Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 07/11/2014 in Blog Comments

  1. I tend to think of APP (in BRP games which use it) as "Appeal", rather than "Appearance"; it's a mixture of looks and personality.
    5 points
  2. You can run any scenario from any RQ-like game with any other RQ-like game with varying levels of difficulty. Mythras/Legend/RQ6 - Very Similar/Easy to use RQ2/RQ3 - Very Similar/Easy to use RQ2/3 with BRP or OpenQuest - Similar/Fairly easy to use Revolution is similar to Mythras/Legend/RQ6, but treats skills quite differently, so is a bit harder to fit into Mythras/Legend/RQ6, but should be easy enough to use Mythras/Legend/RQ6 for Revolution. After all, does it matter that a troll NPC in RQ3 has Sneak rather than Move Quietly, or a troll in Legend has Stealth, or a troll in Revolution has Stealth [Move Quietly]? As a GM, not at all. What I do when using supplements written for one system in another is: Use Characteristics/Skills/Hit Points/Armour/Hit Locations as they are in the supplement, no need to convert, no need to recaulculate Use spells as they are in the rules you are using, if the spell isn't there then use the original spell description Recalculate Strike Ranks, if your systems use different types of Strike ranks, so for RQ2/3 keep them the same, Mythras/Legend/RQ6 keep them the same, but using an RQ2/3 scenario with Mythras/Legend/RQ6, recalculate them. Do all recalculations on the fly, rough and ready, they don't need to be exactly right
    3 points
  3. Just a coincidence! She's an Elric! player:
    3 points
  4. Sunwolfe said: Since June, I’ve been hoping for some official shout out, even a small one, from Chaosium: “We’re keeping BRP, but (understandably) it is the lowest of our priorities…don’t worry though, we remember all our loyal fans…”. At our Gencon 2015 news seminar, available as a podcast, and mentioned in several other people's podcasts, I mentioned what we basically intend to do with BRP. http://www.mu-podcast.com/whats-new-at-chaosium-panel-gencon-2015/ BRP starts getting asked about at 49:00 minutes in and again at 51:00. Up front I should clarify that you won't be hearing detailed plans for what we intend to do with BRP. What I found interesting though is that I used similar phrasing to what I quoted above. Side note: we're going to have the BRP softcover big gold book for sale again soon on the Chaosium website, probably right around the end of the month. Also, please note that the BRP BGB remains in the new forum banner.
    3 points
  5. I have also used the idea that at the Wintering sites, Moot Sites, Trade Fairs, etc there are artefacts such as paintings depicting the events of the last year drawn on the Tribal totems, rock formations or even a permanent building that marks the site. The events are drawn in formalised Icons on the rocks, totems, building as well as recounted in the oral traditions. The ultimate accolade for the PCs is to be represented in the icons. They are also used as defensive structures. At the Battle of Beroia in 1091 the Pechenegs used the wagon laager as a rallying point, arrow depository and resupply and finally as a last defence. The Byzantines (being Byzantines) tricked the Pechenegs into accepting a favourable Treaty and then attacked suddenly. The Pechenegs fought as horse archers, firing waves of arrows at the Byzantines and even wounded the Emperor, John II Komnenos, before being forced back into their laager. The defences were only breached by the Varangian Guard armed with their 'Danish Axes' that were able to hack their way through the wagons and defeat the Pechenegs. The morale of the story is, if your a nomad, never trust those southern 'civilised' people... they have no honour Alex wrote: There is archaeological evidence to suggest that many nomadic tribes were accomplished at working copper, bronze, tin, silver, and gold It reminds me of the nomadic Greek tribes of metalworkers that tattooed a concentric ring on their foreheads that Robert Graves postulated gave rise to the legends of the Cyclops. The metalworkers being represented in iconography as a single eyed person metalsmith and misunderstood when the meanings of the icons were forgotten and taken as literal representations. Alex wrote: Bigotry is prevalent in many Civilised cultures, and often as Civilised cultures degenerate they turn to nationalism, populism and racism, painting a romanticised illusion of hearkening back to some "good old days" or "glorious Empires"....This is an ugly theme, one of the ugliest themes you will encounter - and it is included here only as a reminder that the real world is often a harsher place for footloose people than any fantasy world can ever be. As Alex rightly pointed out this is a common theme. "Civilised" commentators have left written records and rarely tried to understand the motivations and culture of others that they considered inferior and often only had oral records that are often lost in the mists of time. These commentators often characterised the nomads as "aimless wanderers, immoral, promiscuous and disease-ridden" peoples and rarely saw them as a civilising force but as wreckers, destroyers and peoples to be exterminated for the good of civilisation. The In-group/ Out-group scenario is as old as the human race and I have used it several times in play. I agree with Alex that it has the potential to be ugly, but don't believe it should be avoided. A clash of cultures is a good roleplaying scene and one were the PCs learn that using brute force rather than talking should teach them lessons on how to comport themselves. I like setting up scenes were the initial information is faulty and the PCs need to negotiate with both moral and cultural sensitivity. Great work Alex as always
    2 points
  6. This was the best AP summary I've read in a long time! An angry duck killing a Mary Sue character like Harrek is just awesome.
    2 points
  7. I was one of the Podtesters. My comments were that I don't normally listen to Podcasts, but it kept me listening to the end, amongst others. Yours are the same.
    2 points
  8. Good video. You pronounced Glorantha correctly, at least it's how we say it. Lozenge was a bit trickier, I pronounce it Loz-Inje, but some people say Loz-enje, it's as the old fashioned cough sweets or shape. Interesting that you have spent a lot of money on Glorantha/RQ material, I hope you like them and look forward to your videos about them.
    2 points
  9. Excellent suggestion. I never liked Appearence either, but as Mankcam says, it works much better as Appeal.
    2 points
  10. I never liked APP replacing CHA, but your suggestion suddenly makes it work
    2 points
  11. I always make charisma rolls against a different species a difficult roll as well as social skills if the races are opposed.
    2 points
  12. I've always found Appearance to be a bit limited compared to Charisma. Charisma can be whatever blend of appearance and personality the player wants it to be. Appearance also runs into problems when run in a fantasy game like Runequest or Magic World where you have a number of different humanoid species running around, all with different appearances. Should my dragonnewt have multiple appearance score for how different species perceive them? It's easier to imagine Charisma cutting across those lines than Appearance. I don't get too worked up about it either way though. I save my real stat hate for EDU.
    2 points
  13. Since the dawn of roleplaying (at least for me) my players have always used this as a dump stat. You'll see the same stories on a multitude of forums. I've ALWAYS put a value on all characteristics in my games. Now that being said my players are just as likely to slap someone as try to negotiate with them so it's not always easy to give Charisma a solid chance. If you WANT Charisma to be a used characteristic then make it more important in your games. Give the character with the highest a love interest (who is actually beneficial), or some charmed hireling who decides to help the party just to be close to the charismatic character. Let them negotiate lower prices when trying to buy/sell goods. Have people buy the character with higher charisma a meal or drink at the tavern. But it's important not to leave other players out because they dumped Charisma. Play on everyones strengths and weaknesses. Only you, the chronicler, can give value to aspects of a character.
    2 points
  14. Although I am one of those RQ6ers who is more or less secure that I'll have a system to keep playing in, I'm far from happy with the entire thing. I have been primarily a BGB devotee until this year, and all this is indeed sad news. I seem to prefer the MRQ D100 SRD builds at present, but I don't like how the generic BRP rules could be going the way of the dinosaur. One of the things that brought me back to BRP was that it had the BGB, a set of generic rules from which I could build my own genres from. It was not as nice looking as GURPS, yet it had much better rules with the percentile system. Perhaps the BGB could be reinvented with MRQ D100 SRD as the core perhaps (or perhaps this is blasphemy)... but either way I think it is a major step backwards if there are no generic rules in print - this is what attracts us to dabble and tinker with. Prepackaged settings are great, but there are many rules out there doing that. New consumers, the tinkerer types, will go for Savage Worlds, GURPS, Cypher and the like; not only due to their flashy covers, but also due to the fact that Chaosium appears unlikely to be publishing a generic ruleset as part of its strategic plan. Very sad indeed. And even sadder is that for CoC and RQ to live, it seems that MW and BGB may have to die. Your analogies do strike a chord. You captured an intangible feeling that I suspect many of us are experiencing, and minimising with the real world around us ( of which all this will seem trivial). I suspect many of us are quietly feeling the pain Of course all these games can live on at our gaming tables, but even that may feel hollow at times if the system has no current incarnation on the shelves. We'll just have to keep hoping for the best, and see how all this pans out. Thanks for the honesty in your blog Sunwolfe
    2 points
  15. Third Eye Blue in Glorantha.
    1 point
  16. As a hypnotherapist who ran his own hypnotherapy biz for awhile, I find this pretty interesting. There are doubtless Ericksonian and NLP techniques that would work well in GMing. I'll have to think on this a bit myself. One thing I did at my most recent (first in a long time) session, was to have each player make a 10-30 second "elevator speech" about their character. Tell us something, anything - who are you? Naturally some struggled a bit and some spun a tale easily, but in the end everyone came up with something(s) and it seemed to help a lot in engaging them. You mention body language - definitely. Players leaning in to the table instead of reclining, excited, engaged demeanor, etc. All good thoughts
    1 point
  17. Interesting Alex I think I'd like to add another dimension to your thinking and include GMs.. without whom there would be no games to have a payoff As a player I think the payoff for me is designing and creating a character who has a specific personality recognisably different from those I've played before and with specific goals in mind. I think it's best to have short, medium and long term goals. The goals tend to be mundane in many ways (being able to talk to people without tripping over your tongue, getting married and having children, understanding different cultures, being able to forge end-user certificates for captured javelins, being more interested in the spirit world and neglecting physical things or possessions). I don't think I've set out with a character to gain power, wealth or fame. Some of my characters would die of embarrassment if they were recognised as a hero. The idea of 'superhero' characters that always wins is a bit redundant for me (well since I stopped playing D&D 30 years ago). I think for me it's actually roleplaying a character true to their personality and goals that brings the satisfaction, even if it is counter to 'winning'. Being able to navigate the scene or scenario brings payoff and solving or at least trying to achieve a solution is positive too. As a GM the payoff is designing and running a good session. That it engages the players, makes them consider choices and consequences, poses problems that have moral and 'real-life' consequences and the solutions do not necessarily benefit them. I also like to confuse them by presenting a seemingly simple event that has many layers that they may never understand because that is how things actually work. Leaving them uncertain and unsure gets them thinking and engaged. So as A GM the payoff for me is definitely engagement at an intellectual level that makes them think about what they are doing, wonder what is going on and create discussion and thought in between sessions where the players are trying to solve whatever situation they find themselves in. The payoff for me is that it is an immersive experience where there is actual engagement in roleplaying rather than mere process or playing similar characters. If I can engender thought, mystery, confusion, fear, wonder... then I think I have succeeded
    1 point
  18. Why did I start playing RPGs? Because Dave Rewhorn, a student when I was in my first year at University, said "Hey, I play a game where you can play other people on adventurers, want to give it a go?" Why did I love RuneQuest? Because I read Homer's Iliad when I was a kid and was transfixed by the battle scenes. When I played RQ it seemed as though those battle scenes had come to life. Also, I was brought up on swords and sorcery, swords and sandals and so on, which fits RQ perfectly. Why do I play RQ now? To build worlds, go on HeroQuests and be a Hero, or a Villain, I am not really fussed which, as long as it is big, bold and impressive.
    1 point
  19. Never player Heroquest, so most of this is crazy wild stuff to me. Though I suspect it would be crazy and wild even if I had played HQ. Good on you for letting the players have their crazy shot. I will say that your Trickster seems to play their character wonderfully. Great job. Our RQ:G group has a Eurmali, first time in ages we've had one, and I gotta say, roleplaying wise, IMO, he's the Worst Trickster Ever. But, concerning how another player runs their PC, my opinion is really worth nothing.
    1 point
  20. Yes, it looks they are in for it now! 🙂 Big session, Big Events! And surely no one could have escaped...
    1 point
  21. Everything was wrong with it, but I'd want to cite it so you would know what I'm talking about... Lets just say it takes all creative rights away, half the profits, and tell you they reserve the right to republish without notifying or crediting the author. If you post else where on Drivethru, like the D&D area, they only take 20% and you retain the rights to your own work. The brp ogl also has a bunch of problems imo, but it's not as bad. Thank you, my endgame project (at least for Miskatonic) is in the works:) You said something about a website, but I'm pretty sure you can't use the CoC rules system to publish anywhere but MR. I'm planning on my next project being creating a rules light system loosely based on a horror film I really like. Then I'll be able to add to it and promote it through my channel and not have to worry about royalties or creative rights.
    1 point
  22. My students from the Fall 2019 Tabletop Game Writing Lab have updated their Call of Cthulhu scenario, Refractions of Glasston, responding to the great feedback they received. They even created a hyperlinked PDF along with a Black and White Printer Friendly edition. The revised edition and printer friendly edition are posted and ready for download. https://www.drivethrurpg.com/product/297601/Refractions-of-Glasston
    1 point
  23. Not really, so much as it is one of the most (in)famous stories from the table top gaming world. You can read about it here: https://m.1d4chan.org/wiki/Old_Man_Henderson It is quite a hilarious story all and all, and it is where I got my name tag. Because of this story, there is even a scale named after Henderson to show how derailed a campaign can be.
    1 point
  24. Read the tale of Old Man Henderson, that will give you all you need to survive, thrive, and maybe even kill an actual god!
    1 point
  25. It is inevitable that their power has drawn me deeper... I will say it will take awhile for me to truly appreciate the game as I started dual enrollment and will be rather occupied for the next 8 weeks of intense schooling. I will keep trying to upload at least twice a week, but it will likeybe more gm advice and reviews until I can focus on a new game. If you haven't already, go listen to their podcast, it's awesome!
    1 point
  26. Well. it is people like you that make people like me want to give up sleep and do things like this! Thank you for the kind words and very entertaining review... It is better, really, watch it, you will see! You won’t be sorry!
    1 point
  27. Yep, don't bothers going to our cast... this is far more entertaining! Cheers!
    1 point
  28. Damn man, this is better than our ‘cast! And I am not even finished watching!
    1 point
  29. Liked it, as always. I read a horror novel based in New Orleans, where a detective was trying to solve a series of Voodo ritual-killings of children and a cult was trying to kill 12 children to avert a disaster. The detective solves the puzzle and saves the last child, escaping to a farm in the mid-west. The book ends with him sat on his porch, looking over the plains, when he sees the mushroom clouds appearing in the distance. By the way, the film they made of it skipped the last scene, which spoiled it slightly. That fits in with your moral dilemmas theme, doing the right thing that turns into the wrong thing.
    1 point
  30. I will say that I'm not familiar with all the games you mentioned, but the concept sounds awesome, and I'm thrilled you took the time to do that. Great work man, we owe you now!
    1 point
  31. Will try to replay in detail tonight (currently at work, and will try to tether my phone and use its internet tonight) but I just wanted to say now that the BRP magic systems are my favorites... But let me preamble a bit now... but not too much need to work too, haha.... All the other system seems designed with Overpowered magic for the villain in mind. In Mythras, RuneQuest, RevolutionD100 and similar system, affecting multiple characters at immense range for very long duration with great force is quite easy, you just need the appropriate skill. In BRP spell last a fixed modest duration (generally 15 minutes or 10 rounds) have a fixed range (generally 100 m) and an average cost of 3~4 MP (sometimes more or less) and armor protect against most elemental spells. I like that. However, after playing BRP, then Revolution D100 on the same campaign... I got used to casting spell for cheap (I came up with a custom rule for BRP that will enable that in some case) and I had really painful experience trying to make an interesting fireball spell (i.e. usable by player, dangerous, but acceptable)(but came up with untested yet idea for BRP) I will post the details tonight from home or maybe this after noon from work ^^ the details are a bit long for now... the short and succint story is: - spell cost reduction idea (with skill over 100% or magical item made with either POW or special material) - spell costing change (2mp/d6 instead of 3) - using CoC HP rule (no location, but major wound threshold) - stunts (think blood and tide or revolution d100, I added some modest requirement on stunt, such as skill over 50%~75%) - one of which is to reduce remaining (half) area damage on successful Dodge (using Fatigue Points for that) - and the other to turn single target spell in area spell (2 level for fireball, 1 level per extra target for chain-ligtning) - and even a stunt that give you 1 level of spell for free (usually save 1mp, but here 2) - using a resistance table variation (D20+characteristic over attack characteristic +10 instead of using a table to find out the percentage) I plane to give various bonus, including resistance bonus for some armor and attack bonus for some magic staves Basically elemental spell are too powerful for various reason (it's not too hard to make sure the dodge will fail, area damage always damage even with successful dodge, with location HP damage is ridiculous for little magic/xp investment), so they made them too costly. I try to improve both area... more escapable and less expensive.
    1 point
  32. 1 point
  33. Ya know kid, you’re a monster, and I mean that in the 21st century way that all the kids are using today. For all the other old fogeys, this is a great compliment.
    1 point
  34. Eyh, cheers, man. You inspired me to create my own gallery and upload some memes.
    1 point
  35. But.. what if the Ghosts have the wrong political opinion?! 😮 Mwahahaha
    1 point
  36. I am not too much into horror so I just passed on that... But just now I just read a glowing critic on no less than new scientist! 😮 https://www.newscientist.com/article/mg24532690-600-color-out-of-space-another-nicolas-cage-film-thats-so-bad-its-good/ Might watch it after all! 😅
    1 point
  37. I don't suppose you could be persuaded to share the histories you came up with? It's certainly one of the aspects of RQ:G that caught my eye coming to the system. Speaking of sharing I created a spreadsheet to aid with page numbering and spell synopsis. Please feel free to make use of it: https://docs.google.com/spreadsheets/d/1voKm6zmVZDGmNS0crmTdaumip7io8zmGJUps9jtSnOo/edit?usp=sharing
    1 point
  38. Shadowcats are doglike in their trainability. I'd allow a well-trained dog to do a scout-and-report, within limits. As Soltakss says, limit it to INT "tricks," if they're complex, dangerous, or otherwise difficult-to-train. I'd let it do a "Trick" on any relevant roll -- Beast Rune, animal-handling, animal-lore, etc. In-game, you've established that "scout-and-report" is not one of the Tricks it knows; if Nathem is a Player's character, I'd allow him to work on training his shadowcat to do this (I'd expect it to take months of dedicated effort; at least 10 training sessions every week for at least 2ish hours/session (normally I'd do 1h sessions, but not for outdoor/exploration tasks).). Use communication via Beast Rune (or spell) for other things. On the ordinary success achieved in-game, I'd probably have been a bit more generous, but I'm gonna call that a simple difference of opinion, not that your choice was "wrong." I'd have had the Alynx understand Nathem wanted it to go "look around out thata-way," and rolled 3d6ish for 10-meter range-increment it went (30m-180m(ish)) & a bit of randomizing for precise direction and for straight-line vs meandering. Without a trained Trick, I'd default to the cat only having 2 reports available: "Found some prey - lets go hunt!" (n.b. cattle are not valid "prey") or "oh HELL no -- that's dangerous. don't go hunting THAT way!" === About those "limits" (within which a critter's scout-and-report are limited): the most-limited bit is the "report" of course. How well do you read the animal's body-language? How sophisticated is its mind, how much can it grasp, to even attempt to convey? I would call for a separate roll to UNDERSTAND the report. I'd disallow any "count" info beyond one/some/lots... and any particularly-scary-to-the-animal threat might register as "lots" of threat, regardless of count! It can't really convey species, etc. That said, wild animal groups have been documented with different threat-signals for "hawk" (animals take cover vs threat from above; large-enough ones only "take caution" and don't take cover) & "poison snake" (animals look at the ground, avoid dense undergrowth) & "Big Cat" (animals look for trees to climb, avoid big-cat-cover), etc. I'd allow them to also specifically be able to signal "human" and maybe 1-2 other specific creatures (hounds can be trained to hunt specific species). Complex situations are beyond their ability to convey. A mixed party of humans & trolls, mounted on bison, bolo-lizards & beetles, with packs of hounds & trollkin? Your report will translate roughly as: "It's a booshgobbldyfrake. Big one. Let's run away." === IIRC, Nathem's shadowcat does NOT house any allied-spirit / etc. So it's an ordinary beast. As others have noted, a spirit will give it a mind, make it effectively an NPC like any other.
    1 point
  39. Most weapons (with the exception of swords) have quite a lot of non-business parts that can be "attacked" in order to deflect a bow. Spear and axe shafts, or the arm of a knife fighter are within reach of the parrying party. Cats of all sizes and bears will use their paws to strike attacking limbs, and may well be able to go for the flat of a blade, too. Only dogs are predominantly head attackers, and even they will use their forepaws to hold down thrashing prey (parrying hoofed kicks).
    1 point
  40. Excellent! Having fun and wanted to play again are really the most important aspects. Sounds like it all played out well. I think you found, like most GM's of RQG do, not to worry too much about the movement. Narrative/story flow is more important than simulation. Seems reasonable. Unless the shadowcat had an awakened/allied spirit (effectively a familiar), then it's a normal animal, trained to some degree. Use of the Beast Rune to communicate the command works fine. With a regular success, I probably would have sent the shadowcat off, and then had it come hightailing back. But given the unusual situation (and likely Sakkar scent), not having the shadowcat go off at command also works. Earth elemental's damage is physical (basically it's a crushing attack). Armor should have the opportunity to protect, but it certainly can immobilize the target too. Correct. That's the easiest approach and works fine. You could check against cultural/occupation modifiers to ensure it seems reasonable, but I wouldn't go out of the way to do so.
    1 point
  41. D&D went through a similar quandary when it added, and later removed, the Comeliness Attribute. The problem, of course, is that both physical appearance and personality attractiveness tend to overlap each other in subtle ways that are difficult to draw boxes around. If we try to say, for instance, that a physically attractive female who has a horrible and irascible personality has no charismatic influence over people, we are confounded by the fact that somehow she still does indeed have a charismatic affect on others - and even might have people seemingly irrationally bending obsequiously to her every whim, whether they actually enjoy doing so or not (perhaps such followers would feel less abused - or not abused at all - if she also had a high charisma: food for thought). One example of such a character might be the role that Meryl Streep played in The Devil Wears Prada (and here we can get into trouble again with those blurred lines, because Streep is older in that film, and although she has an element of being physically attractive, I would say that the efficacy of her physical appearance has more to do with the way in which she carries herself than with raw physical appeal; and yet she severely struggles with truly connecting with others throughout the entire film - is that what we would expect from someone whose influence comes from their "charisma?"). On the other hand, it may be a little easier for us to understand the effect that someone has through their personal charm or animal magnetism even though they may not appear to be very physically attractive - yet, it does seem that there must be some rudimentary physical attractiveness for their charm to "leverage" - otherwise, they effect can be quite the opposite! Further complications arise when once considers physical attractiveness as it relates to mate selection. Now, physical attractiveness is not simply a simple attribute to be considered as an effect that can be objectively measured when checking for someone's reaction. Instead, it becomes a game in itself that involves the self-perception of the person who would be affected by the attractiveness of someone else. For example, a woman sees a man who has a certain level of attractiveness, but, she is also attractive, and based other interactions she has had before with other men, she might consider herself to be able to do better, even though he has a certain level of attractiveness. So, in such a case as this, we might model a check for reaction on the man's score for attractiveness (is this a composite of physical attractiveness and charisma - this is still undecided for now) and then account for the woman's confidence in her ability to potentially do better by a simple attribute bonus subtraction or by an attribute vs. attribute chart comparison (using some statistical curve). But even then, we hit upon yet another problem: how do we measure the woman's confidence? Would it be some composite of her overall appeal (charisma and physical appearance) modified by her intelligence/power/(wisdom?)...? My point, overall, is that it is both a subtle and complex question. PS - I also forgot to mention the effect of financial and physical power (even intellectual power) that factors into attractiveness/appeal. Streep's character was a successful fashion mogul, and this certain had an effect on her followers. Women can often find men who are physically powerful to be more physically attractive. And let's not forget the appeal that Leonard Nimoy had in his role as Spock: he had more female fan mail that William Shatner, and yet, in a within the constraints of a gaming system, we might easily be led to think that Spock would have less charisma or even physical attractiveness than Kirk.
    1 point
  42. I have a stupid amount of RuneQuest, Pendragon and BRp stuff that I never use except to read (it was absolutely worth buying just to read it), and I often wonder about this. I have been a convert to Mythraism ever since I read through RQ6 and I would definitely like to get some use out of all my percentile RPG scenarios and settings with Mythras
    1 point
  43. Your sleepy mistake prompted me to seek out a copy of BRP Mecha. Arigato gozaimasu!
    1 point
  44. 10 weeks? Timing with the RQ "Classic" kickstarter is a bit suspicious...
    1 point
  45. Heh heh this is excellent Sunwolfe
    1 point
  46. Oh, I like that. I had never thought of it like that. Very cool
    1 point
  47. Your frustration is understandable and even justified (IMO). As one of those here who actively hope for the Chroniclers Companion I can say I was a bit depressed to see the "riding off into the sunset" posts as well. It even got me thinking, like you, about other systems. That and the stunning lack of viable news concerning the system I've been in a short term love affair with has me frustrated. It's like I found my soul mate and a couple months into the relationship I find out she's seeing someone who makes more money. (And has a squid face) "It's still early." I keep telling myself. "Restructuring an entire company takes time, much less absorbing and combining two." But then, as I said above, the lack of ANY news has me wondering if my hopes are misplaced. I "hope" not...
    1 point
  48. Most memorable moments: 1. Flying ever closer to the sea before the pilot seemed to find a runway sticking out into the bay. 2. Fearing that I was the only one in costume. 3. Realising that people played until 3am - (Wasn't there a rule/guideline about that? Isn't the time moving slowly backwards as we all get older? It'll be 10 o'clock soon) 4. Meeting old friends and new ones. 5. The Money Trick and the revelation of the Satrap of Prax, seeing the new member of the Sazdork Whackoffs and Tackle team run off with my duck and seeing my rhino broo backstabbed by a broo that had been hiding in the marshes. 6. The sheer enthusiasm of some of the players. Truly refreshing. Anyway, I made my coach connection at Gatwick, despite a half-hour delay, but had to run the 100m in what seemed like 5 seconds with a rucksack and suitcase - I left my lungs couching on the tarmac, though. How can I persuade my wife to let me go next year?
    1 point
  49. It is a good week for Engadget and R&R... I saw this today: boeing-and-bae-partner-to-put-a-laser-on-a-machine-gun-make-the.
    1 point
×
×
  • Create New...