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  1. I would have them fight wyvern riders. The important point is for them to live an epic fight, changing the tide of the battle is probably beyond the means of a group of PCs considering the heavy weights involved in the event. They could also serve as "Valkyries", swooping to fetch back dead heroes' bodies in order to allow for their later resurrection. This is a very important task, I think.
    5 points
  2. Thanks!! That's actually a great feeling! In my job, I have published thousands of pages but curiously I never felt so excited! I have translated around one-fourth of the scenario pack, so hopefully, by mid-November. And yesterday, the Orthodox metropolitan bishop of Saint-Petersburg "liked" the book on Facebook: Glorantha is reaching ever weirder circles!!😝
    4 points
  3. Hello! I’ve been encouraged to post my Hiording clan work for my young campaign. The attached files are part of what I shared with the players at the beginning of the campaign. There is much additional information that they don't know (yet), but I don’t want to put spoilers that my players might see so if you want more details on any situation/person, just ask. And I'm happy to explain how any of the many oddities came about, if you are curious. And the topic title is misleading, this was fun and not work. I love world-building! A few notes on the information in the attached files: 1
    3 points
  4. A lacunae in the elemental scheme of things (Earth Reptiles, Water Fish etc) is the lack of anything biological corresponding to the Moon as an element. But then it's occurred to me that we have two possibilities - amphibians and ferns. But! I hear you cry But! there's no obvious connection between those and the Red Moon. That is so but there is also the Blue Moon and its association with tides makes the association a little more plausible and a little less insane. That also makes the Newtlings associated with the moon which brilliantly puts this theory in the right threa
    3 points
  5. Hi, thanks to a sleep-deprived but still incredibly efficient Nick Brooke, the Lysang clan/Arfritha Vale Sourcebook, In a Merry Green Vale is now available on DriveThruRPG as a JC product. https://www.drivethrurpg.com/product/330010/In-a-Merry-Green-Vale?src=newest_community I hope you will enjoy it! Best,
    3 points
  6. You could come back to this later by having Merlin hijack Reynard for some task in the future to "make up for" the magic that Merlin had to use (not to mention the 3 moon nap he suffered later) to heal him. You could make some sort of nasty quest that the knight was fated to do and thus Merlin healed him for a specific reason. That would allow you to keep Merlin from seeming like some sort of paramedic or D&D cleric - especially if Merlin mentions it in an non-flattering way before (and after)sending Reynard off on a quest. "Hurry along, you're the one fated to delay the dragon long
    2 points
  7. Pamalt's Rune - a new and non-phallic interpretation. Pamalt's Spear Rune has bugged me ever since it appeared in Gods of Glorantha and I finally have an answer. It's a variation of the Cosmic Pillar. You can see the Cosmic Pillar in many places (Gods Wall - the staves behind the brothers Guide p671, Kralorela p262 etc and of course the Spike) but there's no actual Rune for it. So my theory was that in the Golden Age there all these holders (Genert etc) of the Cosmic Pillar with all sorts of runic variations but the Gods Wall wiped out most of them and only Pamalt survived wi
    2 points
  8. The Blue Dragon Sshorg is Aroka/Heler is Nestentos/Oslira, insofar as that’s a meaningful statement to make.
    2 points
  9. Congrats @Minlister! It's great to see all your French material be available to a broader audience. This will go in my next DTRPG bulk purchase!
    2 points
  10. All of Glorantha is controlled by an Eurmal cabal operating out of Apple Lane led by some guy named Rurik. Only Minaryth Blue can see through their Matrix-like illusions, using special sunglasses, and tell you what is really going on. Frodo was stabbed by the Nazgul on Stormwalk Mountain. The Durulz are the next evolutionary step for dragons. Duh! The movie "Life of Brian" is based on Elmal's life story. All Heroes gain the Mastery Rune, giving them the right to use Magasta's Pool as a waterslide. Temertain and Kallyr were just too stupid to check the propane tank
    2 points
  11. Going with both MGF and MGL ("Maxiumum Gamemaster Laziness"), use the same stats as normal helmets, and explain the different stats with different types of beetles and different levels of craft. Let players have cool looking beetle helmets if they want, without being penalized or advantaged for it via the stats. If the PCs went through the trouble of fighting an actual giant beetle, and then paid some good money to have a helmet made for it, give them slightly better stats as a prize, just like you may (or may not) give them different stats for a cool metal helmet they find in some old tomb or
    2 points
  12. Great idea to allow player agency. In our campaign, the Battle of the Queens happened before our PCs obtained hippogriffs. But, they were quite rich, and spent many thousands of Lunars hiring Chalana Arroy healers from Nochet. Many of the Colymar slain or wounded survived thanks to their efforts.
    2 points
  13. Have a capsule review. I'll add this to DriveThruRPG once the book's been out for 24 hours. (Disclaimer: I helped with the layout and spell-checking for this book, because I thought it was great and deserved a bit of polish; that's how I've been able to digest it so "quickly") If you like detailed backgrounds for Sartarite clans, you’ll love the latest Jonstown Compendium release: Vivien Prigent’s In A Merry Green Vale. This 165-page systemless sourcebook centres on the Lysang clan, whose ancestors settled the titular Arfritha Vale before the kingdom of Sartar was founded. Living between
    2 points
  14. It's worth bearing in mind that we have never been able to get the HeroQuest entry on Wikipedia, because Wikipedia regards the boardgame as what everyone knows the brand applies to. That brand confusion is not a great position for us. If we change the generic name to QuestWorlds then, because outside of Glorantha our use of HeroQuest has no brand recognition, we are faced with the question of what to do with HeroQuest Glorantha. It remains likely that we will want to bring QuestWorlds players to Glorantha to grow our numbers, over bringing existing BRP Glorantha fans to QuestWorlds.
    2 points
  15. Been a while since the last one. I found the lack of imagery on Gagarth to be lacking. Maybe he has not got a lead breastplate and maybe his skull is an actual skull and not a helmet, but hey.
    2 points
  16. Proof of Life, while not a camping scenario has a lot of important locations and events occur in the woods near the rural town in which it is set. While as written that town is Foxfield, you can easily change this to something more local to where you are. You can find the scenario in New Tales of the Miskatonic Valley. For similar reasons, it may also be worth looking at Blackwater Creek from the Keeper Screen pack.
    1 point
  17. Or maybe -- dragons being dragons -- the Black Dragon just decided it didn't want to be dead anymore, and went back to hang out with Cragspider some more...
    1 point
  18. Well... that's @jsnead for ya. The man does really good RPG rules... but his magic-system rules just have that next-level depth and richness, an extraordinary depth and historical feel, that is beyond merely "good." If John Snead writes anything for any RPG, it automatically goes onto my "take a deep look at this one, for sure!" list; if he writes magic (and/or folklore & myth), it goes straight onto my Buy-list (and may sell me on an associated core-rule system I hadn't previously looked at); he's just that good at what he does.
    1 point
  19. Hate Strike Ranks. I use careful aim from Elric! I adjust it because I don't want to deal with the math. For every Dex/Int rank you delay you get a +10% bonus. If you want to rush an action you get a -5% per Dex/Int rank level. It works great without dealing with a secondary stat. Dex Ranks for life, baby!
    1 point
  20. Let's just take a moment to acknowledge that this is one of the truest statements ever made. I will reinforce that it's not just Wicca but Hermeticism in general. Plus, the system is just really well put together.
    1 point
  21. I've read that the monster Belintar slew late in his conquest of the Holy Country, whose back now forms the Lead Hills north of the Shadow Plateau, was called the 'Night Dragon.' So Cragspider's dragon may not be the only Darkness-associated dragon still around.
    1 point
  22. Reynard was actually just at 0 or -1, so while technically dead - would have most probably recovered from some first aid roles, but been effectively out of the adventure, so I decided to have Merlin do his thing to keep that player involved. We hadn't gotten around to making any backups yet.
    1 point
  23. Yes. there was the whole "The King is beyond the rules of normal men". Their attitud is totally understandable. It's just I was looking for drama! Brother against Brother! 🥰 Uther is a shitty king. A good warlord, but a bad king. Thank you. I understand better you take. My Pendragon is much more middle ages than Dark Ages. That's why polygamy was in my mind such a big deal. Your explanations woks marvelously for your game.
    1 point
  24. Water is a tricky one, since even the great Oceans (Sshorg, et al.), not just rivers, are described as both serpentine and draconic (and like in the real world, there's not necessarily a difference between the two). Earth is described as serpentine too, though in that case it seems the idea is more about how serpents a) "burrow" or slither in the ground, and b) shed their skin to be renewed, rather than Earth being particularly elongated, as it were. The idea that certain Earth goddesses are more plant-leaning (Aldrya, Esrola, etc.), while others are more "cthonic-tectonic" leaning (Maran G
    1 point
  25. I could be willing to donate some art, provided you dont mind mixing my OK quality stuff with proffessional-tier stuff
    1 point
  26. Horror on Buffalo River would be a good fit, though it's only available if you are running convention games. Otherwise, grab an OS map or trail guide of your camping area and see what's about. Do a little research about the area, chances are there are old ghost stories or legends that you could tap into. Lastly ask your player to prepare their own ghost stories to tell and take turns giving each other the heebie-jeebies
    1 point
  27. I've been looking at this thread (very useful, recommended) re the Battle of the Queens, and I'm wondering how to handle it when a good number of the PCs have Hippogriffs from The Pegasus Plateau. Does anyone have any particular thoughts or suggestions? I mean, I could just go with "You muster with the tribal militia and leave the hippogriffs behind because they don't work in formation", but that seems like cheating somehow.
    1 point
  28. I thought that the draconic connection was just that Aroka (the Blue Dragon) made some lakes (Aroka Lake) and rivers (Oslir) when he was slain by Orlanth? I'm not sure if his blood was water because he had eaten Heler, or because he's the Blue Dragon and so that's his thing (and other dragons might therefore not be related to rivers and water if they are other colours). So the connection might be incidental or unique there, and not a general thing? I might be wrong, since I really don't quite get Aroka's deal (he eats water deities like Heler, but he supposedly commands Water Gods, which
    1 point
  29. Likely mangled by the Mailchimp algorithm. I checked the Drivethru link, and the address is correct, but Mailchimp adds some additional coding I think.
    1 point
  30. Big Damn Book of Monsters is always a good resource.
    1 point
  31. Enlightened Magic is probably the most underrated RPG supplement in modern history. It is THE book to have if you want your game to have a real life Wicca kinda feel to it.
    1 point
  32. The Witchcraft monogram put out by Chaosium has rules for alchemy. You can find it here -> https://www.chaosium.com/brp-witchcraft-pdf/. You might also ask @Nick J. for what he has put together to support his Magic World / Dolmenwood game. Our own Chris Tooley has ported the rules for Alchemy & Artifice to Magic World / BRP. I haven't used it yet but it looks very complete. See it here at ->
    1 point
  33. Sorted ages ago... https://en.wikipedia.org/wiki/HeroQuest_(disambiguation) https://en.wikipedia.org/wiki/HeroQuest_(role-playing_game)
    1 point
  34. Just updated for Vivien Prigent's In a Merry Green Vale, a 165-page systemless sourcebook for the Lysang clan in 1614, designed to fill some of the gaps between the Colymar (HQ: Sartar: Kingdom of Heroes; RQG: GM Screen Pack) and Cinsina (HQ: Red Cow). The author has a neat trick for overcoming the gap between player and character knowledge: the adventurers are all children of exiles, returning to their homeland for the first time under an amnesty.
    1 point
  35. First there are couple of straight forward factors - range: spirit magic - 50m rune magic - 160m If you want the adventurers swooping down to attack, then just use the (pendragon) Battle rules unmodified as they will get into weapon range. If the just want to skirmish and stay further than 50m, then it's only rune magic that can affect them. Modify the attack accordingly with just ranged weapons that could reach. The rules are about involving the players not making it one sided in their favour. They will attract the attention of the specialist units that can reach them
    1 point
  36. What happens if you play it straight? The hippogriff riders being a non canon resource will make the battle slightly different. If the players think of it they could do aerial reconnaissance, and what they learn will depend on Scan and Battle skill rolls. Then they have to get that info back to the commander. Who may or may not change plans. The hippogriff riders can throw down javelins, or even rocks, which probably get a plus to damage from falling from a height; and cast spells, which they could have done on foot anyway. Then they and their mounts are subject to be hit with
    1 point
  37. Helmet beetle stats - Bestiary guard beetle stats say 6 point chitin. It doesn't give stats for helmet beetles. The beetle types in general take stats from guard beetles, though ham beetles are listed and given 2 point chitin. However most are larger than the helmet beetle description. Trollpack - it's actually "Helmet weevils", in a list of insects but no stats on that page: " HELMET WEEVIL These beetles are raised in heaps of large nuts in the Kingdom of Night. Their armor is tough enough to withstand a sword thrust, and the trolls use their shells for head plates. " It i
    1 point
  38. Yes, he is an Esrolian (ex)eunuch (long story), Chalana Arroy Healer, and fearless vampire killer. The iron rapier is used exclusively on undead, as is the lead cross. The python is his allied spirit.
    1 point
  39. @AtgxtgSounds like someone needs to practice their number sentences and multiplication stories.
    1 point
  40. I know that a Sartarite character can change his clan, mainly by marriage, but is it possible to change tribe? Is it possible to be 'adopted' by another tribe, and if yes, how would it be possible and how would it occur? Is it possible to be 'adopted' by a clan of another tribe, and then enter said tribe, and how? And lastly, a more RQG question, what would be/become the loyalty passion(s) of the character? Would he lose the previous ones, or would he keep them and gain new ones? What would be the scores of the new passions?
    1 point
  41. The WB&RM map looks cool when hanging on the wall. This is hanging immediately to the right of the Griffin Mountain painting in my office. It's three hole punched because Greg used to carry it around in a binder with his campaign notes.
    1 point
  42. The individual and the tribe are pretty much remote from one another by the clan layer. Unless one moved into the city of the tribal confederation, all business would be handled by the clan chieftain and his ring. Even the marriages. Clans certainly have marriage relationships across tribal borders, especially for the sake of peacemaking or diplomacy, but also for ritual reasons (like Ernalsulva in Sartar: KIngdom of Heroes). For clans to shift tribes does create a bit of a problem, with what we learned about tribal cattle (and possibly other herds) makes such a change a significant
    1 point
  43. As for RQG Passions, my immediate thought is that by default you'd pick up the new Loyalty Passion at 60% and lower your old Loyalty Passion some. At the very least, it should be below 80%, and if already lower than that... 10 points? Enough to keep the divided Loyalties on your sheet unless you take specific actions to alter them. Obviously, these are alterable by events. Truly burning your bridges could erase a Passion, while doing something to prove true loyalty as part of adoption should boost the new Passion.
    1 point
  44. Here's the canonical list of significant rebellions and other events: 1602 – Boldhome is sacked by Lunar Empire, its temple profaned, and its people slaughtered. The last known heirs of Sartar are slain or driven away. 1603 – Conflict between Telmori and other tribes. 1605 – A major thrust by the Lunar army to invade the Holy Country, striking at heavily populated Esrolia. Countering with magical strength, the god-king Belintar stopped the Lunars by inflicting a decisive and humiliating defeat. At the same time, a minor thrust of the Lunar army reached the city of Karse and laid
    1 point
  45. Here's my travelling in the spirit world example from a previous post that contains a spirit combat: Vishi Dunn is going to travel to the Sky World to contact the Twinstars to follow up on some troubling information. The obvious place to begin his journey would be in the Monkey Ruins, where the Fireground is close by. This would mean setting up a camp in baboon territory and hoping that the group is either not spotted and if so can hold off an attack. This is very risky, so he plans to do it from within his home camp. Before sunrise on Fireday, his assistants prepare the sacred
    1 point
  46. Nice!!! How long does it typically take for a product to reach the Canadian warehouse once the proofs have been approved?
    1 point
  47. Heler is a bizzaro version of Lodril. They are both unpredictable, jolly wildman with penis imagery (Aroka as Helers) that work with liquids and have to work under a strong authority figure. One is a fallen sun the other is ascendent sea. Even their colors are opposite palette swap. "Mhy" is the sound you make when you are thinking. Regional variants on Lhankor Mhy cults are Lhankor Uhm and Lhankor Yhym. This is also why Y is truth rune. Remember that fire goddess traped in Balazar? Thats Yamsur.
    1 point
  48. Well I am still play testing the scenario and the battle rules, but here are some notes that you might find useful. (FIRE SEASON) BATTLE OF THE QUEENS– King Pharandros took command of the remaining imperial troops in the provinces, and led them with the Tarsh army to conquer the disheartened Sartarites. Near where the Creek enters the Upland Marsh, some 5,000 Lunar soldiers faced off against less than 4,000 Sartarites led by Kallyr Starbrow. The Sartarites held a good defensive position at the base of Old Top Hill. A band of Lunar elite soldiers were teleported behind the commanders,
    1 point
  49. Battle of the Queens is a major event in the RQ Campaign. Once that book is finished, you'll be able to participate in the battle yourself.
    1 point
  50. There is no better canonical source. We will have to wait until the release of the Grand RuneQuest Campaign to know more, I guess. In the mean time, you can see how the Battle of Queens played in Martin Laurie's magnificent Hero Wars/ HeroQuest Gwandor Saga's episode 55 here.
    1 point
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