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Showing content with the highest reputation since 07/11/2014 in Blog Comments

  1. I tend to think of APP (in BRP games which use it) as "Appeal", rather than "Appearance"; it's a mixture of looks and personality.
    5 points
  2. You can run any scenario from any RQ-like game with any other RQ-like game with varying levels of difficulty. Mythras/Legend/RQ6 - Very Similar/Easy to use RQ2/RQ3 - Very Similar/Easy to use RQ2/3 with BRP or OpenQuest - Similar/Fairly easy to use Revolution is similar to Mythras/Legend/RQ6, but treats skills quite differently, so is a bit harder to fit into Mythras/Legend/RQ6, but should be easy enough to use Mythras/Legend/RQ6 for Revolution. After all, does it matter that a troll NPC in RQ3 has Sneak rather than Move Quietly, or a troll in Legend has Stealth, or a troll in Revolution has Stealth [Move Quietly]? As a GM, not at all. What I do when using supplements written for one system in another is: Use Characteristics/Skills/Hit Points/Armour/Hit Locations as they are in the supplement, no need to convert, no need to recaulculate Use spells as they are in the rules you are using, if the spell isn't there then use the original spell description Recalculate Strike Ranks, if your systems use different types of Strike ranks, so for RQ2/3 keep them the same, Mythras/Legend/RQ6 keep them the same, but using an RQ2/3 scenario with Mythras/Legend/RQ6, recalculate them. Do all recalculations on the fly, rough and ready, they don't need to be exactly right
    3 points
  3. Just a coincidence! She's an Elric! player:
    3 points
  4. Sunwolfe said: Since June, I’ve been hoping for some official shout out, even a small one, from Chaosium: “We’re keeping BRP, but (understandably) it is the lowest of our priorities…don’t worry though, we remember all our loyal fans…”. At our Gencon 2015 news seminar, available as a podcast, and mentioned in several other people's podcasts, I mentioned what we basically intend to do with BRP. http://www.mu-podcast.com/whats-new-at-chaosium-panel-gencon-2015/ BRP starts getting asked about at 49:00 minutes in and again at 51:00. Up front I should clarify that you won't be hearing detailed plans for what we intend to do with BRP. What I found interesting though is that I used similar phrasing to what I quoted above. Side note: we're going to have the BRP softcover big gold book for sale again soon on the Chaosium website, probably right around the end of the month. Also, please note that the BRP BGB remains in the new forum banner.
    3 points
  5. This was the best AP summary I've read in a long time! An angry duck killing a Mary Sue character like Harrek is just awesome.
    2 points
  6. I was one of the Podtesters. My comments were that I don't normally listen to Podcasts, but it kept me listening to the end, amongst others. Yours are the same.
    2 points
  7. Good video. You pronounced Glorantha correctly, at least it's how we say it. Lozenge was a bit trickier, I pronounce it Loz-Inje, but some people say Loz-enje, it's as the old fashioned cough sweets or shape. Interesting that you have spent a lot of money on Glorantha/RQ material, I hope you like them and look forward to your videos about them.
    2 points
  8. Excellent suggestion. I never liked Appearence either, but as Mankcam says, it works much better as Appeal.
    2 points
  9. I never liked APP replacing CHA, but your suggestion suddenly makes it work
    2 points
  10. I always make charisma rolls against a different species a difficult roll as well as social skills if the races are opposed.
    2 points
  11. I've always found Appearance to be a bit limited compared to Charisma. Charisma can be whatever blend of appearance and personality the player wants it to be. Appearance also runs into problems when run in a fantasy game like Runequest or Magic World where you have a number of different humanoid species running around, all with different appearances. Should my dragonnewt have multiple appearance score for how different species perceive them? It's easier to imagine Charisma cutting across those lines than Appearance. I don't get too worked up about it either way though. I save my real stat hate for EDU.
    2 points
  12. Since the dawn of roleplaying (at least for me) my players have always used this as a dump stat. You'll see the same stories on a multitude of forums. I've ALWAYS put a value on all characteristics in my games. Now that being said my players are just as likely to slap someone as try to negotiate with them so it's not always easy to give Charisma a solid chance. If you WANT Charisma to be a used characteristic then make it more important in your games. Give the character with the highest a love interest (who is actually beneficial), or some charmed hireling who decides to help the party just to be close to the charismatic character. Let them negotiate lower prices when trying to buy/sell goods. Have people buy the character with higher charisma a meal or drink at the tavern. But it's important not to leave other players out because they dumped Charisma. Play on everyones strengths and weaknesses. Only you, the chronicler, can give value to aspects of a character.
    2 points
  13. Although I am one of those RQ6ers who is more or less secure that I'll have a system to keep playing in, I'm far from happy with the entire thing. I have been primarily a BGB devotee until this year, and all this is indeed sad news. I seem to prefer the MRQ D100 SRD builds at present, but I don't like how the generic BRP rules could be going the way of the dinosaur. One of the things that brought me back to BRP was that it had the BGB, a set of generic rules from which I could build my own genres from. It was not as nice looking as GURPS, yet it had much better rules with the percentile system. Perhaps the BGB could be reinvented with MRQ D100 SRD as the core perhaps (or perhaps this is blasphemy)... but either way I think it is a major step backwards if there are no generic rules in print - this is what attracts us to dabble and tinker with. Prepackaged settings are great, but there are many rules out there doing that. New consumers, the tinkerer types, will go for Savage Worlds, GURPS, Cypher and the like; not only due to their flashy covers, but also due to the fact that Chaosium appears unlikely to be publishing a generic ruleset as part of its strategic plan. Very sad indeed. And even sadder is that for CoC and RQ to live, it seems that MW and BGB may have to die. Your analogies do strike a chord. You captured an intangible feeling that I suspect many of us are experiencing, and minimising with the real world around us ( of which all this will seem trivial). I suspect many of us are quietly feeling the pain Of course all these games can live on at our gaming tables, but even that may feel hollow at times if the system has no current incarnation on the shelves. We'll just have to keep hoping for the best, and see how all this pans out. Thanks for the honesty in your blog Sunwolfe
    2 points
  14. Interesting Alex I think I'd like to add another dimension to your thinking and include GMs.. without whom there would be no games to have a payoff As a player I think the payoff for me is designing and creating a character who has a specific personality recognisably different from those I've played before and with specific goals in mind. I think it's best to have short, medium and long term goals. The goals tend to be mundane in many ways (being able to talk to people without tripping over your tongue, getting married and having children, understanding different cultures, being able to forge end-user certificates for captured javelins, being more interested in the spirit world and neglecting physical things or possessions). I don't think I've set out with a character to gain power, wealth or fame. Some of my characters would die of embarrassment if they were recognised as a hero. The idea of 'superhero' characters that always wins is a bit redundant for me (well since I stopped playing D&D 30 years ago). I think for me it's actually roleplaying a character true to their personality and goals that brings the satisfaction, even if it is counter to 'winning'. Being able to navigate the scene or scenario brings payoff and solving or at least trying to achieve a solution is positive too. As a GM the payoff is designing and running a good session. That it engages the players, makes them consider choices and consequences, poses problems that have moral and 'real-life' consequences and the solutions do not necessarily benefit them. I also like to confuse them by presenting a seemingly simple event that has many layers that they may never understand because that is how things actually work. Leaving them uncertain and unsure gets them thinking and engaged. So as A GM the payoff for me is definitely engagement at an intellectual level that makes them think about what they are doing, wonder what is going on and create discussion and thought in between sessions where the players are trying to solve whatever situation they find themselves in. The payoff for me is that it is an immersive experience where there is actual engagement in roleplaying rather than mere process or playing similar characters. If I can engender thought, mystery, confusion, fear, wonder... then I think I have succeeded
    1 point
  15. Why did I start playing RPGs? Because Dave Rewhorn, a student when I was in my first year at University, said "Hey, I play a game where you can play other people on adventurers, want to give it a go?" Why did I love RuneQuest? Because I read Homer's Iliad when I was a kid and was transfixed by the battle scenes. When I played RQ it seemed as though those battle scenes had come to life. Also, I was brought up on swords and sorcery, swords and sandals and so on, which fits RQ perfectly. Why do I play RQ now? To build worlds, go on HeroQuests and be a Hero, or a Villain, I am not really fussed which, as long as it is big, bold and impressive.
    1 point
  16. Never player Heroquest, so most of this is crazy wild stuff to me. Though I suspect it would be crazy and wild even if I had played HQ. Good on you for letting the players have their crazy shot. I will say that your Trickster seems to play their character wonderfully. Great job. Our RQ:G group has a Eurmali, first time in ages we've had one, and I gotta say, roleplaying wise, IMO, he's the Worst Trickster Ever. But, concerning how another player runs their PC, my opinion is really worth nothing.
    1 point
  17. Yes, why not? I am not a YouTube person, but I was considering writing scenarios for the Miskatonic Repository. Even tough CoC is almost 40 years old, I see there is still a huge gap of unexplored ideas on the market. But I could start doing anything earliest after the summer.
    1 point
  18. Dear Deathstrok9, I do not claim that you stole my idea, I am happy that it was used by you, and more people can learn from it. I just like when the sources are provided (especially when I am the source 😄). Either solution (reference in the description/ pinned comment) works, I do not have any preference. I would argue on that, I think the resemblance is still striking. If you took a poem and added your commentary after each line, because "it seemed vague" it would still require a citation. But I do not want to make more fuss about that than required, so let me stop here. I hope your channel will grow. Thank you for understanding, and have a good day.
    1 point
  19. Good video! I knew that CoC spells were more cosmic in nature than the standard D&D type spells, but I could never find any resources for them on the internet for me to use. After reading a lot, I came to the conclusion that they were more tailor made for the individual scenarios that being a standard list of spells. I found it very interesting that the spells are made to be more like scenes than utilities, it would make everything much more cinematic. Also, you said that you published a scenario on DrivethroughRPG, was it very difficult? Do you think promoting from a website would be better?
    1 point
  20. My students from the Fall 2019 Tabletop Game Writing Lab have updated their Call of Cthulhu scenario, Refractions of Glasston, responding to the great feedback they received. They even created a hyperlinked PDF along with a Black and White Printer Friendly edition. The revised edition and printer friendly edition are posted and ready for download. https://www.drivethrurpg.com/product/297601/Refractions-of-Glasston
    1 point
  21. Read the tale of Old Man Henderson, that will give you all you need to survive, thrive, and maybe even kill an actual god!
    1 point
  22. It is inevitable that their power has drawn me deeper... I will say it will take awhile for me to truly appreciate the game as I started dual enrollment and will be rather occupied for the next 8 weeks of intense schooling. I will keep trying to upload at least twice a week, but it will likeybe more gm advice and reviews until I can focus on a new game. If you haven't already, go listen to their podcast, it's awesome!
    1 point
  23. Well. it is people like you that make people like me want to give up sleep and do things like this! Thank you for the kind words and very entertaining review... It is better, really, watch it, you will see! You won’t be sorry!
    1 point
  24. Yep, don't bothers going to our cast... this is far more entertaining! Cheers!
    1 point
  25. Damn man, this is better than our ‘cast! And I am not even finished watching!
    1 point
  26. Liked it, as always. I read a horror novel based in New Orleans, where a detective was trying to solve a series of Voodo ritual-killings of children and a cult was trying to kill 12 children to avert a disaster. The detective solves the puzzle and saves the last child, escaping to a farm in the mid-west. The book ends with him sat on his porch, looking over the plains, when he sees the mushroom clouds appearing in the distance. By the way, the film they made of it skipped the last scene, which spoiled it slightly. That fits in with your moral dilemmas theme, doing the right thing that turns into the wrong thing.
    1 point
  27. I will say that I'm not familiar with all the games you mentioned, but the concept sounds awesome, and I'm thrilled you took the time to do that. Great work man, we owe you now!
    1 point
  28. Will try to replay in detail tonight (currently at work, and will try to tether my phone and use its internet tonight) but I just wanted to say now that the BRP magic systems are my favorites... But let me preamble a bit now... but not too much need to work too, haha.... All the other system seems designed with Overpowered magic for the villain in mind. In Mythras, RuneQuest, RevolutionD100 and similar system, affecting multiple characters at immense range for very long duration with great force is quite easy, you just need the appropriate skill. In BRP spell last a fixed modest duration (generally 15 minutes or 10 rounds) have a fixed range (generally 100 m) and an average cost of 3~4 MP (sometimes more or less) and armor protect against most elemental spells. I like that. However, after playing BRP, then Revolution D100 on the same campaign... I got used to casting spell for cheap (I came up with a custom rule for BRP that will enable that in some case) and I had really painful experience trying to make an interesting fireball spell (i.e. usable by player, dangerous, but acceptable)(but came up with untested yet idea for BRP) I will post the details tonight from home or maybe this after noon from work ^^ the details are a bit long for now... the short and succint story is: - spell cost reduction idea (with skill over 100% or magical item made with either POW or special material) - spell costing change (2mp/d6 instead of 3) - using CoC HP rule (no location, but major wound threshold) - stunts (think blood and tide or revolution d100, I added some modest requirement on stunt, such as skill over 50%~75%) - one of which is to reduce remaining (half) area damage on successful Dodge (using Fatigue Points for that) - and the other to turn single target spell in area spell (2 level for fireball, 1 level per extra target for chain-ligtning) - and even a stunt that give you 1 level of spell for free (usually save 1mp, but here 2) - using a resistance table variation (D20+characteristic over attack characteristic +10 instead of using a table to find out the percentage) I plane to give various bonus, including resistance bonus for some armor and attack bonus for some magic staves Basically elemental spell are too powerful for various reason (it's not too hard to make sure the dodge will fail, area damage always damage even with successful dodge, with location HP damage is ridiculous for little magic/xp investment), so they made them too costly. I try to improve both area... more escapable and less expensive.
    1 point
  29. I'm going to post my homebrew rules in a few weeks, when my Master of Orion setting is developped well enough... But there is one thing I don't like with BRP it's the elemental spells.... But I think I found a compromise I like! Will text when I GM again (now I have a break when we take turn, the other player is GMing D&d5e of course....) Can explain later if you like (typing on a phone now.... My internet is broken )
    1 point
  30. What about BRP? Same rule set as CoC but not specifically horror or contemporary...
    1 point
  31. I am in the process of creating a new playlist titled Keeper Advice, so you have all the info in one easy to find place!
    1 point
  32. 1 point
  33. Eyh, cheers, man. You inspired me to create my own gallery and upload some memes.
    1 point
  34. I am not too much into horror so I just passed on that... But just now I just read a glowing critic on no less than new scientist! 😮 https://www.newscientist.com/article/mg24532690-600-color-out-of-space-another-nicolas-cage-film-thats-so-bad-its-good/ Might watch it after all! 😅
    1 point
  35. I assume you mean the tables I used, and not the five individual results. The new tables are published here (pay what you want): https://www.drivethrurpg.com/m/product/297538
    1 point
  36. It's a campaign management system. I would recommend you register and try it out yourself (https://kanka.io/en/about) to see what it's about. There's a few tutorials for some aspects of the site on youtube: https://www.youtube.com/channel/UCwb3pl0LOlxd3GvMPAXIEog/videos I don't use it at the moment, as none of my players are interested in it. If they were interested, they could read up on world lore, write personal notes etc between sessions. Personally, I work better with online spreadsheets, text files, printed books, and printouts.
    1 point
  37. The protagonists, or their rivals? Or is your GMing style and/or the troupe's playing style so contrary that you name the player characters the antagonists?
    1 point
  38. Shadowcats are doglike in their trainability. I'd allow a well-trained dog to do a scout-and-report, within limits. As Soltakss says, limit it to INT "tricks," if they're complex, dangerous, or otherwise difficult-to-train. I'd let it do a "Trick" on any relevant roll -- Beast Rune, animal-handling, animal-lore, etc. In-game, you've established that "scout-and-report" is not one of the Tricks it knows; if Nathem is a Player's character, I'd allow him to work on training his shadowcat to do this (I'd expect it to take months of dedicated effort; at least 10 training sessions every week for at least 2ish hours/session (normally I'd do 1h sessions, but not for outdoor/exploration tasks).). Use communication via Beast Rune (or spell) for other things. On the ordinary success achieved in-game, I'd probably have been a bit more generous, but I'm gonna call that a simple difference of opinion, not that your choice was "wrong." I'd have had the Alynx understand Nathem wanted it to go "look around out thata-way," and rolled 3d6ish for 10-meter range-increment it went (30m-180m(ish)) & a bit of randomizing for precise direction and for straight-line vs meandering. Without a trained Trick, I'd default to the cat only having 2 reports available: "Found some prey - lets go hunt!" (n.b. cattle are not valid "prey") or "oh HELL no -- that's dangerous. don't go hunting THAT way!" === About those "limits" (within which a critter's scout-and-report are limited): the most-limited bit is the "report" of course. How well do you read the animal's body-language? How sophisticated is its mind, how much can it grasp, to even attempt to convey? I would call for a separate roll to UNDERSTAND the report. I'd disallow any "count" info beyond one/some/lots... and any particularly-scary-to-the-animal threat might register as "lots" of threat, regardless of count! It can't really convey species, etc. That said, wild animal groups have been documented with different threat-signals for "hawk" (animals take cover vs threat from above; large-enough ones only "take caution" and don't take cover) & "poison snake" (animals look at the ground, avoid dense undergrowth) & "Big Cat" (animals look for trees to climb, avoid big-cat-cover), etc. I'd allow them to also specifically be able to signal "human" and maybe 1-2 other specific creatures (hounds can be trained to hunt specific species). Complex situations are beyond their ability to convey. A mixed party of humans & trolls, mounted on bison, bolo-lizards & beetles, with packs of hounds & trollkin? Your report will translate roughly as: "It's a booshgobbldyfrake. Big one. Let's run away." === IIRC, Nathem's shadowcat does NOT house any allied-spirit / etc. So it's an ordinary beast. As others have noted, a spirit will give it a mind, make it effectively an NPC like any other.
    1 point
  39. Most weapons (with the exception of swords) have quite a lot of non-business parts that can be "attacked" in order to deflect a bow. Spear and axe shafts, or the arm of a knife fighter are within reach of the parrying party. Cats of all sizes and bears will use their paws to strike attacking limbs, and may well be able to go for the flat of a blade, too. Only dogs are predominantly head attackers, and even they will use their forepaws to hold down thrashing prey (parrying hoofed kicks).
    1 point
  40. Excellent! Having fun and wanted to play again are really the most important aspects. Sounds like it all played out well. I think you found, like most GM's of RQG do, not to worry too much about the movement. Narrative/story flow is more important than simulation. Seems reasonable. Unless the shadowcat had an awakened/allied spirit (effectively a familiar), then it's a normal animal, trained to some degree. Use of the Beast Rune to communicate the command works fine. With a regular success, I probably would have sent the shadowcat off, and then had it come hightailing back. But given the unusual situation (and likely Sakkar scent), not having the shadowcat go off at command also works. Earth elemental's damage is physical (basically it's a crushing attack). Armor should have the opportunity to protect, but it certainly can immobilize the target too. Correct. That's the easiest approach and works fine. You could check against cultural/occupation modifiers to ensure it seems reasonable, but I wouldn't go out of the way to do so.
    1 point
  41. D&D went through a similar quandary when it added, and later removed, the Comeliness Attribute. The problem, of course, is that both physical appearance and personality attractiveness tend to overlap each other in subtle ways that are difficult to draw boxes around. If we try to say, for instance, that a physically attractive female who has a horrible and irascible personality has no charismatic influence over people, we are confounded by the fact that somehow she still does indeed have a charismatic affect on others - and even might have people seemingly irrationally bending obsequiously to her every whim, whether they actually enjoy doing so or not (perhaps such followers would feel less abused - or not abused at all - if she also had a high charisma: food for thought). One example of such a character might be the role that Meryl Streep played in The Devil Wears Prada (and here we can get into trouble again with those blurred lines, because Streep is older in that film, and although she has an element of being physically attractive, I would say that the efficacy of her physical appearance has more to do with the way in which she carries herself than with raw physical appeal; and yet she severely struggles with truly connecting with others throughout the entire film - is that what we would expect from someone whose influence comes from their "charisma?"). On the other hand, it may be a little easier for us to understand the effect that someone has through their personal charm or animal magnetism even though they may not appear to be very physically attractive - yet, it does seem that there must be some rudimentary physical attractiveness for their charm to "leverage" - otherwise, they effect can be quite the opposite! Further complications arise when once considers physical attractiveness as it relates to mate selection. Now, physical attractiveness is not simply a simple attribute to be considered as an effect that can be objectively measured when checking for someone's reaction. Instead, it becomes a game in itself that involves the self-perception of the person who would be affected by the attractiveness of someone else. For example, a woman sees a man who has a certain level of attractiveness, but, she is also attractive, and based other interactions she has had before with other men, she might consider herself to be able to do better, even though he has a certain level of attractiveness. So, in such a case as this, we might model a check for reaction on the man's score for attractiveness (is this a composite of physical attractiveness and charisma - this is still undecided for now) and then account for the woman's confidence in her ability to potentially do better by a simple attribute bonus subtraction or by an attribute vs. attribute chart comparison (using some statistical curve). But even then, we hit upon yet another problem: how do we measure the woman's confidence? Would it be some composite of her overall appeal (charisma and physical appearance) modified by her intelligence/power/(wisdom?)...? My point, overall, is that it is both a subtle and complex question. PS - I also forgot to mention the effect of financial and physical power (even intellectual power) that factors into attractiveness/appeal. Streep's character was a successful fashion mogul, and this certain had an effect on her followers. Women can often find men who are physically powerful to be more physically attractive. And let's not forget the appeal that Leonard Nimoy had in his role as Spock: he had more female fan mail that William Shatner, and yet, in a within the constraints of a gaming system, we might easily be led to think that Spock would have less charisma or even physical attractiveness than Kirk.
    1 point
  42. I have a stupid amount of RuneQuest, Pendragon and BRp stuff that I never use except to read (it was absolutely worth buying just to read it), and I often wonder about this. I have been a convert to Mythraism ever since I read through RQ6 and I would definitely like to get some use out of all my percentile RPG scenarios and settings with Mythras
    1 point
  43. A giant mecha and Godzilla, and various superheroes, versus a whole gaggle of hounds of Tindalos, and their leader left several supers dead and a smashed up mecha but a nuke finished off the hounds. What's not to like? LOL My players enjoyed it but were a bit mindblown.
    1 point
  44. Your sleepy mistake prompted me to seek out a copy of BRP Mecha. Arigato gozaimasu!
    1 point
  45. 10 weeks? Timing with the RQ "Classic" kickstarter is a bit suspicious...
    1 point
  46. Oh, I like that. I had never thought of it like that. Very cool
    1 point
  47. I'm still hopeful that the hints Rick Meintz has dropped here and there (mostly in obscure places it has to be said) about a compiled WoW will come to something. Everything now looks like a company trying every which way to reduce costs to stay in business. I hope one day things look up again and BRP gets another look in, but that's going to be a steep hill to climb. Even producing acceptable PDFs of old product takes time and money that the return might not justify, and PoD even more so. Well, that means for now it's back to A:e for me, and Alephtar's upcoming Kickstarter ...
    1 point
  48. I think your rant is brilliant and beautiful, as sad as it is. I feel the same way, and you articulated it very well. I used to play DnD if I wanted fantasy, Star Wars d6 if I wanted Sci-Fi and Cthulhu if I wanted horror. When BGB came out I saw how I could make anything we wanted with those rules, all running like "old" cthulhu (our favorite game). We made worlds of Superheroes, space operas, modern day espionage, post apocalyptic. I told everyone BRP is the ONLY system you'll ever need. My uncle passed it on to me, I passed it on to my brother and dad, my brother passed it on to his kids, I got 3 generations playing BRP. When my dad thinks role playing, he's thinking BRP cause we never needed anything else. In the last 5 or 6 years I've bought more chaosium products than ever before, yes, I still got a lot of cthulhu stuff, but it was BRP supplements and monographs that got me excited and inspired. If we never see a BRP book again I could continue to play till I die and never really notice, I guess. But still it sucks. I have RQ6 but I prefer BRP. CoC7 is ok, I just really hate the x5 stats. See we have a lot of games where one character from one genre might show up in another world, and it was never a problem. Now how am I gonna take a 1920's character on a TARDIS ride and drop him off in the Southern Reaches. I'll have to do math, boo! Anyway, now I'm rambling. But I feel your pain, I'm there with you, still waiting, still hoping.
    1 point
  49. It is a good week for Engadget and R&R... I saw this today: boeing-and-bae-partner-to-put-a-laser-on-a-machine-gun-make-the.
    1 point
  50. I'm glad you enjoyed reading them.
    1 point
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