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  1. Before or after recycling 😀 ?
    9 points
  2. There's already some good advice in this thread but another option is to solve it the other way: instead of making it cheaper, make it more worth the investment. That is: when a player spends the RPs, play the elemental to its full potential. Make it useful. Play it clever. Basically, give the players something that they won't feel was overpriced after all.
    5 points
  3. The RQG campaign I was a player in reached its finale last night, and it involved Ethilrist centrally. In our Glorantha he was convinced at the Second Battle of Moonbroth that Argrath was going to bring about the doom of Glorantha. Our characters had been sent on earlier operations with Ethilrist and his troop by the Feathered Horse Queen, during which his blasé attitude towards what we regarded as terrible dangers (he nearly threatened to smash a True Dragon's egg before a tailed priest while we were with him) gave us a healthy wariness of him. In early 1628, when the joint armies of S
    5 points
  4. In the Life of Moonson thread, someone pointed out all the top sellers at Rpg.net today had a connection to the Moon, so I couldn't help but imagine this. So I slammed Exalted Lunars and the Lunar Empire together and got the Blue Moon Lunar Empire. Faced with Carmanian invasion, the Seven Mothers tried to revive a goddess who could smite the Carmanians. What they got was the Blue Moon Goddess, whose power over water enabled them to command Peloria's waters, drowning the Carmanian homeland and smiting their armies whenever they came near a river. But further, the light of the
    4 points
  5. Elder Secrets of Glorantha. It has a hilarious description of dwarven reproduction, where a male and female are taken into a closed room and given instructions, then they grind away for hours on end using their "mortar" and "pestle", before emerging totally embarrassed.
    4 points
  6. "We have adventured in Greg Stafford's Glorantha for decades, so it is an incredible honour to make the coins of this extraordinary bronze age world of myth and heroism. There is no game like it." New RuneQuest - Glorantha coins, from our friends at Campaign Coins - may Issaries continue to bring you good fortune! RuneQuest Series 2 coins available now: https://campaigncoins.com/runequest
    4 points
  7. Actually, I think this is how the BRP Ringworld impulse system worked, isn't it? There were no "rounds" really, just a question of how many SR's until the next action. One guy might be swinging a sword every 5 SR's, another might be shooting a blaster every 3 SR's, someone might be initiating an emergency-launch with 17 more SR's before lift-off, etc etc etc.
    2 points
  8. I think RQG strike ranks are a mess, probably because they can't make up their minds about whether they're an initiative system or an action point economy (they look like an initiative system at first, but then you can get multiple attacks and spells cast, the ability to squeeze preparations into the round, and so on). I can't make up my mind in what direction to rewrite it (a strict action-point economy is interesting but fiddly, while a pure initiative system offers a lot less tactical interest), but I'm going to go in one of these directions. Otherwise you get a lot of incoherence.
    2 points
  9. Given how many changes there were between GPC and BotW, no one would blame you for changing things around. While I happily mine BotW castle tables and baron tables for ideas, I certainly don't feel constrained by them in game. Looking at my notes, I see I did use Sir Edar of Leicester in our campaign, but I took the "Baron of Lambor" to mean that he was a usurper, and portrayed him as such when the PKs met him during the Morgan's Marriage escort mission. Also, YPWV. Frankly, if your Pendragon Campaign is exactly following GPC, I would suspect that something has gone wrong! Your own
    2 points
  10. One thing I'm not keen on is magic items that as a side effect can be used as a "has-Bob-died" detector. Not sure how to square that with bound spirits being released instantly on death. Imagine setting up a communication system that involves getting loads of trollkin to bind one spirit each, and you keep the bindings in one place and the trollkin in another. By selectively killing the right trollkin, you could send messages. You could call it the killegraph system.
    2 points
  11. In a convention game, Vostor summoned his fire elemental in the middle of the enemy camp and let it go what it wanted to do. Which predictably involved setting fire to everything in reach, especially as they started attacking it. So sometimes you can get by without Command.
    2 points
  12. Starting this campaign this Saturday. So Far the characters are - A Lhankor Myr wanabe sorcerer - A Shaman of the white stag - and one character undefined as yet, but likely a orlanthi noble Character roll up is done (except the last one). Thus far the players feel a bit naked as theie characters are like 16 years old and have no armour. or spells. Or anything really. It has been nearly 12 years since my last game, (RQ3) so I am looking forward to this. 😉 I will detail the sessions, if anyone is interested
    1 point
  13. Real life can be more silly than any RPG adventure:
    1 point
  14. The Lunars did not pervert the Lightbringer Quest. They discovered a quest secret. Orlanth ritually sacrificed Flesh Man in order to follow his spirit to the right place in the Underworld. Chalana Arroy was later introduced into the narrative in order to whitewash Orlanth's reputation.
    1 point
  15. -This iron sword? Funny story, it was once a mostali. I imagine finding a dead mostali might be even more uncommon than a live one, as they probably send parties to find and retrieve the bodies of their fallen brethren. If I understood the lore correctly, most (more than 90%) mostali in 1625 are "racially" clay mostali and a big minority of iron mostali (less than a quarter I imagine), so almost all of of the other minerals are just clay mostali posing as other caste, because they need those castes to function. Only iron mostali are found in great enough numbers for their ca
    1 point
  16. This thread is where I’ll post early draft text from my fan setting for Magic World. The intention is to get feedback or at least provide material for others to raid for their home games. I’ll start with the 3 A4 pages intended as a player handout. 3 Page Summary of the Broken Isles Morg yanked the warhammer from the strangled legionnaire’s hands. The ceremonial hammer had a pleasing heft in the slave’s hands. Morg smiled grimly in the light of the burning tents. If enough giant and troll slaves rebelled, then the indigenous dwarves might find the courage to slaughter the w
    1 point
  17. lines of code? as interpeted by a bronze age man? Missingno, maybe
    1 point
  18. There’s a good argument in there for bringing back RQ2’s defence skill in place of dodge Yeah I see what you mean, you don’t want to devalue someone else’s dodge skill. I guess dodge is an overt attempt at getting out of harms way, where as using your weapon skill is more reading the opponent and positioning yourself in an advantageous way to make yourself a harder target to hit, and at the same time finding openings to strike. It’s fine line but I think I could justify that in combat if you accept that there’s movement inherent in every clash.
    1 point
  19. I love the bit that says "The old bushel is equal to 2 kennings (obsolete), 4 pecks, or 8 dry gallons". Imperial units are great!
    1 point
  20. I'm delighted you're enjoying it, @Frp. Please consider leaving a rating or a review on DriveThruRPG, creators really appreciate that. Life of Moonson, Book Two is still a while off: while obviously most of it was written ages ago, there are some significant layout challenges, and I'll be getting a couple of other projects finished first. In my head, these books are a fully fleshed-out example of what used to go into creating massive freeform role-playing games, not something anyone is ever likely to pick up and play. But I'd be delighted to be proved wrong! The last time I discussed
    1 point
  21. where did I read it? dwarf sex was described as, paraphrasing, "an overseer takes a male and a female dwarf to the reproduction chamber and both parties will afterwards describe the affair as deeply troubling"
    1 point
  22. I think Dwarves are somewhat ashamed of being organic.
    1 point
  23. It was said (falsely) that King Henry I of England died of a surfeit of eels (it was lampreys). Is it possible that the Lunar Empire is controlled by a surfeit of Eels?
    1 point
  24. Thanks Psullie - that's where I started from - I think might go with the bone and muscle being different types of inorganic materials.
    1 point
  25. From the Bestiary: "Dwarfs are stocky humanoids from 60–140 centimeters tall and from 10–75 kilograms in weight. Average size is 45 kilograms in weight and 115 centimeters tall. Dwarf facial features are rather grotesque to humans but are not hideous or repulsive. Many, but not all, dwarfs are bearded. Dwarfs have disproportionately short limbs, and many are hunchbacked or otherwise distorted. These seeming deformities, far from hindering them, seem to make them better-suited to their cramped burrows and heavy labor. Their gnarled bodies have massive bones and are stout with twisted m
    1 point
  26. The only significant difference is that RQ3 measures movement in strike ranks within the actual melee round. With RQG and RQ2 movement is only calculated if you are approaching an on going melee, in order to determine where you fit into the pecking order. So RQG/RQ2 remains an initiative system, while RQ3 falls slightly more into the action point allowance side of things because of the measurement of movement within the melee round. In RQ3 there are rules for closing in on an opponent with a longer weapon, and attacking on the run/running attack.
    1 point
  27. And part 2 is out today! https://blasphemoustomes.com/2020/11/10/the-whisperer-in-darkness-part-2/ This is the second instalment of our multi-episode investigation of Lovecraft’s classic weird tale, “The Whisperer in Darkness”. Part one offered some background to the story and a poke around the first chapter. This time, events are in full swing and tension is building! Once again, the pandemic means we recorded this episode remotely. We have each forgotten what the others look like. These are strange times. Links Things we mention in this episode include: “The Whi
    1 point
  28. Finding a True Mostali would be a wondrous thing, as they are very rare and very powerful. An Iron Mostali might be mechanical, or might be like an animated iron statue, or might be an animated stone statue shot through with iron. If you want to be real-worldy, ironstone is a beautiful orange colour, so having an orange statue with flakes of rust might be good. An Iron Mostali who is a Clay Mostali in an iron sect would be just a flesh and blood dwarf like any other. These are just warrior dwarves.
    1 point
  29. I have a feeling the players in our game will want to 'utilise' the body somehow - this is the Bronze Age after all and 'stuff' is not in abundance... An Iron Dwarf would have his armour of course which is valuable...
    1 point
  30. Perhaps like small, misshapen stone statues with small veins of the relevant metal within?
    1 point
  31. The issue here is that we think of Flintnail as a cult, but that is a human conceit. The Mostali who live and work in the area no doubt hold Flintnail in high regard, and find humoring the humans to be politically useful, but they are not really flintnail cultists, they are Mostali of the Openhandist persuasion who are likely answerable to the Dwarf of Dwarf Run who may or may not be Flintnail. It is a certainty that the dwarves of Dwarfside have a bronze smithy for casting metal equipment, but consider, there is more to this picture. The Big Rubble is full of Elves and Trolls, both of
    1 point
  32. Shut up and drink it, this will put hair on your chest...
    1 point
  33. Yes, and the more I am thinking about it, the more I think that the name Edaris is derived from Edar ( the PK, in an inside joke) So, in some way, we are both right ^^ That's the spirit The only certainty is that there is no more duke of the west march (or whatever his title was) during the reign of Arthur. The only dukes came from an older time (Lindsey, Silchester), and in the case of Silchester, the title was not given to his son.
    1 point
  34. Yep exactly, that's how I would visualize it too (in both cases). You're right that rounds are abstractions, and the rolls represent your "general approach"... that is: you don't roll a weapon skill to deal one blow, you roll a weapon skill to dance around and trade blows and such and maybe one of those blows land and that's when you deal damage. But if your "general approach" is "dodging", you should roll Dodge. Dodge with Knife could be pictured as you said (that's how I initially pictured it), but IMHO that can undermine another player who actually spent points in Dodge. As a GM I'm tr
    1 point
  35. I also wonder why a spirit would be released upon the binder's death. It's stuffed into an enchantment or crystal, and other enchantments last past the caster's death. If I put coins into a lockbox, it stays locked up even if I die. It also doesn't seem very MGF, as there wouldn't be any really old items with bound spirits in them, and it's non-obvious how heirlooms with bound spirits would work. Although it would be kinda fun that upon the death of any shaman, people will have to yell "run!!" as dozens of spirits get released, all at once...
    1 point
  36. Thank you! Sorry for the late reply! Kindest regards, Erik.
    1 point
  37. Funny how the two items in position 2 and 1 are about "Lunars" in one case, and the "Lunion" worlds in the other case. There's a nefarious conspiracy at work, here.
    1 point
  38. Continued reflections: I'm in Chapter 3, and haven't finished it, but there a few things I want to comment on. 1) Experienced Keepers write tips and options into their writing to give different groups the options they need to have their particular flavor of fun. Subtle things like "reward ingenuity where possible" are important tips. This campaign is chock full of "this or that or this might happen" that helps Keepers anticipate outcomes. 2) Without spoiling too much, there is a campaign-wide mechanic that rates investigator decisions. I've always been a big believer in rewarding or
    1 point
  39. Characters Now the groundwork has been laid, we are ready to create characters… Read Survival Tips MW32 before making a character Other than having a ransom, which is beyond the means of starting characters, this short section contains good advice. Most character’s will not begin with a weapon skill of 101 or higher either, but one weapon skill as high as you can get it is recommended. Not every encounter will end in a deadly fight, but battles will happen, and you should create a PC prepared to survive one way or another. The world is a pragmatic place and even the most scholarl
    1 point
  40. Thanks for all this! My players were looking to recruit a blacksmith to revitalize the Apple Lane forges. I will suggest they find a redsmith for now and plant the seed for an adventure to find and recruit Piku's son.
    1 point
  41. Although Humakt is the only current written source of teaching Craft (Iron) to their initiates, I suspect there may be the odd individual here and there who knows it too. I'd make that a storyline rather than making it a set piece. Humakti, so about 4k in Sartar, mainly in the Lismelder, Malani and Bolhome. You need a minor temple to get all of a cult's special rune magics (enchant Iron), so put a minor temple in each of those places. So that's three plus initiates being trained in blacksmithing, so I'd say 3-6 Swords, plus another 3-6 initiates. Make the blacksmiths the older retired typ
    1 point
  42. Yeah, if I was dealing with France, I'd rewrite the situation similar to how Book of Sires dealt with the Welsh Genealogies, starting out as history or folklore describes but changing to match the Romances as time goes on. To wit: -Clovis wouldn't be Claudas. While this is a popular association in Arthuriana and shows up in "Dark Age Arthur" style stories, it works there because those stories put Arthur around 480 or so. Clovis is dead by the time Arthur gets going in the GPC, so that association doesn't work in KAP. -Instead, assuming one keeps Clovis (and I admit, while writing thi
    1 point
  43. You would need to remember that New Pavis has Flintnail cultists who can produce iron weapons, as well as at least one blacksmith in the Humakt temple, and likely at least one other independent ironsmith. Sun County will almost certainly have one blacksmith as well to cater for the rune level Yelmalios. The numbers are small, but when we are quoting figures like 12, then another 6 blacksmiths is not inconsiderable. I would expect most clans in Sartar would have some provision for equipping their weaponthanes with iron, but while every tribe would have at least 1 blacksmith, any clan that ha
    1 point
  44. As of 1625, the only known Third Eye Blue blacksmith family in all of Sartar (Dragon Pass, and possibly expanding to Prax and the Holy Country) has left Apple Lane, presumably following Gringle. Any blacksmiths associated with the occupying Lunar Army are likely to have gone, too, or gathered in Alda-Chur. Maybe one or two could have ended up in captivity not unlike the next entry. The giant smith of the Red Cow clan may be history at this point, too. That would leave a very few Humakti blacksmiths associated with better known temples, or in the bigger cities. Maybe two dozens.
    1 point
  45. Not so much dumb as it is an alternative interpretation, but still: The Babeester Gor cult is frightsome all right, but its publicly known myths and popular image has been purposely shaped and carefully cultivated by themselves and the associated Earth cults essentially as propaganda to maintain the safety and sacrosanct status of the Earth Goddess cults and their worldly holdings, and to an extent, women in general. Internally, the cult and cultists, and even their secret idea of the goddess herself, is less stereotyped and stark. It is not so much that Babeester Gorites don't want t
    1 point
  46. Arrrgggghhh I have an inspiration tool for minor heroquests in waiting orbits for over two years now, as the “new” heroquest rules will be published “really soon now” and I eventually wanted to align it with them (if I liked them). Frakk, that, I should treat them as the vaporware they have been for 35+ years and do my own thing. Damn the torpedos, full speed ahead.
    1 point
  47. More guidance for creating your character concept... Species The world has only a small number of species of intelligent peoples. Of these you may be from any intelligent species that dwells on land. There are also whales in the sea and in some very maritime campaigns the chronicler might allow you to play a dolphin. Humans are the most numerous and widespread species in the Broken Isles. However, humans do not dominate the Isles and perhaps make up only 30% of the population of the Isles. Many islands have almost no humans present. The distant continent of Elfland has a pop
    1 point
  48. Optional Rules There are a number of optional rules in the core book. Whether or not they are used in this world is summarised here: • Heroic Hit points MW15 NO • Experienced Adventurers MW22 YES Veterans • Custom Adventurers MW23 NO • Experience rolls using relevant skill category characteristic p51. YES • The effect of armour on all non-combat skills (-25%) p76 NO • Spell casting requirement options p97. NO • Train to maintain MW220. YES Furthermore, the Advanced Sorcery supplement for Magic World provides
    1 point
  49. The three page summary is intended as the minimum information needed by players. Casual players could be given the 3-pager and a regenerated character and be ready to start learning the game through play. What follows is the first part of the Player's intended to provide further information to player and chroniclers so that players can gain a better appreciation of the setting and make characters that belong to this world. As with the 3-pager this is a draft text for discussion. A Player’s Guide to The Broken Isles Style A gritty low fantasy. Creatures that look obviously u
    1 point
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