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Showing content with the highest reputation on 10/30/2020 in Posts

  1. Jeff posted over on the RQ FB page, and I thought it would be useful to cross-post here since he is a fascinating character, and there are some great tidbits within. More notes people might enjoy. This time, Sir Ethilrist. Ethilrist is sometimes thought to be an incarnation of Hrestol. He encountered Hrestol himself in the middle of Hrestol's own quest, ravaged Hell, and Ethrilrist gained great loot and his herd of 2600 Black Horse demons. And yet. Ethilrist's followers worship Hrestol as a god and Ethilrist as demigod. And somehow gain Rune magic from Hrestol (!). An
    5 points
  2. Although Humakt has no associate cults (severing and all that), in the Orlanth pantheon, he is Orlanth's sword. At any Orlanth temple that includes a shrine to Humakt, I would allow a Humakti to attempt to regain rune points on Orlanth's Seasonal and High holy days as part of Orlanth's ceremonies. It's a great opportunity for roleplaying, I would have a special part of the ceremony where Orlanth's regalia is acknowledged. For example Babeester Gor isn't an associate cult of Orlanth, but is his axe. The Arming of Orlanth (in KoS & Heortling Mythology) names these things. These are mythologi
    3 points
  3. Ethilrist with Darksword
    2 points
  4. Hi folks. I wrote another one-shot adventure in a pamphlet format. A few minutes of reading, several hours of fun — print, fold, and play. This time there are three pamphlets: one with a complete adventure, one with four pre-made investigators, and one with high-quality handouts. This is the link to the product on the Miskatonic Repository: https://www.drivethrurpg.com/product/333950/The-Cabin-in-the-Woods-Pamphlet-Adventure
    2 points
  5. When you have Giants doing 12d6 on a normal hit (average 42 hp, a guaranteed MW for most people) and 16d6 on a critical (average 56 hit points, RIP), the players still dread getting criticalled against. The old 24d6 is pretty much impossible to survive, and due to the Giant usually either missing (losing the opposed roll) or criticaled (smash), it meant that either the PKs survived unscathed, or one or more of them were turned into pink mist. A berserker should not be able to regularly one-shot a knight in plate armor to death. If they critical and get very lucky with the damage dice, may
    1 point
  6. OK, I have to admit this is video from a D&D guy.. 😕 But this is a topic this is dear to me, as in as I am still trying to figure out a way to use it...
    1 point
  7. Jam today or Jam tomorrow? I recommend Jam today.
    1 point
  8. That's what we use, generally. We often play that enchanted equipment resizes to fit the wearer. That is always the case for rings, in my games.
    1 point
  9. Just for the record. I am against it. When you double the damages, big monsters and the like (a berserker by example) are really scary. They can kill you in one shot. Players know that and act accordingly. With the +4d6 rule, if you have a good armour, especially in the latter phases, you feel secured. It's really hard to hurt you. The "double damage" rule mitigate this feeling.
    1 point
  10. The Eternal Hero and Darksword... Yeah, I get it...
    1 point
  11. I would said that it is sad if the enchanted cuirass doesn't fit I don't find any rules in rqg, I may miss something ? Before your post, I was still using the previous one (size range 6-10 / 11-15 /16-20 / 21-25) then if you want to change this range, you break any enchantment but I would say it depends : if the enchantment is localized to a small part, like a disc or an ornament (for example you touch the disc and you run a light spell ) you can keep it. If the enchantment is for the full armor (for some reasons, runes cover all the armor, or if you allow somme armor enchantm
    1 point
  12. there is no rule forbidding full season (or year) adventures from an RP perspective : your characters can have a social and "daily" activity so they cannot go in adventure each day of a season. They must take care their land, workshop, temple, etc... that what rules describes or your characters can "break" their way of lifes, they can decide to become adventurers, no more field to farm, no more sheep to guard, etc... Of course that means they cannot take any official position, of course they have to manage any previous commitments they make with clan / temple / boss
    1 point
  13. So Ethilrist dates back to the First Age? I did not know that.
    1 point
  14. Chapter 2 spoiler-free reflections: This campaign has a lot of potential for bringing up the ethical issue of Western interference in Eastern cultural history. I could see that being a major secondary plotline in a campaign. I also like how many of the NPCs are real historical figures. It means lots of additional background information that can be brought in at the Keeper's discretion.
    1 point
  15. I do not have the PDF either, but I have also found a few things on the previews of the maps that I find strange. On the map of Central Asia, except the dot that has already been reported, I have also found the following: - Unnamed dot to the west of Kashgar, at the edge of the map. - Unnamed dot to the east of Calcutta. - The dot for Pasighat is covered by the name, making it so you can hardly see it. - There is no dot by Pemako. On the map for the City of Patna: - I don’t know if there is some historic or game related reason, or if I’m misinterpreting the scale of the map
    1 point
  16. There are also some very interesting examples of Women knights in Arthurian litterature: the Wigalois from Winrt von Grafenburg has Marine of Alarie and her troop of women warriors (all noblewomen with no male kin left beacause of the villain of the story) helping the eponymous hero in his adventures. She meets Gawaine who basically goes cool beans a woman knight and nothing more is made of it. We have Silence and Avenable/Grisandole from their stories (basically the same story Woman hides she is a woman becomes the King/Emperor best knight) Le roman de Silence being the best ve
    1 point
  17. For me its not so much the morality of all that, at least in some Pendragon campaigns. There’s no doubt that Carnahan’s nationalist framing in Pagan Shore results in a version that’s a weird fit for an Arthur who’s supposed to be this wonderful positive figure. But, then again, in a way that’s an interesting little piece of subversion that puts its finger nicely (among other things) on the whole oddness of having language about how unaggressive and un-conquer-y the Cymri are, when they’re modeled after the Normans, of all people. And this is something that could jibe nicely with s
    1 point
  18. Page 77, first column, Keeper note section line 8: "interment" should be "internment" Page 84, first column, Keeper note section line 11: "investigator" should be "investigators"
    1 point
  19. Treat it as a 1H spear but D6+1 damage. Newtlings use lighter ones in the Bestiary. See 3rd April: https://basicroleplaying.org/topic/8399-runequest-core-rules-questions/page/28/?tab=comments#comment-178288 see https://basicroleplaying.org/topic/8399-runequest-core-rules-questions/page/29/?tab=comments#comment-178290 Use perception and modify depending on situation and taster.
    1 point
  20. In M-SPACE 1.2, I’m extending the skill pyramids from Mythras Companion to create simple NPCs at different levels. Along with preset levels for characteristics it works quite well for improvised NPCs. And quick PC generation as well.
    1 point
  21. @Nick Brooke was recently awarded the Greg Stafford Memorial Award for Gloranthan Fandom for 2020 for his passionate advocacy of the Jonstown Compendium. We're happy to formalise that advocacy with this appointment and pleased to have him on board to work directly with our growing band of independent writers and artists at DriveThruRPG.
    1 point
  22. That kind of things isn't much fun for a lot of gamers. Some people like to know that kind of thing, but a lot of people aren't interested.
    0 points
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