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Showing content with the highest reputation on 01/12/2021 in all areas

  1. Well, this whole project had it's genesis way back in Keith Herber's first Keeper's Companion. I did an article on a half dozen new monsters. That I later expanded into a short book, Ye Booke of Monstres, for Lynn Willis. Lynn wanted a second volume so eventually Ye Booke of Monstres 2 came along. Later the two volumes were combined into The Creature Companion. The next progression was the original Malleus Monstrorum. There had been talk of re-organizing the CoC rulebook and taking out all the monsters, so a bestiary would be needed. So I took everything from the rulebook, as well as everythin
    8 points
  2. Announcing a new Jonstown Compendium supplement: The Book of Doom, an invaluable resource for both players and games masters. Over 600 new spells, dozens of skills, new magical items, new HeroQuesting spells and material, rune mastery, ritual sacrifice, and expanded rules for buildings and ships, trading and income, and crafting of exceptional items. There is also an entire section on alchemy, including new skills, spells, recipes, magical plants, a sample NPC, and other support material. https://www.drivethrurpg.com/product/343046/Book-of-Doom?affiliate_id=66807 I am happy to answer
    7 points
  3. I think at this point the Sartarites are easier to explain as their own thing than try to say they are like so and so. For example, with my players who know nothing about Glorantha, I say, "They are an ancient world warrior culture, with feuding tribes and caravan cities. Hospitality and honour are very important to them, and they hate being ruled by outsiders, although they are very loyal to their warlord Prince (who they claim is descended from a founder god). Their main gods are a Storm God and an Earth Goddess, and have lots of minor deities, most of which share in the myths and stories of
    5 points
  4. While the final product is the perfect addition to any RuneQuest player’s library, The Red Book of Magic had a much more humble beginning. Brian sat down with Jason —the Creative Director of RuneQuest—and Jaye —Art Director for The Red Book of Magic—to chat about how this epic, arcane tome came into being: https://www.chaosium.com/blogthe-red-book-of-magic-from-concept-to-page
    4 points
  5. Basically NPCs have skills as they need them to make the game fun for PCs.
    3 points
  6. RuneQuest may be “simulationist,” but it’s never been a simulation. Applying PC advancement speeds to NPCs as if they were the norm will make for a very weird world, fairly quickly, as everybody who’s tried doing it learns sooner or later. My advice is to drop it. Average Vargasts have 3 Rune points, competent Vargasts have 75% skills, and Rune Level Vargasts have 5-10 RP and skill mastery on a par with your group’s most irritatingly minimaxy PC. Otherwise things will break in weird and unexpected ways.
    3 points
  7. And Ernalda procession (no wedding without her, and apparently without booze...) :
    3 points
  8. Just for illustration (add a bit of minoian culture...) :
    3 points
  9. if you sail into another world would it be one of the Gloranthas that may vary?
    3 points
  10. You could go all Terry Pratchett, call it "cuddles": As the evil looking Alynx with glittering eyes and long, needle sharp claws emits a low growl like a distant rumble of thunder, a stalking malignant expression of bestial cruelty, taunting their quivering prey before pouncing... "Oh cuddles, he's just a big softie, give him a poke if he bothers you"
    3 points
  11. I respect and understand that people are often super duper keen to know WHEN stuff is likely to be published, but we have tried to very much not yield to that temptation any more in regards to providing "guesstimates" for when things will be up for sale. To cut to the chase, even saying that a manuscript is 90% complete can be very misleading. We are happy to talk about things that are being worked on, and happy to show off recent progress or confess to delays, but we are largely out of the business of answering "when" questions until a product has gone to final layout and an actual realistic
    3 points
  12. Please, let's avoid diverging off into something else, and keep on topic. Thanks
    3 points
  13. This seems as good a moment as any to launch this year's Jonstown Compendium Index: Nick Brooke's index to the RuneQuest & QuestWorlds scenarios and sourcebooks available from Chaosium's Jonstown Compendium community content web store on DriveThruRPG. The index includes full details for 2021 releases and all older Electrum & Gold best-sellers, plus summary listings for everything else in the store (for full details of all 2020 releases, see last year's Jonstown Compendium Scenarios & Sourcebooks index). Detailed listings analyse content (pages split between sc
    2 points
  14. You get pretty big temple, holy day and sacrifice bonuses. Minor Temple and HHD/Sacred Time gives you a +50% even without any sacrifices (and MP sacrifices are essentially free) or augments. Assume 75-95% chance of success. Plus, since they keep succeeding, they get experience checks, and it snowballs from there.
    2 points
  15. Both (the wedding, and the feast) are from La privée des hommes aux temps des vikings (Private Life of Humans in Viking Ages), a great collection when I was a kid (1970s/1980s). The artist is Pierre Joubert.
    2 points
  16. following on from this thread got me thinking, I'd be inclined to say that if a GM offers multiple opportunities for PC's to advance, then perhaps they should consider this for NPC's. When drawing up major antagonists my question is how would a character with 10 years experience compare to one with 25 years? PC's in RQG are considered above average with some experience, they are not noobs. Looking at some of the VIP's in the published material is a handy guideline, but RQ starts to plateau once all the relevant skills are in the 100%+ range (I mean in how quickly one progresses). D&D
    2 points
  17. This is an important point for new players. Most of mine (except the classical graduates) would struggle with most cultures beyond Ancient Egyptian, Roman and Ancient Britains'. We have plenty of source material that says what they are, in the core rules it says (page 24) Which I find more than enough for new players (I have two starting in a game next week and this was enough for choices) plus the large colour chapter pictures from the core book. There's then nearly seven pages on Sartar itself for new players to read, plus two good pictures of how men and women look. Plus loads
    2 points
  18. Yes Yes, it counts as a season. For further info on POW see the POW Increase section in the Q&A
    2 points
  19. Aldrya isn’t a goddess in the traditional sense. ”She” is ”merely” the collective consciousness of the aldryami and their woods as experienced through Elfsense. Mostal also isn’t a god, merely the cosmic order imagined as an individual (like Einstein’s God, in fact - does Mostal roll dice?).
    2 points
  20. As noted in this shipping and fulfilment update (Dec 22), shipping from our UK warehouse to addresses outside the UK is currently unavailable due to current disruptions to international freight movements in and out of the UK. No, only products from the UK warehouse. If the product you're after is only in stock the UK warehouse (like some of the stuff we're running out in the clearance sale) unfortunately for the time being this means you won't be able to order it if you live outside the UK. You can order products available from our other warehouses (but will have to pay for inter
    2 points
  21. Distributors cannot order the MM until later this month, then game stores can order it from them. I expect the earliest a game store will have the MM in stock is mid-February. As to which specific stores, that's entirely up to them.
    2 points
  22. On the visual side, look up for and show them images of the orlanthi of Six Ages: Ride like the Wind. They are not Sartarites but Vingkotlings, an ancient orlanthi tribe from before Time, but they are very useful to imagine the southern Orlanthi. The dominance of blue, long coats almost poncho-like, the absence of pants, the particular beards and moustaches... those are all traits the Sartarite can be seen with too. The dark skin is also present. Looking for "Six ages Rams" (Ram People was how the orlanthi were know in other places for a lot of time, because of their preference to herd sheep o
    2 points
  23. for me the "average joe" stats explanation doesn't count a lot, I like @Nick Brooke answer My issue is more about known heroes After 10 years (glorantha time), should every PC be largely stronger than Ballista (we have the stat) ? Able to challenge Ralzakark, the Red Emperor, Argrath ? crimson bat, ... Orlanth ?
    1 point
  24. Thanks for the tips; but actually I'm looking formost for stuff to read on Mexican history (I know that Cthulhu scenarios are no history books, but it is always fun to read them side-to-side with history books), not really something to play a campaign in Mexico, so shifting a scenario there wouldn't really help ...
    1 point
  25. The magic system in Magic World is different, from what I recall. There was a BRP supplement that had RQ3-style magic (The Magic Book) and the Red Book of Magic is compatible with that. However, looking at Magic World sorcery, there is nothing to stop you taking the spells from the red Book of Magic and just using them as Magic World sorcery.
    1 point
  26. jonstown could use a "Newbies lore pamphlet"
    1 point
  27. Yes and no - Mostal took exception and fixed her by pushing the Spike through. The result was a single dot on the top surface. Later on, the Spike was removed forcibly, and the die broke apart. The mostali are working on fixing this, starting by pulling the Slon shard back into place south of Jrustela. Being perfectionists, they aim for a polished die, starting with the southwestern corner of the Earth which will be complete once their repair has been achieved.
    1 point
  28. He stopped when Gata complained about becoming dizzy.
    1 point
  29. Satrapy of Doblian Adventure Seeds: Can You Beat the Grand Falconer: The Satrap himself has organized a falconry contest for the next games and has *entered it*. A great chance to impress him; he will respect anyone who *does not* let him win. And there's a good prize. But he is a *Falcon Hsunchen*, so good luck stopping him. Debate-Club with Swords: Kessella is having one of its fads, where people sword-fight and debate at the same time. Normally, the Empire would let it slide, but the winners seem to be sliding into the White Moon heresy. Investigate, find out the truth,
    1 point
  30. Just the original EQ series? The World of Two Moons has a lot of epic, and the sequels are worth reading, too. Personally, I am partial to the spacefaring future of the world where the elves are remembered vaguely by the humans, and where the Neverending (that species that the original inhabitants of the Palace chased across the galaxy) have finally arriived at the World of Two Moons. Those graphic novels hint at some world building that should be fun to explore. But yes, the original quest for the palace is a classic. The rules are based on the first quarter of that saga mainly, and alre
    1 point
  31. Mob is correct. I will just add that our EU based warehouse in Poland, which has all of our core items for all of our game lines in ample stock, is shipping to France and the rest of the EU. They can ship to France no problem. Yes, we have some "UK only" items on sale, and that sale will continue. Those are all for older items. If the UK can start shipping to the EU again at a reasonable price, we will start offering that again. When will that happen? That's beyond our control. Like all of you, we are in "wait and see" mode. TLDR: Some sale items only found in the UK can't be shipped over
    1 point
  32. The official limit is called "my GM"
    1 point
  33. Jeff has been sharing a lot of art previews from the Gods of Glorantha books on Facebook.
    1 point
  34. My solution. Denotate House and patronym differently. "Hywel ap Garr of Streamfield" would be one. New major lineages will be called different things. Like, a secondary Gales is probably more specific. Once you "outgrow" you previous notable kinsman in number of children and Glory, you probably need to decided if you found your own lineage or pay homage to your ancestor.
    1 point
  35. **Mythras City Quarter Map Generator available now ** I expanded the Mythras Constantinople generator to create city quarter maps in couple of additional ways. The generator creates city quarter street map using Voronoi Tessellation. The maps could be suitable for many kinds of fantasy or even some medieval historical cities. It is using the rules from Mythic Constantinople city block generation and Mythras Core Rules temple creation rules. There is quite little that is rules specific so the maps could be usable by any rule system. You h
    1 point
  36. Awesome Joerg, one of you best yet! Finding you missing anything is a chore Joerg, but you did miss the manga eye colour of Sartarites/Heortlings... Grey, green, hazel, and orange..!?! Joerg is phenomenal for that!
    1 point
  37. Sounds like vile elvish propaganda. Why not use the trollish name Veg Buffet?
    1 point
  38. That makes me wonder which I am 😔 ... I am fairly new to regularly posting there, but a long-timer at the game. Maybe I talk lie a grognard, so they accept me. Malleus Monstrorum is surely a spiritual successor to the Ye Booke of Monsters supplements, of which I still have fond memories (particularly, I liked how you resisted "taking sides" in what you thought made a good addition to the Mythos or not - it was never apparent from your writing which monsters you liked or not). There are things I prefer about the way monster writeups are done now compared to then, but that's about the
    1 point
  39. Welcome! And this place works fine for your questions. Branching off from others. Orlanthi: I think a much stronger affinity is with the Hittites or other Anatolian cultures, with some Mycenaean (Iliad), Thracian, and Vedic India. There's also been a suggestion recently in line with Bactrian cultures (Alexandrian era), particularly for Sartar. For Esrolia, blend in more Minoan, Etruscan, and stronger flavor of Vedic India. Dara Happans: as above, Sumerians, Babylonians, perhaps also Mohenjo-Daro and a touch of ancient Egyptian Lunars: Assyrian, Persian (on top of D
    1 point
  40. Recent excavations within the Temple of Knowledge at Nochet have uncovered a variety of records by the noted scholar and traveler, Sorala, particularly of her exploits during the early years of the Hero Wars in the company of the Colymar thane Harmast Ernaldori of Clearwine. This scroll proved of particular interest as it recorded in detail an encounter with a dwarf, possibly of the variety commonly referred to as a "tin" dwarf, and particularly as this type is rarely recorded as interacting with humans. We believe the episode occurred in a section of Dragon Pass known as the Dwarf Run.
    1 point
  41. I would expect a lot of replies to this! For me, I would use something like: Orlanthi: Celts/Vikings/Anglo Saxons/Asterix's Gauls Lunars: Babylonians/Persians/Maybe Romans if you want Praxians: Native Americans/Steppe Nomads Pentians/Grazelanders: Steppe Nomads/Mongols/Huns/Turkic Dara Happans: Babylonians/Sumerians But, of course, none of these is a good fit, really.
    1 point
  42. If it comes to personal cat communication experiences: Mine! Feedme! Letmein! Letmeout! SeewhatIcaught! Brushme! Now!
    1 point
  43. One of the problems in answering the question is that the info available is/was purposely kept vague. It's one of the great mysteries. Few beings ever sail to the edges, and far fewer ever come back to tell what happened.
    1 point
  44. I vote the opposite. The future of Dragon Pass is a guideline. GMs can choose to follow it slavishly, not allowing PCs to deviate, use it as an idea of what is coming or ignore it completely. I prefer to use it as a guide, sometimes using the events, although not always in the same order as they appear, with PCs taking the prime roles and changing things.
    1 point
  45. I think this is the Mirin's Cross punishment designation. The Sylilan network, I'm sure points west - there's the "Talastar job", and for the really unlucky there's the "Dorastor job". 😉
    1 point
  46. I can give you some answers from the proverbial horse's mouth... Yes, Kevin knows that I have never been asked to participate in the marketing of the new MM. While I have thought it odd never to have been asked, I also have never offered, so perhaps Chaosium assume I'm not interested? I can say I certainly do not feel ENTITLED to anything. I also don't think Kevin feels entitled to anything, and was just asking a question based on a personal observation. As to the amount of work I put into the project, well, I wrote the manuscripts (besides the original Malleus I also sent Mike Mason my manusc
    1 point
  47. My work here is done... Happy Christmas!
    1 point
  48. My father and I thoroughly enjoyed the comics, many moons ago. If he could see all of this, know that those comics and that RPG he brought home for me have had this kind of lasting effect, I think he'd be quite happy.
    1 point
  49. There's also this first-person essay from Belintar's perspective on how it was to be an elf, which delves a bit into their mythology and history as well.
    1 point
  50. Elfquest is a comic that's been going for 40 years and about 35 of them are avaiable at Elfquest.com ( GO READ IT ITS IN COLOR, FOR FREE~!) The world is amazing, the character's a re deep and interesting. The series can be loved by children and adults and actually triggers some VERY thought provoking questions. I would love to do some ELFQUEST, I actually built a cool Elfquest adjacent world (i.e. we know other High Ones left The Star Home, what about their adventures?) If people are interested I'd be willing to see about Veritas-- though I think the Elfquest RPG is hard
    1 point
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