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Showing content with the highest reputation since 07/11/2014 in Files

  1. 20 points

    Version 1.1.0

    1,061 downloads

    Big Damn Book of Monsters A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable. These are not meant to replace creatures presented in the Magic World book, but as supplements and additions. While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable. My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more people play, which means more people BUY products associated with such a great system. I recommend this book over my other monster manual conversions! While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells. 80.2 Mb. 448 pages.
  2. 6 points

    Version 1.2.1

    340 downloads

    Hello fellow gamers! Unified Powers is Akerbakk's first contribution to BRP Central. This is a document that brings all powers from the BGB together in one place, eliminates redundancies, and assigns separate rulesets called 'Power Origins' to differentiate how characters use them. The ruleset is based on BRP from the BGB with some houserules. Most significant is that I added a characteristic, Awareness (AWA), and all Characteristic rolls are replaced with Attributes - this is to promote opposed roll mechanics wherever possible: Attributes are percentile scores determined by a combination of two characteristics each. They collectively quantify your character’s mental, emotional, and physical resilience. 1. Willpower =2(INT+POW)+10: Determines if the character’s mental focus will hold up. Use to resist mental probes and attacks and to avoid distractions. 2. Composure =2(AWA+AFF)+10: Determines if the character will startle or balk under pressure or fear. Used when calm or levelheadedness is needed. 3. Physique =2(STR+CON)+10: Measures the character’s overall health and fortitude. Used to resist injury, poisons, and diseases or for prolonged physical exertion or hardship. Unified Powers is a draft, and comments/ideas are welcome!
  3. 6 points

    Version 1.0.0

    146 downloads

    The Hanging Garden, Issue No.4
  4. 5 points

    Version 1.0.3

    58 downloads

    Created a one page cheat sheet for the commonly used charts so far for my game in Heroquest: Glorantha -- hopefully you find it useful as well. Cheers, Jonathan
  5. 5 points

    Version 1.0

    561 downloads

    This is a conversion from the old-school Monster Manual 2 be compatible with BRP/MM/CF. Created by tooley1chris. 172 pages, 24.7 Mb.
  6. 4 points

    Version 1.0.2

    154 downloads

    This is a Fading Suns to BRP document. Despite the name, it should be largely compatible with other d100 systems.
  7. 4 points

    Version 1.0.0

    43 downloads

    This is an imcomplete interpretation of the old computer game
  8. 4 points

    877 downloads

    Hey all! I fell in love with BRP when I bought Stormbringer waaaaay back in the 1980s. Specifically, the random character nationality generation was a fantastic piece of background color that could result in a party consisting of a powerful Melnibonean wizard, a newly recruited Vilmirian soldier, and a smelly Nadsokorian beggar. Chargen itself became a fun mini-game and inspired great gonzo roleplaying. Although the recent Moongoose and Elric! versions were OK, the omission of this key piece of scenic color didn't sit well with me. Here is a conversion of the Stormbringer 1e system I made for Elric!, but which is easily applicable to BRP. Please enjoy, and any feedback or sessions reports you have send my way. Tedankhamen
  9. 3 points

    Version 1.0

    410 downloads

    The Art of Alchemy Since the earliest writings, man has endeavored to better control the world around him. From making fields more fertile for farming to curing ailments, even the most ancient civilizations have striven to become more enlightened concerning the physical world and the elements it, and we, are composed of. This book will detail an occupation, the alchemist, who begins with the studies of physical science and combines it with the magical unknown to create unique elixirs, dusts, oils, toxins, potions, and even items of great power using the magic inherent in all things material. For all of creation has such energies locked away within itself. From common metals to rare gems. From the weeds in the field to rare subterranean mushrooms. From common insects to the heart of a dragon. Enchantment and Artifice Once upon a time, great magics infused the realms. During the years the fey inhabited this world freely, great mages worked the weave of sorcery in such ways that they could create relics with mana. Allowing such trinkets to call on great power at no cost to or from the wielder. These arts and arcane architecture has been lost in the fading of fey from this world. As such, only such artifacts that surface from years gone by exist, and nothing new of its kind may be produced in the Southern Reaches...as far as the wise know. Since the fey fled this realm, sorcerers, priests, and mages alike have striven to unlock the secrets of mana. To solve the mystery of unlimited power. All efforts have been in vain...until now. This book is an attempt to add both an Alchemist and an Enchanter occupation to the options for the learned people of the Southern Reaches. Within are 80+ pages of recipes, ingredients, formula, procedures, Fey spells, alternate POW supplies, and rituals for the creation of anything the minds eye dare dream. This book is not, in any way, a product of my artistic or writing ability. A lot of the art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet. The more creative artwork was done by Ken Seward, AKA Simlasa, from BRP Central. Thanks for your works! I did, however, do my best to convert most of the information from an old school Alchemist source to be playable in my favorite Role playing System. I hope it helps make your campaign more fun!
  10. 3 points

    Version 1.0.0

    68 downloads

    This project, still incomplete, is a labor of love done over the past five or so years. It contains write-ups for assorted creatures from Edgar Rice Burroughs' Barsoom novels. Here's what I've got so far ...
  11. 3 points

    Version 1.0.0

    48 downloads

    NPC character sheet for Mythras (RQ6). Room for six npc's. Mythras NPC Sheet.pdf
  12. 2 points

    1,515 downloads

    This is the image free version (except of Dario's images which he has given me permission to use) of Chapter 9 for Middle-earth BRP. I haven't had the time to check for any format errors or page number errors. I have simply removed most of the images in the original file. If you would like the full image and formatted version, send me a PM here at the BRP forum and I will send you a FileFactory link to download it. It is around 16meg. Cheers & Enjoy! Fergo113
  13. 2 points

    Version 1.2

    33 downloads

    This is an updated version of the Player Character booklets I made for the Runequest Gloranatha: Quickstart Rules and Adventure. The Rune Magic spells have been adjusted to reflect the spell lists of the characters as presented in the RQG core rules. Also, I adjusted the spell description terminology ("stackable" and so on) to match the terms uses in the core book.
  14. 2 points

    Version 2.2

    67 downloads

    A sheet giving boxes to track reload progress, Dexterity Rank, and the passage of overall combat time. This is sprinkled in with the usual fillable stat blocks combat skills.
  15. 2 points

    Version 1.0.0

    37 downloads

    This is a Character Training worksheet in excel, although I call it a training minigame because it's damn fun. (OK maybe not damn fun. But more fun than calculating training.) A few comments: Sadly, it does NOT run in Google docs, and I don't know GD's feature set well enough to know if it ever could. Costs are generally based on the estimable Kim Englund's excellent training costs table- listed on the 3rd tab. 2nd tab explains the various matrices used to generate the results. Having made too much training time available to my players early on, and them having lots of cash to blow, I spent a lot of time thinking about the cost/benefits of training. I couldn't argue much with the costs in Kim's table (far better than canon), I thought about "what are the other possible drawbacks of training hard constantly?" Injury: the consequence of training is, of course, the omnipresent chance of injury - strains, sprains, or worse. So I built this sheet based on risk levels for various skills. The odds of being injured are lower with a MUCH better skilled trainer, or training slowly. Of course, trying to train hastily, or self-train (for skills where that's possible) increase the risk of mishap. (Self training significantly reduces but doesn't eliminate the costs as well.) The second consequence is uncertainty: in real life, you never know of course when you're going to "get better"...just that you eventually, probably will. Thus this table. Select the skill to be trained (there are also generic categories like "Other, risky, cheap" for skills not listed) and enter your current skill, relevant skill category bonus, INT (makes training easier if you're smart), APP (makes training cheaper if you're pretty). It will tell you if you can train it by yourself, and you decide if you will do so, as well as if you are taking it slow & careful, normal, or hasty. It then tells you the risk level as a result. Yes, training high levels of climb all alone is damned risky. Finally, I didn't like the determinism and predictability of the RQ canonical method of "ok I have 40 hours to train, so I can train that for 37.8 hours and get a check, woo." Thus, this table turns the mechanism on its head. A player recognizes that "oh, I have some free time, I'd like to train" and tells their DM what they'd like to train in - the DM fills in the details, and gets a result like "After 16.5 hours, and a cost of 45p, you get a skill check." The DM has to tell them "ok after about a half week, you get a check." or "you've trained for a couple of days but haven't gotten a check when the Fire Nation attacks..." It also gives the result, if the DM wants to use it. The sheet will give a result based on the final risk level, and the consequences of a fumbled check. (Screenshot above.) These can be severe...my suggestion is that when training highly dangerous things, serious thought be given to training slowly. Ultimately, the player has to make realistic decisions, recognizing if they're extremely skilled in something, it can take WEEKS of training to get a check. Will they really have weeks to spend? Only their DM knows... Let me know if you have questions.
  16. 2 points

    Version 1.0.0

    88 downloads

    Spurred on by the development of the new Mutant Chronicles, I figured I might as well have a ruleset I'd want to use. No promises are made in regards to grammar, continuity or much else. Copies of RuneQuest6 and Mutant Chronicles will be needed to make sense of it.
  17. 2 points

    Version 1.0.0

    108 downloads

    I was running a BRP Star Wars campaign using the rules downloaded from BRP Central. I needed a few more alien creatures, so I used a Perl script to convert the Warhammer 40000 statlines (M, WS, BS ... etc) to BRP. I've tried to keep the layout to a similar format to the BGB. Hopefully some will find this useful. Colin
  18. 2 points

    Version 1.8

    126 downloads

    PDF file that shows all found and discussed errors in the BRP main rule book and how it should be corrected.
  19. 2 points

    777 downloads

    This is the System Reference Document (SRD) for GORE version 1.4, produced by Goblinoid Games. It contains rules only, without illustrations or other text. This document is provided under the terms of the Open Game License (OGL) as a more easily editable format for the use of other game designers.
  20. 2 points

    974 downloads

    This is the image free version of Chapter 7 for Middle-earth BRP. Chapter 7 covers the Magic of Middle-earth.
  21. 1 point
  22. 1 point

    Version 1.1.0

    86 downloads

    Previous Versions 0.2b Updated to include better rune affiliations, cults, rune points, skills (including some corrections). Tried to get as much practical information on the front page while keeping the same general layout as before. 0.3b Updated to include combat skills, addition of shield to combat silhouette, adjusted passions to allow better usage, and some minor rearrangement. It should be pretty function at this point though you might need reading glasses. 0.70b This is probably about the best I can manage short of the final game. Added all known skills in list, adjusted font sizes and styles for readability (if over 45 you may still need glasses), updated layout, many minor tweaks. Two versions of this one with a splash of color and one solely in black and white. Final version until the release of the full game barring any glaring errors. 0.75b One more with some minor fixes discovered while using during play. Fixed track skill percent which was incorrect and too high. Changed Point to HP on listed weapons to avoid confusion based on new players feedback. Everything else is the same. 0.76b Fixed the glaring error of wrong hit location number for chest on the homunculus. 0.78b Added an approximation of the new RuneQuest logo and did some minor layout fixes Previous versions can be found here: https://basicroleplaying.org/files/file/581-runequest-roleplaying-in-glorantha-character-sheet/ Current 1.0 Updated to released version of RuneQuest. Contains three varieties, black & white, color, and textured. This version supersedes the previous ones above.
  23. 1 point

    Version 1.0.0

    58 downloads

    Scratch worksheets to use when rolling up RQG adventurers. Plenty of room for all the info and necessary changes along the way. Printer friendly. Any feedback, errata, etc., please let me know below.
  24. 1 point

    Version 1.2

    23 downloads

    The latest (and final) version of my Pregen Character Booklets for the RuneQuest Glorantha QuickStart.
  25. 1 point

    Version 1.0.0

    27 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a Player to flip through the booklet and find the relevant information for a specific rule or topic on a given page. I'm a big fan of the A5/8.5x5.5 format at the gaming table. They take up less space, you can hold them in your hands easily when flipping through them. The PDF is in a A5 format. You can print the PDFs using "booklet" formatting and get a 20 page doc on five sheets of paper. (There's a short table of contents after the coverer page. The whole idea is to make an easy to use, easy to access document for someone sitting down to play RuneQuest Glorantha for the first time.) The pages were built in A5 format. But you can easily print them in 8.5x5.5 format with only the slightest shrinkage to the text and no real effect on presentation. I haven't done a final proof on these yet, so if you notice anything askew, please let me know! Thanks!
  26. 1 point

    Version 1.0.0

    15 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a Player to flip through the booklet and find the relevant information for a specific rule or topic on a given page. I'm a big fan of the A5/8.5x5.5 format at the gaming table. They take up less space, you can hold them in your hands easily when flipping through them. The PDF is in a A5 format. You can print the PDFs using "booklet" formatting and get a 20 page doc on five sheets of paper. (There's a short table of contents after the coverer page. The whole idea is to make an easy to use, easy to access document for someone sitting down to play RuneQuest Glorantha for the first time.) The pages were built in A5 format. But you can easily print them in 8.5x5.5 format with only the slightest shrinkage to the text and no real effect on presentation. I haven't done a final proof on these yet, so if you notice anything askew, please let me know! Thanks!
  27. 1 point

    Version 1.0.0

    17 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a Player to flip through the booklet and find the relevant information for a specific rule or topic on a given page. I'm a big fan of the A5/8.5x5.5 format at the gaming table. They take up less space, you can hold them in your hands easily when flipping through them. The PDF is in a A5 format. You can print the PDFs using "booklet" formatting and get a 20 page doc on five sheets of paper. (There's a short table of contents after the coverer page. The whole idea is to make an easy to use, easy to access document for someone sitting down to play RuneQuest Glorantha for the first time.) The pages were built in A5 format. But you can easily print them in 8.5x5.5 format with only the slightest shrinkage to the text and no real effect on presentation. I haven't done a final proof on these yet, so if you notice anything askew, please let me know! Thanks!
  28. 1 point

    Version 3.0.0

    74 downloads

    This is historical military WW1 unit information for those PCs who chose a soldier/sailor veteran background. All AEF divisions and most US Naval ships in theater are listed. It will provide the historical unit detail so one can say, “I was in H Company, 2nd Battalion, 104th Infantry Regiment in the 26th Infantry Division and fought at Chateau-Thierry and Soissons”. (GMs can also use it for NPC backgrounds). My goal is to make it easy for a player to flesh out a historical military background. And to provide anchor bits of information the players can use to research more if they wish.
  29. 1 point

    Version 1.0.0

    51 downloads

    I created this file for Gamestorm in Portland in April, but I just realized that it might come in handy for others running Call of Cthulhu for new players (and new Keepers). It's basically just the rules from the corebook simplified into a single sheet for quick reference. I put it up on a display stand in front of my Keeper Screen so that everyone who sat down at the table could see it, especially when they were losing sanity through the convention adventures.
  30. 1 point
  31. 1 point

    Version 1.0.0

    64 downloads

    Ideas for Supernatural Powers, Character Qualities (Advantage system) and Character Death in Basic/Narrative Conflicts. No core rules are changed, all rules simply show how to use the flexibility of the RD100 system.
  32. 1 point

    Version 1.0.0

    34 downloads

    The PCs are recruited to find the Grimoire
  33. 1 point

    Version 1.0.0

    53 downloads

    A follow-up adventure for the BRP/CP2020 crossover rules.
  34. 1 point

    Version 2.0.0

    76 downloads

    This is the full version of the BRP 40K crossover rules.
  35. 1 point

    Version 1.0.0

    57 downloads

    A superhero setting using BRP. This is basically our home brew campaign, I just formatted it as a rulebook or setting book. Figured I'd share with the community. Enjoy!
  36. 1 point

    400 downloads

    A fan sheet for the brilliant game that melds D&D and BRP. Cheers Rod!
  37. 1 point

    376 downloads

    The official errata for Avalon Hill's RuneQuest 3rd Edition boxed set.
  38. 1 point

    Version 1.0

    108 downloads

    The BRP system uses a lot of rules for firearms - but there are no complete examples how they are used. This PDF explains how Volley Fire is used correctly, what the difference between 1, 2, 3 and bust entries in the Equipment list is about and how modifiers will affect the dice rolls.
  39. 1 point

    Version 1.4

    108 downloads

    'Bringing back an old favorite of mine. All I did was look up the on-line SRD from an older iteration of that-other-rpg, made some tweaks and adjusted the language to fit the BRP magic spells system. I then added a sentence to make it Enlightened Magic friendly. Let me know your thoughts and observations. Thank you, John
  40. 1 point

    Version 2.1

    111 downloads

    A couple of my players have voiced concerns about the slow pace and random nature of advancement for characters in the BRP system (we meet 2 to 3 times a month, and every couple of months, we actually get to devote an entire day to gaming . . . old school style!). So I did some research, gathered and distilled ideas expressed on forums and came up with a point-system that sits neatly on top of current concepts and processes within the game. In a nut-shell: This method still depends on a player getting check-marks for successfully using a skill. If a character earned a check mark next to a skill, they automatically get 1% added to that skill at the end of the session. The GM then awards experience points at the end of the session that can be used to increase skills, Alignment/Allegiance, or characteristics. Skills and characteristics that your character used in game go up faster (more cheaply). Allegiances will go up 1% (or more) automatically, each time the GM awards one (or more) points the character, in addition to being able to be raised via experience points. The strength of this system is that it provides relatively even advancement between PCs, and the players and GMs can use it adjust the pace of character advancement as desired. Note that I've included rules to include concepts from Classic Fantasy. A note about version 1.6; a player observed that beyond character generation, class and profession skills are generally undistinguished from other skills. This observation resonated with other complaints on the forums that eventually characters may start to resemble each other (although in my campaign, I don't see that happening), so I added the rule that non-class and non-profession sills cost more to advance. He was looking for a break on the cost of class and professional skills, but I decided that the opposite tack would produce the same result. Yes, sometimes I can be that kind of GM . . . ;-) As is usual, your feedback is greatly appreciated! Thank you, John P Meyers
  41. 1 point

    94 downloads

    Here's an OQ2 Chargen worksheet I did for the players.
  42. 1 point

    134 downloads

    I've made a table-side compendium of Battle Magic. Spell list and all spell descriptions. It's meant as a quick reference for players and GM.
  43. 1 point

    185 downloads

    Don't know if people recognise it at all, but MW and CoC use different Movement rates. I like to use some creatures from both of these settings in my BRP game, so I came up with this easy movement table.
  44. 1 point

    201 downloads

    Karak is the mastery of the forbidden techno-magic of the ancient Sdara Vatra, practiced by reclusive thaumaturges who jealously guard their secrets. This "Lost supplement of Cydoria" was a chapter originally written for the Swords of Cydoria setting but which had to be cut from the final book for space. I provide the material here free of charge.
  45. 1 point

    818 downloads

    Think I originally found this at Peter Keels web site- it converts GDW's T2k, 2300AD and MegaTraveller weapons, tech and bits of combat for use with RQIII.
  46. 1 point

    1,459 downloads

    This is a version of the Middle-earth BRP Creatures chapter. This version is a 'printer friendly version' that comes without the images or the background. It is still around 98 pages in length and is just over 1 meg in size
  47. 1 point

    503 downloads

    These are my homebrew rules for handling dogs in a normal powered game. It handles hunting, tracking, guard, and attack dogs. These rules would most likely be useful for people running normal powered games set in wilder areas where people still live with and use dogs. Imagine our heroes being chased through the swamp by baying hounds, or sneaking up on a frontier cabin with a couple of dogs in the yard – that is the type of situation where this level of detail would be needed. I have a blog entry explaining why I bothered to write these up, if anyone is interested.
  48. 1 point

    1,151 downloads

    This is just a modified version of the new BRP character sheet from the BRP rulebook. Designed for use in a Modern or Future context. Contains hit locations.
  49. 1 point

    770 downloads

    My customized summary sheet for spells for my BRP Rome campaign (not official, but using Pete Nash's Pax Romana as the inspiration).
  50. 1 point

    1,482 downloads

    A player's handout originally written for an adventure set in Nero's Rome, Pax Romana was designed as a comprehensive booklet for Roman character generation, seeded with little snippets of cultural info. Pete Nash have kindly given us permission to host Pax Romana here on BRP Central.
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