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Showing content with the highest reputation since 12/16/2018 in Files

  1. 7 points

    Version 1.0.1


    This is our first take (mine "concept" and my wife silvia design and art direction") at our group RQG character sheet. It's in 4 A4 sheet, to be printed in 1 A3, on both faces of the sheet and folded in middle to create a 4 pages sheet. I have added some "fun spaces" (like squares for unconventional runes, a box for the Appareance and Artistic expression secondary characteristic) drop comments if you want ! thanks. Tommaso
  2. 7 points

    Version 1.0.0


    A very dense character sheet for RuneQuest Glorantha done in the the style of the classic sheet by Peter Wake.
  3. 5 points

    Version 1.0.0


    Two pages of the typos corrected, clarifications, and similar small changes, listed page by page.
  4. 4 points

    Version 2.0.0


    This is a write-up of five rounds of combat between Orlmarth and Greydogs, with the first few rounds being mainly missile and spell casting. I've tried to cover a number of different rules, so it may look quite dense. I've included rules page references where I thought this might be useful and also character DEX SRs and main weapon SRs. Feedback appreciated.
  5. 4 points

    Version 1.0.0


    Many years ago, fans of Glorantha had an attitude that D20 games wouldn’t fit in Glorantha, as Classes and Levels don’t work. Then came 13th Age Glorantha to disprove that notion. Also, many people in the D100 space looked down on D20 games as Classes and Levels don’t work with D100. Then came Classic Fantasy to disprove that notion. I once mentioned the idea of converting 13th Age Glorantha so that it would work with D100, but the idea was unpopular, as it was considered Crossing the Streams, which is, as we know, like, really bad. As I like things that are really bad, and had horrendous Writer's Block on Merrie England: Age of Crusade, I looked at how easy it would be to convert 13th Age Glorantha. Not very easy, as it turned out. Anyway, I have Uploaded V1.0 of the Conversion. Why Version 1.0? Well, it could well have typos and errors, it is missing Bookmarks, as I can't get them to work in Google Docs, and it may well need other material added. Please add any comments to the sister thread that I will link to in a separate post.
  6. 4 points

    Version 1.0.2


    This is a Fading Suns to BRP document. Despite the name, it should be largely compatible with other d100 systems.
  7. 2 points

    Version 0.1


    A fan based character creation guide for Ralios. Currently only includes Homelands. Version History 0.1 Homelands initial pass done.
  8. 2 points

    Version 1.0.0


    This excel sheet allows you to track several NPCs at once. Includes hit locations, spaces for skills, weapons, stats and spells.
  9. 2 points

    Version 1.0.0


    Stefan Matthias Aust's excellent conversion of Traveller to BRP.
  10. 2 points

    Version 1.1.0


    Big Damn Book of Monsters A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable. These are not meant to replace creatures presented in the Magic World book, but as supplements and additions. While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable. My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more people play, which means more people BUY products associated with such a great system. I recommend this book over my other monster manual conversions! While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells. 80.2 Mb. 448 pages.
  11. 2 points

    Version 1.0.0


    From discussions on the "Cyberpunk Setting" thread, this is my attempt at a BRP/BGB-based take on Cyberpunk 2020, set thirty years into the future (2046). Colin
  12. 1 point

    Version 1.1.0


    A 6 page, landscape format, GM screen that you can print out and put in one of those DIY GM screen thingies (or just leave it open on your laptop and save a tree). Includes some useful tables for combat, movement, prices, and some other odds and ends that I always find I'm flipping or searching for.
  13. 1 point
  14. 1 point


    These are my house rules for detailed firearms in BRP.
  15. 1 point

    Version 2.3.2


    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
  16. 1 point

    Version 1.1.0


    Previous Versions 0.2b Updated to include better rune affiliations, cults, rune points, skills (including some corrections). Tried to get as much practical information on the front page while keeping the same general layout as before. 0.3b Updated to include combat skills, addition of shield to combat silhouette, adjusted passions to allow better usage, and some minor rearrangement. It should be pretty function at this point though you might need reading glasses. 0.70b This is probably about the best I can manage short of the final game. Added all known skills in list, adjusted font sizes and styles for readability (if over 45 you may still need glasses), updated layout, many minor tweaks. Two versions of this one with a splash of color and one solely in black and white. Final version until the release of the full game barring any glaring errors. 0.75b One more with some minor fixes discovered while using during play. Fixed track skill percent which was incorrect and too high. Changed Point to HP on listed weapons to avoid confusion based on new players feedback. Everything else is the same. 0.76b Fixed the glaring error of wrong hit location number for chest on the homunculus. 0.78b Added an approximation of the new RuneQuest logo and did some minor layout fixes Previous versions can be found here: https://basicroleplaying.org/files/file/581-runequest-roleplaying-in-glorantha-character-sheet/ Current 1.0 Updated to released version of RuneQuest. Contains three varieties, black & white, color, and textured. This version supersedes the previous ones above.
  17. 1 point

    Version 1.0.0


    Scratch worksheets to use when rolling up RQG adventurers. Plenty of room for all the info and necessary changes along the way. Printer friendly. Any feedback, errata, etc., please let me know below.
  18. 1 point

    Version 1.0.0


    It occurred to me that someone might want these without numbers.
  19. 1 point

    Version 1.0.0


    An in-depth explanation of the effects of damage for "RuneQuest - Roleplaying in Glorantha". Contains comprehensive examples.
  20. 1 point

    Version 1.1


    These are my edited first two pages of Chaosium's human Character Sheet for RuneQuest: Glorantha (RQG). These two pages should be sufficient for players who prefer to write their own backgrounds/biographies. I kept the overall look of the original sheet while shuffling things around and adding some things I thought were missing: Removed weapon category skills (only kept "natural weapons"), moved equipment to the first page, moved Rune Affinities and Passions to 2nd page, added 8 rune affinities (Chaos, Plant, Law, etc.) added "Original" and "Current" characteristic lines, added armor type/ENC/SIZ per location lines and a move speed line, added blank lines (at least one) to most skill categories, including weapons and Sorcerous Magic, divided the long lines in equipment and spells sections, moved Mount/Ally section to 2nd page (from 3rd), and probably other minor things I forgot about.
  21. 1 point

    Version 1


    DON'T DOWNLOAD THE FILE HERE. THIS VERSION HAS BECOME CORRUPT. I'M PLACING A DROPBOX LINK FOR A GOOD VERSION OF THE FILE HERE. https://www.dropbox.com/s/3utuirebgjpzewy/BRP_Fantasy_Treasure_Generator.ipt?dl=0 What's that dragon guarding? This is a treasure generator for use with BRP fantasy settings, like Magic World. The generator will prompt you for a treasure type, which BRP critters don't have listed in their details/descriptions, so I advise using a third party "manual of monsters" to cross reference the treasure type there for individual creatures. I personally like AD&D recommended treasure types. You will also need the small,FREE NBOS program "Inspiration Pad" to use this table which can be found here: http://www.nbos.com/products/ipad/ipad.htm (I know it says Ipad but there's a windows and even android link.) YOU NO LONGER NEED TO CHANGE THE FILE TYPE IF YOU USE THE ABOVE DROPBOX LINK PLACE THE "BRP_Fantasy_treasure.DOC" file in the C:\Users\Documents\Inspiration Pad Pro\Generators DIRECTORY AND RENAME IT TO "BRP_Fantasy_treasure.ipt" This table will allow the Chronicler to generate treasure types A-Z, as well as individual items such as Magic Weapons, Miscellaneous Items, Rings, Wands, Staves, Rods, Armor and Armor Pieces, Shields, Cursed Items, Mundane Items, Jewelry, Gems, Potions, Scrolls, and Spell Books (using Classic Fantasy and Magic World spells) as well as the suggested value in Bronze Pieces for each item. I placed ALL this information in one table so as to keep it as simple as possible. Can't say the tables are easy to edit if you're not familiar with NBOS, however, after a little tinkering it's pretty easy to add new items or descriptions to any category. I've run through hundreds of tests with each category and it all seems to work well but if you ARE familiar with NBOS please don't grief me too hard on the table set up. I know it's not very clean.
  22. 1 point
  23. 1 point

    Version 1.0.0


    A real OSR type scenario this time. This was one of the adventures that Oliver Johnson and I wrote for Game Workshop's Questworld pack in the early '80s. The idea was for a non-Gloranthan world for RuneQuest that would be parcelled out among various publishers, each getting their own continent to play with. Oliver and I were given a detailed map that came with some fragmentary history already in place, which we quickly wrangled into a form that suited us better. I remember being nonplussed as to why all the traditional RQ gods were transplanted to Questworld. What's the point of a new setting if it has much the same flavour as the old? Still, it was a job. (Well, in principle it was - we were never actually paid.) cc'd from https://fabledlands.blogspot.co.uk/2017/06/sweet-is-revenge-questworld-scenario.html?m=1 with permission thanks to simonh for mentioning. uploaded as both unified pdf and docx from original web page formats.
  24. 1 point

    Version 1.0.0


    Errata file for Magic World found online and pasted into a Word document. I have not compiled or checked the corrections and cannot confirm that this is the latest version of the errata for the game.
  25. 1 point


    A revised/work in progress firearms list for Aces High. New! Improved! Still a work in progress... calibre_10.pdf
  26. 1 point


    The City of Heroes BRP quickplay rules. Based on the superhero MMOG City Of Heroes and City of Villains. You will need a copy of the BRP Rulebook to play it as the quickplay pack is meant to complement the BRP rulebook. The complete file version is 8 Mb.
  27. 1 point


    The King of Dykene, Skilfil Heartpiercer, has been informed that some of his people from the Blue Dog tribe in the Northern extremes of his land have gone missing. The normal scouting parties of the Blue Dog tribe have not been able to discover anything useful and the King has decided to hire some adventurers to discover what has happened... Return to Griffin Mountain can be played as a standalone module… However, to make the Games Masters job much easier you should also have the Gloranthan Classics Volume III - Griffin Mountain source book, available from Moon Design. This adventure has been specifically written for Rune Quest 3, but should be fairly easy to convert to any other version of the Rune Quest Role Playing Game system.
  28. 1 point


    Floyd Canaday created this character sheet for GORE.
  29. 1 point


    Rather specific BRP-character sheet for legionary foot soldier. Personality system taken from Fulminata. Enjoy. mikmo
  30. 1 point


    In eager anticipation for "Rome", a rather specific character sheet for the Fourteenth Gemina mounted scout unit adventurers from my short Germania Inferior campaign. Latin phrases are without any guaranty. Hope it is of use/inspiration to someone. Mikmo (edit: fixed missing font)
  31. 1 point


    These are my homebrew rules for handling dogs in a normal powered game. It handles hunting, tracking, guard, and attack dogs. These rules would most likely be useful for people running normal powered games set in wilder areas where people still live with and use dogs. Imagine our heroes being chased through the swamp by baying hounds, or sneaking up on a frontier cabin with a couple of dogs in the yard – that is the type of situation where this level of detail would be needed. I have a blog entry explaining why I bothered to write these up, if anyone is interested.
  32. 1 point


    Hiya gang, Back in the hardscrabble days of lil' book D&D and its offshoots, I remember going through Hargrave's "Arduin Grimoire" when it first came out. Packed with mounds of great homebrewed stuff, I *really* liked the several pages of "Special Features Tables" that were included toward the front of the book. Ever since, I've been a fan of such tables, and have used several such over the years. So at some point several years back I decided that a *mere* D100 just wasn't enough, and decided to make a D1000 table. How hard could it be? Well, I'll tell you, trying to generate a *thousand* different features is more difficult than you might think. It was for *me* anyways... I eventually came to the realization that such a task was going to be kind of difficult. I started by worked up a list of features cadged from the old Hargrave tables, stuff taken from an accquaintence's Special Feature table I received in the early 80s, and anything out of the ordinary that may have been attributed to a particular NPC or spell, or special cult table, etc which I could find going through my RQ/CoC/DG/Elric/Stormbringer/Elfquest stuff, odd abilities encountered while reading through epics and sagas,bits taken from a set of online RQ Alchemy Rules (Simon Hibbs maybe?),as well as stuff of my own creation or inspired by stuff I'd encountered during game play. More than a *few* bouts of fine tuning later, and you have my D1000 Special feature Table. Enjoy! -Ken-
  33. 1 point


    Character sheet for PK Games' Berlin '61 setting. Version 1.2
  34. 1 point


    The weapons and armor tables for my BRP Rome campaign (not official, but using Pete Nash's Pax Romana as the inspiration). Note that this uses a variant of BRP I dub (EMBRP - Even More Basic Roleplaying).
  35. 1 point


    My customized summary sheet for spells for my BRP Rome campaign (not official, but using Pete Nash's Pax Romana as the inspiration).
  36. 1 point


    A character sheet for my BRP Rome campaign (not official, but using Pete Nash's Pax Romana as the inspiration). Note that this uses a variant of BRP I dub (EMBRP - Even More Basic Roleplaying).
  37. 1 point


    A player's handout originally written for an adventure set in Nero's Rome, Pax Romana was designed as a comprehensive booklet for Roman character generation, seeded with little snippets of cultural info. Pete Nash have kindly given us permission to host Pax Romana here on BRP Central.
  38. 1 point


    Generic Old-school Role-playing Engine, or GORE as we know it, is a role-playing system in the tradition of old-school percentile-based games. Nearly all material in GORE is open game content, and Goblinoid Games provide a free license to use the GORE trademark to produce third-party products. BRP Central have been given an explicit permission to distribute the GORE core game book (electronic version) by its creator Daniel Proctor.
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