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Showing content with the highest reputation since 10/22/2020 in Files

  1. Version 3.0.1


    Basically an equipment list for weapons meant to be used with Chaosium's Astounding Adventures, but only weapons that existed during the Victorian period. https://www.chaosium.com/astounding-adventures/
    3 points
  2. Version 1.1.0


    This file describes how to setup and use the RuneQuest:Roleplaying in Glorantha character sheet that is available on Roll20. Feedback is appreciated
    2 points
  3. Version 2.1


    The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium’s excellent Advanced Sorcery book.
    2 points
  4. Version 1.0.1


    This is our first take (mine "concept" and my wife silvia design and art direction") at our group RQG character sheet. It's in 4 A4 sheet, to be printed in 1 A3, on both faces of the sheet and folded in middle to create a 4 pages sheet. I have added some "fun spaces" (like squares for unconventional runes, a box for the Appareance and Artistic expression secondary characteristic) drop comments if you want ! thanks. Tommaso
    2 points
  5. Version 1.5.0


    If anyone finds them useful, here are some squads of NPCs I’ve generated. Updated to version 1.5, to include lots of winged monsters (and unicorns). There are: txt files (which print to one side of A4 if font is set to 8, and margins small .5cm. Works best with a fixed font such as Consolas) and a PDF of them all (to A4, I’m afraid I’m UK based). There are now: Humans: Orlanthi Warriors – the general muster, so more an armed rabble. Orlanthi Thanes – the leaders or hand-picked guards. Lunar Irregulars – Bunch of armed Lunars, I use as bandits and such. Lunar Light Infantry Lunar Heavy Infantry (only the strong need apply: the standard armour weights a ton) Lunar Chaos Infantry, as heavy infantry, but gone completely over to Chaos, with the odd Chaos feature thrown in, because which GM can resist a chaos feature! Mounts – for any of the above. Aldryami Dryads Brown Elves Green Elves Runners Uz: Dark Trolls Great Trolls Cave Trolls Trollkin (warriors, so better than the average) Chaos: Broo Scorpion men Beast Men: Ducks (Ducks and, More Ducks) Baboons Centaurs (Gosh the ENC of their gear, who knew? Limiting even with their strength!) Minotaurs Wind Children Spiders Web spinners, Small medium and large Monsters Griffins Hippogriffs Sky Bulls Unicorns Wyrms Wyverns Dinosaurs: Allosaurs Ankylosaurs Brontosaurs Deinonychus Elasmosaurus Magus-Magnus Magus-Mediocris Magus-Profundus Pteranodon Spinosaurus Trachodon Triceratops Tyrannosaurus I will add to the above, as required for my campaign. But it’s slow moving. However, if you have any requests message me. In general, it doesn’t take long to create the data file that controls NPC generation for a new species. It’s about an hour’s work, and then you can have as many as you want. They are, of course, generated by a program, driven by a data file. Mostly lists of weighted probabilities for stuff. It weights cults/weapons etc. to the NPC’s runes, and it tries to be intelligent with the probabilities for weapons and armour, so the equipment doesn’t look completely random (whilst matching STR DEX and Enc limits). Anyway, what you see are all computer generated, without moderation (or deletion/selection), and the first run sets. If anyone is interested, I’m happy to share the code (it’s windows .Net, C#, and driven by XML data files). However, it’s designed for my own use, I’ve made no attempt for it to be user friendly, and input is solely by editing a XML data file, fine for those who’re happy with XML and have a decent editor. If there is any desire, I could add a GUI, if anyone twists my arm.
    1 point
  6. Version 1.0.0


    This Excel spreadsheet is intended to allow a GM to keep all the details of NOCs handy, especially in combat situations. No reason it can't be used by players for their own PCs either. It is only intended to be used on screen, not as a print out. There are tabs catering for most common hit location tables, and the tabs feature notes to help you get started. Enjoy!
    1 point
  7. Version 1.0.2


    A collated list of the Magic World and Advanced Sorcery spells. Arranged alphabetically by category (Sorcery, Necromancy, Rune Magic, etc. MP cost Effects Range Source and page number. There is a field for "Type" that you are free to use or ignore which is for a house-rule I use for keeping track of Black Magic, and affects to Allegiance through spell-casting. The .docx file can be used to add/delete whatever want .
    1 point
  8. Version 1.0.0


    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium.
    1 point
  9. Version 2.3.2


    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
    1 point
  10. Version 1.0.0


    The standard three-page character sheet from the Paladin: Warriors of Charlemagne rulebook. Posted with permission of the author (Ruben)
    1 point
  11. Version 1.0.0


    Errata file for Magic World found online and pasted into a Word document. I have not compiled or checked the corrections and cannot confirm that this is the latest version of the errata for the game.
    1 point
  12. Version 1.0.0


    The Town of Tindale Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case. They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it. I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.) Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different. I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home. There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves. You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? OH! Almost forgot. I broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation. As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in. And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll. Thanks to Chaosium, inc. for making those materials available. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters. Most of the NPCs were made using my Magic World NPC creator found on BRPcentral. Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral. LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures!
    1 point
  13. Version 1.0.0


    An in-depth explanation of the effects of damage for "RuneQuest - Roleplaying in Glorantha". Contains comprehensive examples.
    1 point
  14. Version 1.1.0


    A 6 page, landscape format, GM screen that you can print out and put in one of those DIY GM screen thingies (or just leave it open on your laptop and save a tree). Includes some useful tables for combat, movement, prices, and some other odds and ends that I always find I'm flipping or searching for.
    1 point
  15. 1,774 downloads

    These are my house rules for detailed firearms in BRP.
    1 point
  16. Version 2.0.0


    A RQG character sheet in landscape.
    1 point
  17. Version 1.0.0


    This is a conversion of the Netbook of Witches and Warlocks to be compatible with BRP Magic World. Within these 120 pages are details for a witch occupation. New spells, new skills, and occult powers. Information on holy days, moon cycles, herbs, cults, and covens, as well as tools and traditions of the mythical pagan practices. This product is not meant to replace the excellent Chaosium Monograph “BRP Witchcraft” by Bryon Alexander. That supplement is perfect for the BRP system and far less crunchy than this conversion. What this is meant to do is add a GREAT DEAL of detail to witches in your campaign and give the player / Chronicler who love specifics a ( hopefully valuable ) reference.
    1 point
  18. 7,965 downloads

    Fire and Sword Fourth Edition. A fantasy RPG system created by Raymond Turney. Raymond was a co-creator of RuneQuest, and Fire and Sword is his evolution of the system. It thus has much in common with BRP, but contains many new interesting mechanisms. The system is released under the FreeArt License. The 4th edition adds some rules for gaining POW, regaining magic points, etc. It also has a richer assortment of Virtue Points, Vice Points and Prowess points, to track a character's position in the world and accomplishments. There are also a few miscellaneous fixes, in including addition of the new item price table.
    1 point
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