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Showing content with the highest reputation since 07/11/2014 in File Comments

  1. Fixed to now actually be the 2.1 version! πŸ˜€
    2 points
  2. Still doubling downn on RQ 4? The deliberate attempt to label this line in a way as hard to follow for newcomers is entering the realm of parody. I suggest the edition after 4 be called Runequest 33 1/3 just to keep the theme going.
    2 points
  3. This is a conversion from the old-school Monster Manual 2 to be compatible with BRP/MW/CF. My Manual of Monsters I is here as well: Thanks for posting,Trifletraxor!
    2 points
  4. Thanks @Trifletraxor!
    1 point
  5. Thank you. I enjoy being creative whenever I can.
    1 point
  6. Wow this is an incredible amount of work! Very well done and well researched. Thank you for sharing this with us. πŸ‘
    1 point
  7. Just remember the flattery in today’s game πŸ™‚
    1 point
  8. Took me a while to find it so for people looking for it the web site is: http://www.frostbytebooks.com/m-space
    1 point
  9. I heartily recommend Clarence Redd's excellent "M-Space" for consideration as a D100-based Traveller-like rpg. It is an update of his BRP-based "Space" (if I recall that title correctly), but now based on The Design Mechanism's "Mythras Imperative" subset of their "Mythras" rules (with which it is also compatible). His web site also hosts a short document about easily converting Traveller adventures to "M-Space". One does not need to buy either "Mythras Imperative" or "Mythras" for the game..
    1 point
  10. I used Microsoft Word 2010, made a custom table template and used page breaks between every chapter and then converted everything to pdf. Lastly ,I used Foxit Reader to create bookmarks for the pdf. Hope that was helpful.
    1 point
  11. @tooley1chris Thanks for the reply, and it's no big hurry. As I said I've mostly hacked the thing to bits at this point to make it fit my upcoming campaign, but after some more tinkering I did manage to get scrolls to populate, but it just doesn't seem to work with spellbooks. I'll take another stab at it this weekend.
    1 point
  12. Great resource! Thanks for sharing. Now I want to play some MW!
    1 point
  13. This is really good. In particular I like how all the Common Rune Magic spells are on the sheet, that is a very good idea. I also like that the Skill Cat Mods calulation is on the sheet as well. If this could be form-fillable, then you have my sword 😎
    1 point
  14. Hi I'm doing a PBP game could I use this a jumping point ?
    1 point
  15. Thanks for sharing this awesome work!!!
    1 point
  16. Was looking for a better sheet this will work nicely thanks.
    1 point
  17. Thanks for the kind words. I tried to get it in what I thought would be the most workable layout and the RQ3/BRP layout just works I think. I did want to get a few nods in to other versions of RQ too which I think I did.
    1 point
  18. Wow, this character sheet is excellent, it looks quite professional. I really like how it feels like an extension of the RQ3 character sheet (which has much more flavour than the RQ2 character sheet IMO). I will be using this sheet if the official RQG sheets don't feel familiar enough. Thanks for post, greatly appreciated!
    1 point
  19. Wow, how did I overlook this? Excellent production for a fan doc, and some really great stuff here. Enjoyed the Haggard The Duck examples ( you are showing your age in reference to a certain mid 1980s gonzo character here lol). In regards to the rules themselves, it looks like a really good take on porting the concept over into RQ. If it's not covered in the next edition of RQ, then this document will certainly fill the gap! Thanks for posting mate, its greatly appreciated
    1 point
  20. Great, I love the idea of Heroquesting with RQ rules. Runes spells for Heroquest, Feats and Runes with Heropoints. a Lot of good things
    1 point
  21. Thanks, I look forward to reading this.
    1 point
  22. Greetings @DarcyDettmann and I'm glad you like the file! Each section talks about what is rolled to activate powers - Here is a redux for you. Wizardry: Spell College (Alteration, Augmentation, Forces, Illusion, and Mysticism) skills are used. They begin at INTx1%. Sorcery: Sorcery skill begins at POWx1% Divine Magic: Faithcasting skill begins at POWx1%. Psionics: Psionics (Bio-Feedback, Metacognition, and Psychokinesis) skills begin at POWx1%. Super Powers: Generally none, but attribute or skill may be required in certain instances, especially opposed tests. If the
    1 point
  23. The conversion looks like it would be useable with the Operation Ulysses monograph. By the way 3d6, did you stat up those naughty Sathar?
    1 point
  24. Hope you keep working on this!
    1 point
  25. I forgot to mention this is in .odt format so you will need microsoft word or office, or similar. If you don't have those i suggest OpenOffice its free!
    1 point
  26. Nice work Sayerson! Creating an optimal character sheet for the edition is one of our most important challenges, from a game design perspective. As discussed in one of Jeff's earlier RQ design notes: RPG Design Rule b: "If, in a scenario crisis, a player can't find problem-solving tools on their character sheet, they won't look elsewhere for them." [ie, When players are flummoxed, they look to their character sheets for inspiration. And they won't be inspired to use any tool they don't find there.]
    1 point
  27. Yes I agree. It's either RQ7 or CRQ4. Either works well, but just RQ4 is wrong on many levels...
    1 point
  28. Thanks Clarence but if you downloaded the 1.9 version you might want to delete it and download the latest 2.0 version instead. Somehow I deleted about a paragraph of important text from the 1.9 version. Best regards!
    1 point
  29. Tooley! Will you marry me? :0 This is the most awesome share ever!!! One question though! Why did you consistently average d6 as 3 instead of 3.5 like it normally is?
    1 point
  30. Using this as the baseline in my new supers game! Thank you! -STS
    1 point
  31. Thank you Chris! Great work. I'd say keep it up but geesh take a break, you deserve it.
    1 point
  32. Quite right that men can be worse than monsters. And also perhaps this lists more monsters than could logically inhabit a single campaign world (which, incidentally, is why I didn't include random encounter charts) HOWEVER, having such variety available for whatever type of campaign a Chronicler wishes to run can only make such a resource handy at worst and invaluable at best. As it says in the introduction, the purpose of the book is to make creating adventures and encounters easier for the Chronicler. If that dark cave is merely a bandit hide-out then there's no need for this book. If the C
    1 point
  33. 1 point
  34. That got it, thanks! Now I just have to see if I can figure out how the program works.
    1 point
  35. Very, very nice! I like it. Rod
    1 point
  36. This is a really well produced fan resource. Thanks for posting!
    1 point
  37. It makes sense for the Hoses to be near the lake, presumably for washing down the other animals.
    1 point
  38. I know everyone else has already said this but, thanks. This is great. Your work is truly appreciated. So there we are, writing out new characters and I said to a player "What character race do want to be". Oh a pixie said the 200lb power lifter who's in my group. Now that's playing a different role! And where were the pixies? Manual of Monsters conversion 1 to the rescue. Apparently he wanted to play a pixie for the invisibility, the ability to fly, hide away in trees etc. and be a sniper/scout.
    1 point
  39. Wow, this is really great stuff for a fan-produced document. Thanks for posting it mate!
    1 point
  40. 1 point
  41. Yes, yes, yes! Humongous amounts of thank you!
    1 point
  42. Great job on the conversion ... Thanks for the upload - you did a good thing for BRP!
    1 point
  43. 1 point
  44. Fantastic work. Just keep it up!
    1 point
  45. I am looking forward to seeing Manual of Monsters II I also like how you stated Titans in Manual of Monsters I. Examining your conversion of Titans, Tiamat, Bahamut might give me a better idea on converting gods. If you have any guidelines you think might help me stat out the gods let me know. I am currently finishing up my guideline for converting Shadowrun to BRP. Also trying to write conversion guidelines for converting Deities & Demigods 1e/2e to BRP. I was going to just port over 3.5 Deities & Demigods. but doing so makes them way to wimpy especially the greater gods
    1 point
  46. Awesome! you saved me a ton of work thanks!!!!!!!!!! I was planing on doing conversions and thanks to you i don't have to do it.
    1 point
  47. Brilliant, great stuff!
    1 point
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