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Showing content with the highest reputation on 02/26/2021 in all areas

  1. Hello Everyone! I have been working on a homebrew RPG for some years but after much thought I decided the best I could do is use OQ3 or use its future SRD to flesh out my own thing. I missed the KS but I knew there would be some pre-order scheme and here we are now! I just can't wait... so in the meantime, I wanted to design a custom character sheet for OQ3 (a bit speculative for now but probably OK). I am sharing it with the forum and also asking for your custom designs and your personal choices. In this particular case, all magic/religion is put aside (a B-side not shown). No Wealth, No
    4 points
  2. Especially at cold temperatures. There are a number of pictures on p.2 of this pdf which look like some mythical creatures' work. Ancient penguins on Svalbard? https://royalsocietypublishing.org/doi/pdf/10.1098/rsta.2012.0357 Might be something for northern Fronela or North Pent? Or you can have it somewhere completely different, a remnant of the Gods War.
    3 points
  3. Would it be possible to include it in a Community Created scheme such as Jonstown Compendium? Or even to have a new scheme for all minor systems such as Magic World or BRP?
    3 points
  4. In previous iterations of Sorcery rules, this was explicitly how magic like Flamesword functioned- the "saint"/Ascended Master had gone to the Otherside and discovered how to package this complicated set of commands into a single ginna.jar file that anyone could make use of through a ritualized trip to the Otherside to gain that knowledge. Of course, in RQG, these spells are mostly Rune Magic, and as all well know, there's no way to describe the process of learning Rune magic as "a ritualized trip to the Otherside in order to gain the knowledge by which some god or hero performed a feat or dee
    3 points
  5. A "bird" from a race cursed because of their support for Orlanth? A good lawspeaker could make a case. But then: A good lawspeaker could make a case. You could have both, with an argument between ancestors thrown in for more MGF.
    3 points
  6. Lulu put out the PODs for classic RQ splats, bestiaries and games that was on offer this last Yule...I am very happy with the quality of the four I bought to replace skeletons of the originals that I had to replace. They were pricy in Canada despite being printed here for the freight and took a bit of time to arrive they and I blame the pandemic for the speed. Fair enough. Everything else seems solid and as much as I am enjoying all my PDF Mythras! I look forward to my second hard copy DM book to join my beautiful Slipcase RQ 6! , Maybe Luther Arkwright! ETA they were all soft cover.
    3 points
  7. Indeed we spent several minutes of our session Zero trying to interpret that the text on the spell cost. The Tables clearly show un-mastered manipulation costing double, and the example shows what happens when missing 1 R/T. What was most unclear to us was what happened if more than 1 Rune or Tech was missing - in the end we decided to increase the base cost of the spell by 1MP per missing R/T and only double the cost of intensity. As for MP cost - all the PC's had MP matrix or Spirits in POW storage Crystals. Only 1 of them had a TAP spell (the Macabean had a Tap Moonlight spel
    2 points
  8. The campaign (I called it "The Moonuments Men") was for 4 Lunar sorcerers sent back to Satar after the dragonrise to recover some artifacts and tomes left behind after the rapid redeployment of the Satar garrison (lets not call it a rout). One was an Inripi Ontar Worshiper, the other 3 were of sorcerer schools I'd derived (based on HQ material), A lunar College of Magic Sorc, a Macabean Sorc, and a Red Moon Warlock. They travelled back to Boldhome and their raid on the Satar palace vault coinsided with the disastrous outcome of Kalyr's Lightbringer quest.
    2 points
  9. Ah, so that's why Ducks smoke cigars, so that they can produce the proper smoke-filled rooms in which to dictate the actions of the Lismelder.
    2 points
  10. Our enemies assert that Ducks are the secret overlords of the Lismelder Tribe. Just putting that out there.
    2 points
  11. Definitely not all sorcery rituals, but at least IMG there are (going to be) craft magics that work this way (once I start defining such, which will probably wait for the starter box with info on Jonstown guilds). Such magics will be a jealously guarded nostrum, unlike the freely taught Open Seas ritual. Possibly requiring initiation (with POW sacrifice etc.) into a hero/spirit cult. Wrong tense: is going to make this all very clear. Hopefully by Xmas.
    2 points
  12. The Cults Book entry on Dormal makes this all very clear. SPECIAL MAGIC The cult teaches the sorcery spell of Open Seas. Unusually, this spell does not require knowledge of any sorcerous Runes or Techniques, as all the necessary information is contained within the ritual itself.
    2 points
  13. I'll have lots of answers. The real question is will you have the right questions!
    2 points
  14. 2 points
  15. In the rites and this-world heroquests, members of the questing community will play the role of antagonists, like in a passion play. What happens to them, what do they get out of this? At the very least, this should be a full-scale worship service for them, even if they aren‘t initiated to the cult whose rites they are helping (or initiated into a cult at all). At least with regard to gaining a POW check. If these ritual helpers aren‘t initiated to the cult they are helping out, and are not in a position to renew (or acquire) associate magic from the cult, are there any other
    1 point
  16. I shared this on Facebook, and I like you lot, so I'll share it here as well. It's a small personal manifesto, growing out of some recent niggles and annoyances. In the Before Times, this'd have been a website post, but I don't have the tools to do that any more. You don't have to read it; you certainly don't have to respond to it. But this sets out where I'm coming from. I hope it's helpful. There's some nifty discussion in the RuneQuest group on Facebook: link. Ten Reminders.pdf
    1 point
  17. Absolutely. MPs for Sorcerers are a must. That is why I added this spell in the JC Denarius the Minter supplement AID (Magic, Command) 2 pt (Ranged, Instant) If successful in casting this spell, the caster transfers magic points equal to the spells Intensity to the target of the spell. These magic points can replenish any spent by the target and any additional, above the targets POW, will stick around dissipating at a rate of 1 magic point per 10 minutes. These additional magic points are not added to POW for purposes of defense or offense but can be used to cast spells b
    1 point
  18. As per the rules on pg 384 "Mastering New Runes or Techniques A sorcerer starts by mastering one Rune and one technique, as described in the Philosopher occupation on page 70. A sorcerer must have a minimum INT of 13 to understand one Rune and one technique. For each point of INT above 13, the sorcerer can learn one more Rune or one more technique." The players in my mini campaign found that the double MP cost of non mastered runes to be a greater impact to them casting spells than the free INT - using a 3 Rune/Technique spell with at least one rune un-mastered is 4MP+42MP to c
    1 point
  19. I just finished running an all sorc mini campaign - I kept all the other rules for INT the same but set starting Free INT to max human INT (AKA 21). Worked out pretty well. Apart from the weekly castings most spells averaged about 14 pts of intensity due to the long casting times. Two of the Sorcerers had INT 16 - the big impact to these sorc was that they could only have 5 Runes/Techniques, so they had to select their runes carefully, and expect to cast using extra MP for some spells.
    1 point
  20. It wasn't when I was just looking, honest! 😄 But it is now, so I assume some caching snafu or such at my end. MW and AS in PDF for a smidge under $6 is a very good deal...
    1 point
  21. That art you made for that book is outstanding! Thanks again for your great work. If you ever want to draw up 500 separate monsters (for free😀) lemme know and I'll re-releae it 😀
    1 point
  22. I've got two questions regarding wyters and magic: The RQG rulebook (p286) says that wyters don't have Rune Points: they spend POW when casting Rune Magic. Good enough. But the RQ Bestiary says the same (p174) while at the same time giving an example wyter that has Rune Points separate (and different) from its POW. The RQ Gamemaster Adventures provides stats for the Colymar tribal wyter and it too gives separate Rune Points (although it ties those to Orlanth Rex specifically). So do wyters have Rune Points or not? If they do, what spells are they good for? AFAICT wyters can also ca
    1 point
  23. Presumably magic-points-by-numbers sorcery spells would still be limited by one's read/write. This would mean that only the lettered are expected to be taught and cast such spells
    1 point
  24. Then just ignore it in your games and use your own rules as you suggested. My players get along with it just fine. Enhance INT pretty much gets round this limitation, both of my current sorcery players usually have it running.
    1 point
  25. what about warriors with size 8 and str 8, it is too unfair ! they have damage malus and no access to the most deadly weapons (great sword, etc..) #givehobbitachance
    1 point
  26. I think it's a one-shot thing. Dormal created it as sorcery but is now a deity, so packages it up a bit like Runemagic but not quite.
    1 point
  27. I think experienced sorcerers will have created inscriptions for all the spells they know so they can use their full INT to cast them.
    1 point
  28. How about you quote what he said, or post a link, as opposed to giving a vague "he said something else" summary?
    1 point
  29. That will change in the next few days as we get 5.2 into our US warehouse.
    1 point
  30. Both the quality and price of Lulu's hardcovers has improved a great deal recently. I've taken delivery of proof copies of all our latest titles, and I'm extremely happy with the quality of the binding with all of them - especially the thicker titles.
    1 point
  31. Does this mean that you'll have an answer?
    1 point
  32. Ok then. Are we saying its one shot thing, or can we apply this to ALL sorcery Rituals? What would be the casting cost to such a Capitan … 4 mpm since he known neither the rune or technique?
    1 point
  33. I received my hardcovers of Mythras and Monster Island and I am very happy with how they came out. They are very solidly built and will definitely get a lot of use at my table. Cheers!
    1 point
  34. If you are planning on attending Impromptu Con on Saturday, that would be a great question to ask! Here's the link - unlimited people, never expires (although we will be deleting the server after the event). Same link for all of us. Open the gates! Unleash the hounds! https://discord.gg/59hUAjH8mk And here's the preliminary schedule: Event start 8pm CET/7pm GMT/2pm EST/11am PST/6am Sun AEST (Also, to avoid having to list five time zones, I will list these times as only CET/EST and you can convert from there in your heads.) 8:30pm/2:30pm RQ Starter
    1 point
  35. Quite the opposite. Trying to clarify what seems to be deliberately missed. A French studio has the rights to do Mournblade and (I gather) Hawkmoon in French. They have indicated on social media that they want to do an English version of Mournblade, called Stormbringer. I am led to understand that they don't have global rights, which I assume includes English. Rick - who knows far more about these things than I do - says the same. The BBC is doing an adaptation of Hawkmoon, and has the game rights currently wrapped up with their license. I don't really know the specifics of tha
    1 point
  36. Like Morien said. Never forget the new count will probably ask counsel to his vassals. Maybe Robert is inclined to follow Arthur, but maybe he could be convinced otherwise. It's great drama ! Force your characters to choose beetween their liege and their family. Clash of passions! It's the heart of KAP ^^ Your players are free, remember. Yes, it could be a bit dishonorable to go against his lord (even if I should mitigate the losses by half because they have good reasons). According to the legends, there is one honorable way to do it. You give back your lands to your lord
    1 point
  37. 1 point
  38. Captain Obvious here: hobby forums are a bad place for making bold statements purporting to be objective truth (give me some credit: I am aware of the irony of me just making a bold statement of objective truth on a hobby forum stating that ...... but work with me). Readers and posters on rpg forums (fora?) tend to be opinionated, bright and calling upon their (our) experience of the rule or setting under discussion. The likelihood of those experiences and opinions aligning and there being agreement seems pretty low. That doesn't IMO mean that anyone is wrong though. One of th
    1 point
  39. I like the idea of "ritual cleansing" or purification of those who have taken on other roles in the ceremonies. For some roles, perhaps the Wicked Uncles, this is not difficult - it is simply meditating on "how it was" and their own initiations to see the flaws of the "Old World" and why Orlanth had to change things. For others, it may be a day of fasting, or standing out upon a nearby hill until the Winds and Rains of Orlanth have washed away the impurities.
    1 point
  40. We have an excellent example of this in Pavis GtA, in the Red Moon Rising adventure. It's clear to me that, it's the level of identification that the participant achieves that determines the effect on the performer. It will range from, just going through he motions - scripted to the other extreme of being the god. The key in this ceremony is that the masks have been identified magically with a particular god and have as such their own agendas. The participant can choose to identify with the mask and under RQG likely gain a bonus to becoming the god. I think the key here is that the person who
    1 point
  41. This sounds plausible and reasonable. "Movement" might also be translated as related concepts, such as activity, change, etc. I suspect that veterans of Glorantha might have fairly definite understanding of specific runes, but from an outside perspective I don't personally see a problem with the "movement" name element also denoting something like "vitality, virility, energy," etc. (even if those concepts are denoted by different runes, at least in a modern post-God Learner era), depending on how ancient Theyalan-speakers viewed the interrelatedness of those concepts. My own RW name can for ex
    1 point
  42. Whatever drawings I gave you for the alchemist book are yours to use. If you need me to sign something I will. Apparently Magic World has also disappeared from the online store... so maybe they're just disappearing it altogether, as some nagging bit of the past.
    0 points
  43. * SIGH * Looks like big brother has finally caught up with me. I've been told my Damn Big Book of Monsters is being removed because of copyright pics included within the pages. All of my projects contain other people's great art, so will likely be removed as well. Hope some of ya found a use for the stuff 😎
    0 points
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