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  1. As a GM, I am fine with that. Why should I put things in place to restrict Adventurers? Again, I don't see a problem with that.
    4 points
  2. So, where are we now. So the change to contest resolution (count successes - mastery, story point, and big success are an additional success; compare; degree of victory from difference) has flowed through the text. I opted for big success to replace critical. It fits better with it not being the outcome or tying the GM's hands in narration. I looked at double, but it was confusing in long contests. Ranks became degrees. Now we have an easy calculation of difference b
    3 points
  3. I actually don't see that. By removing the "shackle" of an occupied/rebellious Sartar, it opens up more possibilities of Lunars traveling through or coming to Sartar and being more tolerated. I think this is the idea with the pregen Vostor and with the village of Renekot's Hope described in the Pegasus Plateau adventures. Here's a few of the themes you could use to mix Lunar characters into a campaign: the disillusioned soldier/mercenary the ambitious Etyries merchant looking to reestablish trade routes the devout Seven Mothers priestess who sees the Empire as misgui
    3 points
  4. OP never said that his PC sorcerer was Orlanthi, did he? Maybe he is a Lunar, in which case, why would he care what the hillbilly barbarians think of his College of Magic trained powers?
    3 points
  5. Why do you say that? Sorcery doesn't seem to be any more problematic than any other parts of the rules. People have questions, like this one, and they get answered. Rulewise, Steal Breath doesn't seem problematic to me. The next edition? If the sorcery rules are only meant to support Lankhor Mhy characters, that is not unreasonable at all (assuming the rules would come out later in an appropriate supplements). Having said that, having them in the core book give people the freedom to explore and use them in their games even if it is by extrapolating from the example traditions o
    2 points
  6. Yeah exactly. Good stuff! This is the type of creative spell creation that I love about the new Sorcery rules (which is also why I was fascinated about Ars Magica back in the day, even if I never managed to convince anyone to play it). A "Separate Water Man" spell would be the equivalent of the classic "Shriveling" spell in Call of Cthulhu. It avoids using the "evil" Tap technique using your cool loophole, and would result in a shriveled corpse lying in a pool of water. Sounds nasty!
    2 points
  7. It should be possible to create a "Smother Humanoid" spell using Separate Air Man. Apart from the increased basic cost of this spell, the sorcerer doesn't benefit from any MP gain either. The spell needs to overcome the target's POW, which makes the increased spell cost pretty much a theoretical exercise. This spell in a more specialized version might double the MP for purposes of overcoming the target POW. If the spell is to work on other creatures as well, you'd need a more generalized target rune. Or possibly a four rune spell "Smother Breathing Creature" which requires both Man and Be
    2 points
  8. If you kill someone in a grisly fashion using Orlanth's magic it's pure and noble, but if you kill someone in a grisly fashion using sorcery it's evil.
    2 points
  9. Before RQG, Tap spell were targeting stats. You were tapping INT, SIZ (current Tap Body), ..., but not matter or element. They were described as bad/evil or even chaotic in RQ books. Note that the only place I have seen them used in an official Chaosium product is in Griffin Mountain, which is non Gloranthan, and where opponents were heavily using them. Steal breath is using the Tap technique, which is an entirely different matter (because it is a new rule) and is not described as bad/evil/chaotic. Neither is the technique.
    2 points
  10. Frankly, while working on a highway some 30 years ago, I saw a car burning with 2 persons inside that were unable to exit. I still can't forget the picture. I also saw more recently 2 colleagues be on the receiving part of an electrical arc the equivalent of a Lightning 1 spell with slightly above average damage (roughly 4 or 5 points of damage). One lost his left hand (completely burned) and the usage of the arm, the other lost his nose, half of his lower jaw and about half of his face. I have personally be the victim of an asphyxiation accident, while in the army (a gas mask training that we
    2 points
  11. I don't know if you're being facetious or not, but I'll presume you're not. I think stripping out all but the LM spells would be a very bad idea. As we've seen from these forums, Sorcery is a very popular concept, and many people want much much more of it. If you remove every spell except the LM spells, you may as well remove any other mention of sorcery in the book. And I think that goes against the heart and soul of Glorantha and gaming in general - player (and GM) fiat, and world-building. Surely the quickest and easiest fix would be to insert the phrase "This spell is considered
    2 points
  12. I think there was a time when they tried to do something new during the Heroquest years, with the Lunar Handbooks et al, but now they seem to have decided to return to the Sartar=good, Lunars=bad thing with a vengeance. It's a pity because it would have made it stand out from almost every other (major) RPG.
    2 points
  13. Hello Jeff, First, thanks for your answers, the work you do and the time you spend with us. I agree with you on that point. If you wanted us to only have sorcery users as LM cultists, the other options should not have been presented. Options that are presented are here to be used by the players. I am nonetheless happy that those options are present, and am also happy to use them. I am waiting impatiently to have the complement, whether in a lunar, western or sorcery dedicated book. For a human earthling, I fully agree with you, but I see it as evil as killing them with sli
    2 points
  14. I think Pentans in general are more inspired in the Scythians, even though Parthians are deeply related to them too. Below Scythian warriors depicted on a Kul-Oba vessel and a reconstructed outfit of a Scythian found in the Issyk Kurgan, you can really picture the Luminous Stallion King in that. I think those "high hats" are also used by some mongolian peoples.
    2 points
  15. We're planning on launching a KAP community content program at DTRPG after the new sixth edition is out next year.
    2 points
  16. So, I'm hacking away at Ravenloft again. In this version I stripped out a lot of skills and I'm simplifying a few magic systems. I've changed combat a little bit as well. I also wanted to make the domain backgrounds meaningful though, so a good portion of my character creation document is going to be talking about the domains. This is only the first 8 pages and a character sheet. My expanded Domains and Occupations section is almost finished. I'll post them here when they are in a state to be posted. I'm still juggling the which occupations I want in which category. As always, I app
    2 points
  17. Being marked as an outlaw by Malkioni factions and getting an angry visit from Orlanth Rex thanes who heard complaints from their constituents makes sense to me (because these are humans following their societal taboos). But what is the rationale behind angry wind spirits getting involved? Is it because these would be ghosts and cult spirits that also do follow these same traditional taboos? Does that mean the Lightbringer cults (or Lhankor Mhy specifically) also have a specific rule against tapping? (not just Malkioni schools?) It doesn't even need to be looked at in an RPG-murder-hob
    2 points
  18. Leading an army of Praxian nomads against Pavis is inevitably going to result in a huge number of dead people. Most Praxians would wipe the whole place off the face of Glorantha if given the chance.
    1 point
  19. Send them an e-mail here. customerservice@chaosium.com and if you want to buy more than one book in a single order, let them know and they will send you a coupon that covers them all in one go.
    1 point
  20. There was a whole episode around this in Jeff's White Bull campaign. The PC's actually helped the leading Lunar citizen escape the nomads. Once the two days of pillaging and looting are past, there are likely quite a few Lunars who will look to establish relationships with the new regime in power.
    1 point
  21. Still trying to catch up... The heroes arrive in Clearwine - new stuff from page 25. Google Drive Link
    1 point
  22. If you want to use a Humakti for a cattle raid, what might work is to put him on the border to your own Tula, drive cattle past him, and if the other clan shows up, have him tell them that none shall pass without a duel. This will at the very least slow the other team down.
    1 point
  23. I think it all comes down to how you see the cults (and individuals) in your Glorantha. Some of what's said above I would strenuously disagree with. The Stormbully is, by nature, fairly insane (who willingly goes to fight Chaos???). They're also infamous for being drunks (because they willing go to fight Chaos). Bringing a drunk violent, virtually suicidal warrior on a cattle raid is bad. Even having one defend against a cattle raid would be bad! As for a Humakti, I can see many reasons why someone would join the cult, especially in their younger years, and again especially with all
    1 point
  24. Well, in all likelihood, it'll get the shakes for a while, and then a cough that'll last for a while as it tries to clear itself out of any excess smoke. And expect a lot of grumbling, griping, sulking, nastiness, antagonism, etc. It'll probably be quickly used for farming, as criss-crossed patches around will help keep the shaking down. Should also be re-named the "Should take up an interesting hobby ruins".
    1 point
  25. Which is actually significant in the context of Prax and Pavis. There is, unless I'm forgetting something important, no mention of Argrath's liberation of the city and then the region being a massive bloodbath where every Lunar colonist, convert, and collaborator was hunted down and put to the sword. And this despite the fact that the Praxian nomads and Sartarite settlers who made up the large majority of his political and military support at the time would have been 100% in favor of it and in fact would likely have needed him to give direct orders against doing so. And the writers of Argrath'
    1 point
  26. If you target a person, you are destrying (part of) their breath. To an Orlanthi, that's part of his soul, the vehicle he rides to take a seat at Orlanth's feast at holy days. It's not just some gas.
    1 point
  27. To complete on the theme of fabrics some image where we see the different weaving methods and the patterns that they allow to make (always the first iron age, so-called Hallstatt culture). Note the system of ribbons made with the technique of platelets which allows to finish a stole with a variety of shapes in the impressive design (I did not give you the examples of "swastika" the "sun wheel", it's too connoted and I do not want the forum to have problems, and then I even have a little hatred when I see it)!
    1 point
  28. The trickster is required to make a change, yes, but IMO that's because the Trickster's deeds create a situation that requires someone else to create a working solution, to undo whatever the Trickster has done. That doesn't mean that the situation afterwards is better... think of Uleria and the Boggles. Think of the Sword Story. The Trickster creates a destructive situation and the universe reacts to halt that destruction. The status quo is adversely affected by the Trickster's Disorder..The Trickster's actions rarely improve anything. There is the aspect of Eurmal Firebringer, the
    1 point
  29. I forgot about these guys! 'The Cult of Invisible Orlanth Imperial Scholars continue to try to figure out where this cult came from. It probably came out of the half-converted Orlanthi clans found in western Carmania. Even those which have stubbornly clung to their old ways have shifted some under Imperial pressure, identifying Mahome, Heler (in a female aspect), various River Goddesses, various handmaidens of Ernalda, and so on as Orlanth's wife, since Ernalda worship is banned. The efforts of Carmanians to push their religion on them created the oddest cult in the Empire -
    1 point
  30. Was he the blond one? I can certainly see that cheer at a trollball game!
    1 point
  31. I'm not sure where you're reading that? Steal Breath is an Active spell. If the caster loses their concentration, wants to move faster, or needs to deal with an enemy coming into contact with them, the spell is gone. What is this "going on in passive mode" thing? For me, if an NPC suddenly can't breathe and sees a bearded weirdo gesticulating in their direction, the solution is for them to hold their breath for a round or two while running in the sorcerer's direction. They don't suffocate in the first round, actually, so casting Mobility and getting into melee in one round might be possib
    1 point
  32. Getting back to the original problem - if he uses it on people, people that Orlanthi (assuming that's whom he is among) care even fractionally about, he's in trouble. If he uses it on monsters, not so much. "You took the air away from a Broo? Good on you, don't want that filth sucking in and tainting Umath's body!" So you're not taking his toys away, he still has a powerful tool in the box (that you can moderate with countermagic and dispel and reflection), but you're limiting the times he gets to play with them and dominate the whole game. One time in my RQ3 game, the party sorcerer
    1 point
  33. though Annilla may want a word with you. 😄
    1 point
  34. Yep. In short, a sorcerer who runs around casting Tap spells willy-nilly is exactly the sort of "evil sorcerer" that everyone is willing to gang up on and get rid of. Now casting that every once in a blue moon might be different......
    1 point
  35. Quick Malleus Monstrorum update: the slipcase sets will go on sale at Chaosium.com this coming Monday, 14th December (US & AUS). More details in our most recent COVID-19 Shipping and Fulfilment Update.
    1 point
  36. I dubble up on that and says FB is actually the opposite of a accessible and useful place for discussion and development. Use of Github is excellent for me, but I imagine that it can be as bad as FB for those who are not Devs. So I wish the frakking in house board could be the center piece for this very interesting topic!
    1 point
  37. Nope, Scott Morrison's still in charge...
    1 point
  38. Argrath is like Danerys (of Game of Thrones fame) to some extent: She starts as an underdog. She does some deeds that pleases a lot of people, making allies that way. She gains magical abilities/weapons (the Dragons). She is the rightful heir to the throne. She alienates her allies by forcing her will on them, becoming a ruthless/mad queen. Argrath starts as a person that is likable, because he gets things done. Later on he becomes a bad guy (in the eyes of a lot of his former allies), but still is a hero.
    1 point
  39. Pg 83 "although the exact material it is made from is hard determine" should be "to determine" Pg 87 "he first impart several gifts to the investigators" should be "imparts" Pg 132 "The lama is a surprised that someone else found him" delete the "a"? Pg 132 "helps him narrow down the potential identity of person" should be "identity of the person"
    1 point
  40. I agree FB is not practical for this style of discussion and is not accessible to everyone.
    1 point
  41. Or they can be sworn followers of the chief or a thane, who then takes responsibiity for their actions much like for a bonded Trickster, only (usually) with less risk of being pulled into unpredictable shenanigans. (There will be plenty predictable shenanigans, anyway...) That will tie that person's bloodline and clan to weregeld and similar legal claims. When on a mission for someone else (like a cult leader), the responsibility falls to that individual and their legal background. The sworn master may still be required to step in, at least temporarily, which will bring trouble back to th
    1 point
  42. Thank you for the necro! You are right - in the end I decided to keep it very simple. I did want to include them in some form, however, as one of the players is a period and swashbuckling fan and kind of expected something to do with different schools of fencing. But since they were first-timers, I left out anything too complex and used the idea mostly as "flavour". We've only had one short session thus far (real life issues keep taking priority) but it went quite well. After reading the above-mentioned sources and taking hints from wherever I could, here's the current state of the
    1 point
  43. People on these lists massively overstate the tension between Yelm Imperator and the Red Goddess. Pretty much every member of the Yelm Imperator subcult IS an initiate of the Red Goddess and an Illuminate, and the Red Emperor is the head of the cult. Let the implications of that sink in for a moment. Yelm Imperator is a faction WITHIN the Lunar religion, and any tension is going to be within the Lunar religion - with entities like Great Sister or with the White Moon (which is persecuted). But the illuminated Yelm Imperator cult represents the establishment of the Lunar Empire - it defines
    1 point
  44. Yelm is the Imperial Sun, the fiery source of life and death. He is taken VERY seriously by the Lunars, and his worship defines the social and cosmic order. The Red Goddess shows there are things beyond even the Imperial Sun, which is acknowledged and accepted by the Yelm cult. The Lunar Empire is an empire of Sun AND Moon. It is a Solar Empire with a ruddy taint. Or a Lunar Empire with a golden halo.
    1 point
  45. The Yelm cult is the cult of the hereditary aristocracy. If you are a member of a Yelmic family, you are already on that road to power. If you are ambitious and aren’t in direct succession, the Yelm cult still generally provides enough paths to power for anyone with relatively normal levels of ambition. There will be those In Yelmic families who are still unsatisfied with Yelm as a ‘career path’ (especially those who do not excel at traditional Yelmic martial/masculine virtues), but for even those it’s almost always Yelm and Lunar initiation, rather than choosing one or the other. You don
    1 point
  46. Or you can also see it as what happens to every revolutionary or mystical movement. Being made up of people, it ends up being used by people. The Lunar Way, the Unity Council, the God Learner Collective, the Wyrms Friends, you name it.
    1 point
  47. In Orlanth is Dead the Yelmalios turn on the Lunars in the battle of Iceland, when the Lunars break their agreement and use chaos. Not exactly chaos haters in the Stormbull sense, but some of them at least get upset when their allies openly use chaos magic right in front of them.
    1 point
  48. Personally, I don't really get thinking the Lunar Empire as it is in most sources could possibly be considered anything but the bad guys, even taking into account that the Orlanthi certainly aren't saints by any means themselves. And the best (but not only) example of why I think that is definitely the very existence and use of the Crimson Bat. When you're regularly feeding the very souls of people who dissent or rebel against your conquering, expansionist regime to your giant demon bat in order to inspire fear and terror, then I don't care how convenient your roads are, or how much money
    1 point
  49. I can't speak for Cooper but I can testify that the original setting for Classic Traveller was very generic. Sure, there was an Imperium out there somewhere that justified PCs possessing their service skills and maybe a used Honda Civic of a spaceship -- but it was far off and very decentralized and the adventurers were quite on their own. There was no Prime Directive to restrain them and no Starfleet Command to protect them. The local space warlord had a much bigger influence on their fortunes than some emperor dozens or hundreds of parsecs away. What we think of today as the Official
    1 point
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