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Showing content with the highest reputation on 12/28/2020 in all areas

  1. The Baboon Troop are a Praxian tribe, the Praxian character history options work just fine for them.
    4 points
  2. This is great all. I’m going full Baboon!
    3 points
  3. Well I recommend ya do it... Non-human, check. Easy to understand motivations, check. But still different enough, and yet again check... I am loving @dumuzid's idea of using the Prax Family History, great! Alas, I must wait for the Pavis Family history to recreate my fave baboon; Monk, Chip Monk. You lost it I will find. You want it I will get it, No job to small. I don’t walk dogs... here’s my clay tablet. Office at The Temple.* *(hey c'mon it was the ‘80s...cheesy hairy lipped detectives were everywhere, give me a break
    3 points
  4. Well, baboon troop are counted as one of the independent tribes of Prax, so using the history for Praxians as a basis may make sense, with allowances for non-human superiority.
    3 points
  5. I tend to err on the side of the Dragonrise being unintentional; clearly there was some conscious attempt to ally with draconic powers, and obviously they intended to disrupt the ceremony at the new Reaching Moon Temple, but much of the evidence seems to weigh on the side of an actual dragon coming out and eating everybody there very much not being a part of the plan. I think it's very fitting for the opening moves of the Hero Wars to be first the Lunars (with the Great Winter) and then the Orlanthi messing with powers beyond their reckoning to dramatically unexpected results with far-rea
    3 points
  6. Ok so what’s the recommended procedure in RQG for rolling up a hairy smelly baboon character? What previous history could I use in RQG?
    2 points
  7. Sure. A Humakt/Orlanth/Zorak Zoran combo to boost a Malkioni sorceror with lots of RP.
    2 points
  8. Somehow the stars were right and I scored minimum bid on this one!
    2 points
  9. How do you want your Moonsword, bro?
    2 points
  10. I'm assuming the attack would have managed to mess up the consecration of the temple even without any dragons showing? Nowhere near as dramatically, of course, but definitely set it back by a lot, and killed a bunch of the ceremonialists. That's a big win already.
    2 points
  11. Being so lucky that I get to play in a group with some pople from this forum, here are the PC's. Lacking one. And Dushi don't match her description, but here we are.
    2 points
  12. Do you have Arcane Lore? There's more references to Humakti myths there including the Combats in Kargan Tor's Court of Conflict (you could play as a series of duels/fights to become Champion of the Court). There are also the tests to gain the Berserk Rage or the Mighty Blows. Humakt is ALWAYS a Threshold Guardian too. Someone who you MUST fight if you want to reach the Underworld. You can figure that for any given ceremony there is someone (considered "evil") who is trying to cross the Threshold to rob the Underworld of some treasure without paying the price to do so (i.e. Death). Th
    2 points
  13. I think a strong argument could be made that it was Broyan who did the heavy lifting with the rebellion (Kallyr's rebellion failed and had terrible consequences), and with Broyan's death and Argrath's reversal when he tried to attack the New Lunar Temple in Fire Season, the rewards more or less fell into Kallyr's lap.
    2 points
  14. I m not sure baboon participated in human events (did the troll, the elves, the centaurs, the dwarves ?) Of course exception are possible but seems to me hard. May i share my new "secret sauce" when the History is not aligned with the character's story: when the background is not "built" between Player and GM, I follow the rules (so roll for events, get bonus skill, passions score, etc...) but I change names (event and passion) : dad was not killed during the battle of Boldhome against lunar, but when the ennemy clan attacked our tula (no hate lunar, but hate the ennemy clan / or
    2 points
  15. The "Combine RP Or Not" decision can be simplified by answering this question. If you have a CHA of 20, you can have 20 RP. Per cult. So if you are a member of one cult only, you can cast for example Dismiss Magic 20 at most (barring other tricks like matrices). If you are a member of two cults, and had long enough to max out your RP in both, do you want that person to be able to cast Dismiss Magic 40, whereas someone who has dedicated their entire life purely to one deity can only cast Dismiss Magic 20? My answer to that is no, I don't want multi-cult worshippers to be able to muste
    2 points
  16. IMO pretending to hunt domestic animals would be a travesty to Grazer / Pure Horse customs. Raiding settled folk and taking their stuff by force is acceptable. There is a taboo to herd anything but horses, to milk anything but horses. There is no taboo to hunt other beasts - antelopes, deer, bison or wild boar all are fair game and a welcome part of the diet. The Grazers have gone at some lengths pretending not to be the descendants of the Pure Horse Folk of Second and early Third Age Prax. They were the first humans to re-enter Dragon Pass after the Dragonkill, They were a desp
    2 points
  17. Also, anyone buying POW from poor folk will run into trouble with the priests. There are several wyters that need that spare POW.
    2 points
  18. Longer report to follow. The player characters snatched victory from the dragon-jaws of defeat. For now I will only say it involved Saran Sheik rolling a 01 in his Arioch pact/elan, calling the god, and Arioch himself appearing to converse with the characters. The outcome of the conversation was decisive... (In the attached picture chaotic melee in the Arioch temple a few minutes before)
    2 points
  19. I personally don't mind it even if it's partially foregrounded. I think that play should be able to accommodate both of us, though, to be clear, and have it make sense. I don't think the Brown Dragon was deliberately raised or brought into existence, no, based on what Jeff Richard has described about the Iron Ring's intent in invading the sanctifying of the Reaching Moon Temple. The goal was to disrupt the ceremony, the end-result was outwardly unexpected by Kallyr or anyone else, and the overall effect seems to have had so many bad and immediately foreseeable consequences for Kallyr that
    2 points
  20. I don't think there's much that goes in-depth on Grazelander communities or day-to-day living. But there are some important historical and in-universe parallels. So, to begin with, the Grazelands Pony Breeders proper are Pure Horse People, who live entirely off of their horses for ceremonial reasons. This is something that is unprecedented historically as a model for a society proper. But it's important to remember that the Pure Horse People are not and have never been, in Time, a society on their own. They have always been a group of people within a broader Pentan, Praxian, or Dragon Pa
    2 points
  21. Which is a hugely diverse area. Metal items are more valuable in Prax, for instance, where you can buy herd beasts cheaper than elsewhere. This is not in the rules, because the core rules are not written to accurately model commerce. They are written for adventuring.
    2 points
  22. Not to cloud the dance floor (a cloud like a star) any further but I suspect the Sartar Rising poets are a lot deeper in sky magic than I am with their juggling stars and planets and such. We can all fight over whether this means they were close to the Kallyr court or simply rocking adjacent mysteries . . . this is a good fight to have. Being a simple and uncomplicated person, I really do see the Dragonrise as a straightforward application of sympathy and contagion. The visiting team had set up their set of identifications so they could force the local sky to hold a certain configuration
    1 point
  23. Maybe combining RP pools is an ability that Arkat gained through his cross-path questing.
    1 point
  24. The CHDP chronicler doesn't appear to have had access to the Sartar Rising books and the architecture of their ritual sabotage is a little clearer in some respects there. The real goal was apparently always creating a sympathetic opening for the green star to make an appearance above and be answered by some dragon power closing the circuit below. The timing indicates that they wanted to be as far from the site as possible before that proton torpedo went off. At best, it covered their retreat. At worst, it looks like a suicide mission. CHDP is very careful about assigning plausible d
    1 point
  25. Different arguments have their own pros and cons but I think you're assigning intent where there is none. Any argument could be used for any reason. In reality, if I remember correctly, most of the perceived issues that triggered this whole sub-discussion was about world-building... that is: what does it mean for one's Glorantha if enchanters routinely use volunteers to pour POW into magical items? Do these volunteers get paid, and if so, how much? Does it mean anybody can get rich easily? What are societies' perceptions of such a practice? And so on... So AFAICT most people only wanted to nav
    1 point
  26. Scattered thoughts:- - It’s an obvious point, but the mere fact of having the most noble descent tends to create a presumption from the medieval perspective that Pellam is morally a better person than everyone else, and this was still to a certain extent true in the Victorian era when Knowles wrote. I am far from certain that a reader in either period would have felt inclined to look for evidence to validate the king’s character in the way that we do. - Especially given the religious dimension to Pellam. “Worshipful” after all means “worthy of reverence” as much as it means “pers
    1 point
  27. If you're going to pick up an older edition of this campaign, Curse of Cthulhu is the one to get. It has two extra adventures you won't find in Day of the Beast or Fungi from Yuggoth ("The Case" and "Wail of the Witch") and color plates.
    1 point
  28. Again, who is to say Kallyr was responsible for the Dragonrise or even had any idea that would happen? She was part of it, but so were a lot of other people. Including Argrath. And many others. It is entirely possible that Tatius the Bright was the main person responsible.
    1 point
  29. Will do. He’s the troop leader. This is the dawning of a new age of the baboon! The monkey ruins shall rise again!
    1 point
  30. Looks pretty good there Coffeemaster, I like Kalafrik’s ostentatious helmet that he is so proud of... and Sarolina looks like a badass!
    1 point
  31. There's an inset on P29 of the Bestiary about Baboon adventurers. For the Praxian Background skills, personally, I would substitute Animal Lore for Ride (Herdbeast) and Track for Herd. I can't really see a baboon gaining loyalty to some place called Sartar because his grandad got himself killed in some foreign war, Honour's fair enough and hating bad people.
    1 point
  32. With my wife (Runequest, Star Wars and Champions) and my eldest son (Runequest), yes, but not together. For them, no.
    1 point
  33. MERP had some very nice supplements. I was more into Shadow World, using HERO system instead of RoleMaster. With the massive lineup of supplements ICE had back in the 1980s it’s quite strange how they (almost) disappeared. SpaceMaster wasn’t very big at the time. Traveller and Star Wars d6 were the big sci-fi games if I remember correctly. We ran the SM material as a curious combination of 40% Star Wars, 60% James Bond. Action, investigations and nefarious meta-plots all mixed up in a big, boisterous storytelling cake.
    1 point
  34. Session 20 - Merlin’s Schemes After a horrid winter, Salisbury seemed to recover. Even the depredations of the Saxons had been worse than usual and several manors, including the poor Stapleford, had been razed by the foe. News about this event was decided to be delivered to Lord Graid of Axe by message from his best friends, and so, Lord Roderick called on Sir Aurelius, Sir Ninian and Sir Tywyn to make the journey down to Axe Hall before riding for Terrabil, a task they did not mind all that much. A new marshal had been chosen. And while the illustrious Elad had been hard
    1 point
  35. Troll gourmets beg to differ.
    1 point
  36. Hi! In an article in Codex (from the 90s), Sandy Petersen said that in his games, dragonewts don't increase experience during a life; only when they die and are reborn. He also said that "Greg believes that many scout dragonewts have been scouts since the dawn. No wonder the poor things get impatient and mutate themselves into monsters like brontosaurs. However, Greg and I at one time concurred that dragonewts are capable of breeding. They, of course, have five sexes so breeding is pretty slow (there only being one member of the fifth sex in all Dragon Pass)." Thanks, David.
    1 point
  37. Because it added very little to gameplay and was a stumbling block for many players.
    1 point
  38. Sure. Except practically nobody in Sartar except the nobility and rich merchants has that much money. And in Prax, it's rare to find anyone with more than a few clacks. So the prices are another way of saying "not available."
    1 point
  39. I do have to note that the Trade Rune (the Issaries rune) exists in the Guide to Glorantha, which is in theory, meant to be relied on for Canon. (Page 149)
    1 point
  40. It's worth noting that Death is just as much a part of the world as anything else, and resurrection is something that defies Death, and that seems like a very straightforward reason why access to Resurrection is not as available as the rules seem to imply. (Apart from the likelihood that many CA healers simply never learn how to Resurrect- POW gain rolls are a player-facing rule, and player characters are already exceptional people.)
    1 point
  41. Rather than seeing a game mechanic and concluding "this has certain consequences that make no sense, therefore the rules/world makes no sense", I prefer to simply come to a different conclusion, and optionally figure out why the conclusion is incorrect. I don't spend too much time on it though. There are plenty of possibilities mentioned already in this thread.
    1 point
  42. This is why Leika could not light the Flame. Sartar's magic lets the Prince use Orlanth Rex magic on any member of any tribe of Sartar, any citizen of any of the cities of Sartar, and all those traveling on the royal roads of Sartar. That's POWERFUL leadership magic, and includes Command Priests and Command Worshipers, as well as Detect Honor. But the magic comes from Sartar as an ancestor. So if you are not descended from Sartar, you need to find something other than the Cult of Sartar to unify the tribes. Which is going to be as big of an undertaking as what Sartar did in the first pla
    1 point
  43. May your community's celebrations and rituals promote a healthy new year, keep ill spirits at bay, and bring happiness after the trying times so far. (Merry Christmas and Happy Holidays to you all!)
    1 point
  44. 1 point
  45. Possibly a piece of zebra hide, which is a pattern of harmony runes, or representations of the Issaries rune (missing from the rules). Both of these have been established by the magics of Joraz Kyrem, formerly of the Pure Horse tribe, and zebra riders are often hired as heralds for diplomacy between hostile tribes, despite (though originally possibly because of) their connection to that unnatural city inside their ancestral lands. Both Trade and Harmony are good runes to show in any such parley situations. Truth is another one showing sincerity, but doesn't really indicate abstaining from
    1 point
  46. You quoted Darius saying "These are modern sentiments that have no place in a bronze age environment if we want to get serious about roleplaying cultural sensibilities" in response to Akhôrahil stating that "a lot of players and even PCs would start to wonder if maybe there isn’t another way" (than "Argrath’s genocidal climatological warfare" and "the Telmori genocide"). Your response began "I completely agree with this. It just isn't the nature of the world as presented, nor in line with what we know about our own ancestors. (Or, if we are honest, about our own deeper rooted, glossed over b
    1 point
  47. @ReluctantGM wizard and cleric are going to be very close to their standard classic fantasy layouts I suspect. Maybe an extra gift here and there. The diviner gets to keep an extra d100 roll, for example. advantage is a reroll. That is covered by luck points, which, in and of themselves, map very well to inspiration. in my view, I think bonus actions map closely to special effects. Many of those could be just made into a custom special effect. Action points themselves are different, and sort of map oddly. You gotta think that a 5e character has a move and a standard and oft
    1 point
  48. ...and thanks for all the thrills and chills!
    1 point
  49. Hey everyone, @Max_Writer, Miskatonic Repository Creator and fan of both Runequest and Call of Cthulhu, is facing a difficult surgery. I have his permission to get the word out. I don't know if this thing is allowed, even here on the Inn, but I thought I'd try. Mods, feel free to delete if this violates the Forum rules. Can you help him with the cost of his surgery? I know things are tough right now with Covid for everyone. Anything you can contribute would help. Help us spread the word? gf.me/u/y8qdtr
    1 point
  50. Shannon Applecline's book Elfs: A Guide to the Aldryami is probably the book you are looking for. Although it was written during the Mongoose RuneQuest era, it is perfectly usable still. https://index.rpg.net/display-entry.phtml?mainid=8710
    1 point
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