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Showing content with the highest reputation on 05/13/2021 in all areas

  1. Both of the books you asked about, the Weapons & Equipment Guide and the GameMaster book, have not gone to layout yet. The Weapons & Equipment book is almost ready to go to layout. That is the most accurate status we can provide. There is a very good chance the PDF for the weapons & equipment guide will be available in a few months. We can provide a better date for the printed version of it once it has gone to the printers.
    8 points
  2. Classic Runequest RPG books (ca 1980-3) that hit the shelves today! Thought y'all would enjoy some old school cover art. Also updated most of the photos over at my RQ RPG Reference site page this morning.
    6 points
  3. Ok, this is kind of a weird post. As a gamer I tend towards more realism and less fantastical elements in my games. I'm not a big fan of bikini armors and one-handed swords large enough to row a trireme, for example. A million years ago, before the advent of the internet, I played a Praxian Rhino Rider and decided to do some research into rhinos, their habits and so on. While I'm in no way an expert [I've only seen a rhino twice and I've never touched one], the research did give me some valuable insight on the breed and, by extension, the people who might use it as their totem animal. I encourage anyone who is playing the rider of an exotic mount to do whatever real-world research might be available for your tribal animal. It really does add interesting layers to your character. Obviously, this won't work for all you hippogriff riders out there and it'll be a stretch [pun entirely intended] for all you High Llama nomads, but it's pretty easy for the sable antelope people and bison people. When you're a nomad, your mount isn't just a truck with legs. Your mount is an extension of yourself and you are an extension of it. You're a partnership and both of you are only a third as effective alone. Treat your mounts as more than a plot device. Even if you did name your zebra 'Nodwick' 😁 [Below is a youtube link to the veterinary care of a zoo rhino by name of Jabari. Much of it is kind of, well,... cute. Enjoy]
    5 points
  4. Close Encounters of the Sartar Kind is now available at the Jonstown Compendium. It is an 11 pages supplement with encounter tables for Sartar.
    5 points
  5. I always imagined a Rhino rider to be something of a mahout until the danged thing got moving, then a passenger along for the ride - a passenger with a nasty pointy thing...
    4 points
  6. I love this. When we were kids we had a slogan, "the analogy stretches until it snaps." To the extent to which these are rhino-like creatures, experience and accounts of earthly rhinos informs and enriches our Gloranthan insight. We can even stretch that simile to derive new hypotheticals: they eat something like this, they breed something like that, the leather needs these techniques to work, the smell sure must be something. Sometimes experience reveals a point where the analogy breaks down. Greg didn't know something about rhinos and just made it up / quested deep into the true lozenge or there was a typo and now Praxian rhinos always had four toes and ivory dentition like a hippo. It happens. Then all the hypotheticals need to make room for the new data point and resolve contradictions. Suddenly there's ivory on the chaparral. The desert trackers prick up their ears. It's a little like experimental heroquesting. Maybe they have actual plates that provide instant two-point armor, but I don't actually think so because it would wreck everything we know about the local economy. Pixie rhino milk probably tastes like a ginger lime rickey though. Some seek Glorantha one way, chasing the analogy until it snaps, and others go the other. And then there's those who go both ways. The rhino emerges. Rhino riding, to paraphrase Eco, requires a rhino. It's how we get to where we're going. Go as far as you can.
    4 points
  7. Well, clearly some fantastical elements have to be there and gaming would be a poor thing without some suspension of disbelief... We all joke about the Oregon Trail game, but nobody wants to game out a Donner Party Death March every freaking week 😁 But taking the time to learn a bit about horses, zebras, llamas, rhinos, lions isn't the dumbest thing you ever did as a gamer... you know, like that time you tried to use a pike as a pole vault 😂🤣 [there's an old SCA tee-shirt featuring Squire Alpo Dogmeat doing just that...] OK, seriously, there are legit reasons to know something about your mount's species, the least of which being that your character starts to treat it like a living thing instead of a 'truck with legs'. This doesn't mean that your mount gets a treasure share or votes in a party council. Unless, of course, it's your Allied Spirit's vessel... that's a separate negotiation altogether. But there's a lot of fun to be had riding about in Geralt's Roach or Sir Sparhawk's Faran. In the case of my character Grettir's mount, Windbreak, Grettir would take Lunars and melt them down into little silver rings for each kill Windbreak made by himself... with a gold ring for each fifth [what can I say, at the time I was a tanker in a US Army regiment -- we all wanted 'kill rings']. Eventually, the GM gave Windbreak an extra +2 to head butt damage because his horn had been 'stiffened'... Impressed the Hell outta my Khan too.
    4 points
  8. A very minor Carmanian note- Carmanos, son of Charmain, might well have a name that's just "Charmain" plus a masculine ending. Perhaps the... whatever the opposite of dismembering the Red Goddess did to turn Doskalos Sword-in-the-Eye into the Red Emperor was something learned in the interim between Four Arrows of Light and Castle Blue, or at Castle Blue.
    4 points
  9. Not a tangent at all. I was just looking at the implied secret history of the West Reaches again. In a future that even briefly contains a Free Carmania, a lot of that history is going to rise to the surface like a strange woman lying in a pond distributing swords. Carmanian sorcery. Lunarized Carmanian sorcery. Spolitism. Entekosiad. Syranthir's achievement. Blue is a complicated color in the fandom . . . much of the chatter here points toward the western expressions (zzabur vadel) but the empire's historical relationship with water people is strangely fraught. A Hero War is our last chance to settle the questions.
    4 points
  10. No. It isn't. Having read it, I think it's a good post. In my game, the way you harness a rhino is to attach blunt light hooks in its ears and nose. Nothing that could draw blood, but something you can tug on and elicit a response. These areas are more tender than other parts. In my game, there is a somewhat common plant called Bumpstalk, that is the rhino equivalent of catnip (or heroin), that you can feed to them along with certain cactuses whose peeled flesh they especially enjoy eating. Bumpstalk actually propagates in symbiosis with Rhinos. That renders them very fond of humans, if a bit pushy. The rhino riders help this by scratching them with rakes, which they love, and grooming them for parasites, which they would otherwise rely on birds for. In this way, the rhino begins to see humans in the most positive light, and becomes dependent on them. These are special Rhino-Waha and Rhino-Eiritha secrets.
    3 points
  11. When Rhino Tribe breaks wind no apologies are required because there are no survivors. Love this totem talk. The lemon drop ones might need to convince some people that they're part of the stretch but I give those heffalumps the benefit of the doubt until Rhino Khan kicks his truth into me. On the other hand my vision isn't that great.
    3 points
  12. Hm, realism on a cube that has a Sun rotating around it. In a land where people ride most any kind (ostriches and bola lizards?) of mount by divine fiat except horses (of course, the horse riders don’t agree). I don’t buy it. I am happy to use a mythic realism... Atoms as building blocks, pish posh, that would be runes, my good man. I am happy to use simulation. I mean realism makes the game easier to parse, but I don’t let reality ruin my Glorantha experience. The logic here is not earth’s and where they do align it is the result of the sense of humour of a bunch of hippies from the seventies more than an indication that this is as it should be. Those are the negatives I find in the idea of hoisting realism above fantasy thus far. The good things that I find? Well, loving me some research about the world around us, I find myself enjoying romps down rabbit holes as I look up items that I have questions about. That they improve my game is great, that they improve my understanding of our world... priceless. Of course, each to their own must be our guiding principal, but you are posting on public fora and I thought someone should be the voice of unreason.
    3 points
  13. Just bear in mind...
    3 points
  14. What the Redbubble version looks like, dimensions are from 8 x 10" (20.3 x 25.4cm) up to 20 x 25" (50.8 x 63.5cm):
    3 points
  15. Well, what I'm referring to is the transfiguration of one of her demigod children (dead at the time) into, ah, her lingam/animus or a mobile representation of it. So less a dismembering, and more of a... membering? However you wish to put it.
    3 points
  16. I tried to upload the images to the Gallery but this happened. Sorry, an unknown server error occurred when uploading this file. (Error code: -200) So I'll just share the links to my DeviantArt page. https://www.deviantart.com/ratgraphyx/art/SaturnineChalice1stFloor-878454757 https://www.deviantart.com/ratgraphyx/art/SaturnineChalice2ndFloor-878455941 https://www.deviantart.com/ratgraphyx/art/SaturnineChaliceRoofBasement-878456449 Thanks for looking. Robert
    2 points
  17. Never say I don't check for sources! There are numerous occasions when bisons have been broken to the saddle, apparently there was even a TV series at some point in the past. Being bred to be a riding beast isn't the only way to become one.
    2 points
  18. Yah. Interesting. So I'm okay with the lemon drops and dew and lighter-than-a-pixie rhinos then?
    2 points
  19. PROTIP: Rhinos are not 'tamed'. They are 'negotiated with'. There are a lot of dumb things that happen in Glorantha [as with any world, real or mythical], but very few things are dumber than Rhino Rider thinking that spurs are gonna be of any help....
    2 points
  20. I'm not sure what recent statements you're referring to, but our bison haven't been bred (or mythically transformed) to be riding beasts, and Praxian Bison have. It seems reasonable to me that implies some differences, at least to the extent that horses are adapted from their wild ancestors. Or maybe it's the riders that have adapted. Actually that could explain Bison Riders.
    2 points
  21. On 23rd September 2016 Jajagappa posted this: Actually, in winning over Saird, Holay, Tarsh, ... you have a population that is still heavily Orlanthi in the hills. The Lunars were never a dominant portion of the populace here - even in the lowlands, much remained a mix of Earth worshippers, DH colonists (i.e. Lodril & Oria), other native folk (e.g. dog folk of Saird worshipping Jajagappa, the Vanchites with their own weird and eclectic mix). Argrath does need to find a unifying power and has broken the Temples of the Reaching Moon (at least those of Tarsh and Saird). The goddess of the Reaching Moon is Yara Aranis. From GtG p.741, we know the following about her: Yara Aranis: The Six-Limbed Goddess of the Reaching Moon first fought against Argrath as the guardian of the Lunar borders and later served him during the Hero Wars as the Six-Limbed goddess of Saird. So one aspect is the winning over (courting???) of Yara Aranis to Argrath's side. Clearly big quest there - maybe because Argrath is Illuminated, he's more readily able to do this. And could be aided by Lunar converts to his cause, certainly. The other aspect to consider is that the Temples of the Reaching Moon represent a 'chaining' together of magic from one temple to another to extend the Glowline. Now, nothing in KoS or GtG suggests that Argrath creates an equivalent of the Glowline. But, he readily adopts other magical styles, so it would be natural for him to look to 'chain' his temples together to draw magical power together for greater effects. If you look at the map in GtG p.297, not only does it show the temples of the Reaching Moon, it shows the great Storm Mountains. The natural 'Storm' thing to do would be to use these mountains as the centers for the Temples of the Reaching Storm and chain them together, and then as you pump more worship/magic into those temples, to extend the radius of their influence (or find additional, old Storm mountains to incorporate into the pattern). I think reusing the Temples of the Reaching Moon themselves would be less likely - they are not centers of storm power, sitting in lowlands as they do. But some would certainly become temples to Yara Aranis, perhaps broken free from her Lunar chains. David Scott posted this: We have a description of the usual temples in the Guide on page 297. I don't think the lump of Moon rock is needed, although undoubtably there's some in the temple. As the temple's circular central hall contains a "live" magical representation of the heavens with the Red Moon at its centre, it's this Full Moon that is the axis mundi for the effect. It is actually heaven on earth, as above so below. I've always imagined that the hall is much like the Pantheon, with the Full Moon always visible through the ceiling hole, a direct reflection of the true sky in the hall below. Like standing in the Crater. The inside of the hall is also on the Moon as well. On 25th Charles posted: My memory is that Yarra Aranis was created by Moonson to suppress the nomads. Later she was somewhat repurposed to support the Glowline and later still the Glowline was used to repress and convert Storm worshippers. So my guess is that Agrath quested, likely with his Lunar Illuminates, to get inside one of her more important temples and gave Yarra Aranis to chance/choice to fulfill her original purpose of killing nomads. Likely this involved a quest challenge against the most senior priestesses of the Yarra Aranis hierarchy. Somehow Argrath offered something that they truly desired or needed as part of the challenge. Or put them in a position where the consequences of not accepting the challenge were worse than losing the challenge. Or, possibly, tricked them into accepting what seemed to be a relatively innocuous challenge - though I think this option is a bit of a cop-out. Soltakks posted this: It might be that Yara Aranis hates Sheng Seleris more than Argrath, after all she was created to fight Sheng Seleris. When Argrath and Sheng Seleris part ways, Sheng Seleris kills the Red Emperor and become Emperor himself and becomes even worse than the Red Emperor. At this point, Yara Aranis would probably be a bit annoyed at Sheng Seleris, who has just killed her father and ruling god, so it would make it easier to recruit her against Sheng Seleris. However, turning the Glowline into the Reaching Storm is a major HeroQuest as it changes the very nature of Yara Aranis. I think it is one of those glorious circumstances where it all depends on the players.😜
    2 points
  22. Related, by @jajagappa: The Death of Jannisor. In which Moonson's uniquely distinguishing characteristic becomes the plaything of the Sable Queen.
    2 points
  23. Ah, but we have been told in recent times that Gloranthan bisons aren't the same as our bisons. Therefore we can feel free to posit Praxian rhinos that live on lemon drops and dew and weigh less than a pixie. Alternatively, of course, we could - I suppose, and under protest - go the realistic option and research the creatures upon which Greg based his creations.🤪
    2 points
  24. I completely forgot she was dismembered - which source is that in? Dismembering powerful people is a rather significant event in Glorantha, to say the least. Arkat comes to mind.... it's not the most common thing though
    2 points
  25. Speaking of a shallow sea, and pardon the tangent, but do we know if Castle Blue will ever reappear? I seem to recall reading something about it being gone forever, but that's a bit of a bummer if true, Charmain is an intriguing figure. Not sure if they (and the larger Oroninae-complex of blue people) have anything to do with the Blue Moon though, as opposed to just water in a more generic sense.
    2 points
  26. Well that's the rub: with the Red Sword(s), we're dealing with a lineage of parthenogenic magical sword reproduction. My understanding of it is this: in the Gods War, Tolat fought what is termed a Chaos horror in the Sky and was nearly destroyed; this may or may not be his fight with Umath. At some crucial point in the battle Artmal saved his uncle from defeat. Afterwards Tolat gifted Artmal a sword, the offspring of his original Red Sword. Much later in the Gods War, when the Artmali people first descended from the Blue Moon, Artmal repeated Tolat's act and offered the offspring of his own sword to the first mortal emperor of the Artmali. At some point after Artmal's defeat by Baraku/Orlanth the king of the Zaranistangi gained a sword from the Artmali emperor. Accounts of this are contradictory: some imply that the Zaranistangi took the sword by force, others imply a repetition of the Tolat gifting, where the emperor offered the sword to the king after the Zaranistangi saved him in battle. This is the Red Sword that the Zaranistangi took to Sechkaul when they left Pamaltela and the wreck of the second Artmali Empire, and which King Dengbalu of the Zaranistangi used to save Melib from the Flood. Whether it is the same sword the Artmali emperors carried, or another parthenogenic offspring of the Red Sword line, I don't know. I would assume that the Red Sword carried by Artmal is with him in the Sea of Fire, where Orlanth drowned and dismembered him, but it might have been scattered across the worlds with his bones. It's possible the sword carried by Phargentes is a new offspring of the Red Sword line, or an earlier entry--maybe he quests for and wins the original in the Gods Realm as part of subduing Alkoth, for instance. Given how the Third Age Flood is supposed to effect Fronela, and the several opportunities in the region for sword-carrying leaders to be nearly defeated only to be rescued by plucky young go-getters in Fronela, I can see plenty of ways for the Red Sword lineage's mythology to inflect the Western Hero Wars. Phargentes could get his Red Sword by leading the surgical Moonboat strike that saves whoever's wielding the Spada sword from Lord Death on a Horse. Gebel and Gabaryanga could gain their Red Sword by helping avert some disaster for the Loskalmi and a Sword-wielding Meriatan. There's all sorts of possibilities--especially since King Congern, as the king of Jonatela, is a high priest of Vorthan, the Fronelan cult to the Red Planet.
    2 points
  27. I see there’s an «export to psd» option, so I’ll try it. I don’t have Photoshop installed, so I can’t chech them afterwards - but I’m guessing it will work fine. *** I didn`t manage to upload them in this message - probably to large - but I put them here: https://1drv.ms/f/s!Aq2R2IgB_oCwiKZB4j-DArAg_yARFg *** The jpg-versions fit in this message, so I added them. The psd-versions, with layers for easier editing, are behind the link.
    2 points
  28. Honour! That is why a knight does what he does. https://io9.gizmodo.com/the-green-knights-new-trailer-is-a-gorgeously-dark-fant-1846866886 Looks rather good!
    1 point
  29. I was a young enlisted man serving in the US Army in Germany when the Twilight: 2000 game came out way back when rocks were still soft and fire was this new hippie thing that would never catch on. The game became instantly popular in the barracks for several reasons, but the main one was that we had all the toys immediately to hand or knew somebody we could ask about them. I mean, our wall lockers had our helmets, web gear, and 'go' bags on top of them. The motor pool was full of M1 tanks, a Bradley IFV or two, and other bit of military mayhem machines. But this was also the age Rambo and Chuck Norris movies. At every table there was that 'one guy' whose characters always carried an SMG, a M16 /203 [an M16 with a 40mm grenade launcher under the barrel] AND a sniper rifle and believed down to the bottom of his soul that could wear a flack vest, a full rucksack, and every piece of ironmongery he owned and STILL jump through a window, execute a combat roll, and come up ready to fire an 'aimed shot'. After awhile it got to be a real pain in the ass to argue with guys like this every week. Then the GM [my buddy Russ] came up with a solution that was not only elegant, but freaking hysterical as well.... He instituted the Get Your Shit On Rule, or GYSOR. If Joe Knucklehead wanted his character to do some seriously Dolph Lundgren type ninja-hero shit, he would be challenged to Get His Shit On. This meant that he had to go to his wall locker and put on his helmet, flack vest, and his 'go' bag rucksack and do something physically challenging. Examples included jumping over a chair without tripping and falling, or running up and down the barracks stairs 3 times and then writing his General Orders legibly, or something similar. If Joe Knucklehead successfully completed said maneuver, then the Uncaring Buddha of War smiled upon Joe's character and whatever idiotic stunt Joe previously described was executed to perfection. If Joe failed in the task, his stupid idea failed... spectacularly. The only single guarantee was that the character wouldn't out-and-out die. I hope you all enjoyed my little trip [pun intended] down memory lane, and I highly recommend such a rule when you have such a person at the table.
    1 point
  30. Well, thanks for the vote of confidence, no sarcasm intended. IMGU, rhinos are 'steered' [yeah, I don't know another word for that either] via a bridle about the snout. In that decision I took into account that a rhino's two principle senses are smell and hearing, and I just think the idea of someone reefing on the reins attached to such sensitive area as the nostrils or earlobes might be just a teesy bit counter-productive. Rhinos are pushy and willful and much of the Rhino People's Animal Lore skill will be skills in how to coax the bloody thing into working during work time and sleeping during sleep time. Of course, 'sleep time' includes a mid-day siesta and periodic mud wallows... like I said, it's a negotiation. Another thing that I found out is that rhinos [African white rhino in this case] live a HELL of a long time. With care they can live up to 40+ years. So this militates towards a Rhino People boy being given a two-or-three year old calf and the two are trained as a team. It's entirely possible that a Rhino brave has one or two mounts his entire adult career. So I could see a Rhino Rider having a primary mount and a remount, but nothing like the string of steppe ponies that, say, a Mongol warrior or Sioux dog soldier might have.
    1 point
  31. Definitely correct. Also Heler has often written up as being popular with shepherds.
    1 point
  32. Wait a couple of days, just in case there are a few other things that need changing and do it all at once. Otherwise you can get into numerous versions listed at the same time.
    1 point
  33. Thanks, I'll fix this promptly.
    1 point
  34. Thanks, these will do the job until the Sartar box comes along. The layout is fine and the material is well organised. I'd suggest striking the only mention of "time of the encounter" / "Daytime" (p.3, third line of body text), as in the end you didn't include separate day / night / camp tables. One quibble: Hill terrain gives the Starfire Ridges as an example, but then Rollo's GM rolls on the Wildland encounter table when he's crossing the Starfire Ridges. Possibly worth tidying this up, as it's not entirely clear what happened there.
    1 point
  35. Updated again, with Close Encounters of the Sartar Kind, @Manimati's fairly old-school random encounter tables for Sartar. Eleven terrain types, 36 encounter categories, no names, no specials, no stat-blocks. Quite pricey (at over $1.80 for less than nine pages), but I suppose it does what it says on the tin and it's less than two bucks. If you need random encounter tables for Sartar, these will tide you over until the boxed set drops.
    1 point
  36. I have been running a campaign via Zoom for over a year now (how the time flies!). It is very old school, with oral descriptions only. Anything we need share I put into a shared Google drive, which is also where the character sheets live. It is not optimal, and everything goes way slower than in person, but after a period of adaptation, it has produced some very dramatic moments. 🙂
    1 point
  37. Voriof definitely sees much worship from sheep herders, which probably are the most common herd in sartar, even though cattle is more prestigious.
    1 point
  38. 1 point
  39. Welcome! My first CoC GM made me read a book of Lovecraft stories prior to playing as well. In hindsight it was an excellent idea.
    1 point
  40. Greetings and Salutations! Tasha here (and by here I mean a mile or so from the geographical center of Vermont). My first experience with an RPG was in the 5th grade (in 1980). A friend of mine had just purchased this new game called Dungeons and Dragons and invited me over to play. When I was creating my character, we got around to the equipment list. I asked him (in all seriousness) what one could do with garlic buds. He shrugged and said I could throw them and they would explode like grenades. So I loaded a sack full of garlic buds and proceeded to destroy every creature I fought with a barrage of garlic buds. Dragons were obliterated. It was quite silly and I did not play an RPG again until I was 14 where, at a friend's birthday party, we played D&D. It was a messy game which devolved into PvP, but I ended up joining my friend's regular gaming group. The first game I played with them was Call of Cthulhu (I was required to read a book of Lovecraft stories prior to playing to show I was serious) and I was hooked. That summer, I joined the group's trip to GenCon '84 in Milwaukee and then regularly attended all the Los Angeles area conventions, eventually becoming a regular convention GM from the late 80's through the mid-90's. I fell in and out of gaming for a number of years as an adult, but recently have rediscovered my love for it and have run some events at our local Vermont convention (I moved here two years ago). I'm also a horror novelist. If you are interested, you can check out my particulars. Additionally I produce, design, and direct works for the stage and have been a professional educator for many many years. You are such a lovely audience. I'd like to take you home with me. I'd love to take you home...
    1 point
  41. Wish them luck hehehehe The best thing about using holy water is that it might reawaken the Gloomshark Temple that was there previously. What is worse than raiding a Thanatar Temple? Raiding a Thanatar temple full of tentacled sharks!
    1 point
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  43. Minor note for clarity: Phargentes II TakenEgi fights the "Great Talar of the West, who was oppressing the Arrolian Properties", who is in other apocalyptic material the ruler of three kingdoms. One of these is Seshnela, but the other two may be from any of Arolanit, Ralios/Safelster, and Loskalm/Frontem. That is to say, it's an entirely valid reading to have Phargentes the Younger arrive as a dashing hero relieving Loskalm from the conquering Great Talar before, eyes glittering scarlet, he proceeds to TakenEgi things up with demands for lavish tribute. It all depends on just what Fronela looks like by this point, and all that's in orthodox Glorantha AFAIK is that Lord-Death-on-a-Horse has fulfilled his destiny as midboss of the northwestern Hero Wars and become irrelevant by this point. Plenty of room for lozenges to vary here. As far as uses for the Red Sword, it was famously stabbed into a shallow sea to pull land up from under the ocean before. It may be needed to do the same trick again. Or several times, there are multiple sunken lands around Glorantha that people are trying to raise in the Hero Wars, and presumably the Red Sword gets to go on a world tour. As far as Phargentes Moon Collector... there are eight arms and a mask for the mystic Moon. We seem to be missing at least one, possibly two, within the material one. (Granted, there are two red and two blue moons already, so we'd probably need a second white moon and a second black moon...)
    1 point
  44. An update and a novelty. I updated the RevolutionD100 framework for MapTool: https://mega.nz/file/PlJlnKDY#geLBKq5TPtPuQuemC5c7ZW3t2ZXbmQsjQsChigy6X7E I modified the editable RevolutionD100 Sheet, adding buttons to roll dice in TaleSpire: https://mega.nz/file/q5YHHIxS#sCoAapjjwWrdVdYa-RQckqYNjIYF-ITK9JMfHUDxeyI Another help for RevolutionD100 players, a pdf that generates 6 NPCs. Tested on acrobat reader. https://mega.nz/file/n95CwYBb#GMOTbwdr0mzCYPdoxTMBJwygI_-qlfVzkP77yj7w3WU RD100 6 NPC editable.pdf
    1 point
  45. I've been running my RQ1 campaign on Roll20 for a couple years. I don't do too much fancy. I don't try and use any of the character sheet stuff, we keep track on the PCs in a separate Google Sheet. We use Google Meet for audio/video connection, so if I really needed to share something, I could share my screen or a window to that. I upload the occasional map or do crude drawings. I don't have a plus account so I just use fog of war which is sometimes an annoying effort but works pretty good. For SR tracking, I just keep notes on scratch paper. Most of the PCs tend to go before most of the bad guys, or they delay SR so they can adjust hit location...
    1 point
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  47. I've updated the link on our site to their new URL. (The old link is fine, just http not https, which causes some software to over react.)
    1 point
  48. Yeah unfortunately "lots of fans" is relative. However, as for as BRP Central, the RPG Pub and the big purple are concerned the game garnishes a lot of praise. I truly believe it Chaosium had really put effort into the layout, art and proof reading and changed the title to something else they would have had a market winner.
    1 point
  49. 1 point
  50. Some excellent links there. Thanks Darius.
    1 point
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