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Showing content with the highest reputation on 01/13/2021 in all areas

  1. Indeed, the colouring books are an excellent place to start, especially if the age profile of your starting players was 7, 9, 11, and 2 who are old-enough-it-is-is-considered-impolite-to-speculate. It will amuse me when they start to learn about the Heroic and Classical ages at school, they’ll be thinking, Oh, that’s a bit like the Lunars and the Orlanthi.
    6 points
  2. Apprentice Shamans have a truly massive advantage when it comes to getting to POW 18.
    3 points
  3. Agreed for the players. I didn't know what the hell a Thracian or Scythian was until 6 months ago. But for me the usefulness of having references (historical, geographical, cinematographic, comics, whatever) is mainly for the GM. As I said on Facebook, I'm a fairly new Gloranthan GM (I starting GMing in the setting less than 2 years ago), and getting a good mental picture of what this or that piece of Glorantha looks like was my biggest problem. I think that's what people mean when they say that Glorantha is "difficult to get into" or "intimidating". The available game material gives a d
    3 points
  4. The thread on Baboons as adventurers has reminded me of something I’m not so keen on. P 417 of the rules suggests a species maximum is pretty much unchanged from RQii/iii (the max rolled + numbers of dice rolled) (with minor variations to excite rules lawyers) But P 418 for making a Pow Gain roll, there is a different calculation: Max rolled + Min rolled, which I don’t like. That means a baboon with 2D6+6 Pow has a “Pow species max” of 26, so a 40% chance of increase at Pow 18. Baboon shamans rock! How are people playing this?
    2 points
  5. Nah, Spartacus was Kirk Douglas. Past that, I only paid attention to the insane Cecil B. DeMille-type large scale crowds of extras, or to Jean Simmons
    2 points
  6. Yes. It's now available on our webstore and DrivethruRPG. Please download from your accounts. Please note there is a Clarifications, Corrections and Additions update here: CHA4028 RuneQuest: Roleplaying in Glorantha – Second Printing Clarifications, Corrections and Additions 1.0.1
    2 points
  7. In 'Out of the Suitcase #4', Rick looks at Chaosium catalogs going back to 1975 and what wonderful information they contain about products that did (and didn't) happen... https://www.chaosium.com/blogout-of-the-suitcase-4-cataloging-a-bit-of-chaosium-history
    2 points
  8. In 'Out of the Suitcase #3', Rick discusses the somewhat fruitless scholarly pursuit by certain gaming historians to try to understand and catalog the specific color of the dice included in our early boxed sets: https://www.chaosium.com/blogout-of-the-suitcase-3-sometimes-things-are-less-dicey-than-they-seem
    2 points
  9. "Heortlings for Dummies" "The Complete Idiot's Guide to Lunar Religion"
    2 points
  10. This is an important point for new players. Most of mine (except the classical graduates) would struggle with most cultures beyond Ancient Egyptian, Roman and Ancient Britains'. We have plenty of source material that says what they are, in the core rules it says (page 24) Which I find more than enough for new players (I have two starting in a game next week and this was enough for choices) plus the large colour chapter pictures from the core book. There's then nearly seven pages on Sartar itself for new players to read, plus two good pictures of how men and women look. Plus loads
    2 points
  11. jonstown could use a "Newbies lore pamphlet"
    2 points
  12. I respect and understand that people are often super duper keen to know WHEN stuff is likely to be published, but we have tried to very much not yield to that temptation any more in regards to providing "guesstimates" for when things will be up for sale. To cut to the chase, even saying that a manuscript is 90% complete can be very misleading. We are happy to talk about things that are being worked on, and happy to show off recent progress or confess to delays, but we are largely out of the business of answering "when" questions until a product has gone to final layout and an actual realistic
    2 points
  13. Recent excavations within the Temple of Knowledge at Nochet have uncovered a variety of records by the noted scholar and traveler, Sorala, particularly of her exploits during the early years of the Hero Wars in the company of the Colymar thane Harmast Ernaldori of Clearwine. This scroll proved of particular interest as it recorded in detail an encounter with a dwarf, possibly of the variety commonly referred to as a "tin" dwarf, and particularly as this type is rarely recorded as interacting with humans. We believe the episode occurred in a section of Dragon Pass known as the Dwarf Run.
    2 points
  14. Announcing a new Jonstown Compendium supplement: The Book of Doom, an invaluable resource for both players and games masters. Over 600 new spells, dozens of skills, new magical items, new HeroQuesting spells and material, rune mastery, ritual sacrifice, and expanded rules for buildings and ships, trading and income, and crafting of exceptional items. There is also an entire section on alchemy, including new skills, spells, recipes, magical plants, a sample NPC, and other support material. https://www.drivethrurpg.com/product/343046/Book-of-Doom?affiliate_id=66807 I am happy to answer
    1 point
  15. Out of the Suitcase' is a new regular series of posts on Chaosium.com from Chaosium President Rick Meints. An avid RPG collector, his love of all of Chaosium's publications, plus anything Gloranthan or RuneQuest in nature, has earned him the nickname "Mr. Suitcase". Out of the Suitcase #1 - Jack O'Bears and Me https://www.chaosium.com/blogout-of-the-suitcase-1-jack-obears-and-me
    1 point
  16. Just for fun, I decided to create a few iconic pulp characters using Pulp Cthulhu. Because I wanted them to be very competent (as it goes for some of these characters), I have created them with two occupations (with corresponding skill points) and 4 talents (yes, 4). I choose the archetypes liberally with the preferred characteristics and set of skills that seemed to match best and I have done the same for occupations. For the characteristics, I just winged them. I have added draft write-ups in the next few posts. Comments and contribution welcomed!
    1 point
  17. That makes sense for the skill check, but not giving the POW tick for a successful worship is quite different. You worshipped, it was successful, you made contact with divinity, you should get all the benefits. A skill tick is not one of those benefits, so that's fine to houserule, but a POW tick is.
    1 point
  18. Comparing to the real world is useful, but you've seen that there is not a lot of direct 1-to-1 relationships. The game King of Dragon Pass might be helpful. You can see the proto-Sartarites in action, and get a bit of exposure to the other peoples. Often by being slaughtered by them (stupid beastmen). It is a fun kingdom builder that can help with lore and myths.
    1 point
  19. I think you should make it a lot more than that. It seems that. All qualities do not appear to be worth the same. Each point of Effective should be worth at least as much as a same value as Bladesharp spell. Other game systems increase the price for similar affects by as much as 100 times the base price for a weapon and about 10 times for a common item. Yeah, it gets far too complex to work out. I think it should be down to the negotiating skills of the crafter and the buyer. As a GM I have no problem with very magical items. A +7 sword is a very rare and magical thing.
    1 point
  20. Heh... In too many representations -- slaves to the Romans... Spartacus was Thracian
    1 point
  21. I agree that an ideal would be to have guidance for Pulp Cthulhu in the Dark Ages book. But, it's not in there, and it isn't going to be there in this edition. So, you're doing what any good Keeper does: making the changes that you think are best for your game! Would you share with us what you come up with, when and if you have the time and inclination? We would benefit greatly from seeing your insights! In the interim, here is how I might personally get started. I'm thinking about the critical role (allusion not intended ) that religion plays during the time and how that might influence
    1 point
  22. I believe the new system is the one from p417 : max+1/die+1/6 bonus (meaning each +1 to +6 count as one die) So, 2D6+10 would be 22+2+2=26, and 2D6+6 is 18+2+1=21. Chances to increase is (max-current) * 5% (15% for a 18POW baboon).
    1 point
  23. That close to Tarndisi's grove, the thorns could indicate some Aldryami claim on the place. Or possibly a sleeping princess.
    1 point
  24. To confirm, for those still looking, Thorn Top is immediately below Hound Knob on the Colymar Tribes map (from GM screen pack), and occluded by garn for Anmangarn, on the Colymar Clans map. In my game this are the same thorn plants that Tarndisi might gift seeds for, to the Thane of Apple Lane, as they are seeking to fortify Apple Lane. (I’m seeing a MiddleEarth Bree bank and thorn fortification). In return for a favour...
    1 point
  25. That's what Rapid Fire is for Potentially but then you run into the problem of going very specific with the skills. That's were as a group you need to agree on some ground rules and accept broad justification for some checks. As an example, the Phantom is trying to figure out a poison. Pointing at the background section of their character sheet, the player pleads that he has partly educated by the Bandars and that he knows something about poisons. If the GM buys it he could rule that the Phantom can try an extreme INT roll. If it would have been the same poison used by the Bandars (ve
    1 point
  26. Brexit, taking back control of our warehouses. 😅
    1 point
  27. Soltakss is correct. Should be able to be used... however I would suggest a test run before actual use in a campaign. SDLeary
    1 point
  28. I really enjoyed the conversation about mythology and how it plays into and helps create/facilitate RPGs.
    1 point
  29. Yes, this is an issue. In my game the players tended to start with low POW, so some of them still only have 3 rune points. But I have one, after only 7 seasons and 2 sacred times, who has 10! That means he has gotten to the point that he doesn't get them all back every season (I don't allow replenishing on associated cult holy days) and that is the only thing keeping him from tossing them around in a rather unbalancing fashion. The NPCs tend to reflect a significant under-appreciation of how quickly POW will accumulate for an adventuring character! Perhaps there needs to be more things th
    1 point
  30. Entirely depends on the campaign that you are running. My current one started very, very low powered. The character's relative power to the more storied members of their clans is a constant theme that drives the players as their relationships to the cast of NPCs (Red Cow region!) has been changing over the course of the adventures. The campaign has heavily followed the seasons to pace the lifestyle and culture of the hill people, and the players have consciously chose to burn multiple seasons in "training montages" rather than risk the options for more serious adventures. All are new to G
    1 point
  31. For a farmer or a tenant, a running cow does matter, and a cow has 3D6 POW, same as the farmer, so it should count.
    1 point
  32. First Blessed Adventure Seeds The Eagle Murders: Eagles are sacred to Vrimak, who is much beloved. Someone is murdering True Animal Eagles. Find who is committing this blasphemous crime. Heroquest Assist: You have become so noted the Satrap has asked you to assist her in one of her many Heroquests. Will you answer the call? A good way to get contacts and the gratitude of a Satrap. Holy Message: In the city of Diavizzi, the Star Captain Kurantis has *manifested himself spontaneously* and demands to see the Pcs. He has a message for them to take to Catticus. Shape up
    1 point
  33. For Make<object> skills, did you intend it to work something like this: If one has a Craft Weapon at 80% and Make Sword at 45% is trying to make a sword and rolls a 44, then then sword is made. Another roll of 44 against Make Sword would add +1 quality, a special +2 quality and a critical +3 quality? If using this and criticaling both rolls, then a sword may have up to 5 qualities
    1 point
  34. You are welcome. Here ... Favourite skill: Invite me in (Useful for thieves, con-artists and vampires) Favourite spell: Wash away Flood I would just add 10% to the value for each quality, except Fine. Yes it would, but Fine specifically doesn't do anything except make it look nice. To be honest you are getting on shaky ground when working out the monetary value of a special sword. Someone might pay more for a sword that is quick, someone else might prefer a sword with extra HPs and so on. Are you going to pay double cost for a sword with 10 Qua
    1 point
  35. The magic system in Magic World is different, from what I recall. There was a BRP supplement that had RQ3-style magic (The Magic Book) and the Red Book of Magic is compatible with that. However, looking at Magic World sorcery, there is nothing to stop you taking the spells from the red Book of Magic and just using them as Magic World sorcery.
    1 point
  36. Both (the wedding, and the feast) are from La privée des hommes aux temps des vikings (Private Life of Humans in Viking Ages), a great collection when I was a kid (1970s/1980s). The artist is Pierre Joubert.
    1 point
  37. Just for illustration (add a bit of minoian culture...) :
    1 point
  38. Enjoy. The ones I've seen. And if you post dates and themes for each episode as you watch, that will turn this into a useful resource for all! Thanks.
    1 point
  39. See page 40 - Cyclical (characteristic) - Duration (one week) Please make sure you have downloaded the latest version of the PDF
    1 point
  40. Gooooood. Various Gloranthas, all being the reflection of a primal one on the waves of a chaos sea (I know, I have read Zelazny at least once too much). In that case, that would become the search for the primal one.
    1 point
  41. I've been partial to imagining Sartarites/Heortlings as being like a mix of the Samnites, Etruscans, and Italo-Celts (in terms of material culture and lifeways) As for everyone else.... Grazelanders are Scythians; Esrolians are Minoan/Mycenaeans; Lunars contain Babylonians, Assyrians, and Seleucid Hellenes living in perfect harmony; and Praxians are ... well .... a fun mix of all sorts of nomadic horse-riders (though there's definitely some elements of southern Plains Indian culture and some Pueblo elements, e.g., the Hopi/Tewa-like hairstyle of bison tribe women.)
    1 point
  42. Hmmm. Hopefully, all advice needed should be in the book, but I'd go with having pre-prepped any sorcery spells if you have a high-powered party and need your vampire to be over the top powerful, and to use Deveval for emotional impact. He should have plot armour until he's done his job, which is to tell people the problem. (It MIGHT also be to give them True Sword if that's the only way someone can harm a vampire in mist form, which I decided was possible with that spell.) However, he's obviously a kid who is doing what is right because it's honourable, and he's determined to be a good Hum
    1 point
  43. 1 point
  44. More thoroughly, in at least 49 parts, as a deity of such power can eventually recover from being separated into 48 parts, according to Orlanthi mythology. The Lunars allegedly have collected those hidden parts, and they have come to a count somewhere beyond 50. They are positive that they will be (or have been) able to reconstruct a pure Nysalor without using any parts of Gbaji nevertheless...
    1 point
  45. This is a plain version, no auto calc https://www.chaosium.com/content/FreePDFs/CoC/Character Sheets/Character Sheet - base - Call of Cthulhu 7th Ed.pdf what seems to be the issue, I find they work fine...
    1 point
  46. In the second of our 'Out of the Suitcase' series, company President and avid collector of all things Chaosium Rick Meints talks Ducks, Ducks, and more Ducks... Out of the Suitcase #2: Ducks, Ducks, and more Ducks https://www.chaosium.com/blogout-of-the-suitcase-2-ducks-ducks-and-more-ducks
    1 point
  47. Hi, I'm French and I made Boldhome City Building Maps from Olivier Sanfilippo's card. the east gate I made the map of the temple of humakt, I made the Colymar mansion, and I made the sartar palace. (in level 22 from Olivier Sanfilippo's card)
    1 point
  48. I apologise for taking this a bit off topic, but that boat image has sparked something that has intrigued me for many years. I see Greg has used metric, as did the original rules. This is very unusual for an American. As a Brit I work happily in both, though I have my preferences depending on what’s being measured, what I’m doing or the context. For example, metric always seems slightly incongruous in a fantasy setting to me. Anyway, does anyone know why Greg used metric for Glorantha? Was it his general preference? Did it come from spending time in Europe?
    1 point
  49. Intentionally amorphous scene-oriented segments. They are the exciting points in the battle for player characters. The approach we are taking to battle is entirely player-character oriented.
    1 point
  50. Glad to have been of some help. I should point out that the Redline History refers to "a magician family from distant Orathorn", so even if my reading were correct it need not exhaust the Orathorni possibilities!
    1 point
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