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  1. I created some resources for running what we have of 6th edition so far. Pendragon 5.2 with 6th Edition Updates Character Sheet (includes sheets for Entourage and Estates from 5E Supplements) The Adventure of the Great Hunt Pregen Knights Character Sheets (I created shields but those can of course be replaced with custom ones) The Quest of the Red Blade Pregen Knights Character Sheets Converted to 6th Edition Updates Note: These are open and editable, but please make copies of them before entering information into them. Thanks.
    6 points
  2. Woods of the Dead Play Aids This simple supplement provides all of the nonplayer characters published by Chaosium in the chapter “Gloomwillow’s Hollow,” from The Pegasus Plateau. Using the same printer-friendly non-player character format as used in Akhelas’s series Monster of the Month, this product ensures you’ll not feel the urge to scribble spell effects, limbs lost, or magic points spent on your nice, shiny, hardcover books. You need to own a copy of The Pegasus Plateau to make full use of this product. You'll probably also want a printer. You can get this product on t
    6 points
  3. A state of mind perfectly relatable by any video-gamer who can reload a save-file, with the slight twist that any changes made since the last save remain and you aren't respawned into the same situation again and again.
    5 points
  4. Then you can stay on the 5th edition and ignore all this What you see as "retroactive emancipation", others see as more options for engaging with more diverse people. Everybody is free to use these options or to ignore them. I'm sure there are some Pendragon GMs out there who ban plate armour and limit access to crossbows... Think about Call of Cthulhu's classic 1920s era, for instance. I shiver at this thought but I'm sure that if the original game had restricted access to certain occupations to black characters, and later said "you know what, most players, especially people of co
    5 points
  5. A. It's a game. Games are supposed to be fun. B. It's the product of a game company. C. Game companies like to make sales. D. At least half of the RPG market is now female. E. Like men, many women like the option of playing characters of their own gender. F. The game now puts slightly more emphasis on female PCs. G. If this bothers you because you feel that it is historically inaccurate, discredits the source material, or in some other way runs afoul of your vision of Pendragon, refer back to A.
    5 points
  6. That’s true, Ian... I had failed to remember cows don’t have hands... and I’ve noticed another flaw in Alex’s argument.. Do the cows have their tails extended? Or flat against their bottoms? And what about the floppy bit at the end of the tail? Is that counted too? I’ve just tried to balance my cow on it’s tail and it is now in a very mad mood so evidentially that doesn’t work either As for maths...we Irish have always been into creative accounting
    4 points
  7. That's absurd. You'd never be able to balance that many cows on their noses. And cows don't have hands. With foundational math like that it's no wonder Ireland is considered a tax haven by artists and tech companies. !i!
    4 points
  8. Since this has become a thread about this singular issue, and I've been giving it some thought, I thought I'd post here: King Arthur Pendragon, unlike many other RPGs, makes it clear what qualities a knight is supposed to posses. The game tracks these qualities, reinforces them, and rewards Player Knights who act accordingly. So here's the thing: man or woman, if a knight is behaving like a knight, then all is well with the world. If the starting Player Knights are trained by a knight named Elaine rather than Elad, but Elaine behaves in manner similar to those Elad would posses, then
    4 points
  9. I’m very happy to announce the release of M-SPACE 1.2. The paramount update is affordable colour printing for everyone (or most people, anyway). And I’m also very proud of the beautiful hardback option and the six nifty skill pyramids for high-level NPCs. So, what else is new? This is a minor update. I’ve corrected more typos than I care to admit (thanks everyone who reported errors). Added six newish careers that many have asked for. I've written up a few more sample Extended Conflicts. And spruced up the looks with colourful new artwork to go with the new print opti
    3 points
  10. 1. Agreed that a character's "Cult" can often be likened to a D&D "class." But there's some pretty big "but" exceptions to that... Orlanthi can reasonably be run like a D&D Fighter, OR a Rogue, OR a noble, OR a caster-type, OR "multi-classing" 2 (or more) of those. Which... uh... pretty much means that "Cult of Orlanth" isn't like a "D&D character class" at all! Ernaldan's can be similarly variable, albeit in different directions. B.Gor Axe-Sisters and Humakti, rather less so (canon attests to a "weaponsmith" subcult of Humakt who know the secret of iron, and who might be a L
    3 points
  11. I'm pretty sure that Chaosium isn't keen on the discussion of the merits of National Socialism on their Pendragon forum. Just saying . . .
    3 points
  12. We will have limited editions of many of the books (128+ pages) bound in leatherette, just like we do for RQ and CoC.
    3 points
  13. Covers have a coating of something on them. Get the feeling they’ll be more hard warring then RQ3 RuneQuest renaissance softcovers like River of cradles/Sun County . It feels like they have a very slight rubbery/acrylic covering on them, gives a bit of resistance, less slippery if that makes sense.
    3 points
  14. Ach..this is how it works... I always stacked them, one on top of the other, but could never get over 5 high before they fell over
    3 points
  15. 56 cow heights (withers height) or 32 cow lengths (nose to tail). 827 hands.
    3 points
  16. How many cows wide and how many cows tall? (We Irish still work in cow measurement and never got into this new fangled metre system) But I agree absolutely with what you said and am reminded of the most spectacular building I have ever been in, The Pantheon, which even two thousand years after it was built, the Pantheon's dome is still the world's largest unreinforced concrete dome. If those skills had not been lost and there had been a continuous development and improvement of engineering and construction techniques allied with magical abilities there is no reason why the towers shoul
    3 points
  17. Thanks Chaosium and all. Received the wonderful POD. Quality is really superb. Finally have those mythic classic RQ2 titles.
    3 points
  18. Of course, dwarfs make for interesting NPC's. My favorite was in my old Imther campaign where a dwarf sought human aid in proving his theory that there was emergent Chaos in the machine. Naturally the reason he sought human aid was because the dwarf hierarchy had rejected his theory - and was incredibly paranoid that the dwarf leaders were now after him, and incredibly naive about humans and that they might want his tools for their own use. The dwarf was correct, though, and his experiment did produce Chaos which the PC's had to deal with. More recently I introduced a dwarf "merchant"
    3 points
  19. You seem to be getting very worked up about something that is a non-issue, as far as I can tell. There is no one saying that your game (or anyone's for that matter) is going to be forced to follow a certain ratio of male/female knights or adopt any particular form of inheritence, or anything else you might consider 'modern'. Remember, your YPMV. I believe it was articulated by Mr. Larkins that this 'change' (again - since it's been part of Greg's vision all along, I'm not entirely sold that this is a huge change) is being brought more to the forefront to encourage inclusivity. I'm not sur
    3 points
  20. We at the Chaosium usually announce a book's definitive premier in the product lineup when layout of the final manuscript has begun. We have numerous books in the writing or editing stage, but we don't like to say "when" they will be done. We used to estimate "when" and ultimately ended up disappointing people when inevitable delays happened. We also spent a lot of effort providing "no update" on the status of these future publications, which then led to lots of "why" questions. Please use the following table to understand why Chaosium isn't telling you when a future book will be ready: 1D
    3 points
  21. Honestly, I reckon that has more to do with those franchises' writers' and executives' ability (or inability) to incorporate progressive themes in the entertainment they develop and produce, and less to with the themes themselves being inherently repellent. From personal experience, I can tell you that it's been scatter-shot writing by executive committee that have turned me away, and not the bogey-man of "wokeness". Let's extend our trust and goodwill to @sirlarkins that something on this scale will manage the changing social terrain more deftly. And when we buy the new edition, let's
    2 points
  22. 😄 On the whole male/female knights discussion; it's obviously going nowhere and is utterly pointless. The new edition is highly unlikely to be influenced by this thread and GMs will just have to use what they like from the new or stick with the old.
    2 points
  23. Well ... According to Wikipedia, Crossbow locks made of bronze have been found from around 650BC, which is earlier than the Iron Age there, c6th Century BC). So, bronze age Crossbows are certainly possible. Catapults seem to be Iron Age, or after, close enough for RuneQuest's Ancient feel. The Khopesh is definitely Bronze Age and the Kopis might have been in Eturia in the 7th Century BC, so at the end of the Bronze Age. Phalanxes were Bronze Age, with some Sumerian ones quite early in the Bronze Age. Even Greek phalanxes were 7th Century BC, which is at the end of the B
    2 points
  24. Converting to Classic Fantasy is probably the easiest way to do it. I converted a 3-scenario module once, the White Palm Oasis, Basically, I took the plot elements and the maps, but completely redid all the NPCs. It worked really well. After all, a good scenario is a good scenario whatever the system.
    2 points
  25. Yes, yet in all games people have to accpet the rules and setting that they exist in. I disagree. RPGs require everyone involved to accept the rules they and setting parameters they agree with. Nobody runs a game exactly as written. If one can make exceptions because a rule seems out of balance, they can certainly make an exception to the setting. Nothing stops you from running your campaign with male knights only. Why do you think the rules shouldn't support other approaches? Indeed, and that includes keeping existing customers. Putting the existing cu
    2 points
  26. think i prefer the simplicity of just saying your Bow skills are no longer limited by your Ride skill.
    2 points
  27. As someone with a lot of respect for and interest in Buddhism (which shares this general idea that you want to divest yourself of entanglements and attachments to the world and attain liberation from the cycle of rebirth), that's always struck me as a vaguely troubling way to put it, or at least a very uncharitable one. But I guess that's just a personal hang-up.
    2 points
  28. I don’t play KAP so feel free to ignore this comment but I did think it was useful to point out that the etymology of Lust. It was only from the 15th Century that lust has been associated with its current meaning of (sinful) sexual desire or as certain monks wrote ‘degrading animal passion’. And to be fair to the Christian church they usually did qualify lust with ‘Lust of the Flesh’. It is only since it acquired its modern meaning that we use a short-hand version of lust or lustful to signify sexual desire Old Germanic languages translate Lust as desire, appetite, pleasure and sensuousne
    2 points
  29. A new sci-fi setting for Cthulhu has been announced. I look forward to hearing more about the Dark Frontier, which is apparently making an appearance in 2021. This topic came up in an interview with Mike Mason on the podcast Rollers of Ry’leh recently. There were some other fantastic announcements of campaigns etc. to come. https://anchor.fm/rollers-of-rlyeh
    2 points
  30. Giotto's Campanile in this world is about 84 metres tall, so I imagine that in my Fioracitta there would be architects who would create towers that high or higher, up to the limits of stone and wood. So imagine an architect who discovers that some glassblower is making sheet glass plates metres across, and some other guy is using Rhonaran concrete for walls and buildings (unlike our world, they never lost the secret of making sturdy concrete when their Empire fell), and who decides to build a tower of glass reaching more than a hundred metres, with experts in material sciences from Prosoc
    2 points
  31. Yes, because it is already hot. Cold (i.e. room temperature) oil is much more difficult to ignite.
    2 points
  32. I personally think dwarves are all quite sentient, just usually culturally conditioned to be ashamed, or at least very very private, about their individuality. But each has hobbies that they practice in the privacy of their sleeping niche. In modern human terms, dwarves would absolutely be considered sentient, but also very neuro-divergent, particularly with some traits that resemble traits of the Autism Spectrum. Of course to the Mostali this is their neurotypical - and I'm not at all trying to claim anything as simple as 'all Mostali are autistic', but rather that the normal state of Mostali
    2 points
  33. As has been pointed out, this is irrelevant because you don't cast it on others, you cast it on yourself. However, I am not sure that means you do not resist it if you are a Trickster, come to think of it. Maybe you do if you feel like it. More to the point, it is .an Illusion spell, cast with the Illusion rune. I don't think you can resist it with your POW, but why not with your Truth rune? I think if your Truth rune roll is better than the caster's Illusion rune roll, then maybe it doesn't work on you?
    2 points
  34. I vaguely recall the Glorantha Sourcebook or King of Sartar mentioning that they only did mercenary work once, for the Lunar Empire, at "an inhuman cost", or something ominous along those lines. Did they ever sell their services more than once? I imagine it's very very very costly each time. IMHO the Dragonewts are definitely more alien. The Mostali are weird in a machine-like way... they have a strict logic that, potentially, somebody could follow and vaguely understand, especially for us as modern people (maybe less for actual Gloranthan people). I guess it's like talking to an A.I.
    2 points
  35. I saw this post in the FB Group. It's about the Elder Things on earth. It mentions their war with the Flying Polyps and also the Yithians... there are 2 parts. Really good read. Part 1 https://mundotentacular.blogspot.com/2020/10/the-elder-things-part-1-from-conquest.html?fbclid=IwAR2vor1EGwKe8TFjDIaC2uBg5NBeJPSLmznZhAltLZGP4iqAqUjns9qjIm4 Part 2 https://mundotentacular.blogspot.com/2020/10/the-elder-things-part-2-from-decay-to.html?fbclid=IwAR2tAzJJUuud65NJQDrHMlnfYvglmQetRCAnvKzgL-9uUG_9-5wWlKvtty8
    2 points
  36. 1. The idea that it was "Greg's vision" for Pendragon to be completely morally at odds with our modern view points is only partially, vaguely, true. Greg deliberately based Pendragon on not what actually happened in that time period, but what people who lived in the 14th century thought happened, and thus he opened up the idea of historically inaccurate stuff happening from the start. Saying it's now D&D because women knights are now accepted is ignoring what makes D&D D&D, as said Lady Knights will most probably start off with an HATE SAXONS passion just like any male knight, and
    2 points
  37. Direct conversion/emulation is difficult. Classic Fantasy is probably your best option there as it is designed to try and emulate D&D. But if you don't need to covert directly, you can try to adapt things. Use the same maps, and locations buy adjust the NPC and monster stats to better fit BRP. I've done that a lot, in no small part because most of the games I run are not as well supported as D&D. Often I grab a particular type/style of adventure and then see how much of it I want to use and how much I want/need to change to make it work for my campaign. I don't rate D&D camp
    2 points
  38. Listening to the What Would The Smart Party Do? podcast interview with David Larkins, the line developer for Pendragon, it's quite clear that he prioritises inclusivity as a core tenet of his game design philosophy: https://www.whatwouldthesmartpartydo.com David mentions that, far from women being the minority, his Pendragon gaming group is actually solely female. He mentions that from the outset Pendragon was a hard sell for his group — they had to be dissuaded from the notion that it would be all about male knights rescuing damsels in distress.
    2 points
  39. That would be maybe on the tall side.. This is a picture I took in San Gimignano and I think I remember the towers being only just over 50m tall.. that said if you're standing below they look massive They have a very narrow base and I'm not sure that they could support a greater height. I did once see a document in Trinity Library, Dublin that gave instructions about how to build a Round Tower (the Monastic type ones to stop nasty northern peoples stealing illuminated manuscripts and using them to wipe their bottoms with). The height- width ratio was measured in cows. Therefore if your ro
    2 points
  40. Yes, yet in all games people have to accpet the rules and setting that they exist in. Yup. Indeed, and that includes keeping existing customers. Yup, and if they aren't interested in Pendragon already what makes you think they will be if you add female knights? And many are just fine with playing male characters in a male dominated setting. That's yet to be confirmed by the rules., and slightly more emphasis isn't a problem. It the increasing push turn the game into modern day with swords. No, all the existing Pendragon gamer who don't like
    2 points
  41. As many others have pointed out, women knights have been acknowledged in the game throughout its history. Greg made the decision for this edition to make their inclusion seem like less of an afterthought that it has in times past. That's all there is to it. Will there be some women knights featured in the art? Yes. Will there be some women knights as Gamemaster characters? Yes. The inclusion of these characters is rooted in medieval legends and tales; I'm really looking forward to revealing more about this as we move forward. To reiterate: Your Pendragon Will Vary remains one of the
    2 points
  42. MadKnight has launched a new Kickstarter project to fund additional Glorantha miniatures!
    2 points
  43. As an aside, Greg's "Arthurian monomyth" allows us to experience and play through as much of the myth as we want. But to do that, it is not particularly historically grounded. Pendragon leaves our history with the Enchantment of Britain and enters a mythological and magical realm filled with plenty of ahistorical features such as plate armor. Or indeed chivalrous knights. Or even knights at all. None of this may have existed in history (and certainly not circa 520 AD) but it is all part of the myth.
    2 points
  44. The option exists for players to play a female knight if they so want and without getting constantly screwed over by the setting. Because there are lots of players who would rather play a female character. Just as there are lots of players who would rather play a male character. There is no reason to create barriers that prevent people from wanting to play in one of the greatest RPGs of all time. When we've had female knights, they have always been exceptional and noteworthy, but not so exceptional or noteworthy that playing them is a constant uphill battle. At the end of the day, Pendrag
    2 points
  45. I would imagine it matters a lot what the surface is. Hay or threshing room floor, sure. Stone tiles, not so much.
    1 point
  46. Dragonewts are more alien. Mostali can be understood, but they are just extremely constrained in viewpoints and outlook. (Think Project Management professionals tracking never-ending, centuries-long projects; modifying primitive "Gantt" charts; constantly calculating for work shortages, resource depletion, resource gathering, inventory control, etc.)
    1 point
  47. you dont need to be in a cult to shoot arrows on a moving horse - its allowed by default, just capped at ride skill like any other weapon. page 219 RQ:G I mean on foot shooting on the move, which is specifically not allowed at all. (even though skilled archers can do it, albeit not with a large bow, but then you shouldn't be able to fire a large bow on horse either really) Obviously, I could hand wave it and say they can do it, but doing so halves their skill and requires they have a bow skill of 100 (so kind of like the multi attack rules for melee). But one of those t
    1 point
  48. just found the fire rules in the book (p157) I'd probably use that. so 1d6 damage to a few locations (probably the hit location and one other) on a single person, or to a pool on the ground. Chance to set on fire as normal. Fumble would have the throwers arm set on fire and probably their leg or chest as well. Standard thrown rules and treat them as unbalanced unless specifically made for it. (so 1 meter range for ever 3 points of strength), Dex x 5 test for the actual throw.
    1 point
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