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Showing content with the highest reputation since 05/18/2020 in Blog Entries

  1. So my PCs decided to kill Harrek the Berserk. Here's how it went. (for context, see and First, before I recap this, here's the cast of PCs we're working with: Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They're out for blood vengeance against anyone who's ever victimized their family, their clan, and their homeland. in that order. Recently illuminated as part of a Heroquest that gave them temporary use of the Infinity Rune. The player has been coming up with some awesome ideas for how Illumination might w
    8 points
  2. I added to these thoughts over a two-month long period from release of the PDF to this posting. RPG Imaginings Stream-Of-Consciousness Children of Fear Reflections Chapter 1: Reflections: 1) No work in Call of Cthulhu, to my knowledge, has devoted such thoughtful consideration to a common section as the "Involving the Investigators" section in this campaign. Great care has been taken to suggest potential character motivations for beginning the campaign and to designing investigators that are suited to the types of goals for the travel posed. I think this is solid modelling for c
    3 points
  3. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). DRAMATIS PERSONAE Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They're out for blood vengeance against anyone who's ever victimized their family, their clan, and their homeland. in that order. Recently illuminated as part of a Heroquest that gave them temporary use of the Infinity Rune. Now missing the Rune, and grappling with the fact that his role as a Trickster may be just as meaningless as the society he rebelled against.
    2 points
  4. I've had the recent fortune of having a few Keeping Conversations with new Keepers. They always want advice, and I am normally happy to provide some, so long as the advice can actually do some good. Most advice given in the world is wrong. Not in of itself, but given with poor timing and without considering someone's improvement needs. Human experience is too varied for advice to do what it is intended to do. It isn't about "what worked for me." It is about what will work for the other person. I've been mentoring colleagues as an educator for many years, and the way we address this problem is
    2 points
  5. Here and now “What do you want to know? My name? Which one? You already know all of them. My friends and my family call me Aendel, so let’s use that. Where to start? The beginning? My mother, Jareen Londrosdottr, gave birth to me during the fourth year of Dangmet’s reign, the wWild day of the Truth week, during the great Umath season. My clan was the Taraling. Here, my kin count lots of kings, such as Leika my lovely cousin, Kangharl the shameful, unfortunate Kallay and many more. My father has nothing to be ashamed of with his lineage. But I discovered this point
    1 point
  6. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). (Another note: we didn’t have another session this last weekend because I was sick and Androgenus’s player’s partner had a death in the family, so I’m posting the rest of our last session now--sorry for the delay!) DRAMATIS PERSONAE Iris, an Esrolian Earth Priestess in service to Takakia, the Goddess of Moss. She holds the Earth, Movement, and Spirit runes. Iris is the supposed leader of the party, but finds that bossing around a bloodthirsty Duck, an erratically insane Trickster, and a
    1 point
  7. (Note: Bold text refers to a Trait, Ability, or Rune that a character in question has). DRAMATIS PERSONAE Androgenus, a genderfluid Esrolian Eurmali trickster with the Illuminated Illusion, Earth, and Luck runes. They are attempting to explore the mysteries of Illumination without a teacher—without any type of teacher—and are beginning to wonder whether or not existence is worth all the trouble. They’re also being watched very closely by... Waddlestomp the Bloodybeaked, a Hueymakti Duck thane with the Water, Death, and Truth runes. His quest to avenge his people has hit a sma
    1 point
  8. The Brothers were discouraged. They looked around at the busy, bustling fortified village. Warriors were talking, drinking and gambling. Where are we asked Wulfhere and where is Grim's Dyke? The man grinned and motioned them to look to the northwest. See that dyke stretching into the distance? That’s Grim's Dyke. Built by giants long ago. There was a great earthwork that stretched to the northwest into the dusk. This is Grim’s Dyke Burgh. The Brothers were beginning to find Angle humour hard to take and if they had not been so tired, they might have started an argument. Uthric asked if Ealdorm
    1 point
  9. In the third year of King Aelle's reign, on the first day of Solmonath, three brothers woke early to help their mother prepare the cakes that marked the end of winter. The three brothers known as Hrothgarsons and were well liked and thought of in the village of Caedering. Their mother Hildegard had told often them that they were descended from Thunor but Uthric, the middle brother, scoffed at this idea. How can I be descended from Thunor? I don't have red hair or carry a hammer. I don't like goats except for the excellent goat stew you make and I certainly would not hitch them to a cart. They
    1 point
  10. The huge raven alighted on the branch that buckled under her weight. The object of her attention was a man leading a horse through the forest at the edge of the lake. The raven was ravenously hungry, anticipating a feast of eyes, tongue and liver when the Rusalka was finished with him. The thought of the Rusalka made the raven nervous. She shifted on the branch making the man with the horse look up suddenly. "Stop following me, bird," shouted the man, breaking the silence. He looked around for something convenient to throw at the raven but unable to find anything but contented himself with m
    1 point
  11. Angrboða closed the door into the main hall where the Jötunn still drank, boasted and tried to outdo each other in feats of strength. It was sadly often the case at the Yule feast. Angrboða sighed and turned to her companions. “Boys will be boys, Angrboða, you can’t change the way they have acted for millennia”, said Sívör. “But girls will be woman”, replied Angrboða, “ and as ever, we need to plan for the coming year to counter the Æsir. Our men are too busy swinging their dicks to consider what needs to be done.” “Tell the others what you told me about Óðinn, Gnissa”, said Angrboð
    1 point
  12. The rain began to fall heavier again as left the cottage behind, re-crossed the Rubicon River and made their way to the Green Man Gorge. Darkon, who had the map, struggled to keep them on course and they got frequently lost. Arguments about directions, whose turn it was to cook, clean the dishes and feed Stove got worse as the days went on. They were generally soaked with the rain, cold from the wind, tired because they hadn't slept and hungry because they struggled to light fires. Things didn't improve when they discovered some sort of beetle had got into the hardtack and none of them dared t
    1 point
  13. Role-playing games are for everyone. Your Game Will Vary. Why did I choose these four? They're the ones I felt like talking about today.
    1 point
  14. Secret File/ Delta Green first impressions/ We are all doomed/ Hello my friends! Awhile ago I asked you what the enigmatic game called Delta Green was, and if it could be all it's cracked up to be... Now I have obtained it. Woohoo!! Yesterday I received a secret package from Arc Dream Publishing in the mail, they were kind enough to send me a review copy of the slipcase set. So here is my unboxing video, and what follows is a brief summary of what I'm enjoying so far after a quick flip-through: One of the biggest problems I have always had with Call of Cthulhu is the way
    1 point
  15. I am loving this system, and so felt it was time to go back to my roots and create a new "How to get into" mini series, this time focusing on the unique and awesome system/game/setting RQ:G
    1 point
  16. General top 5 for all role-playing games. As always I stress the importance of tying everything to the unfolding narrative, but also express the opinion that most puzzles actually are drags and must be used with caution.
    1 point
  17. Well, this is what to say to those who feel changing game elements is cheating or dishonest. All of this about whether or not fudging die rolls or other game components is cheating is completely subjective. This is my personal TTRPG Game Master Advice, and it's not a popular opinion. If you are always a player, maybe think twice before watching this one:) Also attempting to get more people to join the hive mind of the BRP forums. We are all Us.
    1 point
  18. Here is the recap for our last two sessions. The first one ended up being very short so I decided to lump them together. Previously, the heroes had learned that their neighbors, the Wozer clan, were having trouble with bandits in the Yellow Hills, particularly those led by Angtyr of the Horn, former king of the Balkoth Tribe and Lunar stooge. Egajia, in the name of restoring spiritual balance to the Yellow Hills and neighboring communities, convinced the other PC's to find this man and bring him to justice. The Wozer chieftain specifically requested that Egajia bring him Angtyr's enchanted hor
    1 point
  19. For our most recent session, the players took the reins and decided to visit the neighboring Balkoth Tribe. I hadn't really planned for this, but thankfully I had some good material to fall back on from Hearts in Glorantha, with the Balkoth article by Stuart Mousir-Harrison. Erindros' player could not make it for this session either, but since he had a wedding to plan, it was easy to explain his absence. Friendly Neighbors I usually start off a new season by sharing the local news from passing merchants and travelers. The biggest news came from Boldhome. For weeks after the Battle o
    1 point
  20. I played RQ3 back in the 1980-ies. I remember running Apple Lane and Trollpak. I also remember the PCs all died when they attacked a Dream Dragon on their way to Pavis. I returned to Glorantha with the new edition and ran a play-by-forum game for awhile. We ran through the Apple Lane scenario of the Gamemaster Screen Pack, and I was hooked. Having found five interested players I've now decided to start a new tabletop campaign. We will play by the new rules, but I've decided to run the old Borderlands campaign set in 1615. As some of the players are new to rpg:s and almost all are new
    1 point
  21. I have decided to start writing recaps of my ongoing RQG campaign, which is centered on the Bardori clan in Sartar, of the Dundealos Tribe. I've been feeling like it would be helpful to get myself writing regularly again, and I would like to have some sort of record of our campaign. Hopefully, folks will also enjoy reading about an ongoing story in the relatively new RQG system. I began my current campaign back in March. My plan is to quickly cover the background and events of the campaign so far, and then hopefully write more detailed coverage once I catch up to the present. Background
    1 point
  22. More Character Creation We started our RQG campaign back in March. At this point I don't actually remember how many sessions we've had, something like 8-10. Before character creation, I gave everyone a brief overview of the setting. I explained that their characters' choice of cult was one of the most important, and probably something they should have in mind beforehand. At first, I was kind of reluctant to do the Family History generation. I wanted to fit character creation into one session, and I feared that we wouldn't be able to. Thankfully, my players insisted that we go for it, and
    1 point
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