what Zzabur called a Ship and cicumvented it, or that Zzabur built a time limit into the Closing.
    1 point
  24. I bought the last copy the author had at RQ Con DU in 2018.
    1 point
  25. All true - but this thread is in the Magic World forum, and started from observations about the Magic World rule for creatures without CON and poisons, so Glorantha's not hugely relevant here... 😉 I quite like the idea of "blessed" / "holy" water as poisons / venoms against undead (or Otherworld) creatures... But my main point is that in a broad, non-setting specific game like Magic World I do NOT think this is a mistake - one may prefer in ones OWN setting to define a rule that what ones rules recognise and model as Poison can only affect creatures with a CON score, and that no creature formally defined as Undead can have a CON score... but that would be ones own specific ruling for ones own game / setting. Cheers, Nick
    1 point
  26. Not the premise of what? CoC? or Nephilim? IMO it is kinda the premise of CoC... human perspective/awareness coming up as narrow and irrelevant to a larger, expansive one. I never interpreted Nephilim as 'body rape'. Though the show I just got done watching, the old BBC show 'Intruders', is. It's pretty much the sort of thing old Mythos sorcerers get up to, and the nutty cult in Get Out... forcing their way into other people's minds/bodies.
    1 point
  27. 1 point
  28. It's from the adventure in HQG. It's outside the House of the Dead in the underworld. This the part in the heroquest where the adventurers need to pass Babeester Gor to retrieve Hara Orane (“Beloved Orane”), a local Earth goddess. Hara Orane is pictured behind Babeester Gor, the other goddess, Ty Kora Tek is just out of picture by the goddess. I'm planning on using this adventure soon, setting it in Apple Lane.
    1 point
  29. Mythras has a skill for this, Perseverance. It's the one that replaces POW when resisting mind-affecting magic, for instance. However, using a skill to model morale is not necessarily a good thing. Sure, experience will learn you how to keep calm in dangerous situations, but it's not all that matters when speaking of morale. Motivation is key. A young and inexperienced soldier who thinks he's good because he has excellent gear, or a fanatic, won't flee because one of their comrades has fallen. A peasant who must protect his children will risk his life to do so. On the other hand, a seasoned mercenary who sees the odds are against him thanks to his combat experience, will retreat.
    1 point
  30. I think the "clues" in a "prophetic" dream aren't to the solution of the whole mystery; they direct the players to the real clues, they cut through the clutter of red herrings or misapprehended clues to highlight what (or who!) matters, etc. They can be symbolic, not literal. A dream about meat gone bad & poisoning the town might be about some corruption among the ranch-hands outside of town, or it might be about some "staple" source of strength for the town, that is actually corrupt & undermining them. I don't think you need to "reveal" the final threat. Your purple vine growing in the mines might be shown in the dream as windowboxes in town growing a plant with odd purple flowers; maybe which houses have these windowboxes shows where the thing has influence and/or is paying particular attention, etc.
    1 point
  31. While it may not help you now, but it is rumoured that the default setting of the upcoming swedish edition of RQG will be Fronela. Apparently the reknown authors Gunilla Jonsson and Michael Petersén plan to write a Fronelan setting book, according to this article (let your browser translate it into english): https://eloso.se/gunilla-jonsson-och-michael-petersen-skriver-unikt-runequest-material-for-eloso/?fbclid=IwAR244qhuIWcPd31ZNFH4k5QQXBfeCZmyMVMaTSF8BBeDo1Y7E5CZAvh_q4E
    1 point
  32. My take is that Vinga is seeking personal vengance, Babeester Gor is seeking vengance for the Earth. The impersonal nature of their unleashing a horrific berserker rage is part of what makes them so terrifying. The Vingan sees her target as a person to be slain. The Gori sees them as a blot to be cleansed. Hence Vigan revenge is "honorable battle" while Gorite vengance is a very messy cleaning chore. Something that just has to be done, making the target's honour irrelevant.
    1 point
  33. Hi Everyone (human) can initiate ONE attack per round. Everyone can 'react' to EVERY attack made against them (if they are conscious) - however, after one 'reaction' the Outnumbering rule is applied if further attacks are made on that same human character. Outnumbering - humans are outnumbered after 'reacting' once in a round. A ghoul with 3 attacks, is outnumbered after 'reacting' 3 times in a round. And so on. Initiating - attacking (melee), attempting a maneuver, shooting (firearm, bow) or throwing (knife etc.) - or do one thing else (cast a spell, move away, use a non-combat skill, etc.). You make or take one significant action that you initiate. Reacting - dodge, fightback (melee), or maneuver. If being shot at - you may dive for cover (dodge) or stand and take it (hope they miss). You may react to all attacks directed at you. Everyone initiates their action on DEX in a round.
    1 point
  34. So here's a thing I helped MOB create recently: a remastered, high-res version of Dave Dobyski's classic map from RQ3 "Sun County" (1992), now available in dozens of highly practical formats from Chaosium's Redbubble store.
    1 point
  35. Just wanted to share with you my first in what I hope to be many releases for the Mythras Role Playing system. it uses the Mythras Imperative Rules. It is a toolbox that will allow you to role play in any kind of apocalypse setting using the Mythras rules. Anything from Zombies to a world changing asteroid hitting the earth. Hopefully it will be useful to some of you. https://www.drivethrurpg.com/product/324515/Seasons-of-the-Dead?affiliate_id=14022 also for those that want a printed book it is available from lulu.com https://www.lulu.com/en/us/shop/heath-delashmit/seasons-of-the-dead/paperback/product-1q27qmmq.html
    1 point
  36. Another option is to make it a regional variation... or even a personal quirk of a particular priest/ess who's in charge of a temple...
    1 point
  37. I´m a big fan of both Call of Cthulhu rpg and Fantasy Flight Games (FFG) Cthulhu-themed boardgames such as Arkham horror, Eldritch horror, Mansions of Madness. In all FFGs Cthulhu-themed games, the same protagonists reappear, and thus I´ve become curious about if there´s been an attempt to convert those FFG characters into CoC investigators or NPCs?
    1 point
  38. @Exubae You aren't Asian like the Korean family who's selling "made up chinese-american menu items", you're more open to believing in racially insensitive stereotypes about chinese and asian people in general than they are, and IMHO using a font that's universally known as literally an "chinese take out font" without doing any form of research to how certain Asian people do find it offensive, shows you seem to not realize that there's a ton of orientalist nonsense in Kralorian lore that has been criticized by many people (Including, again, actual Asians) that you should be avoiding when trying to flesh it out. Seriously, anyone who isn't familiar with the country in Gloranthan lore who sees that cover is going to think "Chinese stereotypes" as soon as they see the font, if your intent is to not just be "fantasy china' than imho you should try better than that. But even then, when I showed the cover to a few other users on a discord server, they pointed out to me that the Symbol on the cover resembles a Bagua without the Yin-Yang in the center, that is also Not Good. You can't just take an still used religious symbol like that and remove the Yin-Yang and say it's a new symbol. Frankly, it looks like you're just pulling out random things from different Asian cultures but without any regard for how to naturally reconstruct them in the context of a fantasy setting like canon Glorantha did with stuff from European and Central Asian cultures. That's known as "Cultural Appropriation" and it's a term that's rarely used as a good thing. I would gladly judge the book based on things more than it's cover, but the preview only contains so many pages, and I don't wanna pay 3 dollars for something I worry I'll dislike. Sorry, hopefully at least part of this response will encourage you to do better in the future ...Also it's Tibet.
    1 point
  39. If you could reprint the HotOE Keeper Screen as well, that would be awesome!
    1 point
  40. LATEST NEWS: We are very close to having a Print on Demand (POD) version of Horror on the Orient Express ready. By "very close" I mean in a month or so. It's not going to be a big box full of 6 books and bling. We have redone the interior layout of the FIVE original main books and combined their contents, without cutting anything, into two books. Each of those books is about 360 pages. The first volume is a combination of Book I (Campaign Overview), Book II (Throughs the Alps), and Book V (Strangers on the Train). The second volume is a combination of Book III (Italy) and Book IV (Constantinople). The original Book VI (all the handouts done single sided) hasn't changed, and will be available as an optional purchase. This new "version" is not a full color treatment like you see in our latest books. It's a modest reworking of the original B&W layout, no new art, and a few typos corrected. The full color poster map of the campaign will be available on redbubble.com as well. We'll also have a POD version of the small Traveller's Companion booklet (it's already done). We will do an updated full color version of HotOE some day, much like we did with Masks of Nyarlathotep, but that is far down our production schedule. It's in the queue behind Gaslight, Dreamlands, and Beyond the Mountains of Madness, which means it's at least 2-3 years away. Lastly, we intend to make more older CoC titles available via POD. Unfortunately, that's not always as easy as it sounds.
    1 point
  41. Hopefully we can finally retire that joke, err.... (checks notes on upcoming publications).... next year. DAMMIT!
    1 point
  42. Not in the Third Age. Orlanth is one of Ernalda's husbands, and the most widely worshiped. However, their son Barntar is more popular among the Esrolian farmers than Orlanth (who is more popular among herders and is a war god). But the cult is enjoying a resurgence in popularity, likely because of a combination of the large numbers of Sartarite and Heartlander refugees in Nochet, and because the Queen of Esrolia strongly favors it.
    1 point
  43. As an aside, I find these 1920 maps very useful. They aren't crowded with modern stuff and being from the 1920s need no editing: https://www.loc.gov/maps/?fa=location%3Amassachusetts&all=true&dates=1920-1929. There's also linked photos at the bottom.
    1 point
  44. A picture's worth a thousand words. Type "how we lived in the 1920s" into Youtube, and you'll find some fine short films. This one is especially good, animations based on old postcards: Very cool video on Youtube
    1 point
  45. Phil I don’t know if you are a member but yog-sothoth.com likely has the resources you are looking for. The bad thing is, if you’re not a member and you apply, you will have to wait to Monday to get in.
    1 point
  46. Speaking really only for myself, yes -- I think it is. I mostly use the pdfs for GM prep and I use them from my Surface Pro for gaming. But, the quality of the books is outstanding. I got the slipcase on sale while I was at GenCon last year. Not only are the books great, but I also liked getting the GM Screen and the handouts.
    1 point
  47. So, the question isn't so much the oft' repeated who IS Belintar, but what was he doing? I'd like to think that I'm relatively well-versed in Glorantha, but compared to some of the veterans around here my knowledge is only very newly gained and it's trying to wrap my head around things like this when it shows. One of the more odd things is that what the heck was Belintar doing - or trying to do - in the Holy Country? Thus I come to you for explanations, theories, conjecture, or what have you. I can see some hallmarks of what he was doing, but the gist of it escapes me. There's six "sixths", fitting with six elements, with Six Guardians, all doing something. Why was he a "patchwork god", yet why was he more than the sum of his parts, though? Something also tells me that the fact that the Only Old One was there (and why he had to be removed) is part of the equation. Perhaps the region itself seems special somehow. How do the governors fit in - do they have a magical role in this? So, lots of questions. I really got more into thinking about all this after the Prince of Sartar comic, but it didn't really make it all the much clearer to me. Then, of course, there is Belintar's nature itself. He is certainly using a serial immortality which is very similar to the Red Emperor. What exactly is the connection between Belintar's approach and the Red Goddess' aside from the fact that both seem to tap into the Moon rune? He seems to be striving for godhood, yes, but perhaps quite not as megalomaniacally. Oh, and what was that Larnsting doing there and why how come it pissed off the Sartarites? Is this why there have been no Larnstings of late? What was the Larnsting's role in the patchwork? This isn't really only to sate my idle curiosity. I find the high level adaptive meta-magic/philosophy that happens between some of bigger movers'n'shakers very interesting, but difficult to grasp in an actionable manner. And our gaming group tends to go for the high concept stuff, so I'd like to get my noodle wrapped around the concepts enough that I can toy with them. I mean, if all you wanna do is crawl in some ditch in rural Sartar, more power to you, but I think there's some room for higher power level gaming in Glorantha as well. I'd like to create Gods and Goddesses, do some experimental Heroquesting, and toy around with... well, whatever Belintar's doing, as well, but there doesn't seem to be as big of a toolbox for GMs or PCs for that kind of thing in the Gloranthan arsenal at the moment. Sorry for not offering much substance outside of a (huge) bunch of questions, but this topic is one that stumps me.
    1 point
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