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Showing content with the highest reputation on 03/03/2021 in all areas

  1. I wrote this up last year: Issaries and Argan Argan, being friendly trade rivals since before the Dawn, long ago agreed that a respectful token would be included in every Ransom. Thus, there is always one Bolg and one Clack in every ransom paid, usually in excess to the amount required. To not do so shows that the Ransom is not blessed by either party, and suspect to subterfuge. Legend has it that the Bolg will turn pitch black and taste bitter to any troll biting it as proof that the terms of the ransom will not be honored, as well as that the clack will not sink if placed on still water, fo
    7 points
  2. Looking at the Ransom box on page 64, and the ransom section on page 407, two things jump out at me: The ransom is set by custom. The ransom is paid by the captive. The captive tries to avoid payment by others as they then owes a life debt to the community. Asking more sounds like "we are ignoring custom, come and get them, or start a vendetta. It's going to destabilise the system. eg If the Orlevings capture the Thane of Apple Lane during an adventure and demand the customary 1200 L (60 cattle). That is against custom. When this gets back to Queen Leika, she's goin
    7 points
  3. Howdy- Pulled the trigger on this product and it did not disappoint. Was thinking about Pinnicles Deadlands but was put off by the civil war revisionist history. Happily; Down Darker Trails left out the lost cause BS. I plan to run an old west campaign with pulp elements later this year and can not wait to throw in elements of Gunsmoke and Bananza into the mix. Currently running Masks of Nyalarthotep using the Pulp engine and the players are having a blast (we just got done with the Perlude in Peru.) Anyway, keep up the great work and hopefully we will see more CoC old west supplemen
    4 points
  4. That may be less economical in Glorantha, since if they don't offer enough you can still make decent money by keeping or selling your captive as a slave, and you probably don't want to maim your captive if that's your back-up plan; it might lower their value, and healing costs money. Plus, among the Heortlings at least, the kin of whomever you're holding ransom probably aren't totally helpless (especially if they've got the resources to pay a decent ransom at all and are thus worth trying to sweat out for extra money in the first place), and the Heortling legal system and ethos is that "V
    4 points
  5. Used to be even better when it was a variable spell.
    3 points
  6. If you've just been stung by a scorpionman, you want Vigor. Boosts your effective CON up in time to resist the poison if you don't happen to have an antidote handy.
    3 points
  7. I feel much the same. Free INT annoys me conceptually. The more sorcery you understand, the less good at it you are? Sorcery is 'something you know', but you have to strive to not really know it, and instead carry around a lot of objects? What? And then, in practice, it is worse. Of course sorcerers will strive to cast long duration versions of most of their spells, and then 'forget' them, and then recall them when they need to cast them again. Which means that Free INT isn't really a limit that changes game balance or anything like that - it just means that a) an already complex a
    3 points
  8. Definitely. But I suspect modern zzaburists avoid the subject, opting instead to focus on training young horalites to conform to the abstract traits large-scale sorcery can handle efficiently. Tales of caste confusion and caste discord (and non-standard castes) are probably the preserve of radical hrestolists. Hearing these stories can drive well trained horalites into confusion, rage, despair and otherwise render them useless and even dangerous to the sorcerous elite. I love them. What modern "strict observance" horalites (and dronars) probably get is a combination of received educa
    3 points
  9. There is "honour and good faith" in real world ransoms. King John of France was captured at the battle of Poitiers, he was eventually provisionally released to help raise his ransom. When his son broke the terms of the provisional release agreement, King John voluntarily returned himself to the English for re-incarceration. https://en.wikipedia.org/wiki/Ransom_of_King_John_II_of_France It is also a good example of how ransoms worked in real life.
    3 points
  10. Yes sir, as I was saying if you prefer a cleaner and nobler people, why not? I intend slavery and some of the horrors of our modern world to be relegated to the truly evil and disgusting cultures at my table, and why not. Life can be depressing, hell, history more so... usually. Why does your game have to bring you down? Now not to be preachy, if down and dirty is the flavour your table prefers go for it. Be noble or be real! Let your game vary!
    3 points
  11. While not an equivalent system of the Orlanthi weregild, I recall reading about compensation systems in South Sudan. Either the Nuer or the Dinka (both pastoral cattle herders with a history of endemic raiding up to the 20th century) are seemingly obligated to haggle for the compensation, in order to ritually satisfy their deceased comrade. Simply settling for a compensation without pushing would be considered admitting defeat, so they basically set up what is essentially a performance which ends in the ritual sacrifice of a cow by the paying part, where the smoke and smell will sate the decea
    3 points
  12. Because it's what it's been since RQ2? Because Strength spirits dislike Vigor spirits, and vice versa?
    2 points
  13. I agree. The natural limit for remembering Sorcery spells should be INT, not Free INT. But, I like the idea that knowing spirit magic reduces your effective INT as that "connection" to the spirit world creates a sort of "interference" to your memory. So, I think my approach would simply be that Free INT = INT - spirit magic spells. And if you don't know spirit magic, then Free INT = INT, and that seems to make sense in what you can remember. (And you can still push spells into your "Memory Palace".)
    2 points
  14. "My ransom is 250 Lunars - hale and sound. Rough me up, and down my price goes..." "Aw, we don't have 250 Lunars right now. How about you give him a good beating, and we get him back for 150 Lunars?"
    2 points
  15. Just waiting to get it into the Polish warehouse. Any day now.
    2 points
  16. Which will be quite a disappoint to the entirety of Loskalm, who basically are only able to learn sorcery once they have become good candidates for adventuring.
    2 points
  17. Missed that post, I suspect you posted at the same time I did. Glad I went back to check... Always happy to see your spitballing, I do not even have to agree with or use your ideas. I just enjoy reading them and then parsing them. Cheers
    2 points
  18. There are a lot of circumstances that can lead to someone having room to argue that more or less wergild or ransom is owed. The set prices are really more of a basline than a hard-and-fast rule, and it isn't considered shameful to negotiate over it, so long as there's some actually plausible legal argument to make. For example, let's say you're offering wergild because you injured someone in a fight. Legally, you owe that person's family a certain price. But if you argue that the person you injured had injured one of your kin, or that he had trespassed or caused property damage or somethi
    2 points
  19. On terra, this was quite common and important hostages would be kept for lengthy periods... up to decades... waiting for the negotiations to conclude, People being people (quite gauche and immune to the effects of shame and bad taste when it comes to money, and additionally with the existence of gods of trade who promote bargaining) I would assume it would have to be the same in Gloranthan lands that have ransoms. I can understand why one would want to hold to higher ideals and views of people, especially in a FRP, so I would say if one wished it to be so, simply make it a binding taboo
    2 points
  20. Warhammer Dryads/ Age of Sigmar Sylvaneth make for some pretty sweet Aldryami inspo in general i find! These are Kurnoth Hunters done by Steve Wren. I chose this photo over the official one on the Games Workshop store page because the addition of flock really sells them, honestly. The only real change that you'd have to do to make the Sylvaneth range more Gloranthesque is maybe swap out some of the more ostentatious weapons for historically grounded ones.
    2 points
  21. Undead Aldryami makes me think of the recent video game adaptation of Drycha the Briarmaven of Woe from Warhammer Fantasy:
    2 points
  22. Also: Lyserian Goodpseech, mayor of Jonstown (Sartar Companion) Eliardo the Plasterer, mayor of Alone pre-1625 (Dragon Pass Gazeteer) Harsandra the Quick, Alone's "interim mayor" post-1625 after the previous mayor fled the city (Pegasus Plateau) Tarnak, mayor of Weis, a small villlage in Prax (Borderlands) Hauberk Jon, first mayor of Jonstown a long time ago
    2 points
  23. Looks like a version of Barad Dur to me. Also kind of reminds me of that one chaos god whose eye is either the sun or the whole sky, though I don't remember their name.
    2 points
  24. Holar provides no Rune spells, although Horali may learn spirit magic from their regiments or war societies. However, horali may join hero cults, war society cults, and even the cults of certain martial deities such as Humakt. These cults are often worshiped as associated cults for a given horali regiment.
    2 points
  25. Rokari tenets have one big bugbear - Hrestoli men-of-all and how they mess with the proper(ly submissive) society with their insight into what the Watchers do. Hrestolism was a movement of participation in religious matters. In Jrustela, there appears to have been a popular movement of interacting with the philosophy of Malkionism, and apparently a rather wide-spread literacy and insight into the basic tenets of the religion. IMO a side effect of the path to the state of the Man-of-All which would accept trainees from every caste. Rokarism seeks to undo many of the innovations brough
    2 points
  26. Zzaburi: Zzaburi are specialists in sorcery. They exist to study and practice sorcery for the benefit of the rest of Malkioni society. Sorcery requires many years of dedicated study and specialization, and so Malkioni society is organized into castes so that a specialist caste of sorcerers can exist. Primarily through the skill of the zzaburi, the Malkioni were able to survive the Greater Darkness. The zzaburi are charged with the responsibility of mastering sorcery and using it for the good of the other castes. They support the talar leaders in their commands; cast magic on the horali w
    2 points
  27. Quoted for truth. Down Darker Trails is a fine book that doesn't get enough love. CoC has been my go-to for Western roleplaying for ages, and DDT pulls it all together nicely, even without incorporating the Mythos. !i!
    1 point
  28. No idea why it is only those two of the stat spells, but it's there in the rules. Not really - there are plenty of people who don't get much from Strength (casters, ranged combatants), but extra hit points are always good. Strength does seem a bit backward though - the people who 'need it' most benefit less from it than those who need it least.
    1 point
  29. Yeah, but it didn't have that white boarder, did it? Mine doesn't have the white boarder. Edit: Oops, never mind. Saw it was the Quickstart rules. Going to go drink my morning coffee now....
    1 point
  30. with my frenchie english, for sure, english readers would probably think that I just misspelled sorcery or magic 😛 , but for a french version why not. When I will launch (in one or two centuries) my own rpg, I will hire you to define the lexicon, you're the winner got it, and the Tolkien reference would be usefull for my actual secret teaser project. So sigaldry will be the Word. Until, another one of course(no, i am not suggestible)
    1 point
  31. All this talk of the mini-max economics of the purchase of Bladesharp irritates me slightly. You learn the spell by convincing your priest that you are worthy of the power. The temple is not a convenience store. That worthiness is dependent on many factors. You social standing, honour, exploits, the reason you want the magic for etc. Only a greedy or heedless priest would just hand the magic out for cows and land. Its all a chance for role-playing. The learning of variable spells should always be incremental unless you have a very good role play reason for the leap, such as joining a hero
    1 point
  32. Suffixes like "-ken" or "-lore" are pseudo-old timey English/Anglo terms that you might or might not want to use. (Malki-ken/Meldek-lore) Not sure what the French equivalent would be. Tolkien preserved the wonderfully evocative "sigaldry" from a Middle English (15th century, iirc) text. Meaning something like "conjuration, sorcery, witchcraft" and even "lying" (false speech).
    1 point
  33. Awesome, thanks for clearing it up.
    1 point
  34. It's the years of playing super hero RPGs, but I LOVE having space on a character sheet for character art. I also like what you've done with the landscape orientation. Having options for character sheets is a plus for any RPG.
    1 point
  35. That was my initial suspicion as well, and makes a lot of sense. The main thing I was thinking of was whether there was some kind of Spirit of Reprisal or similar phenomenon that whacks you in the back of the head if you demand more than 1000L for a neighbouring clan's noble described somewhere that people would take issue with my not acknowledging. Good to know!
    1 point
  36. The 2 minute duration is most difficult to work with for spells like Vigor and Strength, IMO. They sorta feel right on the cusp of being valuable enough to cast. Protection 4/6 and Bladesharp 4/6 or fireblade are almost always worth getting up if you can get the time before engaging. Strength, Vigor, Coordination, and Mobility are really good but, casting them all separately takes way too long to be viable unless you have support casters or allied spirits or you invest in RP or POW for enchantments. If you "fully buffed" one weapon buff (Bladesharp, Bludgeon, or Fireblad), a defensive spell (
    1 point
  37. The Nights of Horror. Hon-eel/Red Emperor vs. the Pentans at the end of the 5th Wane, 5/43 (1506). (GS p.179) “Nights of Horror” is the name of the two-day battle that followed. More than 150,000 warriors and magicians took part. The wily nomads had hired the services of a magician family from distant Orathorn to aid them, and the sorcerers had remained concealed until now. Their surprise entry into the magic battle destroyed most of the Lunar magicians. When the army began to crumble, Hon-eel alone halted the collapse of the right flank by destroying seven spirits in combat, oblivious
    1 point
  38. Speaking of undead sorcerors, nice thread necromancy... While we're here though: When/what event would this be referring to?
    1 point
  39. Though "thane" is an old anglo-saxon and/or Scottish term. https://www.merriam-webster.com/dictionary/thane https://www.britannica.com/topic/thane-feudal-lord So... Taking old French, sorcerie, which isn't enough different to care about, in my opinion. Maybe using a western transliteration of the Greek, μαγεία, which gives mageía (or μαγία, magia)
    1 point
  40. Just updated this sheet to include the sorcery technique runes, so those can now easily be used in Google Docs. https://docs.google.com/spreadsheets/d/1vzbvKEPz0Gh4Tv1WLfzvmmHUgtySLzsJXkKDOtlm4MY/edit?usp=sharing
    1 point
  41. It has been said elsewhere that Belintar bears a great similarity to Ephraim Waite from "The Thing at the Doorstep", in that he is (LOL spoiler alert) a body-hopping sorcerer rather than a real god. Of course with enough magical sacrifice and a few useful trinkets, even an ogre can become a deity... Looking at you, Moonson. It is also pretty likely that when Jar-Eel assassinated Belintar that he was consigned to a Lunar Hell, which is why he didn't return from the underworld. Of course... ...The rather under-veiled suggestion is that after the reign of Argrath and the fall of the M
    1 point
  42. It would be! OTOH, if one could rally a half-dozen (or a dozen, or a score, etc) of fan-artists who could do it for love, for "I owe you a beer," or "for the exposure/cred" -- it'd be a lot less work for each one...
    1 point
  43. Things start getting a little 'cutscene' heavy at this point of the GPC. The players are still excited to be hanging around Arthur, though - so they haven't minded getting into the backstory - so far I've tried to interweave it with a regular court scene or as part of a feast. Sir James has entered semi-retirement, and I'm using him as more of an NPC now, as that player now has James' son Lucas as his primary knight. 512 - Part 1 Over the winter, rumours abounded that Queen Margawse was pregnant. Sir James, quickly doing the math in his head, frowned whenever he was near King Arthur.
    1 point
  44. Have to switch to fried eggs! 😉 I've not found any issues yet. Mostly it impacts combat, and limits it to 10 melee rounds. For actions such as Bargain or a Strength check which have an indefinite period but typically one roll, I'd just have it apply to that roll. If you're getting into extended opposed rolls, I'd apply it to the first roll only. If they need subsequent rolls, I'd have them recast the spell to continue to get a benefit.
    1 point
  45. Just rediscovered my old copy of Stormbringer (I throw nothing away it seems) GW/Chaosium edition and have decided to try and bring some old school sword & sorcery to my current players (all of whom are below 40 and have no knowledge of the Young Kingdoms). I have picked up pdfs of Magic World & Advanced Sorcery to have a look. Let's see how things go...
    1 point
  46. @Rick Meints -- I wish to contribute to a GoFundMe to get a really-good fire-suppression system in your home. Also... <drool>
    1 point
  47. By the way, over on the (unofficial) Chaosium Discord server, some people were asking about the occupation changes in the French RQG. I figure it's probably OK to share them here, especially since many people think that the Hunter and Fisher occupation are wrong in the English version (lacking important skills and being too weak overall). Here are those occupations in the French RQG... they get a lot more points. I'll let people brush up their French and translate on their own (although they can cheat and use Google Translate!) Hunter Arme à distance culturelle (type au choix)
    1 point
  48. If you missed PAX's live Twitch feed of John Wick's 7th Sea game, here it is on YouTube! Meet malicious villains, daring heroes, and a bakery... John's players are the I Speak Giant team: Felicia Anne, Joel Rennie, Elyssa Grant, Zac Naoum, and Luke Lancaster.
    1 point
  49. https://online.paxsite.com/schedule/panel/chaosium-creators-series-7th-sea Learn to play a games of swashbuckling adventure on the high seas at PAX Online! Meet malicious villains, daring heroes, and a bakery. The I Speak Giant crew is run through the rules by the game’s creator, John Wick! Friday September 18th - 19:15 AEST / 11:15 CEST / 02:15 PDT Watch on PAX Twitch. With John Wick, and I Speak Giant's Zac Naoum, Joel Rennie, Felicia Anne, Elyssa Grant, and Luke Lancaster
    1 point
  50. No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not. For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes for evil.... SECRET SOCIETIES - now out in PDF for the 7th Sea RPG. https://www.chaosium.com/7th-sea-secret-societies-pdf Purchase the PDF now direct from Chaosium, and you get the full price of the PDF off the physical book when it is out next year. Also available from DriveThruRPG.
    1 point
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