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  1. Recent excavations within the Temple of Knowledge at Nochet have uncovered a variety of records by the noted scholar and traveler, Sorala, particularly of her exploits during the early years of the Hero Wars in the company of the Colymar thane Harmast Ernaldori of Clearwine. This scroll proved of particular interest as it recorded in detail an encounter with a dwarf, possibly of the variety commonly referred to as a "tin" dwarf, and particularly as this type is rarely recorded as interacting with humans. We believe the episode occurred in a section of Dragon Pass known as the Dwarf Run.
    16 points
  2. How about we put it up for sale as a poster and such on redbubble.
    14 points
  3. To kick off this thread I thought I would start with the latest delivery by UPS this afternoon: A hardcover Beyond the Mountains of Madness, a 432 page campaign with a poster map of Antarctica. This is a reprint of the 1999 edition, which went out of print 15+ years ago. Thus, this is a 6th edition book, with a black & white interior. The layout was updated from 3 column to 2 column. No added, changed or deleted material, although a few typos were fixed. This will go on sale soon, as will its PDF. The books are almost ready to ship to the warehouse. This is a regular print run that will no
    13 points
  4. The White Bull Campaign Session 1: Storm Season 1624. one day before New Pavis is sacked. Guarding Agrath against Black Fang assasins. Kulbrast loses his left arm! Session 2: Storm Season 1624. Liberation of Pavis. New Pavis is sacked. Takeover of Malavar Patroma's villa. Session 3: Storm Season 1624. Sharing the loot. Sacred Time.
    13 points
  5. For some reason this reminds me of this thing I see popping up again now and then
    12 points
  6. Announcing a new Jonstown Compendium supplement: The Book of Doom, an invaluable resource for both players and games masters. Over 600 new spells, dozens of skills, new magical items, new HeroQuesting spells and material, rune mastery, ritual sacrifice, and expanded rules for buildings and ships, trading and income, and crafting of exceptional items. There is also an entire section on alchemy, including new skills, spells, recipes, magical plants, a sample NPC, and other support material. https://www.drivethrurpg.com/product/343046/Book-of-Doom?affiliate_id=66807 I am happy to answer
    11 points
  7. There are places in Glorantha where the magical geography facilitates bringing the God Time into the mundane world. In all of Sartar, the Lunars determined that this was a place of raw power, and not associated with any Orlanthi cult. A place of raw power, undefined (and unknown) by the local Orlanthi, the Lunars concluded they could use this place to transform Dragon Pass. They did this by recreating the Perfect Sky in ceremony, reversing the As Above, So Below and using the power of the place to establish a correlation between what went on in the ceremony and what that meant in the heav
    11 points
  8. Thank you - and please do! Here's a slightly more recent version, if it helps. (Awkwardly scanned/comped, but...)
    11 points
  9. Jiminy Cricket! Are allied spirits a divine gift or a soul-crushing existential burden? No wonder Rune Lords come across as living embodiments of their gods – "blessed" with a permanent mind link connection, their allied spirits are forever a palpable inside voice in their heads, always reminding, scolding, and tut-tutting. And ever-ready to rat on them to the Spirits of Reprisal if they don't toe the line. It's also no wonder shadow cats are Wind Lords' preferred allied spirit host; after all, they sleep 18 hours a day...
    11 points
  10. So we all know the Uleria spell reflects a divinatory technique promoted under that name by Aleister Crowley. Greg was in touch with a lot of deep cats, read widely and Chaosium publications have always been packed with in-jokes, so the nod and the wink make sense, right? But there's a problem. Unlike the public "Energised Enthusiasm" available to all, Crowley never published the technique or any description of it in his lifetime. It's still officially a secret teaching. The details only appear in manuscript instructions for very high level initiates (maybe 20 people worldwide in 1985 if
    10 points
  11. I ran the two pdfs ("recent first printing" and "second printing") through diffpdf and these are the differences (barring title page etc at the start). p85 Added "Love (family) 60%" p89 Javelin 1 handed corrected to be damage 1D6+1D4 p96 Spirit magic now has "Strength (2pts)" (was 1pt) p210 "relative finesse of the kopis" (was "of the broadsword") p374 "through which it is possible to pass" (was "possible to past"), and "the shaman must roll their" rather than "the shaman must roll his" p393 Entry 6 in the table of sounds is now "Splashing waves" p40
    10 points
  12. I just ran the first scenario in the Does Love Forgive? PDF with the quickstart rules for a pal. It went great! I've ordered the Keeper's Rulebook and he's ordering the Investigator's Handbook. Looks like we're sold on CoC7e.
    10 points
  13. One of the problems in answering the question is that the info available is/was purposely kept vague. It's one of the great mysteries. Few beings ever sail to the edges, and far fewer ever come back to tell what happened.
    10 points
  14. So yesterday, after wanting to do it for 30 years, and after at least twice as many sessions as we thought it would took, I finally finished running The Cradle scenario from the original Pavis boxed set. I changed it a fair bit - my PCs were originally from an RQ3 campaign, that also had a lot of community and house and playtest rules added over the years, and we hadn't played the characters in so long it seemed the right thing to do to convert them all to RQG (and then, of course, I had to convert all the enemy stats as well). They were all pretty tough - my party included a Sword of Hu
    10 points
  15. I can give you some answers from the proverbial horse's mouth... Yes, Kevin knows that I have never been asked to participate in the marketing of the new MM. While I have thought it odd never to have been asked, I also have never offered, so perhaps Chaosium assume I'm not interested? I can say I certainly do not feel ENTITLED to anything. I also don't think Kevin feels entitled to anything, and was just asking a question based on a personal observation. As to the amount of work I put into the project, well, I wrote the manuscripts (besides the original Malleus I also sent Mike Mason my manusc
    10 points
  16. I pray you are all able to go to sleep safely tonight, I have cried a lot in 2020 and I hope I will not be crying again this year. Peace friends.
    9 points
  17. The secret fourth option: listening to interminable before-dinner speeches, dinner monologues, and after-dinner lectures with slides (Ethilrist).
    9 points
  18. We've already decided we're going to do more "impromptu cons", although we don't know how often they will be. We think at least a few of them a year is very possible, even possibly one every few months. We'll see how it goes. Not to sound funny, but Covid has freed up a lot of our weekends since all in-person cons have been cancelled. Yes, we kind of made it up as we went along, and we hadn't done much of this sort of event on Discord before. Fortunately, most of what we tried worked pretty well. Our basic principles for future events like it are to keep them simple, keep them free, and to kee
    8 points
  19. A weapons and equipment book is well underway, including art commissioning.
    8 points
  20. On the print release of the new two volume Malleus Monstrorum Cthulhu Mythos Bestiary for Call of Cthulhu 7th Edition, we spoke to one of the co-authors (and creator of the original edition), Scott David Aniolowski @sdaniolowski: https://www.chaosium.com/blogthe-malleus-monstrorum-qa-with-original-creator-scott-david-aniolowski
    8 points
  21. This afternoon, my favorite FedEx driver dropped off these advance copies from the printer. Won't be too much longer now... Two hardcover volumes of 384 pages each, plus the folded route poster map.
    8 points
  22. Well, this whole project had it's genesis way back in Keith Herber's first Keeper's Companion. I did an article on a half dozen new monsters. That I later expanded into a short book, Ye Booke of Monstres, for Lynn Willis. Lynn wanted a second volume so eventually Ye Booke of Monstres 2 came along. Later the two volumes were combined into The Creature Companion. The next progression was the original Malleus Monstrorum. There had been talk of re-organizing the CoC rulebook and taking out all the monsters, so a bestiary would be needed. So I took everything from the rulebook, as well as everythin
    8 points
  23. And apparently he was!!! I just found this on Facebook today, posted by him: A NEW ALDRYAMI MYTH In the late '90s and early '00s I was working on what eventually became a pair of books about the Aldryami, one for Issaries (and HeroQuest) and one for Mongoose (and their variant of RuneQuest). As part of my preparation for that work, I wrote about 20 short Aldryami myths, most of them in service to theme issues of Tradetalk magazine. I am now once more starting work on an Aldryami book, this to be the be-all and end-all, for my preferred Glorantha system, Chaosium's original Ru
    8 points
  24. In July last year we announced Lords of Middle Sea: The Roleplaying Game is in development. Based on Lynne Willis's 1978 futuristic proto-Steampunk board game, set in the post-apocalyptic ruins of a flooded North America, the tabletop RPG utilizes a streamlined version of the Basic Roleplaying system. While writing and playtesting continues, the project's creative director Jason Durall has also been working on concept art for the game. Here's a work-in-progress of the cover! It's by acclaimed Finnish artist Ossi Hiekkala (Flamme Rouge, Honshu, Eclipse, Nations, Castell). The figures
    8 points
  25. I've made edits to the doc based on this and other feedback. We've resolved the font issue internally through the assistance of folks here, elsewhere, and at Apple. (This is a known issue at Apple and they recommend not using Preview to look at PDFs if you're on Mojave or older.) Sometime late this week or early next week we'll have a new version ready for everyone. Thank you!
    8 points
  26. It's well known that in Pavis, Lunar soldiers and administrators call a crappy posting no one wants that's used as a punishment is called a "Corflu job." What many don't know is that this is merely one end-point of a virtual road network of similar colloquialisms, spreading out from the Heartlands. In Sartar, such a posting is a "Pavis job," while in Tarsh it's a "Sartar job." Meanwhile, over in Sylila, the ending of a similar network is that the Lunars there call that kind of punishment an "Elkoi job." And with each new conquest the Lunars make, a new term for a crappy posting that no one in
    8 points
  27. Now, that parameters are set...In no particular order I beg the chance to nominate (love the logic jajagappa, so): Pookie for Gloranthan Games 2020. You rock good sir! Plus everything else... All of the contestants of Glorantha Has Talent! We were all three blown away (and I was expecting great things)! RuneBlogger for his many years (decades?) of work! All the denizens of the fora hereabouts. We are all uz!
    8 points
  28. Tatius is one of the highest priests of Yelm, has the backing of a large proportion of traditionalist Solars', and has sufficient lineage to try for the 10 tests, and is blocked by the Lunars. In Sartar, he found an immense source of power that could not be classified as Theistic, Sorcerous, or Spiritist. So he built his New Model Temple Of The Reaching Moon on it. Taking the Throne was his primary goal. Killing Orlanth and dominating the Orlanthis was a significant secondary goal. Using Chaos was just a means. Many years ago, Nick suggested Darth Vader as a model for Tatius. He could no
    8 points
  29. The "Dumbest Theory" thread deserves a nomination.
    8 points
  30. Being so lucky that I get to play in a group with some pople from this forum, here are the PC's. Lacking one. And Dushi don't match her description, but here we are.
    8 points
  31. The world is broken - we can all see it. The Old Gods fight mindlessly, their ancient feuds plague us with floods, famines, and other disasters. But the Seven Mothers gave birth to a chance of a new world, a healed world. One that does not need to endlessly refight old battles. A world of Time, where mortals can be Gods.
    8 points
  32. I don’t buy the idea of Humakt as passive at all. He realises that misuse of the Death rune by others is destroying the cosmos, and sets out to reclaim it. He separates the living from the dead, which is necessary if the world is going to have Death in it and yet not be destroyed, and chaps Entropy down to size where it can be eaten by Arachne Solara and integrated into existence. Zorak Zoran doesn’t care about that -he is one of those who are breaking the world by his actions, and he doesn’t care, he likes it. He enjoys the dead and the living being drawn together, ZZ uses Death but
    7 points
  33. True in RQ. However, this brought me to an insight on RQ Mythology, gameplay, stories, and life in general. A good friend in High School wrote in my Yearbook "Becoming is superior to being." (a Paul Klee quote) Somehow, it stuck, and I really took it to heart. Yelm is the Sun. Humakt is Death. And, frankly, neither ever really did anything interesting. They never mythically changed or became anything. Both are passive characters, best known for what others (e.g. Eurmal, Orlanth) did to them. Orlanth screwed up mightily then labored to fix it. He became king of
    7 points
  34. Armakt spear-in-the-eye, orleving chief (take a closer look at his right eye to see the spear) The PC's might be going into Orleving lands soon. Reckone'd they needed a face to their great enemy He carries the Eye-spear of Orlev one-eye and the Tin-copper snake baton, a piece of the clan regalia.
    7 points
  35. I found this thread time ago, lurking as I usually do. Then I refrained from posting due personal reasons, but seeing that the topic was somewhat necroed, I feel compelled to writte my thoughts on this controversy. Talking about the myth itself, I indeed see a violent Storm God trying to impose his will on the object of his desire, but what I also see is a witty and manipulative goddess playing with this short-sighted and young warrior. They are as flawed as a god can be, and clearly made for each other. Now, what it compels me to writte this is certain attitudes across the thread that
    7 points
  36. Simply put, Truestone is a void that yearns to be filled. It comes from an ancient time, rooted in the destruction of the Spike. It is a time that is but a distant echo of today. When inevitably overwhelmed, some fill it with all manner of things magical and spiritual. Some pour into it their general knowledge, for that is how much it hungers to be filled. Once it has sated itself with something of significance it no longer seeks for anything else, for it is a fragment of an enigma and a tragedy of the past. These single opportunities to touch infinity are the magic of life. Such things will n
    7 points
  37. New printer, testing to see if I can get it to do what I want.
    7 points
  38. The reprint (or second printing if you prefer) of HotOE contains all the same information that was in the boxed set, with a few adjustments: The six "large font" main softcover books have been somewhat reformatted into two books of 384 pages each* This was done without sacrificing any contents, actually there is a teeny bit more added, and some typos were fixed The separate train car handouts are now in one of the books The color poster map is basically the same The Mims Sahis is in the book, but can be printed out from the PDF The die cut Mims Sahis is also
    7 points
  39. Damn, the sergeant at arms hated this bit. Old Whiskers back at the Dome, must still be sore about him dropping the sacred spear last Holy Day, but it was that fool Yorban’s fault anyway. They’d only blamed him because he was still hung over. He sucked in his chest, trying to ignore the building headache, and stepped out into the harsh sun to review the new recruits, screwing his eyes against its dazzling brilliance. “line-up, line-up, you miserable lot!” he barked, his horse voice carrying across the parade ground. Five miserable recruits formed a shabby line. “Stand up
    7 points
  40. The Bestiary is a collection of creatures that the players can interact with at sometime, so they are as you would find them in their setting (see the intro 4). So adventurers in Prax will meet baboons in a family troop or mercenary baboons. If you read the Intelligent Creatures as adventurers and Creating Non-human Adventurers sections (page 6), it says This is the difference between playing a baboon that is part or a troop and an adventurer baboon. This applies to playing most intelligent creatures in the book.
    7 points
  41. OK, it's still some distance on the black seas of infinity behind #1 (DnD5e), but Call of Cthulhu is now the #2 best-selling RPG core book on Amazon USA, says this EN World post. https://www.enworld.org/threads/call-of-cthulhu-grows-to-the-second-best-selling-rpg-core-book-on-amazon-usa.677254
    7 points
  42. A few observations on high powered combat: In combat between high level combatants in RQG, almost everyone is effectively well over 100%, often very far above 100%, and so the first step in any combat action tends to be working out just how much their parry/dodge is reduced. I routinely saw things like 180% attack vs 150% parry, so parry at 70%. Even in just elite military, an attack chance above 100% is routine, just even elite troops it tends to only be the attack (due to Morale, Fanaticism, etc). There is a strong general tendency for everyones attack % to be higher than
    7 points
  43. All very true. One gloss - in many Western societies, the Dronars and even the Horali are often thinly disguised conquered people who "Malkionized" many of their customs. You see this with the Seshnelan Martial Beasts, etc. Carmanos set up an empire that managed to combine Malkioni, Humakti, Storm Bull cultists, Spolites, and Dara Happans into a powerful war machine. It hit its cultural height in the late Second Age, and in the Third Age it conquered most of Peloria, but was senselessly brutal, gratuitously cruel, and plainly unjust. Raban the Beast would have made a perfectly normal later Car
    7 points
  44. Which is how you apparently get to be in the "Super Secret Insider Club" - show up to an event that someone promoted.
    6 points
  45. Indeed, the colouring books are an excellent place to start, especially if the age profile of your starting players was 7, 9, 11, and 2 who are old-enough-it-is-is-considered-impolite-to-speculate. It will amuse me when they start to learn about the Heroic and Classical ages at school, they’ll be thinking, Oh, that’s a bit like the Lunars and the Orlanthi.
    6 points
  46. This is actually how the Cults Book entry for Issaries reads: RUNIC ASSOCIATIONS The Runes of Issaries are Movement and Harmony. Together these are often expressed as “Issaries” or “Communication,” a Rune unknown or unused except in trade functions. Other than Issaries, few spirits have it, save those who took or otherwise obtained it from him.
    6 points
  47. I'm making edits now based on everything prior to this post, and will do another pass at the very end of December. There'll be a new .pdf released soon after that.
    6 points
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