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Showing content with the highest reputation on 01/19/2021 in Posts

  1. I ran the two pdfs ("recent first printing" and "second printing") through diffpdf and these are the differences (barring title page etc at the start). p85 Added "Love (family) 60%" p89 Javelin 1 handed corrected to be damage 1D6+1D4 p96 Spirit magic now has "Strength (2pts)" (was 1pt) p210 "relative finesse of the kopis" (was "of the broadsword") p374 "through which it is possible to pass" (was "possible to past"), and "the shaman must roll their" rather than "the shaman must roll his" p393 Entry 6 in the table of sounds is now "Splashing waves" p40
    4 points
  2. In my home town, the personal collection of one "Manly P. Hall" was parted out to several small bookshops, some more esoteric than others. Crazy magical stuff that just looked goofy and ridiculously earnest to a budding teen skeptic with little pocket change, but that I realise now was kind of amazing. I did, however, stumble into the 24-volume collected set of MMM a few years later during the second round resales of Mr. Hall's literary estate. !i! [Edit: Never thought of looking up Manly P. Hall on the Internet before tonight. Turns out he died in 1990, nowhere near my home town.
    2 points
  3. Thanks Scott - now I am really trying to figure out how to get my hands on the full collection of MMM!
    1 point
  4. That's a whole lot of definitely-maybe mixed into one punch bowl. !i!
    1 point
  5. Many thanks to the estimable @PhilHibbs for a passing comment, the mulling over of which leads to the conclusion that Characteristic x N rolls are an *abomination*, though I will admit (grudgingly) that the case of N = 5 (and only 5) works. Imagine a weight lifting competition. Our Hero, STR18, v’s our Geek STR3. We use average weights, which can be lifted on a STRx5. Our Hero lifts on 9 times in 10, our Geek 1 time in 7, so the Geek will succeed at the same time as the Hero fails 1 time in 70. Now, lets go to really heavy weights, so the referee says it’s a STRx3 roll to
    1 point
  6. I mean, you don't need to go this far. You could just say most people have the kind of tenuous connection with the divine represented by having one or two Rune Points, just enough their magic is usually devoted to non-adventurer tasks, and it's the exceptional adventurers who are drawn to pull themselves closer to the divine.
    1 point
  7. A Typhonian Call of Cthulhu would indeed be a very strange and cool game.
    1 point
  8. Greg most certainly would have known members of the OTO and other Crowley adherents in the Bay Area socially, there was a notable cross over with science fiction fandom, SCA, etc at the time. In particular the notorious Walter Breen, known pedophile at the time, and his wife Marion Zimmer Bradley (only a notorious abuser much later), were not only people who Greg (and other people associated with early RuneQuest and Glorantha) would have known of socially, particularly via the SCA (and some group houses that were social centers and the site of many parties), but were interested in Crowley - Br
    1 point
  9. The original version appeared in an issue of Tales of the Reaching Moon. It was then published as the combination noted in RQ3 module Sun County. That is out-of-print. There was an adaptation done for Hero Wars/HeroQuest, though, with the basics of the scenario. That can still be found in the Well of Daliath archive here: HeroQuest 1 Scenarios – The Well of Daliath (chaosium.com) under Converted Scenarios (listed as Garhound Contests from Sun County...). And it would be usable with later iterations of HeroQuest as well (with some tweaks given changes in the system between HQ1 and HQ2/
    1 point
  10. I think, that the Harvest Bride adventure, that @jajagappa mentioned, is a combination of the adventures Garhound Contest and Melisande's Hand from the RuneQuest III module Sun County - which is out of print. Therefore it is only available via ebay or similar shops.
    1 point
  11. Sweet or salted? Anyway, take this with a grain of salt, or a few more. Initiation to a cult is something of a norm, but in more recent publications cult initiation has been dialed back from formerly 85% in HeroQuest publications. 20-30% of the adults sounds like a number I would expect in the Lunar Empire, or as the number of Orlanthi devotees under HQ1 rules. It is almost as if the definition of Initiate has changed somewhat again. Orlanthi should have significantly higher numbers, and David Scott's numbers for the Praxians seem to assume 100% of the adults in some form
    1 point
  12. Ooh you have opened a can of worms, let me grab some popcorn for this.
    1 point
  13. Like, one elf using two other for skis?
    1 point
  14. Not meaning to be rude or dismissive about the value of the IP here, but offering some thoughts. At the level of Glorantha's brand awareness, isn't virtually any brand proliferation good proliferation? Even if piracy was 50% of Gloranthan image use (which I very much doubt), wouldn't that help attract people to the world and the (paying) products? The marginal cost of producing digital IP is close to zero, and the costs of producing Pavis material have been recouped many times over. This is when other IP companies like Nintendo (random example) tend to discount heavily. Now, it may
    1 point
  15. I also like the idea of "Folk Magic", like tiny rituals that have specific effects. Bind these seven flowers into your hair to dream of your husband-to-be. Transfer your warts to a toad using this conjuration. Wield fennel at night against the forces of darkness.
    1 point
  16. Thanks. It was only released on 11th January, so is quite new.
    1 point
  17. Well, you can be a mighty Illuminated hero, just as Krishna explains in the Bhavagad Gita - just you have to treat Illumination as a source of insight and guidance, rather than a source of cool exploits of the magic system, and that is an annoyingly tempting line to cross, and in practice somewhat subjective.
    1 point
  18. I suspect it is worse than that Nick. The average Lunar scribe (because that is what a bureaucrat is) is an Irrippi Ontor initiate (or maybe a Seven Mothers initiate in the Provinces), and not a Red Goddess initiate. There's a top tier of illuminated priests and Rune Lords that spout all sorts of mystical Lunar gibberish and the scribes dutiful try to reproduce it (although plenty of errors creep in as the scribes edit things that are obviously wrong or make no sense). Jeff
    1 point
  19. Well at the moment, what we sadly have is a situation where mysticism "is" illumination within the RQG rules. I think this situation does everyone a disservice. To my mind Lunar Illumination =/= Larnstingism=/=Draconic Wisdom =/= Irensavalism =/=Cult of Dayzatar =/= Kralori Mysticism =/= Eastern Isles Mysticism. All these traditions should be treated as somewhat similar but discrete. I also suspect that Mysticism is somewhat more associated with Hero Status, as it seems that being able to transcend the world is part of what makes a Hero able to interact with the mythic realms of their beli
    1 point
  20. It's the central Illumination for Peloria and Dragon Pass; it's rather less important in the East, West, or South, which have their own illumination. And don't have the same understanding of / issues with Chaos.
    1 point
  21. So, Inns provide little on the way of hospitably and what they do provide is a codified way of emulating the hospitable greetings of the stead, and clan hamlets. The best one can find in a city beyond the empty ceremonies is to travel to friends, tribal embassies in confederacies or religious centres, (let's not forget Geos is a Sartarite Cult) when in a larger urban centre. I suppose this all makes sense. I really dig the idea of the caravanserai. Looking forward to doing a bit of reading on this. I love the reminder that hospitably is a cheaper alternative to heavier armed force (nice
    1 point
  22. Except you also spent the night there. And "inn" is a perfectly good translation - "tabernae" were places required by law to provide hospitality. Sartar has plenty of these places - and they were not a gradual evolution, they were introduced by King Sartar as part of his road system. They caught on, more were built by his heirs, and by tribes and temples that sought to capitalise on the growing trade.
    1 point
  23. Maybe the Caravanserai from the Middle East would be a better model. They normally had a kitchen and an eating place with a common area for communal sleeping with private rooms for the wealthy, along with a well and stables for animals. They usually had a guardhouse for protection as well. People could eat and drink there for a few nights at no charge.
    1 point
  24. Most of Sartar's inns were never steads. They were purpose-built by the Prince, by temples, by tribes, or by other entities or individuals to cater to the burgeoning caravan trade, merchants and other travellers. Geo's is a cult which was given specific rights by Sartar and the tribes. Some inns are associated with temples, others are supported by the local tribal council, and I even know of one or two that were founded by adventurous individuals. Most are in the cities, but there are at least a score outside of the cities.
    1 point
  25. My guess is many inns will likely be built the same as other steads, just larger than most: with the area usually used for storing their own herd animals turned over to care for guests. YGWV but in the Coming Storm it talks about how Geo's followers were the remnants of the Sanchali Tribe, turned into a mass hospitality cult. On one level, it's possible they still function similarly to then. Each inn/stead was started by one family from the Sanchali, and still carries its bloodline. But through the power of Geo and Sartar, they are able to survive, thrive, and support others with their h
    1 point
  26. Maybe you're getting tripped up by the use of the word "inn", but the Achaemenid Empire seems to have had inns all along that Royal Road you're mentioning -- it's just that these are more commonly called "caravanserai" or a bunch of other terms. It surely wouldn't be the first time Gloranthan texts use a "loaded" word that the designers later retire because it gives the wrong mental picture, but "caravanserai" also has some problematic connotations anyway, namely its ties to camel caravans specifically. So frankly "inn" is just as good a term as any IMHO. Caravanserais occasionally had mu
    1 point
  27. A walk through Pavis does offer a lot of pubs, and inns that are not totally bog-standard, well it was the 80s so they could use a bit of work, but I can still smell the difference twixt Riverfish Inn and the Silk ’n Plume in my imagination. I can still hear the crash and crunch of bones of a body being slammed into the tables in either Rowdy Djo Lo's or Loud Lilina’s. Blissfully the smells remains forgotten. As a young man in the 70s I hitchhiked across Canada a few times. I will never forget the welcome I had after walking down a cheery flower shrouded
    1 point
  28. Happy Sacred Time to you and your Kinship Group, readers. Totally agreed. At least the Rainbow Mound holds up as a decent introductory adventure, but Apple Lane is not a well thought out settlement. It is likely that a Chief's hall is often the primary source of clan hospitality if one cares to consider the matter. The advantages: (1) The Chief gets to greet all newcomers and assess them. (2) The Chief gets credit for all hospitality offered. (3) The weaponthanes are likely present in the Chief's Hall drinking his mead on clan retainer, and so it is easier to g
    1 point
  29. I believe the objection @Akhôrahil is making here is that these inns are the sort of motel-and-dive-bar inns in fantasy fiction tend to be, and that this feels inappropriate for a Gloranthan and specifically Sartar context compared to provision of hospitality by clans at individual steads or within the tula precincts. And that given that said provision of hospitality hasn't appeared in official RQG products yet, then the sense they have is that things have shifted back towards a Motel G in every corner. I don't really share that sense, in large part because thus far inns also primarily e
    1 point
  30. I also dislike Apple Lane a lot, for similar reasons - it only exists to cater to adventurers (inn, smithy, magic item shop, brothel... it’s almost parody). It’s worse than bloody Hommlet in that regard!
    1 point
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