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Showing content with the highest reputation since 09/22/2019 in Files

  1. 6 points

    Version 1.1.0


    Big Damn Book of Monsters The smaller file is the updated version A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable. These are not meant to replace creatures presented in the Magic World book, but as supplements and additions. While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable. My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more people play, which means more people BUY products associated with such a great system. I recommend this book over my other monster manual conversions! While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells. 80 Mb. 448 pages.
  2. 4 points

    Version 1.0.0


    The Town of Tindale Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case. They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it. I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.) Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different. I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home. There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves. You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? OH! Almost forgot. I broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation. As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in. And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll. Thanks to Chaosium, inc. for making those materials available. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters. Most of the NPCs were made using my Magic World NPC creator found on BRPcentral. Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral. LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures!
  3. 4 points

    Version 1.0.0


    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium.
  4. 3 points

    Version 1.0.0


    So this a supplement and adventure module for my Town of Tindale Project. I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal. Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants. Maps of the mine A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated. The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people. 3d imagery and maps from Neverwinter Nights 2 Toolset
  5. 3 points

    Version 1.0.0


    The second Rune Fixes document gives more details on the Rune Spells Extension and Berserker, and for Aimed Blows, and Two-Weapon Fighting. Rune Fixes are also available to download from the Chaosium website, along with an assorted set of related free downloads for RuneQuest: Roleplaying in Glorantha: https://www.chaosium.com/runequest-rune-fixes
  6. 2 points

    Version 1.1.0


    If anyone finds them useful, here are some squads of NPCs I’ve generated. (A second attempt at posting, after the first flooded the site with downloads for all the files individually, rather than a single download of multiple files!) There are: txt files (which print to one side of A4 if font is set to 8, and margins small, 1 cm all round, but right to .5cm. Works best with a fixed font such as Consolas) and PDFs (to A4, I’m afraid I’m UK based). Here are: (3 pages, each with a squad of 6) Orlanthi Warriors – the general muster, so more an armed rabble. Orlanthi Thanes – the leaders or hand-picked guards. I think “Thane” is very much the wrong term here as it seems anachronistically Anglo Saxon and doesn’t tie in with my idea of Orlanthi. Any ideas what I should be calling them? Lunar Irregulars – Bunch of armed Lunars, I use as bandits and such. Lunar Light Infantry Lunar Heavy Infantry (I’ve had to weight towards strength, as the standard armour weights a ton) Mounts – for any of the above. I will add to the above, as required for my campaign. But it’s slow moving (and currently stalled for obvious reasons). I’ve a program that generates them, using a data file that drives it all. Mostly lists of weighted probabilities for stuff. It weights cults/weapons etc. to the NPC’s runes, and it tries to be intelligent with the probabilities for weapons and armour, so the equipment doesn’t look completely random (whilst matching STR DEX and Enc limits). Anyway, what you see are all computer generated, without moderation (or deletion/selection), and the first run sets. If anyone is interested, I’m happy to share the code (it’s windows .Net, C#, and driven by XML data files). However, it’s designed for my own use, I’ve made no attempt for it to be user friendly, and input is solely by editing a XML data file, fine for those who’re happy with XML and have a decent editor!
  7. 2 points

    Version 1.0.0


    Yet another character sheet... It's very close to the version in the core rules for RuneQuest in Glorantha, Text boxes (in MS word) for filling in electronically I have made the following slight modifications: More room for passions (my players rolled up *very* interesting past history) Room to fit damage bonus in weapon records Removed sorcery section, as none of my players have any. But adding it back in is just typing in the text boxes that are already there. Room for more languages (3 only allowed for native/cult/trade, and some of my characters came from Prax, so needed to speak to the other Sartarite players) An extra ally/mount - a player rolled a noble with a horse and intelligent Hawk side kick... Whilst editing text boxes in MS Word probably isn't that popular - I'm afraid I'm a numpty writing editable PDF. It does mean you can use runes as fonts (downloadable ttf elsewhere on the site), whilst the entry text uses Candara, a font for which I have a penchant. Being from the UK it's in A4. Not sure what happens to all the text boxes if you save in something more American friendly... Hope its of use to someone...
  8. 2 points

    Version 1.0.0


    Just my own customized version of a character sheet. I like textured paper backgrounds and I like to have a place for an image.
  9. 2 points

    Version 1.1


    Just a little attempt to make an RQG character sheet in the style of the RQ2 one, which I adore despite it's dated appearance. The main change from the regular RQG sheet is that there's no longer a list of weapon skills but instead several weapon blocks like we got in RQ2.
  10. 2 points

    Version 1.0.1


    This is our first take (mine "concept" and my wife silvia design and art direction") at our group RQG character sheet. It's in 4 A4 sheet, to be printed in 1 A3, on both faces of the sheet and folded in middle to create a 4 pages sheet. I have added some "fun spaces" (like squares for unconventional runes, a box for the Appareance and Artistic expression secondary characteristic) drop comments if you want ! thanks. Tommaso
  11. 2 points


    The King of Dykene, Skilfil Heartpiercer, has been informed that some of his people from the Blue Dog tribe in the Northern extremes of his land have gone missing. The normal scouting parties of the Blue Dog tribe have not been able to discover anything useful and the King has decided to hire some adventurers to discover what has happened... Return to Griffin Mountain can be played as a standalone module… However, to make the Games Masters job much easier you should also have the Gloranthan Classics Volume III - Griffin Mountain source book, available from Moon Design. This adventure has been specifically written for Rune Quest 3, but should be fairly easy to convert to any other version of the Rune Quest Role Playing Game system.
  12. 1 point

    Version 2.3.2


    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
  13. 1 point

    Version 1.0.0


    This file describes how to setup and use the RuneQuest:Roleplaying in Glorantha character sheet that is available on Roll20. Feedback is appreciated
  14. 1 point

    Version 1.2a


    **Recommend my Big Damn Book over this** This is a conversion from the old-school 1st edition MM to be compatible with BRP/MM/CF. I didn't include any common races like human/elf/dwarf as those are readily available in the other books, but did include almost all the creatures in that book. Some are also featured in other compatible works and I copied most of this information (that I agreed with) to maintain consistency. As it says on the first page of this book, "This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet." All I did was throw together a manual for easy reference, quicker adventure building, and smoother encounter generation. Created by tooley1chris. 199 pages, 32 Mb.
  15. 1 point

    Version 1.0.0


    Errata file for Magic World found online and pasted into a Word document. I have not compiled or checked the corrections and cannot confirm that this is the latest version of the errata for the game.
  16. 1 point

    Version 1.0.0


    This is just a little something I threw together in my spare time. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books, and around the internet. Some of the content was inspired by Classic Fantasy. Druids are a type of priest, protectors of nature and worshipers of forest deities. They hold the sun, the moon, and the trees (particularly oak and ash) as sacred representatives of the divine. They are the caretakers of plants and animals, and while they condone the hunting of woodland creatures and the cutting of trees as necessary for the survival of the civilized races, they are intolerant of wasteful exploitation. In these cases, druids can be patiently devious in their revenge on those who would profit at the expense of nature. Mistletoe is the holy symbol of the druid. Druids are uneasy in civilized areas and prefer the solitude of their small log and stone cottages and sacred groves deep within the wilder regions of The Realm.
  17. 1 point

    Version 1.0.0


    I don't remember where I found this but thought someone might be able to use it.
  18. 1 point
  19. 1 point


    These are my house rules for detailed firearms in BRP.
  20. 1 point

    Version 2.0.0


    This is a write-up of five rounds of combat between Orlmarth and Greydogs, with the first few rounds being mainly missile and spell casting. I've tried to cover a number of different rules, so it may look quite dense. I've included rules page references where I thought this might be useful and also character DEX SRs and main weapon SRs. Feedback appreciated.
  21. 1 point

    Version 1.0.0


    This excel sheet allows you to track several NPCs at once. Includes hit locations, spaces for skills, weapons, stats and spells.
  22. 1 point

    Version 1.0.0


    Stefan Matthias Aust's excellent conversion of Traveller to BRP.
  23. 1 point
  24. 1 point

    Version 1.0.0


    This is the original RQ 3 character sheet scanned in at 600x600 in color. Nothing fancy, but all I could find online were blurry jpgs.
  25. 1 point


    During the playtest of Basic Roleplaying, my group and I converted tons of settings to see how they held up. Star Frontiers was one such setting. Here is the Players Book. It's not perfect. It was never really meant for outside consumption. Rod
  26. 1 point


    40 (38) pages of conversion rules, professions, weapon data, alien data, Star systems, Character sheet, etc. The CharSheet is very generic and can be used for any setting. The rules are not too specific as well. This is the new Version 1.4 ! Thanks to Marc Miller and Far Future Enterprises to make this stuff available! Have a look at www.farfuture.net for setting information, background material and adventure modules. 2300AD books are mainly full of background information, so if you are looking for a hard sci-fi setting it might be the right stuff for you.
  27. 1 point

    Version 1.0.0


    Original Source: The Travesty by Chris Klepac with John Tynes Conversion to CoC 7th ed. And heavily modified by Rick Hughes pennteach@gmail.com Time & Era: Early November of 1919 Additional documents: Jester, Jester and the world of 1919, Jester HO journal, Jester NPC's. DESCRIPTION: It is a small hotel with a big problem that is about to become even bigger... If you have any trouble with the documents, send me an email and I can send you pdf or what ever you need.
  28. 1 point

    Version 1.0.0


    This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion. There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better.
  29. 1 point

    Version 1.0.0


    A superhero setting using BRP. This is basically our home brew campaign, I just formatted it as a rulebook or setting book. Figured I'd share with the community. Enjoy!
  30. 1 point

    Version 1.0.0


    This is a conversion of the Netbook of Witches and Warlocks to be compatible with BRP Magic World. Within these 120 pages are details for a witch occupation. New spells, new skills, and occult powers. Information on holy days, moon cycles, herbs, cults, and covens, as well as tools and traditions of the mythical pagan practices. This product is not meant to replace the excellent Chaosium Monograph “BRP Witchcraft” by Bryon Alexander. That supplement is perfect for the BRP system and far less crunchy than this conversion. What this is meant to do is add a GREAT DEAL of detail to witches in your campaign and give the player / Chronicler who love specifics a ( hopefully valuable ) reference.
  31. 1 point

    Version 1.0


    The BRP system uses a lot of rules for firearms - but there are no complete examples how they are used. This PDF explains how Volley Fire is used correctly, what the difference between 1, 2, 3 and bust entries in the Equipment list is about and how modifiers will affect the dice rolls.
  32. 1 point


    Floyd Canaday created this character sheet for GORE.
  33. 1 point


    Character sheet for PK Games' Berlin '61 setting. Version 1.2
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