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  1. I see you have some spare copies of RuneQuest... when I built up my RQ2 collection a couple years ago, I came across some damaged spare copies of boxes (some of which a seller just sent me as free extras because he wasn't going to do anything with them besides throw them away... they were unsellable, being incomplete or empty in addition to being damaged). Anyway, fast-forward to last week-end, when I figured I would turn these boxes into nice frames to put up on the staircase going down to my man-cave: Now the only thing is that I have spare pieces of those boxes, which I'm
    9 points
  2. >Last post was from 2008 This isn't just normal thread necromancy, this is a full LBQ resurrection
    8 points
  3. We don't need a license to do the Avalon Hill era RQ3 supplements. Chaosium retained the copyright, especially on all the Gloranthan supplements. Greg got all that as his part of the split of Chaosium's assets when he left the company in 1998, and Moon Design bought it all from him in 2013. Many of the RQ3 supplements that were RQ2 updates, like Apple Lane, Snake Pipe Hollow, the Gloranthan Bestiary, and TrollPak aren't worth reprinting (at least beyond the TrollPak map). They aren't different enough. The Monster Coliseum and Griffin Island boxed sets, RQ Cities are too generic. Daughters of D
    8 points
  4. I'm sorry to continuously disappoint and underwhelm you. I'm sorry we can't compete with late 70s and early 80s prices. I'm sorry we won't be reprinting or creating more RQ1 material. Please do not hesitate to let me know how I can further disappoint you going forward. I would point out that the poster maps are actually better than the originals and don't come folded, but I suspect you would miss the folded versions like in the good old days. And I've added a smiley so it's all ok. 🙂
    8 points
  5. A free download on itch.io! – THE WHISPERING RUINS by Jason Durall and Jeff Richard is a RuneQuest:Roleplaying in Glorantha encounter location for your adventurers, or could be fleshed out as the setting of an entire adventure. https://chaosium.itch.io/the-whispering-ruins For this, and plenty of other interesting Chaosium content, check our itch.io https://chaosium.itch.io
    7 points
  6. Here's my travelling in the spirit world example from a previous post that contains a spirit combat: Vishi Dunn is going to travel to the Sky World to contact the Twinstars to follow up on some troubling information. The obvious place to begin his journey would be in the Monkey Ruins, where the Fireground is close by. This would mean setting up a camp in baboon territory and hoping that the group is either not spotted and if so can hold off an attack. This is very risky, so he plans to do it from within his home camp. Before sunrise on Fireday, his assistants prepare the sacred
    7 points
  7. Many years ago there was a Games Convention in Burton-on-Trent and a couple of my friends (Stuart Hunt and Andrew "Tom" Taylor) went along (I couldn’t as I was working or otherwise engaged). Even though I was not there, the tale has been related to me on so many occasions that I could retell it word for word. As the session was so good (Stuart and Tom say that it was one of the best they have ever played in) I thought I would share it with other people. After half an hour of wandering around the Convention looking at figures etc. they came across a RuneQuest game being set up. They got
    7 points
  8. If you mean any one ITEM (sorry for the reflection on the glass) it's probably the original Jaquays painting used for the Griffin Mountain cover. It's labelled as "Harmony at Twilight" and it hangs on my office wall:
    6 points
  9. Here's the canonical list of significant rebellions and other events: 1602 – Boldhome is sacked by Lunar Empire, its temple profaned, and its people slaughtered. The last known heirs of Sartar are slain or driven away. 1603 – Conflict between Telmori and other tribes. 1605 – A major thrust by the Lunar army to invade the Holy Country, striking at heavily populated Esrolia. Countering with magical strength, the god-king Belintar stopped the Lunars by inflicting a decisive and humiliating defeat. At the same time, a minor thrust of the Lunar army reached the city of Karse and laid
    6 points
  10. One thing that I tend to emphasize with Jajagappa is that he is not the Dog God. He's not Brother Dog, or Rowdril, or Ensoval, or Erindamus the southern Jumper, or any of the other myriad dog gods (who are generally benign and friendly to men and serve as their helpers). He's father to them, but is much darker, more primitive, and could well be considered demonic by many. He's there in the midst of battle, gathering souls into his net; he's there in the country lane or the meadow or the mountain pass, sending his pack in pursuit of the lone traveler; and he's sniffing around in the village
    5 points
  11. This slim illustrated booklet explores the use of the mighty war elephants of Fonrit, one of the regions of the southern continent of Pamaltela. It explores the diet and training of the feared shovel-tusker elephants, and their use on campaign and when deployed in battle. https://www.drivethrurpg.com/product/328937/War-Elephants-of-Fonrit?affiliate_id=2310005
    5 points
  12. In my game Vasana got cut in half in the first round of the first combat.
    5 points
  13. wellp. thats what happens when you have a "skip to last page" button next to the "next page" button while phoneposting. I'll hide in shame now
    5 points
  14. Make some room on your bookcase! Rick has received the remaining RuneQuest Classic titles we're preparing for POD. These will all be available to order very soon. Makes for an impressive collection of titles when you put all them all together in one stack...
    5 points
  15. Lokarnos was a sun once in his native land reasonably well equipped to contend for the crown of heaven. He was a chariot god before they broke him. There were others.
    5 points
  16. Honestly I'm tickled pink that as someone who never got to experience these with new-RPG smell I'll get that opportunity. I'd like to think that folks who imprinted on these classic titles would jump at the chance to share their love of the old stuff with folks like me. I'm just happy that Chaosium is putting in the effort to keep their legacy from going out of print. I wish more companies had the will and means to do this.
    5 points
  17. Fioracitta hard cover proof arrived today, and looks magnificent. This will be on sale in POD and PDF pretty soon, in both hard and soft covers. Watch this space - or better still, our Newsletter (http://thedesignmechanism.com/Design-Mechanics-Newsletter.php) - for more details.
    4 points
  18. MEDIA RELEASE: For immediate release Ann Arbor, MI. 22 September 2020 Moon Design Publications has announced the formal transfer of ownership of the HeroQuest trademark to Hasbro. Moon Design's HeroQuest tabletop roleplaying game line, published by Chaosium, will be rebranded as "Questworlds". "We know that the old Milton Bradley HeroQuest board game has many devoted fans who would love to see it back in print once again. The transfer of the HeroQuest trademark to Hasbro is a significant step towards that becoming a reality," said Chaosium head of licensing, Michael O'Brien.
    4 points
  19. I would just leave it to the sing roll, augmented with speak language. That leaves us with bad poetry made good by good delivery and good poetry made by failing the roll. I might get the player to give it a title, and for the excited, write a sentence of what it's about. Otherwise it's getting into minutiae. Art only seems to cover physical media, but you could easily change it. I prefer speak language as at 81-100: If you wanted a profession, use Entertainer (that contains poet) and replace Play (instrument) +30% with in speak language.
    4 points
  20. The journey of the HeroQuest trademark – left to lapse by Milton Bradley, picked up Greg Stafford for his (completely different) tabletop RPG, and returning to the fondly-remembered board game of old some twenty years later – is something of a heroquest in itself. I discussed the history of this famous mark with EN World's Egg Embry: https://www.enworld.org/threads/hasbros-heroquest-and-chaosium’s-role-in-the-board-game’s-return.674860
    4 points
  21. There may be some deep mythological connection that I haven't pieced together yet, but personally I think the connection is simply because they both look serpentine. Shapes have power in Glorantha, as demonstrated by the Runes, and so when two things both tend to have long slender bodies with wide heads and some teeth the cosmos is bound to say "ooh there's a connection", even if there's nothing relating them beyond said similarity of form (at least nothing that isn't also shared by most other animals).
    4 points
  22. https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/cultures/praxian-spirit-tradition/ Yes and No.The Fireground is part of the list in the article, but the full article was never published. This eternally burning area is where Oakfed down, it's congruent with Monkey Ruins in the Middle World. It's a region with many different fire vortexes within it along with the path to the Upper world (and guardians). Generally an hour as that's the unit for duration in spirit travel. Travelling is never usually exciting, so keep it simple. For example getting to a know
    4 points
  23. If I understood correctly, this is how it works. First, you roll againt each other, that means that both the player and the spirit roll their spirit combat skill at the same time, it's not like a melee combat, where one hits, the other parrys, etc., but more like if both were pushing a boulder against the other. If they both fail, nothing happens, next turn. If one succeeds and the other fails, the one that succeeds does spirit damage to the loser. If both succeed, you check the degree of success, if one achieved one or more degrees of success than the other (normal success vs speci
    4 points
  24. There is no official map of the fort itself. But the site is perhaps more interesting than the fort! Here's the writeup: Two Ridge Fort (hill fort): This ancient fortress was fashioned atop a steep-ridged butte at the end of the Gejay Hills, and includes farms and pastures. This is the political and religious center of the Malani Tribe, and has temples to Orlanth and Humakt.
    4 points
  25. Not that I know of but you could use the round fort part of this fan map of Jonstown (from https://web.archive.org/web/20061030061429/http://www.heroquest-rpg.com/support/fan/jonstown.html) or any small fort: https://www.coflein.gov.uk/en/site/300704/details/pen-y-bannau-hillfort
    4 points
  26. Lodabdul would have had plenty of time if he had just spent five minutes searching for this previous post of mine from a few months ago: The RQ1 rulebook was just a single printing, stapled with original Wyrm logo (1978). The RQ2 Rulebook was indivdually sold in the following formats: Color cover, stapled with original Wyrm logo (1979). Color cover, perfect bound in both original Wyrm logo (1980) and Chaosium Dragon logo (1981). Color cover dust jacket for leatherette binding (Reston Publishing) with original Warm logo (1981). Games Workshop perfect bound vers
    4 points
  27. Not that I recall, and given the general excision of Doburdan from canon, probably won't be any. Maybe. The Gods Wall is a starting point. See GRoY p.49 for the entry about the Lion and p.62 about Durbaddath (he was beheaded by Yelm - clearly a myth about rivals) Also Anaxial's Roster p.86 (and see p.87 too): In ancient Peloria, Durbaddath was a foe of Sakkar, the Saber-toothed God of Fear. He also resisted Emperor Mashunasan, along with many others. Hunted, trapped, and cursed, he nonetheless escaped his pursuers, but finally his children were all taken into slavery. Durbaddath
    4 points
  28. "Spare copies" is a relative term. I have three of the 2" boxed set on the shelf because there are three distinct printings (red, brown, and green rulebook covers). Being an unrepentant completist, I switched from acquiring one of each edition to acquiring every distinct printing of each item. The thing is, this picture isn't even all of them, just all I knew about at the time (3 years ago).
    4 points
  29. The most complete version I'm aware of is in Esrolia: Land of 10,000 Goddesses, where it's also called the Battle of Nochet, but I seem to recall there's a version from the Orlanthi perspective in the Book of Heortling Mythology. It's built in. The Unity Battle is in essence the story of how the Only Old One gathered the surviving peoples of Dragon Pass into an alliance to battle the invasion of the final Chaos horde. Every society that made it to the Dawn in central Genertela tells a part of the story. The Orlanthi sing of Heort, the hero who led them to hold out in the ho
    4 points
  30. Mythras Character Skill Designer Makes Exploring Character Options and Creating Characters Easier There is a new tool in early beta at http://tools.notesfrompavis.com/ If you want to design characters relatively quickly Character Skill Designer is there for you to help with the skills part. It (currently) helps to create cultures and careers from the Mythras Core. It gives the player quick way to design the skill set. In Mythras RAW there is a set of standard and professional skills available per culture and career. Eac
    4 points
  31. Finished, more-or-less. Shovel-tusker now looking for a home.
    4 points
  32. For a project i'm working on, I'm testing the meta-game assumption in play that individual people have no inherent "pool" or battery of Magic Points that can be summoned by force of will or expended psychically. Instead, Magic Point accumulate in a variety of places and can be liberated by a variety of events -- to wit, ceremony and sacrifice, sacrifice being the more immediate and explosive method. It can be as simple as destroying an object of intrinsic or emotional value, or as extreme as ritual blood-letting. In this paradigm, no power comes without a lasting price. We'll see how it go
    4 points
  33. The PAX Online 'Get a foot in the RPG industry door with community content!' panel for aspiring RPG writers, now up on YouTube at the link. With Chaosium's MOB, Lysa Penrose from the DM's Guild, and best-selling DM's Guild author M.T. Black, who tells the tale of how starting with community content eventually got him a writing gig with WotC itself (Baldur's Gate: Descent into Avernus)...
    4 points
  34. Yes, my current Revolution D100ish Dark Age Prydain game has a healthy dollop of Blood Magic, taken from Legend. It makes for quite a dark game in places, but sometimes confuses the Players, as their enemies and allies both use Blood Magic and one of them has a connection to the Grail and realised that it is based on Blood Magic.
    4 points
  35. If you missed PAX's live Twitch feed of our 'Get a foot in the RPG industry door with community content!' panel for aspiring RPG writers, here it is on Chaosium's YouTube!
    4 points
  36. All of the red bubble maps for RQ2 are EXACTLY like the original map. We didn't remove ANYTHING from them. We specifically set them up to go with these books, not as some "piece of art" devoid of game useful details. If you take a look at any of them you will see they have a legend on them. Having redbubble links on chaosium is probably easy enough to do. Thank you for that suggestion.
    4 points
  37. This one-time postal delivery came via Mastakos. The leatherette is coming by more mundane means. Anyway, no doubt the official announcement is coming but looks like the gates are open to order the physical copy of PP.
    3 points
  38. https://blasphemoustomes.com/2020/09/22/special-conspiracy-theories-and-cults-part-1/ In our recent episodes about cults, we mentioned how social media has blurred the line between cults and conspiracy theories. Phenomena like QAnon display many cult-like attributes but lack formal leadership. We thought it would be interesting to dig into this a little more. As none of us knows much about modern conspiracy theories, we turned to our good friend Bence Szlamka for help. Those of you on our Discord server will know Bence as TRNSHMN, one of the moderators there. While Bence is clear tha
    3 points
  39. Our POD printing company prints from a number of countries, including Australia.
    3 points
  40. Yep! Session Zero is super important and makes everything easier for a campaign. Yes, as a GM I might set limitations on what players can pick for homelands, cults, and so on. Another way to do it is to put the responsibility on the players: let them choose whatever they want but they eventually need to justify why they're all friends, or part of this clan, or loyal to this patron NPC, or sailors on this one pirate ship, or whatever is the premise of the campaign (or at least first scenario). I think Nick's idea of using the Family History to find times and places to get together is gr
    3 points
  41. I now know where where I can send any badly damaged boxes I come across. Well done!
    3 points
  42. The sequence that begins on p. 123 of Heortling Mythology, where Heort is confronted by a troll party who conduct him to Only Old One's citadel, is the Orlanthi perspective on Ezkankekko 'summoning his chiefs' as jajagappa describes. Only Old One = Ezkankkeko = Kimantor (which means "the man you cannot see") = Lord Victory Nightbrother
    3 points
  43. Excellent news, looking forward to updating my character creation tool's German language support.
    3 points
  44. As I have two illustrations I have decided to create a small (five or six page) booklet on shovel-tusker war elephants, which I will put on JC for a $ or less.
    3 points
  45. Darts. WW1 dart bombing tactics might be more appropriate.
    3 points
  46. Thanks, @Eagle Talon! Hopefully you've seen in our "Director's Cut" bonus content that we're working on more sophisticated Lunar stuff for the Jonstown Compendium: We have stacks of artwork, reams of heresy, and 40,000+ words of apartment-based action already in the bag...
    3 points
  47. On a related note several of my players also picked up hippogriffs and I've been working out how to bridge the gap between their current stats and those of a full grown hippogriff in the Bestiary. What I've settled on is that they can currently be ridden/flown as light cavalry until they reach an average SIZ/STR of 26. So no more than 3pt armour and moderate weapons for now, Cue loud cursing from the Thane of Apple Lane who had to give up his bronze greaves/vambraces. 😂 However, at each Sacred Time the hippogriffs will grow 2 points in each of their juvenile stats & increase thei
    3 points
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