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Showing content with the highest reputation on 02/27/2021 in all areas

  1. Lynne Hardy's The Children of Fear is our newest Call of Cthulhu campaign, and we're printing it in Poland; the printer there has just sent us advance copies, and they look superb! The presses are rolling; will be shipping to our warehouses soon! And remember, if you buy the PDF direct from Chaosium.com now, you get the full price of the PDF off the printed book when it's out.
    5 points
  2. Honestly I was very bummed way back in the day when the Heroquest rules were promised, but not delivered. That was the heydey of my Runequesting, and I ran multiple long running campaigns with different (and overlapping) groups of people. We had some very good times and pleasantly passed a lot of impoverished youth or just sleepy small town days with this wonderful hobby. As the campaigns went on, I had to make up my own stuff as I went along for "Heroquests". At first I didn't even have the concept of "performing the Lightbringers Quest", or punching through to the Gods Plane, or su
    5 points
  3. I'd start by asking Penelope Love what should would like done with the book.
    5 points
  4. If you don't have it already, pick up the Guide to Glorantha: that's your best source for the rest of the world. (Scroll down that page for the PDF-only version) Paul Baker is writing a Kralori Primer to support RuneQuest campaigns in Kralorela. It's dead cheap: $4.00 for more than 200 pages (so far). Jamie "Trotsky" Revell worked with Greg Stafford in the early noughties on HeroQuestWorldWars stuff set in the Malkioni West. His "non-canonical" books based on that work are the Book of Glorious Joy on Loskalm (from D101 Games, published in 2011, sadly no longer available), and Kingdom
    4 points
  5. Wow! Buying both the Magic World core book and the Advanced Sorcery book in pdf format for a total of $6 USD (approx $8 AUD) is a pretty good deal. But with limited promotion I don't think it's going to get too many new sales. Most of us who know of the game already have the pdfs. Unless there are advertisements on DrivethruRPG and various outher forums, then I don't think the sales are going to be all that high unfortunately. But I'll be spreading the word where I can
    3 points
  6. Thank you for doing this. That price should help. I already own a copy of MW's pdf. I suspect lowering it to $9 or $10 could also have worked. Some companies are tending to ask far too high a price for pdfs these days (I'm looking at you, Modiphius!). I just bought a copy of the AS pdf. I hope the lower price does garner more sales.
    2 points
  7. In My Glorantha, in the Sea Seaon of 1626 Argrath White-Bull commissioned a great work of art and artifice from the Pavis Mostali: a living map of the lozenge wrought in silver, brass and quicksilver, kept up to date through interface with the deep earth spirits at the dwarves' command. The table-sized version the Mostali delivered in Fire Season was just a copy of the grand map they manufactured for the project, but it fulfilled the terms of the contract nonetheless. Yet it was not the only copy of this grand map that the Mostali created. They prepared an even smaller version, the size of
    2 points
  8. Indeed we spent several minutes of our session Zero trying to interpret that the text on the spell cost. The Tables clearly show un-mastered manipulation costing double, and the example shows what happens when missing 1 R/T. What was most unclear to us was what happened if more than 1 Rune or Tech was missing - in the end we decided to increase the base cost of the spell by 1MP per missing R/T and only double the cost of intensity. As for MP cost - all the PC's had MP matrix or Spirits in POW storage Crystals. Only 1 of them had a TAP spell (the Macabean had a Tap Moonlight spel
    2 points
  9. 2 points
  10. Please note, Magic World is now no longer available in print format. As part of some reorganising at Chaosium.com, we have moved PDF sales of Magic World and Advanced Sorcery to DriveThruRPG, along with various other legacy titles: https://www.drivethrurpg.com/product/128323/Magic-World As noted at the beginning of this thread back in 2016, we know that Magic World has a small but devoted following, and we have no issue with Magic World continuing on as licensed/fan-produced product.
    2 points
  11. Hello Everyone! I have been working on a homebrew RPG for some years but after much thought I decided the best I could do is use OQ3 or use its future SRD to flesh out my own thing. I missed the KS but I knew there would be some pre-order scheme and here we are now! I just can't wait... so in the meantime, I wanted to design a custom character sheet for OQ3 (a bit speculative for now but probably OK). I am sharing it with the forum and also asking for your custom designs and your personal choices. In this particular case, all magic/religion is put aside (a B-side not shown). No Wealth, No
    1 point
  12. Dear All, After years of playing my home brewed version of RQ. I bought myself a copy of RQG, and it's got me interested in Glorantha again. I have rapidly become aware that there's a lot of Gloranthan knowledge I've missed by not getting into HQ/HW: cultural background, setting information, clans, cults, maps,interesting locations, regional info etc etc. So i intend whilst HQ is still around to try and acquire some of that knowledge. So in your opinion what supplements should be my priorities ? I'm not worried about HQ rules, I'm an RQ man, but the sort of things I've mentioned abo
    1 point
  13. It was great to see you around !!! And the big news for the day... US $ 29.00 for the Starter Set with a teaser of the Sartar map and a "OH MY GOD !!!" art.
    1 point
  14. I am adding a homebrew rule that that Magi would also use their racial max INT to determine the number of runes/techniques they can master.
    1 point
  15. I shared this on Facebook, and I like you lot, so I'll share it here as well. It's a small personal manifesto, growing out of some recent niggles and annoyances. In the Before Times, this'd have been a website post, but I don't have the tools to do that any more. You don't have to read it; you certainly don't have to respond to it. But this sets out where I'm coming from. I hope it's helpful. There's some nifty discussion in the RuneQuest group on Facebook: link. Ten Reminders.pdf
    1 point
  16. Which, thankfully, it is finally moving away from and to a more interesting approach. Unfortunately, little yet published beyond the Guide to help establish play, though Loskalm may prove to be some intersection of Plato's Republic and Vedic India. Some notes here, if you haven't seen them:
    1 point
  17. I was actually thinking about that this morning... wondering how long it would take me. IF I do it, I'll let you know when I'm finished.
    1 point
  18. Very nice, clean and simple. I like the fact that you made it landscape and I love the name of your game!
    1 point
  19. Actually, the GPC scripted events should be seen as the default timeline, IMHO. That is, if the players to nothing, these things happen. It is also set up so the gm can involve the Players in certain scenarios, like the Sword Lake adventure in 486, or gives a choice of scenarios like accompanying the King or go on naval raids with the Prince in 487. I have always played that the players can choose their own path. YPMV. Mostly, it is parallel to the default campaign, but I give the players the possibility of changing what is setup. it doesn't always happen, but if you keep up with the
    1 point
  20. My awareness of it came from a few posts on the Stormbringer/Elric RPGs Facebook group, where someone (whether an overenthusiastic fan or developer with Titam... it is hard to know) claimed that it was in the works. Given the situation, that may have been speculative, premature, or magical thinking.
    1 point
  21. Nah, see, these are just very confused dwarves under a curse.
    1 point
  22. Or perhaps they're the remains of giants; the Heortlings believe that the "Lost Rocks," an erratic cluster of wandering lights in the sky, are the remains of a giant called Ganvaktakarn (who may also be known as "Sky Giant") who was slain by Orlanth. If that's true, maybe the earthly remains of ground-bound giants sometimes become "lost rocks" as well?
    1 point
  23. Couple ideas: - "board game" for giants. - Weird behaviour by gremlin-like earth spirits. - Some weird God Time pattern that keeps repeating for reasons lost.
    1 point
  24. Good stuff, even though I'm partial to playing Malkioni. I do like the way RQG requires you to integrate into your local, Gloranthan, environment. And, yeah if you're players aren't into it they should do something else. It would be nice to see what else is going on in the rest of the world, and get to run some campaigns and characters, from the East, West & South, before Dragon Pass' history is spelled out in great detail to 1640. That and I want to see if my old Fronela campaign ends up being even a little close to whatever ends up being official.
    1 point
  25. I am not opposed to the mechanic at all. A young, talented sorcerer can cast more than an older, settled magus........IF he has left his magical enchantments behind. A magic ring, or other jewelry of power is a classic trope. Thoth-Amon had a heavy reliance on his magic ring, and only once he recovered it could he challenge Conan. On the other hand in another Conan story -- I think this one written by a secondary author, there is a wizard's apprentice who abandons his master and rapidly grows in power "bursting doors, leaping from hill top to hill top" with his lover. The wizard sen
    1 point
  26. All we know about this at Chaosium is we don't believe the French company has any rights to do anything stormbringer/elric/etc. in English. We have no idea what they would like to do if they had additional rights.
    1 point
  27. If a warrior's damage was reduced by the number of weapon skills they have learned, then experienced warriors would do less damage than novices. That's the best analogy I can come up with at a moment's notice.
    1 point
  28. In past five years at DriveThruRPG MW and AS between them have barely sold 2-3 copies a month (if that), so we're gonna see if this moves the needle...
    1 point
  29. It wasn't when I was just looking, honest! 😄 But it is now, so I assume some caching snafu or such at my end. MW and AS in PDF for a smidge under $6 is a very good deal...
    1 point
  30. How do you want it to work? Note that the description of Physik suggests it’s not hugely helpful against diseases (mundane or otherwise) “This skill little influences the course of diseases and ailments where Hit Points are lost over time. Physik has slight effect on many poisons; see poisons in the spot rules.” I’d allow successful Physik rolls to “assist” the patients own Stamina / stat rolls versus disease effects. The major wound table makes it clear that exercise / training / exertion is the only way that characteristic loss from major wounds are
    1 point
  31. I think experienced sorcerers will have created inscriptions for all the spells they know so they can use their full INT to cast them.
    1 point
  32. Sartar: Kingdom of Heroes - great campaign ideas, background stuff to mine for your clan, some cults [last will be superseded by upcoming RQG Cults book]. Sartar Companion - scenarios, encounters, some locations, some cults [Note: some of this may be superseded by the RQG Sartar Set due later this year; and the cults will definitely be superseded by upcoming RQG Cults books.] Pavis: Gateway to Adventure - as @Leingod noted there is a fair amount of overlap with older RQ River of Cradles/Pavis content. But scenarios are good and some extend on ideas from earlier Pavis/RoC scenarios.
    1 point
  33. Saxons! p. 96: The Battle of Badon ends the Saxon campaign with the glorious deaths of its player characters. Their descendants will be oppressed for years to come, but may have the opportunity to join Arthur’s courts as knights. I think - in the perhaps unlikely event that the campaign gets to 518 with them still on the Saxon side - that’s more-or-less how you probably have to play it. Or a modified version. Any British knights who fight on the Saxon side at Badon die — the best they can hope for is to die at the hands of someone famous (no shortage of possibilities). However, A
    1 point
  34. Unfortunately lower case l (elle) and upper case I (eye) are the same in the font that most forums use. So there I was thinking that I'd chosen the simplest user name possible (my name) and it's caused confusion ever since. There must be a lesson there somewhere.
    1 point
  35. Like Morien said. Never forget the new count will probably ask counsel to his vassals. Maybe Robert is inclined to follow Arthur, but maybe he could be convinced otherwise. It's great drama ! Force your characters to choose beetween their liege and their family. Clash of passions! It's the heart of KAP ^^ Your players are free, remember. Yes, it could be a bit dishonorable to go against his lord (even if I should mitigate the losses by half because they have good reasons). According to the legends, there is one honorable way to do it. You give back your lands to your lord
    1 point
  36. Oh you teach me somenthing I missed, thanks!
    1 point
  37. So... you get to be a loser forever?? Yes, one of the drawbacks of completing the Hill of Gold HeroQuest as Yelmalio is that you get to be a Yelmalian forever.
    1 point
  38. I think it’s not that much of a stretch in the GPC minus the BoU, as Merlin is fairly clearly the only reason why Uther is so generous, and in the GPC I don’t think that Uther has ever been shown going against Merlin’s advice up to that point. But once you bring in the BoU, it does get a bit difficult to reconcile with that Uther. As far as upsetting the other dukes, though, I think one can counterbalance that with the likelihood that the great lords in general are perhaps not entirely happy to see the king crack down on any one of them. Indeed, some of them may well have been discreet
    1 point
  39. Rather, it works fine enough in GPC, but less fine in post-BotW/BoU world. However, it can be made to fit that, if Uther is basically telling Gorlois that he can be the overlord of all of the Duchy of Cornwall, i.e. not just the Duke but the liege lord as well, as long as he acknowledges Uther as his King. Making him the equivalent of the territorially concentrated Duke that he was in GPC... Given that by that time, Uther has probably confiscated Gorlois' holdings in the rest of Logres and Gorlois is pretty much in open rebellion and has the support of the nobles in his Duchy, this is more of
    1 point
  40. We will try to post it on brpcentral as well. If you can't find the link you can always email todd-at-chaosium-dot-com. I don't think the link will be available more than a day or two ahead of time. We're still figuring out when and what. Current thinking is the weekend of Feb. 27, probably on Saturday, but also maybe having some things on Sunday.
    1 point
  41. That is one of the traditional rewards, if you do it properly. Arcane Lore, I think has immortality as one of the rewards of becoming a Hero. Becoming ageless might happen if you move to the God Plane permanently, as time does not pass there. Heroic Ability - You do not age. So, your characteristics don't wither with age, you don't physically age, you don't look older. Thanks, glad you found it useful. If everyone agreed about everything it would be a boring world.
    1 point
  42. As seen above, this is in the discussion/consideration phase. The ball is in Mark's court. We'd be happy to work with him on it, as we are huge fans of his work (as you will see in months to come as more RQ/Glorantha products featuring his art come out). I am uniquely positioned to say that this would be quite the thing, having run a Conan game back in the day using Elric!. We at Chaosium are also big friends with the people at Cabinet Entertainment, who own the rights to Conan, but currently Conan is licensed by Modiphius and they are still actively supporting the line.
    1 point
  43. I've developed a scheme for the disposition of Artmal's skeleton. Don't know if my players will ultimately choose to join Gabaryanga on the world-crossing quest to restore Artmal, but they encountered the resting place of his skull in Fire Season of 1626. The following is material for an active RQG campaign, and is now a pretty solid blend of actual 'canon' from the Guide and other sources, and new or expanded ideas I've added. I decided to partition Artmal seven ways, Pelorian Lunar fashion, with the pieces falling thusly: Legs - Shape - Physicality - Jrustela (Eradinthanos).
    1 point
  44. This is highly relevant to my current interests! Thank you.
    1 point
  45. You are missing the Loper people and their descendants in Teshnos, and probably countless coastal fisherfolk, whether Maslo or Kethaela, or the East Isles. Then there are the Elder Giants, who trace their ancestry to Annilla. As a goddess of secrets, it isn't that strange that her worship isn't that well known. Summoning Lunar elementals is a lot harder than summoning the ones from the five elements, as you need moon rock (or some other moon substance?) to manifest them. The Blue Moon left some fall-out, most of it next to Thunder Delta, but there's also a significant chu
    1 point
  46. The tidal powers have always been very strange, obscure and mysterious, though. They aren't Darkness, aren't Water, but this odd cyclical intersection that also merges into the Sky River and down Magasta's Pool. The groups that interacted with the Blue Moon are minimal: trolls on the Blue Moon Plateau, some Lunar shamans, likely secretive assassins in Fonrit, and folk in distant Zamokil. But... now that the Closing has been broken and the Boat Planet once again sails the Sky River, who knows what might follow in its wake? … a wizard in God Forgot finds an old God Learner scroll and t
    1 point
  47. Often it is preferable just to get a concept out there, with the assumption that enough information is there that people can start including them in their games. And then we can wait a bit for a later opportunity to handle some of the deeper nuances. For 95% of the games, what is in the core rules about wyters is likely enough. The RQ Campaign Book gives an opportunity for a little GM facing nuance.
    1 point
  48. Rewriting the Vingkotling history surely is getting way off-topic here. I suggest each of us prepares a position paper and presents it in a separate thread. Right now there are more wild theories floating about than I am willing to handle. Otherwise, the exchange is going to look like more of this: Has it ever occurred to you that both the Entekosiad and the Glorious ReAscent of Yelm aren't any better than the tribal myths of the first Heortling tribes? Plentonius is a master of conjecture who has little more written sources than inscriptions of imperial na
    1 point
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