Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/13/2020 in all areas

  1. You requested it so many times, and we listened. Refractions of Glasston, the ENnie Award winning scenario written by Taylor University students, is now available in a print on demand softcover. Like the PDF, this is free + the cost of printing and shipping. https://www.drivethrurpg.com/product/297601/Refractions-of-Glasston
    5 points
  2. My players did encounter a male Thed shaman who had acquired the Chaotic feature of additional penises. Had 4 total, of different sizes and locations.
    3 points
  3. This thread is where I’ll post early draft text from my fan setting for Magic World. The intention is to get feedback or at least provide material for others to raid for their home games. I’ll start with the 3 A4 pages intended as a player handout. 3 Page Summary of the Broken Isles Morg yanked the warhammer from the strangled legionnaire’s hands. The ceremonial hammer had a pleasing heft in the slave’s hands. Morg smiled grimly in the light of the burning tents. If enough giant and troll slaves rebelled, then the indigenous dwarves might find the courage to slaughter the w
    2 points
  4. If you missed PAX's live Twitch feed of Chaosium's Jeff Richard and David Larkins talking to Merry Borys-Piatkowska about mythology, fantasy, and RPGs earlier today, here it is on Chaosium's YouTube:
    2 points
  5. Considering the probable origin of shamanism in our World, hunter cults should definitely be open to shamanism. OK, Glorantha is not our World, but stil...
    2 points
  6. You'll find the unfinished write ups here: https://wellofdaliath.chaosium.com/home/catalogue/publishers/issaries/issaries-heroquest-1-products-2003-20xx/heroquest-1-archive/heroquest-1-support-material/heroquest-1-sample-keywords/ I've recently put them back up in case people find them helpful. The full version of Kolat is in the Sartar Companion. Serdrodosa the Earth Witch is still a full path as a shaman can still join as a spirit cult. Earth Witch can be viewed as the fetch of the Earth Goddesses.
    2 points
  7. "Die gute Nadel" is out in pdf now (still working on the English translation, though ...). https://www.drivethrurpg.com/product/328209/Die-gute-Nadel
    2 points
  8. Yes, yes sir Loic, very erudite, very learned, but let me ask. Why do the ones on the ground with arrows sticking of them not wear red shirts?
    2 points
  9. It's a model of skill-growth where new skills are more-challenging to perform than familiar ones. Do not forget the inverse odds (at least in RQ, which I know better) of skill-gain from a skill-check; the check may be harder to get, but the gain is more-likely than for higher-skilled folk. There's also training & practice. But yes, it's definitely a different model than the wizard who is "master of arcane arts!" More in the vein of Mickey Mouse as the Sorceror's Apprentice...
    2 points
  10. Moon Design own the trademark, Hasbro own the game copyright. From the Chaosium Fan-Use and Licensing Q&A https://www.chaosium.com/fan-use-and-licensing-q-a/
    2 points
  11. Greg Stafford used the term Heroquesting to describe the activity where adventurers enter the world of myth very early, and HeroQuest was always the proposed name for the game that would handle this, listed regularly in the forthcoming products at the back of RQ products in the 70s and 80s and in discussions on various zines. But with no product there was no trademark. Games Workshop produced a board game Heroquest in conjunction with Milton Bradley in 1989, far later. This always irked some. They let the trademark lapse, and when this happened Greg picked it up. As the game Her
    2 points
  12. Here are some Unicode symbols for the most popular runes. I mostly chose the symbols that I think look best in Chrome on Windows 10. I've seen that some of the alternate symbols look better in Notepad on Windows 10. To avoid any confusion about what does and doesn't represent a rune, I excluded Latin characters. To keep a consistent look, I excluded emojis. There are some astrological symbols such as ♉︎ that look good in some renderings (in Chrome), but bad in others - including the way this forum renders them on the final page that you read. So I've excluded thos
    1 point
  13. Hm, alas, GEN CON was a failure for me. Bad Wi-Fi (when I tried looking at the millions of entries in the schedule, I despaired as my browser chugged on valiantly) and so much work to do for Wind Words (mostly online, so what connectivity I had was devoted to working not playing). I love the work so easy choice. Now this time around I had an ulterior motive behind writing Wind Whispers #8. I wanted to create a schedule for me that I could use to navigate the 24/9 of PAX and if I like it, turn it loose on my unwitting victims... er... readers. Turns out I liked it, it works for me and though i
    1 point
  14. The relationship between the pantheons is typically "Hostile" (i.e. prickly, based on past experience, can easily go downhill), not "Enemy" (attack on sight, give no quarter, never compromise). And Issaries cultists have every reason to play nice with Etyries cultists -- after all, the exchange of access is mutual. Where are they planning to recover their own Rune spells when they're in the Empire, eh?
    1 point
  15. Secrets of Dorastor has some examples. Here are some ideas: Answering Nysalor riddles Performing a certain act in a certain place (For example, touching the walls of the Puzzle Canal on the Big Rubble) Watching a sacred mystery play Listening to Nysalor preachers Learning from an Illuminated Master Being taught by Lunar Examiners Meeting an aspect of Gbaji/Nysalor/Rashoran on the Spirit Plane Performing an act that expands the mind (Staring into the Void, Contemplating the All)
    1 point
  16. A character I played added a bit to their Illumination score by having a conversation with Argrath White Bull he also received directed training towards Illumination at the House of Black Arkat a few magically charged encounters between them and powerful draconic manifestations (negotiating Argan Argar Equal Exchanges with dragonewt priests and dream dragons) advanced their progress toward Illumination even further. That same character actually accomplished their illumination through contemplation in a refurbished Storm Age dragonewt meditation chamber during Sacred Time. i wou
    1 point
  17. Made a great discovery! The news section lists the day's event highlights and then gives the URLs where missed content might be seen again if it has been uploaded somewhere. I just watched the orientation again for hints and just before I dozed off and missed the concert I had tried to stay awake and see. Good thing I might be able to see this again, later! That is not dead which can eternal lie. https://online.paxsite.com/news
    1 point
  18. Yes, more of less. Like standard BRP, RQG has experience, research and training which is usually tallied every seasons. The difference is that in addition to you checked skill boxes, you can choose 4 additionnal occupational or cult skills and roll experience for them. Also, spirit magic and rune magic are not skill-based. Each spirit spell are cast ar POWx5% and for rune spells you must roll against the appropriate rune. Sorcery however is skill-based and new spells starts at your Magic modifier + 1d6. Sorcery is a more "academic" approach to magic so it makes sense.
    1 point
  19. "Schrein der Varräter-Götter" too. https://www.drivethrurpg.com/product/328208/Schrein-der-VerraterGotter--Mythras-Kurzregeln
    1 point
  20. Okay. I will start. Those of you who read my intro to PAX in Wind Whispers #8 know where I am going today. But where have I been? Well` the panel on PAX orientation was great, you could feel the hippy hugs arriving by packets through your browser!. Nice vibes. I was happy to see I would be in good hands for the week & a bit!. The talk on avoiding murderhobos was fun. as was the collaborative world the panelists made to show that if players have a hand in the creation—even if they still burn it down and loot it they will at least appreciate it! SO watching Pretty cool so far..
    1 point
  21. Alas, well thank you for your sagacious response M. Professor!
    1 point
  22. Certainly a fail from Bayeux' script team! Or maybe a lack of red yarns... 😉
    1 point
  23. mmm.... I forgot about this funny issue since I used XP like Mythras for improvement... Yeah it looks like it would be a bad idea to risk it in combat... However, as well as game experience (p182) one could improve with training (p184) and research (p185)! In fact this make me think.. I should give XP check mar another go perhaps.. since XP mark, training and research, all 3 together might be more to my liking, come to think of it.... (currently using XP as in Mythras)
    1 point
  24. 09 ...and have we told ya about the millions of dollars in prizes*? * Warning reading this caveat might cause eyestrain, irritation, annoyance. quoting of all too familiar Monty Python sketches, headaches, psoriasis, dandruff, communism... really... You're just making this up aren't you? I can have you up on charges, mate, in fact I have a good mind to do just that.... Pssst, If ya believe we are giving away millions, might I interest you in a really bad internet scam? Hmmwhadayasay?
    1 point
  25. You guys hurry up and answer! I have thought the same thing before!
    1 point
  26. I blame the Irish. For so many, many things. But with regard to style guides, check out the Chaosium website (linked through the banner up top), if you haven't already. Their site features submission guidelines for all of the active publications, though I don't recall off hand how specific they are regarding structure. There's generally wide berth for how you present your personal work, but I recall suggestions for common elements to include. My suggestion, for what it's worth, is to take a survey of your favorite published adventures, make note of what worked (not necessarily why
    1 point
  27. @Dreaming_Johnny I recently wrote up a spirit cult of Uncol, the Uncoling reindeer spirit, for RQG. I haven't play-tested it or anything but you might be interested. It's modeled somewhat after the Telmor cult from the bestiary. I tried to add rune magic that would make them effective in tundra warfare, and also lean towards being magic specialists. Uncol (Beast) Initiate Membership - Anyone born to Uncoling parents is automatically an initiate of the cult. Outsiders must be adopted into a clan or family to join. - Cult Skills: 1H Spear, Self Bow, Cult Lore (Uncol), Dance
    1 point
  28. Agree. I'm from Bordeaux, where Alienor is a heroin (whereas the rest of France considers her like a traitress and a garce), and Bordeaux' coat of arms is still english (from below to above: the Gironde river with a crescent of moon (Bordeaux' nickname is "harbor of the moon"), the city's walls and a golden leopard on a red background - a blue ribbon with fleurs-de-lis was added later at the top). Much agree. I would add that I don't think a totally "closed" society does exist. Even the remote / protected islander tribes now isolated (and access to their isles is forbidden) certainly w
    1 point
  29. Well, that's better than normal
    1 point
  30. I generally limit the intelligent species to those available as PCs plus a few specials. I'm not a fan of D&D style kitchen sinks of every imaginable fantasy species of people. I tend to include the western Europe classics elves, giants,, dragons, bogies, talking beasts because I'm a fan of British folklore (Briggs, Jacobs, the Celtic myths etc). AND The biologist in me is a fan of trying to portray non-human intelligence so ravens, parrots, cetaceans. That last obviously only works with a largely maritime campaign (even with Elf-shape spells). Magic World though does offer
    1 point
  31. I'm 43 years-old, don't know if it's related to this... Of course, it wasn't the same degree as in the US. But I do remember several cases, maybe more "sectarian panic" and not exclusively "satanic", in the first half of the 1990s. At this time, there was a sect paranoia (satanist or not), and RPG looked at worst like a sect recruit-cover, at best like a homicidal danger for emotionnally fragile teenagers. I remember a suicide (Béziers or Cahors?) that was attributed to D&D. There was also the famous Carpentras jewish cemetary profanation in 1990. Several teenagers were involved,
    1 point
  32. I would say English language is the merge (or just the union ?) between Saxon and Norman imported from France maybe the technology was imported at this time or after then the word followed or just only nobles could offer it and as they were Norman after their victory the Norman word won
    1 point
  33. Makes you wonder how many times the villain's title has changed in the telling, if this myth dates back to the Hittites.
    1 point
  34. So here's a thing I helped MOB create recently: a remastered, high-res version of Dave Dobyski's classic map from RQ3 "Sun County" (1992), now available in dozens of highly practical formats from Chaosium's Redbubble store.
    1 point
  35. Miskatonic Repository Con is a two-day virtual convention, organised by fans, celebrating the Miskatonic Repository, Chaosium's community content platform for Call of Cthulhu on DriveThruRPG. With Miskatonic Repository creators hailing from all parts of the world, the Convention is scheduled to run around the clock throughout the weekend of October 17-18. Chaosium’s global community of players have a chance to see the best that Chaosium’s community creators have to offer. Keepers from the Cult of Chaos will be running gaming sessions, and Repository creators themselves can playtest t
    1 point
  36. Here's Rick, showing off the printer's proofs of the new MALLEUS MONSTRORUM on video:
    1 point
  37. I’d guess the text was copied from the “Big Gold Book” manuscript, and we all missed that reference to hit locations. Looks like it didn’t get caught in the most recent errata doc in the downloads section here either.
    1 point
  38. I wrote the Far Place stuff in Zin Letters #3. Almost all of it, at least. And made the basic map, enhanced by a professional friend. It seems the Kalikos Society don't have copies of ZL#3 anymore. I do have a small pile. If you're still interested, you can message me. Then again, the funniest part of these creative voyages is not getting there, but the journey of writing your own. So perhaps you don't need it anymore.
    1 point
  39. Am I the only one who expected to see "Now 60% off at our Redbubble Store"? !i!
    1 point
  40. Does anyone know of published ("canon" or otherwise) information or stories about the Mislari mountains? I've been looking, and it seems pretty scarce. Here's what there seems to be: The Guide About 7,000 mountain goat Hsunchen live there. The fact that some incorrectly think they are Broo make me think they have some shapechange abilities that include middle-range forms. They are impassible, save for a single pass that is constantly forgotten and lost. Ethilrist in his White Horse Troop days was the last person to find it.
    1 point
  41. 1. Combat has to be always dangerous, and with a range of varied tactics. Or else I'd use a different game system. 2. Multiple forms of magic in the game world. 3. 'mortal' scale is the default. Beings significantly above human scale might exist but not dominate, playing as a skilled and magical mortal can be a significant player. 4. Set a base tech level and stick to it for major cultures, anything from renaissance to bronze age. 5. Moral ambiguity within the rules at least (and my personal style is heaps in the setting). If there are things like Law vs Chaos in the se
    1 point
  42. Everything David Scott has mentioned is true. Here's a bit more info for those who are interested: In 1979 Chaosium announced in the back of the RQ2 rulebook that they were working on a version of RuneQuest called HeroQuest: An FRP game wherein the mighty of Glorantha may enter into the lands of legend and myth, penetrating the immortal stories to participate in the Gods War, fight against chaos in the Great Darkness, or aid in the trials of the Lightbringers or the Protectors. A revolutionary concept and approach to myth, magic, and role-playing. By the Chaosium. Over the next few y
    1 point
×
×
  • Create New...