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Showing content with the highest reputation since 07/11/2014 in Files

  1. Version 2.1

    825 downloads

    The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium’s excellent Advanced Sorcery book.
    12 points
  2. Version 1.0.1

    137 downloads

    This is our first take (mine "concept" and my wife silvia design and art direction") at our group RQG character sheet. It's in 4 A4 sheet, to be printed in 1 A3, on both faces of the sheet and folded in middle to create a 4 pages sheet. I have added some "fun spaces" (like squares for unconventional runes, a box for the Appareance and Artistic expression secondary characteristic) drop comments if you want ! thanks. Tommaso
    9 points
  3. 1,211 downloads

    40 (38) pages of conversion rules, professions, weapon data, alien data, Star systems, Character sheet, etc. The CharSheet is very generic and can be used for any setting. The rules are not too specific as well. This is the new Version 1.4 ! Thanks to Marc Miller and Far Future Enterprises to make this stuff available! Have a look at www.farfuture.net for setting information, background material and adventure modules. 2300AD books are mainly full of background information, so if you are looking for a hard sci-fi setting it might be the right stuff for you.
    8 points
  4. Version 1.0.2

    571 downloads

    A collated list of the Magic World and Advanced Sorcery spells. Arranged alphabetically by category (Sorcery, Necromancy, Rune Magic, etc. MP cost Effects Range Source and page number. There is a field for "Type" that you are free to use or ignore which is for a house-rule I use for keeping track of Black Magic, and affects to Allegiance through spell-casting. The .docx file can be used to add/delete whatever want .
    7 points
  5. Version 1.0.0

    76 downloads

    A very dense character sheet for RuneQuest Glorantha done in the the style of the classic sheet by Peter Wake.
    7 points
  6. Version 1.0.0

    99 downloads

    All the resources you need for a stunning samurai campaign with Revolution D100.
    7 points
  7. Version 1.0.0

    269 downloads

    This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion. There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better.
    7 points
  8. Version 2.3.2

    479 downloads

    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
    6 points
  9. Version 1.2.1

    428 downloads

    Hello fellow gamers! Unified Powers is Akerbakk's first contribution to BRP Central. This is a document that brings all powers from the BGB together in one place, eliminates redundancies, and assigns separate rulesets called 'Power Origins' to differentiate how characters use them. The ruleset is based on BRP from the BGB with some houserules. Most significant is that I added a characteristic, Awareness (AWA), and all Characteristic rolls are replaced with Attributes - this is to promote opposed roll mechanics wherever possible: Attributes are percentile scores determined by a combination of two characteristics each. They collectively quantify your character’s mental, emotional, and physical resilience. 1. Willpower =2(INT+POW)+10: Determines if the character’s mental focus will hold up. Use to resist mental probes and attacks and to avoid distractions. 2. Composure =2(AWA+AFF)+10: Determines if the character will startle or balk under pressure or fear. Used when calm or levelheadedness is needed. 3. Physique =2(STR+CON)+10: Measures the character’s overall health and fortitude. Used to resist injury, poisons, and diseases or for prolonged physical exertion or hardship. Unified Powers is a draft, and comments/ideas are welcome!
    6 points
  10. Version 1.0.0

    171 downloads

    The Hanging Garden, Issue No.4
    6 points
  11. Version 1.0.0

    183 downloads

    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium.
    5 points
  12. Version 1.0.0

    139 downloads

    The Town of Tindale Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case. They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it. I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.) Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different. I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home. There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves. You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? OH! Almost forgot. I broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation. As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in. And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll. Thanks to Chaosium, inc. for making those materials available. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters. Most of the NPCs were made using my Magic World NPC creator found on BRPcentral. Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral. LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures!
    5 points
  13. Version 1.0.0

    202 downloads

    Two pages of the typos corrected, clarifications, and similar small changes, listed page by page.
    5 points
  14. Version 1.0.0

    350 downloads

    From discussions on the "Cyberpunk Setting" thread, this is my attempt at a BRP/BGB-based take on Cyberpunk 2020, set thirty years into the future (2046). Colin
    5 points
  15. Version 1.0.3

    64 downloads

    Created a one page cheat sheet for the commonly used charts so far for my game in Heroquest: Glorantha -- hopefully you find it useful as well. Cheers, Jonathan
    5 points
  16. Version 1.0.0

    351 downloads

    This is a conversion of the Netbook of Witches and Warlocks to be compatible with BRP Magic World. Within these 120 pages are details for a witch occupation. New spells, new skills, and occult powers. Information on holy days, moon cycles, herbs, cults, and covens, as well as tools and traditions of the mythical pagan practices. This product is not meant to replace the excellent Chaosium Monograph “BRP Witchcraft” by Bryon Alexander. That supplement is perfect for the BRP system and far less crunchy than this conversion. What this is meant to do is add a GREAT DEAL of detail to witches in your campaign and give the player / Chronicler who love specifics a ( hopefully valuable ) reference.
    5 points
  17. Version 1.0.0

    158 downloads

    Errata file for Magic World found online and pasted into a Word document. I have not compiled or checked the corrections and cannot confirm that this is the latest version of the errata for the game.
    4 points
  18. Version 2.0.0

    139 downloads

    This is a write-up of five rounds of combat between Orlmarth and Greydogs, with the first few rounds being mainly missile and spell casting. I've tried to cover a number of different rules, so it may look quite dense. I've included rules page references where I thought this might be useful and also character DEX SRs and main weapon SRs. Feedback appreciated.
    4 points
  19. Version 1.0.0

    67 downloads

    Many years ago, fans of Glorantha had an attitude that D20 games wouldn’t fit in Glorantha, as Classes and Levels don’t work. Then came 13th Age Glorantha to disprove that notion. Also, many people in the D100 space looked down on D20 games as Classes and Levels don’t work with D100. Then came Classic Fantasy to disprove that notion. I once mentioned the idea of converting 13th Age Glorantha so that it would work with D100, but the idea was unpopular, as it was considered Crossing the Streams, which is, as we know, like, really bad. As I like things that are really bad, and had horrendous Writer's Block on Merrie England: Age of Crusade, I looked at how easy it would be to convert 13th Age Glorantha. Not very easy, as it turned out. Anyway, I have Uploaded V1.0 of the Conversion. Why Version 1.0? Well, it could well have typos and errors, it is missing Bookmarks, as I can't get them to work in Google Docs, and it may well need other material added. Please add any comments to the sister thread that I will link to in a separate post.
    4 points
  20. Version 1.0.0

    48 downloads

    This is an imcomplete interpretation of the old computer game
    4 points
  21. Version 2.0.0

    56 downloads

    This is a very basic incomplete write up for Logans Run for BRP. there is optional rules for character creation. Data in this document is based on the movie, book and tv series when possible, i may include stuff from the comics in the future. The Mech Eagles and Watchmen stats are my best guess based on limited information in the book. I am hoping the second novel reveals more usable data, however my eyes are straining easily lately due to sinus pressure. Anyways use what you like nothiong is set in stone. if you find a mistake let me know. basic stats for civilians, DSA(Deep Sleep Agent) sandman, cubscouts, gypsies, mech eagles, watchmen. basic sandman weapons, and the gun. GM's and players have the option to use the version they prefer, be it the book, the movie or the tv series. Anyways it should get you started, Happy gaming This is a open office file, you will need microsoft word or similar to open it, or you can download open office for free.
    4 points
  22. 159 downloads

    The King of Dykene, Skilfil Heartpiercer, has been informed that some of his people from the Blue Dog tribe in the Northern extremes of his land have gone missing. The normal scouting parties of the Blue Dog tribe have not been able to discover anything useful and the King has decided to hire some adventurers to discover what has happened... Return to Griffin Mountain can be played as a standalone module… However, to make the Games Masters job much easier you should also have the Gloranthan Classics Volume III - Griffin Mountain source book, available from Moon Design. This adventure has been specifically written for Rune Quest 3, but should be fairly easy to convert to any other version of the Rune Quest Role Playing Game system.
    4 points
  23. 887 downloads

    Hey all! I fell in love with BRP when I bought Stormbringer waaaaay back in the 1980s. Specifically, the random character nationality generation was a fantastic piece of background color that could result in a party consisting of a powerful Melnibonean wizard, a newly recruited Vilmirian soldier, and a smelly Nadsokorian beggar. Chargen itself became a fun mini-game and inspired great gonzo roleplaying. Although the recent Moongoose and Elric! versions were OK, the omission of this key piece of scenic color didn't sit well with me. Here is a conversion of the Stormbringer 1e system I made for Elric!, but which is easily applicable to BRP. Please enjoy, and any feedback or sessions reports you have send my way. Tedankhamen
    4 points
  24. Version 1.1.0

    55 downloads

    This file describes how to setup and use the RuneQuest:Roleplaying in Glorantha character sheet that is available on Roll20. Feedback is appreciated
    3 points
  25. Version 3.0.1

    57 downloads

    Basically an equipment list for weapons meant to be used with Chaosium's Astounding Adventures, but only weapons that existed during the Victorian period. https://www.chaosium.com/astounding-adventures/
    3 points
  26. Version 1.0.0

    55 downloads

    So this a supplement and adventure module for my Town of Tindale Project. I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal. Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants. Maps of the mine A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated. The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people. 3d imagery and maps from Neverwinter Nights 2 Toolset
    3 points
  27. Version 1.0.0

    67 downloads

    The second Rune Fixes document gives more details on the Rune Spells Extension and Berserker, and for Aimed Blows, and Two-Weapon Fighting. Rune Fixes are also available to download from the Chaosium website, along with an assorted set of related free downloads for RuneQuest: Roleplaying in Glorantha: https://www.chaosium.com/runequest-rune-fixes
    3 points
  28. Version 1.0

    526 downloads

    The Art of Alchemy Since the earliest writings, man has endeavored to better control the world around him. From making fields more fertile for farming to curing ailments, even the most ancient civilizations have striven to become more enlightened concerning the physical world and the elements it, and we, are composed of. This book will detail an occupation, the alchemist, who begins with the studies of physical science and combines it with the magical unknown to create unique elixirs, dusts, oils, toxins, potions, and even items of great power using the magic inherent in all things material. For all of creation has such energies locked away within itself. From common metals to rare gems. From the weeds in the field to rare subterranean mushrooms. From common insects to the heart of a dragon. Enchantment and Artifice Once upon a time, great magics infused the realms. During the years the fey inhabited this world freely, great mages worked the weave of sorcery in such ways that they could create relics with mana. Allowing such trinkets to call on great power at no cost to or from the wielder. These arts and arcane architecture has been lost in the fading of fey from this world. As such, only such artifacts that surface from years gone by exist, and nothing new of its kind may be produced in the Southern Reaches...as far as the wise know. Since the fey fled this realm, sorcerers, priests, and mages alike have striven to unlock the secrets of mana. To solve the mystery of unlimited power. All efforts have been in vain...until now. This book is an attempt to add both an Alchemist and an Enchanter occupation to the options for the learned people of the Southern Reaches. Within are 80+ pages of recipes, ingredients, formula, procedures, Fey spells, alternate POW supplies, and rituals for the creation of anything the minds eye dare dream. This book is not, in any way, a product of my artistic or writing ability. A lot of the art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet. The more creative artwork was done by Ken Seward, AKA Simlasa, from BRP Central. Thanks for your works! I did, however, do my best to convert most of the information from an old school Alchemist source to be playable in my favorite Role playing System. I hope it helps make your campaign more fun!
    3 points
  29. Version 1.0.0

    134 downloads

    Stefan Matthias Aust's excellent conversion of Traveller to BRP.
    3 points
  30. Version 1.2

    39 downloads

    This is an updated version of the Player Character booklets I made for the Runequest Gloranatha: Quickstart Rules and Adventure. The Rune Magic spells have been adjusted to reflect the spell lists of the characters as presented in the RQG core rules. Also, I adjusted the spell description terminology ("stackable" and so on) to match the terms uses in the core book.
    3 points
  31. Version 0.76b

    168 downloads

    First pass at a character sheet for the forthcoming RuneQuest in Glorantha. Based on previous versions and interpretation of characters in the RQG Quickstart.
    3 points
  32. Version 1.0.0

    79 downloads

    This project, still incomplete, is a labor of love done over the past five or so years. It contains write-ups for assorted creatures from Edgar Rice Burroughs' Barsoom novels. Here's what I've got so far ...
    3 points
  33. Version 1.0.0

    57 downloads

    NPC character sheet for Mythras (RQ6). Room for six npc's. Mythras NPC Sheet.pdf
    3 points
  34. Version 2.0.1

    253 downloads

    The full version of earlier uploads. This is a PDF formatted into two columns and with hypertext links to all the sections.
    3 points
  35. Version 1.0.0

    81 downloads

    A four page pdf describing the lands of the Young Kingdoms. Each page deals with a different area, the north, west, south and the islands. This is a handy guide for players to get a quick overview of the YK.
    3 points
  36. 7,965 downloads

    Fire and Sword Fourth Edition. A fantasy RPG system created by Raymond Turney. Raymond was a co-creator of RuneQuest, and Fire and Sword is his evolution of the system. It thus has much in common with BRP, but contains many new interesting mechanisms. The system is released under the FreeArt License. The 4th edition adds some rules for gaining POW, regaining magic points, etc. It also has a richer assortment of Virtue Points, Vice Points and Prowess points, to track a character's position in the world and accomplishments. There are also a few miscellaneous fixes, in including addition of the new item price table.
    3 points
  37. Version 1.1

    86 downloads

    Just a little attempt to make an RQG character sheet in the style of the RQ2 one, which I adore despite it's dated appearance. The main change from the regular RQG sheet is that there's no longer a list of weapon skills but instead several weapon blocks like we got in RQ2.
    2 points
  38. Version 1.1.0

    216 downloads

    A 6 page, landscape format, GM screen that you can print out and put in one of those DIY GM screen thingies (or just leave it open on your laptop and save a tree). Includes some useful tables for combat, movement, prices, and some other odds and ends that I always find I'm flipping or searching for.
    2 points
  39. 1,774 downloads

    These are my house rules for detailed firearms in BRP.
    2 points
  40. Version 2.2

    85 downloads

    A sheet giving boxes to track reload progress, Dexterity Rank, and the passage of overall combat time. This is sprinkled in with the usual fillable stat blocks combat skills.
    2 points
  41. 744 downloads

    Here are some "spot rules" for running aBRP Old West campaign. This is just a first draft.
    2 points
  42. Version 1.0.0

    78 downloads

    Quick Reference sheet and rules summary for the Revolution D100 system.
    2 points
  43. Version 1.0.0

    100 downloads

    A real OSR type scenario this time. This was one of the adventures that Oliver Johnson and I wrote for Game Workshop's Questworld pack in the early '80s. The idea was for a non-Gloranthan world for RuneQuest that would be parcelled out among various publishers, each getting their own continent to play with. Oliver and I were given a detailed map that came with some fragmentary history already in place, which we quickly wrangled into a form that suited us better. I remember being nonplussed as to why all the traditional RQ gods were transplanted to Questworld. What's the point of a new setting if it has much the same flavour as the old? Still, it was a job. (Well, in principle it was - we were never actually paid.) cc'd from https://fabledlands.blogspot.co.uk/2017/06/sweet-is-revenge-questworld-scenario.html?m=1 with permission thanks to simonh for mentioning. uploaded as both unified pdf and docx from original web page formats.
    2 points
  44. Version 1.0.0

    45 downloads

    The quest continues on Sorcerer's Isle.
    2 points
  45. Version 1.0.0

    606 downloads

    Original Source: The Auction Conversion to CoC 7th ed. And heavily modified by Rick Hughes pennteach@gmail.com Time & Era: Early November of 1919 Additional documents: Auction (this one) auction_bidding_table, auction_bidding table, auction_guests, auction_house_catalog_prophesy, The auction and the World of 1919 DESCRIPTION: You are requested to pick up a few items at an auction. If you have any trouble with the documents, send me an email and I can send you pdf or what ever you need.
    2 points
  46. Version 1.0.0

    103 downloads

    Spurred on by the development of the new Mutant Chronicles, I figured I might as well have a ruleset I'd want to use. No promises are made in regards to grammar, continuity or much else. Copies of RuneQuest6 and Mutant Chronicles will be needed to make sense of it.
    2 points
  47. Version 1.0.0

    67 downloads

    A superhero setting using BRP. This is basically our home brew campaign, I just formatted it as a rulebook or setting book. Figured I'd share with the community. Enjoy!
    2 points
  48. Version 1.0.0

    139 downloads

    I was running a BRP Star Wars campaign using the rules downloaded from BRP Central. I needed a few more alien creatures, so I used a Perl script to convert the Warhammer 40000 statlines (M, WS, BS ... etc) to BRP. I've tried to keep the layout to a similar format to the BGB. Hopefully some will find this useful. Colin
    2 points
  49. Version 1.0

    105 downloads

    A collection of scenario seed ideas for the default Magic World setting - The Southern Reaches. It is hoped, that with some interest, that this can become a living document of adventure ideas.
    2 points
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