Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 01/16/2019 in Posts

  1. 20 points
    I said someone will take a chance on a Magic World license, turns out that someone is me. https://reigndragonpress.weebly.com/news/sean-hillman-of-reign-dragon-press-signs-limited-license-to-publish-a-setting-for-use-with-chaosiums-magic-world-rpg I am happy and nervous as heck. I realize I did not specify in the announcement, but it is a single setting book for use with MW.
  2. 10 points
    BTW, IMO the 'RuneQuest Sight' is an in-joke, it refers to the God Learners as being a bit like RuneQuest players, who want to 'measure' the world. After all, RuneQuest didn't have much of an in-game meaning at the time, other than to become a rune level. I suspect the God Learner's secret is far closer to: "Language is a system of differences without positive terms", that is words are made up of a signifier (a sound or symbol) and a meaning, but that there is no correspondence between the two. There is nothing essentially cat-like about cat. This observation by the linguist Saussure, went on to be used by the structuralist movement who believed that much in the field of human sciences could be analyzed as a 'system of differences without positive terms'. So the story "Orlanth kills Yelm, the world falls apart, Orlanth seeks out Yelm, Orlanth offers Yelm judgement, the world is reborn" is just "The Rebel defeats the Tyrant, things falls apart, the Rebel seeks out the Tyrant, The Rebel offers the Tyrant judgement, the world is made better" and we can replace the Tyrant with any god who rules without the 'will of the people' etc. Big exponents of this theory are folks like Claude Levi-Strauss and Joseph Campbell. I think these are the God Learners, folks who explain myth in a structuralist fashion. Greg has often said that Glorantha's ages reflect his. The First Age is his naive youth where he discovered myth, the Second Age when he read a lot of books that purported to explain them, and the third where he realized that it's not that easy. I would suggest the God Learners were defeated by the equivalent of Derrida and Lacan, the 'jouissance' of myth (in language the tendency of language to have syntagmatic and paradigmatic associations - the fact that we use metaphors such as 'he was a snake' break down the structuralist view). Nowadays, Levi-Strauss and Campbell are pretty much 'dead old white guy" theorists in the study of myth. To act as a God Learner, to use the RuneQuest sight, is to see myth as a "system of differences without positive terms" . The monomyth derives from 'truths' but it is shorn of local understanding, of those 'pardigmatic and syntagmatic' associations. Elmal and Antirius may fulfill similar structural myths in this story, but all they other associations they have mean that a structuralist interpretation breaks down. I think, for my part, Glorantha is a story over the ages of how structuralism fails to capture the essence of myth. It's not really an 'in-game' secret, it is an out of game one. YMMV. (For interest: https://en.wikipedia.org/wiki/Claude_Lévi-Strauss#The_structuralist_approach_to_myth)
  3. 10 points
    Thanks for posting this. On the one hand, ooh those look lovely. On the other hand, $1125 equates to about 626 pounds, plus postage, ouch! If I had a spare 600-odd plus postage then I might think about it. In any case, it would come in handy to protect myself when my wife found out how much I had spent on it!
  4. 9 points
    I think snark is a bit harsh. As far back as Cults of Prax (CoP), Yelmalio was: * The god of the sun dome - the glowing dome that provides light when neither sun nor night are in the sky. A link between his identity as the 'Son of the Sun' and the Many suns that appear after Yelm/the Emperor disintegrates is possible, and that might hook him into the Kargzant and Lightfore, but his identity as the Sun Dome not one of the Many Suns makes that hard. In addition, the merger of Kargzant and Lightfore appears to be the story of the taming of the horse in which rider and steed become one, and the identity of the SDTs as pikemen doesn't really fit that. * Of course, Yelmalio is not really a Dara Happan cult, a Bright Empire creation, so his analogy need not be exact. But he seems to bear more analogy to Dayzatar, the sun dome than to the sun. It is only really with the revelation of Many Suns by Monrogh that we seem to get the suggestion that he is one of the Many suns and could thus **swap** in for worship of the sun, where he seems to become the 'winter sun' due to his lack of heat. We do know from CoP that only the 'hill barbarians' think of him as winter sun over sky dome. So his identification seems very local * A minor deity, confined to his monastic temples, who spread in the second age to Prax as mercenaries and was invited by the House of Sartar into Dragon Pass in the Third Age. His sudden transformation into a little sun and not the god of the sun dome, is problematic because it does not fit the mythology we have for him already. I don't think most of this would be such a burning issue, apart from the decision to see Elmal as a sub-cult of Yelmalio, and thus downgrade Elmal to an old name or historical footnote of that cult. That is the core of what we are struggling with. I would prefer that Elmal and Yelmalio remained separate cults and if the desire was to downplay Elmal, we suggest that Rurik Runespear, under the support of Argrath, is championing the Yelmalio cult outside of the Sun Dome Temples, and that the cult of Elmal is going into decline as people converted to the ascendant cult of Yelmalio. That leaves existing material intact, and allows for those who want to 'rescue' Elmal to fight back against Rurik. That change would probably make the issue of whether Yelmalio is one of the Many suns less emotive.
  5. 9 points
    Jon Hodgson's award-winning work will already be familiar to Glorantha fans, and we're now delighted to have him working with us on art direction for the new RuneQuest! https://handiwork.games/runequest-art-direction.html
  6. 8 points
  7. 8 points
    I wrote a story about this very topic a long time ago. I hope it is illuminating... http://rpgreview.net/mob/ahardlanding.htm A Hard Landing First published in Tales of the Reaching Moon issue #9 Copyright © 1990 by Michael O'Brien "Come on Murph old pal, you gotta sponsor me in. I can handle a blade as good as anyone, and I've always wanted to be a Humakti... ...So why've I been an Orlanthi all these years? Sucked me in with all that 'call of adventure' crap didn't they? Look, I realize I'm a hell of an ugly bastard right now, but no-one ever got blackballed from Humakt for havin' pimples. Besides, they reckon the rash'll be gone by Windsday next... ...How'd I know that? Bloody priests sent the Impests against me didn't they. That's why I want out of Orlanth. Pull up a pew Murph and I'll give you the full story... ...Nah, I won't sit down meself, they gave me piles too. "You know how we Orlanthi gotta do our annual six weeks workin' for the priests, well, last year I found meself fightin' Thanatari broo - got laid up with the border sneakin' food an' stuff into Whitewall. This is back when there was talk that the Crimson Bat was comin' down to finish off them Volsaxi rebels. The most terrifyin' six weeks I ever spent in me life, Bat or no Bat. Well, the rebels are still there, and your priest's always got some broo to kill someplace, so this year I think to meself, there's gotta be some soft option I can take for me cult service where I don't have to put meself at risk. "That's how I line meself up for this job standin' guard in the Landing Room at the temple. "What could be easier?", thinks I. Standin' around all day watchin' out for the odd Storm Voice or Wind Lord teleport in. Six weeks hobnobbin' with the gentry, never findin' meself on the wrong end of a broo, what a breeze! "Started out all right, didn't it? Bein' holy week an' all, all of them Lords or priests were too busy makin' the winds blow to get themselves into trouble. I just stood around all day lookin' at the murals. Bloody nice paintin's they was too. Come Freezeday though, and the runies are off. It's only then that it dawns on me that the only time your priest or lord's gonna beam in s'when he's got more trouble than he can handle: and if a Wind Lord can't handle it, what hope have I? "First back is the Wind Voice Aleous, yeah the guy they burned last Windsday. Well, what was left of 'im. Stupid bastard went to do a deal with the Inhuman King. Beams in blackened to a crisp. Seems ol' snake-face didn't get the gist of what he was on about and torched him. I hollered for the medics of course, but there wasn't much even Chalana Arroy could do. "I'm down on the floor scrapin' up what's left of Aleous (yeah, I forgot to tell ya, I find out then that it's me who's gotta do the cleanin' up), when all of a sudden SPLAT! Thumpin' down next to me I see a great pile of iron, tin, silver an' stuff, spread flat over the floor. I have to look again before I realise there's a guy inside it! So, once more I holler for the meat-wagon, and they rush in, throw him on the stretcher and cart him off quick smart. "I got the full story from one of the medics later. It seems Ignatius Orvost was tryin' to notch up his seasonal quota of elves, when one shoots out his sylph from under him. Problem was, the crazy bugger was half-a-mile up when it happened. "No hassle", thinks Orvost just before he hits the ground, "I'll just Guided Teleport out." Forgot that he was carryin' a heck of a lot of downward velocity didn't he?. Boy he hit that floor awful hard! My medic friend reckons it took the Healers and a tinsmith two hours to cut him out of his armour. Later that week a similar thing happened when Horseface Pandarus beams in at full-tilt on his warhorse. That's how those murals on the west wall got smashed off. "Now, I got great respect for them Healers (fixed me well and good after me run-in with them broo last year), but I wouldn't want to be one of 'em either. You know that party that set off to kill chaos in Snakepipe Hollow? Yeah, the one that I would'a been in if I hadn't lined up the Landing Room job. Well, it seems that they didn't get far into the 'pipe before they run smack into a stinkin' Walktapi. They set about destroyin' the thing, and all but their leader Caspian Vur remembers to hold their breath. Now, this Wind Drake Vur takes a gust o' gas up the beak and decides to bail out, takin' the whole party with him. This is fine I guess, except one of his Storm Bull pals has already cast his Berserk spell and appears in the Landing Room all itchin' for a fight. It took six Healers to calm him down, but not before he'd sliced up half his pals, split me shield in two and belted the plaster off the east wall. "T'was 'bout the end of truth week and I'm near half-way through me cult service when I really stuffed things up though. Nothin's happened for near on a week, and I'm bored stiff thinkin' maybe fightin' headhunter broo weren't all that bad, when all of a sudden this Lunar guy teleports in, scimitar in one hand, a severed head in the other. Now, it don't take much nouse to work out that maybe this guy is Thanatar or somethin', and he's snicked off some poor sap of a Storm Voice's head and is usin' his spells to get around. So before he gets his bearin's I hit him, hard, and I hit him again, and again, 'til he stops movin'. Then I yell for the guard. What else could've I done? "Only then do I find out that this guy I've just creamed is an Orlanthi secret agent, who's managed to sneak in disguise into the Lunar camp to kill the commander. That's whose head it was. "Now old Leonidas the High Priest didn't take it too well, me killin' one of his best agents, particularly after the Healers couldn't get him back. Still, me intentions were honest - I'm told the suspicious bastard even went as far as askin' the divine to check me up - so Leonidas can't chuck the Wind Fists at me, thank Luck. Even so, he gave me the Impests... ...yeah, I know its rude to scratch yer arse in public, Murph, I've rubbed it raw this last week... ...and I've still gotta do six more days out at the tin mine before me cult service is up. "Anyway, come next Windsday I want out. Who wants to end up a Wind Lord if the Landing Room's all I got to look forward to? ..."So ya reckon you can get me inta Humakt, huh. Great!... ...Have I heard tell of your Rune Swords and their duellin'? Nah Murph, do tell...
  8. 8 points
    Just entering layout: PDF release Q2 this year!
  9. 7 points
    Congratulations! In my view you are buying the BEST iteration of BRP!
  10. 6 points
    Still working on the cuirass... Latest at the bottom. Time to call it a night.
  11. 6 points
    A Kill You Regiment militiaman (Alkoth). I don't usually publish roughs, but here's one for the next sketch, doodles and all. Hmm, I need to angle the arm and shield out a little more. Additional: Jeff says this is a senior file-leader.
  12. 6 points
    Similarly, I have also been playing since 1982 and have GMed once a week for the past 15 years and I find that the 100%+rule works. Yes, you can have every single combat encounter meaning that the Humakti hunkers down and defeats everyone. Great, so the NPCs back off and pepper the Humakti with arrows, or cast fear and Madness at him, or send undead after him to lure him into a place where someone can have a go at him, or make him face Thanatari with Sword Trance or whatever. There are lots of ways to handle combat with a very skilful PC. I think this is more of a problem with the GMing style than with the rules. In my last Gloranthan game, we had a shaman. Did we spend hours tracking down spirits, while the rest of the Players were bored? Yes, twice, then agreed not to do it and found a different way of getting spirits, one that didn't bore the pants off everyone. Also, the PCs could work themselves up to having a couple of hundred % as skills and most combats lasted a couple of rounds. They could lightning bolt or firelball or whatever to scores of opponents, so that just meant that combat was downplayed a lot and we concentrated on HeroQuesting and politics. In a previous campaign, one of the PCs could double skill and double skill again against Broos, his raw skill was around 200%, so with a high Bladesharp he had something like 900% attack against broos and just cut them down like a whirling dervish. Was that boring? Not at all, as he only used the ability against really powerful opponents, such as Ralzakark or the Son of Thed. Heroes stand out because they are so gross and over-powered. All in my opinion and my experience, of course. I enjoy playing and running high-level RQ games and have done so for a very long time. Other people hate them with a vengeance, which is fine. But, a spell that gives you a high skill does not break the game, it just makes the game different.
  13. 6 points
    I was introduced to RQ3 and never played RQ2, so I’m not nostalgic about it. I also find most of the reversions from RQ3 to be to the detriment of the game. Passions and Rune Magic changes are welcome, but almost everything that was changed back to RQ2 is for the worse imo.
  14. 6 points
    BTW, I think he used in-world texts a lot, over giving a God Learner account, in his later writings, precisely because he was rejecting the God Learner view. Yes, the hints of some ur-story are there, but I think he was focused on how the 'jouissance' of the text allowed him to take the same ur-text and create wildly different belief systems, and in that I think there is a lot of joy (and after all that is what jouissance implies).
  15. 6 points
    Okay, I finally caved in and ordered a copy. I've been sneaking around MW for years (a major part of my rpg upbringing was Stormbringer 1st). I hope it will fall somewhere in my sweet spot between OpenQuest and Mythras in terms of complexity. And the continued fan interest by a small, but dedicated group here did a lot to convince me that MW, despite its problematic history, is actual a very good Iteration of BRP. Let's see that fanzine, now!
  16. 6 points
    OK so let's look at who Lightfore is: This is post the ‘death of Yelm’ and destruction of the Spik. The implication is that Lightfore is ‘missing’ during the God’s War. Now this statement is somewhat confusing, but it partially refers to the star Antirius replacing Kargzant, or being renamed. But that star is Lightfore right? Well, perhaps not, Lightfore ’rides’ Kargzant and does not replace him. This surely refers to the earlier myth of the ’Sons of Vuranostum. In essence the same story, Orlanth and Lightfore overcome Kargzant. I suspect that this is a Hyaloring myth, but it would seem to be an important moment for any Orlanthi rider cults, such as Elmal. In essence Lightfore seems to conquer Kargzant and then ride him, and the horse and rider cannot be told apart any more. Again we see the myth of Lightfore as a horsebreaker who chains Kargzant into submission. and then the two stars cannot be told apart. That would explain how the planet Lightfore could be both Lightfore and Kargzant, it is horse and rider!! So Lighfore’s movement through the constellations records the mythology of Yelm and via that the seasons. In a sense this is the annual time in contrast to daily time. Daily time is Light and Dark but annual time is perhaps more important to the Compromise as Life waxes and wanes in Summer and Winter. Now GRoY notes this as Antirius the “Little Sun”, but also offers that Antirius is Yelm’s consciousness i.e. is a part of Yelm. It also somewhat confusingly suggests that Antirius descended into hell, just as Bijif did. I won’t repeat the whole myth of the Young God here but it appears he [So this Sun God falls to the Dragon/River that invades the heavens, not the Rebel, and resurrects himself, rather than being resurrected by Orlanth. So is this the original mythology of Kargzant? It is worth perhaps noting that Greg put Elmal and Orlanth’s confrontation at a river. Is this the point at which the mythologies were tied - the sun god falling into the river? Of course if the river is Styx, this can be a metaphorical crossing into death, but no Orlanth killing the Emperor here. This one is an outlier and a hole in the theory though: Arraz/Lightfore? Is Lightfore simply a title for the current dominant sun. Was that once Arraz? Was Arraz the Emperor before Yelm? What does all this even imply? Answers on a Gloranthan postcard... A theory Lightfore’s mythology is given by Lightfore’s passage through the constellations. Now that mythology is wrapped around Yelm, the god of the sun disk, but it appears to belong to a different god. Lightfore is said to chain Kargzant when the star becomes Lightfore. Most likely this is the myth of the domestication of the Horse. Kargzant, the nomad sun god is here symbolic of the horse and Lightfore's chaining of him, probably of gaining the horse. But if Kargzant is the nomad horse god, then this is a story told from the Hyaloring point of view, perhaps. The Hyalorings 'conquer' the nomad's horses. Lightfore becomes one with Kargzant, the rider and the horse. But it seems more than this, the rider cult's mythologies merge here too, Kargzant and Lightfore. A structuralist reading could also have this as the ‘foreigner’s wedding', we welcome Elmal into the house by marriage to the Horse Loving Daughter (Redaylda, or is she Beren's wife, or is that much the same, marriage of hero over god). Maybe Lightfore is the old sun, gone from the world, before the sun disk of the dawn, of time, rises. This might make sense as the sunpath is created by Lightfore. So that might imply why the sun gods Anitirus, Kargant etc. become associated with him and Yelm with the sun disk. Now, as we understand it, the horse conquering sun fits Elmal better than Antirius, but we don't know enough of Antirius's myths, and Orlanth is said to bear Antirius as a weapon when he conquers the horse. But having conquered the nomad sun, the sun horse, Kargzant. the mythology of the rider and horse seem to merge. So whoever Elmal and Antirius were, becoming a rider does seem to change them. And what of Yelm, how does he acquire Kargzant's mythology. He gains it when folks begin to worship the sun disk and not the sun bearer at the dawn (who was the old sun) in the First age. But this would definitely back the idea that Yelm comes into existence with time, and the sun disk does not exist before that, Yelm’s mythology a composite of Kargzant, Antirius and others Is this Yelmalio? An opinion goes that Yelmalio is Lightfore. Well Yelmalio is the god of the winter sun, and the testing that Lightfore receives could be the testing that the Young God bears in the desert. But he does not face the serpent/dragon and he is the sun in winter, not a sun for all seasons. And the cult of the spearmen of the Golden Dome does not seem to a rider's cult, the cult of those that tamed the horse and brought horse warfare (over chariot?) So is Yelmalio just a truncated portion of the cult, the god just in Winter, a part of the sun, but not all of it, less than Elmal, Kargzant or Antirius who are the whole?
  17. 6 points
    As described in The Great Winter and Time of Two Counts, Windwhistler is one of the allies that comes, at the moment of crisis in the Windstop, the Sun Domers enact the 'Last Light' heroquest. The myth speaks of the 'false friend', but Lord Belvani was able to convince Count Solanthos that the wyrm was indeed a true ally. Lord Belvani later proclaims himself Count at Moonbroth 2 and embraces the Sun Dragon: Proclaiming himself the new Count there-and-then, Belvani immediately announced the Sun Domers would make a pact with Argrath White Bull, also known as the Dragonlord, leader of the Praxians. Proof of their fidelity would be shown in front of the walls of Pavis, he said, sealing the alliance. Furthermore, veneration of the Sun Dragon would resume, an aspect of the Yelmalio cult that had been suppressed for centuries. Windwhistler gave a rapturous flyby over the battlefield, trailing the Sun Dome banner, now stitched with a golden dragon. The wyrm then flew away towards Vulture’s Country... ... Several days after their victory at Second Moonbroth the nomads arrived at New Pavis, immediately laying a siege. The Sun Dome contingent appeared too, silently watching from the other side of the river (though vrok hawks were seen to pass back and forth from the Suntown enclave inside the city). Pavis’ defenses had been stiffened by the fabled Watchdog, brought up by the Lunars from Corflu. But on the very first morning it was destroyed by a gigantic golden wyrm that suddenly swooped in from the west. At this, the Sun Domers marched off downriver, and the wyrm was seen flying into the Rubble. The siege was finally broken a week later and the nomads poured into the city, intent on destruction, bloodshed and plunder. This was when the great wyrm appeared again, this time with a golden warrior perched on its back. The wyrm curled itself around the Sun Dome temple in Suntown. Its presence helped spare that quarter of the city from excessive violence or damage, although it tore the roof off the fortified Lunar headquarters (formerly the palace of Count Varthanis) to root out those taking refuge inside. The golden warrior was none other than Rurik Runespear, the famous Light Son of Pavis. After his mysterious disappearance at the time of the Cradle three years before he had been feared dead. Unknown to the Sun Dome authorities, he’d instead been one of the heroic defenders of the Cradle and then became one of Argrath’s boon companions, sharing incredible adventures across the world. Leading a mixed band of nomads and Suntowners, Rurik led the charge into the Lunar Headquarters. He personally killed the hated governor Halcyon var Enkorth, who he found hiding in a privy. On being rebuffed by most of the temple hierarchy on his triumphant return to the Sun Dome Temple, Belvani sets up shop in the Old Sun Dome. With the Dragonrise, it once again becomes a place of magical potentcy: The great dragon continued to fly in great spirals around Dragon Pass, circling Kero Fin and obscuring the Red Moon. As it did so, strange draconic energies revived that had been quiet since the days of the Empire of the Wyrms Friends. In Prax, the Old Sun Dome temple again became a true place of power, and its once-cracked dome now glistened as if covered in scales.
  18. 6 points
    Horse and rider. Not quite finished - generated to check relative sizes and position. Black Horses are larger than ordinary horses... Size comparison check as well. [This is an image size reduced version so a bit fuzzy.] Hmm. Think I need to angle the girth strap forwards.
  19. 6 points
    Yes, I agree. Martin doesn't think so, as he is enormously self-critical, but we know better.
  20. 5 points
    Not everyone is a fan of them, but I like Thunder Rebels a lot. It was clearly bronze age, with its funerary rituals, storms etc. and influenced by a range of European cultures. And i think there was something to the more complex religion of Orlanth and Ernalda. I think that it went a little too far in some places, and that 'housewife magic' was an idea that should have been stepped back from, but it has more that I like than dislike.
  21. 5 points
    Also in the Elmal-tastic Six Ages, that just came out last year, Elmal is not only fiery, but dunks on "Little Yelm" in a couple of the stories.
  22. 5 points
    In passing I saw the thread title as “ Elvis vs Magic World.” The Southern Reaches face a cultural threat the likes of which no fantasy kingdom has ever seen!
  23. 5 points
    We are pleased to formally announce the appointment of David Larkins as Line Editor for the King Arthur Pendragon RPG. A longtime fan of the BRP family of games and, through blog posts and actual-play recordings, a vocal booster of KAP in particular, it was David's privilege to connect with Greg Stafford back in 2014 and begin contributing as a writer and editor to the revitalized Pendragon line under Nocturnal Media. David carries forward the game's legacy in the wake of Greg's passing. https://www.chaosium.com/david-larkins
  24. 5 points
    Our friends at Type40 are making a very limited batch of 20 RuneQuest shields. Hand-finished, and made from 3mm spun aluminium, 25 inches in diameter with a 120mm central boss. The shields have a highly detailed solid cast bronze handle, laser-cut dragon fascia, and laser-cut runes to your selection. Each comes with a numbered Certificate of Authenticity. All made in Australia by Type40. For more information: https://type40.com.au/product/official-runequest-shield
  25. 5 points
    It's an interesting idea that the Golden Sun Dragon, or Dragon Emperor, was an EWF mystic who became a Dragon. I am not sure if that was the case, though. When it passed the Ten Tests, it is commented that it did so without having hands to do something and so on, if it had been an EWF Mystic, then it would have had hands and would have been able to fit the clothes. The Dragon Emperor was Emperor of Dara Happa, as it passed all Ten Tests. This means that it was an incarnation of Yelm and so became the Draconic Part of Yelm. Whether it was always the Draconic Part of Yelm that allowed it to become Emperor or the Draconic Part of Yelm manifested after it became Emperor is moot, to a certain extent. It was definitely worshipped by the Dara Happans, as they always worship their Emperors. It still receives worship and gives out Runemagic, as the Sun Dragon is worshipped in Pavis as the God of Flying Creatures who want to be Yelmites (Presumably except Griffins, who worship King Griffin). I would expect that Sun Dragon and King Griffin would be rival cults, to a certain extent. In my last Gloranthan campaign, Mello Yello incarnated the Sun Dragon and went against the Red Emperor, who was planning a Sun Dragon utuma ritual to rid himself of all the baggage that had happened, but Mello intercepted the utuma, sacrificing himself and leaving the red Emperor standing, he then became the Dragon Emperor and the Red Emperor exploded. I am not sure whether that is canon, though.🙂
×