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Showing content with the highest reputation since 11/12/2018 in all areas

  1. 9 points
    At the close of RQ Con Down Under III this weekend, we were delighted to present Lev Lafayette with the inaugural Greg Stafford Memorial Award for Gloranthan Fandom. This is a new award, established in memory of Greg Stafford and with the blessing of his family, that Chaosium will occasionally and irregularly give out to recognise a *significant* and *exceptional* contribution to Gloranthan Fandom in a current year. Why did Lev receive this award? As our Australia - Asia/Pacific convention coordinator Andrew said when we presented it to Lev: "You went on a heroquest and brought RQ Con Down Under back from the otherworld. Greg would be proud." The previous RQ Con DUs were in the last century (1996 and 1998). Lev was the driving force successfully bringing RQ Con Down Under back. The event was a great success, and sufficient funds and interest were raised to want to stage it again next year. #WeAreAllUs
  2. 8 points
    Strange random fact - according to the God Learner taxonomy, horses are classified as birds (as they are descended from Ehilm and Mikyh) and not as herd beasts (descended from Ernalda and Hykim). According to the Blue Book, the three children of Ernalda and Hykim were Lofak (aka Eiritha) the Herd Mother, Fralar the Father of Carnivores, and Permala the Gnawing Goddess. Interestingly, Dara Happan mythology tends to correspond with this, and horses are considered a completely different type of creature from other herd animals, hence the Pure Horse People taboo on herding non-horses.
  3. 8 points
    Here are the mini versions of sketches of various Gloranthan warriors/soldiers... [Note: the images are only roughly to the same scale, and reins and harness for mounts not the final version.]
  4. 8 points
    Well, I appreciate all the advice in this thread. I'm sorry it went a bit off topic but I know the intentions of everyone involved were good. To end this in a more positive note, I will say that it's a real pleasure, as someone totally new to the setting, to discover Glorantha and RuneQuest as I'm reading the material and the rules. I'm quite enjoying myself!
  5. 7 points
    It's a teaser. Actual versions of the images appear either twice or four or five times that size. For context, here's a sample page. Note that the text has been altered. [Earlier images were removed after the antics of a non-uz troll nearly caused me to leave the forum.]
  6. 6 points
    We updated the PDF just today on chaosium.com
  7. 6 points
    A new post from Notes From PavisGreetings from Gloranthan cultures gathered from all the sources I have found. https://notesfrompavis.wordpress.com/2018/11/11/greetings-from-gloranthan-cultures/
  8. 5 points
    Well...I'm a native spanish speaker so, sorry if this post contains some mistakes. I've fallen in love with Glorantha since few months, and, honestly, is the most complex setting wich i've seen until now. The cultures, the epic, epic mythology and the history...Man, the autors did a pretty great job. If i'm saying this, is because my intention is not attack or make a critic, but rather share a ..."odd" sensation wich i have while reading the guide. I love Glorantha, and maybe this is caused by ignorance, but...Well... While reading, i have the sensation that the information presented in the guide is very, very Theyalan-centric, or, at least, very Theyalan-Pelorian centric. Notice please that i'm not saying "Glorantha is Orlanthi-centric" because i know the lot of information, mythos and perspectives guiven in other suplements, but rather signaling a idea that don't leave my head: I don't know much of the God-Learnes besides his monomythic perspective of the world, but, if the history and mythology present in the guide is based in they studies, it seems that the great empire was in love with the Orlanthi mythology, or at least with the esqueleton of that narrative. I understand that a semi-unified baseline is necesary in the guide, because you can't simply throw contradictory myths to the reader without context, or without traying to consolidate his diferences, but...I don't know...It seems to me that, rather than a monomyth, is the Orlanthi mythology fused with some critical sections of other narratives. Even in the in-time history, sometimes, rather than a cold description of events, when talking about Orlanthi-related things it becomes a epic narrative, wich is good...But odd at the same time. That, fused with the fact that the center of the Hero-Wars if Dragon Pass, and the events of King of Sartar, almost elevate the Orlanthi to a kind of collective main character, not of an era (wich is normal, even in the real world: countries and empires becomes the center of civilization during they golden ages) but the entire story. I'm not saying that is necessary give more protagonism to other countries, but if would be cool if in the myths we can see more perspectives of the god-time, wich other cultures have in plenty quantities. With all the information and perspectives until now, is easily grew bored about the Orlanthi, even when they are really, really epic and complex. Again, sorry if i'm talking with ignorance.
  9. 5 points
  10. 5 points
    I can answer some of these questions, but honestly I'd rather wait until we have more to show. But first, please take the arguments about the genesis of various other games to another thread, or vanish them altogether. Closest to hard science fiction. More Brin than Burroughs. Somewhere between the first two, depending on what your definitions are. Not the third. Yes, to be explained later. Ringworld, given it's leaning more towards hard sci-fi than anything else. This will be mentioned when the game is discussed further. We're not being coy here. Right now the author is still finishing up two big projects for us and is developing the "setting bible". Until that's locked down there's no point in discussing anything about it, as that might change.
  11. 5 points
    So it took two things for me to make the jump. One was the fantastic Seth Skorkowski 9 part review, that goes very much into the weeds and depth for me to make that decision and the fact that I know that there is a Korean Call of Cthulhu edition I can get for my wife.
  12. 5 points
    Clearly dominated by the cult of Indlas Somer. 😉
  13. 5 points
    I‘m going to be the one to claim that the Guardian has it wrong. The thing is that Cyberpunk has moved on – to the point where most of its elements have become a staple of the greater science fiction genre. You‘ll elements typically associated with cyberpunk in the space opera novels of Iain Banks, Alastair Reynolds and Ann Leckie. You‘ll find them in near-future novels like Annalee Newitz‘ Autonomous. And if you‘re looking for that Cyberpunk novel that opens up to positive potential for social change, look no further than Cory Doctorow‘s Walkaway. For intense body modification, go and read Justina Robson‘s Natural History. We don‘t call these texts Cyberpunk for two reasons: First, there‘s nothing (or very little) that‘s „punk“ about them. Punk was a movement very closely tied to the 80s, to the idea of no future, to not fitting in in a f***-up world but still navigating it. Punk is an attack on the status quo, but always a cynical one – it say‘s „hey, world, you‘re beatifully f*** up, and I‘ll mirror that by being beautifully f*** up myself!“ (John Shirley and Jack Womack need to be mentioned here; although Shirley even promoted the idea of a succesful political struggle against the status quo in his Eclipse Trilogy.) Second, and that‘s of course tied to the first reason, Cyberpunk has long become a nostalgic genre. At it‘s most recognizable, it describes neither a future that might come to pass nor the world we are living in, but the world we would be living in now if the visions of the 80s had come to pass. Yes, the notion of corporate power seems timely, but the way it is usually being depicted in Cyberpunk texts seems dated. And the whole Cyberpunk aesthetic is a deliberate throwback to the 80s – I mean, our present is not the age of big neon advertisements; it‘s the age of pop-up windows (interestingly, the novel Altered Carbon actually takes note of this – I don‘t remember any descriptions of big neon advertisements, but I remember advertisments popping up in Takeshi Kovacs‘ head as soon as his ad-block is inactive). Cyberpunk has moved on – but it couldn‘t do so and remain cyberpunk. So now, we get nostalgic texts like Blade Runner 2049 or games like CP 2077; and we get science fiction that encompasses most of the elements of cyberpunk and does all kinds of new things with them. By the way, I‘d say that Shadowrun is an interesting case, because it has slowly moved away from its cyberpunk roots; while many cyberpunk rpgs deal in 80s nostalgia, Shadowrun, by continually updating its setting and bringing it in line with the present, has very much become a near-future action rpg that has relatively little cyberpunk left in it. I‘ve heard it being called the „cyber hipster rpg.“
  14. 5 points
  15. 5 points
    Chaosium's Neil Robinson and Jeff Richard pay their respects at Greg Stafford's memorial in Berkeley this weekend. #WeAreAllUs
  16. 4 points
  17. 4 points
  18. 4 points
    I took the content from the Astounding Adventures source book for generating a random adventure and plugged them into a HTML generator. The link is to the blog post with the tables automated into a one-click generator; To the BRP Pulp Adventure Generator!
  19. 4 points
    Take a look at this gloriously crazy 19th century Japanese textbook on American history. There is something profoundly Gloranthan about it. George Washington and his patron goddess America! Benjamin Franklin carrying a cannon! John Adams fighting not one but two evil giant snakes! Adams making a deal with a mountain spirit in order to gain the aid of a giant eagle! Here's the full Twitter thread
  20. 4 points
    Just some clarity here: Chris' project will be an original setting. It will use BRP/RQ rules (we're letting him go a la carte with them and pick what rules options work best). Compatibility with RQ/Call of Cthulhu is not a requirement, and makes little sense given the nature of the setting he's doing. It's still in gestation phase, as Chris is busy with the new edition of Harlem Unbound and finishing another project for us I'm not sure has been announced. We are not announcing anything official until we have a team in place, a full product outline, and some concept art to show. As soon as there's more solid stuff behind the scenes, we'll start posting info. I can tell you it'll be neither Star Wars nor Star Trek in theme and tone.
  21. 4 points
  22. 4 points
    Joined the forum just to share this.
  23. 4 points
    Yeah, this has really strayed beyond the realms of useful advice to the OP.
  24. 4 points
    I played Dragon Pass the other day and ran two games of Classic RQ; Into the Giant Lands from the Borderlands Campaign for the beginners and The Ghost Fort from Shadows of Pavis for the Veterans. After over 3 decades in Glorantha the Grand Shamans passing wasn't going unmarked on my watch. Vale Greg, so long and thanks for all the broo.
  25. 4 points
    Great game of Runequest today, with the old french screen and the beginning of a campaign originally written for Herowars. A lot of fun and many thoughts for the great shaman we miss so deeply ! Game played in Montreal, Canada. #WeAreAllUs