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  1. I haven't been able to spend as much time as I want to with the forums lately, and then mostly to approve new members. I've started working again AND we've gotten a fresh spawn in the house. As a result, I'm rather occupied these days. Current work assignment ends April 1st, should be able to siphon some more time for BRP Central then. Cthulhu is wispering in her ear. She's only been an initiate for 10 weeks, but was able to cast the Attract Attention spell from the beginning.
    10 points
  2. So my PCs decided to kill Harrek the Berserk. Here's how it went. (for context, see and First, before I recap this, here's the cast of PCs we're working with: Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They're out for blood vengeance against anyone who's ever victimized their family, their clan, and their homeland. in that order. Recently illuminated as part of a Heroquest that gave them temporary use of the Infinity Rune. The player has been coming up with some awesome ideas for how Illumination might w
    8 points
  3. I have decided to start writing recaps of my ongoing RQG campaign, which is centered on the Bardori clan in Sartar, of the Dundealos Tribe. I've been feeling like it would be helpful to get myself writing regularly again, and I would like to have some sort of record of our campaign. Hopefully, folks will also enjoy reading about an ongoing story in the relatively new RQG system. I began my current campaign back in March. My plan is to quickly cover the background and events of the campaign so far, and then hopefully write more detailed coverage once I catch up to the present. Background
    5 points
  4. This years Kraken was shorter than the biannual Gaming Vacation we have gotten used to from the Kraken team, but not having to wait another year for it I was quite happy with a shorter Gaming Retreat. In preparing for Kraken 2015 I found excellent use for the Guide of Glorantha. It worked perfectly as a bookpress for the booklets I was bringing for the Chant-Along event! This year I went down with 3 other Norwegians - Linda (my highly pregnant girlfriend) Jaran and Morten (a Kraken virgin). Me, Linda and Morten took the plane to Berlin on Friday and drove a rented car to Schloss Neuhausen, 2
    5 points
  5. I've had the recent fortune of having a few Keeping Conversations with new Keepers. They always want advice, and I am normally happy to provide some, so long as the advice can actually do some good. Most advice given in the world is wrong. Not in of itself, but given with poor timing and without considering someone's improvement needs. Human experience is too varied for advice to do what it is intended to do. It isn't about "what worked for me." It is about what will work for the other person. I've been mentoring colleagues as an educator for many years, and the way we address this problem is
    4 points
  6. I played RQ3 back in the 1980-ies. I remember running Apple Lane and Trollpak. I also remember the PCs all died when they attacked a Dream Dragon on their way to Pavis. I returned to Glorantha with the new edition and ran a play-by-forum game for awhile. We ran through the Apple Lane scenario of the Gamemaster Screen Pack, and I was hooked. Having found five interested players I've now decided to start a new tabletop campaign. We will play by the new rules, but I've decided to run the old Borderlands campaign set in 1615. As some of the players are new to rpg:s and almost all are new
    4 points
  7. During my time here on BRP I've come to more deeply enjoy the world of Glorantha, and may have gotten some understanding of some of its "secrets", the style with which the texts are often written, and arguably some of the intent behind them. While it's unlikely that anything I write down is totally in line with the canon, it would be fun to try my hand at making up some hopefully-engaging pieces, most likely some kinds of flash fiction and the like. These are my current ideas, off the top of my head: - How Moss Was Made and How Moss Died (Green Age, Greater Darkness Plant Myth) - How Y
    4 points
  8. I added to these thoughts over a two-month long period from release of the PDF to this posting. RPG Imaginings Stream-Of-Consciousness Children of Fear Reflections Chapter 1: Reflections: 1) No work in Call of Cthulhu, to my knowledge, has devoted such thoughtful consideration to a common section as the "Involving the Investigators" section in this campaign. Great care has been taken to suggest potential character motivations for beginning the campaign and to designing investigators that are suited to the types of goals for the travel posed. I think this is solid modelling for c
    3 points
  9. Huge step for this industry.
    3 points
  10. 3 points
  11. More Character Creation We started our RQG campaign back in March. At this point I don't actually remember how many sessions we've had, something like 8-10. Before character creation, I gave everyone a brief overview of the setting. I explained that their characters' choice of cult was one of the most important, and probably something they should have in mind beforehand. At first, I was kind of reluctant to do the Family History generation. I wanted to fit character creation into one session, and I feared that we wouldn't be able to. Thankfully, my players insisted that we go for it, and
    3 points
  12. Last night was my first time GMing Runequest. As a veteran GM of DND (all versions since 2) and Call of Cthulhu, the challenge for me was making sure that I effectively communicated just enough Glorantha lore, system feel, and fun all in one evening. I think it went well. I did a lot of prep for this game, with most it focusing on making sure I had blocks of text to introduce lore, and that my players had the resources to engage with the combat system. Example: https://docs.google.com/document/d/10uZrm72-Sd6_CAA0L8tWetBnomVZqw9Bw2QHuetI2zA/edit?usp=sharing I recognize that there are probably e
    3 points
  13. We just had another upgrade of the BRP Central software. The last big one was a move from the bloating vBulletin software to Invision Power Board. Lost some downloads in the process and had quite a bit of hassles with it, but a major step forward from an administrator point of view. Or current update went from IPS 3 to IPS 4, which got all the downloads deleted. I kinda freaked out, but with help from the support staff at IPS it was restored from a backup the next day. Just the pictures out of the cardboard boxes and up on the walls again. Will probably still be some bugs to iron out, but I'm
    3 points
  14. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). DRAMATIS PERSONAE Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They're out for blood vengeance against anyone who's ever victimized their family, their clan, and their homeland. in that order. Recently illuminated as part of a Heroquest that gave them temporary use of the Infinity Rune. Now missing the Rune, and grappling with the fact that his role as a Trickster may be just as meaningless as the society he rebelled against.
    2 points
  15. Review: Refractions of Glasston for Call of Cthulhu When I first heard of a group of college students working with faculty and Chaosium mentors to write a scenario I was simultaneously hopeful and skeptical. On one hand, anyone who has played role-playing games for an extended period of time knows that writing content for a wide audience for a game is challenging. My head spins a bit when I think about taking quality writing and needing to support it with art, handouts, editing and layout that makes for a truly professional-looking package. That isn’t easy. On the other hand, Miska
    2 points
  16. Really enjoyed this amazing podcast, made me want to play a game I had really never heard of!
    2 points
  17. Hello All, So, I'm way behind on my recap blog. Things got really crazy back around the holidays, and I lost my motivation to keep writing. Our campaign is still ongoing, although it is scheduled to end after Sacred Time 1626. Right now we are in Storm Season. At this point I have some more free time on my hands due to being shut in from the virus, so I figured I would catch up on my chronicle. These will be more brief because I've forgotten some of the details. Earth Season 1626 Finale - How my players became terrified of Sakkars The party had successfully tracked down Angtyr
    2 points
  18. For our most recent session, the players took the reins and decided to visit the neighboring Balkoth Tribe. I hadn't really planned for this, but thankfully I had some good material to fall back on from Hearts in Glorantha, with the Balkoth article by Stuart Mousir-Harrison. Erindros' player could not make it for this session either, but since he had a wedding to plan, it was easy to explain his absence. Friendly Neighbors I usually start off a new season by sharing the local news from passing merchants and travelers. The biggest news came from Boldhome. For weeks after the Battle o
    2 points
  19. Our most recent session was very eventful. Three of the heroes fought in the Battle of the Queens and survived, only to see Prince Kallyr cut down by Lunar assassins. In the aftermath of Queen Leika leaving for Boldhome with her entourage, Erindros, Garkar, and He Who Spits at the Devil contemplated the future of Sartar. Upon hearing the rumor that Kallyr could not be revived from death, even with the most powerful magics, HWSAD wondered if there were some way to succeed where others had failed. Short of attempting their own Lightbringer's Quest, which was beyond the party's abilities, no one
    2 points
  20. While I work on the Tragedy of Shargash and the Buraroxi Muskox People writeups (titles pending), here is a teensy thing that was inspired by a discussion in the RuneQuest forum a while ago: when you cast Rune spells during play, what does your character do? Do they literally just say "I cast [spell] for [x] number of Points of Worship"? I prefer to think no, so I came up with this generic prayer that a character (or player, for some extra immersion) could recite fairly quickly. May not fit with what anyone imagines this to be, but this is my take on it: Generic form (feel free to change):
    2 points
  21. Preparing for the Expedition For this session, we played without Egajia. Because everyone was heading into Prax again, and she was ready for her shaman initiation, we explained this by saying she had ventured out early to meet with her mentor and prepare. The other three party members would organize the caravan, and meet with Egajia at the Paps. Here is the route that everyone decided on for reaching Pavis. The party divided up their loot from the raid on Ft. Enstala, and made some purchases. They gave a portion of the goods and silver they found to the Togarth clan, anot
    2 points
  22. Edit: I've decided to add more of my AWFUL maps to help visualize the many different locations I'm describing. Storm Season (Off-time) At this point in the campaign, I think we had about 4 sessions under our belt. I decided that I wanted to allow the players more control over what their characters did each season, and so I took a break from the usual, "Chieftain tells you to do this for the good of the clan, so do it." Instead I started giving them a quick overview of what the clan folk were doing week by week, dropping rumors, and sharing news about what the other clans and neighbo
    2 points
  23. Edit: I've added some AWFUL maps that I made in a free paint program called Artweaver. Dark Season (Off-time) To the best of my recollection, my players and I spent one session doing off-time activities, and then preparing to introduce the next big adventure. Still, they were very busy during this off-time. Sartar was in great upheaval, and emissaries arrived at the chieftain's hall claiming that Fazzur Wideread was marching on Sartar to crush the latest uprising. The PC's were given the option of joining Kallyr Starbrow in the north to defend Sartar against the Tarshite army. Partl
    2 points
  24. My expectations for Skaerune' were that it would likely be third in line of the games I was working on. When I came here and really started getting into the site, I thought it might move up to #2. Well, now it's number one on my list and no regrets. The game is falling into place nicely and I feel like I have a good handle on it. I have made templates for myself. The layout is under way and looking good. Once I have a version people can look over, I have a good feeling about it. I am also keeping more of the OpenQuest 2 SRD than I imagined, which is as testament to that game and to Newt on de
    2 points
  25. As I don't believe it adds productively to the conversation, but is still something I need to express, I'm posting the following here in isolation. I seek no answers, plainly see the writing on the wall, understand that change is inevitable and am glad that Chaosium will survive. That doesn't mean, however, I don't have strong feelings. I am a child of the great divorce when RQ (BRP) and Glorantha separated and went their own ways 30 years ago. I have never been a Glorantha fan, and though an admirer of Greg and his mythology, I wanted to build my own myths and legends. RQ III’s culture-cent
    2 points
  26. Here and now “What do you want to know? My name? Which one? You already know all of them. My friends and my family call me Aendel, so let’s use that. Where to start? The beginning? My mother, Jareen Londrosdottr, gave birth to me during the fourth year of Dangmet’s reign, the wWild day of the Truth week, during the great Umath season. My clan was the Taraling. Here, my kin count lots of kings, such as Leika my lovely cousin, Kangharl the shameful, unfortunate Kallay and many more. My father has nothing to be ashamed of with his lineage. But I discovered this point
    1 point
  27. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). DRAMATIS PERSONAE Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They are attempting to explore the mysteries of Illumination without a teacher—without any type of teacher—and are beginning to wonder whether or not existence is worth all the trouble. They’re also being watched very closely by... Waddlestomp the Bloodybeaked, a Hueymakti Duck thane with the Water, Death, and Truth runes. His quest to avenge his people has hit a sma
    1 point
  28. The Brothers were discouraged. They looked around at the busy, bustling fortified village. Warriors were talking, drinking and gambling. Where are we asked Wulfhere and where is Grim's Dyke? The man grinned and motioned them to look to the northwest. See that dyke stretching into the distance? That’s Grim's Dyke. Built by giants long ago. There was a great earthwork that stretched to the northwest into the dusk. This is Grim’s Dyke Burgh. The Brothers were beginning to find Angle humour hard to take and if they had not been so tired, they might have started an argument. Uthric asked if Ealdorm
    1 point
  29. In the third year of King Aelle's reign, on the first day of Solmonath, three brothers woke early to help their mother prepare the cakes that marked the end of winter. The three brothers known as Hrothgarsons and were well liked and thought of in the village of Caedering. Their mother Hildegard had told often them that they were descended from Thunor but Uthric, the middle brother, scoffed at this idea. How can I be descended from Thunor? I don't have red hair or carry a hammer. I don't like goats except for the excellent goat stew you make and I certainly would not hitch them to a cart. They
    1 point
  30. The huge raven alighted on the branch that buckled under her weight. The object of her attention was a man leading a horse through the forest at the edge of the lake. The raven was ravenously hungry, anticipating a feast of eyes, tongue and liver when the Rusalka was finished with him. The thought of the Rusalka made the raven nervous. She shifted on the branch making the man with the horse look up suddenly. "Stop following me, bird," shouted the man, breaking the silence. He looked around for something convenient to throw at the raven but unable to find anything but contented himself with m
    1 point
  31. The rain began to fall heavier again as left the cottage behind, re-crossed the Rubicon River and made their way to the Green Man Gorge. Darkon, who had the map, struggled to keep them on course and they got frequently lost. Arguments about directions, whose turn it was to cook, clean the dishes and feed Stove got worse as the days went on. They were generally soaked with the rain, cold from the wind, tired because they hadn't slept and hungry because they struggled to light fires. Things didn't improve when they discovered some sort of beetle had got into the hardtack and none of them dared t
    1 point
  32. I am loving this system, and so felt it was time to go back to my roots and create a new "How to get into" mini series, this time focusing on the unique and awesome system/game/setting RQ:G
    1 point
  33. General top 5 for all role-playing games. As always I stress the importance of tying everything to the unfolding narrative, but also express the opinion that most puzzles actually are drags and must be used with caution.
    1 point
  34. We go over what goes into making spells, and how much they differ from most other spell systems.
    1 point
  35. In this video, you shall see the pros and cons of each system. Thank you for all the awesome support, we're almost at 100 subscribers:)
    1 point
  36. Here is the recap for our last two sessions. The first one ended up being very short so I decided to lump them together. Previously, the heroes had learned that their neighbors, the Wozer clan, were having trouble with bandits in the Yellow Hills, particularly those led by Angtyr of the Horn, former king of the Balkoth Tribe and Lunar stooge. Egajia, in the name of restoring spiritual balance to the Yellow Hills and neighboring communities, convinced the other PC's to find this man and bring him to justice. The Wozer chieftain specifically requested that Egajia bring him Angtyr's enchanted hor
    1 point
  37. We started up our campaign again last night, after a month-long hiatus. It was good to be back in the GM saddle! We left off last time with a successful sojourn into the Big Rubble. The party acquired a valuable set of enchanted armor, originally worn by their tribe's greatest hero, Derik Pol-Joni. Additionally, Argrath had entrusted the PC's with delivering a gift for the king of the Dundealos Tribe: a herd of fine cattle, horses, and even ostriches. The PC's set off west on the Pavis Road, which would take them back to Sartar. Everyone made a concerted effort to finish up their b
    1 point
  38. Our last session was a short one, partly because HWSAD had to bow out for the evening. Still, we covered many exciting events, and the party finally arrived in Pavis. Leaving the Paps There were still a few loose ends to tie up at the Paps, including worship rolls and a traditional celebration for Egajia. Erindros also decided to buy some copper to sell in Pavis. When all this was taken care of, Mok bade farewell to his protege, and wished the rest of the party well. The caravan then set off again for the dusty plains. The plan was to take a day for travelling around Eiritha's Sacre
    1 point
  39. Storm Season Postscript There was one important detail I forgot to mention in my last entry. Actually, we forgot to address it in actual gameplay too, so we had to do a flashback of sorts. One of the main reasons Erindros proposed the joint raid on the Sambari clan was to liberate thralls, and then offer them a place in the clan as cottars. Even with the former Enstalos cottars bolstering the population, the Bardori are still at just over half their former numbers before 1618. The party was able to liberate just over 100 thralls in the big raid, they were mainly composed of 3 distinct gr
    1 point
  40. No statistic has been as ill defined from the very beginning of role playing as the Charisma stat. I think this is true for most games. In some ways I imagine it derived from "leadership" scores that many units or generals have in table top war games. I do not know this for sure of course, but I surmise this was the case. No one seemed to use it correctly and at least early on among the games I played it lacked real emphasis in design. When I began playing Runequest and found that the role playing stat had been replaced with an appearance stat and now I could role play however I wanted, I was
    1 point
  41. Research is finally complete, to the tune of 183 pages of notes. Well, mostly. Now that I have the basis, I'm going to check out some of the wikis to see if they have anything interesting or unique to add. The synthesis begins. I realized in researching the last book that I was missing the two stories that were the germs of Earthsea, The Word of Unbinding and The Rule of Names, both from Le Guin's short story collection, The Wind's Twelve Quarters, which is basically a sort of retrospective of her first decade of published work. (I happened to have that book as well, primarily because
    1 point
  42. Five books down, only one left to research: The Other Wind. The light approaches. After having increased the margins to make hunting for entries faster (and thus reducing the total number of pages by about 15%), the notes still grew to over 140 pages. Tales From Earthsea has by far the most notes of any of the books. Alright, so why am I doing this research, anyway, if there are numerous wikis out there on Earthsea? Well, I'm glad I asked. Three main reasons: first, I didn't want somebody else's filtering getting in the way of the content. Second, I've read entries from a few of
    1 point
  43. So...a few weeks ago I learned that one of the seminal fantasy authors, Ursula Kroeber Le Guin, had passed on into other realms. Earthsea being one of my early fantasy influences, and never having done much with it other than reading it, I determined to create a campaign using the setting. Doing some preliminary research, I soon realized that the Heroquest 2 core rules would be a fine system with which to run the game, and would eliminate a lot of time spent in reinventing the wheel just to be able to play it. Now I'm around 800 pages into the initial research phase, with over 100 pages of
    1 point
  44. Gods! Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met. “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars. “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew was nervous. Orders indeed. They’d been without support, or even the promise of it, f
    1 point
  45. Gods! Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met. “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars. “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew was nervous. Orders indeed. They’d been without support, or even the promise of it, f
    1 point
  46. It’s been a few months now since the “Old One’s Returned…” in early June and the only official mention of BRP or MW since has been in Ben Monroe’s tagline: “Chief Operations Officer, Magic World/BRP Guru, Earth Ro-Man”—I wonder if he’s even “Chief Operations Officer” now that the company is a web address? We forumites haven’t heard from him in sometime. Since June, I’ve been hoping for some official shout out, even a small one, from Chaosium: “We’re keeping BRP, but (understandably) it is the lowest of our priorities…don’t worry though, we remember all our loyal fans…”. Save for brief flashes
    1 point
  47. My mind runs the dry ocher covered sea bottoms of Barsoom as I continue to read and reread Burroughs’ work collecting materials for a BRP-MW based sword-and-planet game I hope to GM someday. I say ‘hope’ and ‘someday’ because the members of my game crew can be rather fickle. Once it’s served up to them, my efforts are just as likely to result in, “meh” as they are to illicit, “cool”. Seriously, the whole endeavor could turn out to be nothing more than a mental exercise. I wonder at times why I continue with it at all. I suppose, first and foremost, I continue because John Carter and Burroughs’
    1 point
  48. I've been thinking about it for a long time now, but finally I had some days to actually update the site. Our move from vBulletin 3 to vBulletin 4 was not necessarily an improvement, but this one I think is. Most of the troubles we encounter now in the initial days of the transfer is due to errors from the bloated vB database and my incompetence with the new software. This will however improve, just be patient. Please do tell me of any bugs you encounter (in the [url="http://basicroleplaying.org/topic/3457-bug-reports/"]bug thread[/url]) or any features or design you miss. Cheers, Trifl
    1 point
  49. I spent yesterday looking at Mad Knight’s new range of Gloranthan figures and playtesting a set of Skirmish Rules to go with them. They are very impressive figures, harking back to the best of the Citadel figures from RuneQuest’s hey-day. We played using broos and trolls, as they were the painted ranges and swept through a Sun County village with devastating results. The sides seemed fairly evenly matched, with the trolls having more figures, half of which were trollkin. We ended up with one of the troll leaders ably supported by two Great Trolls fighting each of the broo leaders in hand-to
    1 point
  50. In this morning stroll through Engadget I came across two stories that related to the science of Rubble and Ruin. When I wrote R&R I was trying to take modern science as seen from my perspective as a professional scientist and project to a near future where everything was cranked up to 11. For AI brains being used to “man” automated weapons systems I give you http://www.engadget.com/2011/01/13/darpas-msee-to-develop-new-mathematical-language-race-of-senti/. Of more interest to me, R&R has a “fantasy” element of nano-psionics. This was intended to represent some new discoveries co
    1 point
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