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  1. Preview of the front cover. In a day or two I will be updating the file on DriveThruRPG.
    18 points
  2. For whoever is not on FB (lucky you!):
    16 points
  3. Posted over on Facebook, so thought I'd add the blog link here as it includes some exciting artwork and RQ book news: https://www.chaosium.com/blogchaosium-welcomes-art-director-jaye-kovach-to-the-team
    9 points
  4. I'm in the process of updating the Q&A at the moment, so I'm going to step in and use this to update any questions: The first and most important is that the Attacking with Weapons and Spells section is part of the Spirit Combat section not the Combat Chapter. Note that under the Combatants section of Spirit Combat on page 366, it specifically says: and that this is the only specific instance that Spirit combat is not resolved on Strike Rank 12, page Spirit Combat, Strike Rank, page 368. Note that: The player rolls the adventurers relevant weapon ability (w
    9 points
  5. also: been feeling cartoony lately
    9 points
  6. I'm sure you're actually asking about the project Robin Laws is working on, but in the mean time we have released all the RuneQuest Classic titles in POD - including Pavis: Threshold to Danger and Big Rubble: The Deadly City. With The Smoking Ruin, The Pegasus Plateau, the RQ Classic POD titles, and the planned release of The Red Book of Magic next month, we will have had four new RuneQuest releases in 2020 - one per quarter (I'm counting the RQ Classic POD titles as a new release here, as getting that done was a major undertaking for us, and most of those titles have not been availabl
    8 points
  7. The time has come... Your sacrifices have appeased the Great Old Ones! Issue #3 is now for sale! PDF: US$8 Softcover: coming soon Hardcover: coming soon https://www.drivethrurpg.com/product/333682/Bayt-al-Azif-3-A-magazine-for-Cthulhu-Mythos-roleplaying-games Issue #3 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages) A military team is sent to investigate a radio signal in the
    8 points
  8. FYI, the new version is 90 pages, the MR version was 60. Now has 243 entries, with two versions of the ready to play investigator added, a new Getting Started section which provides guidance on using or adapting certain rules for solo play (inc. combat rules, Luck, and Insanity), all of the entries now have ‘back-track links’ - allowing you to back track your route, new interior art, new cover art. This edition can also be used with just the Starter Set (original MR version would have needed the full Rulebook to play).
    8 points
  9. Something to play if you're stuck at home over Thanksgiving - we'll be releasing our newest solo Call of Cthulhu adventure next week! (and congratulations to Miskatonic Repository creator Nicholas Johnson)
    8 points
  10. Since helping take over the reins at Chaosium five years ago, my writing has mostly had to be licensing, media releases and the like, rather than RPG stuff. So I am delighted my new RuneQuest scenario 'Fortunate Sun' is out now in the Jonstown Compendium, our community content platform for gaming in Glorantha at DriveThruRPG! The adventure is based on a convention scenario I wrote with Brian Hebert way back in 1993. It was a great pleasure working with Jonathan Webb @Incendiary Pig , @Nick Brooke, Dario Corallo, and @lordabdul Ludovic Chabant, revising and expanding this work for RQG, and
    7 points
  11. Here's something new to play if you're staying in over Thanksgiving – our latest Solo Call of Cthulhu release, Alone Against the Tide. What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the ci
    6 points
  12. Y'all know I am open to suggestions? Otherwise you get more silly things like this
    6 points
  13. I've added a results table to the original post as well:
    6 points
  14. @David Scott has written some super useful posts around here on the topic, I'm pretty sure they will clear up the confusion (you're not alone there!) Spirit travel: More spirit travel, to gain a shamanic ability: More spirit travel details:
    6 points
  15. So, just trying to summarise what has been said here - is this right? Initiating: Only initiated by a discorporate being. 1 melee round for spirit to become visible Combat mechanics: Any number of discorporate spirits may attack a single entity Corporeal being: INTx5 to cast a spell or to use a skill/combat against anything else besides engaged spirits Spirit/discorporate being: no INTx5 to cast spells – go off on SR1 Resolving Spirit Combat: opposed Spirit Combat rolls (greater success wins) Winner/Loser: winner does spirit combat damage to other Tie
    5 points
  16. Why stop at only one? !i!
    5 points
  17. Hon-eel entered the Ernaldan rites of Heruvernalda. Why look for other sources if her connection to Ernalda is already well known?
    5 points
  18. Probably because the rules didn't allow it. Now, if you can whack away with a sword it makes sense for everyone to gang up on the spirit. I would have it also damage the person engaged in Spirit Combat as well, just to prove a point.
    4 points
  19. Hi Glorantha community! I and my friend J-M started a little video series about Glorantha, our favorite fantasy game world a few months ago and released through he and his friends little organization Iconic Production (https://iconicproduction.wordpress.com/). We just did our fourth episode (we record live on YouTube for Patreon patrons on a Saturday) and it will go live for public consumption this coming weekend. The episodes can be found on YouTube (playlist link added below). We hope to spread our love of Glorantha, which, if you are here reading this, you probably already have. We loo
    4 points
  20. Bestiary, Spirit abilities, Rune Magic, Spirit Magic, page 167. If the GM has said that Bob can see the spirit, and Bob has declared his action in Statement of Intent. If successful, the spirit loses 1D3 magic points. Unless the spirit has an ability to use two attacks, and one is ranged, no. No, there are no hit other options on the Spirit Combat Fumble table (page 370) Attacking a spirit with a spell is spirit combat. If Bob's disruption casting Fumbles, he uses the spirit combat fumble table. If the GM has said that Charlie can see the spirit, and Ch
    4 points
  21. Yes. Attacking with Weapons and Spells, page 368. No: Weapon vs spirit combat happens at normal weapon SR spirit combat vs spirit combat roll at SR 12 Initiating Spirit Combat, page 366. If a spirit wishes to attack a corporeal being, the spirit makes itself visible in the Middle World the melee round prior to its first attack. Visibility is a GM call, depending very much on how you are portraying your spirits. I use the guidelines in the shamanic ability, Show Spirit, page 361. That normally an "Onlooker can see a spirit in some detail with a Search roll." If
    4 points
  22. The Lightbringers' Lonely Hearts Club Band?
    4 points
  23. Have you thought about GMing—maybe always wanted to give it a shot—but haven’t quite taken the plunge? What if we told you that by the first week in February, you could be an honest-to-goodness GM—and it’ll be easy! New Gamemaster Month gives you what you need to run your first game: Inspiration, advice, and a step-by-step process that guides prospective GMs up to and through their first game. Each January our friends at Monte Cook Games run a month-long seminar in the form of twice-weekly posts. This year, Chaosium is one of the six game companies taking part. Our featured system is
    4 points
  24. Oh, one last thing - lordabdul makes a good point about the strike rank - spirit combat may be resolved on SR12 but that is just the resolution point for a struggle that has been going on all round. That is a key feature when we narrate spirit combat.
    4 points
  25. 4 points
  26. Have a look at Kulning as well, it has a relationship to Galdr. You can hear it in battle scenes in the Vikings TV series (and in Frozen II!) have a listen especially at the short staccato elements. Singing doesn't need words. (You may need to leave any ideas of what singing is behind). It's these that would make the up the singing for augments here. Once you've started and got the augment, you would continue singing it as you can use it in the same roll in following rounds. It's also how you would use singing as a bonus to your fighting abilities.
    4 points
  27. Hi, I'm French and I made Boldhome City Building Maps from Olivier Sanfilippo's card. the east gate I made the map of the temple of humakt, I made the Colymar mansion, and I made the sartar palace. (in level 22 from Olivier Sanfilippo's card)
    4 points
  28. Resolving Spirit Combat: opposed Spirit Combat rolls (greater success wins) Yes, Resolving Spirit Combat, page 368. Winner/Loser: winner does spirit combat damage to other Yes, Resolving Spirit Combat, page 368. Tie: no effect, unless both critical success then both roll damage Yes, Resolving Spirit Combat, page 368. Loser/Loser: no effect unless a fumble (p.370) Yes, Resolving Spirit Combat, page 368. Damage Bonus: Special x2, Critical roll damage twice (ignore Spiritual Armour). Yes , Spirit C
    4 points
  29. There are too many areas of the rules that are too vague or unnecessarily unclear at present, even more so for new players. Reading all the questions players have week after week, it is striking how much has to be interpreted (I’m looking at you, Spirits). There’s an endless stream of questions here from gamers that seem valid, of either puzzling together the rules or figuring out its gaps or where they have made rules mistakes. Compare (perhaps unfair to do so) with the CoC rules, which are much much easier to grasp, and very well written, and has been updated in its physical form several tim
    4 points
  30. quite simply GIMP, Ctl c and Ctl V and patience, it is free and quite sufficient. I used to work professionally with Adobe Photoshop or Illustrator, but for my wallet it's really too expensive and not useful.
    4 points
  31. The unnamed third member of the "Two-Legged Alliance" alongside the Bolo Lizard and Ostrich tribes are the Men-and-a-Half, on the logic that since they travel on two legs (albeit their own) it counts. Naturally, there are some crude jokes among the other tribes about the difficulties of marriages within this alliance, and at least one Lhankor Mhy sage in Pavis came up with a bunch of very nerdy fraction jokes about the Men-and-a-Half allying with different tribes of "Half-Men" that you can find written down in some obscure section of the library.
    4 points
  32. Argath doesn't worship gods, Argath casually flushes them down the toilet. He no doubt is knee-deep in EWF things but he's just using it to get the power to kill his enemies. I expect even his lunch is chosen to somehow help wipe out the Lunar empire.
    3 points
  33. RPG Imaginings' Children of Fear Reading Reflections continued Chapter 4 reflections: I really enjoyed this Chapter and it was a quick read. 1) <compliment sandwich> I have many reasons for loving and playing CoC, and an opportunity to learn world and local history is one of the big ones. This Chapter is REALLY scratching my itch for that. There are dimensions of Buddhist and Hindu culture that are likely to really challenge some Western readers. And I think that is great. We grow when we are challenged. I'll give an example that I think is prescient. Some cultures feature
    3 points
  34. So @Scottydoes this read ok? You can only have one spirit combat exchange between two competing entities in a melee round (unless able to make multiple attacks with a magical weapon, or some other special ability that grants extra attacks). If an engaged corporeal entity decides to attack with a magically enhanced weapon on their SR, this will likely preempt, and will replace the spirits attack on SR12 for that round. A spirit can only initiate 1 spirit combat attack, but can oppose any number of attacks on itself regardless of source (unless a special power says otherwise).
    3 points
  35. The steadwife PC in my campaign started off by critting first a HD and then a HHD Worship roll, and then also critting a Manage Household roll on Ancestor Day (basically the only way the Ancestors won't find something to complain about). There's now a large faction wanting to fast-track her for priestesshood due to her obvious holiness.
    3 points
  36. Argrath and the Horned Man were friends at school. When the Red Emperor kicked sand in the Horned Man's eyes, Argrath sorted the bully out. At his shamanic initiation, he married the Horned Man's sister. When the Red Emperor appeared at the wedding disguised as the Bad Man, the Horned Man's sister threw him out.
    3 points
  37. Generally as most holy days happen outside of the 3 weeks adventuring per season, I just return all of their Rune points, per page 141 Ability use, Automatic success. For high holy days I often give an automatic experience check on worship for a good description of participation. If the holy day is part of the adventure, not just a day where where one of the adventurers is out at the ceremony, I make sure it's fully developed. Ensuring that all the players take part, usually as lay members, but occasionally as an associate cult. Then the importance of worship rolls becomes important. Don'
    3 points
  38. Before you make your shamanistic initiation, make sure to Spell Trade for Sword Trance and get yourself something that allows your sword to work in Spirit Combat (this could be enchantment or a spell-traded Truesword), and borrow all the MP crystals and other MP storage you can get your hand on. Then, when you face the Bad Man, throw up a 30+ point Sword Trance and win every round of Spirit Combat against him (the sucker only has 175% Spirit Combat, not nearly enough), earning six Shaman Gifts in the process. You don't actually need to have any skill in swords for this to work.
    3 points
  39. As a grumpy old grognard who still prefers RQ1, I've got to say that I love ALL of what is being done on the RQ/Glorantha front. Sure, I may chime in with "I wish" or "why don't you" but I actually try to be realistic. And gosh, not only is my favorite edition available in PDF (who could have even hoped for that), they made it available Print on Demand! I may grumble about the price of the new edition, but I get that the production effort that went into it with art and play testing and all demands the price it is. Fine. I can live without it, but I'm glad it's available and is exciting people.
    3 points
  40. I keep my ‘special stupidity’ for reading on the net - what you say is so true...
    3 points
  41. I genuinely read it first with the 2nd meaning! I even started writing a reply saying that I didn't see anything of the sort in the rules... and then, as is often the case with me writing on the internet, I paused, took some time to read back what I wrote, and asked myself "is there any way I can look more stupid than usual with this?". That's when I realized I was reading it wrong. It's very probable that this is an ESL problem. Different languages have different sentence structures, so whatever "mental grouping" naturally comes to mind to some people might come differently to other peop
    3 points
  42. The Spirit Powers list in the Bestiary is by no means complete: On page 167 after Telekinesis add: Weedy This spirit is a pathetic example of its kind. Weedy spirits can be easily affected by a single effect. Examples include; vulnerability to specific spirit magic (choose one), easily blown away by the wind, and scared of the dark.
    3 points
  43. nothing wrong with being a grognard. young people have dorky haircuts and wrong opinions.
    3 points
  44. There is quite a lot of old scifi stuff for Chaosium. Here is a list made in 2016, notable changes from then is that M-Space and the M-Space Companion are now a thing. Also Worlds Beyond is about to be reprinted and Worlds Beyond is a thing now.
    3 points
  45. Personally, I wouldn't use the weapon damage against spirits rule, unless the Adventurer had an ability to do that. In RQ2 spirits were scary and dangerous. In RQ3 less so, as 0 MPs did not mean PC death, but they were still major threats. In RQG, anyone with reasonable weapon magic just basically slices them up without needing Spirit Combat.
    3 points
  46. These softcover Call of Cthulhu titles are now available Print-on-Demand, direct from Chaosium.com! CHA23131-S-POD Call of Cthulhu Quickstart - POD - $9.95 - $7.46 CHA23143-S-POD Cold Harvest - POD - $14.95 $11.21 CHA23146-S-POD Cthulhu Through the Ages - POD - $14.95 $11.21 CHA23133-S-POD Nameless Horrors - POD - $34.95 $26.21 CHA23134-S-POD Ripples from Carcosa - POD - $14.95 $11.21 CHA23157-S-POD Scritch Scratch - POD - $9.99 - $7.49 CHA23163-S-POD The Shadow over Providence - POD - $9.99 - $7.49 25% off - to December 31st, 2020 Please note,
    3 points
  47. These Tests Go to Eleven Until the rise of Sheng Seleris, the Moonson was simply immortal and ageless. During Sacred Time, he aged, died, turned into a baby and aged back to normal, but otherwise, he appeared as a mature man in hit mid-thirties. But after he was killed by Sheng Seleris and fed to his own cattle, he called one of his desendents to become his steed who he would ride. Now, each time he dies, he calls upon one of his descendents to become his steed. They must undergo eleven tests; this annoys the Dara Happans, who see it as mocking their ten tests. (Which the new M
    3 points
  48. It says it doesn't say only God-talkers. These only exist with enough lay members and initiates, God talkers only usually exist where there is no opening for a priest. For example, the Issaries shrine in Apple Lane is only maintained by passing traders, the few initiates and Lay members in Apple Lane itself are unlike to be enough, although Squinch likely maintains the shrine. I'm sure Sora Goodseller would have an annual trip to the shrine on an an Issaries holy day, to purchase apples for Clearwine. Likewise there's likely a priest in Swan, who does the same.
    3 points
  49. There is a big difference between a Deity/Demigod/Hero who has an ability and those who grant that in the form of magic. Many powerful beings have more abilities than they grant as spells. HeroQuestors can pick these up as abilities by performing HeroQuests. Also, the Lunars don't share all their spells, in the same that the Lightbringers don't. The Seven Mothers cult is unusual as it is made up of spells from other cults. But Hon-Eel having a spell does not mean that all Lunar cults get it, in the same way that not all Lunar cults have access to spells from Etyries, or from the Seve
    3 points
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