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Showing content with the highest reputation on 12/31/2020 in all areas

  1. Jiminy Cricket! Are allied spirits a divine gift or a soul-crushing existential burden? No wonder Rune Lords come across as living embodiments of their gods – "blessed" with a permanent mind link connection, their allied spirits are forever a palpable inside voice in their heads, always reminding, scolding, and tut-tutting. And ever-ready to rat on them to the Spirits of Reprisal if they don't toe the line. It's also no wonder shadow cats are Wind Lords' preferred allied spirit host; after all, they sleep 18 hours a day...
    8 points
  2. New printer, testing to see if I can get it to do what I want.
    6 points
  3. I've never heard of a baboon undergoing the troll adoption rites, but as-written there's nothing saying Kyger Litor won't adopt a baboon who passes her tests. Argan Argar has always made a point of welcoming non-uz to the altar, and Zorak Zoran is entirely indiscriminate, well-known for having non-uz worshipers. I don't see a Xiola Umbar temple turning away a baboon who sincerely wanted to become a healer and otherwise met their requirements, either. A Zorak Zoran baboon berserker is probably terrifying now that I give it a moment's thought.
    5 points
  4. Undead must sacrifice POW, so cannot join. Broo and Scorpionmen can join Chalana Arroy and Humakt. Some cults might have restrictions against Chaos joining as lay Members, but that is not described. Some cults will be easier than others. Grandfather Baboon, sure. Hunter no problem. Lhankor Mhy, go a beard, knows how to read or knows a Lore, fine. I am fine with making it difficult because it is unusual, but not fine with Baboons can only join Grandfather Baboon because that's what it says in the rules. It is a game, games are meant to be fun. GMs can be dicks about it, m
    4 points
  5. @Jape_Vicho on Glorantha Lore: “It doesn't solve anything, it just creates more questions.” That’s why we stick around. Simplistic answers are unsatisfying. Glorantha’s fractal complexity is glorious.
    4 points
  6. The reprint (or second printing if you prefer) of HotOE contains all the same information that was in the boxed set, with a few adjustments: The six "large font" main softcover books have been somewhat reformatted into two books of 384 pages each* This was done without sacrificing any contents, actually there is a teeny bit more added, and some typos were fixed The separate train car handouts are now in one of the books The color poster map is basically the same The Mims Sahis is in the book, but can be printed out from the PDF The die cut Mims Sahis is also
    4 points
  7. 3 points
  8. 3 points
  9. The Sorcery glyphs were done as drawings by Jeff Richard, which I turned into vector images in Illustrator. I imagine that Simeon turned them into small .tiffs or .jpgs for use in the core book. There is no font version of them so far as I know. I've placed the original file here as a .pdf, but this forum doesn't allow me to share files with an .ai extension. Sorcery Symbols.pdf
    3 points
  10. Yes. It's a fantasy game. Sounds like great fun. If you want to make your game to be difficult for players who want to have baboon adventurers that's fine by me, but I always try to use the MGF box on page 6 as my guidance. Personally I try to avoid any form of xenophobia involving player adventurers (some of my players have enough trouble with that in real life). It's a fantasy game, I also leave out going to the toilet, menstruation, real life disease, and other stuff that, not because I'm avoiding it, but because fantasy allows my group to have fun and ignore our mundane wor
    3 points
  11. RELEASE! THE! QUACKEN! (Sorry, I couldn't resist...) The Quacken introduces a terrible new sea monster to your RuneQuest bestiary. This leviathan-sized issue of MOTM includes: A full description of the quacken, including a juvenile and a truly legendary variant, based upon the best knowledge Lhankor Mhy can look up The coastal settlement of Stone Dock Village, a movable micro-setting including a map and three non-player characters Clash with the Quacken, an adventure intended to provide one to two sessions of play, which pits the adventurers against the powers of th
    3 points
  12. Damn, the sergeant at arms hated this bit. Old Whiskers back at the Dome, must still be sore about him dropping the sacred spear last Holy Day, but it was that fool Yorban’s fault anyway. They’d only blamed him because he was still hung over. He sucked in his chest, trying to ignore the building headache, and stepped out into the harsh sun to review the new recruits, screwing his eyes against its dazzling brilliance. “line-up, line-up, you miserable lot!” he barked, his horse voice carrying across the parade ground. Five miserable recruits formed a shabby line. “Stand up
    3 points
  13. Tatius could even be the Gold Proxy - particularly tasked by the Red Emperor to perform the rituals of the Sun. And what might be more galling than to know that the Emperor is a decadent, hedonist like a new Ovosto. With the Perfect Sky above, and the Temple of the Reaching Moon below, Tatius could rise between while drawing upon the great magical energies beneath as if it were a new Footstool. Meanwhile the Emperor smiles, knowing that his proxy has stepped into a wonderful trap.
    3 points
  14. In the Gloranthan calendar, the last season of the year is Storm Season, a time of danger and violence, and when the cosmic balance feels less certain. This year has felt like an extended Storm Season, lingering far longer than usual. Of course time still advances and each season ultimately passes, until we get to the Sacred Time. Sacred Time marks the joyous time when communities gather together (this year mostly online) across the world to celebrate building the cosmos anew for a new year. Like our own New Years Eve here on planet Earth, it is a time of divinations, omens, and predicti
    2 points
  15. Hi there! Here's my opinion about the rules in the Mythras Companion. Do you disagree? 😋 Have you tried out the social conflict and/or the chase rules? (Happy New Year, BTW, and plenty of good games for all!)
    2 points
  16. The City of Rose-Coloured Glass is in Teshnos (Hadarastu Valley Guide p433) although its hidden nature is not mentioned there.
    2 points
  17. I think many of these great events are. The deaths of Orlanth/Ernalda and the Great Winter should trigger many efforts by many different folk to get their plans in order for the Hero Wars. The rise of the Boat Planet just a year before is a good example. Whether or not events during the ship's passage along the Sky River contribute to the Dragonrise should probably be up to the individual GM, but a lot of convergent events (and claims) could aid the Dragon's awakening.
    2 points
  18. Or you can make a baboon Yelmalio templar and use the character history in Sandheart. 🙈🙉🙊🐵
    2 points
  19. You guys may remember Toxandria, the first game to use Chaosium's new open license for BRP. I purchased a PDF copy a while back ago and was suitably impressed I will now be buying a hard copy. You can find it here -> https://www.drivethrurpg.com/product/321297/Toxandria?term=toxandria
    2 points
  20. I am still making edits to the book based on feedback from this thread and elsewhere, and am planning on releasing a new version early next week (in the new year). However, for those who had font display issues, I would like to marshal your aid. None of the team working in Production work with Macs and we can't replicate this problem on our end. We recognize that it's showing up and have been working with correcting the font itself, which might fix it. If interested, please contact me privately via IM here and I'll share a copy of the book with you for you to see if the problem is
    2 points
  21. This is exactly why we considered the issue carefully, explored some options, and decided against it.
    2 points
  22. No, Phil contributed SVG versions of the Sorcery Runes from the RQG Core rulebook, and they've been added to the Glorantha Core Runes font download. I meant what I said. Look in the ZIP archive that contains the font.
    2 points
  23. I would love to see a bunch of different Arkat-cult write-ups - that could be so interesting, and offer upp all kinds of new magical avenues, including for sorcerers.
    2 points
  24. All this talk about Tatius being the trigger of the dragonrise and his secret ambitions is making my head split in half. All those things I would have never imagined, they stir conflicting emotions. I always thought that "shadow from another sun" was a result of him being so doped up on solar magic that his body believed he was in the Sunstop, or something like that. Also, the comments have made me remember something I thought about the Temple of the Reaching Moon of Sartar. RM temples seem to work as a beacon of magical energy, or perhaps a relay, being that all temples "bubbles" s
    2 points
  25. You may be missing my point. 1) A while ago, one-use spells were described in the Core book. It raised many questions. 2) Afterwards, clarifications were attempted here and compiled on the Well. 3) Way after, the RBoM is published and describes how one-use spells are supposed to work. It is a new write-up that does not align with clarifications on the web. It is now the latest official stance on the topic. My point is that RBoM gives no indication at all that RP should be dedicated to one-use spells. Either they have thought it through and dropped the idea or the RBoM shoul
    2 points
  26. For me, one of the biggest problems we have with Sorcery in RuneQuest is "Who gets it?" By that, I mean that the normal explanation is that Sorcery is available to Malkioni and Mostali, with a few others. However, not all Malkioni get Sorcery, not all Malkioni use Sorcery and Malkioni don't always use Sorcery. There are many sects that mix magics, with some using Sorcery and Spirit Magic, some using Sorcery and Divine Magic and some using Sorcery and Shamanism. Until we get supplements that cover these different areas and have new rules about how they use Sorcery then any discus
    2 points
  27. The Bestiary is a collection of creatures that the players can interact with at sometime, so they are as you would find them in their setting (see the intro 4). So adventurers in Prax will meet baboons in a family troop or mercenary baboons. If you read the Intelligent Creatures as adventurers and Creating Non-human Adventurers sections (page 6), it says This is the difference between playing a baboon that is part or a troop and an adventurer baboon. This applies to playing most intelligent creatures in the book.
    2 points
  28. Because at the end of the day a spear is easier to make.
    2 points
  29. Tatius is one of the highest priests of Yelm, has the backing of a large proportion of traditionalist Solars', and has sufficient lineage to try for the 10 tests, and is blocked by the Lunars. In Sartar, he found an immense source of power that could not be classified as Theistic, Sorcerous, or Spiritist. So he built his New Model Temple Of The Reaching Moon on it. Taking the Throne was his primary goal. Killing Orlanth and dominating the Orlanthis was a significant secondary goal. Using Chaos was just a means. Many years ago, Nick suggested Darth Vader as a model for Tatius. He could no
    2 points
  30. As the rightful place for Orlanth's Ring on that date would have been the back of the sky, and not the visible side. If the ring had already been in the sky, nobody would have remarked on its sudden appearance. Calling in the ring outside of its appointed date, and then tracing the path Umath took on his invasion of the (then still star-less) sky at a speed significantly higher than the normal steady rise, and leaving the northwest to trail stations across the entire sky was something Minaryth had carefully plotted. But then, what exactly was the purpose of the celes
    2 points
  31. Well if you want, you can make your baboon be part of the Sartarite culture, having grown up in the same tribe as the other PCs for some reason or other. Culture is different from race/species.
    1 point
  32. So, the Dark Side is enticing and gives the practitioner a bad rep. Nothing new.
    1 point
  33. As long as they pay their share of the Shadow Tribute, I'd expect that such a relationship would be tolerated. And the great Houses of Esrolia would make use of such to keep their rivals in check. I think you'll also find other, perhaps rival, thieves who worship Argan Argar's mother, Xentha, goddess of Night.
    1 point
  34. this point is difficult, because every one has some different sensibility , some can be touched by a point when others will not, and vice versa. And my english words are ugh not native Of course you are right, the real world has a bad side, and for some people who experience irl this kind of issue, a rpg should let them forget (or at least not remind) their suffering. Of course, when i tried to initiate my sons (fortnite is unfortunately stronger than me) I did not talk about a large part of the background. So that the point, every table play with a % of deviation of th
    1 point
  35. Using the rules you quoted in this post, a Broo or scorpionman or undead could join any of those cults as well... (although, we do know of Broo in Chalana Arroy). I'm not suggesting a Baboon can't be an initiate (or above) any of those cults. I'm saying it's not going to be easy. And, yes, that may be merely prejudice! And, I'd also say that GMs shouldn't make it easy Otherwise, it's simply "I want to play something that should be really hard to play, but I want you to make it easy for me... or I'll take my bat and ball (and dice) and go home!"
    1 point
  36. I didn't include them in the Glorantha Runes Roll20 Token Markers I created because I didn't need them for 13th Age Glorantha. I can make another version with them included if they're wanted.
    1 point
  37. There is no "wrong" here. Proceed as before. 🙂 But it's useful to realize/remember that a heroquest is always a "dance for two" (or possibly more). Every hero has a villain that they are attempting to stop, and those villains always have long-term plots coming to fruition (perhaps think of James Bond stopping the plots of Goldfinger, or others?). Tatius is very, very ambitious and does have a grand plan. Perhaps just the creation of the most powerful Reaching Moon temple, perhaps a stepping stone (aka a Footstool!) to something far grander.... Clearly the whole choreography of
    1 point
  38. Seconded. I’m going to study this carefully as I work up to this year. This is one of the big problem pieces in the GPC for me.
    1 point
  39. Deep Gloranthan Secret: the lost Golden Age civilisation of Prax was created and run by baboons. Mankind inherited their ruins. (Cue Charlton Heston in reverse)
    1 point
  40. Thank you for your kind words and suggestions. I am proud of the book, but am mostly relieved that it's finally out there!
    1 point
  41. Lanbril is essentially a minor deity worshipped by those of a particular profession, some ways comparable to a god like Minlister or Gustbran, except his profession is covert and considered undesirable, and so is his worship. Mythologically, he is unimportant, and he would no matter except he is useful to his worshippers. I think his status as a son of Grandfather Mortal would be common to many of these 'professional' gods, that exist as the minor god of a sort of thing that some mortals do. Compare, particularly, how in Kralorela there are the children of Aptanace the Sage, grandchildren of '
    1 point
  42. The entire Windstop was actually accidental on the Lunar's part, and they just claimed credit for it. Turns out Broyan, in doing the whole Vingkotling kingship thing, had been drawn into the mythical role of Orlanth. When the Lunars opposed him, they increased the mythic resonance around him, increasing the certainty of that role. Then when Whitewall fell, and Broyan and his supporters escaped, they did so via the Underworld. At which point, the universe, seeing Broyan and Orlanth as the same, went "Orlanth is dead!" And assumed the Great Darkness was happening, creating the
    1 point
  43. I can't say anything about Conan as I haven't read the original books. But, In the case of Lancelot, he isn't a Mary Sue because he ultimately fails as a knight because he can't keep his pants on control his passions. He isn't perfect, he doesn't outdo every single other character and not everyone is ok with his antics. That character is Gawain. What I'm trying to say is: Powerful character =/= Mary Sue @Akhôrahilexplained it way better than me in the first page. Exactly, and it narrowly avoids the White Saviour trope because Sartarite people are based on ancient Eastern Medi
    1 point
  44. Honestly, this is something that I don't want. I see all this knowledge of the future to be fun for people interested in Glorantha but a problem for those playing Runequest. I would much rather they just laid out the situation in 1625 in great detail and then tell the players "GO!" Let the players decide the future, don't try and squeeze them into a pre-determined one. Each campaign will go where it wants to go, will have whatever Argrath(s) they want, and the players will become the heroes. That, to my mind, is MGF.
    1 point
  45. I have written a scenario about an eye-witness of Sarotar's wooing of Arkilia dying in 1620. Admittedly that Asrelia priestess was ancient at that time, and had adult great-granddaughters, but living memory in Sartar may reach back before Palashee threw out the Lunars out of Tarsh even without heroic longevity (like Hofstaring Tree-Leaper's). The Sartar dynasty is in its fifth generation, or so (Argrath claims to be sixth or seventh, through Onelisin, the Storm Voice in the Rubble is a grandson of Dorasor, who in turn was a grandson of Sartar himself), Kostajor is a great-grandson (also t
    1 point
  46. Argrath's modus operandi in warfare seem to be a total magical war of extermination, leaving gods knows how many millions of civilians dead. Exterminating the Telmori and then using their skins as crafting materials is small in the scale of things, but seems especially egregious (we do not typically look kindly on genocidaires who skin their victims for crafting projects). I don't think it's a coincidence just how poorly it compares to Sartar's treatment of the Telmori in KoS - my reading of KoS is that it compares Sartar to Argrath, with only one of them looking good in the process. Rescuing
    1 point
  47. My problem with Argrath, as a character, isn't about his assholeness. As other people has already mentioned, there are a lot of candidates for that position in Glorantha. My main issue is he screams Mary Sue to me. He was forced to leave his clan and was taken as slave by the Praxians, but he managed to set himself free and discovered a spirit society that unified the Praxians around him. He is a Draconic Mystic, equivalent to an Illuminate in all important matters, but with no links to Chaos. He releases Sheng-Seleris in Peloria but it was a just thing because reasons. And so on...
    1 point
  48. I was thinking of the big picture and where this book fits in regards to the proliferation of BRP games. It is definitely a BRP game from the MD100 SRD stream, but it is much more Mythras than OQ, which is a little different from the original vision. It would be nice to see a logo on the book identifying it as a ‘Mythras-Compatible’ or a ‘Mythras-Influenced’ product at the very least, given how much of Mythras has been used for this game. PDFs can be altered/updated, but printed books can not. But yeah, I doubt there will be any major changes this late in the project, and I expec
    1 point
  49. So you favor Lunar Imperialism over Sartar's (and every nation they liberate's) right to self-determination? You favor the use of chaos monsters as military tools and the untold thousands of people who are fed to the Crimson Bat every year simply to maintain it as a Lunar Military Asset? Has it never occurred to you that the destruction of the Lunar Empire is caused by trying to make the world over in the image of Jar-Eel? Argrath is simply the world's equal and opposite reaction to a force applied. The fact is that the Lunars made a lot of enemies with their relentless expansionism, and ka
    1 point
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