Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/02/2021 in all areas

  1. Ian Cooper has published some notes from Saturday's Impromptu Con on Discord. As not everybody is on Facebook, I have cut and pasted the posts here. Note that the bolding comes from me, not Ian- and my comments are in italics First up, what was discussed in the first session on the QuestWorlds rules: * We started with a goal to extract just the rules text from HQ Core for the SRD * Once done, the pared down text revealed issues around use of game terminology (failure and defeat) that we needed to correct. * Marginal, minor, major and complete have always been an iss
    6 points
  2. I think "sorcery" and "spirit magic" are generic enough terms that they would actually be used as-is. I mean, these are not terms unique to this roleplaying game, they're part of the general language, so those would be valid in Theyelan too IMHO. Would it be the exact same words? Well, no. Just like "King" and "Prince" and "Chieftain" are also vague approximations of what the "in-world" term would be (Jeff for instance mused about how many of these titles would be gender-neutral in "reality"). I can imagine these terms are easily replaced by other terms based on regional dialects, cultura
    6 points
  3. You might hear something like "My nephew has no talent for field work, but has a steady hand and keen eye. I ask that you teach him as a scribe, so that he can prove his worth. It is my hope that when he is a man, he will prove himself able to use the Knowing God's wisdom and the magic of books." Sorcery is probably a term the Orlanthi would view with suspicion, as it suggests magic without the gods. While Lhankor Mhy's magic is just his blessings, showing people how to use the old magic of the world, and his scribes and sages are sure to remember the gods in what they do. Lea
    5 points
  4. Q&A: Actually a little different than I remember. The answer implies that instead of it being restricted to only the inscriber it's actually a looser restriction of "anyone who knows the spell and all its runes and techniques", which also means you don't need to sac POW to expand the user pool. There's also this, which contradicts a little of my interpretation above: So it looks like I was actually conflating answers in my head and gave some misinformation in this thread, my bad.
    3 points
  5. My name is not Steve, I am not concerned 😉
    3 points
  6. I like the terms "meldekery", and "meldeking", as well as "arkatry", "Lhanking", and "Chalanatry" as suspect but acceptable in-pantheon practices of sorcery. I could imagine the Lhankor Mhytes calling their practices "philosophizing", or even "sophistry" for sorcerous illusions, while the Chalana Arroys might call their sorcery use "Western Medicine". Obviously the Invisible Orlanthi would not call themselves meldeks, and I am inclined to believe they would call their sorcery something along the lines of "Zzabury" if they are using slang, and "reasoned wonders" or "logical miracles" in a mo
    3 points
  7. Spirit magic is usually related to a connection to a spirit, right? So it would probably be articulated in terms of those spirits. "I wish to seek the boon of the spirits of this sacred site", etc., or "I, [name], am kin of the spirits, and they come when I call upon them, to aid me in my deeds.", etc. Rune magic is tied to deities, and are seen as blessings, gifts, etc. "My Lord Orlanth blessed me with his mighty breath, and for this I give thanks by sacrifice and right deed." Sorcery in and of itself is seen as godless, ie. bad, magic by Orlanthi and most other theists - however ther
    3 points
  8. Literally, RAW, yes, they are, but, see Richard S's answer (very complete) about what is in the Q&A.
    2 points
  9. Just updated this sheet to include the sorcery technique runes, so those can now easily be used in Google Docs. https://docs.google.com/spreadsheets/d/1vzbvKEPz0Gh4Tv1WLfzvmmHUgtySLzsJXkKDOtlm4MY/edit?usp=sharing
    2 points
  10. Another month, another update: the Miskatonic Repository Catalogue now includes 418 titles.
    2 points
  11. The spell lengths are an important part of Gloranthan tactics, and NPCs in my campaign also pre-RQG used these same tactics.
    2 points
  12. If you have players that are tactical, the combats are completely changed. One new tactic I have seen is to retreat, wait a bit, cast your spells and come back to the combat to have your spells up as those of your opponents are still up, but will soon finish: They will have to recast them while in combat. Of course, they can also use the same trick and it becomes a game of attrition of MP.
    2 points
  13. I'm not sure I was denying anyone the desire to get anything. If that was the impression I gave, then I apologise for expressing myself poorly. The thread was intended, I believe, for people to express what they would like to see this year, and for me there had been so much great content for 7e that I'd love to see the momentum continue with something new (cults) covering an element central to many campaigns, alongside an update of a classic (Dreamlands). If people want anniversary special editions, then more power to 'em!
    2 points
  14. Could the official QuestWorlds site be updated now that it is close to final and we promote the SRD? @Ian Cooper I would like to drive people to the site rather than into the github repository.
    2 points
  15. Some magic systems in GURPS work like that (like, say, the "magic as super/psychic powers" flavour), while others don't (like, say, the "schools of magic" flavour where spells are skills). Depends on the flavour, basically. Frankly, the OP could ignore the spell lists in RQG and re-create everything from first principles: Roll your Rune ability and if successful, describe something appropriate for your deity and roll for damage or narrate the outcome or whatever. Put some cap on it if needed. Go and capture spirits (or ask a shaman or Rune Lord mentor to do it) and come up wit
    2 points
  16. We played a combat-heavy RQ3 game, and then a combat-heavy-ish RQG game. It's pretty impactful. At the old 5min duration, you could stack a bunch of spells, and then jump into the fight. With 2min - ten melee rounds - you can't really cast more than two buffs before initiating a fight. If you try casting, for example, Strength, Protection, and Bladesharp, you may already be down to half duration remaining by the time you take your first sword-swing. I don't know if I'd assign a value-judgement to this change. But it does cause a difference in how my players tactically approach comba
    2 points
  17. We played a combat-heavy RQ3 game, and then a combat-heavy-ish RQG game. It's pretty impactful. At the old 5min duration, you could stack a bunch of spells, and then jump into the fight. With 2min - ten melee rounds - you can't really cast more than two buffs before initiating a fight. If you try casting, for example, Strength, Protection, and Bladesharp, you may already be down to half duration remaining by the time you take your first sword-swing. I don't know if I'd assign a value-judgement to this change. But it does cause a difference in how my players tactically approach combat.
    2 points
  18. It would be! OTOH, if one could rally a half-dozen (or a dozen, or a score, etc) of fan-artists who could do it for love, for "I owe you a beer," or "for the exposure/cred" -- it'd be a lot less work for each one...
    2 points
  19. I suspect the antipathy to sorcery in non-sorcerous societies would be based on bogeyman tales of the God Learners. Kids would be frightened of the story of how precocious little Dorash found a book in a musty corner of the attic, read the book, tried one of the forbidden spells, and called down some horrible doom on his entire clan. So I suspect Orlanthi would call sorcery "devil magic".
    2 points
  20. Here's a bit more from the Sartar boxed set: WARRIOR The definition of “warrior” among the Orlanthi depends, as with so many things, on which of Orlanth’s subcults you ask. Under the traditions of the Orlanth Thunderous cult, all Orlanthi men are expected to be warriors. Like farming, hunting, building homes or siring children, fighting is an assumed part of the gender. This is the oldest conception of being a warrior among the Orlanthi peoples. Warrior Societies and Thanes In the late First Age, and even more so in the Second, the Orlanthi increasingly encountered fight
    2 points
  21. As some folks may remember, I've been working on Esrolia material. I shared this rough draft map over on the Facebook groups recently, and thought some of y'all who don't get over there often may enjoy it. It's one district of the small city Sylthi, which I've been exploring and writing about. This project's something more or less on the backburner, but I find working on visual elements a fun way to relax, so I keep chipping away at it. Feedback or questions are welcomed, but I'm mostly sharing because I like how this turned out. As I work through more maps I'll probably share them in thi
    1 point
  22. Augh! I am devastated! All these years spent lying... At least we had 1d6/POW armoring enchantments.
    1 point
  23. Looks like a version of Barad Dur to me. Also kind of reminds me of that one chaos god whose eye is either the sun or the whole sky, though I don't remember their name.
    1 point
  24. Plus possibly a roll for hit location. Officially no. Generally speaking the drawback of doing so outweigh the advantages. One key thing about BRP games is that damage and injury tends to be much more severe than in most FRPGs. So the parry and defense mechanic is much more important than something like the Armor Class value in D&D. Perhaps the best work around, as already mentioned is the Pendragon solution. In Pendragon (which uses d20 instead of D100) characters don't alterate attacks and parries and instead both roll at the same time with the results treated as a opposed
    1 point
  25. Yes. You don't need a create matrix spell. Sorry for the confusing wording.
    1 point
  26. That's pretty much the same procedure for making a matrix though. The creator of a matrix needs to know the spell being enchanted and sacrifice POW equal to its cost. The primary difference between matrices and inscriptions is that the group of people who can use it is "everyone" instead of "caster", and that a separate spell isn't needed to make an inscription.
    1 point
  27. Agreed, but I see this more a result of the Rune Points rule than a consequence of the shortening of Spirit spells. Probably becaue your players and GM don't have the habit of trying all kind of new tactics. The 1st time I GMed RQG, my players (all of them RQ3 grognards) instantly noticed that point and immediately looked for ways of having their spells before their opponents (for a quick finish) or to have their opponents spells finish before theirs (for prolonged fights). The retreat and come back 1 minute + casting time later was used in the 2nd combat.
    1 point
  28. Inscriptions are just like any other enchantment in that regard. They give a lot of long-term benefits, but they're expensive as all hell. You could maybe put the effect of a sorcery spell into a potion with another spell, like using a sorcery spell to brew a potion that taps the SIZ of whoever drinks it, but because of how intellectual sorcery is I don't believe that you can condense and bottle up the knowledge of a spell for anyone to use.
    1 point
  29. Yes. And in the Elf Book Shannon is working on. But with the Wiki, caveat emptor!
    1 point
  30. Spirit magic gets used less. The character without allied spirits go to combat usually with only one spell on.
    1 point
  31. https://blasphemoustomes.com/2021/03/02/mythos-deities-ubbo-sathla-and-mordiggian/ We’re back and we’re contemplating the mysteries of life and death. Sure, we could read a lot of dusty old religious texts but we’d rather seek the wisdom of the prophet Klarkash-Ton. His visions of the origins of life and the final mysteries of death are enlightening, uplifting and thoroughly entertaining. Sure, most religions don’t describe our creator as “yeasty” or suggest that our passage to the next world will involve priests gnawing on our bones, but some truths are uncomfortable. While we’re not cer
    1 point
  32. Did your players enjoy this session ? They were for a major part only witnesses after all... What a cliffhanger ! I love how Pellinore looks badass in your campaign. It's a good idea to make him a special NPC in the GPC.
    1 point
  33. 1 point
  34. "Mayor" is actually still used for the leader of a city ring (council) in Sartar and Pavis. I also seem to recall that the thane of Apple Lane was originally its "sheriff."
    1 point
  35. Our Miskatonic Repository Community Ambassador Allan Carey invites prospective Call of Cthulhu creators and the Cthulhu Curious to an AMA with Call of Cthulhu Creative Director, Mike Mason, this coming Tuesday. Mike will answer your questions about writing for the Miskatonic Repository, Chaosium's program for independent creators of gaming material for the Call of Cthulhu tabletop roleplaying game. Live and free on the Miskatonic Repository Creator’s Circle Facebook group, all welcome. – 4pm EST Tuesday 2nd March – 9pm GMT Tuesday 2nd March – 8am AEDT (Australia East Coast)
    1 point
  36. thanks guys, you gave me some ideas 🙂 of course I will not use some "foul magic" to ask a lankhoring to teach sorcery (ahah @soltakss I understand now why your pc need / must have 1000% skill 😉 ) but some bads words will be usefull too, when acting regular orlanthi
    1 point
  37. Grimoires, the cornerstone of sorcery, are going to be covered when proper Malkioni sorcery does, though that book is unfortunately pretty far down the road. It seems like they'll probably just be books that give knowledge of spells, possibly even a straight +% bonus if they're anything like the skill books Jeff posted about a while back. Another option is that they're books of inscriptions. As for sorcery "matrices", that's basically what inscriptions are, an external place to hold spells so they don't take up space in your noggin. And yes, like with other enchantments you can spend extra POW
    1 point
  38. 6 new Classes. Also, rules to use 13AG-style Classes in QuestWorlds. But, mainly conversion of 13AG Classes etc into RuneQuest terms to be used as Kewl Powerz.
    1 point
  39. Things start getting a little 'cutscene' heavy at this point of the GPC. The players are still excited to be hanging around Arthur, though - so they haven't minded getting into the backstory - so far I've tried to interweave it with a regular court scene or as part of a feast. Sir James has entered semi-retirement, and I'm using him as more of an NPC now, as that player now has James' son Lucas as his primary knight. 512 - Part 1 Over the winter, rumours abounded that Queen Margawse was pregnant. Sir James, quickly doing the math in his head, frowned whenever he was near King Arthur.
    1 point
  40. While you could move in the direction of "Gloranthan" terms (and this has been tried for some things in the past), I think most folk find it easiest just to say "sorcery" and assume it is said in the relevant language with the right expression. (Maybe they'll make the sign of the Death Rune at the thought of teaching them sorcery, though!)
    1 point
  41. Nobody said anything about wanting an 8th Edition. Keeper's Companion Volume 1. It included artefacts too. And yes, a book devoted to such things would be great. Expanded summaries of contents, and covering some books that just have table entries in the core. The Keeper's Companion also featured places, on Earth and off, which would be a great subject to revisit.
    1 point
  42. That's the beauty of the Heroquest rules - there really aren't that many of them! The book is 250 pages of mainly background. There isn't really any exclusive content in here, but personally I found the presentation of the information both useful and enlightening and the information is presented in a different way from other books. For example, there are some sample play sessions featuring Samastina and Cragspider, and I loved these more for flavour than for giving an example of the rules. The Heroquest Glorantha book is actually one of my favourite Gloranthan books, from a purely phys
    1 point
  43. Does Jack Nicholson in As Good As It Gets counts? He wasn’t a psycho but he had multiple problems. And the recent movie Joker portrays a very realistic version of psychopathy.
    1 point
  44. Just rediscovered my old copy of Stormbringer (I throw nothing away it seems) GW/Chaosium edition and have decided to try and bring some old school sword & sorcery to my current players (all of whom are below 40 and have no knowledge of the Young Kingdoms). I have picked up pdfs of Magic World & Advanced Sorcery to have a look. Let's see how things go...
    1 point
  45. The Rokari social order is in no way threatened by Rune magic, they have no need for a spell to see and identify Rune magic. The wizards don't care much about what the lower castes do as long as they follow their caste laws and sacrifice mp to the invisible god. The New Hrestoli society in Loskalm is arguably more restrictive of Rune magic than anything the Rokari of Seshnela do, since in their "perfect logical society" worship of the gods is seen as beneath everyone (though ancestor worship is still cool with them). I doubt they have an inquisition or anything though, it's just a cultura
    1 point
  46. Also for those of us who have avoided the Call of Facebook for all these years.
    1 point
  47. People keep mentioning an 8th edition. Not so sure about that.
    1 point
  48. The tooth of a giant, a silken thread from Cragspider, a flower from the Earth Mother picked from her Garden, and the tears of the Sun. Piece of cake! 🙂
    1 point
×
×
  • Create New...