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  1. Hey all, it's Ellie, your friendly neighborhood Chaosium convention coordinator. At conventions a lot of my job is talking to new people about Glorantha and introducing them into the world. Helping new people fall in love with Glorantha is a passion of mine but it wasn't that long ago that I knew next to nothing about the setting either. Glorantha has a massive learning curve. The amount of material available is daunting and that means being a newbie to Glorantha is a tough gig. I know first hand! Not only do you have to navigate all the massive amount of both current and out of date
    32 points
  2. Available now as PDFs and via Print on Demand. A couple of covers are not shown because they didn't fit in well and were, in a word, bland. Individual PDFs will be $2.49 each. The PDF bundle price for all 14 issues will be $24.99. We have not figured out the POD prices, but they would be a fair bit more.
    32 points
  3. So I am wrapping up the text of this book, while making sure that it all ties into both the new Heroquesting chapters in the GM Sourcebook and into the Hero Wars Campaign. It is increasingly looking like this will be a two-volume book, as it includes the long form of more than 70 cults. It is perhaps easier to say what the book does not have: The Invisible God of the West. This needs its own book, as my notes keep expanding. Additionally, the Invisible God needs to provide a materialist and humanist interpretation of the Gods and Goddess book - and serve as the Sorcery Book. So this
    31 points
  4. Hi Folks, It's the Peter Cakebread half of Cakebread & Walton. Thanks for all the lovely words I can't really express how much the support and encouragement means to me, I'm passionate about our games and know that you all are too! Long story short, C&W is still on hiatus, although our stuff is still available. Whether I'll be able to resurrect the company and get back to publishing new material is very uncertain. I really want to find a way to move forward, but, as some of you have guessed already, things are not that simple. Long story, long... The really good news
    31 points
  5. A FRAGMENT FOUND IN THE NEW PAVIS LIBRARY (Date and author unknown) Argrath and Elusu prepare for a battle: ELUSU: Wa, Chief. What is the sound of a sword? ARGRATH: A metallic ping. A whoosh of wind as it swings through the air. A meaty crunch as it slices flesh and bone. Elusu shakes her head. No. Later, after the battle, women weep and the wounded scream in pain. ARGRATH: That is the sound of a sword. ELUSU: Ain’t it beautiful? ____________________________ Elusu and Argrath are deep in their cups: ELUSU: Look into the ale, Boss. Watch that b
    31 points
  6. Inspired by the map in "The Pegasus Plateau", and with the kind permission of Chaosium Inc., i made my own "Adventure Locations" maps. Map I. Adventure Locations in official RQG publications: Map II. Adventure Locations in Jonstown Compendium publications: Map III. Adventure Locations in official RuneQuest 2 and RuneQuest 3 publications (medium blue = RQ2 / dark blue = new in RQ3): Map IV. Adventure Locations in official HeroWars, HeroQuest, HeroQuest 2 and HeroQuest Glorantha publications (medium green = HW/HQ1 / light green = HQ2 / dark green = HQG):
    30 points
  7. Our next RuneQuest release is the scenario collection THE PEGASUS PLATEAU, and layout is almost done! It's going to be a fine-looking book; to whet your appetite here are a few layout spreads:
    30 points
  8. I've been a fan of Glorantha for a very long time. I bought a copy of RQ2 way back in 1983 (just in time for everything to go OOP!) and just the little hints in that made me fall in love with the world. That and a copy of Griffin Mountain. But I never got to play it. One of the players in my school gaming group skimmed the book, took against it and that was it. Whenever the choice came up, it was "no" to Runequest. Sure, we had lots of good games. But never Runequest. After I left school, it was similar. Yeah, we played good games but I never managed to sell a group on playing Runequ
    30 points
  9. Exciting news: later this month we're going to be launching the Jonstown Compendium on DriveThruRPG. Here is a preview of what it is all about: The JONSTOWN COMPENDIUM is an official online collection of user-made content, allowing creators to sell their own original RuneQuest and HeroQuest Glorantha (Questworlds) material set in Greg Stafford's mythic universe of Glorantha. Creators can make money from their published community content, or make it freely available – it is entirely up to the creator. Jonstown Compendium content can include original scenarios, background mat
    29 points
  10. Some notes people mind find interesting: WOLF PIRATES OVERVIEW In 1621 there are some 60+ Wolf Pirate ships, before Harrek's circumnavigation. Let's say that losses get replaced and by 1625, we have 60+ ships operating in the Choralinthor Bay, which comes out to about 3100+ Wolf Pirates. The average Wolf Pirate ship has on average 50 warrior-rowers, 1 captain, and 5 officers. Each ship has a small Dormal shrine and a protective spirit housed in the figurehead on the prow. <For comparison purposes, this is comparable to the total number of pirates in the Caribb
    27 points
  11. Great news! DriveThruRPG have let us know The Jonstown Compendium is going live this Friday (29th)! Here are the five initial releases from community creators - the first of many, exploring Greg Stafford's world of Glorantha:
    27 points
  12. Hi there, I discovered RQ when I tired of AD&D and saved up my pocket money to buy GW's RQ2 in 1980. My friends and I played RQ through Balazar and the Elder Wilds, Pavis and the Borderlands up to and through the AH RQ3 period and the wonderful RQ Renaissance of the early 90's - Sun County, Strangers in Prax, Dorastor. I went to Convulsion several times, met Greg and even landed up with a copy of Sandy Petersen's campaign notes from the Convulsion auction in 1994 (?). Great memories. Then I guess life got in the way. I moved to Australia in 2005 and all my RQ stuff has sat in b
    26 points
  13. I've been running games since the late eighties, and I can't remember the last time I felt so excited about my biweekly session. From stone woman to a trip to Greydog lands to return the corpses before the seven days are up, to today's session where the party has committed to go with Vostor (the one player who decided to use a pregen) on a Humakt pilgrimage to break his bonds to the Seven Mothers. The Battle of the Queens looms on the horizon. 2 players are new to RPGs, the other four have varying degrees of experience. Every single session has been a joy for everyone involved.
    26 points
  14. Whilst perusing various old documents I stumbled across this awesome RQ2 skill: GREG: There have been occasions when I have been reffing an expedition and, in explaining events, appearances, etc. have dropped all the clues I thought necessary for the players to have gotten the message. Sometimes they don't, and I am occasionally aware that it is a situation which the characters would recognize, but the players don't. What to do short of telling them? I have them roll their SPOT OBVIOUS skill. SPOT OBVIOUS: (perception skill) If a successful role is made the characters which did so
    26 points
  15. I thought I'd post some working notes from some work we've been doing on cities in Dragon Pass (this ultimately is not going to be part of any book, but rather informs our art direction and map making). -------- Many of the cities in Dragon Pass are built atop the remnants of God Time settlements of the Vingkotlings. Now most of these ruins are some 5,000 years old, making them the equivalent of Neolithic ruins as seen by Alexander's Greeks. BTW, that's how I tend to try to understand Glorantha's history - I position myself at the time of Alexander the Greek and look backwards.
    26 points
  16. I feel the same sick punch in the gut that I felt the night I heard that Roger Zelazny had died. Greg was the man I most respected in Gaming. Greg and I mostly went our separate ways, but I like to think we were friends, and it always hurts to lose a friend. It's just like you, Greg, to slip off on a new adventure of your own without telling anybody you were going. Fare thee well, Greg on your latest journey.
    25 points
  17. Available now from the Chaosium’s Jonstown Compendium webstore: the revised and expanded Rough Guide to Glamour. https://www.drivethrurpg.com/product/309765/A-Rough-Guide-to-Glamour?affiliate_id=392988 PRINT ON DEMAND version now available: premium colour hardcover, $29.95, comes bundled with the digital version. A Rough Guide to Glamour is your indispensible companion for any visit to the capital city of the greatest empire the world of Glorantha has ever known! This book contains: • A comprehensive map, gazetteer and guidebook detailing the capital of the Lunar Empire;
    24 points
  18. I said someone will take a chance on a Magic World license, turns out that someone is me. https://reigndragonpress.weebly.com/news/sean-hillman-of-reign-dragon-press-signs-limited-license-to-publish-a-setting-for-use-with-chaosiums-magic-world-rpg I am happy and nervous as heck. I realize I did not specify in the announcement, but it is a single setting book for use with MW.
    24 points
  19. So let's talk about Yelm and whence he comes from. This conversation is about Greg's King of Sartar and Stafford Library material, so its deep in textual argument and probably pulls from sources that are no longer of ‘clear’ authority. So be it. It is a brain dump and probably riddled with errors, but let’s talk about it. It's not, for now, mostly, about Yelmalio. He can come later. First we need to talk about Yelm. I'll give you the proposition first, then talk about where it comes from: Yelm is not the god of the sun at the Dawn for Dara Happa, or anywhere else. The major
    24 points
  20. Now up for sale. Men of the West The timeless appeal of the legends of the Hero Wars has resulted in an enduring interest in the period. Surviving texts, supplemented by archaeological evidence, are used here as the basis of this reconstruction of the combatants of the initial phases of that world-shattering conflict. This volume is a companion to The Armies and Enemies of Dragon Pass. Many mercenaries and adventurers from the West have been drawn to the conflict in Dragon Pass. Their homelands of Seshnela, Fronela, and Ralios are also fighting their own Hero W
    23 points
  21. The original FB post is here: HeroQuesting notes But there's such good content there, and FB can be very difficult to search through after awhile, that I thought I'd repost here (and hopefully @Jeff you don't mind me doing so). "Some notes people mind find of interest or use: HEROQUESTING Heroquesting is a powerful and rare Gloranthan activity in which the participants leave the material world and enter the realm of legend and myth to interact with heroes and gods, gambling precious Life Force to gain miraculous powers. Heroquesting provides the method for advancement for
    23 points
  22. LATEST NEWS: We are very close to having a Print on Demand (POD) version of Horror on the Orient Express ready. By "very close" I mean in a month or so. It's not going to be a big box full of 6 books and bling. We have redone the interior layout of the FIVE original main books and combined their contents, without cutting anything, into two books. Each of those books is about 360 pages. The first volume is a combination of Book I (Campaign Overview), Book II (Throughs the Alps), and Book V (Strangers on the Train). The second volume is a combination of Book III (Italy) and Book IV (Constantino
    23 points
  23. Greg once told tell me that to keep the goddess Glorantha alive and eternally youthful, he needed to be an Arkati Trickster Shaman. Now that that duty has fallen to me, I've donned my coyote mask and taken on the role. It is fitting that I've decided to revisit Greg's heroquest to discover Elmal, only this time to reject that god in favour of restoring the god he had supplanted - Yelmalio. Elmal was discovered to answer an important question for Greg's Harmast novel, a book that he worked on fitfully from 1989 until 2009 or so. Harmast was set in the late First Age, some 400 years after t
    23 points
  24. As I sit in my office cluttered with notes, sketches, and fragments of stories that I am trying to arrange, edit, and complete so that they can be published, I happily acknowledge that Greg Stafford has influenced by professional and personal life more than anyone else. Greg was my mentor, my teacher, and such a profound influence on me that I can't even imagine how to delineate where Greg ends and I begin. Greg introduced me to my wife (even gave us the key to a castle eyrie before we knew we'd need it); he was my business partner, writing partner, and friend. Greg entrusted me with his world
    23 points
  25. The Greg Stafford Memorial Award for Gloranthan Fandom was established in November 2018 in memory of Chaosium's revered founder and original creative visionary Greg Stafford. With the blessing of Greg's family Chaosium will occasionally and irregularly present the award to recognise a significant and exceptional contribution to Gloranthan Fandom in a current year. The inaugural recipient of the award, in November 2018, was Lev Lafayette, the driving force behind successfully bringing back RQ Con Down Under after a hiatus of twenty years. This week marks the second anniversary of Greg
    22 points
  26. RPGs elevated to fine art: sculptor Eric Vanel has cast Gloranthan hero Jar Eel the Razoress in bronze, in the 'heroic nude' style of classical antiquity. This magnificent work is for sale.
    22 points
  27. All of the current answers from Jason's RuneQuest Core Rules Questions thread have been added to three Q&A pages: RuneQuest: Roleplaying in Glorantha – Q&A by Chapter RuneQuest Gamemaster Screen Pack – Q&A RuneQuest Glorantha Bestiary – Q&A They are organised by Chapter and in page number order. You can search them: minimum of three characters - eg Q&A use quotes to find an exact reference eg "page 54" It not only contains Jason's thread, but : Rune Fixes 3rd July 2018,Second Printing Clarifications, Corrections and Additions 1.0.0. and
    21 points
  28. And some people say ducks don't like necromancy... A peculiar little supplement for a peculiar little people, coming in a month or so! (When I finish a couple more pieces of art at my usual glacial pace.) It will focus on the DUCKS, the DUCKS AND and the MORE DUCKS counters of Dragon Pass (Chaosium, 1980). Included will be: the wyters and guardian spirits of the three duck counters, and their history, lore and mysteries detailed stats and descriptions of the duck warriors, their arms and armament, and insights into the secrets of duck warfare new Rune spells, spirit cult
    21 points
  29. Some notes on Heortland: Heortland This plateau occupies most of the eastern part of the land around the Mirrorsea Bay. There is a narrow coastal strip which quickly gives way to thousand foot high cliffs ending at the plateau. Five rivers have cut gorges from the plateau top to the sea and these fjords form the only access from shore to the upland farms. Only in the northern part, around the Marzeel River, does the land sink into Volsaxiland. Little remains of the once great woodlands that once covered most of this plateau in the First and Second Ages. East of th
    21 points
  30. Chaosium is pleased to announce award-winning RPG designer Chris Spivey will be developing a new BRP-based science fiction line to add to the company's suite of roleplaying game brands. Last year Spivey's Darker Hue Studios produced the licensed Call of Cthulhu/Trail of Cthulhu supplement Harlem Unboundwhich has received critical acclaim for its groundbreaking treatment of issues of race and the Lovecraft Mythos, and is a nominee for the 2018 Diana Jones Award. "I am excited and honored to be brought on by Chaosium. I grew up playing Call of Cthulhu, Stormbringer, Nephilim and more
    21 points
  31. A young Vingan runelord has stopped to ask the way from a settler of Sartarian heritage from Zola Fel valley.
    21 points
  32. Out now in PDF: The Pegasus Plateau & Other Stories Seven Ready-to-Play Adventures for RuneQuest https://www.chaosium.com/the-pegasus-plateau-other-stories-pdf The full color hardback print version will be out later this year. Buy the PDF direct from Chaosium.com now and get the full price of the PDF off the print edition. Also available at DriveThruRPG.
    20 points
  33. Chaosium is pleased to announce that The Dragon’s Eye, a new sourcebook for RuneQuest: Roleplaying in Glorantha, is in development. Originally conceived as “Your Glorantha May Vary”, this collection of locations demonstrates the versatility of the setting, putting that phrase to work by showing new and veteran gamemasters alike how to customize and make the world of Glorantha their own. The Dragon’s Eye gives gamemasters more possibilities than they can possibly use. For each location, the book details multiple ways to interpret it and use it in a campaign. Adventure hooks and engagi
    20 points
  34. Nochet ba-doom-tish...
    20 points
  35. So I have been working on a master map of Dragon Pass, Kethaela, and Prax, as part of the RQ Campaign. The map is two A0 posters in size and consists of four A2 maps each. Here's some drafts of the A2s, complete with labels and vegetation layers. Some explanation of the colors: Dark green: heavy forest Light green: mixed woods and grassland Yellow: Either rich grasslands or SPECIAL (in the case of the print) White: Grasslands or cultivated land. Or areas that we haven't figured out a color for, like the top of the Shadow Plateau. Square with a dot: large city
    20 points
  36. The definitive list of cults and spirit cults in the Cults of Glorantha are: 1. Kyger Litor 2. Anilla 3. Aranea 4. Argan Argar 5. Gorakiki 6. Himile 7. Subere 8. Xentha 9. Xiola Umbar 10. Zorak Zoran 11. Magasta 12. Choralinthor 13. Dormal 14. Engizi 15. Oslira 16. Ernalda 17. Aldrya 18. Asrelia 19. Babeester Gor 20. Caladra & Aurelion 21. Donandar 22. Eiritha 23. Flamal 24. The Grain Goddesses 25. Hykim & Mykih 26. Maran Gor 27. Mostal 28. Ty Kora
    20 points
  37. Greg was a mentor, visionary, and evangelist. I followed him meekly, first into fandom, then into geekdom... then into craft and authorship, and finally into reverent service. Personally, I recall his charm. I am honored to have been the butt of some of his most elaborate jokes. For example, I will always remember him for his moment of triumph here: http://www.staffordcodex.com/truetales/2015/12/16/why-i-love-bad-medicine-for-doctor-drugs Publicly, I acknowledge his gift for creating institutions and traditions, and for bringing so many treasured friends and acquaintances together. H
    20 points
  38. I know I've been pushing hard against the text of the new book. I know I've been asking a lot of questions. I know sometimes my own frustration has made me phrase things in ways that don't make me happy -- and those phrasings can't be sugar whispers to the ears of everyone who worked on this new book and this new line of an RPG classic. So I wanted to make something clear: I know how hard you guys have worked on this game. I know how hard you worked on this book. I know how hard it is to write RPG text. (Like, really, I know.) You have produced a new version of a game that has e
    20 points
  39. We at the Chaosium usually announce a book's definitive premier in the product lineup when layout of the final manuscript has begun. We have numerous books in the writing or editing stage, but we don't like to say "when" they will be done. We used to estimate "when" and ultimately ended up disappointing people when inevitable delays happened. We also spent a lot of effort providing "no update" on the status of these future publications, which then led to lots of "why" questions. Please use the following table to understand why Chaosium isn't telling you when a future book will be ready: 1D
    19 points
  40. Some useful notes from Jeff I thought I'd get cross-posted here on Kallyr: FB Kallyr Starbrow notes Notes on Kallyr Starbrow for the Homeland Book: Dark Season 1625, Kallyr is acclaimed Prince. In some areas she has a lot of support, in others, not much at all. She didn't liberate the Colymar, Lismelder, Locaem, or Balmyr tribes. She's got no backing among the Pol-joni or other Praxians. but she has deep support among the Kheldon, Culbrea, Aranwyth, Sambari, and I think the Cinsina. That's where she draws her companions from. When she is acclaimed, she needs a Ring who she trusts a
    19 points
  41. Some notes you all might find interesting. For centuries, Belintar was able to coordinate magical activity to everyone's benefit in the Holy Country. The gods were often manifest - so you didn't need tribal rites to have that contact. Belintar (or his stand-in) would invite the god to his palace, and everyone would enjoy the blessings. In Sea Season, big rites in Seapolis; in Fire Season, big rites at the High Temple in Caladraland; in Earth season, big rites in Ezel; in Darkness season, big rites atop the Shadow Plateau; and in Storm Season, big rites in Bullflood or whatever temple
    19 points
  42. IMPORTANT WARNING: The following reference documents use trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging anyone to use or access this content. These reference documents are not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com. The [House Rules] Yes, but... thread taught me a lesson. I put some work in my gaming aids and I should share them because they could be us
    19 points
  43. The rumours provided here are spurs to adventure. The Game master should take care to present the rumours in an interesting manner, often with the intent of provoking actions by the players. Each rumour is prefaced by a single letter code dealing with the veracity of that rumour – but, ultimately, any rumour can used in whatever manner that best suits the campaign! Rumor Indicators: (T) Indicates that the rumour is true. (F) Indicates that the rumour is false. (M) Indicates that the rumour is meaningless. (R) Indicates that the rumour may or may not
    19 points
  44. THE ARMIES AND ENEMIES OF DRAGON PASS is one of the initial releases for the Jonstown Compendium. Within 24 hours it was the #2 best-selling title on DriveThruRPG and shortly after reached Silver Seller status. The work is magnum opus of Martin Helsdon. After meeting Martin at Dragonmeet late last month, we spoke to him about the book: https://www.chaosium.com/blogtalking-to-martin-helsdon-author-of-the-armies-and-enemies-of-dragon-pass-jonstown-compendium Martin Helsdon (L) presenting Chaosium's Jeff Richard with a pre-release copy of The Armies and Enemies of Dragon Pass at D
    19 points
  45. A sneak peak of how Books and Scrolls get handled in the RQC! MAGIC BOOKS AND SCROLLS Mechanically, a book typically adds +1D4x5% to one or more skills. Some might also provide knowledge in one or more sorcerous Runes or Techniques and even provide knowledge of specific sorcery skills. A few special books can even raise a characteristic modifier or increase a characteristic. These books should be the object of quests in their own right. Give thought to their actual physical appearance, the proper bonuses (esp with Ian’s entries), who’d want it and where you might buy/sell it.
    19 points
  46. Nah, I am done. But while adding the Starting As An Initiate of XXXX sections for each cult, I managed to unblock what I wanted to write about Yara Aranis. It also brings us to 100 cults and spirit cults.
    19 points
  47. This just arrived this week. These are photos of the final printed items that will go into the GM Screen Pack. These are getting collated, and will be headed to the warehouse soon. This is an advance copy of the ACTUAL FINAL items.
    19 points
  48. My Journey with Greg Stafford In the golden age of gaming in the late 1970s I played a lot of Dungeons & Dragons and dabbled in many other RPGs and wargames. My favorite game sessions though were over at the Webster house, where brothers Tim and Tom would alternate being GM for a series of Chaosium’s finest 2 inch big boxed games, first with RuneQuest, then eventually Call of Cthulhu, and finally Stormbringer. That’s when I fell in love with The Chaosium. During our RuneQuest sessions I devoured every word of Cults of Prax, especially focusing on the Travels of Biturian Varosh. T
    19 points
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