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Showing content with the highest reputation on 03/01/2021 in all areas

  1. Here's a bit more from the Sartar boxed set: WARRIOR The definition of “warrior” among the Orlanthi depends, as with so many things, on which of Orlanth’s subcults you ask. Under the traditions of the Orlanth Thunderous cult, all Orlanthi men are expected to be warriors. Like farming, hunting, building homes or siring children, fighting is an assumed part of the gender. This is the oldest conception of being a warrior among the Orlanthi peoples. Warrior Societies and Thanes In the late First Age, and even more so in the Second, the Orlanthi increasingly encountered fight
    8 points
  2. People keep mentioning an 8th edition. Not so sure about that.
    8 points
  3. Zzaburi: Zzaburi are specialists in sorcery. They exist to study and practice sorcery for the benefit of the rest of Malkioni society. Sorcery requires many years of dedicated study and specialization, and so Malkioni society is organized into castes so that a specialist caste of sorcerers can exist. Primarily through the skill of the zzaburi, the Malkioni were able to survive the Greater Darkness. The zzaburi are charged with the responsibility of mastering sorcery and using it for the good of the other castes. They support the talar leaders in their commands; cast magic on the horali w
    6 points
  4. From the forthcoming Sartar boxed set: The word “thane” means “martial companion,” although an older version of their name means “horse men,” denoting their status. Thanes arose among the Orlanthi during the Second Age as a result of the increasingly sophisticated means of warfare of the age. It was discovered that an armed militia could be overcome by a smaller band of better trained and equipped warriors. Kings and chiefs recruited and equipped elite companions and gave them status equivalent to priests. They became a martial aristocracy among the Orlanthi. Many are Rune lords, a type of ma
    5 points
  5. You might hear something like "My nephew has no talent for field work, but has a steady hand and keen eye. I ask that you teach him as a scribe, so that he can prove his worth. It is my hope that when he is a man, he will prove himself able to use the Knowing God's wisdom and the magic of books." Sorcery is probably a term the Orlanthi would view with suspicion, as it suggests magic without the gods. While Lhankor Mhy's magic is just his blessings, showing people how to use the old magic of the world, and his scribes and sages are sure to remember the gods in what they do. Lea
    4 points
  6. While being a player in @jajagappa's PbF game I've never had an issue with using them as personality trait as well as a magical base. And this makes sense with respect to, how Glorantha is defined: Everything is based on the Runes. Runes are for Glorantha, what atoms are for our world. So they influence everything, regardless if it is magic or a personality trait.
    3 points
  7. Just rediscovered my old copy of Stormbringer (I throw nothing away it seems) GW/Chaosium edition and have decided to try and bring some old school sword & sorcery to my current players (all of whom are below 40 and have no knowledge of the Young Kingdoms). I have picked up pdfs of Magic World & Advanced Sorcery to have a look. Let's see how things go...
    3 points
  8. I learned RQ before there was a BRP. We rolled %-to-hit + d20-hit-locatioon + damage in one handfull, a single roll. Very fast. Defender has %-parry dice ready as attacker rolls: Attacker "racks dice" in-hand: D% / D20loc / Damage; they do this BEFORE their turn, ready to throw as soon as the GM calls for it. Attacker rolls the dice, trying to maintain order (it takes a bit of practice, but a few casts of the dice advance your rolling-skill quickly). Attacker reads the dice as a narrative sentence: "I hit with a 14! That's a special! ..." <pause, look at
    3 points
  9. Sounds like a good idea. Another potential avenue to explore here is the fact that most (though not all) species of apple trees are totally dependent on insects for pollination; they can't self-pollinate and have no way to get their pollen from one tree to the other on their own, so they need insects (usually bees) to do that for them. And there are some interesting possibilities in this connection. For one, in Dagori Inkarth the worship of Gorakiki Bee is dominated by the Bee Tribe of the Vale of Flowers, whose queen has made treaties with the local Aldryami and, interestingly, with Joh
    3 points
  10. It was indeed great! Might as well get the ball started again on reports, for those who missed parts or all of the con. Here are my highlights: The Starter Set will be available in PDF at the same time it comes out in print. It will be a sturdy boxed set with an intro to Glorantha, a minimal rulebook, a solo adventure tailored around Vasana, a dozen (?) pre-gens printed on folio-type pamphlets (with an available PDF template later to print your own), adventures that increase in scope and complexity (like the CoC starter set adventures) and where the last one is a return to the Rainb
    3 points
  11. I never played the previous editions but one thing I can say is that I've been using, on occasion, this short spell duration as a tactic. Basically, combats generally last less than 10 melee rounds, but sometimes I just drop out of combat-time and back to narrative time for a bit. For instance, some trollkin might attack the PCs, realize that they're vastly outmatched by spirit magic buffs, and retreat for a while. They wait it out while hidden in tunnels or behind cover or whatever, and then carefully attack from a distance (throwing rocks and such) to test whether the PCs have more MPs to sp
    2 points
  12. That's the beauty of the Heroquest rules - there really aren't that many of them! The book is 250 pages of mainly background. There isn't really any exclusive content in here, but personally I found the presentation of the information both useful and enlightening and the information is presented in a different way from other books. For example, there are some sample play sessions featuring Samastina and Cragspider, and I loved these more for flavour than for giving an example of the rules. The Heroquest Glorantha book is actually one of my favourite Gloranthan books, from a purely phys
    2 points
  13. Good idea! I should have asked her, when I interviewed her. 🤦‍♂️
    2 points
  14. Holar provides no Rune spells, although Horali may learn spirit magic from their regiments or war societies. However, horali may join hero cults, war society cults, and even the cults of certain martial deities such as Humakt. These cults are often worshiped as associated cults for a given horali regiment.
    2 points
  15. If it wasn't sect-exclusive then it would be in the general sorcery rules methinks. I doubt that Rokari and other people actually know the spell because the Arkati are infamous for worshipping the Gods in place of Henosis with the Invisible God that other Malkioni do. As such it reflects their special insight into the relationship between man and the gods. They are also a school of illumination and the Black Arkati do not teach sorcery to non-illuminates. So IMO unless a Rokari Horal casts a known rune spell in font of a Zzaburi or a Talar or a snitch, he's probably safe
    2 points
  16. Took a while , and they still arnt finished it yet but here you go if anyone is still waiting
    2 points
  17. And so it turns out that there’s not much on Shanassee either. While frustrating, this is good as it gives me room to craft the the story. The general gist, then, is that an NPC Djonni Pomsemeur was a Balazaring mercenary for a while and did some traveling. He had a short stay in Apple Lane where he enjoyed the apple cider and Uleria temple. Perhaps a bit too much, but he’s convinced that Uleria spoke to him in an incidered vision and said “If you love apples so much, find Shanassee’s first and make your own golden apples of the Sun”. That’s probably not what the priestess said, but t
    2 points
  18. I didn't have the pleasure to play with the latest Runequest edition yet. Browsing the RQG players' book, I noticed that spirit magic spells have their duration reduced to 2mn. I am wondering, how does it affect gameplay? Thinking about it, it seems that it probably has few consequences concerning spells used in combat. On the other hand, this is a big drawback for spells providing characteristics modifiers such as Charisma or Strength. We used them to gain some advantage concerning characteristic rolls and ruled that the effect should be on for the duration of the action: bargain, lift
    1 point
  19. Our Miskatonic Repository Community Ambassador Allan Carey invites prospective Call of Cthulhu creators and the Cthulhu Curious to an AMA with Call of Cthulhu Creative Director, Mike Mason, this coming Tuesday. Mike will answer your questions about writing for the Miskatonic Repository, Chaosium's program for independent creators of gaming material for the Call of Cthulhu tabletop roleplaying game. Live and free on the Miskatonic Repository Creator’s Circle Facebook group, all welcome. – 4pm EST Tuesday 2nd March – 9pm GMT Tuesday 2nd March – 8am AEDT (Australia East Coast)
    1 point
  20. I roll augments when it's one player augmenting another one. Straight augments otherwise.
    1 point
  21. Nobody said anything about wanting an 8th Edition. Keeper's Companion Volume 1. It included artefacts too. And yes, a book devoted to such things would be great. Expanded summaries of contents, and covering some books that just have table entries in the core. The Keeper's Companion also featured places, on Earth and off, which would be a great subject to revisit.
    1 point
  22. A forthcoming Jonstown Companion Supplement will include a Shaman class, once I have finished tweaking it.
    1 point
  23. Is the Live Video would be recording and post online some time later? For some silly time zone problem, it’s not the best time for me...
    1 point
  24. I just use theatre of mind, with no maps, but sometimes visual aids, or audio aids are nice. I don't know how you'd set up Glorantha in Foundry in terms of mechanics.
    1 point
  25. Really this discussion would be better off in the glorantha group. Identify only works on Active Magics. See Rune Magic is about looking into the type of Rune Magic a person has, i.e. the contents of his divine bank account so-to-speak stored with some distant god on the other side. So what may look like to you to be a small step is actually quite a massive one.. Arguments based on utility are neither here or there.
    1 point
  26. I certainly wouldn't disagree. RAW now - yes. Makes one wonder why it changed.
    1 point
  27. Marshal doesn't get to order anything if there is a Count/Regent who objects to his plans. All of the Marshal's authority comes from the Count, and orders are delivered in the name of the Count/Regent, not in the Marshal's own personal authority. Certainly plans like sending a portion of Salisbury's army out of the county (or even reshuffle the garrisons) is a big enough decision that you have to have the Count's/Regent's OK to do this. Thus, if the Countess is the Regent, I can see her sending some of her bodyguards away to fight, since if there would be a Count, he would be in the fight with
    1 point
  28. Many thanks for the pointers. The Sartar companion was invaluable for a guide to the Star Fire ridges. So in the end, I plumped for a re-creation of the tale of how Illavarn Orgorvantes won the hand of Elven Star Maiden. If any one finds anything of use this is how it went... Orgorvale Summer emerged to the wonderous landscape of the lands in Gods time, leading the players across Nymie vale to the Star-Fire ridges, not blasted and barren, but golden and rich, dotted with prosperous steads. At its heart, not the blackened cinder pits with fuming vents of noxious gasses, but a
    1 point
  29. In my Lankhmar low-magic campaign I use a combination of Maelstrom freeform magick and Rolemaster Spell Law, where each list of spells is counted as a skill. The Spell Law spells are generally less powerful than the D&D ones. Between Spell Law and the Maelstrom system I can accommodate a wide diversity of spell casters. In fact no two are alike, which is as I like it.
    1 point
  30. I really liked Ars Magica but I haven't played for... 20 years now? I'll take a look at Deep Magic, thanks. So Tapiz was meant to be a multi-setting system (focused on Fantasy) so that you could pick your building blocks and have your own sort of homebrew game in no time. An intuitive "DIY" RPG system with two or three ready-to-play instances and fueled by the community. That's why I like OQ, it would be easy to use it as the foundation for such project. So, Tapiz would be a framework and every Lienzo (Spanish for Canvas) would be a specific instance using the core and an assortment of op
    1 point
  31. Actually, the GPC scripted events should be seen as the default timeline, IMHO. That is, if the players to nothing, these things happen. It is also set up so the gm can involve the Players in certain scenarios, like the Sword Lake adventure in 486, or gives a choice of scenarios like accompanying the King or go on naval raids with the Prince in 487. I have always played that the players can choose their own path. YPMV. Mostly, it is parallel to the default campaign, but I give the players the possibility of changing what is setup. it doesn't always happen, but if you keep up with the
    1 point
  32. Lynne Hardy's The Children of Fear is our newest Call of Cthulhu campaign, and we're printing it in Poland; the printer there has just sent us advance copies, and they look superb! The presses are rolling; will be shipping to our warehouses soon! And remember, if you buy the PDF direct from Chaosium.com now, you get the full price of the PDF off the printed book when it's out.
    1 point
  33. Sartar: Kingdom of Heroes - great campaign ideas, background stuff to mine for your clan, some cults [last will be superseded by upcoming RQG Cults book]. Sartar Companion - scenarios, encounters, some locations, some cults [Note: some of this may be superseded by the RQG Sartar Set due later this year; and the cults will definitely be superseded by upcoming RQG Cults books.] Pavis: Gateway to Adventure - as @Leingod noted there is a fair amount of overlap with older RQ River of Cradles/Pavis content. But scenarios are good and some extend on ideas from earlier Pavis/RoC scenarios.
    1 point
  34. VTT support was a stretch goal that funded. I'm currently in the research phase 🙂
    1 point
  35. The nearest I've found to an OpenQuest character sheet on Roll20 is the Renaissance sheet (which of course is based on OpenQuest). Perhaps the author of that sheet would be willing to do a conversion, but honestly I have no idea about the ins and outs of what it would take to get that done. With all of my gaming done online these days, and the imminent release of OQ3 (loving what I've seen in the backer copy so far) having at least some kind of Virtual Table Top support would be great (whether that's Fantasy Grounds, Foundry VTT, or Roll20).
    1 point
  36. I mean, I’m genderfluid, do I count, too? Sorry, couldn’t resist the double pun.
    1 point
  37. @smiorgan At surface view it appears quite functional but once you get a group going and you load the purchased modules you'll see the various issues and bugs start to pop up that make the ruleset unplayable. Any of the vanilla skills dragged from the ruleset to the character sheet get deleted even after saving the session or exporting or importing the character sheet. The solution I found to this was to just manually enter skill on the skill sheet. This issue seems to be present even with custom created skills that get dragged onto the sheet. Many of the purchased rulesets screens
    1 point
  38. Here is a review of the game by Kurt Wiegel of Game Geeks. Game Geeks #218 The Age of Shadow - YouTube
    1 point
  39. Thanks Conrad. My map PDFs don't have hexes though, just the scale in leagues. Did Kris happen to mention which of the two league measurements that Nick mentioned he had in mind?
    1 point
  40. I think you should hurry. Moorcock and also his fans are not young ones and the audience for Stormbringer is slowly fading away like dust in the wind. And with newer systems in the RPG-World the chance for release of the old stormbringer is becoming only a wish of few survivers, I'm afraid
    1 point
  41. Version 0.921 is up - https://github.com/ChaosiumInc/QuestWorlds/blob/master/docs/QuestWorlds.pdf
    1 point
  42. In QuestWorlds, the credibility test and penalties serve this function. One of the most important parts of an extraordinary powers framework in QW is the description of the 'rules' for these powers. But I recommend against simulating these 'rules' with new mechanics in the game engine. All abilities work the same way in play, but an in-universe description of how those powers work should provide enough to rule as to whether such a use is credible in many situations, and the GM should make a ruling in others. Let's say you have a magic system were magic use is tiring. Glorantha btw is
    1 point
  43. A Butt-Kicker needn't be combat alone I think, they just want to roll dice to overcome the opposition a lot. It's doable, in the pulp style, in QuestWorlds. Imagine playing a Brick type superhero for example. The power gamer tens to be who support least, because system mastery does not give you so many dials to tweak.
    1 point
  44. I suspect they'd be willing to add some staff and/or freelancers, if they got the Eternal Champion license back in-house... 😉
    1 point
  45. I'll have to check this out I've recently got back into online gaming and was considering using Roll D20, since its commonly used. With OQ3 on the way perhaps now is the time to consider support. . If anyone finds anything that is ready made please let me know.
    1 point
  46. The new tin inn from the GM's screen pack - by the way if you haven't bought the GM screen then buy it , its amazing.
    1 point
  47. An old none official version of the Tin Inn , I've started on a battle map of the new tin inn from the GM's pack but only the bottom floor is completed.
    1 point
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