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  1. By Homeland. And there are breakdowns for: Sartar Grazelands Old tarsh Lunar Tarsh Caladraland Esrolia Heortland Rightarm Islands Dital God Forgot Bison Tribe High Llama tribe Pol-Joni Impala Tribe Sable Tribe Morokanth Rhino Tribe Zebra Tribe Unicorn Tribe Aggar Holay Vanch Imther Darjiin Doblian First Blessed Karasal Kostaddi Oraya Oronin Silver Shadow Sylila West Reaches AND For: Brown Elves Green Elves Yellow Elves Dagori Inkarth Shadow Plateau/Troll Woods Elder Wilds Halikiv Yolp Blue Moon Plateau Mistress Race (anywhere) Trollkin (anywhere)
    19 points
  2. As always, please use or not use whatever you want to use in your game, including not using Glorantha at all. I don't really see "Howard the Duck" as being in Glorantha because that specific character isn't in Glorantha, nor is Daffy or Donald. There is a race of creatures in Glorantha called ducks/durulz, and while a lot of jokes have been made about them, when it comes down to how they are used or not used in play is up to you and the other players. My general experience is that anything or anybody can be portrayed in a silly manner. I've had players try to use a Donald Duck voice and I've told them they are lessening my enjoyment of the game. If they insist on continuing down that road then I wouldn't continue playing with them. Why would I continue playing with anyone who places a higher value on annoying me than making the game enjoyable for me. As for Jack O'Bears, I personally think they are fine as they are. Sure, they were added to the game because Archive minis had a miniature already in production that they could relabel as a gloranthan creature as soon as Greg told them what name to use. Like all chaos creatures, they are pretty much a "break the expected norms" sort of creature because that's how chaos works. How close to an actual pumpkin their heads are is up to you. I personally find them very creepy, scary, dangerous, and lethal. As for Morokanth, having them be vegetarians or meat eaters is such an easy adjustment to make. I personally see them as eating meat, but have no problems if others don't see them that way. I feel Morokanth can also process vegetation better than people can, so they kind of have the best of both worlds when it comes to being able to eat whatever is most available to eat. Since a Herd man probably has less meat on them than a bison or many of the other beasts of Prax I think most of the time the morokanth have an easier time finding vegetation to eat than meat. They probably don't eat a lot of other Praxian beasts because they already have a bad enough relationship with the other tribes and probably find trading the beasts with other tribes as more worth their while. I don't tend to think that deeply about whether any fantasy creation makes total sense, though. That's just not my thing.
    11 points
  3. Hi, @svensson! I like & agree with much of what you said, but want to clarify and/or correct one element... or maybe it's a closely-connected suite of elements... This is, IMHO, one of the key misunderstandings of some people. Nobody today needs to (or should) feel "guilty" for actions they haven't committed. This is, nevertheless, the basis for a persistent pushback against anti-racist reforms. The issue instead is responsibility. If people today are suffering because of wrongs done to their ancestors by your ancestors... do you have any responsibility to redress that wrong (even if you aren't "guilty" of doing it)? If a government entity was involved in doing that wrong, and that same government entity still exists, shouldn't it be acting to redress the wrong? I too am a middle-aged white dude. I feel no guilt over that fact. Instead, I feel a responsibility to act (and speak, and vote) in ways that redress the wrongs (as much as possible, some obviously being beyond redress) done by my nation and by WASP-y sorts of people like me, within this nation, to "BIPOC." I would only feel "guilty" about it if I did not act responsibly on the matter.
    8 points
  4. there is a secret known only by the wiser tusk riders shamans. When Ernalda the mother wanted to protect her wild pigs, she asked volunteers among the human to take care of them. Unfortunatly few years later, a disease killed everyone except three babies : Gouger, Aram and the last one was unamed because his parents died too early. Ernalda wanted to protect these babies, after all their parents left their good life for her. She sent a gnome to find a baby sitter, of course who could be better than a baby sitter to protect three babies ? But the gnome didn't understand exactly what its queen wanted. It did not understood what meant baby sitter and believed the earth goddess pronounced her daughter's name. Of course who could be better than Babeester to protect the earth people ? But Babeester the baby sitter had no milk and she really wanted the three babies to have a good health, so she went to Healing Valley, she did not get milk but fortunately, after some axe bargain, gave them a better red drink. She was tired and she fell asleep. At this moment the trickster appeared and make some jokes... and the human babies from the wild pigs clan were not exactly human any more... But they survived and the tusk riders were educated and fed, generation after generation, following the education and the diet from the first bab' s'ter
    6 points
  5. A gathering of wisdom, advice, and tips from Keepers for Keepers of the Call of Cthulhu roleplaying game. Imagine, if you will, that you are sat with a group of experienced Keepers, each sharing ideas drawn from their experience of playing and running Call of Cthulhu. Commemorating the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone—whether veteran or novice—who plays this well-loved tabletop game, but is particularly aimed at those who run games and potentially craft their own scenarios. What’s Inside? Advice From The Veterans Tips, essays, and contributions from experienced and diverse Call of Cthulhu Keepers, including: Scott David Aniolowski - Call of Cthulhu writer (Malleus Monstrorum, etc.) Sean Branney - H.P. Lovecraft Historical Society Allan Carey - TYPE40, creator of the 'Seeds of Terror' range (Miskatonic Repository) Jason Durall - BRP and RuneQuest creative director Paul Fricker - co-author of Call of Cthulhu 7th edition, co-host Good Friends of Jackson Elias podcast Bob Geis - Keeper, You Too Can Cthulhu Lynne Hardy - Call of Cthulhu associate editor, The Children of Fear Bridgett Jeffries - Miskatonic Repository community ambassador, co-host Miskatonic University Podcast, cast member on The Calyx Jo Kreil - Call of Cthulhu writer (The Unspeakable Oath, etc.) David Larkins - author of Berlin the Wicked City, Pendragon line editor Mike Mason - Call of Cthulhu creative director Keris McDonald - Call of Cthulhu writer (Cthulhu by Gaslight, etc.) Mark Morrison - Call of Cthulhu writer (Horror on the Orient Express, Reign of Terror, etc.) Thom Raley - Keeper, Into the Darkness Matthew Sanderson - Call of Cthulhu writer (Grand Grimoire, Dead Light and Other Dark Turns, etc.) Becca Scott - Twitch streamer and Keeper on The Calyx Seth Skorkowsky - Fantasy/horror novelist and YouTube personality All of the contributors have provided what they consider to be their most useful and insightful advice.Their collected wisdom is aimed to help you get the most out of Call of Cthulhu! All Topics Covered The advice in Keeper Tips is spread across a wide range of topics, including preparation, gameplay, inclusivity, designing scenarios, combat, monsters, horror, sanity, and much more! Transferable Skills While the advice in Keeper Tips is specifically geared towards Call of Cthulhu, much of the information is transferable to other games as well. The knowledge in this book is easily ported over to games such as RuneQuest and King Arthur Pendragon! The stars are right on November 13th, 2021 Keeper Tips releases in PDF worldwide on November 13th, 2021—the day in 1981 (a Friday) copies of Call of Cthulhu first edition were delivered to the Chaosium offices. The 128 page leatherette physical book will hit the shelves in early 2022. Remember, as always, when you buy the PDF at Chaosium.com, you’ll receive a coupon for the full price of the PDF off the hardcover when it releases!
    5 points
  6. Personally, I am not fond of the whole "Same deity, different land" idea. As a real world example, I draw readers' attentions to Japan's Hidden Christians, and how their religion bore precious little similarity to the actual Roman Catholicism it was drawn from within a century. So the question of whether Elmal is Yelmalio is, for me, a far more equivocal matter. Elmal is a version of the deity. Yelmalio is a different version of the deity. Also remember that in Gloranthan myths, there is no Time, as it has not been born yet, so temporal contradictions are acceptable, as the flow of myth is best understood by landscape (drawing on IRL trans-cultural ideas of how myth interacts with land). This also means that distance means difference. Thus, the notion that Orlanth would whallop the crap out of his loyal thane Elmal on the Hill of Gold doesn't arise because it never happened. Orlanth meets Yelmalio on the Hill of Gold, not loyal Elmal. From an orlanthi perspective Elmal is a thunder brother and Orlanth's friend, while Yelmalio is Yelm's obnoxious kid. A=/=B. Also Harvar Ironfist and Monrogh are regarded as Lunar inspired Godlearner heretics amongst the Elmali faithful, who mainly live in the hinterlands of Far Point. According to the Elmali, Monrogh performed the equivalent of the Goddess Switch and they predict dire horrors to come for the apostates and the world itself. Thus in my Glorantha, Elmal never went to the Hill of Gold. Instead he still has access to Fireblade and Firearrow spells, and still gets Kuschile Horse Archery, as he is a patron of horses in the Orlanth pantheon. He gets Lightning Spear from Orlanth, as he is Orlanth's Spear Thane. He gets Fearless from his good friend Vinga. He gets "Hide Herd" (it does what it says) from Finovan, as Elmal and Finovan have a complicated friendship. He gets Heal Body from Ernalda. He gets Face Chaos from Urox. His association with Aldrya isn't nearly as strong, and he only gets Food Song from her, and an easier time organizing parlays with the elves. He gets Cats Eye from Yinkin (which is extremely important as a point of faith for the Elmai (who say "Ahah! But where did this Yelmalio of yours learn Catseye if not from the Cat God? The Orlanthi Cat God...!"). Rigsdal gives True Spear. In place of Command Hawk and Catseye, Elmal teaches Protect Horse, which allows horses to receive double the benefits of of magical protection and healing, and ignore spirit magic limitations such as the incompatibility of shimmer/protection/countermagic, and also provides a mindlink between the horse and the initiate for the spell's duration, costing 2 Pow. Also, Elmal doesn't offer gifts and geases, except perhaps as a result of hero quests. I ran a long game of RQ3 using the Tovtaros clan as the focus many years ago, and over the course of play the role of Elmal became more of a focus of resistance to Lunar occupation and Yelmalion oppression than even I as GM expected. 3 out of my 5 players became utter Elmal fanatics during play, having started out with other deities. They just couldn't get enough Elmal for some reason, and they were all first time players of RQ. Their characters would go as far as dressing up as women (albeit Vingans) and sleeping under red blankets, just to make a point.
    5 points
  7. seems to me it is easier to be adopted in an Orlanthi culture than in other (as the storm tribe welcomed some gods from others tribes) So probably a ritual, where the outsider comes with a sponsor 1) The sponsor introduces the outsider, explaining what are the feats the outsider did for the clan / tribe / god / ... (even if everyone already knows that) 2) the ring asks for the outsider's motivation, the story, etc.. 3) the ring asks if someone (the clan / tribe / ...) has something to add 4) if needed, some divination (gods, ancestors, ... to validate any issue raised by the people) 4) the ring asks who will adopt (clan / bloodline / family) the outsider 5) the leader of (clan / bloodline / family) explains what position/status the outsider will take in the (clan / bloodline / family) 6) if needed, an inititation to a god 7) in all cases, an initiation to the wyter(s) 8.) some gifts to the clan, from the clan I may have some mistakes, but I would play it like that, the initiation to the wyter may be a scenario too (some tasks to do, kill some ennemies, hunt to feed the people, etc...)
    5 points
  8. Special case given the sheer height of the High Llamas. The text supporting this is consistent, especially the High Llama write up in the Bestiary p154, and the fact that Dagger-Axe is a cultural skill for the tribe (RQG p64), along with flavour text in the Homelands section (RQG p119). They need SR0 or 1 weapons to reach infantry at all (Bestiary p154 again) which list is limited to Dagger-Axes*, Greatswords, Great Hammers, Mauls, Lances*, Pikes, Long Spears, & Pole-Lassos* (RQG 208-209). EDIT: For added hilarity, they still roll 1D10+10 for hit location against other mounted opponents (except other High Llama) riders, even with the long weapons (Bestiary p154 again). If you do want to apply restrictions, I’d suggest the * marked weapons above, since those are the cultural weapons. An argument could be made that they train to use those mounted and that the other weapons, although technically feasible, are not understood well enough in the tribe to be made workable.
    5 points
  9. As an aside, I would. IMO this is one of the best fight scenes ever and I love it when RQ fights go this way:
    5 points
  10. If you meet Monrogh on the road, kill him.
    4 points
  11. The book is specifically about Cthulhu cults, but the information can be used otherwise. The three scenarios are stand alone, but there is a small linking thread between them.
    4 points
  12. Chaosium Unveiled take a quick look at our 40th Anniversary Keeper Rulebook. Available now from all five Chaosium fulfilment warehouses via Chaosium.com: US, EU, AUS, CAN and UK. Price includes PDF.
    4 points
  13. This does know make me realize my clans vale may have true decesndants of Hippoi living in some Pegasus, some unicorns, some regular horses, some sea horses (or at least fish 'tailed').. Oh now this is turning into MLP (My Little Pony). But this does ultimate make Redala into a more interesting goddesses. Its something that women and feminism in Glorantha aren't given enough credit for diversity of divinity-I blame the Godlearners. But so many good back to 'root-Ernalda, or Esrola, or Aesralia, and dont/can't be too distinctive on their own and I think that's something we as a community can and should emphasize. The little girls who play around as Esrola, as Vinga, as Redala in their childish games, the ones who play as Nevala, or a sky child, or battle their brothers and male cousins. That is something that I wanted to bring up. In this thread: community and what women do, and how they do it.
    4 points
  14. The Boggles were the ones Googling "What is the European Union?" immediately after the vote.
    4 points
  15. Story seed: there was a medieval story told about the famous bronze statue of Marcus Aurelius on the Capitol in Rome — which people did not know was a statue of Marcus Aurelius — in which it was a statue of a Roman called Marcus who defeated an enemy king who was a magician by having his horse trample on him, because the magician could not be killed with weapons. Obviously, though, killing a fellow knight by having your horse trample on them would be, under normal circumstances, unchivalrous behavior. I mean, it’s unchivalrous if you don’t dismount and fight them on foot, let alone if you don’t even allow them to get up and just have your horse stand on them.
    4 points
  16. I find it very curious that ducks are considered immersion breaking, but, for example, centaurs or minotaurs are believable...
    4 points
  17. Let's toss some more attention Redalda's way. She and her followers manage to buck (so to speak) a lot of these dynamics. Feminine + Fire. Riding through hills & plains with the wind in their hair, kicking ass and upholding Truth, yet also being comfortable with matrimony and life centered around upholding a community. There is no contradiction between tending the hearth and defending it. In particular, I love how her & Elmal's partnership involves the two of them doing things together and supporting one another hand in hand in a way that is very different from Orlanth & Ernalda's dynamic. This too is womanhood in Sartar. (Must... resist... urge... to start... Elmal... vs... Yelmalio argument...)
    4 points
  18. The world is flat but still has a horizon, the sky dome's dimensions shouldn't be possible (at least from the latest math I've looked at, might have been outdated), and in general everything runs on hopes, dreams, and copious amounts of drugs. The dawn probably looks like a dawn. Also iirc Yelm's daughter paints the sky to look like the dawn when he rises, it's not an effect of the light and atmosphere or what have you.
    3 points
  19. Word of Greg from the late 90ies already was that the Pelorian-speaking Orlanthi had Yelmalio rather than Elmal, as tribal members. YGWV, of course... There is a question why the Elmali and the neighboring Yelmalions across the Creek did not compare notes earlier. Goldedge is a fricking Sun Dome Temple, with hoplite training etc., and the Bush Range used to be full of horse-archers using the Kuschile skill before their families relocated to the Alone territory. My current un-allocated lesser sun is Golden Bow. Surely a Lightfore-candidate, too.
    3 points
  20. The Covenant tale gets extra interesting if you intersect it with the idea that everyone but the Danmalstani started out as Hsunchen, with the transition from Paleolithic to Neolithic culture coinciding with a fading of connection with their animal sides as they embraced human consciousness through the process of civilization. With Genert being dead, Prax is sort of frozen on the cusp of that transition. The land is too wounded to support further agricultural development, even Pastoralism is only possible with the Covenant magic. However they do have just enough resources to support a permanent temple complex at the Paps. Praxians are categorically not Hsunchen, but are still connected enough with their animals that it shapes their phenotypes (Ostrich Riders are small enough to ride Ostriches, etc.). They don't see themselves as literal siblings with their herds, but their ancestral Founders are seen/remembered as semi-bestial. The Morokanth inverting the typical Hsunchen -> Humans & Beasts transition is more interesting in that light. It also makes me wonder more about the trajectory that the Ducks, Keets, Merfolk, and indigenous (rather than EWF created) Beast Folk may have followed.
    3 points
  21. Also Authority. The Seven Mothers temples play key roles in the administration of Lunar Satraps and Provinces, while the YT cult is tied to its regiment.
    3 points
  22. For all you Fourth Age types: Since sorcery requires literacy, the Illiteracy Era may actually be apocalyptic blowback from Western Hero War developments playing out mostly off camera as far as Dragon Pass chroniclers were concerned. The beards may be forced to make surprising choices.
    3 points
  23. While a dagger-axe is technically a two-handed polearm, the easiest way to imagine High Llama riders using it is like a polo mallet. When used this way, it's technically a one-handed weapon with a wrist thong. When dismounted it's used two-handed. I imagine that the shaft is much more flexible than a usual spear. Polo is an ancient game (originating with late bronze age horse nomad), so thinking about it this way is a good model in my mind.
    3 points
  24. I have no issue with the palanquins either. In my Glorantha, morokanth have parlayed their abilities into making themselves loan sharks, slavers and ransom brokers, with ties to Black Fang and Lanbril, as well as Humakt, as the Humakti generally operate as the other side of hostage negotiations. The palanquin presents as a sort of gaudy frontier ostenation one might expect from such flesh peddlers. They operate as a sort of Praxian tribal mafia, with operatives in other tribes who have been freed by the morokanth on the proviso that they operate as morokanth agents.
    3 points
  25. Sorry for offending anyone... I run/play what I like to run/play... I've been running RQ 1st edition since 1978. Some of how things work in my campaign is due to starting to run RQ and Glorantha before there was much written at all about the setting, or at least not much I had read. The RQ1 book gives no hint of the later Mostali and actually sounds vaguely Tolkienesque - D&Dish. The Dwarf of White Bear and Red Moon has a little more hint, but still not much. Of course I read Different Worlds so read the infamous article which destroyed dwarfs for me. In my current campaign I have reclaimed them.
    3 points
  26. Yes, if only there was someone in the Storm Tribe who could guard the stead. Whatever happened to that guy?
    3 points
  27. IMG I'm going with a mix, as I feel both are fun options that provide colour.
    3 points
  28. Same here. To me, it's what decides who will be a meat eater, so it doesn't matter if tapirs aren't naturally carnivorous. My jaw dropped the first time I heard about this change. I do like the palanquins, though, and they don't seem like they would be adept riders.
    3 points
  29. "Have you forgotten which strap goes with which buckle?" "Sorry Mum."
    3 points
  30. Ilyan Korolson (Odayla) and Garmakt (Orlanth adventurous) Two outlaws.
    3 points
  31. Sure, but at least the Boggles voted Remain.
    3 points
  32. Because centaurs and minotaurs fit right into a bronze-age setting - Howard the Duck, not so much.
    3 points
  33. Sadly those numbers are wrong - and predate the really careful numbers that I did for the Guide and the Cults Book. Here are the correct numbers, which I now have by tribe, by city, and even by town: CULT NUMBERS IN SARTAR Cult Worshipers Orlanth 39,625 Ernalda 39,000 Yelmalio 5,750 Seven Mothers 5,500 Humakt 4,000 Issaries 3,500 Storm Bull 2,800 Hykim (Telmor) 2,700 Daka Fal 2,500 Chalana Arroy 2,300 Lhankor Mhy 2,300 Eurmal 1,150 Babeester Gor 1,100 Maran Gor 1,100 Other Cults (Argan Argar, Asrelia, Eiritha, Engizi, Gustbran, Heler, Hyalor, Kolat, Minlister, Odalya, Quivin, Ty Kora Tek, Uleria, Valind, Yinkin, etc.) 7,100 total
    3 points
  34. I agree, that it's a great fight scene, but especially as a long time L5R GM, there's a lot more going on in an iaijutsu duel than just an attack and a failed parry and I don't really feel that the scene from Sanjuro is modelled particularly well by the RQ combat system.
    3 points
  35. Premium colour hardcover edition now available. Comparison shots on the RuneQuest Facebook group: as usual, premium colour looks better (richer, subtler, deeper) than standard (cheap) colour printing, but the standard colour edition is perfectly serviceable. $5 off normal selling price until Halloween in this format: just $44.95.
    2 points
  36. I'm sure there are workarounds. An officer could be on secondment to a non-YT temple as an adviser, acting as an aide to a regional administrator, working as liaison with local allies, or even on leave or a sabbatical. Scions of a noble house might have an essentially honorary or ceremonial role in the regiment. All sorts of options. However the cult itself I believe is a regimental institution, so that link is really important.
    2 points
  37. Personally, I don't see how there's no possible reconciliation between Elmal and Yelmalio. Sure it's a retcon, a retcon of a retcon, but you don't need to get rid of Elmal's myths, worshipers, or temples; just change the name to Yelmalio and it works. Hell, you can still call him Elmal if you really want, the only real difference is that the two names are fully interchangeable now.
    2 points
  38. It seems to me that Fazzur could become King through a Dart Competition. He has the popularity and Imperial connections. So if he were just to be a wee bit dismissive of the King, Pharandros will develop a severe case of paranoia. Think of what Joffrey would be like if Jaime wasn't a member of the Kingsguard. So possible personality types: Joffrey- spoiled brat. Protected by mumsy from a deserving brick wall. Hamlet - introspective loner. His father's ghost has appeared to him and demanded his uncle's head. Edward II - easily impressed by favourites, rewarding them with many gifts. Although the King himself is oblivious, these favourites seek to eliminate possible rivals (ie Fazzur) to preserve their own positions.
    2 points
  39. One might adopt an entire bloodline, of course, but in the case of individual adoption, it probably involves establishing new family bonds. Perhaps your sponsors become your new, adopted parents, for example. Or perhaps the Chief takes the job. This is important because in a culture that often lacks abstracted laws, concrete family ties helps everyone understand how to relate to you, and what your obligations and privileges are. The exact degree to which it is done mostly as a formality or more personal is probably on a case by case basis, but you're probably going to have to prepare to treat your new parents with due filial respect, at least. EDIT: I'm going by the experiences of a few fellow anthropology students. A couple went to Melanesia, where they were adopted into families, as this helped everyone know how to relate to them. This was not a painless process, at least one of them had a very mixed experience of the complex and demanding social tasks this involved, including babysitting her "nieces" and "nephews", and behaving submissively to her "father". Now, I'm not claiming Orlanthi are similar to RW Melanesians, but it's as good an angle as any to look at it from.
    2 points
  40. It is moving along and on track. But when I can announce something, I will. And not before that.
    2 points
  41. Zzabur is finally tired of these lesser simulacrums of true people running around using scraps from his writings to cause a ruckus. He decides to delete the Word Processor from the operating system.
    2 points
  42. The two Investigator Weapons books for CoC also would help quite a bit, especially the one for modern weapons. They have some optional rules for adjusting rate of fire, reflex sights, combat tactics and other minutia. Just the sort of stuff you'd want for a military or special ops game.
    2 points
  43. I'd say this was a sick burn, but again, the Fire rune is missing
    2 points
  44. Since the book will include Yanafal Tarnils and the rest of the Mothers as proper cults, can anyone please tell me if Yanafal initiates have access to True Weapon? Also, could a Seven Mothers Runelord have access to True Weapon through some sort of Yanafal Tarnils subcult? I guess Seven Mothers initiates can transition smoothly to the proper Yanafal Tarnils cult if they pass the tests, but do they then start a separate Rune point pool? How does that work?
    2 points
  45. For me, much of the idea of a Chaos "pantheon" and many of the gods therein is just ignored in my Glorantha, along with a few deities that have crossed back and forth over the Chaos line. Not to say that there isn't a giant shark-ish kaiju wandering the seas of my Glorantha, but the idea that Gloomshark or Krjalk or Krarsht or Pocharngo are best understood as being gods, things that have an independent existence outside of the curses and theories of people trying to understand the monstrosity, is something I find a little... too pat? To me it feels more interesting if Seseine and Bad Man and Wakboth are cautionary figures, warning signs, that sometimes run out of control and produce people worshiping them. (This is setting aside Bagog and Thed and Cacodemon, but they usually get relegated to the role of being an ancestral figure more than a deity in a pantheon of unreality.) Alternately, I might be convinced to accept a Chaos Pantheon as long as I got to throw Xiombarg, Queen of the Swords into it...
    2 points
  46. I don't think that creatures that existed in classical mythology should have anything to do with how believable it is for Glorantha. Otherwise, well where to start... Dragonewts, Broo, Morokanth, Waktapi... However, it might just be that I've never really come across Howard the Duck that I lack the bias that might... engander.
    2 points
  47. Sure. I can imagine taking that as a model for scale and re-adjust to HQG's take where a majority of Elmali followed Monrogh to Vantar but the rump of the Elmal+Redalda complex remained the niche Sun cult tradition in places without a Sun Dome nearby (as the Yelmalions, quite pointedly, left). If the Yelmalio:Elmal:Redalda propertions were still roughly 3:1:1, and that 5750 figure includes traditional Elmali, a throwback balance would be Y3450:E1150:R1150. A better approach though given how the other numbers have grown would be to treat 5750 as all Monroghist Yelmalions. In that case, the 3:1:1 proportion puts Elmal and Redalda each at 3833. That's once again pretty close to Humakt & Issaries. None of these numbers are precise of course, and it's all ultimately arbitrary, but that's roughly how many Redaldans would be around if you wanted the HQ-style Heortling Sun cults to fit nicely within a RQG-like balance in your Glorantha. OK, since we ended up there, let's talk Elmal v. Yelmalio in the context of gender roles and women's place in cults and society. Ironically, the E:R gender parity in SKOH is probably something that was indirectly brought about by Monrogh's schism. Those who left probably skewed hard towards men, and bachelors especially, given the Sun Domers' less equitable posture towards women (cover those salacious arms, ladies) and peculiar marriage rules. Those who remained would be those who were not discontent to begin with and with reasons not to leave: deeper ties to the communities they defended, healthy extended family relationships, respect for their native traditions, and general contentment with Loyal Thaning it up - rather than being seduced by the idea of strutting around in gold armor, aping Pelorian patriarchy, oppressing serfs, and stabbing people for money. In the wake of the surprise exodus of Monrogh's (dudebro-heavy) apostates, the remaining Elmali would suddenly find themselves less represented within the rump cult relative to the Redaldans and simultaneously more reliant upon them for mutual support in the face of their new rivals. If any of the remaining Elmali had not already regarded Redaldans as equal partners, I imagine they were cured of that blindness in short order. The place of women in Sun Domer society is odd (and maybe some new book is about to come out and tell us that Vantar is way different from Mo Bustra in this respect, but the previous descriptions of the Vantar crew have been indistinguishable from their better known coreligionists). They admit women, but they're only equal-ish. They encourage them to be in supporting or subservient roles, dress modestly, etc. but as Vega illustrates they can climb to the top of the pile if they can beat the crap out of every chauvinist that stands in their way. It's unclear to me what her marriage options would be within cult law. Could she wed a Nandani and maintain her standing? I suspect Belvani would try to use that against her. You can see where, to me at least, a Glorantha with this sort of conflict and contrast dynamically in play is a more interesting Glorantha than one where Elmal is a passe footnote and Redalda is just Hippoi in a dress. I especially appreciate Redalda being there as a warrior option for women that doesn't involve the weird gender disconnect from normalcy that swirls around Vinga at times (to say nothing of Babeester Gor) and without any contention that she's really "just" Elmal in female form. It's easy for me to say that of course, as I don't have to write 100 cults. Uralda's myth in KoDP is great, and the costumes in the art are too much fun.
    2 points
  48. For me, D&D (and similar) class-and-level systems -- particularly with escalating HP due to HD-per-level -- just don't satisfy. My suspension-of-disbelief breaks HARD when I look (for example) at a tropic-themed Paladin/Barbarian/etc who has leveled-up and is now riding something like a "war elephant." My problem is not "war elephant" but that the high-level rider has more HP's than an elephant. The classic excuse (that the extreme HP's just represent the high-level's ability to better "roll with the punches" and slip-aside so an otherwise solid blow is only a graze) do not satisfy. A similarly-high high-level should still be able to land a fatal blow. Max-damage with a nonmagical sword should ALWAYS be disabling. Similarly, Vancian magic for wizards just calls for me to torque my understanding of "what a spell is" too far. Wizards are supposed to have spent YEARS of hard study learning magic & spells, and Vancian "fire and forget" spells just feel wrong to me, even re-cast (see what I did there?) as "this is just the trigger for what you prep'ed previously." That's what items-with-charges are for. The newer caster-classes like Src & War are what I play, when I play a caster-centric class; I like 5e better, for this reason... but it also feels "the least D&D-like" in many ways (also looking at Tiefling & Dragonborn as core PC races, instead of oddball outliers and "advanced play" options). I will play and enjoy low-level & mid-level D&D one-shots; I will (as a favor) occasionally run D&D, such as intro'ing RPG's to someone who won't have a chance to join my regular play-group & needs to connect with their local (D&D-centric) RPG scene. That's... about it, really.
    2 points
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