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Showing content with the highest reputation since 09/29/2019 in Blog Entries

  1. I played RQ3 back in the 1980-ies. I remember running Apple Lane and Trollpak. I also remember the PCs all died when they attacked a Dream Dragon on their way to Pavis. I returned to Glorantha with the new edition and ran a play-by-forum game for awhile. We ran through the Apple Lane scenario of the Gamemaster Screen Pack, and I was hooked. Having found five interested players I've now decided to start a new tabletop campaign. We will play by the new rules, but I've decided to run the old Borderlands campaign set in 1615. As some of the players are new to rpg:s and almost all are new
    4 points
  2. Huge step for this industry.
    3 points
  3. We need more interaction on here...
    3 points
  4. Review: Refractions of Glasston for Call of Cthulhu When I first heard of a group of college students working with faculty and Chaosium mentors to write a scenario I was simultaneously hopeful and skeptical. On one hand, anyone who has played role-playing games for an extended period of time knows that writing content for a wide audience for a game is challenging. My head spins a bit when I think about taking quality writing and needing to support it with art, handouts, editing and layout that makes for a truly professional-looking package. That isn’t easy. On the other hand, Miska
    2 points
  5. Really enjoyed this amazing podcast, made me want to play a game I had really never heard of!
    2 points
  6. Hello All, So, I'm way behind on my recap blog. Things got really crazy back around the holidays, and I lost my motivation to keep writing. Our campaign is still ongoing, although it is scheduled to end after Sacred Time 1626. Right now we are in Storm Season. At this point I have some more free time on my hands due to being shut in from the virus, so I figured I would catch up on my chronicle. These will be more brief because I've forgotten some of the details. Earth Season 1626 Finale - How my players became terrified of Sakkars The party had successfully tracked down Angtyr
    2 points
  7. For our most recent session, the players took the reins and decided to visit the neighboring Balkoth Tribe. I hadn't really planned for this, but thankfully I had some good material to fall back on from Hearts in Glorantha, with the Balkoth article by Stuart Mousir-Harrison. Erindros' player could not make it for this session either, but since he had a wedding to plan, it was easy to explain his absence. Friendly Neighbors I usually start off a new season by sharing the local news from passing merchants and travelers. The biggest news came from Boldhome. For weeks after the Battle o
    2 points
  8. Our most recent session was very eventful. Three of the heroes fought in the Battle of the Queens and survived, only to see Prince Kallyr cut down by Lunar assassins. In the aftermath of Queen Leika leaving for Boldhome with her entourage, Erindros, Garkar, and He Who Spits at the Devil contemplated the future of Sartar. Upon hearing the rumor that Kallyr could not be revived from death, even with the most powerful magics, HWSAD wondered if there were some way to succeed where others had failed. Short of attempting their own Lightbringer's Quest, which was beyond the party's abilities, no one
    2 points
  9. While I work on the Tragedy of Shargash and the Buraroxi Muskox People writeups (titles pending), here is a teensy thing that was inspired by a discussion in the RuneQuest forum a while ago: when you cast Rune spells during play, what does your character do? Do they literally just say "I cast [spell] for [x] number of Points of Worship"? I prefer to think no, so I came up with this generic prayer that a character (or player, for some extra immersion) could recite fairly quickly. May not fit with what anyone imagines this to be, but this is my take on it: Generic form (feel free to change):
    2 points
  10. The rain began to fall heavier again as left the cottage behind, re-crossed the Rubicon River and made their way to the Green Man Gorge. Darkon, who had the map, struggled to keep them on course and they got frequently lost. Arguments about directions, whose turn it was to cook, clean the dishes and feed Stove got worse as the days went on. They were generally soaked with the rain, cold from the wind, tired because they hadn't slept and hungry because they struggled to light fires. Things didn't improve when they discovered some sort of beetle had got into the hardtack and none of them dared t
    1 point
  11. Role-playing games are for everyone. Your Game Will Vary. Why did I choose these four? They're the ones I felt like talking about today.
    1 point
  12. Secret File/ Delta Green first impressions/ We are all doomed/ Hello my friends! Awhile ago I asked you what the enigmatic game called Delta Green was, and if it could be all it's cracked up to be... Now I have obtained it. Woohoo!! Yesterday I received a secret package from Arc Dream Publishing in the mail, they were kind enough to send me a review copy of the slipcase set. So here is my unboxing video, and what follows is a brief summary of what I'm enjoying so far after a quick flip-through: One of the biggest problems I have always had with Call of Cthulhu is the way
    1 point
  13. I am loving this system, and so felt it was time to go back to my roots and create a new "How to get into" mini series, this time focusing on the unique and awesome system/game/setting RQ:G
    1 point
  14. General top 5 for all role-playing games. As always I stress the importance of tying everything to the unfolding narrative, but also express the opinion that most puzzles actually are drags and must be used with caution.
    1 point
  15. Well, this is what to say to those who feel changing game elements is cheating or dishonest. All of this about whether or not fudging die rolls or other game components is cheating is completely subjective. This is my personal TTRPG Game Master Advice, and it's not a popular opinion. If you are always a player, maybe think twice before watching this one:) Also attempting to get more people to join the hive mind of the BRP forums. We are all Us.
    1 point
  16. We go over what goes into making spells, and how much they differ from most other spell systems.
    1 point
  17. Want to learn how to survive?
    1 point
  18. I've had the recent fortune of having a few Keeping Conversations with new Keepers. They always want advice, and I am normally happy to provide some, so long as the advice can actually do some good. Most advice given in the world is wrong. Not in of itself, but given with poor timing and without considering someone's improvement needs. Human experience is too varied for advice to do what it is intended to do. It isn't about "what worked for me." It is about what will work for the other person. I've been mentoring colleagues as an educator for many years, and the way we address this problem is
    1 point
  19. In this video, you shall see the pros and cons of each system. Thank you for all the awesome support, we're almost at 100 subscribers:)
    1 point
  20. Do you want to learn how to create memorable monsters? Here's Dethstrok9 on what he knows about scaring your players and readers!
    1 point
  21. Here is the recap for our last two sessions. The first one ended up being very short so I decided to lump them together. Previously, the heroes had learned that their neighbors, the Wozer clan, were having trouble with bandits in the Yellow Hills, particularly those led by Angtyr of the Horn, former king of the Balkoth Tribe and Lunar stooge. Egajia, in the name of restoring spiritual balance to the Yellow Hills and neighboring communities, convinced the other PC's to find this man and bring him to justice. The Wozer chieftain specifically requested that Egajia bring him Angtyr's enchanted hor
    1 point
  22. We started up our campaign again last night, after a month-long hiatus. It was good to be back in the GM saddle! We left off last time with a successful sojourn into the Big Rubble. The party acquired a valuable set of enchanted armor, originally worn by their tribe's greatest hero, Derik Pol-Joni. Additionally, Argrath had entrusted the PC's with delivering a gift for the king of the Dundealos Tribe: a herd of fine cattle, horses, and even ostriches. The PC's set off west on the Pavis Road, which would take them back to Sartar. Everyone made a concerted effort to finish up their b
    1 point
  23. During my time here on BRP I've come to more deeply enjoy the world of Glorantha, and may have gotten some understanding of some of its "secrets", the style with which the texts are often written, and arguably some of the intent behind them. While it's unlikely that anything I write down is totally in line with the canon, it would be fun to try my hand at making up some hopefully-engaging pieces, most likely some kinds of flash fiction and the like. These are my current ideas, off the top of my head: - How Moss Was Made and How Moss Died (Green Age, Greater Darkness Plant Myth) - How Y
    1 point
  24. Our last session was a short one, partly because HWSAD had to bow out for the evening. Still, we covered many exciting events, and the party finally arrived in Pavis. Leaving the Paps There were still a few loose ends to tie up at the Paps, including worship rolls and a traditional celebration for Egajia. Erindros also decided to buy some copper to sell in Pavis. When all this was taken care of, Mok bade farewell to his protege, and wished the rest of the party well. The caravan then set off again for the dusty plains. The plan was to take a day for travelling around Eiritha's Sacre
    1 point
  25. I have decided to start writing recaps of my ongoing RQG campaign, which is centered on the Bardori clan in Sartar, of the Dundealos Tribe. I've been feeling like it would be helpful to get myself writing regularly again, and I would like to have some sort of record of our campaign. Hopefully, folks will also enjoy reading about an ongoing story in the relatively new RQG system. I began my current campaign back in March. My plan is to quickly cover the background and events of the campaign so far, and then hopefully write more detailed coverage once I catch up to the present. Background
    1 point
  26. Edit: I've decided to add more of my AWFUL maps to help visualize the many different locations I'm describing. Storm Season (Off-time) At this point in the campaign, I think we had about 4 sessions under our belt. I decided that I wanted to allow the players more control over what their characters did each season, and so I took a break from the usual, "Chieftain tells you to do this for the good of the clan, so do it." Instead I started giving them a quick overview of what the clan folk were doing week by week, dropping rumors, and sharing news about what the other clans and neighbo
    1 point
  27. Edit: I've added some AWFUL maps that I made in a free paint program called Artweaver. Dark Season (Off-time) To the best of my recollection, my players and I spent one session doing off-time activities, and then preparing to introduce the next big adventure. Still, they were very busy during this off-time. Sartar was in great upheaval, and emissaries arrived at the chieftain's hall claiming that Fazzur Wideread was marching on Sartar to crush the latest uprising. The PC's were given the option of joining Kallyr Starbrow in the north to defend Sartar against the Tarshite army. Partl
    1 point
  28. More Character Creation We started our RQG campaign back in March. At this point I don't actually remember how many sessions we've had, something like 8-10. Before character creation, I gave everyone a brief overview of the setting. I explained that their characters' choice of cult was one of the most important, and probably something they should have in mind beforehand. At first, I was kind of reluctant to do the Family History generation. I wanted to fit character creation into one session, and I feared that we wouldn't be able to. Thankfully, my players insisted that we go for it, and
    1 point
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