Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/10/2021 in all areas

  1. Hey there! I am positive that this has been asked previously, but from my searches I couldn't find explicit answers, so since I've learned that the community has a "we are all us" philosophy, I hope I won't be a bother for asking this... I am absolutely in love with the idea behind Glorantha and I have read some things here and there to get in touch with the myths and names, but as usual it's hard to know where to begin (don't worry, that's not the crux of my question). I have purchased all current RQG books in physical form and have the PDFs as well. I also have the HeroQuest main book (the most recent edition) and the Sourcebook. In terms of PDFs, I have basically acquired everything that I could. I have Cult Compendium, Pavis & Big Rubble, etc, as well as the Sartar/Sartar Companion/11 lights books, some old classics like Apple Lane, Dorastor, etc etc. Everything that people say "Oh yeah, that one is a must", I think I have it. I also am more or less aware of how to proceed in getting to know the lore. I should read the main Runequest Glorantha book as well as the Sourcebook at first. Then I think I will explore the Cult Compendium as I need. So what is the problem? The problem is that people mention the importance of infinite volumes but I don't see people discussing their compatibility. I hear a lot about the Apple Lane adventures, but I don't know how compatible that is with the new RQG system. I AM aware that the system is different and that we already have an official document for converting character stats, but that doesn't tell me if this alone makes those adventures "GM-able" with ease. I want to know to what extent I can use "classic" material at the table, basically. I assume that as far as lore goes, I can use whatever I want, because it's the info that counts. But what about classic adventures? Is it easy to just get some modern monster/NPC stats from current material and just follow the old books? Will I run into some deadly pitfalls? One of my greatest interests is to run Apple Lane, because I know it's a fond memory for old-school fans, and I want my table to have that memory. I know that the current Gamemaster Pack (which I own) has a "revamp" of Apple Lane (at least it's what it looks like), but I don't know if they are interchangeable of if they're completely different animals. Then I go to Heroquest stuff. How easily can I get story ideas from Heroquest books and apply them to Runequest. Or, considering that I HAVE the Heroquest main book, would it be more interesting to alternate between systems and just GM The Red Cow and such adventures directly in Heroquest for my players? I also get quite confused when it comes to the ages. As far a I can understand (from the books and discussions), each iteration of Glorantha RPG systems focuses on a specific time. How big of a deal is that? Does that make Heroquest adventures difficult to play in RQG due to different ages being expected by the mechanics? How easy is it to use a different age as a setting without changing systems? Well, I think that's it. Please forgive the ominous wall-of-text™ and I hope somebody finally helps me put these questions to rest.
    3 points
  2. The big difference is that the Lunar presence in old adventures set in Prax and Sartar will not be there in the "present day" and vice versa. This is not really a huge factor for most individual scenarios, because you can just switch things over to the current governmental authority and change the descriptions a bit. The biggest difference will be the Borderlands campaign, which you may or may not have, where you would probably need to do a lot more work to change Duke Raus and his household from Lunars. You could probably use individual adventures from that without large changes, though.
    3 points
  3. Having a stupid question if you wish to assert you are with us is a great idea... but usually only the lunars espouse it in the manner you did! You have all you need, I started with RQ 2 core rules, cults of prax and griffin mountain, it was all I needed to start. Sure, that will work! Depending on your skill and comfort level they are all compatible to a greater or lesser degree. Hell, I have run CoC (another fine BRP game) modules in Glorantha! Currently running a classic game with RQG rules. I still struggle to convince one of my players to relax, he is more than powerful enough to be in the game what with the 1000 odd ability percentiles one gets in modern character generation, but beyond that it seems to be okay. So to what extent can you use "classic" material at the table... I am using it 100%! I give a couple of extra spells and RPs and runes. To tell you the truth I do not even use passions as presented RAW for the NPCs. I use them as guides. Currently running Rainbow Mounds! Finished Munchrooms recently. I do intend to run the 2nd Apple Lane from HQ with the current party (you have been warned guys and gals! No peeking). Jeff Richard suggests that you do not need very many stats and that running RQ as a story with much handwavium for the NPCs would be fine. Considering how rules light HQ is, this is good! David Scott even has some notes on how to very quickly stat up a non-stated HQ adventurer that I (or someone else?) could find for you. Usually not a great deal... Keep on with the stupid questions if you wish to be part of the community. Oh and good luck with the game. Don’t sweat the petty things (and even more important, don’t pet the sweaty things)!
    3 points
  4. It's not the Healing pots that most go for. It's the antidotes. Healing spells are everywhere, but anti-poison is quite rare. Same with disease.
    3 points
  5. Sea Season 1621 – When word came that the Lunars had failed to stop the Giant Cradle at Pavis, Count Solanthos of Sun County resolved to take the prize when it floated downriver to his lands. In the failed attempt to capture the Cradle at Harpoon, almost the entire military and magical resources of the Sun Dome Temple were mobilised. Afterwards, agriculture across all of Sun County suffered. Spring planting had been disrupted, and a lack of oxen meant many farmers now had to resort to pulling their own ploughs. Furthermore, despite the efforts of the priests, many of the rituals performed to protect and boost the coming harvest either failed, or seemed listless, flat, and lacking vitality. At the same time, levees would burst, and channels would clog or divert at inopportune moments. The waterways of the county were plagued with stinging botflies. It was clear that the Zola Fel was angry with the Sun Folk for siding with the Lunars against the Cradle. At the Count’s command, Lord Invictus had the River Ritual reenacted, seeking at least to make amends with the river. But the chosen participant, the popular rune lord Wulf*, was later found drowned – this despite a full suite of chanting priests supporting him and hundreds of farmfolk fervently praying along the riverbanks. Clearly the river god remained unappeased. *that's Wulf, as depicted by Luise Perrine in RQ2's RuneMasters. The updated POD edition restores material previously cut from the original, specifically each of the 45 character backgrounds. There Wulf is described as "the son of a thane of the Telmori tribe in Sartar. Growing up as a barbarian, he joined the Yelmalio cult to learn to use a pike." So poor Wulf definitely has an interesting back story... Later on Wulf's character description notes, "As his unpadded armor tends to chafe, he tends to be very short-tempered when wearing his armor." (he has the geas, 'never use padding'.) (These restored character descriptions are entertaining, and make for a more well-rounded book. Some even have special heroquesting abilities! The descriptions were cut from the original 1981 RuneMasters for space reasons when, according to the author Bill Keyes, Chaosium at the time "decided to compact the material into a $5 size book instead of an $8 size book." It's great the new version has them included.) [I posted this over on the RuneQuest Facebook group; posting here too, for ease of future retrieval]
    2 points
  6. Previously titled: Not the Great Pendragon Campaign: Would Merlin have voted for Brexit? Don’t answer the question! That’s a joke. No fights! What’s prompting it is the issue of what Merlin’s motivation is supposed to be in the GPC. The clearest ongoing strand is that he does say “Britain” rather a lot, suggesting that he’s basically all about the British nationalism. This is probably especially (not exclusively) a reflection of Mary Stewart, who is named in 1e as the source of Mr. Stafford’s favorite interpretation of Merlin. In other words, we’re in historical-Arthur-land, with Merlin’s motivation being to drive out the invading Saxons. So the GPC does not take its cue from Malory here. But then, that would be hard to do. One of Malory’s most interesting moves is how his Merlin doesn’t really have motivation. We hear an awful lot about what Merlin does, very little about why Merlin does it. This is a striking intervention, because in the Vulgate, Merlin is very strongly framed as a Christian figure and he has clear overall Christian motives. You get a little hint of this Merlin in Malory, when Merlin brings up Christ in the Sword in the Stone passage, but other than that, I think it’s absent — Malory secularizes the Vulgate Merlin. Malory gives us a bit more of what was probably overall the most prominent medieval Merlin, which is the prophet. This aspect tends not to come up in the GPC as much, no doubt in part because to modern sensibilities, an Arthur who has been helpfully been told details of the plot in advance and doesn’t act on that knowledge is a bit of an idiot. So, the usual rule that I try to follow in these Not the Great Pendragon Campaign threads is that I ignore modern retellings — this is about asking what value one might find through consciously choosing to adapt for a campaign the things that the GPC doesn’t use from strictly medieval and maybe early modern literature. But I’ll break that for a moment here, because there’s an appealing modern Merlin that I’d like to mention, which is T. H. White’s — the Merlin (well, Merlyn) who wants to bring about a just and good king.* This one is rather easy to incorporate into the GPC as written. Honestly, it’s the motivation of the Merlin in the game that I’m running at the moment, although he’s such an arrogant $#%^ — taking my cue from the Vulgate there 🙂 — that it’s not at all obvious that he’s essentially about trying to bring about a just kingdom in which everyone is treated decently and isn’t particularly invested in defeating the Saxons except as a means to that end. If we hold true to our principles, though, what are some Merlins we could have in place of the GPC’s? Merlin the Prophet. This one is really important. Prophecy is what’s most important about Merlin in Geoffrey, and in fact, despite the enormous popularity and influence of Geoffrey’s history in the Middle Ages, his prophecies of Merlin seem to have been even more popular (quite separately from any connection between Merlin and Arthur). Aside from the post-Geoffrey fascination with Merlin’s prophecies, the Welsh Myrddin that Geoffrey appears to have adapted was also a prophetic figure. But prophecy is hard to use in a roleplaying game. One can confine Merlin’s prophecies to the overall broad narrative of Arthur’s rise and fall, but even then, if you tell PKs stuff, they’ll act on it. Or you can leave them vague enough that you can bring them about in different ways (which is what I do with prophetic dreams in my game). But it’s still not an easy option. Vulgate Merlin! The devils respond to Christ descending into hell by deciding to make their own person, in horribly misogynist ways, but don’t worry, thanks to Christian guilt, it’s all OK when Merlin is baptized, and so saved, whereupon God grants him knowledge of the future to match the knowledge of the past that the devils have given him. This one is probably a hard sell to most modern audiences, unless your players are really interested in trying to get into that medieval mindset. Let’s say that it would be less jarring on the players if they came to Pendragon from Paladin. 🙂 The Welsh Myrddin. There are a lot of complications here, and to be honest, it’s not material that I know well. But a Merlin who was a bard who went mad when his lord died in battle — it’s certainly a different take. This one I think one could use, with sufficient surgery on the overall GPC plot, a wild, unkempt, crazed man of the woods who emerges at random or at any rate inexplicable times to intervene in the plot. *There are hints at this Merlin in KAP, such as when the BoU suggests that maybe Merlin is responsible for poisoning everyone at St. Albans because Uther just won’t cut it as king. But generally, although we have an Arthur who is solidly a Good King, it’s not really suggested that this is because of Merlin’s influence or anything like that.
    2 points
  7. John Tarnowski owns and runs it, that pretty much sums it up for me; he thinks people like me, queer people, are part of a Communist plot to overthrow the West. No thank you and bye.
    2 points
  8. Ask away anyway, we don't mind. Someone might be able to point you to other, similar threads as well. As a percentile, since that is RQ through and through: RQ2/RQ Classic: 90% Compatible (Just reduce treasure by a factor of 10, remember that some skills are renamed and NPCs won't have Runes or Passions) RQ3: 80% Compatible (Just reduce treasure by a factor of 5, remember that some skills are renamed, NPCs won't have Runes or Passions and will have odd Strike Ranks, Hit Locations and Hit Points, I just use the stats in the books and let the Players tell me the location they rolled) RQ6: 50% Compatible (Major differences in spells, skills and almost everything) RQ4/5: 50% Compatible (Major differences in spells, skills and almost everything, but 70% Compatible with RQ6) I don't bother converting and just use the NPC stats in the books, making up spells if I need them. You should be OK. However, it depends on what kind of GM you are. If you get annoyed because a SIZ 13 CON 13 NPC has 13 Hit Points in RQ3 but 14 Hit Points in RQG then it might drive you crazy. If, however, you can get over, or ignore, that then you should be fine. Adventures should be OK, I have run the scenarios from the Sartar Rising books using RQ3. I have a lot of converted HW/HQ material on my website (www.soltakss.com) that might save you converting cults and spells. A lot of it made it into the Book of Doom on the Jonstown Compendium. You can switch Ages without a problem. However, there is no Lunar Empire in the First or Second Age, but they have the Bright Empire and the Middle Sea Empire instead, which are both benevolent but Chaotic Empires. Hah! Call that a Wall of text? Ask @Bill the barbarian about the first draft of Secrets of HeroQuesting that I sent him! I hope our answers and discussion helps.
    2 points
  9. Thank you so much for such quick and detailed replies! I'm glad to know it's not a big deal to use classic adventures with the new system! The idea of running CoC modules in Glorantha is surely interesting! Maybe "stealing" ideas from the "Cthulhu Invictus" book and substituting Lunars for the Romans!
    2 points
  10. Interesting post from Rick on Facebook: https://www.facebook.com/groups/482578525251485/?multi_permalinks=1977621845747138&hoisted_section_header_type=recently_seen&__cft__[0]=AZXdvMRvCAAfihuaQn3PShryF2OeBZ2ahTCyuPiR6a-IgfjJGM7tT0-cC0FNkWKSR-YHBiFn2nLS5rgsR3QxuhUn_ibIx7RtoszlX_0dIL1wNarDSww0XJrexDfACpj3KlZRhJS29P9r04Spoejrg0EJgstBcyhTStNdd7uSZqCVdPeXfQ1uwntRq9gfdpdi3Sc&__tn__=%2CO%2CP-R
    2 points
  11. By Jason Durall, RuneQuest creative director The Starter Set for RuneQuest: Roleplaying in Glorantha is coming! Between now and its release later this year, RuneQuest creative director Jason Durall's Design Diary will share insights about the development of this exciting new boxed set which will introduce the RuneQuest RPG and Greg Stafford's mythic world of Glorantha to all-new audiences. Diary #1: What to expect in the RQ Starter Set Diary #2: Cover Art reveal, and what's inside the box Diary #3: The new adventurers Diary #4: More about the new adventurers Diary #5: Welcome to Jonstown, setting for the Starter Set (guest post by Jeff Richard) Diary #6: Creating the Jonstown City Maps (guest post by Jeff Richard) Diary #7: Printer's proofs are back! Diary #8: A Gateway to Adventure In our last Design Diary, we previewed the three scenarios that feature in Book 3: The Adventures. Today, Jason discusses how the RuneQuest Starter Set can be used as the basis of further adventures beyond those in the Adventures booklet itself. Further Adventures Adventures book concludes with a section called Further Adventures. It features: adventure seeds a Jonstown-specific rumors and gossip table a table for random encounters drawing from the sample non-player characters in Book 2: The World of Glorantha. a one-page version of the Gloranthan calendar for those who want to keep track of the passage of time. Finally, the last five pages of Book 2: The World of Glorantha features a close-up two-page map of the immediate area surrounding Jonstown and three pages of brief entries covering various points of interest, geographic features, and other communities. All inspiration for a Gamemaster to further develop these in later games set after the pre-written adventures in the RuneQuest Starter Set are played through. Beyond the Starter Set A small sidebar in Book 4: Adventures discusses how to utilize additional resources, such as drawing from the RuneQuest Gamemaster Screen Pack's writeup of the city of Clearwine and the smaller village of Apple Lane, as well as the adventures set on each. Apple Lane is less than a day’s walk from Jonstown so this ‘coziness’ helps keep the players familiar with the area they already know, yet expands the world ever slightly more. From here, the Gamemaster could go to The Smoking Ruin & Other Stories or The Pegasus Plateau & Other Stories to continue with adventures in the region. Soon after the release of the Starter Set, we will be releasing a new adventures set in Jonstown and the surrounding area and requiring nothing else other than the materials in the Starter Set to play. With the RuneQuest Starter Set, gamemasters and players have the most direct and accessible entry to Glorantha ever published! The Starter Set is a core product that offers many hours of entertainment, easily expanded into more adventures in the grander world of Glorantha.
    2 points
  12. I put the Light Son Wulf into my post-Cradle narrative (TL/DR: drowned in the River Ritual), so I thought I’d add in the two other Yelmalio characters from Rune Masters as well. Here's the rune lord-priest Xendar (TL/DR: killed in a duel by Rurik Runespear!) After the Great Winter, Haloric Glowbow was called to serve at the Great Sun Dome. The prominent rune master Xendar, chief of mercenaries, succeeded him as Light Captain of Pavis. In his role as patriarch of the Eiskolli family, Haloric also made arrangements for his daughter Rana Goldenhair to marry Xendar. Rana had first been married to the Light Son Rurik Runespear. As a convert of modest origins, Rurik was welcomed into the Eiskolli family after becoming celebrated and wealthy from many successful forays into the Pavis Rubble. But sadly, Rurik disappeared shortly after the wedding, at the time of the Cradle episode. Subsequent divinations suggested Rurik was dead and so it was pronounced*. Under the influence of the high priestess Daralanda, Rana’s fervent desire as a young widow was to immerse herself in the affairs of the Ernalda cult. To Rana’s dismay, straight after the ceremony Xendar forbade her from “prancing all over the city after Daralanda”, and from then on she was to remain sequestered at home like all decent and demure Yelmalian wives should. Fortunately for Rana, when Rurik later returned with Argrath White Bull, he furiously enacted the Three Blows of Anger to reclaim his lost bride, killing Xendar. Rurik promptly gave his wholehearted assent to Rana, fulfilling her ambitions, and continues to safeguard the interests of his wife and the kinfolk he married into. *not for the first time were divinations about Rurik’s demise wrong, see Wyrms Footnotes #13!
    2 points
  13. Sorry, for the misunderstanding, yes, it did come out in RQ1. Emphasis on the tacked on and not a good fit for the tech level, not the RQ edition. Greg never liked the Alchemy rules. He though it was too power-gamey and not a good fit for Glorantha. He especially disliked blade venom which he correctly assessed as being utterly unrealistic.
    2 points
  14. DriveThruRPG’s outsourced print partner Lightning Source has announced that a price hike is coming on 1 July. The prices of premium colour print-on-demand books will increase on that date to reflect the new costs. Creators are looking into cheaper alternatives (inc. standard colour rather than premium), and DriveThruRPG is helping us with this. Ultimately, if you want one of our Jonstown Compendium books, buy it now for premium print quality at reasonable prices. There may be new cheap editions in future, but they will look cheaper; the current premium editions will still be available (unless creators take them down), but will be significantly more expensive. Every print title on the Jonstown Compendium is “premium colour,” other than Secrets of Dorastor which is “standard colour.” NB: this also applies to Miskatonic Repository, other community content and indeed any professional books that are available in print-on-demand premium colour format from DriveThruRPG. I’m telling you about its impact on the Jonstown Compendium because that’s my main interest, but we’re not being singled out.
    1 point
  15. What is up with Revolution D100.
    1 point
  16. Yeah, I've been hearing more and more about Griffin Mountain. I knew it was a classic, but I didn't know it was such an epic! I will surely check it out!
    1 point
  17. Per Rick: "Quick DTRPG POD update on premium color pricing for Jonstown Compendium titles. UK printed premium color prices will not increase for UK orders. Just applies if you order in the UK and ship to a UK address Apparently, the UK LSI facility kept one of their older printers. I just got an email from DTRPG about this."
    1 point
  18. Thanks for all the help, folks! It's clear to me that the community is a major part of enjoying Glorantha. It's very nice when there are so many people willing to help in such a short time! I guess that to make things easier and to help my "acclimatizing" process smoother, I will focus on first understanding the system and then proceeding to enjoy all the ready-made adventures available for RQG. That should give me enough experience with the system and Glorantha to feel ready to start "adapting" classic materials. I really want to run Apple Lane before running the new version, so I guess I'll play around with Pegasus Plateu (it's allegedly filled with adventures appropriate for starter-level characters) first. After that I might make a small foray into the original Apple Lane with my friends. I'll try to read through the Sourcebook while I learn the system, and consult it again whenever necessary. Then, I'll try to consult Cult Compendium according to the adventures I read, to understand some details better as they show up. It's clearly not a good idea to rush this process. Since we're all gathered here in this fine evening, I'd also like to ask you for suggestions of adventures that I absolutely MUST try (I love a good story, so all suggestions are welcome. I guess that all the typical books like Pavis & Big Rubble, Borderlands and such are part of that list, but I'm sure there are others gems I should be adding to the list.
    1 point
  19. 1 point
  20. Yeah, apparently this would be the easiest way to go. Just testing to see what works and what doesn't. The players would never know that all this tweaking was going on live anyway... The treasure dropping, though, is still a bit abstract to me. Since I haven't played any Glorantha-related systems so far (though I am used to the percentiles due to CoC), I don't know how useful things really are. But I guess that it's just a question of practice.
    1 point
  21. The RQ Classics really are very compatible. I'm in a campaign right now running RQG through the RQ Classic Borderlands scenarios. I don't think our GM is making any stat changes whatsoever (except ignore RQ2 Defense factor). If you get into playing and find the NPC's are getting pushed over too readily, just bump skills up by +10% or give them a couple Rune points. As others have noted, drop the treasure factors/rewards down significantly. Very easy to use. One reason is that the RQG game was built on top of the RQ2 framework - mostly additive with a few changes (e.g. removing the Defense factor). I've also taken monsters/stats directly from the RQ Classic Fangs, Creatures of Chaos, and Snakepipe Hollow works in my campaign without issue. There are no deadly pitfalls, just some equally dangerous monsters. 🙂 It's the same village, largely interchangeable. The main point is that the RQ Classic adventure occurs ~1613, the RQG adventure ~12 years later. In between, there is an adventure in the HQG Sartar Companion where Apple Lane is sacked by the Lunars and Gringle's building is burned down. You can find the history of this period in the Glorantha Sourcebook. Very easy to get ideas from the HeroQuest books, particularly Sartar: Kingdom of Heroes, Sartar Companion, and the two Red Cow books. The HQG and RQG systems are VERY different. I run both systems and enjoy each. BUT, I do not recommend alternating if you are just starting to get into the game world. I recommend going with RQG, and utilize stats as needed if you want to run some of the HQG adventures. (Between the RQ Adventures, Smoking Ruins, Pegasus Plateau books there are plenty of stats you can reuse as needed.) Almost all Glorantha material is set late in the 3rd Age (an age is ~600 years of time and ends in some cataclysm). RQ Classics are roughly 1613-1621, depending on location. HQG is generally 1618-1625. RQG is picking up at 1625. If you think of RQ Classics as being in the Star Wars Rebellion/New Hope/Empire Strikes Back years and RQG as starting after Return of the Jedi, you'll have roughly the time period in mind. The only works that were set in a different age were the Mongoose RQ books. Hopefully the notes above help.
    1 point
  22. From what you are saying, it's a question of adapting, so therefore I can assume this adaptation is necessary? My point was actually running other ages "as is" in the same system. In other words, it the system doesn't deal with Lunars, having them even so, etc. It sounds a bit limiting to have such a vast universe of stories and possibilities and having to limit ourselves to a certain time frame.
    1 point
  23. That is a shame. Are you going to keep the audio files available to download or are you going to delete them?
    1 point
  24. Obviously. He had skill, cunning, and brilliance.
    1 point
  25. I usually apply to flesh ward first, There is a case for doing the opposite, applying to armour first. Imagine the horror of seeing flesh broken, then instantly reknitting, growing severed limbs, becoming whole as quickly as it is damaged, while the evil sorcerer laughs at the futility of those trying to hurt her. Kind of like watching The Thing absorb bullets. Sanity check? 🙂
    1 point
  26. Before taint: chop wood, carry water. After taint: chop down entire tree in a single blow, carry huge barrels of water.
    1 point
  27. I think The Green was my favourite one with Swords of Cydoria or Val - du - loup in second place depending on my mood.
    1 point
  28. So this is a new one for me from a few days ago. Just as Yelmalio was previously known as Elmal fitting into the pantheon of storms, Gustbran is the name given to Lodril. Possibly allying with Orlanth just to annoy his brother and staying long term by simple inertia or the stasis rune taking effect. Edit 1 : Taking his volcanic "true body" as a forge variation of Mount Doom is just the narrative detail I needed to convince me.
    1 point
  29. Some of the old BRP monographs are seeing daylight again under the Mythras Gateway license. Such as Rubble & Ruin, which was just rereleased. https://www.drivethrurpg.com/product/354244/Rubble-and-Ruin !i!
    1 point
  30. Yes. Sartar/Dragon Pass is full of wilderness, so the sense of isolation can still be there. Fields of Hazia growing in amongst other crops works in Dragon Pass as well as in Prax. You might regret not doing it ...
    1 point
  31. Someone over on Facebook noted "I wonder if he would be considered to be from Jomes' people instead now?" and I think that might make more sense, especially lycanthropy is a crime in Sun County. At this distance from Dragon Pass, Wulf's origin story could have got muddled in the telling. You could say he is from Telmori lands, it's just that his people, led by Jomes, conquered it from the Telmori. (And that also probably means the Yelmalio rune lord Wulf is like Jomes originally from Aggar in the Lunar Empire, where as a youngster he would have first seen the glittering domes of a Yelmalio temple). As always YGMV...
    1 point
  32. "The Council of Elrond" is also the chapter that stops every reader of The Fellowship of the Rings dead in their tracks for a month until they secretly convince themselves that its okay to just skip it -- maybe skim it -- and move on. And you know what? We don't need to harbor this secret anymore. It really is okay. My name is Ian, and I skipped over "The Council of Elrond" in January 1978. !i!
    1 point
  33. As I've previously noted a certain keyboard warrior's "welcome" to me on The RPG Site was to call my mother a whore and wish me dead at the hands of Islamic terrorists. All because we announced we weren't continuing with his favourite edition, and it was my role to communicate that news (lucky me). I don't have an issue with robust discussion, but nerd-rage abuse like that seems to be pretty much textbook cyberbullying, yet the moderators there let that stand, so that was enough for me.
    1 point
  34. At least it prepared you for these recent months of unremitting light and laughter...
    1 point
  35. Tolkien, tolkien........wasn't he the bloke that wrote all those Narnia stories ?
    1 point
  36. So for some time we get swords with really long blades but 1H hilts, which require Conan to swing; a series of short swords with 2H hilts (which provide space between the hands, or one hand on a dull ricasso with the other near the pommel) but coming up ineffective due to shortness of the blade. Then there is coming up with the technique to use a bastard sword. Need a bit of strength to use it 1H where its length may be a hindrance (whoops, just cut my neighbors head off swinging side-arm), yet using it 2H, the hilt is only long enough to fit a second hand, possibly with fingers wrapping the pommel itself, so the hands are too close together for real leverage (a la greatsword), fighting style has to keep the blade in front of one if one needs to parry -- no swinging of a blade held behind the shoulder. OTOH -- I could see Humakt Rune level smiths possibly making something of the type -- especially if they are working rare iron and don't want to waste any of it, but don't have enough to make a greatsword.
    1 point
  37. Yeah, I am really tired of the concept "we never really meant it to be Bronze Age", when that is the only reason some of us found and cared about Glorantha. Yeah, I am a grognard, a geek, a social anthropologist, a mythologian and theologian, and Greg called me to him with his vast levels of complexity and low-fantasy simulationism. Yeah, I find the idea of "well it looks like a bison, charges like a bison, herds like a bison, but it isn't really a bison" both pointless and patronising. Is this MGF or YGWV? At times it is hard to tell.
    1 point
  38. I dropped Bastard Swords - as far as I am concerned they are pretty much a rules construct. 1D10+1 damage instead of 1D8+1. Greg was never particularly happy with them. Originally we were going to drop greatswords (or two-handed swords), but they were far more popular with players and writers (and much easier to justify). So that's fine - at some point in the Second Age, the Shadowlands had their human bronze workers make two-handed swords for their great troll slaves. Some humans use the weapon, although it is nobody's cultural weapon. But hand-a-half swords? Nope. (Added to Swords and Daggers Q&A)
    1 point
  39. We could try printing in perfect-bound softcover format. I think it’s second-best, and it probably wouldn’t work well for larger books (Citizens is 172 pages, the Moonson tomes are c.250 pages each); the cost of that binding is about 1/4 the cost of hardcover (say $1.50 not $6.00ish), but the printed pages inside cost exactly the same (of course: they are exactly the same). We’d also need to rework the covers and order new proof-prints, and that takes time and costs money. Of course not: premium colour print quality will stay exactly the same (if we bring out a new “standard colour” edition, that will look cheaper). Lightning Source may be retiring or replacing their older presses, there may be changes in their input or maintenance prices, we stand outside that part of the story and only know what DriveThruRPG shares with us. This price hike does them no favours either: as you can see, they get a cut of our royalties, so whatever hurts our sales or margins hurts them too. Speaking as a creator, I like my books to look their best. It used to be that premium colour was a trivial cost increase over standard colour, making that an easy choice: in future, it won’t be, and I regret that. And I don’t share your views about art, at all, but that’s another conversation. (Art sells books, inspires gamers, keeps this hobby alive: it’s not just “fluff,” and I love it when I’m able to get more artwork into our books)
    1 point
  40. I'd agree , but in this case it's not the creative people that are getting the extra money - it's the print company. I get that they need to pay for new machinery but as i said to Nick elsewhere if the price hike is 45% and the inflation rate is 1.5 % ( in the UK at least ) and peoples wages haven't gone up by 45% then you find yourself going " that seems kind of steep " Now ,the machinery costs what it does and the printers have to make their money back...but the other factor is for me are we going to see a 45% improvement in print quality ? If the improvement in print quality, vividness of colour, stunningness of artwork,clarity of layout etc is 45% better then happy days...but if I'm paying 45% extra for a 5% improvment on the quality of the work it's not unreasonable to ask " what exactly am I paying for here ? " I like artwork in books, some of the new RQG artwork is lovely...but ultimately I buy books for crunch not fluff, and ultimately artwork is fluff. So if prices go up by 45% for a premium colour hardback and there's a standard colour or black and white option softback that's cheaper, that's probably what I'll end up buying
    1 point
  41. This is an issue in all creative arts. People often are not willing to pay living wages for quality products and have no concept about how much time effort, thinking and creativity it takes to produce something. My daughter is an artist who often is commissioned to do portraits. People baulk at the price not realising that if an artist spends 20 hours on something they have to expect to earn over €10 an hour, particularly if you are a master of your craft. We might grumble about paying a Tiler or Plasterer €50 an hour .. but we pay it nevertheless. People really need to accept that creative arts needs to be paid for or else start writing themselves. We all want quality products but don't want to pay for them. 'Stop whinging and give them the fecking money' (with apologies to Bob Geldof at LiveAid)
    1 point
  42. Google "Journey to the West Research", you will find it present as a PDF at entry 16. It is worth noting that this translation is not regarded as faithful, especially because it omits some of the poems.
    1 point
  43. And then there are always complications. Instead of the Spider of Time, the Moon Woman is sitting in the cave offering the choice of drinks, but are they the ones that are expected? Or does she have some nefarious plan? Or the task is to Cleanse the Stables of Havan Vor (i.e. the City of the Dead). What beast spirits were in the stables? Are there broo spirits there? Or are the stables filled with Disease Spirits, or a Disease Master, that must be driven out?
    1 point
  44. It must be easy, because we did it in the '80s. 🤣 My advice is to keep the spells exactly as they are, but turn each one into a separate skill that can only be improved through experience. The referee controls what spells are available so there shouldn't be any unexpected power bloat. You don't need any further restrictions or spell points, you'll find that in itself is quite limiting enough. You can even keep the spell levels, and restrict knowledge of those to characters who have advanced high enough in their particular magical college to qualify. Personally I prefer Holmes D&D over B/X (quelle surprise!), so I would add the rule that magic books are too large and delicate to take on adventures. If you want to add another layer of control you can make players take time (say 15 minutes per spell) and/or roll against their skill to memorise each spell before going off on an adventure. Also allow characters to transcribe any spell they know onto scrolls - ta great money sink to keep your casters poor and hungry for work.
    1 point
  45. Well, let's just say that I don't much care what happens to an adult in the inevitable event that they pay for their stupidity, be that jail, disfigurement, or any other 'Darwin' situation. When somebody 'dies stupid' I've been known to laugh my ass off... on a couple of occasions right in front of their family. I mean, I'm an alcoholic in recovery but when Amy Winehouse went Tango Uniform, my first comment was, 'And who didn't see this one coming?' As a rule I could do without about 60% of humanity [including people I know] and I'm a little disappointed that COVID didn't do more damage. About the only people I automatically give the benefit of the doubt to are children. Everyone else could get hit with a fire truck so far as I care. And I'm not sparing myself the rod on this thing either. One of the few 'words of wisdom' that I actually originated myself goes something like this: "On any given day, YOU are the idiot that makes someone else's life worse. No matter how reasonable, polite, 'woke', or courteous you are, you are still as likely to be the knucklehead making things harder as anyone."
    0 points
  46. Paolo became ill but is slowly recovering. Projects are continuing, I believe.
    0 points
  47. Hmm, to start thank you all for subscribing and downloading and listening to Wind Words. You gals and guys rock! A big thanks to all who sent us their thoughts and feedback and of course, thanks to the beta testers. Our guests and contestants, well, you are all fantastic! All of you! And of course, thanks to Chaosium for making great games and inspiring even more things all set in the wonderful world created by Greg Stafford for us to podcast about. Sadly and with heavy hearts, we will be saying goodby to Wind Words. Again, thanks to all mentioned above and all who I have missed. Cheers! PS @Trifletraxor, could you leave this thread open for a week or two so folk can say anything on their minds and then put on the padlocks and call this done like dinner?
    0 points
×
×
  • Create New...