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Showing content with the highest reputation since 11/12/2018 in Posts

  1. 9 points
    At the close of RQ Con Down Under III this weekend, we were delighted to present Lev Lafayette with the inaugural Greg Stafford Memorial Award for Gloranthan Fandom. This is a new award, established in memory of Greg Stafford and with the blessing of his family, that Chaosium will occasionally and irregularly give out to recognise a *significant* and *exceptional* contribution to Gloranthan Fandom in a current year. Why did Lev receive this award? As our Australia - Asia/Pacific convention coordinator Andrew said when we presented it to Lev: "You went on a heroquest and brought RQ Con Down Under back from the otherworld. Greg would be proud." The previous RQ Con DUs were in the last century (1996 and 1998). Lev was the driving force successfully bringing RQ Con Down Under back. The event was a great success, and sufficient funds and interest were raised to want to stage it again next year. #WeAreAllUs
  2. 8 points
    Strange random fact - according to the God Learner taxonomy, horses are classified as birds (as they are descended from Ehilm and Mikyh) and not as herd beasts (descended from Ernalda and Hykim). According to the Blue Book, the three children of Ernalda and Hykim were Lofak (aka Eiritha) the Herd Mother, Fralar the Father of Carnivores, and Permala the Gnawing Goddess. Interestingly, Dara Happan mythology tends to correspond with this, and horses are considered a completely different type of creature from other herd animals, hence the Pure Horse People taboo on herding non-horses.
  3. 8 points
    Here are the mini versions of sketches of various Gloranthan warriors/soldiers... [Note: the images are only roughly to the same scale, and reins and harness for mounts not the final version.]
  4. 8 points
    Well, I appreciate all the advice in this thread. I'm sorry it went a bit off topic but I know the intentions of everyone involved were good. To end this in a more positive note, I will say that it's a real pleasure, as someone totally new to the setting, to discover Glorantha and RuneQuest as I'm reading the material and the rules. I'm quite enjoying myself!
  5. 7 points
    It's a teaser. Actual versions of the images appear either twice or four or five times that size. For context, here's a sample page. Note that the text has been altered. [Earlier images were removed after the antics of a non-uz troll nearly caused me to leave the forum.]
  6. 6 points
    Proper preparation is critical to the safe devouring of the more noxious chaos foods. Many troll Clans have secret rituals and methods to allow consumption of various normally inedible chaos things. Only Zorak Zorani trolls habitually burn their food (which for normal Uz means applying any heat at all) and that is done to show off how tough they are, eating ruined food -not to improve the flavor or digestibility. RE the OP - Few trolls will knowingly eat Iron, or chaos that is not of the sorts their clan knows how to consume safely. Otherwise, pretty much anything else is fair game. A few notes about Roleplaying troll hunger from work-in-progress trollpack materials:
  7. 6 points
    We updated the PDF just today on chaosium.com
  8. 6 points
    A new post from Notes From PavisGreetings from Gloranthan cultures gathered from all the sources I have found. https://notesfrompavis.wordpress.com/2018/11/11/greetings-from-gloranthan-cultures/
  9. 5 points
    Well...I'm a native spanish speaker so, sorry if this post contains some mistakes. I've fallen in love with Glorantha since few months, and, honestly, is the most complex setting wich i've seen until now. The cultures, the epic, epic mythology and the history...Man, the autors did a pretty great job. If i'm saying this, is because my intention is not attack or make a critic, but rather share a ..."odd" sensation wich i have while reading the guide. I love Glorantha, and maybe this is caused by ignorance, but...Well... While reading, i have the sensation that the information presented in the guide is very, very Theyalan-centric, or, at least, very Theyalan-Pelorian centric. Notice please that i'm not saying "Glorantha is Orlanthi-centric" because i know the lot of information, mythos and perspectives guiven in other suplements, but rather signaling a idea that don't leave my head: I don't know much of the God-Learnes besides his monomythic perspective of the world, but, if the history and mythology present in the guide is based in they studies, it seems that the great empire was in love with the Orlanthi mythology, or at least with the esqueleton of that narrative. I understand that a semi-unified baseline is necesary in the guide, because you can't simply throw contradictory myths to the reader without context, or without traying to consolidate his diferences, but...I don't know...It seems to me that, rather than a monomyth, is the Orlanthi mythology fused with some critical sections of other narratives. Even in the in-time history, sometimes, rather than a cold description of events, when talking about Orlanthi-related things it becomes a epic narrative, wich is good...But odd at the same time. That, fused with the fact that the center of the Hero-Wars if Dragon Pass, and the events of King of Sartar, almost elevate the Orlanthi to a kind of collective main character, not of an era (wich is normal, even in the real world: countries and empires becomes the center of civilization during they golden ages) but the entire story. I'm not saying that is necessary give more protagonism to other countries, but if would be cool if in the myths we can see more perspectives of the god-time, wich other cultures have in plenty quantities. With all the information and perspectives until now, is easily grew bored about the Orlanthi, even when they are really, really epic and complex. Again, sorry if i'm talking with ignorance.
  10. 5 points
    I actually had a conversation with @Jeff about this yesterday for the new core rules version. The headline version is that we will be going with a new improvement system, that is simple, and influenced by Prince Valiant, Greg's other storytelling game. We would drop baseline opposition increase, and recommend that you increase the resistance between 'seasons' of your campaign (where season is defined as season of a TV show ending with you taking down the current big bad etc). When you increase the resistance we would recommend that you pitch previously mildly challenging opponents (i.e. moderate resistance) as now easier given your increased competence (low). Although, we set resistance via story needs, credibility pushes us to imply that the players have improved relative to those around them, and now as bigger players will meet bigger challenges. Your stories should reflect that.
  11. 5 points
  12. 5 points
    I can answer some of these questions, but honestly I'd rather wait until we have more to show. But first, please take the arguments about the genesis of various other games to another thread, or vanish them altogether. Closest to hard science fiction. More Brin than Burroughs. Somewhere between the first two, depending on what your definitions are. Not the third. Yes, to be explained later. Ringworld, given it's leaning more towards hard sci-fi than anything else. This will be mentioned when the game is discussed further. We're not being coy here. Right now the author is still finishing up two big projects for us and is developing the "setting bible". Until that's locked down there's no point in discussing anything about it, as that might change.
  13. 5 points
    So it took two things for me to make the jump. One was the fantastic Seth Skorkowski 9 part review, that goes very much into the weeds and depth for me to make that decision and the fact that I know that there is a Korean Call of Cthulhu edition I can get for my wife.
  14. 5 points
    Clearly dominated by the cult of Indlas Somer. 😉
  15. 5 points
    I‘m going to be the one to claim that the Guardian has it wrong. The thing is that Cyberpunk has moved on – to the point where most of its elements have become a staple of the greater science fiction genre. You‘ll elements typically associated with cyberpunk in the space opera novels of Iain Banks, Alastair Reynolds and Ann Leckie. You‘ll find them in near-future novels like Annalee Newitz‘ Autonomous. And if you‘re looking for that Cyberpunk novel that opens up to positive potential for social change, look no further than Cory Doctorow‘s Walkaway. For intense body modification, go and read Justina Robson‘s Natural History. We don‘t call these texts Cyberpunk for two reasons: First, there‘s nothing (or very little) that‘s „punk“ about them. Punk was a movement very closely tied to the 80s, to the idea of no future, to not fitting in in a f***-up world but still navigating it. Punk is an attack on the status quo, but always a cynical one – it say‘s „hey, world, you‘re beatifully f*** up, and I‘ll mirror that by being beautifully f*** up myself!“ (John Shirley and Jack Womack need to be mentioned here; although Shirley even promoted the idea of a succesful political struggle against the status quo in his Eclipse Trilogy.) Second, and that‘s of course tied to the first reason, Cyberpunk has long become a nostalgic genre. At it‘s most recognizable, it describes neither a future that might come to pass nor the world we are living in, but the world we would be living in now if the visions of the 80s had come to pass. Yes, the notion of corporate power seems timely, but the way it is usually being depicted in Cyberpunk texts seems dated. And the whole Cyberpunk aesthetic is a deliberate throwback to the 80s – I mean, our present is not the age of big neon advertisements; it‘s the age of pop-up windows (interestingly, the novel Altered Carbon actually takes note of this – I don‘t remember any descriptions of big neon advertisements, but I remember advertisments popping up in Takeshi Kovacs‘ head as soon as his ad-block is inactive). Cyberpunk has moved on – but it couldn‘t do so and remain cyberpunk. So now, we get nostalgic texts like Blade Runner 2049 or games like CP 2077; and we get science fiction that encompasses most of the elements of cyberpunk and does all kinds of new things with them. By the way, I‘d say that Shadowrun is an interesting case, because it has slowly moved away from its cyberpunk roots; while many cyberpunk rpgs deal in 80s nostalgia, Shadowrun, by continually updating its setting and bringing it in line with the present, has very much become a near-future action rpg that has relatively little cyberpunk left in it. I‘ve heard it being called the „cyber hipster rpg.“
  16. 5 points
  17. 5 points
    Chaosium's Neil Robinson and Jeff Richard pay their respects at Greg Stafford's memorial in Berkeley this weekend. #WeAreAllUs
  18. 4 points
    It requires a license from Chaosium, as it breaches numerous intellectual properties. I am not, however, proposing kidnapping anyone. It will, or will not, be released, when the stars are right. You are seeing some of the illustrations, not the text, which goes into detail about the nature of warfare in a Bronze Age/Iron Age world, with added magic. Whilst I am not an expert on such warfare, there's sufficient detail to act as a take it or leave it resource (there are three methods of forging an iron sword, for example, four if you include major sorcery), and mini-articles on logistics, which will leave many people cold, are scattered throughout. There are numerous colour-coded text boxes - green for logistics, black for brief real world comments, orange for snippets relevant for Orlanthi, yellow for Solar, red for Lunar etc. Some material may or may not be in Wyrms Footnotes, as I provided a five thousand word essay, which may have been cut. Here's the current Table of Contents, with the reduced appendices... Please note that whilst I've attempted to make it as canonical as possible, it doubtless deviates from canon, especially around things like Chronomancy.
  19. 4 points
    These sketches resulted from a review comment that there needed to be illustrations labelled to display the pieces of armour. I couldn't afford to pay a professional artist to do these, so had to sketch out a few. So the first four were drawn (the first four on the top line) but didn't really show a very wide variety. Then it was obvious that animal armour needed an illustration. A few more were drawn, and slotted into the Regional Warfare chapter, and then it was obvious that more were needed for the Battlefield chapter for the components of a shield-wall or phalanx... You see where this was going? Meanwhile, the smaller versions were used to illustrate the Army Lists. The whole project started from a chat at Dragonmeet two years ago, and has just... grown into a 300+ page document which now regularly crashes Word. Excerpts were due to appear in the next Wyrms Footnotes, but may have been dropped to reduce the page count.
  20. 4 points
  21. 4 points
    I took the content from the Astounding Adventures source book for generating a random adventure and plugged them into a HTML generator. The link is to the blog post with the tables automated into a one-click generator; To the BRP Pulp Adventure Generator!
  22. 4 points
    Just some clarity here: Chris' project will be an original setting. It will use BRP/RQ rules (we're letting him go a la carte with them and pick what rules options work best). Compatibility with RQ/Call of Cthulhu is not a requirement, and makes little sense given the nature of the setting he's doing. It's still in gestation phase, as Chris is busy with the new edition of Harlem Unbound and finishing another project for us I'm not sure has been announced. We are not announcing anything official until we have a team in place, a full product outline, and some concept art to show. As soon as there's more solid stuff behind the scenes, we'll start posting info. I can tell you it'll be neither Star Wars nor Star Trek in theme and tone.
  23. 4 points
    Yes, I have that too, just not yet published anywhere. Here is my list of the pre-Bruvala Queens. Note that all of them pale beside Great Queen Bruvala. 1. Desalaina (ruled 1298 to 1313). House Norinel. Paid the Shadow Tribute with diminishing returns. Retired to become a Reverend Grandmother. 2. Desarlanda (ruled 1313 to 1330). House Norinel. Niece of Desalaina. Last queen to pay the Shadow Tribute, but received nothing. She befriended the Stranger and betrayed the Only Old One. She retired to become Reverend Grandmother, and died in 1353. 3. Desaranis (ruled 1330 to 1353). House Norinel. Daughter of Desarlanda. She gave her magic to the Tournament of the Master of Luck and Death, and recognized Belintar's divine soul in Sethtalar, the winner of the tournament. She welcomed the ducks to the city, built the new temple to Lyksos, and directed the raising of Belintar's Wall. Upon her mother's death, she retired to become Reverend Grandmother until she died in 1373. 4. Desorana (ruled 1353 to 1368). House Norinel. She forced the Antones Estate out of Nochet and reduced it to its original size, but in doing so, she made enemies of the dead. Murdered. 5. Evalta (ruled 1368 to 1370). House Evaeo. Evalta came to terms with the dead by opening the Gates of Life and Death and instituting the Second Feast. Killed in a magical ritual. 6. Sarzengala (ruled 1370 to 1395). House Delaeo. Retired to become a Reverend Grandmother. Died in 1415. 7. Desarzen (ruled 1395 to 1397). House Delaeo. Murdered. 8. Amantore (ruled 1397 to 1416). House Delainaeo. Period of Rhigos domination. Took power in a coup backed by Rhigos when the storms of Brolarant swept down from Orlanth's Hill and flooded the land to the foot of the Sacred City. With the aid of Belintar she raised the Storm Wall once more and again forced Orlanth from Nochet. She fashioned the Market of the Jewels and made a home for the Trader Princes in the city. Retired to become a Reverend Grandmother. Exiled in 1430, died in 1436. 9. Amanorina (ruled 1416 to 1430). House Delainaeo. Period of Rhigos Domination. With the aid of the merfolk and the ducks, Amanorina removed the hidden pilings of the Long Piers and, with those stones, fashioned the great steps of the Embankment. Murdered. 10. Uraldartha (ruled 1430 to 1445). House Oranaeo. She warred against the Volsaxi King Darvanrolar. She guided the shaping of the Heortland peace and secured her daughter Urvaresrol as Governor of Heortland. Uraldartha retired to become Reverend Grandmother. Died in 1451. 11. Urorana (ruled 1445-1459). House Oranaeo. At first, Urorana is guided well by her Reverend Grandmother. But the seeds of jealousy grew in Urorana against her own sister Urvaresrol, particularly after the latter defeated Darvanrolar of the Volsaxi, seduced his son Volvanrolar, and had a healthy offspring. After Uraldartha died in 1451, Urorana schemed to have Urvaresrol driven out of Heortland and succeeded in 1453. The conflict between Urorana and Urvaresrol increased with rioting between districts of Nochet. Urvaresrol was killed in 1458, and it seemed that the conflict was at an end. But during the great fertility ceremony of the Grace Temple in 1459, as Queen Urorana was to embrace her Chosen, she collapsed and died. · The Barren Year (1460). No Queen emerged in the aftermath of Urorana's death. The Houses fell into a stalemate and Ernalda's Bounty was withdrawn from the entire city. No children were born to any woman in the city that year. It took a great quest by Bruvala of House Norinel to reawaken Ernalda and restore her bounty to the city. House Oranaeo fell into disgrace and withdrew from active politics. Yes, I believe that is correct. And it required great quests on Bruvala's part. And the result? Every Queen since Bruvala is descended from her.
  24. 4 points
    Waha has a cult monopoly on "the intoxicating mushroom drink," which IMG has a similar effect.
  25. 4 points
    I played Dragon Pass the other day and ran two games of Classic RQ; Into the Giant Lands from the Borderlands Campaign for the beginners and The Ghost Fort from Shadows of Pavis for the Veterans. After over 3 decades in Glorantha the Grand Shamans passing wasn't going unmarked on my watch. Vale Greg, so long and thanks for all the broo.